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Voyagers

LEGO Voyagers Review - Studdy Buddies
Game Reviews

LEGO Voyagers Review – Studdy Buddies

by admin September 15, 2025


Every completed Lego set is a collaboration between the designers and the builder; it’s fun both because a team made a beautiful set and because you’re the one who put it together. Lego Voyagers, a co-op puzzle platformer from Light Brick Studio, made me feel the same way. Its adorable aesthetic and wordless storytelling make this brief adventure one worth sharing with family or a friend, but its distant camera angle and visual filters were frustrating obstacles on an otherwise picturesque road. At the end of the journey, though, my partner and I are the ones who completed the puzzle, and that makes it so much sweeter.

As a fan of couch co-op, I’ve been delighted to see a resurgence of two-player experiences over the past several years, and Lego Voyagers is an exciting addition to that lineup. Like Hazelight Studios’ Split Fiction and It Takes Two, Lego Voyagers is a strictly two-player experience: you cannot play it solo. Luckily, I have a fiancée at home now, and after taking one glance at the game, she was more than happy to play alongside me. If you don’t have a fiancée (which is fine, by the way), Lego Voyagers comes with a Friend’s Pass so that you can play for free with a friend online.

This game stars a pair of Lego pieces, one blue and one red, that goofily roll around the map, which is also gorgeously crafted from Legos. It’s visually charming, from its intricately crafted mountainsides to its minimalist animals, like butterflies represented by a tiny, flapping triangle. In addition to flopping around, one button is dedicated to “speaking,” which makes your respective Lego piece make a cute babble of gibberish. An exception to this is near a train section, where pressing the button makes the characters say “choo choo.” It’s as cute as it sounds.

While many surfaces are smooth, some have studs – those little nubs that allow Lego pieces to stick together – and the tap of a button here has your Lego guy lock onto the grid to move, allowing for more precise movement and platforming. That same button picks up loose Lego pieces, which you’ll use to build solutions to puzzles. I was slightly disappointed in this regard, solely because 80 percent of constructions are just bridges or ramps, but the last hour of the game cranks up the creativity to wonderful effect. You can also attach yourself to the other player to link up into one long Lego piece and roll around together. 

In addition to building sequences, Lego Voyagers has you solve simple puzzles, like bringing generator pieces from one area to another or operating machinery to help your partner reach distant platforms. My favorite genre of puzzle is when the game has you collaborate to pilot a vehicle, like a boat or car, with one person steering and the other controlling the acceleration. These puzzles make the most of the game’s co-op nature, and I understand why single-player isn’t an option.

Lego Voyagers is also a platformer, which I did not enjoy as much as the puzzles. You can use the build button to snap your character to studs in surfaces, allowing you to zip to platforms you need to reach, but these platforms are usually just a single stud wide and barely the full length of your jump, so some sequences take a few attempts. This only becomes frustrating because of the distant, angled camera. Lego Voyagers rightfully wants to show off its beautiful visuals, but this means making the players very small on the screen. When you combine that with a fixed camera and visual effects like bloom, depth perception is a challenge, and trying to make precise jumps feels unintentionally difficult.

Lego Voyagers doesn’t punish you for dying, but some of the platforming sequences are just messy enough that I worry whether a co-op party of two young kids would be able to make it through. Couple that with one particularly difficult rocket minigame near the end, and I’d go as far as to say that, despite its extremely kid-friendly aesthetics, I’d recommend this game for slightly older kids, maybe 10 and up, who might have an easier time getting through it.

Despite my misgivings with the platforming, however, the story more than makes up for it. Despite a vague start, you’ll know exactly what’s going on by the end, and it’s a stunning, bittersweet tale. The last hour in particular is so effective and simple that it’s become one of my favorite story moments of the year – if you start this game, you owe it to yourself to finish it.

While I wish it had an adjustable camera or the ability to tweak visual settings on console, I had a great time regardless. Ultimately, whether it’s online or local, the dedicated two-player experience is Lego Voyagers’ secret weapon. The game is intentionally abstract and open to interpretation, so you’ll fill in the gaps with your partner: you create a relationship between your Lego avatars, shorthand for game terms to get through levels, and eventually build a new, player-specific version of the game for yourself. Light Brick Studio did a great job designing Lego Voyagers, but the experience I built with my partner is what will stick with me.



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September 15, 2025 0 comments
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Lego Voyagers Review - Building A Relationship
Game Reviews

Lego Voyagers Review – Building A Relationship

by admin September 15, 2025



There are so many great co-op experiences to be had right now that my biggest issue isn’t finding something to play with my wife or kids, it’s finding enough time to play them all. But I’m glad I made the time for Lego Voyagers, because it’s the sort of game that is immediately, obviously special, and culminates in a beautiful final few minutes that made my kids and me care deeply for a simple pair of Lego bricks.

Lego Voyagers is a two-player co-op game, so there’s no solo mode, nor can you pair up with a bot partner. Played online or–even better–with two players sharing a couch, the game takes only about four hours to go through. But that’s time very well spent, I can tell you, after having played it with my daughter and son at different times.

Lego Voyagers stars two minuscule Lego bricks. Both nameless, they’re each personified only by their single googly-eye sticker, as well as their different colors; one is blue, the other is red. The simple, wordless story is nonetheless affecting. As the pair live out their lives as neighbors and buddies atop a small island built of Lego bricks, a rocket in the distance can be seen taking off, awakening in them a passion for science and space travel. Heading off from home, the pair go on an adventure to explore this passion together.

Voyagers’ art direction recalls developer Light Brick Studio’s previous Lego game, Lego Builder’s Journey, with brick-based dioramas propped up like islands. Early sections are set in something like a nature trail, so autumnal Lego bricks decorate the world, as water rushes below and around the landmasses. Later in the story, the pair of brick buddies end up in more industrial spaces, giving the game an aesthetic overhaul but consistently looking gorgeous throughout, thanks to some fantastic lighting and the basic foundational art design that turns everything you can see and interact with into Lego bricks.

Voyagers is a puzzle-platformer at its heart, but it’s designed for players of most experience levels. Because it’s a co-op game, the puzzles usually require both players work together, but It feels built in such a way that virtually any two players could complete it, be it parent and child, siblings, best friends, or partners. Naturally, the puzzles tend to ask you to build together, too. Simple solutions early on, like building a Lego bridge to cross a gap, introduce the physics-based nature of the characters and world. Its basic controls consist of moving, jumping, and locking into any open Lego stud you can find.

Working together to build solutions to problems naturally fits the Lego aesthetic.

Sometimes this means picking up loose pieces, moving, spinning, and stacking them to make something that will help you progress, like plugging in a Lego battery to open a gate. Other times, you may scoot into a little Lego chair and operate contraptions like an industrial magnet, with one player carrying the other across an opening where they can then return the favor. The blue and red characters wobble around, traversing rocky trails and stumbling through forests as each player may or may not mash on the “sing” button, which allows them to call out to each other with noises that sound sort of like baby babble.

As you progress, the game reveals its keen eye for instructional play. For example, you may come to a landing with a rock wall too high to simply jump over, but several loose Lego bricks lie about. You and your partner know by then that you can easily build with any loose pieces you find all across the game, and when you do so in this case, you’ll see you’ve built something like a long stilt, which you can then move end over end up the rocky path, sort of like a stiff reverse Slinky, provided both players push their characters in the same direction.

Later in the game, you’ll need to learn how to do things like operate vehicles together, with one person steering while the other controls moving forward or backward. Lego Voyagers consistently builds on its playful mechanics, always asking players to collaborate, and always expressing Lego’s inherent best parts: creativity, spontaneity, and a sense of child-like silliness.

While the puzzles do expect a basic level of video game know-how–how to use a controller, for example–for the most part, the game’s language is one of relentless forgiveness and approachability, which I greatly appreciated. Few puzzles demand solutions built around strictly timing your actions, giving younger or less experienced players plenty of runway to perform their duties as half of the puzzle-solving duo. The game’s ever-present platforming elements–in which you may frequently fall off the world into the waters below–are so forgiving that you instantly respawn from where you fell off, even holding any loose, puzzle-solving bricks you may have lost in your fall. It’s a game that often challenges you but never punishes you, and playing it with my six-year-old especially made that design choice both impossible to miss and easy to adore.

Each puzzle we encountered did well in presenting the dilemma wordlessly. They reliably had the feeling of emptying a bag of Lego bricks onto a table, then building something you can already see in your mind. While most puzzles do have specific solutions you’re meant to use to progress, the finer details are often up to you. Maybe you need a makeshift staircase to climb a wall, but the precise shape of that staircase can vary, as players connect different bricks in different ways. It was especially joyous to watch my kids take the lead in moments like these. There are dozens of Lego games, but few quite capture that special feeling of building with your kids like Lego Voyagers does.

The only issue I had with Voyagers was how, on a small handful of occasions, it felt like we’d actually cheated the game somehow. This was usually because of how respawning after a fall works. If I’d made it to a platform and my co-op partner hadn’t yet, it was sometimes the case that they could fall off the world and respawn beside me instead of still needing to face the rest of the puzzle. It was a rare but odd case when this occurred, and though it could be seen as yet more forgiveness from the game’s world design, in these instances, it felt more like we’d lightly, though inadvertently, broken our way past a solution that would’ve been more satisfying to rightly solve.

The often peaceful vibes of Lego Voyagers are a wonderful change of pace compared to typical kid-friendly fare.

The tranquility of the world is something else I love about Voyagers, because it feels so unlike many family games and other experiences aimed at kids. As a parent, I’ve found I’m not always so enthusiastic for media that feels overly chaotic and loud. Lego Voyagers eschews that candy-coated energy and instead offers a game that is very laid-back, made complete with a soundtrack of slow, synthy rhythms that match the world’s dedication to simply hanging out with your friend or loved one. The game as a whole is less like a day at a theme park and more like a nature hike.

All of this dedication to meaningful time spent together and creative play spaces that let imaginations take over is made more powerful thanks to its unexpectedly moving story. There are no words, no narrator, no text-based exposition. Lego Voyagers tells you everything you need to know using its lovely music, the sneakily nuanced sing button that changes contextually as the story goes on in a few clever ways, and the simple premise at the start.

The two Lego pals seek adventure, and going on that adventure with them culminates in an ending that is as sweet as it is smart, repurposing some of the game’s core pieces in new ways that pack an emotional punch fit for players of any age. Much like building with Lego, it dismantles what was there to create something different, and those final few minutes, if they were sold in stores as a Lego set, would be flying off the shelves. It’s a beautiful game in so many ways, but most of all that beauty shines through in the would-be simple story of two friends on an adventure together, which easily became just as special for me and my loved ones.



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September 15, 2025 0 comments
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Lego Voyagers review - sticking together even when miles apart
Game Updates

Lego Voyagers review – sticking together even when miles apart

by admin September 15, 2025


A game so lovely it’s hard not to feel sad when it’s all over. A brief adventure that will leave a lasting impression.

It’s nice to have a friend. More than one if you’re lucky. My memories of childhood friends are predictably tied to the era: Sunny D, Apple Fruitang, MTV, bikes, and VHS tapes are all there, hanging around the back of my mind. Surprisingly, though, it’s stupidly long walks that I remember most fondly, although rather hazily. Like most kids before they had jobs (a paper round came some years later), we didn’t have much money, and what we did have we wanted to spend on sweets, so we’d often walk miles to avoid getting a bus – we even had a squeaky metal trolley we’d wheel about to carry all our stuff as we ventured to the distant pitch-and-put or tennis courts.

Lego Voyagers review

  • Publisher: Annapurna Interactive
  • Developer: Light Brick Studio
  • Platform: Played on PS5
  • Availability: Out now on PC, Xbox Series X|S, PS5, and Switch

Friendships are different as adults. There’s less time, more commitments, and unwanted organisation, and nary a single chewy sweet or gobstopper in sight (good news that gobstoppers mostly disappeared, to be honest – I have no idea how generations of children were allowed to wallop cricket balls into their mouths without anyone wondering if it was a bad idea). Good friends click into place at any time, though, as if you just saw each other yesterday even if it’s been “way too long”. Anyway, back to this review before I digress even further from the point. I played Lego Voyagers with my son, someone who still remembers what it’s like to not care about anything but the moment, and who sees the joy in heading out to do something, even if that thing hasn’t been neatly detailed in a group WhatsApp. He also hasn’t dealt with friendships drifting as they tend to do, daily pals turning into occasional hellos shared over huge distances.

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Lego Voyagers then, the sort-of-sequel to the Light Brick Studio’s Lego Builder’s Journey, is an entirely co-op adventure. Whereas Builder’s Journey asks you to build using Lego bricks to solve movement puzzles in a string of connected but singular dioramas, Voyagers offers up open levels to explore and characters (single red and blue blocks with an eye each, and an ability to shout out twee, nonsensical noises, which somehow makes them seem more alive than their simple shape should allow) who do the building themselves. It makes for a markedly different experience, that feels like more of an adventure with puzzles than a series of puzzles that take you through a story. It’s also one of the best depictions of friendship I’ve seen in a video game, handled with the most beautifully soft touch.

Character in the industry’s most traditional Lego games comes from an exuberant sense of fun and lampooning, the Lego versions of famous heroes and villains playing caricatures, often brilliantly, but more pantomime than West End. Lego Voyagers manages to convey character subtly, using music, sounds, and small movements rather than slapstick. One moment, which proves to be key in the second half of the game, caused my son to become close to rage, but if I were to explain it here it’d seem like nothing at all. Small things, and in this case, bricks, matter.

You do the actual placing of bricks, which gives you a stronger connection to the world than in most Lego games. | Image credit: Eurogamer/Light Brick Studio

Voyagers isn’t a difficult game, nor a long one, my son and I clocking just under four hours as we casually made our way to the finale. It heavily promotes working together, though, similar to how my wife might hold a door open while I push the buggy through. Neither task there is difficult (unless you’re dealing with an unusually obstinate door), but attempt to do both on your own and you’ll be reversing into a coffee shop pulling off moves usually reserved for a game of Twister (of course I’ve never played Twister, but I can imagine it!).

This is Lego Voyagers, two friends jumping and rolling through a Lego world, building blocks and activating contraptions in order to continue onwards. Sometimes you simply need to build up bricks to reach a high platform, occasionally you’ll be required to fix something by finding the right Lego bricks, from time to time there are some platforming sequences that rely on using a machine to aid you, there’s a train, a dump truck, and a rocket.

This looks like nothing, but it was the cause of multiple family humps. | Image credit: Eurogamer/Light Brick Studio

The rocket, parts of which appear on Red and Blue’s idyllic remote island home after a failed launch, is central to the pair’s voyage through the world – finding where it’s manufactured, fixing it up, and eventually much more. It’s the joining tissue in what often feels like a lazy afternoon hangout, a stress-free stroll. Sure, I admit to raising my voice when my son and I had different ideas of what “forward” meant while co-driving a vehicle, and my wife had to put headphones on when we took turns arguing over which of us had the more difficult job flying and landing a miniature space craft, but this is largely a game you move through rather than work through. There’s no peril, no sense of disaster, fear, or worry, just a bit of good natured squabbling. Nothing that a joke or two can’t fix.

Lego Voyagers accessibility options

None.

As we reached what I saw to be the start of the end of our adventure, I said to my son: “I don’t think you’re going to like what is happening here.” As this panned out, almost exactly as I predicted, I was right. He didn’t like it, but it felt right – the final moments about as perfect as I can imagine this story could be. As a short but sweet puzzle-adventure game, Lego Voyagers handles itself with an air of grace but no snootiness – a game so lovely it’s hard not to feel sad when it’s all over. Look deeper though, or simply from the privilege of age, and it’ll leave a more lasting impression on those of us who know what proper friendship feels like. Sometimes a little “hello” is all you need.

A copy of Lego Voyagers was provided for this review by Annapurna Interactive. A single copy of Lego Voyagers can be played co-op online (via the Friend’s Pass) or on the same console.

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September 15, 2025 0 comments
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Player characters stand at a ship's entrance.
Game Updates

No Man’s Sky Fans Are Doing Wild Stuff With Voyagers Update

by admin September 3, 2025


After its initial reveal in 2013, anticipation for No Man’s Sky was astronomical–until it fell off of a procedurally generated cliff as eager virtual space explorers found the initial 2016 release a little too anemic, and lacking many features promised by Hello Games co-founder Sean Murray. The game’s devs, however, weren’t satisfied letting NMS drift off into the vacuum of forgotten games.

Read More: No Man’s Sky Goes Full Star Trek Mode In Latest Massive Update

The Voyagers update, the latest in the studio’s persistent efforts to improve and deepen the experience of exploring its procedural universe, has been a hit with the game’s community. Allowing players to construct their own ships with fully traversable interiors and more, the update has seen a wild influx of players come to the game, the most since its launch on Steam in 2018.

Taking to X, Sean Murray shared that on September 1, which coincided with the Labor Day holiday in the U.S., NMS saw just under 100,000 concurrent players.

Highest number of players since launch 🤯 pic.twitter.com/d51JpviRb2

— Sean Murray (@NoMansSky) September 1, 2025

 

The game has also surged to second place in the top-10 most played Steam Deck games for the past week, surpassed only by Hollow Knight (fans of that game must be excited about something, I imagine). With so many players jumping in to play with the game’s new shipbuilding mechanics, the internet is full of cool new designs, including original creations, builds modeled after classic science fiction ships, and of course more than a few silly ones, such as this recreation of a Nokia 3310.

Legends say he flew it into a black hole and the black hole blinked@NoMansSky #NoMansSky@hellogames@Griff_ pic.twitter.com/Dq7T8LCUcS

— Ray Reynolds (@RayReynoldsNMS) September 2, 2025

But while the ability to build new ships with fully furnished interiors is perhaps Voyagers’ most attention-grabbing addition to the game, the chance to finally float out in space is also drawing in players, inspiring some to take daredevilish skydiving trips from orbit down to the surface. And yes, folks are doing it in VR as well.

It may be hard for No Man’s Sky to fully match the level of hype early trailers inspired in the 2010s, but seeing what players are up to now with the Voyagers update sure as hell makes it feel like it’s finally become the epically endless space sim many of us were so excited to play.





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September 3, 2025 0 comments
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Promotional images of Lego Voyagers.
Gaming Gear

I could look at Lego Voyagers for hours, but that’s not the only reason why this co-op adventure might be the next Split Fiction

by admin September 1, 2025



A spiritual successor to the excellent Lego Builder’s Journey, Lego Voyagers takes the serene puzzle action of its predecessor to new heights with a focus on two player co-op play. A celebration of friendship and creativity, I went hands-on with roughly half an hour of the game as part of an early preview session ahead of Gamescom 2025 and enjoyed every second.

For starters, it’s easily one of the best-looking Lego games ever made – capturing the look and feel of the popular building toy perfectly. Its world is crafted entirely from real-life Lego pieces, rendered with loving attention to detail. The way that tiles fit together with a tiny visible gap or at slightly uneven angles is not only impressively realistic, but lends the world a pleasantly tactile appearance.

It’s life-like, but beautiful too. Everything is bathed in soft atmospheric lighting that bounces off the plastic surface to give it an almost dream-like glow that’s incredibly warm and cozy. Even those with no affinity for Lego will be able to appreciate that Voyagers is one stunning game.


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(Image credit: Annapurna Interactive)

You and your companion play as tiny little bricks (part 3005 for all the real Lego pros out there), complete with a cute animated eye. These unassuming protagonists are simply adorable, cutely rolling around the screen like characters from a stop-motion animation.

Rather than speaking, your character sings, triggered by the press of a button, adding to the gentle and melodic background music and occasionally helping you solve the many puzzles.

Like Builder’s Journey, this is ultimately a game about the joy of getting from A to B, so your objective is simply figuring out how to progress. You can attach yourself to almost any visible stud (that’s the round bit on the top of a Lego brick) in the game with a satisfying click, so it’s sometimes as easy as jumping between a few exposed points up the side of your obstacle.

There are more complex encounters, too, that require attaching yourself to loose bricks. Once stuck, you can roll around with them for easy transport, then hold a key to place them in order to construct bridges or towers.

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As this is a co-op-only experience, you can expect lots of moments where teamwork is a necessity. One puzzle, for example, had my co-op partner triggering catapults to send valuable bricks my way, while another had them activating switches to keep vital platforms accessible.

If you’ve tried the likes of Split Fiction or It Takes Two, then you know roughly the kind of design to expect here, and I certainly felt that it scratched my itch for a new co-op adventure. As with those games, Lego Voyagers will feature a Friend’s Pass system in addition to full local co-op that lets a buddy join your game at any time for free.

(Image credit: Annapurna Interactive)

There are plenty of diversions along the way, too, clearly intended to evoke feelings of companionship. I never thought I would get emotional over two plastic bricks sitting on a swing staring into the sunset, but the excellent presentation means that it’s surprisingly poignant and effective.

This is on top of a host of amusing and creative ways to interact with the world, such as bizarre-looking flowers that shoot up into the air like a firework as you brush past, the little bucket piece you can wear as a hat, or being able to stick yourself to the scuttling crabs represented by red horizontal clip tiles – look up Lego piece 60470 and you’ll see the vision!

Although I ultimately didn’t get to see much of the world in my brief preview session, there’s something surprisingly somber about it. The areas you explore are full of industrial debris, abandoned train tracks, and hints of something much larger than you.

It’s all very mysterious, and I’m eager to see whatever Lego Voyagers has in store for me and a friend when it launches for PlayStation, Xbox, Nintendo Switch, and PC on September 15.

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September 1, 2025 0 comments
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No Man's Sky's Voyagers Update Adds Custom Ship Building And More
Game Updates

No Man’s Sky’s Voyagers Update Adds Custom Ship Building And More

by admin August 27, 2025



Every time Hello Games is readying an update for No Man’s Sky, studio founder Sean Murray tweets out cryptic emoji that send the community’s head spinning. For the Voyagers update, he posted a waving emoji, followed by a group of three waving emoji to hint at the major feature of the update: ships big enough to travel around in with your friends.

The Voyagers update brings Corvette-class ships to the galaxy. Where the one-seater ships we’ve piloted thus far are pretty limited in customization, you’ll build your Corvette “piece by piece” with full customization, meaning that your ship will be truly unique. You’ll be able to customize both the inside and outside, designing the ship through a ship-designer menu that doesn’t seem that different from Starfield’s version. The update even includes different interior styles and cockpits, so that you can make your ship feel like the Millennium Falcon, filled with readouts and switches, or go for something more streamlined like Star Trek. There are a bunch of working ship modules that will enhance the functionality and stats of your ship, too, so this isn’t purely cosmetic.

Once built, you can get out of your chair and walk around the inside. If you hop on with friends, you can travel the galaxy together, all in one ship.

There’s even a new spacewalking mechanic to let you step out the airlock of your Corvette, to float around in space or jump from your Corvette to your friend’s.

The update also adds graphical enhancements to glass, to player lighting, and more, along with DLSS 4 compatibility.

And of course, Hello Games also saw fit to add an Expedition to the game to speed up initial ship building.

No Man’s Sky Voyagers Update Patch Notes

Corvette-class Starships

  • Added a new class of starship, the Corvette. Corvettes are large, fully bespoke ships with furnished interiors, capable of accommodating multiple passengers.
  • A lightweight tutorial for assembling your first Corvette will activate upon first collecting a Corvette module or interacting with the Corvette Workshop.
  • A large catalogue of snappable structural and decorative modules is available for Corvette assembly, including habitation modules, hulls, wings, engines, windows, accessways, weapons, reactors, shield generators, connectors and decorative peripherals.
  • Corvette modules can be unearthed from salvage containers buried on worlds across the universe, as well as discovered in Derelict Freighters.
  • Modules can also sometimes be retrieved from defeated pirates, freighter cargo pods, crashed freighter crates, frigate expeditions, or received as rewards for completing missions.
  • Structural Corvette modules are collected individually in the inventory and spent directly when assembling a Corvette.
  • While standing within a Corvette, specialised furnishings and a selection of base decorations can be installed in the ship’s interior. Internal modules can be installed without limitation, but require resources to construct.
  • Habitation modules (“habs”) form the main living area for Corvette-class starships. Habs are available in three distinct classes: Titan, Thunderbird, and Ambassador, each with its own sci-fi aesthetic. Installed furnishings reflect the style of their hab, and multiple habs placed adjacently are automatically linked with doorways.
  • Multi-storey Corvettes can be assembled with the installation of internal stairways.
  • Several installable Corvette modules have practical functionality, such as the Living Wall, Nutrition Unit, Refiner Unit and Mission Radar.
  • A number of Corvette modules are linked to technology upgrades, automatically improving the Corvette’s stats alongside its appearance.
  • Corvette Workshop terminals can be found aboard the Space Station. These terminals provide an interface through which collected Corvette modules can be assembled into a pilotable, habitable starship.
  • The terminal also provides access to a shop for purchasing basic Corvette modules, and a barter interface for trading advanced Corvette modules.
  • The Corvette Workshop can store a draft Corvette, allowing work-in-progress edits to be saved and returned to at a later time.
  • A nearby cache will collect any overflow of refunded Corvette modules if there are too many to store in the player’s inventory.
  • The Corvette benefits from an especially powerful pulse drive, which moves faster than single-occupancy ships.
  • Corvettes can autopilot to space stations, discovered planets, and mission destinations.
  • Corvettes can also be set to autopilot along the current flightpath.
  • Corvette accessways are accompanied by a specialised teleporter, allowing the ship to hover above especially mountainous or difficult terrain, while passengers beam themselves to and from the planetary surface.
  • Added support for multiple physics worlds, enabling players to travel stably and walk on foot around fast-moving Corvettes.
  • Spacewalking is now a fully supported mode of navigation, allowing players to leave their ships (or freighters) and use their jetpack to fly among the stars.
  • Added a number of Corvette-specific visual effects for engines and landing.
  • Added new audio effects and ambient environments for Corvettes.
  • Added specialised camera handling for piloting Corvettes and navigating their interiors.

Corvette Multiplayer Missions

  • Added a Corvette-based mission board, allowing players on board the Corvette to register as mission crew to co-operatively complete objectives in the local system and earn rewards and standing.

Corvette Expedition

  • Expedition Nineteen, Corvette, will begin shortly and run for approximately six weeks.
  • Rewards include new posters, decals and titles, the vigilant jetpack trail and plasma starship trail, an exclusive deadeye cannon module for Corvettes, and the unique Mecha-Mouse robotic companion.

Skyborn Exosuit and Jetpack

  • Added the 5-piece Skyborn Exosuit to the Appearance Modifier, including armour, gloves, boots, legs and torso customisations.
  • Added the Skyborn Jetpack to the Appearance Modifier.

Twitch Drops

  • A new package of Twitch drops will begin shortly. Sign up and connect your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.

Gameplay and Quality of Life

  • Implemented support for rebinding controls on console.
  • Rearranged a number of input bindings in the controls menu for improved usability.
  • Added a graphics option to adjust the strength of blurring / light scattering on distant objects in underwater environments.
  • On PC and MacOS, added text translations for system-level dialog boxes (for example, when the operating system reports a graphics driver error).
  • Improved the visibility of the “Switch Base” control, for selecting which base to edit while within the perimeter of multiple planetary bases, or within both a planetary base and a Corvette.
  • Added the ability to copy and paste No Man’s Sky Friend Codes on PC and MacOS.
  • Improved the appearance of several dialog boxes on the boot and pause screens.
  • Added “scroll on hover” functionality to a number of UI buttons that could overspill in non-English languages.
  • Improved the mouse scroll speed in the base building menu.
  • Increased the number of planets featuring buried ancient bones.
  • Increased the number of planets featuring buried salvageable scrap.
  • Salvageable scrap containers are no longer guarded by corrupt Sentinels.
  • Prevented Echo Locator hint notifications from appearing when a harmonic camp was already locally marked, or while within the perimeter of a camp.
  • Improved the system for displaying the estimated remaining time to a destination on HUD markers, resulting in much more accurate time estimates and tick-down speed.
  • The landing pad readout at the Space Anomaly now indicates where your ship is docked, and accurately reflects landing space availability.
  • Robotic creatures now lay metal eggs.

Rendering

  • Added support for NVIDIA DLSS4. Deep Learning Super Sampling is a revolutionary suite of neural rendering technologies that uses AI to boost FPS, reduce latency, and improve image quality.
  • Added support for PlayStation® Spectral Super Resolution (PSSR), improving image clarity using AI-enhanced resolution, for ultra-high definition and incredible detail.
  • Added support for Intel Xe Super Sampling (XeSS) 2, which uses machine learning to deliver higher performance with exceptional image quality.
  • Implemented moment-based order-independent transparency (MBOIT), improving the appearance of translucent surfaces, especially when overlapping.
  • Added localised “hero lighting” for the player character, improving their appearance in darker environments.
  • Improved the rendering and lighting of 3D objects such as the player’s ship, Multi-Tool and jetpack on the inventory screen.
  • Improved the appearance of glowing distant objects.
  • Improved the rendering of semi-transparent mesh particles.
  • Improved the appearance of cloud shadows, making them denser and more dramatic.
  • Improved the visual stability of heavy air effects, resolving some flickering issues.

Bugfixes

  • Fixed an issue that could cause multiple NPC ships to land at the same dock.
  • Fixed an issue that could cause creatures to teleport onto terrain when navigating underground caverns.
  • Fixed an issue that could cause some sections of Autophage staffs to remain visible when the player entered a short-range teleporter.
  • Fixed an issue that caused the “Open Building” button on a Settlement building to be incorrectly greyed out, even when available.
  • Fixed an issue that could cause some frigate fleet log entries to be omitted from the final list if the frigate expedition was very long.
  • Fixed a rare timing-specific issue that could cause uploaded cross-platform saves to be displayed in the wrong UI style when backing out of the Cross-Save Manager.
  • Fixed an issue that caused some Station Core text to appear in the wrong dialog box style.
  • Fixed an issue that could cause terrain to appear visually corrupted on lower-end systems.
  • Fixed an issue that could cause distant objects to flicker in Virtual Reality.
  • Fixed an issue that prevented fishing lines from rendering correctly in multiplayer.
  • Fixed a rare issue that could cause player names to appear as “…” in multiplayer.
  • Fixed a number of rare multiplayer crashes.

Abandoned Mode

  • Added the Mech Hardframe parts to the technology research trees in Abandoned Mode.
  • Fixed an issue that prevented learning the Creature Pellets recipe in Abandoned Mode.

Optimisations

  • Implemented occlusion culling on Xbox Series, PS4, and PS5, significantly increasing framerate in indoor environments (such as in caves and planetary buildings).
  • Implemented multi-threaded rendering on PC, significantly improving CPU performance, notably in VR.
  • Implemented a significant performance optimisation on mature saves with a large number of completed or active missions.
  • Implemented a large number of performance optimisations across multiple game systems, including the handling of HUD markers, the physics of static objects such as buildings and rocks, audio, the Analysis Visor, particles, and components that trigger animations or state changes in response to player actions.
  • Improved the CPU performance of planetary creatures navigating across terrain.
  • Implemented several memory-saving optimisations related to large textures and data table loading.
  • Significantly improved load times when loading saves near large planetary bases.
  • Further reduced the number of shaders used by the game, improving load times.



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