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Social justice advocacy groups slam Roblox for "silencing important voices" with new parental controls
Esports

Social justice advocacy groups slam Roblox for “silencing important voices” with new parental controls

by admin October 1, 2025


Out Making Games (OMG), Women in Games (WIG), and BAME in Games (BiG) have co-written an open letter to Roblox calling on the company to reconsider the recent changes it has made concerning “sensitive issues,” claiming the changes are a “step backward for both creative expression and social justice.”

Roblox notified game makers in August that it was introducing a new “content descriptor and parental control [for] experiences that are primarily themed on a sensitive social, political, or religious issue,” including any experiences that provoke a “strong emotional response” or suggest “polarized viewpoints.”

While Roblox insisted the changes were made to “give parents of children under 13 the choice of how and when their children engage with these issues,” OMG, WIG, and BiG claim “these changes threaten to undermine the vibrant, inclusive creative community that has flourished on the platform since 2006, while potentially causing real harm to marginalised groups in society.”

This is because, the organizations claim, Roblox’s guidelines “specifically cite ‘issues such as immigration, capital punishment, gun control, marriage equality, pay equity in sports, prayer in schools, racial profiling, affirmative action, vaccination policies, and reproductive rights’ as examples requiring these descriptors.” Further, the joint letter states that by Roblox’s insistence that it is “not taking a stance,” “the effect is the opposite,” writing: “By categorising equality and human rights as ‘sensitive,’ the platform treats them as debatable rather than fundamental.”

“We support efforts to keep children safe online – especially girls, who face disproportionate harassment and grooming. But safety cannot be achieved by silencing content that educates and empowers,” the letter states. “Issues such as equal pay, reproductive rights, and gender equality are central to girls’ and women’s lived experiences. Marking these as ‘sensitive’ risks hiding content that is vital to representation, education, and inspiration.

“When these conversations are suppressed, the result is not safety but silence. It discourages young women from participating fully, reinforces harmful stereotypes, and weakens the pipeline of future creators and leaders […] This false neutrality downplays systemic racism by equating discrimination with the policies meant to remedy it, potentially emboldening those who deny or dismiss racial inequality.”

Consequently, OMG, WIG, BiG claim that parental controls should not “come at the expense of fundamental human dignity,” and is therefore calling on Roblox “to reconsider these guidelines and find ways to protect young users without legitimizing discrimination or silencing important voices.”

“[Roblox] has built something remarkable over nearly two decades,” the statement concludes. “It would be tragic to see that legacy undermined by policies that, intentionally or not, perpetuate the very inequalities that creative expression has the power to challenge and change.”

GamesIndustry.biz has reached out to Roblox for comment.



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Creators of Reigns, Streets of Rage and Saturnalia launch Palestinian Voices in Gaming to support indies from Gaza and the West Bank
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Creators of Reigns, Streets of Rage and Saturnalia launch Palestinian Voices in Gaming to support indies from Gaza and the West Bank

by admin September 19, 2025


A group of game industry folks including Reigns studio Nerial, Saturnalia creators Santa Ragione and Streets Of Rage 4 outfit Lizardcube have launched Palestinian Voices in Gaming, an international volunteer network to support current and emerging independent Palestinian developers.

First convened in May 2024, the network are currently looking to connect Palestinian game devs with volunteers and funding partners. They’ll provide administrative help to any developer trying to get access to funding, and assistance managing resources and volunteer contributions, once secured. They aim to follow and boost each project from “production to announcement to publication”, and are already working with a range of smaller independent games, many of which explore recollections of pain and loss through speculative fiction and fantasy.

Dreams on a Pillow | Image credit: Rasheed Abu-Eideh

As you might expect, the network is a response to Israel’s on-going mass killing and dispossession of Palestinians in Gaza, which has now formally been defined as a genocide by a UN inquiry, together with the long-term killing, oppression and mistreatment of Palestinians in the West Bank and inside Israel’s own borders.

“The dehumanisation of Palestinians is tied to their rare visibility in the cultural sphere,” the organisers note on their website. “This dehumanisation costs lives – as the world remains indifferent to the ongoing genocide in Gaza and to the surge of violent oppression across the West Bank and inside Israel.

“We want to push against the dehumanisation of Palestinians, not simply through representation but also through professional and economic support, so that Palestinian game developers may tell their own stories and reach global audiences.”

Being 2 | Image credit: Iasmin Omar Ata / Delta

Among the Palestinian game developers PVG are working with is Iasmin Omar Ata, whose forthcoming sci-fi adventure novel Being 2 is set in a Palestinian space colony. “You would have to fix the space colony during a black out, which would lead to flashbacks/hallucinations allowing to see past memories of Palestine,” reads a summary from the developer’s portfolio.

Another partner developer, Yusra, is working on RiYafa (pictured in this article’s header), an underwater experience “that combines testimony and symbolism to tell the story of her family and community based in the West Bank”, in the words of a press release.

Yasmine Batniji’s Pomegranates is also set in the future. “Travel to the year 2048 and play as a memory keeper in the reclaimed and rebuilt Gaza City,” reads the summary. “You will be tasked with tracing echoes of the current war at the renovated Al-Ahli hospital.” You can find a version of it on Itch.io.

Image credit: Yasmine Batniji / Gabbah Baya

Lastly, there’s Rasheed Abueideh, creator of Liyla and the Shadows of War and the forthcoming Dreams on a Pillow. Nic interviewed Abueideh about the latter game last year – amongst other things, they discussed the absence of support structures for Palestinian game developers in the occupied West Bank. “You need to experiment many things, and you have to make many iterations to reach something that is beautiful and people can actually enjoy,” Abueideh told Nic. “And to do this, you need an ecosystem that helps you.”

If you’d like to apply for support from the network, you can do so via this form. If you’d like to sign up as a volunteer, you can do so here.

The games industry at large has a… complicated relationship with Palestine. While many large publishers halted game sales in Russia following the outbreak of a murderous invasion of Ukraine, there hasn’t been a similar wave of divestment from Israel, even given some well-supported accusations of ethnic cleansing and genocide.

In particular, Microsoft and Xbox are the subject of a boycott in response to their alleged collaborations with the Israeli military to surveil and target Palestinians using cloud technology and generative AI. Nic and I recently interviewed a number of people participating in the boycott, amongst them a former Microsoft developer who called attention to Microsoft’s “double standard” toward internal discussion of Israel and Palestine. Microsoft declined to comment on this allegation when approached by RPS.





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September 19, 2025 0 comments
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