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Product Reviews

Some iPhone 17 models are reportedly prone to very visible scratches

by admin September 21, 2025


Early shoppers are taking to the web to warn about the potentially scratch-prone nature of specific iPhone 17 model and color combos. According to a Bloomberg report, those demoing the latest iPhone in-store noticed that the iPhone 17 Pro in Deep Blue and the iPhone Air in Space Black models already had very noticeable scratches and scuffs. The report is backed up by social media posts following the release, where users recorded display models with residual marks from being used with a MagSafe charger and showed off photos of the back camera housing with chipped edges.

In a video by JerryRigEverything, the YouTuber puts the iPhone 17 models to the test with razor blades, coins and keys. The video highlights the edges of the iPhone 17 Pro’s back camera housing as particularly prone to scuffing since the colored aluminum oxide layer from the anodization process tends not to stick to sharp corners. However, the YouTuber also purposely marked up the iPhone 17 Pro blue model’s camera plateau itself and the phone’s back, which showed clear scratches that were easily wiped off.

The visibility of the scratches could be attributed to Apple’s decision to switch back from the iPhone 16 Pro’s titanium chassis to aluminum, which is known to be susceptible to marking. However, all of these scratches are cosmetic and won’t affect how these latest iPhones function. Many iPhone buyers may not even run into this issue at all, considering a majority of owners use a case.



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September 21, 2025 0 comments
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Google Pixel 10 on blue background with big savings text overlay
Gaming Gear

This Pixel 10 deal at Visible Wireless gets you $480 off without the annoying trade

by admin September 6, 2025



Tempted by the latest Google Pixel 10 series of devices, but don’t want to trade-in or sign up for a hefty postpaid plan? Visible Wireless’ latest deal might just fit the bill.

The carrier his currently offering an excellent $480 rebate on all three devices when you pair one up with a Visible Plus Pro plan – an excellent saving that doesn’t require the usual trade-in criteria.

This particular deal is currently only available with new lines, so existing customers will have to sit this one out, unfortunately. It’s also worth noting that this discount comes in the form of a $20/mo rebate over the duration of a two-year period, so it’s definitely one that’s aimed at those in it for the long haul.

If you are interested, however, then Visible Wireless is definitely one of the better options available for prepaid plans. The Visible Plus Pro plan comes with completely unlimited data on the super-speedy Verizon 5G Wideband network, HD video streaming, and unlimited mobile hotspot allowance, so it’s a great alternative to the bigger carriers. At $45/mo ($25 with this deal), it’s also much easier on the pocket.

Google Pixel 10 deal at Visible Wirless

Other great Pixel 10 deals to consider



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September 6, 2025 0 comments
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Demonschool character art
Product Reviews

Delays to escape the shadow of a launch like Silksong are about way more than just day 1 players: ‘Every game has to fight and use whatever edge they’ve got available to stay visible’

by admin September 2, 2025



The number of games that have scurried away from Silksong’s surprise September 4 launch date in the past week have given it the air of a mini GTA 6: an event seemingly so all-consuming that no game stands a chance of competing. But what does competing mean, exactly, when the game in question is a 2D platformer sequel with a cult-like following?

Of the delayed games, you can easily see why 2D adventure RPG Faeland would be sweating; same with metroidvania sequel Aeterna Lucis. But what about the games that are less obviously aimed at the same exact players? Shouldn’t they be fine even if Silksong’s a mega hit, considering there are more PC gamers than ever?

“You can go to the likes of GameDiscoverCo and look at data for past high-performing titles with similar release dates until your corneas crumple to try and discern the material effects of ‘audience overlap,'” says Brian Kwek, the head of Demonschool’s indie publisher Ysbryd Games. On Monday, Kwek was the one who posted that “after much anguished consideration,” Demonschool was being delayed to November 19 to give it a better shot at success. He elaborated on that decision-making process for PC Gamer to explain how much rides on getting a release date right beyond where players will dedicate their time first.


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“With Demonschool and Silksong both being multi-platform simultaneous releases, we have to consider more than ‘just’ the Steam algorithm, so this ultimately requires us to consider the impact of Silksong on the console gamer audience and how they’re hearing about games like Demonschool through broader coverage from content creators and press,” Kwek says. Streamers are a key avenue for indie games like Demonschool to get noticed, and as with other Ysbryd published games like World of Horror, it’s more likely to be noticed by “variety” streamers who bounce between games rather than focusing on a particular genre or live service titan.

“Unless said creator is known to be a fiend for Shin Megami Tensei or tactics games, we would directly have to compete against Silksong for those creators’ time and attention,” Kwek says. “Ultimately, at least for the first week of Silksong’s release, we think a good majority of creators/streamers and press are going to feel incentivized to meet the demand for Silksong discourse. Even if it’s just a week, that’s a week that Demonschool—or any game still holding on to the September 3/4 release date—would have been cut off from building their own critical mass of discourse about their own game. I think that can be fatal in this saturated market, where every game has to fight and use whatever edge they’ve got available to stay visible.”

Ysbryd and Demonschool developer Necrosoft Games’ choice of September 3 was based on careful consideration of more than just competing games: it followed the news deluge of Gamescom and PAX West in late August, but predated an extremely busy October that includes the remastered Final Fantasy Tactics, a Steam Next Fest and loads of spooky stuff timed to Halloween.

(Image credit: Square Enix)

Despite Steam Next Fest being a prime opportunity for developers to get eyeballs on their upcoming games, it can be “a black hole of visibility for game launches,” Kwek says, “that is maybe almost as deadly (if not more deadly) than launching next to Silksong.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Publishers like Ysbryd know that delays come with their own downsides, though, including disappointing or angering players who had their expectations upended; those reactions make him feel “miserable.” There’s also a load of stress that comes with reaching out to partners like PlayStation, Nintendo and Xbox to see if a last-minute delay is even feasible.

“I’ve spent the last week with my guts twisted up in anxiety when seeing notes from gatekeepers who were one step from telling us ‘no, the release date change actually can’t be done due to policy X,'” he says.

“Of course, marketing plans and activations have to be delayed; if you’ve arranged for streams from content creators who’ve blocked time for you, those all have to be rearranged on their schedules. As I mentioned in our public statement, review keys had gone out to press and creators, who all have to agree to reorganize their time with the game and when to file their stories and video coverage. This delay is a massive inconvenience for nearly everyone involved (and probably took a couple years off my life in the process); if we didn’t see value in pursuing it, we’d have just stayed put!”

(Image credit: Team Cherry)

Any time a game with a previously announced release date is delayed, you can bet a similar degree of hand-wringing went into the decision, says Adam Lieb, the founder and CEO of game marketing platform Gamesight.

“When I see backlash, I’m like—[the studio] sat in a room and sweated about this for two weeks,” he says. “This is a really important decision, could be the difference between success and failure, and oftentimes it’s a really expensive decision. I think that’s one thing that often isn’t considered by, like, Reddit: You build a game to launch on a certain date, and build to how much it costs to make that game. When I delay a game a month, I have to pay that entire team a whole extra month with zero revenue coming in the door. That’s really fucking expensive.”

And the bigger the game, the costlier the move: triple-A games that buy TV commercial slots or billboards in advance have to pay a fee to move those ads or even forfeit the money altogether.

But there is one more layer to the release-date-delay-decisionmaking dance, and that’s the potential benefit from launching in the afterglow of a big, eyeball-drawing launch.

(Image credit: Sandfall Interactive / Kepler Interactive)

“It’s a pretty well-known phenomenon that when the biggest games of the year launch on Steam everyone makes more money,” Lieb says. “There are just more people on Steam in that window; that’s eyeballs on your stuff, on all the algorithmic ranking pages, people in the desktop app, which can lead to more sales.”

To use a crude blast zone analogy, once you’re outside the ‘ground zero’ radius of a game like Silksong landing, a game going after the same target audience could stand to benefit from its impact.

“You’re getting people who are in the mood for this one thing… when Oblivion [Remastered] came out and Expedition 33 came out, you could say ‘Oblivion’s so huge, nobody’s going to play this other game’—I played them both basically at the same time,” he says. “Oblivion definitely is what got me in an RPG mood, and I stayed in that RPG mood. … Sometimes the competition helps you.”

Launching a game at just the right time seems like it’s about as easy as landing a space shuttle in a driveway while wearing oven mitts. Even when you do your best to plan ahead, there’s always a chance things will go comically wrong. Ysbryd and Necrosoft actually did try to account for the possibility of a Silksong surprise launch at Gamescom or a release date announcement, but figured the latter would be at least a month out.

“In this situation, it’s impossible to know what the ‘right’ answer is,” he says. “I just pray that we are able to do our best to get eyes onto Demonschool with the audiences who’ll dig it!”



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September 2, 2025 0 comments
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