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Somehow, Virtual Boy Is Returning And Joining Nintendo Switch Online
Game Updates

Somehow, Virtual Boy Is Returning And Joining Nintendo Switch Online

by admin September 14, 2025


Nintendo has a rich history of beloved consoles, from the Super Nintendo to the 3DS, that have filled generations of children with joy. They also released a console called the Virtual Boy. To call this console before its time is an understatement; the Virtual Boy is a retro attempt at virtual reality that left many complaining about strained necks and headaches. Despite that, Nintendo is honoring its legacy and bringing the lineup to the Switch Online Expansion pack for Switch 1 and 2.

The new collection comes with a physical Virtual Boy that you slot your Switch 1 or 2 into. after setting it on a table in front of you, you’ll press your head against it to see the screen. If you don’t want the big plastic Virtual Boy sitting on your table, Nintendo is also releasing a cardboard model, presumably for cheaper than the big one, and in the style of the Labo VR it experimented with a while ago.

The collection will eventually have 14 games, but in Nintendo fashion, they’ll be drip-fed to us slowly over time. The first batch launches early next year, on February 17.

Are you excited for the Virtual Boy to come back? Let us know in the comments!



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September 14, 2025 0 comments
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A man wearing a VR headset and holding controllers stands in front of a TV screen with the game's logo.
Gaming Gear

A Star Wars AR Game Got Me Playing With Virtual Action Figures Like I Was 6 Years Old

by admin September 10, 2025


It took less than a minute after donning a Meta Quest 3 headset before I was reliving some of my best memories from childhood in augmented reality, sitting on the floor with my digital Star Wars action figures creating fantastical scenes from a galaxy far, far away.

Last week, I visited Meta’s Los Angeles offices a mile from the city’s sunny beaches to try out an upcoming game, Star Wars: Beyond Victory, due out October 7 only for the Meta Quest 3 and Meta Quest 3S headsets. The game is developed by Industrial Light and Magic, the special effects wizards that brought the Star Wars galaxy to life with starships and lasers, lightsabers and space battles. 

Star Wars: Beyond Victory was first revealed at Star Wars Celebration earlier this year, where ILM teased the game’s central story mode. In it, players take on the role of an up-and-coming podracer guided by the legendary Sebulba, racing rival of Anakin Skywalker in Episode I: The Phantom Menace. In Meta’s offices, I donned a Meta Quest 3 headset and played an early section of the story, including a podrace.

While I was expecting immersive full-screen podracing much like in the Nintendo 64 classic game Episode 1: Racer, Star Wars: Beyond Victory is very different, leaning into the Meta Quest’s augmented reality capabilities to portray racing on, functionally, a digital game table hovering above the real world room I was in. ILM’s developers told me that given concerns over making players nauseous when racing in high-speed VR, they opted to make the game’s action play out on a table in AR that gamers can resize to their liking, while still controlling their racer from a bird’s eye view. 

“The original podracing prototypes were based on slot car races because that was like thinking about racing cars in your room,” said David Palumbo, senior experience designer at ILM and for Star Wars: Beyond Victory. “Eventually we hit on that holo-table prototype, and that sort of shifted the way we thought about mixed reality gameplay in a really fun way.”

In my four-person race I finished a distant third, but there’s a delightful novelty in reaching out with my Meta Quest controllers and — this will be important later — digitally grabbing the gameplay board to move it around or resize it to my liking. It felt tactile and responsive, letting me place it in the perfect spot to survey the action as I stood up. The ILM developers described their different approaches: one placed it before them while they were sitting, while another got down on the ground to play, much like they did with toy cars as a kid.

“I also think it plays really well with the nostalgia of what we’re doing with action figures and playing with these little toys,” said Harvey Whitney, senior producer at ILM and for Star Wars: Beyond Victory. “I remember as a kid every Christmas either getting a slot car or RC car, and so now being able to do that with Star Wars toys and flying them around and driving around, it just works so well.”

Star Wars: Beyond Victory’s Adventure mode is a story campaign around a rookie podracer climbing the ranks, while Arcade lets players jump into quick races.

Industrial Light and Magic

I only spent around 20 minutes with the Adventure mode, so it’s impossible to comment on how the storyline or podracing gameplay will be in its full release, though it does have an interesting voice cast including Lewis MacLeod (returning to voice Sebulba as he did in The Phantom Menace) and Saturday Night Live’s Bobby Moynihan. Set in the period between the third and fourth Star Wars movies with the Galactic Empire in power but before the Rebel Alliance gets organized, Beyond Victory will tell a story about racing life on the fringes of the galaxy — an aspect of the franchise that’s surprisingly rarely explored given how important hot-rodding was to creator George Lucas and how much it influenced the original films.

Throughout Beyond Victory’s story mode, your podracing rookie will run into some characters from ILM’s previous AR game, Star Wars: Tales From The Galaxy’s Edge, along with a few iconic figures from the movies. But you won’t just be meeting them: many of the cast in the Adventure mode can be unlocked to play with in the Playset mode, which is where I spent most of my time in my preview assembling my own Star Wars scene, bringing my childhood play to the augmented reality future.

Playset mode allows players to pick and choose models of characters, structures and vehicles to move and pose as they please.

Industrial Light and Magic

Star Wars: Beyond Victory is for reliving your childhood

Adventure mode plays through a story with cinematics and climactic races, while Arcade mode allows you to play quick podracing matches, including taking your story rivals’ speedsters for a spin. The aptly named Playset mode lets players make their own dioramas using the characters, scene elements and special effects from Adventure and Arcade.

I clicked on Playset mode from the game’s menu…and immediately felt like I’d popped open a toybox. I used my Meta Quest controllers to sort through an in-game menu and pluck out aliens, droids, vehicles and objects to populate my scene. While I couldn’t physically pick them up, using the grabber functionality on my controllers (which looked like a pair of robot claw arms) was very intuitive. I carefully hovered over specific parts of each character, tweaking limbs and joints to pose them just so. 

Regrettably, I wasn’t allowed to take photos of my creation, which was less a film-accurate recreation and more a hodgepodge of oddball characters scattered around a metal causeway — exactly how it felt to upend my toy chest and cobble together a scene from whatever random action figures I had on hand. I sat bounty hunters and podracers around a table, lorded over by a giant slug-like Hutt walking on spider legs (Graccus, a crime boss from Adventure mode) and stood C-3PO up on the side wielding a lightsaber, because why not. 

Arcade mode lets players use racers and pods from rivals they raced against in Adventure mode.

Industrial Light and Magic

While I couldn’t physically touch everything, there are several advantages to the digital nature of augmented reality. I could grab a character and make them bigger to more precisely move their limbs around and then shrink them back to the size I wanted (or leave them huge, Attack of the 50-Foot Woman-style). There were also digital effects to add, like explosions, smoke and laser bolts. It was while angling one of the Empire’s iconic TIE Fighter vehicles up above my diorama and placing green laser blasts as if they’d just been shot from the fighter that I felt a sort of technical glee from staging a scene — a frozen moment of tension and adventure that felt, well, Star Wars.

Playset mode and the “action figure”-esque technology behind it are inspired by a pre-visulization tool ILM built for filmmakers to stage their own scenes, albeit one far more technically complex that’s full of “menus within menus,” as Palumbo described it. The game’s developers made Beyond Victory’s version far more simplified for gamers, he continued, citing a mantra I heard repeated multiple times during my preview:  “The main driving philosophical difference was toys, not tools.” 

Palumbo has been working in virtual reality since the Oculus Rift’s second developer kit was released back in 2014 and emphasized how much playtesting went into developing Beyond Victory. He called out the game’s accessibility options like having both seated and standing modes to play as well as completely mirrored controls for players to be able to use either hand. It should be no surprise that ILM is filled with Star Wars fans who offered feedback on how things should feel in the game, with Whitney shouting out quality assurance manager Marissa Martinez-Hoadley’s specific corrections about how things like a lightsaber should feel and operate.

That attention to detail has been what’s made Star Wars toys the implements of magic for decades of kids (and kids at heart). Beyond Victory brings that joy to augmented reality with some novel perks using its visualization tech: during my preview upon the ILM developer’s suggestion, I took the lightsaber out of my toy-sized C-3PO’s hands and scaled it up fill my hand. With the press of a button, I ignited the lightsaber and waved it around, looking and sounding straight from the films — digital, perhaps, but real enough to thrill the kid inside me.

Star Wars: Beyond Victory will be released on Oct. 7 exclusively for the Meta Quest 3 and Meta Quest 3S.



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September 10, 2025 0 comments
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Cbdt Contemplates If India Needs New Virtual Digital Assets Law
GameFi Guides

CBDT Contemplates If India Needs New Virtual Digital Assets Law

by admin August 18, 2025



India’s top tax authority, the Central Board of Direct Taxes (CBDT), has begun extensive consultations with cryptocurrency exchanges and industry participants to assess if a new digital asset law is needed. 

As per a report from the Economic Times, the CBDT has asked crypto players if India requires a fresh law for Virtual Digital Assets (VDAs). And if a new law is needed, the CBDT also wants to know which regulator should oversee it. Options include SEBI, RBI, MeitY, or FIU-IND.

The agency is also probing how much Indian crypto trading has moved offshore, particularly to hubs like Dubai. It also wants to understand why traders are leaving India. The initiative indicates that the government might be rethinking its stringent approach to taxing and regulating cryptos. 

India Crypto Tax Concerns

At present, crypto gains face a steep 30% flat tax with no loss set-off, plus a 1% TDS on every trade. Industry players say this has crippled liquidity and pushed volumes abroad. The Indian government admitted it currently lacks a real-time system to track income from cryptocurrency transactions, even after collecting over ₹700 crore in taxes in two years.

CBDT is now asking whether this 1% TDS is too high, and what the ideal rate should be. Further, the agency is deliberating whether disparate TDS norms should be adopted for retail traders, institutions, and market makers.

The survey also addresses operational concerns, such as checking counterparties’ domicile, correctly valuing VDAs, and dealing with peer-to-peer transactions. CBDT has also asked whether Indian exchanges are ready to comply with the OECD’s global crypto reporting framework (CARF), designed to prevent tax evasion across borders.

Expert Opinions and Outlook

Interestingly, some Indian exchanges have started offering futures and options trading, where TDS is lower, but there’s still no legal clarity on derivatives, offshore transactions, or even the precise definition of “VDA.”

Purushottam Anand, Founder of crypto law firm Crypto Legal, said India will likely bring in a complete VDA regulation. He also stated that the government is doing a thorough examination of VDAs this year, based on global issues such as G20 papers and recent legislative studies. Anand stressed that India feels that any rule or ban will be most effective when implemented with strong international collaboration.

Experts believe this consultation could be the first step toward a comprehensive VDA law. According to legal experts, global consensus today is moving towards regulation, not bans. With advanced markets embracing crypto as a legitimate asset class, there’s hope that India may ease taxes and set clearer rules to retain traders.

Also Read: AKTU Becomes 1st Indian Uni to Use Blockchain for 50K Degrees



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August 18, 2025 0 comments
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