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Unprecedented Video Shows Catfish Climbing Straight Up a Waterfall
Gaming Gear

Unprecedented Video Shows Catfish Climbing Straight Up a Waterfall

by admin August 19, 2025


In the wild, catfish lead elusive lives, evading detection from scientists hoping to learn more about their lifestyles. And so, when police received reports of weird catfish clumps at the bottom of a waterfall, they immediately contacted a team of scientists to do some detective work.

After watching the fish for about 20 hours, the researchers arrived at the conclusion that these Rhyacoglanis paranensis—an orange-and-black species of bumblebee catfish common to South America—were scaling steep, vertical waterfalls as a team. A paper published August 8 in the Journal of Fish Biology records this bizarre yet remarkable moment.

© Manoela M. F. Marinho

“I would say it was a delightful surprise to all of us, crazy about fish, to witness all the tiny bumblebee catfishes gathering in a huge effort to climb the rocky walls—a great moment!” Manoela M. F. Marinho, study lead author and a biologist at the Federal University of Mato Grosso do Sul, told Gizmodo in an email.

The secret life of catfish hikers, explained

© Manoela M. F. Marinho

The catfish started their climb after 6 p.m., gathering by the thousands at the bottom of small waterfalls. The steeper the climb, the more the fish appeared to wiggle solo; some even slithered upside down across the ceilings of crevices. More teamwork was on display near flatter rocks, where the catfish climbed on top of each other to get over the rock.

The researchers aren’t entirely sure why the fish are engaging in this behavior. Based on dissections and the timing of the sighting, they believe the catfish were likely migrating upriver to reproduce. They also didn’t appear to have eaten. But this behavior does appear to be instinctual: “They also climbed artificial objects, such as our plastic pail,” the paper reports.

The study demonstrates the value of field observations in ecology and how chasing down strange reports can lead to valuable and unexpected discoveries. 

Personally, I’ve always thought catfish were cool. There’s something oddly charming about their flat, sausage-like build. And now that we know they’re good hikers? Even cooler. 

 



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18th August video games round-up: Battlefield 6 beta sadness, Shenmue 3, and a Nintendo Direct for Kirby
Game Reviews

18th August video games round-up: Battlefield 6 beta sadness, Shenmue 3, and a Nintendo Direct for Kirby

by admin August 19, 2025


Update: That was the world of video games today on 18th August. A full transcript of everything that occurred today is available below if you wish to digest it all at your leisure.

It’s 18th August, and we’re back with another daily live report. We’ll be running down all the day’s news and events, checking in with what you are up to, and providing some hopefully entertaining commentary on the world of video games.

Today we’ve got some great articles going live on the site, but we’ll also discuss Gamescom, which takes place this week, and look at the games releasing in September that you’ve got your eyes on.

Our live coverage of this event has finished.

Coverage
Comments

08:09 am
UTC

Morning everyone! I hope you’ll join us today as we look ahead to Gamescom, round up the day’s news and events, and think about the games we’re all looking forward to in September.

Tom Orry

08:15 am
UTC

Kane & Lynch 2 – remembering the most miserable game of all time

If you’re looking for something to read on a quiet Monday morning, and you missed what we published over the weekend, here’s a round-up:

Tom Orry

08:31 am
UTC

Tony Hawk on his life and his video games

Image credit: TonyHawk.com

Has a video games series had a bigger impact on people than the Tony Hawk’s Pro Skater series? Talk to anyone who was playing video games and growing up in the late 90s/early 00s and I bet most of them have fond memories of those early games.

Tom Orry

08:33 am
UTC

rmx87 says: It’s the 18th Tom! Morning!MarcusJ says: Flip your desk calendar over, Tom!

Looking forward to this week’s EG. Should be some good stuff.

Well done you two! Test passed. You both win a day of live reporting. Congratulations!

Tom Orry

09:00 am
UTC

New Pokémon Legends: Z-A trailer shows off Link Battles

If you are keen for every single morsel of Pokémon Legends: Z-A info, as some of the team at Eurogame are, then this new trailer and info released over the weekend will be of interest. This latest game update focuses on the game’s Link Battles.

Watch on YouTube

Tom Orry

09:16 am
UTC

Gamescom ONL, time to get hyped via a trailer?

We reserve the right not to get hyped about Gamescom ONL, the show taking place tomorrow evening (7pm BST in the UK), but that hasn’t stopped Geoff putting out a trailer designed to do just that.

Watch on YouTube

Tom Orry

09:50 am
UTC

2much says: Presumably _this_ is the night we’re gonna see the Bloodborne remaster

Thanks for this, 2much. I needed a good laugh this morning. ONL is tomorrow night, and I will be gobsmacked if anything near this level of game reveal is there.

Tom Orry

10:00 am
UTC

Warhammer 40K: Dawn of War is one of the greatest strategy games of all time

Image credit: Relic Entertainment

Chris is well into Space Marines and that, and he has a special place in his heart for the Dawn of War series. The original game was a little tricky to get running nicely on modern hardware, but the newly released Definitive Edition fixes all that and comes with a bunch of new refinements and tweaks.

To quote Chris, verbatim, from a definitely real conversation I had with him about Dawn of War: “It’s orksome.” What more do you need to be told?

Tom Orry

10:15 am
UTC

On the subject of games people are looking forward to in September (and end of August, if you want):

Danzig85 says: I’ve got my eye on Metal Gear this month and Hell Is Us next month. Plenty to finish before then though.

So many games, so little time.

Both potentially great games. We’ve got a MGS3 Delta review coming later this week, and Hell is Us has impressed at preview.

Tom Orry

11:02 am
UTC

These games are set to leave Xbox Game Pass at the end of August

Image credit: Sabotage / Eurogamer.

Xbox has revealed which games are leaving Xbox Game Pass at the end of August. A few good ones in this list.

  • Borderlands 3 Ultimate Edition
  • Sea of Stars
  • Paw Patrol Mighty Pups Save Adventure Bay
  • This War of Mine: Final Cut
  • Ben 10: Power Trip

Tom Orry

11:39 am
UTC

chesterBox says: PS Store added a discount called “Gamescom 2025” and there’s Bloodborne… that must mean something, right? Right?! 😀

(99% it does not mean anything)

Don’t do this to yourself, Chester. It’ll just bring pain.

But… what if?

Tom Orry

11:44 am
UTC

A delve into the Eurogamer archive

Image credit: Valve

My brain can’t always go back far enough to bring out the real classics, but this superb article from Simon Parkin popped into my head this morning, so I’m sharing it with you all now.

At 6am on 7th May 2004, Axel Gembe awoke in the small German town of Schönau im Schwarzwald to find his bed surrounded by police officers. Automatic weapons were pointing at his head and the words, “Get out of bed. Do not touch the keyboard,” were ringing in his ears.

Get this read if you haven’t already, or maybe read it again.

Tom Orry

12:22 pm
UTC

Euro Truck Simulator 2 PS5 and Xbox versions spotted

Cult hit Euro Truck Simulator 2 is seemingly coming to PS5 and Xbox consoles. The news comes via PSN and Xbox store listings for the game, which is yet to be officially announced for the two consoles.

Tom Orry

13:17 pm
UTC

Surprise! Shenmue 3 is back

Image credit: Ys Net

Shenmue 3 is coming back for a second bite at success with the Enhanced Edition. This reworked and improved version of the original release will be available on PC, PS5, Xbox Series consoles, and Nintendo (presumably Switch 2). A full reveal is coming at Gamescom this week.

Tom Orry

13:21 pm
UTC

Kirby Air Riders Direct tomorrow

Tune in tomorrow Tuesday, August 19th at 2pm UK time for a livestreamed Kirby Air Riders Direct featuring about 45 minutes of information about the upcoming Nintendo Switch 2 game.

Boom! 45 minutes of Kirby tomorrow? What a treat.

Kirby Air Riders Direct is airing tomorrow at 2pm BST in the UK.

Tom Orry

13:42 pm
UTC

45 minutes of Kirby Air Riders? I love a bit of Kirby as much as the next fan of alien entities that take on the abilities of the objects they consume, but that’s a long time to spend on one game. I’m excited to see what Nintendo has cooked up, though.

Tom Orry

13:47 pm
UTC

Endling – Extinction dev reveals its next game

Image credit: Herobeat

Developer Herobeat has announced its next game, Rewilders: The Lost Spring, which has been inspired by the works of Hayao Miyazaki and Studio Ghibli films.

Tom Orry

13:54 pm
UTC

Any Shenmue fans in the comments today? I won’t pretend I’m a big fan. I played the original game on the Dreamcast and simply couldn’t get into it. And that is as a huge Sega fan who had grown up as a Sega kid. Just wasn’t for me.

Tom Orry

14:23 pm
UTC

The Battlefield 6 party continues in… Battlefield 2042

Connor has been on the blower to moan about how sad he is that the Battlefield 6 beta has finished. “Don’t worry,” I said in reply, cutting through his tears. “You can just play Battlefield 2042 and earn some stuff to use in Battlefield 6.”

He turned to me (not that I could see as we were on a phone call, not a video call), and he said: “Tom, you are so wise. I will play Battlefield 2042 as I am the exact target audience for this type of marketing campaign. I’ll also write up my thoughts on such an event in a story to publish on Eurogamer.net.”

Thanks, Connor. Here is that story:

Tom Orry

14:46 pm
UTC

Today’s Blast from the Past: Flights, Co-op Tomb Raiding, and more

Image credit: Xbox / Microsoft

Another day presents another opportunity for us to look back at gaming history. Here’s some milestone anniversaries for today, 18th August:

  • Microsoft Flight Simulator’s grand reboot leads the pack of gaming anniversaries today – the reimagining of the franchise first released five years ago. I recieved the coveted Eurogamer Essential, back when that was the parlance – and it sits alongside Animal Crossing as a perfect game for the then all-consuming pandemic, allowing a sort of digital tourism at a time when we were all trapped inside. It’s a shame that the much more content-rich 2024 edition has run into various troubles, but hopefully that team can eventually recapture the spirit of the 2020 edition over time.
  • Lara Croft and the Guardian of Light is fifteen years old today. A cool, well-reviewed spin-off of the franchise inspired by the likes of Diablo and Gauntlet, it first launched for Xbox 360’s Live Arcade and then made its way to PS3, PC, and even mobile. It brings to mind that era when downloadables were always smaller, bite-sized games, which led to interesting spin-offs of big-name brands like this – something we now don’t see as often. A shame.
  • And here’s a trio of further recent anniversaries: Rogue Legacy 2, Mortal Shell, and Spiritfarer all hit on this day in 2020 – the same day as Flight Simulator! There was clearly something in the water on this day five years ago. I’m also now just realizing I can’t write “on that day five years ago”, or a variation thereof, without hearing this.

Alex Donaldson

15:04 pm
UTC

I actually really liked Lara Croft and the Guardian of Light, not that I can remember a single thing about it – although I think you had to push a large ball around at one point?

Tom Orry

15:15 pm
UTC

Crazyreyn says: “Any Shenmue fans in the comments today?” hello

Here he is! The Shenmue fan has logged on.

Tom Orry

15:38 pm
UTC

Sword of the Sea review

Image credit: Giant Squid / Eurogamer

Liked this one quite a bit folks.


It’s the latest from Giant Squid, the developer behind Abzu and The Pathless, with creative director Matt Nava having also worked heavily on Journey as art director back in the day. He teams up again with renowned game composer Austin Wintory here. It’s a game that mixes a bit of light Zelda-ing with serene platforming, ludicrously pretty views and a sense of movement, mindfulness and flow that’s right up there with very best of ’em. Big fat five stars from me.

Chris Tapsell

15:44 pm
UTC

Mortal Kombat movie is 30 years old today

As the clock ticks ever closer to 5pm in the UK and I can see the fajitas I’m about to cook for my dinner drift into view, now is the perfect time to remember the original Mortal Kombat movie which turns 30 today. I know this film has gained a large following in the years since its release, but I never liked it that much. That said, it probably captured the video games better than the recent movie did. You can’t say anything negative about this music, though, which is superb.

Watch on YouTube

Tom Orry

16:03 pm
UTC

That’s your lot for today. Big day tomorrow, everyone, so don’t stay up too late tonight. Chances are there’ll be at least one good game shown during Gamescom ONL, which kicks off at 7pm BST tomorrow – although there is supposedly also a bit of a pre-show before that.

Thanks for joining us today. See you all tomorrow.

Tom Orry



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Game Reviews

The Video Game Deaths That Broke Our Hearts

by admin August 18, 2025


Death is commonplace in video games, but its impact and meaning can vary wildly. It can be a lesson to teach you how to get through a level. It can be a consequence, like when you have to choose to save one person or another in an RPG. Though the a medium often treats death as inconsequential, letting you rack up body counts that number into the thousands, video games still know how to make us feel a loss deeply when they want to. These are our picks for the most meaningful death scenes in games, the ones that have really stuck with us over the years. If you’re worried about spoilers, here, in order, are the games we’ll be covering:

  • Brothers; A Tale of Two Sons
  • Danganronpa V3: Killing Harmony
  • Metal Gear Solid 3: Snake Eater
  • Call of Duty: Modern Warfare 2
  • Clair Obscur: Expedition 33

Aerith from Final Fantasy VII

 

To this day, Aerith’s demise is still considered the quintessential video game death. The florist is a party member for a relatively short time in Final Fantasy VII, but her murder at the hands of Sephiroth is so unexpected the first time you play through Square Enix’s RPG that it almost doesn’t feel real. Back in 1997, losing a beloved party member that early on was practically unheard of. Aerith’s death was so devastating that schoolyard rumors about being able to bring her back from the dead or finding her ghost persisted for years after the fact. Sephiroth’s crime is so prominent in the canon of video game moments that it feels like the Final Fantasy VII Remake series is still struggling with what to do about it, existing in a non-committal state where Aerith is both dead and alive. But before Final Fantasy VII became a multiverse, we had to sit with the harsh reality that Aerith was gone, and we couldn’t bring her back. Her wish to stop Sephiroth persists long after her passing, though, and her impact is felt long after Cloud lays her to rest. — Kenneth Shepard

Mordin from Mass Effect 3

 

You could easily plug another half dozen potential ends characters can meet in Mass Effect 3 into a list of memorable video game deaths, but since we’re trying to keep this roundup as concise as possible, we had to go with Mordin Solus. The Salarian scientist can survive the end of BioWare’s science fiction trilogy, but it’s far more likely that he meets one of two ends. Mordin’s life has been defined by his scientific breakthroughs which have, by and large, caused a lot of pain. He spent much of his career ensuring the Krogan species stayed infertile after his people unleashed a sterility plague on their home planet, Tuchanka. After surviving a suicide mission in Mass Effect 2, he’s looking to atone, and when he’s able to distribute a cure on their planet, it becomes clear that it will be a one-way trip. If you’re playing a particularly shrewd version of Commander Shepard and don’t want to see the cure spread across Tuchanka, you can shoot Mordin in the back, and he’ll die crawling toward a console, unable to make up for his life’s work. However, if you choose to let him release the cure, he will boldly walk into the fire to send it into the atmosphere. If you heard him sing Gilbert and Sullivan’s “I Am the Very Model of a Modern Major-General” in Mass Effect 2, he’ll sing it to himself as he types away at the keyboard. He’ll finish what he started, but he won’t finish the song. Damn you, BioWare. You know what you did. — Kenneth Shepard

Dom from Gears of War 3 

 

I played through the original Gears of War games with my real-life brother. Each time a new entry would arrive back during the Xbox 360 days, we’d both play together through the game’s campaign via split screen. I was always Marcus. He was always Dom. We’d sometimes play through the games again, or replay favorite sections. But I was always Marcus and he was Dom. 

So it made the shocking late-game scene in Gears of War 3 when Dom sacrifices himself to save his team a brutal moment. My real brother and my digital brother were doing something heroic to save us and the planet. He then yelled, “Ahh, now I’m going to be stuck playing a loser!” and ruined it. But for a bit there, it was a really hard video game death to suffer through. -Zack Zwiezen

BT from Titanfall 2 

 

We love a big goddamn hero moment, don’t we, chat? BT-7274, the primary titan the player pilots in Titanfall 2’s campaign, has three important protocols in his programming: Link to Pilot, Uphold the Mission, and Protect the Pilot. When it becomes clear that to fulfill the third protocol, he must sacrifice himself, he does it in a badass scene that is totally befitting of him. 

Respawn’s use of Titanfall 2‘s UI in this scene is pretty clever. After BT’s systems are shut down, he gradually reboots, and you’re stuck inside his core, watching the process happen on the screen. As you gradually make your way into a cannon to fire yourself into an unstable core, BT’s protocols gradually appear on screen…until all the digital noise goes away and you see Protect the Pilot in big bold letters. BT reaches inside his frame and throws you to safety as he plummets to his death. It’s brief, it’s effective, and in classic Titanfall fashion, you don’t even get a second to take a breath before you’re barrelling toward another objective. I’d say the post-credits scene that seems to imply BT’s consciousness survived undermined the whole deal, but considering Respawn seems deadset on never making another Titanfall game, it barely counts. — Kenneth Shepard

Joel from The Last of Us Part II

 

The Last of Us Part II is structured around the possibility that different people might feel differently about the death of Joel Miller. In the first two hours, Naughty Dog puts the main protagonist of its first post-apocalyptic survival game through one of the most violent, unrelenting deaths in video games, and then makes you act out the aftermath. It denies fans the nostalgic satisfaction of watching Ellie grow old with her father figure, and it does so in the early hours of what will go on to be a long, drawn-out video game. By the time you’ve reached the end of The Last of Us Part II, Joel’s death at the hands of Abby feels like it happened so long ago, but it’s a wound that festers throughout the entire game because Ellie refuses to bandage it up. Conversely, it can be satisfying to see Joel die, and plenty of people will argue that he deserved what he got after the events of the first Last of Us. There’s a whole other character for you to embody if that’s what you’re feeling, but The Last of Us Part II doesn’t let those players revel in what’s happened either. The sequel is a constant exercise in how even what seems like catharsis in the moment requires a heavy price, and it all begins with Joel’s death in the opening chapter. — Kenneth Shepard

Elizabeth from Bioshock Infinite: Burial at Sea

 

Part of me gets a bit annoyed that Elizabeth dies in Bioshock Infinite’s Burial at Sea DLC, because as cool as it is to see the underwater city of Rapture again, there’s a compelling argument to be made that the expansion is a self-indulgent bit of fan service that connects two worlds it never really needed to. Elizabeth, the universe-hopping heroine from Infinite, ends up being the connective tissue between Rapture and the skybound city of Columbia, setting in motion all the events of the original 2007 game. However, Irrational Games also perfectly closed the loop by killing Elizabeth off in the very end. It was nice to believe that she got out of this terrible cycle after the end of Infinite, and now we find out that wasn’t true, actually. Is it worth it? It’s hard to say. But my god, if this was the path Irrational Games was going to take, the studio sure fucking nailed it. 

As Burial at Sea gradually plays its hand, it becomes clear that Elizabeth, despite having once been an almost omnipotent being in this multiverse, has lost all her powers and won’t be able to stop what’s coming. Rapture will descend into chaos, and Atlas will set the events of the first Bioshock in motion. However, because she once saw all the possibilities, she was able to open a door for someone to eventually save the Little Sisters spread across the remnants of the broken city. All it took was her life. Whether or not it was necessary to take Elizabeth off the board is totally debatable, but once you buy into its premise, Burial at Sea closes the loop beautifully. — Kenneth Shepard

John Marston from Red Dead Redemption

 

Red Dead Redemption is a game about…well, redemption. It’s in the title. And Rockstar’s open-world western spends most of its duration forcing protagonist John Marston to deal with his past when it catches up to him and threatens his family. And then, after hours and hours of missions and gunfights, you do it. You are free. John returns home to his ranch, wife, and son, and you get to live the life he fought so hard for.

But you can never really escape your past. Eventually, the government shows up with an army to kill John. After helping his family escape, John stays behind to distract them and to end things once and for all. The game gives you one last moment to go out guns blazing before John Marston is gunned down brutally. A sad ending for a man who worked so hard to overcome what he’d done and who he was.

Chloe from Life Is Strange

 

A lot of Life Is Strange players never saw Chloe die. Well, not permanently, at least. Max Caulfield’s punk rocker (girl)friend can meet an early end multiple times in the time-traveling adventure game. That’s the whole reason Max rewinds time so much; she’s doing her best to keep Chloe alive as the very fabric of reality seems to be conspiring against her. The constant push and pull against time itself is why Chloe’s death is so painful. You’ve spent the entire game in a non-stop tug of war with inevitability. Letting Chloe go requires inaction when you’ve spent the entire game doing everything in your power to keep her safe. When you finally make the choice to trade Chloe’s life for the rest of her hometown’s, all Max can do is rewind to the first time Chloe nearly died and cry in the corner of her school bathroom as it happens. Doing so erases everything Max and Chloe have been through in the game, but it gives her a chance to prevent all the other suffering that befell the town of Arcadia Bay. All she has to do is let go. — Kenneth Shepard

Lee from The Walking Dead

 

Lee is only in one of Telltale’s The Walking Dead games, but my guy is haunting the narrative for every subsequent season. He’s the protagonist protecting his surrogate daughter, Clementine, but when he gets bitten by a walker and knows he’s on borrowed time, all he can do is hope that the knowledge and wisdom he bestows upon her is enough for her to survive without him. Lee’s death in The Walking Dead is one of the few on this list involving a player character for whom you make dialogue-based decisions. Nothing you say in these final moments will change what’s happening, but they will change what Clementine remembers of you in your final moments together. Do you want to give her fatherly advice, or use what precious moments you have left to express the love you’ve grown to have for her in these few months? Lee’s last words are all Clementine will have to take with her as she tries to survive in this world. Make them count. — Kenneth Shepard

The Stygian from Sword & Sorcery

 

Since at least 1986’s original The Legend of Zelda, I’d thought of heroic quests as things that make you stronger. With each boss vanquished, each dungeon conquered, little Link gained an extra heart of health, becoming ever more capable and resilient. But it’s not always that way in truth, is it? Sometimes things take a toll. Sometimes our most valiant efforts exact a price. 

2011’s stunning Superbrothers: Sword & Sworcery is clearly riffing on Zelda in some ways, but it’s also exhilaratingly fresh, poetic, and poignant. Some of its power comes from the way its heroine, with each victory over a chapter-capping boss, becomes not one heart stronger but one heart weaker. Her triumphs don’t come for free. Her woeful errand is not one of empowerment, but one of sacrifice. And oh, how I sobbed when the end finally came, an end the Stygian must have known was coming but willingly took on her terrible task anyway, so that others might go on living in peace. What makes it so much sadder, so much more moving and cathartic, is the way that composer Jim Guthrie’s beautiful music that plays as the Stygian’s body is carried down the river isn’t sad. It’s emotionally complex; triumphant and mournful all at once, as transcendent as the Stygian’s great sacrifice itself. – Carolyn Petit

Conway in Kentucky Route Zero

 

He doesn’t die a dramatic on-screen death. You could even argue that what happens to Conway isn’t a literal “death” at all, I suppose. But make no mistake: There’s no saving Conway, and his fate is no less devastating for not being seen. If anything, the lingering, unresolved grief we feel as a result of the way he exits the story is more troubling than anything a clean death might have left us with. 

I remember seeing some people express disappointment when the grand epic that is Kentucky Route Zero came to an end and Conway wasn’t there to share in the hard-fought possibility of a better world some of its hardscrabble characters find in the end. But this is crucial to the game’s truth. Kentucky Route Zero, perhaps the greatest game of the 21st century, is deeply concerned with how American capitalism chews people up and spits them out. Yes, some of us find comradeship in the margins. Yes, some of us come out of it okay. But not all of us. Some of us are swallowed up by despair, by economic disadvantage, by alcoholism or drug use as we seek to escape the hopelessness of our situations. I understand feeling disappointed that Conway isn’t there in the end. He deserved better. But then, so do so many of us. – Carolyn Petit

Naia in Brothers: A Tale of Two Sons

 

Brothers: A Tale of Two Sons spends most of its duration solidifying that the two brothers the player controls need each other to survive. Both Naia and Naiee bring different skills to the table as they travel through a dark, dangerous fantasy world. When Naia, the elder brother, is killed by a spider creature, it might not even occur to you that you have to navigate the rest of the game without his skillset. The game makes you go through the agonizing process of dragging Naia’s corpse into a grave, and even then, you still have a job to do. The brothers left their home in search of the Tree of Life in hopes of healing their sick father, but only one of them will return home.

When Naiee makes it back to his village, it’s not quite as sunny as it once was. It’s raining and flooding, which poses a problem for Naiee: he used to rely on his brother to get them across bodies of water because he didn’t know how to swim. Brothers uses a unique control scheme in which the player moves both characters independently with each side of the controller. For much of the game’s final stretch, the left side that once controlled Naia does nothing. You can move the analog stick or press the triggers, and the game won’t even acknowledge it. That is, until Naiee has to perform feats his brother used to do. Naia struggles with swimming and acts of strength, but he watched his brother pull them off throughout their journey, and in order to see it through, he has to step up and do what he once relied on his brother for. And as he draws on the strength to do what his older brother once did, that thumbstick and those buttons begin working again. Years later, the trick still hits. — Kenneth Shepard

Kaede from Danganronpa V3: Killing Harmony

 

Death is more than just an inevitability in the Danganronpa series; it’s the lifeblood that fuels the entire franchise. The murder mystery series is predicated on you watching your friends kill each other off one by one, all in hopes of escaping the trap that Monokuma, the despair-fueled animatronic teddy bear, has laid before you. How do you continue to make death impactful when it’s all players have come to expect? Danganronpa V3: Killing Harmony managed to pull this off with an exquisite twist in its first chapter. 

Kaede Akamatsu, the false protagonist of the game, is portrayed as a hopeful young girl who believes in the best of humanity. When she and her friends are told that they must kill each other to leave the confines of the Ultimate Academy they’ve been locked inside, she is vehemently against it. As her drive to get all her friends out alive grows, a plan starts to hatch in her mind. If she can kill the mastermind behind this sick game, she can save everyone. In theory, right? This eventually leads to her setting a trap for the mastermind, all within the gaps of an unreliable narration that hides her true intentions from the player. However, when another student is the one who falls victim to her scheme, the entire thing starts to unravel. It’s not until you begin solving the mystery that it becomes clear what Kaede has done, and while she may have been misguided, she only had the best of intentions. Kaede’s execution as punishment for her crime is the first of many twists Danganronpa V3 has in store for the player, and as hopeful as she was, her “betrayal” of the rest of the group is a reminder that the player can trust no one in this killing game, not even themselves. — Kenneth Shepard

Noble Six from Halo: Reach

 

A lot of people die in Halo: Reach, a prequel to the original Halo trilogy. And that makes sense. The fall of Reach is a tragic tale in which few get out alive. The death of Noble Six at the end of Halo Reach is perhaps the hardest death because, well, it’s your own. The final section of Reach gives you limited ammo and health and tells you to fight until the end. You will die here; it’s just a question of how long you hold out. It’s a sobering conclusion to one of the best Halo games ever made. -ZZ

The Boss in Metal Gear Solid 3: Snake Eater

 

I’m not going to even pretend to be able to effectively summarize MGS3’s story in a short blurb. Suffice to say, The Boss is perhaps the most interesting, tragic, and complicated villain in the franchise. 

And when she squares off against Naked Snake, the person she trained and cared deeply about, in a field of flowers at the end of Snake Eater, it’s a gorgeous and sad conclusion. Naked Snake has to kill his mentor, despite her actions being understandable and how much he cares for and respects her. And she knows that this is going to end one of two ways: She kills a close friend and former student, or she dies at his hands. Ultimately, she is defeated in a bittersweet victory that has larger ramifications across the series and gives Big Boss his name. —ZZ

Aunt May in Marvel’s Spider-Man

 

I didn’t expect to cry at the end of Insomniac’s Spider-Man. The game is mostly a fun comic book adventure, with some moments of sadness sprinkled in like any good comic movie. But then, at the very end, Spider-Man is forced to choose between saving Aunt May or saving thousands of people. He knows what he’ll choose. And she knows it, too. In that moment, she gives Peter comfort and lets him in on a secret. She’s known he was Spider-Man for a long time and she’s so proud of what he’s done. I’m tearing up writing this. Damn you, Insomniac. – ZZ 

Ghost in Call of Duty: Modern Warfare 2

 

Ghost was presented to fans ahead of Modern Warfare 2 (the original one) as the cool dude in the cool skull mask who did cool stuff. He wasn’t the main character, but more like a Han Solo figure. Someone that had skill and was badass. And then, towards the end of the game, he’s betrayed and shot dead with no warning or cool fight. He’s just shot dead in front of you and that’s that. It’s a wild moment because it upends what you expected. The stoic badass in the skull mask isn’t allowed to make it to the end. For many CoD players, it was a shocking and surprising moment that gave them a great reason to hate the bad guy. —ZZ

Eli Vance in Half-Life 2: Episode 2

 

After years of waiting for Half-Life 2, and then Half-Life 2: Episode 1 and then finally Episode 2, fans, myself included, were desperate for some answers and some closure. And at the very end of Episode 2, it seems like it’s finally coming. Eli Vance, a fan favorite who first appeared in the OG Half-Life and whose daughter, Alyx, had been your faithful companion through many missions, shares a secret with you. He seemingly knows about the G-Man. This was a wild revelation and his promise to tell you more lingers in the air as you play through the final moments. And then, it all goes to shit when a large alien grabs Eli Vance and kills him. The episode ends with Alyx crying and…then fans had to wait 13 years for a resolution. I won’t spoil how Half-Life: Alyx ties into this ending, but it’s very good. —ZZ

Brok from God of War: Ragnarok

 

It’s a shame how a family can take years to build, and only seconds to break apart. Brok’s death is uncharacteristically quick for a God of War game. The dwarven blacksmith is the only one who sees through the malevolent Odin’s ruse, as the All-Father has been disguising himself as Tyr, the Norse God of War, for most of the game. He’s been a double agent the whole time, and as Ragnarok nears its climax, Brok is the only one who catches on that his stories aren’t lining up anymore. As he berates the disguised god, Odin finally reaches the point where he has had enough of this barrage of questioning, letting the mask fall and stabbing Brok. In his final words, he tells his brother Sindri that he knows this isn’t the first time he’s died. Sindri revealed earlier in the game that he revived his brother once, and this feels like Brok telling him he has to let go this time.

The fallout of Brok’s death never quite resolves in Ragnarok. Sindri lays his brother to rest in a Viking’s funeral, but he is unable to forgive Kratos and Atreus for putting him in harm’s way. He leaves bitter and angry toward the people he once considered family. Maybe we’ll see him again in the next game, and hopefully, he’s found some peace. — Kenneth Shepard

Gustave from Clair Obscur: Expedition 33

 

When Gustave bit the bullet in Clair Obscur: Expedition 33, my immediate thought was, “Oh, that’s why voice actor Charlie Cox hasn’t been that present in the promotion of this game.” The charming gunslinger is presented as the main character for the RPG’s first act, and is at the heart of so much of the early game’s sentimentality that it seems unfathomable that he wouldn’t be joining us for the whole expedition. Misdirection is just as much a part of Clair Obscur‘s DNA as grief. Gustave’s death is a drawn-out segment, and it lasts just long enough that you’re fooled into thinking you might be able to stop it. He takes what should have been a fatal shot to the chest from a mysterious white-haired man, then the game puts you in a turn-based battle in which you can straight up just heal Gustave back to full health and survive long enough to “win” the battle, but as he bleeds out, he uses the last of his strength to protect the rest of the expedition before he’s finally put down with one final blow. Everyone leaves on the expedition prepared to never come back, but after so much carnage in the first act, losing your protagonist is a final twist of the knife. It turns out Gustave was never the hero of this story, but at least he gave his life to make sure it reached the next page. “For those who come after, right?” — Kenneth Shepard



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August 18, 2025 0 comments
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Camp Snap CS-8 Review: Simple Video Capture
Product Reviews

Camp Snap CS-8 Review: Simple Video Capture

by admin August 17, 2025


The Camp Snap CS-8 doesn’t care about frame rates, bit rates, or whether your footage is stabilized to unerring levels of steadiness. It doesn’t want to replace your iPhone or compete with your mirrorless camera setup. What it offers instead is something far simpler and more deliberate: the feeling of shooting video for the sake of it.

Much like Camp Snap’s point-and-shoot still camera from 2023 (the company’s only other major product), it’s a throwback to when cameras didn’t think for you and when you didn’t expect to review the images you just captured until later—sometimes much later.

Inspired by the Super 8 camcorders introduced in the 1960s, the CS-8 is unapologetically retro in both appearance and function. The body is mostly plastic, with faux-metal detailing and leatherette texture meant to evoke the mechanical era rather than mimic it convincingly. It’s chunky and solid in the hand, albeit in a distinctly toylike way. If you’re looking for authenticity, you’re not going to find it here: There’s a fake cold shoe up top and imitation screws at the base of the pistol grip. But that’s not the point—this isn’t Kodak’s $5,000 Super 8 revival but rather a $199 camera meant to live in the real world and get passed around at parties, slung into backpacks for day trips, and used without a second thought.

Lights, Camera, Action

Photograph: Sam Kieldsen

There’s no screen, no playback, and no Delete button. Here, what you shoot is what you get. The settings and options are stripped back, with one dial for selecting aspect ratio (4:3, 16:9, 1:1, or 9:16) and another for the video effect. These include standard color, monochrome, and three lo-fi filters, including one that simulates the grainy, jerky look of 8-mm film.

I found that last one, labeled Analogue, was the star of the show. It drops the frame rate to 20 fps (it’s 30 fps with the other modes) and sprinkles in digital scratches, resulting in footage that’s imperfect in the most deliberate way. The rest of the filters feel a little flat by comparison, though the monochrome setting can conjure up its own punchy charm in the right lighting.

Using the CS-8 is refreshingly physical: Power it on by flicking a dial, press your eye to the rubber-cupped viewfinder, and squeeze down the trigger to record. There’s no focusing to worry about here. The 8X zoom is handled with buttons labelled “W” and “T” for wide and telephoto, though it’s digital-only, and resolution drops off quickly when you push in too far.



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August 17, 2025 0 comments
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Decrypt logo
Crypto Trends

7 Classic Video Games That Defined Their Consoles

by admin June 22, 2025



Since the days of games like Pitfall on the Atari 2600, every console released has some kind of new feature—a giant leap in graphical power, analog sticks, controller haptics, and so on. 

Along with those features come games that take full advantage of them. 

Super Mario 64 wasn’t the first game to use an analog stick, but it announced to the world that analog sticks are here and gave the Nintendo 64 a firm place in video game history. 

Sonic the Hedgehog showed us that Sega could—at least for a few years—stand shoulder to shoulder with the 800-pound Donkey Kong in the room, Nintendo. 

We’re diving back into the console generations we grew up with to spotlight the games that defined them, whether by pushing the hardware, shifting the genre, or just being impossible to put down. This is hardly an exhaustive list, but they’re among the games that we still can’t quite shake all these years later.

PlayStation – Final Fantasy VII (1997)

We’re in the middle of a trilogy that remakes this classic game in ultra-high fidelity. 

However, when it was released on the PlayStation in 1997, it was a huge moment. Square—before it was Square Enix—had been a mainstay of Nintendo systems, providing players with classic games for the Nintendo, Game Boy, and Super Nintendo. 

Simply releasing on PlayStation was a significant shift for gamers in the know. But it was also a showcase for what we could start to expect from games on systems with optical drives. 

Limited by the small cartridge size of the upcoming Nintendo 64, Square made the decision to move to the PlayStation, which gave it room to create a much more expansive game, complete with CGI-animated cut-scenes. 

Games suddenly felt bigger and more cinematic—something that would make another significant jump with Metal Gear Solid a year later.



Dreamcast – Shenmue (2000)

These days, Shenmue is primarily a source of ancient memes—do you know where to find sailors? 

But at the time, it felt like something entirely new. It was a proto-open-world game. The places to explore were relatively small, but they were jam-packed with detail and surprises, as well as plenty of things to do and jumps to kick. 

As Ryo Hazuki, you had to learn martial arts like kung fu and karate, take care of responsibilities, and help out friends in the city, all while trying to solve the mystery of who killed your father and why. 

The whole world worked on a day-to-day schedule, and you couldn’t just go talk to a shopkeeper in the middle of the night. 

Having all of this complexity rendered in detailed 3D environments for its time felt like the beginning of something.

Nintendo GameCube – Super Smash Bros. Melee (2001)

The Super Smash Bros. series debuted on Nintendo 64, but the next entry, Super Smash Bros. Melee for the GameCube, perfected the formula.

It did it so well that it continues to outshine subsequent entries, such as Brawl and Ultimate, and remains a staple in fighting game tournaments thanks to its sharp, precise gameplay and well-balanced variety of characters. 

It was also a standout for making use of the GameCube’s four controller ports, making it a favorite party game; Smash Bros. was the true Mario Party, if you ask us.

Xbox – Splinter Cell (2002)

The original Xbox was a graphical powerhouse at the time of release.

Halo and Halo 2 are undoubtedly the most popular games to hit the system, but Ubisoft’s Splinter Cell series is a defining part of the console’s library. 

Splinter Cell dares to ask the question: What if the only colors used in a game were green and black? As Sam Fisher, you’re awash in shadows from the first moments of the game, and those shadows are often your only friend. Staying in the darkness is the only way to survive. 

This all worked because the game featured absolutely stellar lighting. The green light on Fisher’s back always let you know where you were, but you were constantly changing up the lighting of your surroundings, shooting out bulbs or making them flicker to blind and distract your enemies. It acted as an early showcase of something the Xbox could do that the other systems just couldn’t. 

The two Xbox sequels, Pandora Tomorrow and Chaos Theory, quickly followed, upping the ante visually while introducing the fan-favorite Spies vs. Mercs asymmetrical multiplayer mode; however, the original was the defining game.

PlayStation 2 – Grand Theft Auto: San Andreas (2004)

The Grand Theft Auto series began as a two-dimensional overhead game, evolved into a 3D experience with GTA3, and then advanced to a new level of visual fidelity and expansive world size with GTA 4. 

San Andreas, released on PlayStation 2, is our pick for the standout in the series, though. It was the seed of everything that would follow. 

It had three big cities to explore and make trouble in, a memorable protagonist in CJ, and a killer soundtrack thanks to the radio stations filled with classic rock and period-appropriate West Coast rap and hip-hop.

It was the first game where you could change your character’s clothes to any look you wanted. It was also the first game where you could change your body through workouts and diet, although there are hints that this may also be present in the upcoming GTA 6.

Wii – Wii Sports (2006) 

Never has a video game company made such a powerful decision as Nintendo when it decided to include Wii Sports with the original Wii when it was released in 2006. 

Without the help of a memorable mascot like Mario, the console launch could’ve fallen by the wayside as a curiosity. Instead, it sparked a gold rush for motion controls everywhere, with Microsoft and Sony scrambling to replicate Nintendo’s success but never coming close to it. 

All of a sudden, Wii Sports was in every household, and it defined exactly what the Wii could do. 

For a while, we were all boxing, playing golf, rolling turkeys, and scoring eagles in the various events of Wii Sports. Very few games define their systems so perfectly and simply as Wii Sports did for the Wii.

Xbox 360 – The Elder Scrolls V: Oblivion (2006)

There was a time, long ago, when Bethesda was able to release more than one game per decade, when a new Elder Scrolls game wasn’t a “once in a lifetime” event. 

Morrowind, Oblivion, and Skyrim were all released within a nine-year period. Morrowind is a favorite of old-school fans, and Skyrim sent the series’ popularity into the stratosphere—but Oblivion was one of the first true “next-gen” games on the Xbox 360, a system that was about to explode in popularity.

It feels primitive now, with its bustling metropolises resembling ghost towns, but at the time, it was an absolute stunner of a game with an expansive open world, and it made the Xbox 360 a must-have system.

Edited by Sebastian Sinclair

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June 22, 2025 0 comments
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Travis Scott on stage
Esports

Rapper Bigxthaplug shuts down highway during rush hour to film music video

by admin June 22, 2025



Rapper Xavier ‘Bigxthaplug’ Landum shut down a Dallas, Texas, highway bridge during rush hour to film a music video with fellow musician Shaboozey, and he did it during the worst possible time.

Rapper Bigxthaplug rose to national recognition back in 2022, and over the last year, has been talking about doing a country project with some of the biggest names in that genre.

He mentioned back in December 2024 that country stars like Shaboozey, Morgan Wallen, and Luke Combs would appear on the album.

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Now, it looks like that project is coming along quite well, as Landum shut down a Dallas highway to film a music video at the worst possible time of the day.

Bigxthaplug shuts down highway during rush hour

The event took place on Tuesday, June 17, during the evening rush hour in Dallas, Texas. This left people trying to navigate the highway in a bit of trouble as nobody could pass through the bridge in one direction.

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Police told The Dallas Morning News that the music video filming received all the required permits to shut down the bridge. Being that the other direction of the bridge was still flowing with traffic, videos quickly went viral on social media.

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The video is for Bigx and Shaboozey’s upcoming song, Highway Highway, which was teased by both stars earlier in June.

“I didn’t know you could rent a bridge, but that’s cool,” one user commented on a video.

Another person replied: “It took me over an hour to get to work. The city was wrong for this during rush hour in the middle of the work week.”

“Yeah, had me in traffic for an hour!!” shared a third.

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Shaboozey, the country star Bigx was filming with, went viral on TikTok with his hit song ‘A bar song’ that was even added as an emote on Fortnite.



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June 22, 2025 0 comments
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Mrbeast in suit talking to mic
Esports

MrBeast gave his friend over $400k to lose 100 pounds in a video that almost wasn’t released

by admin June 21, 2025



MrBeast created a video centered entirely on helping his friend Majd lose enough weight to change his life, and he wound up winning over $250k over the course of a year. However, he did while isolated from the outside world and stuck in a training facility.

Often, when MrBeast creates challenges based around being stuck somewhere for an extended period of time, the challenge is surviving and maintaining your sanity. The same was true of many Beast Games challenges.

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For Majd, it wasn’t about surviving: It was about thriving. He was given unlimited access to food, workout equipment, and a personal trainer, but with the caveat that he was stuck in a small circle until he lost 100 pounds.

MrBeast

After almost 6 months, he managed to lose the weight and earned himself a lot more than $250k. But unfortunately, Coach Wall, the person who motivated Majd most across this journey, died while the video was being filmed.

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MrBeast’s friend Majd loses 100 pounds in emotional weight loss video

What started at $250k ballooned to $417,650 as a result of intense fitness challenges he had to complete to earn some extra cash.

They gave him a full makeover after the fact, trimming up his beard and presenting a side-by-side showing that his months of work paid off.

While the video had a happy ending, with Majd losing the weight and seeing the results of his effort, it was almost never released.

Coach Tyler Wall, someone who trained with Majd almost every day at the start of the challenge, died halfway through filming. MrBeast offered to end the video entirely and make sure it never saw the light of day out of respect for his family.

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MrBeast

“Coach Wall was a remarkable individual whose kindness and genuine spirit touched all who knew him. His loss has left our hearts heavy with grief. Following this tragic news, we reached out to Coach Wall’s family to determine whether this video should be shared. With grace and wisdom, they expressed that Tyler would have wanted his message of hope and positivity to continue reaching others, even in his absence,” reads a statement on MrBeast’s channel.

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The only information available at this time is that Coach Tyler Wall was found dead in his apartment. His cause of death has been kept private.

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MrBeast’s team broke the news, and Majd kept going despite the sudden and shocking death of the man who was motivating him to get through the challenge.

Months later, when Majd lost the weight and stepped back into the outside world, he dedicated it to Coach Wall.

“Without Coach Wall, I wouldn’t have been able to do this. He said it’d be so cool we get to this together. And today is that day,” he said when leaving the circle on Day 178, his last day in captivity.

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We got some exclusive behind-the-scenes access to their set while the video was being filmed, and you can watch that below:



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June 21, 2025 0 comments
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Midjourney launches an AI video generator
Gaming Gear

Midjourney launches an AI video generator

by admin June 20, 2025


Midjourney has released the first version of its video generation model to the public. For now, the tool can generate short videos based on images uploaded or created on the platform, but Midjourney plans on rolling out more capabilities in the future.

After creating an image using Midjourney, the service will show a new “animate” button that users can press to create a 5-second clip based on a text prompt. It will also show the option to add an image you uploaded to the platform as a “starting frame” for a video. The tool will generate a generic prompt that “just makes things move” by default, but a “manual” button lets users describe how they want the motion to look.

Users can extend an animation by four seconds up to four times, making for a 21-second-long video in total. There are also high and low motion settings that control whether both the subject and camera move, or just the subject.

Midjourney’s AI video generator is currently only available on the web and through the startup’s Discord server. It requires a subscription to the service, which starts at $10 / month for 3.3 hours of “fast” GPU time (around 200 image generations). The startup says it will charge “about 8x more for a video job than an image job,” adding up to around “‘one image worth of cost’ per second of video.”

Midjourney is currently the subject of a lawsuit from Disney and Universal, which cited the prospect of it launching a video generator as a special point of concern. It contends Midjourney offers a “virtual vending machine, generating endless unauthorized copies of Disney’s and Universal’s copyrighted work.” The in-progress video generation model was first announced in January, and Disney and Universal argued that its training process meant “Midjourney is very likely already infringing Plaintiffs’ copyrighted works.”

In a post announcing the generator, Midjourney founder David Holz says this first version is just “a stepping stone” as the startup works toward creating “models capable of real-time open-world simulations.” Google, OpenAI, and Meta have also launched AI video generators, all of which can generate videos with text prompts.



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June 20, 2025 0 comments
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Midjourney adds AI video generation
Gaming Gear

Midjourney adds AI video generation

by admin June 19, 2025


AI company Midjourney has released its first video model. This initial take on AI-generated video will allow users to animate their images, either ones made in Midjourney or uploaded from a different source. The initial results will be five-second clips that a user can opt to extend by four seconds up to four times. Videos can be generated on web only for now and require at least a $10 a month subscription to access.

Introducing our V1 Video Model. It’s fun, easy, and beautiful. Available at 10$/month, it’s the first video model for *everyone* and it’s available now. pic.twitter.com/iBm0KAN8uy

— Midjourney (@midjourney) June 18, 2025

Midjourney was one of the early names in the space for AI-generated still images, even as other platforms have pushed the forefront of the discussions around artificial intelligence development. Google’s latest I/O conference included several new tools for AI generated video, such as the text-to-video Veo 3 model and a tool for filmmakers called Flow. OpenAI’s Sora, which debuted last year, is also a text-to-video option, while the more recent Firefly Video Model from Adobe can create video from a text or image prompt.

But being a little late to the video game hasn’t stopped it from drawing the ire of creatives who allege that its models were trained illegally. In fact, this video announcement follows hot on the heels of a lawsuit against the company. Disney and NBCUniversal sued Midjourney last week on claims of copyright infringement. And as with any AI tool, there’s always a potential for misuse. But Midjourney has nicely asked that people “please use these technologies responsibly” so surely nothing will go wrong.





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June 19, 2025 0 comments
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Robert Downey Jr. Publicly Supports Ironheart In Touching Video
Game Updates

Robert Downey Jr. Publicly Supports Ironheart In Touching Video

by admin June 18, 2025



Image: Marvel

The torch has been officially passed. During a recent Good Morning America interview, Ironheart stars Dominique Thorne and Anthony Ramos were surprised with a video message from Robert Downey Jr. In the clip, the OG Iron Man shares his support and jokes about a similarity between Ramos’s Parker Robbins character and Downey Jr.’s own much-anticipated Doctor Doom portrayal.

Ironheart’s New Trailer Delivers A Couple Cool Surprises

During the recorded message, which we all hope was filmed on the set of Avengers: Doomsday, the MCU’s anchor being professes his love and support for Thorne and Ramos’s work in Ironheart, dotingly remarking, “Ms. Thorne, I couldn’t be happier than seeing you bring Riri Williams to life.” Never one to pass up an opportunity to poke fun at the obvious, he then follows up his praise by joking that he hopes the green hood that Ramos’s character dons in the Ironheart trailer isn’t a sign that the actor will replace him as Doctor Doom.

The real passing of the torch comes in the heartfelt final moments of the message, when the 60-year-old actor uses his fingers to make a heart resembling the Arc Reactor that keeps Tony Stark alive, as he proclaims, “Iron Man loves Ironheart.” What makes the gesture feel that much more genuine is Thorne’s revelation that Downey Jr. called her shortly after she finished filming Ironheart in Chicago to share his support. In a May interview with Empire, the longtime Iron Man fan shared exactly what he told her during that phone call.

“He told me how excited he was and that he’s rooting for it, too. I literally got two thumbs up. It’s really reassuring to know you’re not embarrassing Iron Man.”

This isn’t the first time Downey Jr. has shared his public support of Ironheart. During a gala at the Gene Siskel Film Center in June 2019, 18 months before Marvel announced the Ironheart series, the first superhero of the Marvel Cinematic Universe definitively stated he thought Ironheart belonged in the MCU. He got his wish when Riri Williams made her MCU debut in Black Panther: Wakanda Forever, even though she wasn’t specifically referred to as Ironheart.

Downey Jr.’s Good Morning America appearance isn’t the holographic video tutorial that we hope Stark will leave Riri in Ironheart. Still, it’s good for the people who built the MCU to show support for the next generation, especially when you know there are going to be trolls ready to curse Ironheart in honor of Iron Man’s name.





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June 18, 2025 0 comments
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