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3 underrated Amazon Prime Video movies you should watch this weekend (May 23-25)
Product Reviews

3 underrated Amazon Prime Video movies you should watch this weekend (May 23-25)

by admin May 22, 2025



If you’ve ever scrolled through Amazon Prime Video for even a few minutes, you’re likely aware of just how deep their library is. That depth can be exciting, but it can also be anxiety-inducing, especially if all you really want to do is find a great movie to watch.

Thankfully, we’ve pulled together a list of three great movies available on Prime Video that are all worth your time. These movies have different vibes and represent different genres, but each of them is a reminder of just how many good movies are available on the streaming service.

We also have guides to the best new movies to stream, the best movies on Netflix, the best movies on Hulu, the best movies on Amazon Prime Video, the best movies on Max, and the best movies on Disney+.

The Hurricane (1999)

Denzel Washington is one of the best actors of all time for a reason. The Hurricane remains one of his greatest and most unseen performances.

The film stars Washington as Rubin “Hurricane” Carter, a boxer who dreamed of winning the middleweight title and was then wrongly arrested for murder and sentenced to three consecutive life sentences. The film’s depiction of the way Black men, in particular, are demonized and villainized whether they’re guilty or not remains relevant even to this day.

You can watch The Hurricane on Amazon Prime Video.

Born on the Fourth of July (1989)

Telling the true story of Ron Kovic, an all-American teenager who enlists in the Vietnam War and then eventually becomes one of its more radical opponents, Born on the Fourth of July is a thoroughly American movie. Kovic’s story about a patriotic boy who becomes more and more cynical about his country and the war is a brilliant examination of the way Vietnam destroyed the trust of an entire generation of Americans.

Anchored by one of the best performances of Tom Cruise‘s career, Born on the Fourth of July is honest about the realities of war and also features some stunning, horrific footage depicting the conflict itself.

You can watch Born on the Fourth of July on Amazon Prime Video.

Bernie (2011)

Loosely based on a true story, Bernie follows a beloved assistant funeral director in a small Texas town. When he befriends a prickly widow that nobody else likes, he eventually becomes totally ensconced in her world and her needs.

After she’s found dead and Bernie is charged with her murder, the residents of the town spring to his defense, and we come to appreciate how he wound up in this position. Anchored by one of Jack Black‘s best performances, Bernie is darkly funny from start to finish.

You can watch Bernie on Amazon Prime Video.






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May 22, 2025 0 comments
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kotaku
Game Reviews

Every Mission: Impossible Video Game, Ever

by admin May 22, 2025


Slipping subtly past Micro Games of America’s 1996 dedicated handheld game based on the series, we next find the spies appearing in video games in 1998, with the Tom Cruise era of Mission: Impossible now underway. And it’s on N64 (and a year later, PlayStation). Sometimes known as Mission: Impossible – Expect the Impossible, this console game was intended to be a tie-in with the first of the Cruise-led movies. Except, keen chronologers will note, 1998 was two years after 1996.

This was originally supposed to be created by Ocean, a studio famous for its movie-based games. Think RoboCop, Platoon, Total Recall, and Lethal Weapon, all improbably realized as side-scrolling action games. That wasn’t the plan this time, however—ambitions were far higher. Mission: Impossible was an attempt to create something in the style of Rare’s GoldenEye 007, and, well, it wasn’t going great.

After three years in development, and the slow realization that the N64 wasn’t powerful enough for their plans, Ocean was bought by Infogrames in 1997, and a whole new team was assigned to the project. Apparently at that time, the game was running at four frames per second. Things were made harder by Viacom, owners of the film rights, refusing to let the game feature too much gun-based violence, and Tom Cruise refusing to allow his face to be in games The new team wound up crunching for months.

Yet, despite all this, it went on to sell over a million copies, even though its reviews weren’t exactly great. A late ‘90s IGN went as low as a 6.6, which was about as a low a score as the site back then would give.



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May 22, 2025 0 comments
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Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
Game Reviews

Video games’ soaring prices have a cost beyond your wallet – the concept of ownership itself

by admin May 22, 2025


Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and most (or in the US, all) of its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro (stand and disc drive not included), a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it’s considering even more price rises in the months to come.

The suspicion – or depending on where you live, perhaps hope – had been that when Donald Trump’s ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we’re still waiting on the full effects. But it’s also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch.

That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro (stand and disc drive not included!), and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging $80 for, say, a copy of Borderlands 4, a price which hasn’t been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still “find a way” to buy his game.

The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability – tariffs, wars, pandemics – and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly well (I can hear their scoffs from here) but because of the continued, lagging impact of their executives’ total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism – peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75.

Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming’s corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can’t sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune.

Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer

Whenever complaints about video game prices come up there is naturally a bit of pushback – games have always been expensive! What about the 90s! – usually via attempts to draw conclusions from economic data. Normally I’d be all on board with this – numbers can’t lie! – but in this case it’s a little different. Numbers can’t lie, but they can, sometimes, be manipulated to prove almost anything you want – or just as often, simply misunderstood to the same ends. (Take most back-of-a-cigarette-packet attempts at doing the maths here, and the infinite considerations to bear in mind: Have you adjusted for inflation? How about for cost of living, as if the rising price of everything else may somehow make expensive games more palatable? Or share of disposable average household salary? For exchange rates? Purchasing power parity? Did you use the mean or the median for average income? What about cost-per-frame of performance? How much value do you place on moving from 1080p to 1440p? Does anyone sit close enough to their TV to tell enough of a difference with 4K?! Ahhhhh!)

Instead, it’s worth remembering that economics isn’t just a numerical science. It is also a behavioural one – a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of “consumer confidence” and pricing that continues to end in “.99”. And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the “eye test”. Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they’re probably the real deal. Likewise, if the impact of buying an $80 video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it’s an apple, and then rubbing said raw onion all over said eye, it’s probably extremely bloody expensive and you should stop trying to be clever.

Video games, to me, do feel bloody expensive. If I weren’t in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I’d be continuing with them as a hobby – at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet.

How much is GTA 6 going to cost? $80 or more? | Image credit: Rockstar

The other cost – perhaps the real cost, when things settle – is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming’s sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant.

Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming – if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario – trade-ins, short-term rentals – is, you guessed it, Game Pass.

You could even argue the consoles are factored in here too. Microsoft, with its “this is an Xbox” campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn’t care where you play its games, as long as you’re playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theory (and not forgetting the BDS call for a boycott of them) looking like quite an attractive proposition.

Xbox, for its part, has been chipping away at this idea for a while – we at Eurogamer had opinions about team green’s disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people’s libraries, platforms like Steam are, by law, forced to remind you that you’re not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI’s ability to “preserve” old games by making terrible facsimiles of them, that seems slightly quaint.

More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: “Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind.”

Four years on, that future might be now. Jacking up the cost of games and consoles alone won’t do anything to grow gaming’s userbase, that being the touted panacea still by the industry’s top brass. Quite the opposite, obviously (although the Switch 2 looks set to still be massive, and the PS5, with all its price rises, still tracks in line with the price-cut PS4). But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We’ve seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own.

Perhaps there’s still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG (nothing without its flaws, of course), that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance – though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those – including this author! – who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it.

Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft

There’s also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages’ achievement of becoming the most widely-played (note: not fastest selling) Doom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal – a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago – in a sense, we’re still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true?

We’ve talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose – and in the process, their path to sustainability – in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it’s becoming clear, the old industry we once knew is no more, with its new form still yet to take shape.

There’s an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we’ve seen from the wider world of technology and media – and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn’t have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it’s one that could almost certainly have been avoided.



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May 22, 2025 0 comments
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Google Beam
Gaming Gear

The Most Lifelike 3D Video Calling That Didn’t Totally Blow Me Away

by admin May 22, 2025


After Android XR smart glasses, I was most excited to try out Google Beam, a shrunken and commercialized version of Project Starline 3D video calling booth that Google has been plugging away at over the past couple of years. Seemingly everyone who has tried Project Starline has told me how mind-blowing it is to video call with someone inside of what’s essentially a glasses-free 3D TV, and feel like they’re really sitting in front of them. I finally got the opportunity to try the technology at Google I/O 2025—it’s impressive, but it’s far from some perfect replication of the person you’re talking with.

Let me just repeat myself so there’s no confusion: that Google can replicate a person from a bunch of 2D videos that are then stitched together into 3D using a custom AI neural network is nothing short of wizardry. The 3D person inside of the screen really feels as if they’re sitting across the table. In my demo, which was actually using the older Project Starline setup and not the more compact one HP is making, a friendly guy named Jerome, who said he was being streamed from Seattle, Wash. to my screen in Mountain View, Calif., reached out to hand me an apple that was in his hand, and I instinctively tried to grab it. A few beats later, when he told me the demo was over, we high-fived—I, again, did it without much thought. All the while, during our 1-2 minute convo, we made eye contact, smiled, and laughed, as if we were together IRL. It was all very… normal.

Ridiculously short as my demo was, the limitations of the current version of 3D video calling technology were immediately obvious as soon as I sat down in front of the TV “booth.” When Jerome appeared on the screen, I could see that the 3D render of him was jittering very slightly. The entire time, I could see the slightly horizontal jitters as he moved around. The closest thing I can compare it to is like slightly jittery TV scanlines—but it was something that I noticed right away and became fixated on.

Another limitation is the camera tracking and viewing angle—it only really works looking at it dead center. Whenever I shifted my chair to the left or right, Jerome’s picture darkened and became distorted. Even with an 8K resolution, the light field display still looked grainy. I also noticed that if you try to “look around” the other person’s body, there’s nothing there. It’s just… empty particle-like space. That makes sense because Beam/Starline’s cameras are only capturing the front and parts of a person’s sides, not back angles. If you’ve ever seen the back of a person’s portrait mode photo (see below), you’ll know there’s just no captured data back there.

This is too cool: iPhone Portrait mode…exploded into depth layers pic.twitter.com/oA8FicilWG

— Ray Wong (@raywongy) November 22, 2018

I’m also suspicious as hell about how well Beam works in less-than-optimal lighting. The room I was in had nicely diffused lighting. I suspect that the image quality might be greatly degraded with dimmer lighting. There would probably be some real noticeable image noise.

I should also note that my chat with Jerome was actually my second demo. My first demo was with a guy named Ryan. The experience was equally as brief, but Starline crashed and his image froze, and I had to be transferred to Jerome. Prototypes! Sure, Zoom calls can freeze up too, but you know what doesn’t freeze up? Real-life conversations in person.

Because these units were Project Starline ones—the cameras and speaker modules were attached to the sides of the screen instead of built into them—there’s no way to know whether Google Beam is a more polished product or not.

I really expected to have my mind blown like everyone else, but because it felt so natural, the whole experience didn’t quite make me freak out. And I’m known for freaking out when some new technology seems amazing. Maybe that’s a blessing in disguise—there’s no shock factor (not for me, at least), which means the Beam/Starline technology has done its job (mostly) getting out of the way to allow for genuine communication.





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May 22, 2025 0 comments
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Google’s new Flow tool brings AI magic to video creation
Product Reviews

Google’s new Flow tool brings AI magic to video creation

by admin May 21, 2025



Google’s latest I/O event, which took place on Tuesday, showcased a striking expansion of AI across its growing range of products, with new generative tools like Imagen 4 for images, Veo 3 for video, and Flow for AI-driven filmmaking, taking center stage alongside a revamped AI-powered search experience and the premium Google AI Ultra subscription.

The all-new Flow editing tool enables AI-powered movie creation and — at least at first glance — marks a significant leap in Google’s creative AI capabilities.

Flow incorporates Veo, Imagen, and Gemini AI models, and the new editing tool is designed to help storytellers develop their ideas and create cinematic clips and scenes for their stories.

Notably, the AI tool lets you easily produce video content by combining generated visuals and audio, which is supposed to enable a rapid workflow to arrive at the desired results.

Google said that Flow is aimed at “professionals or those just getting started,” which means pretty much everyone with an interest in filmmaking. Features include camera controls that let you create precisely the kind of shot you’re after, bringing direct control of camera motion, angles, and perspectives.

Other Flow features include scenebuilder, which lets you seamlessly edit and extend your existing shots, so you can reveal more of the action or smoothly transition to what happens next with continuous motion and consistent characters.

Google’s new AI tool is a wake-up call for OpenAI’s Sora, which is one of Flow’s high-profile competitors. Both are designed for filmmakers and creatives to generate cinematic video scenes from text prompts, but Flow distinguishes itself by integrating native audio generation.

Established creatives and those on film crews will be looking at these new tools with some trepidation, with Google’s latest AI-powered content creation products having even greater potential to disrupt traditional filmmaking, advertising, and similar industries. But some filmmakers are embracing the profound changes heading their way, with Oscar-nominated director Darren Aronofsky, for one, announcing a partnership with Google for a new generative-AI storytelling initiative to create short films using some of Google’s newly announced tools, IndieWire reported.

“Filmmaking has always been driven by technology,” Aronofsky said in a statement. “After the Lumiere Brothers and Edison’s ground-breaking invention, filmmakers unleashed the hidden storytelling power of cameras. Later technological breakthroughs — sound, color, VFX — allowed us to tell stories in ways that couldn’t be told before. Today is no different. Now is the moment to explore these new tools and shape them for the future of storytelling.”

Flow is available today for Google AI Pro and Ultra plan subscribers in the U.S., with more countries coming soon.






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May 21, 2025 0 comments
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The Witcher 4 being about Ciri isn't "woke" and all the fuss is "stupid" Geralt himself says, fittingly in a video where he offers advice about talking to girls
Game Reviews

The Witcher 4 being about Ciri isn’t “woke” and all the fuss is “stupid” Geralt himself says, fittingly in a video where he offers advice about talking to girls

by admin May 20, 2025


Remember all that whinging from internet weirdos when Ciri was revealed as The Witcher 4’s protagonist late last year? Well, having come out in support of the move at the time, Geralt’s voice actor has now doubled down in even more emphatic fashion, suggesting that you’re a fool if you think it was a “woke” thing to do.

Doug Cockle did so in a video for Fall Damage which saw him react to some Witcher memes. Seriously, at one point he explains that he understands what the distracted boyfriend is, but doesn’t reckon it accurately reflects big Gerry’s love triangle with Yenny from the block and the ginger one.


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Confronted with a post about people spamming “woke” when TW4’s trailer rocked up at last year’s Game Awards being “everything that is wrong with gaming culture”, the actor didn’t mince words.

“I wouldn’t say that’s everything that’s wrong with gaming culture, but I do think that’s just stupid,” he said, “It’s not woke. There’s nothing woke about it. It’s a cool character from The Witcher, and they’re gonna focus on that character, and that’s awesome.

“We can’t just have Geralt for every single game for The Witcher ad nauseam, out through eternity. Besides, we’ve seen the end of Geralt’s journey. Blood and Wine was supposed to wrap up Geralt’s journey. I celebrate Ciri. I celebrate her being the protagonist.” He then blew a raspberry at folks who still think it’s “woke”, whatever that word means aside from a thing I don’t like because it might be a tiny bit diverse.

Watch on YouTube

If you do still think it’s woke, the start of the video might help you. It sees Cockle advise us all to be a bit like Geralt and gather up the confidence enough to talk to girls – or whoever you might be interested in – because “they probably don’t bite”. Well, as the actor admitted, “unless you ask them to, probably”.

Later on in the video, Cockle also encounters one of those ‘I bet he’s thinking about other girls’ menes, and goes on to suggest that Geralt isn’t a distracted boyfriend, reasoning: “I think he’s pretty focused on the present. I think when Geralt’s with Yen, he’s thinking about Yen, and when he’s with Triss, he’s thinking about Triss.”

Yes, this is all as surreal to hear said in Geralt’s voice as you might think having just read it in text form.

For more Witcher-related news, you can check out some of its devs reminiscing as TW3 turned 10 the other day, or this mod that has a go at giving that game a Witcher 1-style skill system.



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May 20, 2025 0 comments
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The Criterion Collection of video games is finally here
Gaming Gear

The Criterion Collection of video games is finally here

by admin May 20, 2025



Video game design studio Lost in Cult announced a new physical game label called Editions. The label will release “prestige” editions of beloved games that include original box art, 40-page booklets, and other extras.

Lost in Cult is best known for releasing books on video game through its Design Works series, as well as vinyl records featuring game soundtracks. Editions is an extension of that work, continuing the design company’s focus on game preservation and curated content. Think of the project as a Criterion Collection for video games, preserving prestigious titles and bundling them with additional context that underlines their importance to the medium.

Three games have been announced for the first wave of releases: Immortality, Thank Goodness You’re Here, and The Excavation of Hob’s Barrow. All three are critically acclaimed indies from this decade (Immortality was Digital Trends’ runner-up choice for game of the year in 2022, narrowly losing to Elden Ring). Each comes with a poster, art cards, a booklet featuring essays and interviews, and more physical extras.

Lost in Cult

All three are available to order now and will retail for £60. Lost in Cult will ship Editions worldwide and says that they will ship within six months, though it is targeting a three month turnaround.

At launch, Editions will only get PS5 and Nintendo Switch releases. Thank Goodness You’re Here will be available on both platforms, Immortality is getting a PS5-only release, and The Excavation of Hobb’s Barrow will be for Switch. There will be a limited number of copies to order for each platform, though Lost in Cult says that it will release standard edition versions of the game at retailers too.

Lost in Cult confirms that Nintendo Switch 2 Editions (not to be confused with … Nintendo Switch 2 Editions) are planned for the future and those will always be “full editions” rather than Game-Key Cards.

More titles are coming soon. While Lost in Cult will skip June, it plans to release its next Edition in July for Nintendo Switch and PS5. It teases that it’s an “artful” game. Future release are planned through 2026.

The first three Editions are available to order now via Lost in Cult.






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May 20, 2025 0 comments
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Video game voice actor union takes Fortnite's Darth Vader chatbot to court
Game Updates

Video game voice actor union takes Fortnite’s Darth Vader chatbot to court

by admin May 20, 2025


Video game voice-actor union SAG-AFTRA are launching a legal case against the presence of generated AI voice-acting for Darth Vader in Epic’s battle royale Fortnite. They’re accusing the company’s subsidiary Llama Productions of using AI to “replace the work of human performers” – or at least, of replacing human performers without first haggling out terms with the union.

The AI-voiced Vader character was added to Fortnite last week, in collaboration with the family of James Earl Jones, the original voice of Darth. Track down and recruit him and you’ll be able to take turns generatively bantering with Fauxnakin. Needless to say, the addition has proven a hit among the furiously masticating hamsters of social media. Also needless to say, players have swiftly worked out how to bait DAIrth VAIder into dropping F-bombs
and slurs, though at the time of publication, Epic appear to have addressed this in a patch.

Now, the Screen Actors Guild-American Federation of Television and Radio Artists have filed an unfair labour practice charge against SkAIwalker Senior with the US National Labor Relations Board.

“We celebrate the right of our members and their estates to control the use of their digital replicas and welcome the use of new technologies to allow new generations to share in the enjoyment of those legacies and renowned roles,” the union wrote in a statement. “However, we must protect our right to bargain terms and conditions around uses of voice that replace the work of our members, including those who previously did the work of matching Darth Vader’s iconic rhythm and tone in video games.

“Fortnite’s signatory company, Llama Productions, chose to replace the work of human performers with A.I. technology,” it continues. “Unfortunately, they did so without providing any notice of their intent to do this and without bargaining with us over appropriate terms. As such, we have filed an unfair labor practice charge with the NLRB against Llama Productions.”

The court document itself claims that Llama Productions have “failed and refused to bargain in good faith with the union by making unilateral changes to terms and conditions of employment, without providing notice to the union or the opportunity to bargain, by utilizing AI-generated voices to replace bargaining unit work on the Interactive Program Fortnite”.

SAG-AFTRA – who represent a spectrum of workers across the media and entertainment sphere – have often gone to bat with the video games industry over the usage of human voice-acting to “train” bots, and the potential replacing of voice-acting in games with genAI. Following a lengthy negotiation over AI protections with the likes of GTA 6 publisher Take-Two and Call Of Duty household Activision, they called a strike last July in the name of “fair compensation and the right of informed consent”. The strike continues. Some video game voice and performance artists have, however, criticised SAG-AFTRA for striking deals with individual genAI companies.

All this forms part of the wider, on-going debate about the ethics and legalities of generative AI – our Electric Nightmares essay series remains a good primer. While voice actors contest the loss of work, other organisations are picking fights with the genAI biz over copyright infringement.

According to an Epic Games blog post, the Darth Vader chatbot in Fortnite makes use of two AI models – Google’s Gemini and ElevenLabs’ Flash. Gemini was recently hit by a $271 million fine over copyright breach, with France’s competition watchdog accusing the search engine company of “training” the bot with material from publishers and news agencies without notifying them. Google have pledged not to contest these facts as part of settlement proceedings.



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May 20, 2025 0 comments
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Recent Posts

  • People are tricking AI chatbots into helping commit crimes
  • Publicly Traded Semler Scientific Buys More Bitcoin as Law Firm Targets Company
  • Elden Ring Nightreign director says Fromsoft “kind of overlooked and neglected” playing as a duo, but 2 player-friendly “post-launch support” is being considered
  • Freedom of the Press Foundation Threatens Legal Action if Paramount Settles With Trump Over ’60 Minutes’ Interview
  • Most Trump Crypto Dinner VIPs Have Moved or Dumped Their Coins

Recent Posts

  • People are tricking AI chatbots into helping commit crimes

    May 24, 2025
  • Publicly Traded Semler Scientific Buys More Bitcoin as Law Firm Targets Company

    May 24, 2025
  • Elden Ring Nightreign director says Fromsoft “kind of overlooked and neglected” playing as a duo, but 2 player-friendly “post-launch support” is being considered

    May 24, 2025
  • Freedom of the Press Foundation Threatens Legal Action if Paramount Settles With Trump Over ’60 Minutes’ Interview

    May 24, 2025
  • Most Trump Crypto Dinner VIPs Have Moved or Dumped Their Coins

    May 24, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • People are tricking AI chatbots into helping commit crimes

    May 24, 2025
  • Publicly Traded Semler Scientific Buys More Bitcoin as Law Firm Targets Company

    May 24, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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