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Chris Tilly
Esports

Primate review: Fun creature feature with a diabolical villain

by admin September 20, 2025



Primate is a fun-filled horror flick that pits chimp against annoying teens, and thanks to some superb practical effects work, the movie delivers on the promise of that premise.

‘When animals attack’ is a fine horror genre, that has given us the satisfying ‘when pets go bad’ sub-genre, of which 1983 Stephen King adaptation Cujo is the gold standard.

Primate journeys into similar territory, using rabies as a way to turn a beloved animal into deadly killing machine.

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But rather than a sweet St. Bernard, it’s a chimp that turns evil in this instance, resulting in an antagonist with brute strength, big teeth, and an even bigger personality.

What is Primate about?

Paramount Pictures

The film kicks off with a prologue that sees Ben the chimp go on the attack, precipitated by a bite from a rabid mongoose.

Proceedings then jump back 36 hours to introduce Primate’s cast of characters/victims. And they’re a bunch of largely interchangeable youngsters, heading to Hawaii for some post-finals drinking and partying.

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Lucy (Johnny Sequoyah) is our protagonist, with the group vacationing at her father’s beautiful house on the shore. And standard teen stuff follows, involving crushes, jealousy, arguments, and a spot of recrimination and resentment.

That’s the drama, while horror rears its head in the shape of rabid Ben. The visitors aren’t sure what to make of a primate being part of Lucy’s family, but she assures them that he’s fine.

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Which he very much isn’t, as the rabies starts to mess with his mind, turning Ben homicidal, and triggered by the sight of water. Which becomes a problem when Lucy’s friends go for a late night swim in the pool, precipitating a wildly entertaining battle between man and beast.

Magical practical effects

Ben is brought to life by Miguel Torres Umba in a monkey costume, and complemented by some truly magical creature effects.

Umba’s performance, combined with Ben’s expressive face, beautifully bring the character to life, the chimp seeming sweet in the film’s early scenes, then struggling with his impulses as the rabies takes hold, before leaning into that rage, and bringing chaos and death.

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But Ben has brains, outsmarting his frequently dumb prey in increasingly ingenious ways. While he also has a dark sense of humor, resulting in big laughs during some of the more outlandish kills.

Is Primate good?

Like the chimp at the center of the story, Primate is a lean, mean, killing machine, clocking in at a very reasonable 89 minutes, which ensures the movie doesn’t outstay its welcome.

Lucy is a likeable lead, while scenes with her father – played by the wonderful Troy Kotsur – give the movie emotional weight, so you actually feel something when the animal attacks.

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And while it doesn’t bring much new to the sub-genre, Primate is a monster movie with big laughs and great kills, making it a genuine crowd-pleaser.

Primate score: 4/5

Primate is a monster movie that works because the monster in question is likeable, memorable, and truly diabolical.

Primate was reviewed at Fantastic Fest and will hit screens on January 9, 2026. For more scary stuff, check out our list of the best horror movies ever.

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September 20, 2025 0 comments
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Colman Domingo Talks Inspirations for His 'Running Man' Villain
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Colman Domingo Talks Inspirations for His ‘Running Man’ Villain

by admin September 15, 2025


The upcoming Running Man remake is set in a United States where people watch contestants try to survive being hunted. Watch any game show (or reality TV in general), and the host is as important as the players themselves, and that’s where Colman Domingo comes in.

He plays Bobby Thompson in the film, who hosts the titular blood sport that’s the talk of the country. We got a little bit of the character in the trailer, and according to Domingo, playing a guy like that is like “[being] in a whole different film than anyone else.” Like he told Entertainment Weekly, Thompson’s only seen through the context of his show, where he’s “operating, manipulating, charming, not only the studio audience, but the guests as well.”

Despite not having any backstory to lean on, Domingo revealed two inspirations for Bobby: his old theater days of “being able to hold an audience” and Jerry Springer, whose reality show used to be a big deal in the mid-2000s and became a reliable time-killer for schoolkids during snow days. Domingo watched the two-part documentary on the late TV show host the night before filming his scenes and recognized Springer’s skill in “inciting and letting people…do what they need to do on a platform and really let them engage in the worst behavior and still feel like he had nothing to do with it. He’s just there moving the show along. I felt like, what an interesting strategic way to abstain from any responsibility of what happens on that set.”

Bobby’s need to keep the masses entertained also extends to his look, which Domingo said comes courtesy of writer/director Edgar Wright and costume designers keeping him looking “impeccable in every way. Maybe it made sense for Edgar to cast me because I think he knew I could possibly pull it off.” Style has always been a hallmark of Wright’s movies, and Running Man looks to keep that trend going—which, to Domingo, is a great incentive to see the film in theaters on November 14. The holidays are no stranger to event films, and he’s positive “this one is going to be a massive event in our cinemas.”

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 15, 2025 0 comments
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Mark Hamill Is Embracing His Villain Era
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Mark Hamill Is Embracing His Villain Era

by admin September 11, 2025


In a new interview with the Hollywood Reporter, Star Wars‘ Mark Hamill unpacked his recent resurgence in popularity, stating, “I certainly didn’t expect to have this sudden burst of life so late in the game. I should be spending time wandering the beaches with a metal detector. I can’t explain why, all of a sudden, I have five features this year.”

As the actor notes, “There was a point about five years ago where I thought that it’s not easy getting older, and it’s even harder when you’re doing it on camera. So I thought that I’ve had enough on-camera. I’m going to continue working but in voiceover only. Then Mike Flanagan and his producer, Trevor Macy, contacted me to do The Fall of the House of Usher. I was playing the family lawyer to a really evil family—a soulless, truly evil guy. And I loved it. It was minimalist. It was unlike anything I had ever done, and it sort of rekindled my satisfaction of doing things on camera.”

The erstwhile Luke Skywalker has been primarily a voice actor for over 30 years now—and he’s been enjoying a spate of juicy villain roles lately. In addition to the aforementioned Usher, the actor voiced King Herod in Charles Dickens’ bizarre recount of Biblical events, The King of Kings; Skeletor in Netflix’s recent Masters of the Universe series; and an irascible bear named Thorn in the Oscar-nominated The Wild Robot. Later this year, Hamill is even lending his voice to the legendary Flying Dutchman in the latest SpongeBob SquarePants movie.

However, Hamill is now beginning to regain the most consistent live-action work (not playing himself) he’s had since the 1980s. In the last year, the actor has received praise for his role as an alcoholic grandfather in The Life of Chuck, reprised his Corvette Summer role as Kenneth W. Dantley, Jr. in a Green Day music video, and is now set to play the child-killing “Major” in the long-awaited film adaptation of Stephen King’s The Long Walk, in theaters tomorrow.

As to why Hamill’s star is suddenly rising after so many years as a (jocular, at least…) Hollywood punchline, the outlet cites his 2017 return as the older, angrier, far more world-weary Luke Skywalker in The Last Jedi.

Though Hamill has done cartoon voice work since the 1970s, he is undoubtedly best known for voicing the Joker on Batman: The Animated Series. As he recounts to THR, “It was right after they announced that Michael Keaton was cast as Batman, and the fan community freaked out, ‘Oh, he’s Mr. Mom. He’s a comic actor.’ So even though I really wanted the part, I thought, ‘If they freaked out about Mr. Mom being Batman, how are they going to feel about Luke Skywalker being the Joker? There’s no way I’m going to get this!’”

“And because I believed that, I was completely calm and relaxed. I just let it rip. I drove out of the parking lot really cocky: ‘Top that, try to find a better Joker than that.’ People didn’t even believe it was me. They thought it was treated or sped up or who knows what. But it was a fundamental reason I got so many interesting roles in voiceover.”

While THR’s piece celebrates the actor for no longer being “pigeonholed” by casting directors for playing Luke Skywalker, it got me thinking: given his new synonymity for villain roles, Hamill may now be “pigeonholed” into an entirely different role by a younger generation of filmmakers. He may have spent his career haunted by Star Wars, but perhaps having played Luke Skywalker no longer defines Mark Hamill. Now, the Joker does.

The Long Walk is in theaters September 12.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 11, 2025 0 comments
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A love letter to that one time James Bond battled the villain in a crappy arcade game instead of at cards
Game Updates

A love letter to that one time James Bond battled the villain in a crappy arcade game instead of at cards

by admin August 28, 2025


Is there anything more British than turning on the telly at 11pm and finding an old Bond film on ITV? There’s an opening that I probably couldn’t get away with on any other major games site, hey. But, really: that moment of channel-hopping and catching the smirking visage of Sean Connery, Roger Moore, or Pierce Brosnan as a bit of late-night terrestrial TV filler is as British as fish and chips, smashing up your shiny new alloy on a pothole, and needing to do a blood sacrifice for his majesty’s government in order to send a DM on social media.

Anyway, the other night I had that classic experience. I was meant to be getting ready for bed but channel-hopped, as if that’s something anyone under fifty still does – and there he was. Sean Connery. Greying, undoubtedly phoning it in, but still brilliant. A mega ropey theme song played out over footage of his Bond on a training exercise without a psychedelic title sequence in sight. It’s Never Say Never Again, then – the redheaded stepchild of the Bond franchise.

Never Say Never Again is honestly rather rubbish, but it’s also fascinating. Even a crap Bond film has something about it – that Bondian stickiness – to draw you in. And with IO Interactive’s 007: First Light weighing heavily on my mind, I ended up rewatching the whole thing. Right through ‘til nearly 1am. Doh.

Here’s the trailer for Never Say Never Again, a blast from the past.Watch on YouTube

As noted, this film is bewitching in its mix of vague crapness and true directorial flair from Irvin Kershner (at this time fresh off directing a little independent film called The Empire Strikes Back). Also compelling is its status in legal purgatory, and how it thereby has to differentiate itself from the ‘main’ franchise. That last point is how this all tenuously connects to video games, which I’ll come to in a moment.

First, it’s important to understand why this film exists. If you’re not a Bond aficionado, an extremely truncated summary is this: there were several years where Bond’s literary adventures were a hot ticket. It wasn’t a question of if a movie would be made, but when. In the late fifties and early sixties but before Dr. No entered production, Bond creator Ian Fleming worked with a Hollywood writer and producer on a screenplay, and then later adapted that story into a novel, Thunderball. That screenplay struggled to gain traction, and in the end Fleming started making Bond movies with a different company. Cue legal limbo.

The co-writing producer in question, Kevin McClory, claimed partial rights to Thunderball. He was involved with the film of the same name, but then fell out with Bond’s producers. Lawsuits flew back and forth, and in the eighties McClory was able to mount an assault on the Bond franchise by making his own rival movie. Thus Never Say Never Again, the unlicensed Bond film that went head-to-head with Roger Moore’s Octopussy. In many ways it is Bond from Temu, except it stars the original Bond, with Connery returning to the role out of what appears to be an equally balanced thirst for a paycheck and a healthy dose of spite, as Connery too had fallen out with those behind the ‘official’ franchise.

Truly a game that would leave you shaken and stirred. | Image credit: Warner / Amazon MGM

Even if you’re not a Bond fan, it’s a truly gripping and amusing tale of Hollywood nonsense – there’ve been books written about these legal wranglings, and McClory’s exploits were directly responsible for many twists in the Bond film franchise. Why did the shadowy Spectre organization and Bond arch-enemy Ernst Stavro Blofeld disappear from the narrative? Being present in Thunderball, they were characters McClory could lay a legal claim to. Why did Timothy Dalton’s tenure as the agent sputter out after just two films? Legal battles with McClory forced the franchise to take a then-unprecedented six-year break. And why did Spectre and Blofeld return in 2015? Well, McClory died – and once he was no longer around, his family was quite happy to secure the bag to bury the fifty-year hatchet and hand over the rights.

All’s well that ends well, but back in 1983 it was still war. The unofficial Bond group had a problem, though: they had rights to one story, and they also couldn’t hem too close to what the other producers were doing, as any ‘innovations’ of the Bond franchise displayed in their films technically belonged to that group. That leads to a film that desperately wants to be part of the Bond franchise but can’t copy key elements. It’s also based on Thunderball but doesn’t want to be identical to Thunderball as everyone had already seen that movie almost twenty years prior.

There’s no Aston Martin – instead Bond is back in a Bentley, as that’s what he drives in the related book. There’s no fancy animated title sequence, as that was something the other guys did. The film goes to great lengths to differentiate itself; Q is a jokey type eager to hear about Bond’s violent exploits, and Felix Leiter is black, a bit of casting later mirrored in Daniel Craig’s films. Then there’s the casino sequence.

This in spirit is essentially every UKIE event. | Image credit: Warner / Amazon MGM

Anyone who has seen or read Bond media knows the casino scene. The hero and villain face off at the table over cards. They needle each other with bets and quips. Animosity is sewn that will be paid off in violence later. In Thunderball, this scene exists where Bond and villain Emilio Largo face off in baccarat chemin de fer. This scene is in Never Say Never Again also – except it’s differentiated in the most fabulously eighties way imaginable.

Largo is given a decade-appropriate makeover as an annoying nerd with a bad haircut. He’s eighties Elon. The eyepatch and menacing snarl is gone. And instead of hanging out in a high-stakes casino, he hosts guests in a casino side room, inviting folk clad in tailored tuxedos and elegant dresses to… an arcade. A suited and booted Sean Connery leans against a beautiful then-new arcade cabinet for Atari’s Gravitar that was almost certainly product-placed and flirts with the female lead as she plays the machine. Rather than the quiet ambience of cards against felt and roulette balls rattling on the frets, these classic Bond scenes are awash with the bleeps and bloops of an eighties arcade. It’s bizarre. I love it.

When it’s time for the showdown with the villain, Largo reveals he has programmed his own video game called ‘Domination’. It’s hard to understand how this game is supposed to work, but it involves simulating nuclear war between two great powers. The controls give each player electric shocks if they perform poorly. “Eternal battle for the domination of the world begins,” raps the robotic voice of the wood-panelled arcade machine. The whole thing is a clunky metaphor for the conflict at the centre of the film, obviously. It’s got all the classic scenery-chewing dialogue from this sort of scene, the villain snarling about the need to “share the pain of our soldiers” and all that. It’s a staple franchise scene… just over an arcade game.

Here’s Domination in all its glory. | Image credit: Warner / Amazon MGM

It’s an incredible time capsule. I think it represents a few different moments in time. Never Say Never Again released in the wake of Star Wars and just a year after Tron. Gaming was enormous, even though the great industry crash was imminent. At the time this was made science fiction and video games were in vogue. It also obviously serves a purpose in transforming Thunderball too, as these scenes take on a completely different vibe despite serving an identical story purpose.

Nevertheless, this is a distinctly Bondian viewpoint of our fabulous hobby. It envisions a world in which arcade games are to become the sort of thing that the sophisticated upper echelon of society might gather and experience just as they might roulette.You can imagine how this conclusion genuinely didn’t seem so far fetched in 1982/3, before the great crash. Bond doesn’t belittle or raise an eyebrow at playing a video game – he sits down as eagerly to participate as he would for hold ‘em.

In the modern context, there’s something wonderfully mad about these people in diamonds and pearls huddled around Centipede and Dig Dug cabinets, and then gathering around to watch Bond and Largo play some digital nonsense for a quarter of a million dollars cash. This might make James Bond one of the first ever esports athletes, I suppose. Almost certainly the first on film? I can hear whoever is going to be editing this article groaning, so it’s time to stop. But, IO – I want to know. Is your new Gen-Z Bond a gamer? Could he beat Blofeld in Fortnite? I’m asking the important questions here.



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August 28, 2025 0 comments
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Ken Levine’s BioShock successor Judas still in development, with a new gameplay system that decides who the villain is based on your actions
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Ken Levine’s BioShock successor Judas still in development, with a new gameplay system that decides who the villain is based on your actions

by admin August 27, 2025


Image via Ghost Story Games

I almost forgot about this one, but it sounds very promising

|

Published: Aug 27, 2025 03:32 pm

Remember Judas, the first-person shooter and next game from BioShock creator Ken Levine? Yeah, it’s hard to blame you if you forgot.

Similarly to BioShock 4, Judas has not been heard or seen in over a year, but Levine just dropped a new blog post out of the blue detailing what’s been going on with the game’s development. Don’t get too excited, because it’s likely still far off from releasing, but it’s not all bad news.

Along with new, gorgeous key art for the game seen at the top of this article, Levine detailed Judas’s Villainy system, which he says some takes inspiration from Shadow of Mordor’s Nemesis system, but functions quite differently.

“We’ve just finished a major milestone: Villainy,” he said in the post on PlayStation Blog, which also includes a minor glimpse at gameplay. “Villainy is a central feature of Judas. When you play BioShock or BioShock Infinite, the villain is always going to be the villain. Fontaine, Comstock — they’re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the villain. From there, they will get access to a new suite of powers to subvert your actions and goals.”

These Big 3 characters (Tom, Hope, and Nefi) will be central to the game, according to Levine, and players will “get to know these characters intimately.” Much of Judas is still being kept secret, but Levine and his new studio Ghost Story Games want “losing one of them to feel like losing a friend,” and they will all be “competing for your favor and attention.”

“In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth,” said Levine. “By the end of the game, you knew everything about her, her abilities, her hopes and dreams. But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters.”

This sounds pretty awesome in theory, but it must be said that it’s now been over 12 years since BioShock Infinite, which is the last game Levine released at Irrational Games, along with its Burial at Sea DLC. The industry has changed entirely since then, and expectations for this title will be high.

With still no release date in sight, I’m choosing to be cautiously optimistic that Judas will end up being a title that may surprise us all whenever it finally comes out.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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August 27, 2025 0 comments
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