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vibrant

Alzara Radiant Echoes trailer still
Gaming Gear

Just 1 year after raising $340,000 on Kickstarter to make a ‘vibrant’ new JPRG, Studio Camelia abruptly closes

by admin June 17, 2025



After raising nearly $340,000 on Kickstarter in a crowdfunding campaign that ended in June 2024, Studio Camelia, the developer of “a vibrant tribute to the golden age of JPRGs” called Alzara Radiant Echoes, has announced that it’s shutting down.

In a Kickstarter update (via Game Developer), Studio Camelia said that despite the success of the crowdfunding campaign, it’s been unable to secure further financing and thus cannot continue development.

“We started the studio with our personal savings and managed to convince business angels, banks, and institutions who believed in our vision and supported us,” the dev team wrote. “We were even honored to be accepted into Microsoft’s Developer Acceleration Program.


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“With all this support, we had half the development of the game covered, and only needed to secure the other half through an industry partner. However, as you know, the videogame industry is currently going through a crisis. Many studios have been forced to close due to lack of funding, and over 20,000 workers have lost their jobs. Investors are now operating in a market where taking risks is discouraged, and they can afford to wait before committing to a project in order to reduce risk.”

Studio Camelia said it went to Kickstarter to help reduce that perceived risk by demonstrating the level of interest in the game, and the campaign was indeed a major success, pulling in nearly triple its €100,000 ($115,000) goal over a 31 day campaign and becoming one of the biggest videogame Kickstarters of 2024.

And that’s where things get a little hairy: Those funds were apparently used to develop a new demo for Alzara, which the studio showed to potential partners at various conferences—none of which resulted in a deal. With no prospect of further funding, the studio was formally liquidated on April 28, and Alzara Radiant Echoes is now “on an indefinite pause.”

There’s a “slim chance” Alzara might eventually see the light of day if a third party offers to take it over, Studio Camelia wrote, although that would mean the game “would inevitably take a different direction than what was presented during the campaign.” For now, though, Kickstarter backers are simply out of luck. There will be no refunds offered, because there is no money to pay for them—if there was, the project wouldn’t have to be cancelled.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

ALZARA Radiant Echoes | Reveal trailer – YouTube

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Backers are, understandably, not happy. There are numerous angry complaints that the Kickstarter campaign said nothing about using the funds to develop a demo that would be used to secure even more funding, which as far as I can tell is accurate.

The only hint that the campaign was actually intended to facilitate further fundraising is a line in the FAQ saying the studio opted for Kickstarter “to showcase the demand for Alzara Radiant Echoes,” rather than to, y’know, make the game.

But the campaign also claimed that Studio Camelia had “meticulously planned every aspect of the game’s development to adhere to strict budgets and timelines,” strongly implying that those fundamentals were already in place.

There’s also clear upset among backers over the fact that the Kickstarter campaign raised triple its goal—these things aren’t linear but if you could do what needed to be done with €100K, you should be able to do it really easily with €300K, right?—and that there was no hint of possible problems or financial issues prior to the studio closure announcement. In fact, a February 2025 Kickstarter update indicates Studio Camelia was continuing to take “late pledges” until February 17, just a couple months before its closure and liquidation.

Some complained that they won’t even get to play the demo that was made with the Kickstarter funds: Studio Camelia released a “pre-production demo” video showing excerpts of demo gameplay but said the demo itself “cannot be shared publicly for copyright reasons, and the company’s liquidation prevents us from releasing any game content.”

ALZARA Radiant Echoes | Pre-production demo – YouTube

Watch On

“I’m honestly at a bit of a loss here,” one backer wrote. “I backed this project thinking it was for a complete game, and something that already seemed well along in development. But after reading the latest update and watching the video, I’m left confused. There’s no real demo to speak of, just disjointed snippets of gameplay. And to make matters worse, the gameplay quality is actually lower than what is shown in the GIFs used in the campaign, which now feel more like short animations with a UI layer on top.

“I would have expected significantly more progress after a year. From what was shown in the video, it seems like most of the assets were already in place during the campaign, with maybe a few minor additions. Honestly, it just doesn’t add up. It feels like the funding may have been used for things completely unrelated to what was promised, not even to build this demo, which we can’t see or play ourselves.”

It’s really not hard to understand where the anger is coming from. Alzara’s presentation looks fully formed and fleshed out with gameplay clips, animations, character details, and promised collaboration with composer Motoi Sakuraba and character artist Yoshiro Ambe. Nothing about it, as far as I can see—aside from that one little bit in the FAQ—points to this being anything beyond a straight-up “give us money so we can make our game.”

I’m pretty pro-Kickstarter overall: I’ve backed quite a few campaigns over the years, and thus far all but one have worked out. (Even the one that didn’t work out was released, it just really sucked.) But they are always a risk, even when they look like sure things, and the ugly failure of Alzara Radiant Echoes is a reminder we haven’t had for a while: Never put more into a Kickstarter than you can afford to lose without hurting, because there’s always a non-zero chance that you might just lose it all.



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June 17, 2025 0 comments
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Minecraft's New Update Lets Players Go Flying And Adds Vibrant Visuals
Game Updates

Minecraft’s New Update Lets Players Go Flying And Adds Vibrant Visuals

by admin June 17, 2025



Minecraft has been around since 2009, and it’s had a few upgrades in the subsequent years. But today, it’s getting another overhaul with Vibrant Visuals, the new cosmetic refresh for Minecraft: Bedrock Edition. Vibrant Visuals will eventually roll out for Minecraft: Java Edition in the future. In the meantime, the newest update, Chase the Skies, is going live today on all platforms.

Chase the Skies allows players to find a dried ghast in the Nether and revive it by placing it in water. When the ghast is restored, it can be nurtured and cared for until it becomes a happy ghast. At that point, players can ride their happy ghasts into the Overworld skies and go exploring, as seen in the trailer below.

As part of the Chase the Skies update, there’s a new Locator bar that can help players find their friends in multiplayer. Amos Roddy has also composed six new music tracks–Lilypad, Below and Above, O’s Piano, Broken Clocks, Fireflies, and a new version of Tears. These tracks will play in every Overworld biome, but the only way players can get Tears is if it’s “looted by a ghast after a non-conventional defeat.”

Players will also be given the ability to craft their own saddles, which means they never have to go searching for pre-made saddles again.

In other Minecraft news, the game recently unveiled its baseball-themed fan caves in partnership with Major League Baseball. A Minecraft Movie–one of this year’s biggest hits with just over $800 million worldwide–is slated to make its streaming debut on Max on June 20, followed by its HBO premiere on June 21.



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June 17, 2025 0 comments
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Minecraft's "Vibrant Visuals" update finally has a release date
Game Reviews

Minecraft’s “Vibrant Visuals” update finally has a release date

by admin June 15, 2025


Minecraft’s Vibrant Visuals update finally has a release date: 17th June.

We’ve known for some time that Mojang was planning on a visual overhaul for Minecraft, and yesterday (14th June), the studio released a new video not only reminding us just what Vibrant Visuals brings to the game, improving “visual elements such as directional lighting, volumetric fog, and more”, but also how the team achieved it.

MINECRAFT’S VISUAL REFRESH!Watch on YouTube

And the new feature really does elevate the world of Minecraft. As the developer explains, “every biome has their own atmosphere”, so warmer biomes will look more orange and yellowish, while cooler ones will take on a crisper blue appearance.

“This is a visual enhancement – there are no changes to Minecraft’s gameplay,” Mojang said. “For example, visual shadows will not impact light levels in a game-mechanics sense, or affect where hostile mobs spawn. Vibrant Visuals will be easy to access and approachable for many more Minecraft players, as it will be available on many platforms as a simple menu toggle.”

“This is a start on this journey of modernising the look and feel of Minecraft,” explained Vibrant Visuals Lead, Dejan Dimic. “So we look forward to hearing more feedback from the players.”

Vibrant Visuals is coming to supported devices for those running Minecraft Bedrock Edition, and if your device can run it, you can expect the new feature to be on by default once it updates. It still isn’t yet available for Java, but Mojang insists it’s “actively working” on it.

Image credit: Mojang

Did you catch the news that the roster of Sonic Racing CrossWorlds is expanding outside of the Sonic universe to include other Sega characters and beyond? As announced at last week’s Summer Game Fest, joining the likes of Sonic, Tails and Knuckles, will be Joker from Persona 5, Ichiban from the Like A Dragon games, Vocaloid artist Hatsune Miku, and – the reason why I’m making this seemingly nonsensical tangent – Steve from Minecraft, too.

It is, of course, a flagship year for Minecraft, thanks to the unbridled popularity of its cinema-trashing live-action movie adaptation.



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June 15, 2025 0 comments
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Survival Kids.
Product Reviews

Survival Kids review: a vibrant co-op adventure that lacks meaningful depth

by admin June 14, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

The Nintendo Switch 2 has finally arrived, and along with it, so have a handful of launch games. Some old, some new, and some, well, they land somewhere between those two categories.

Meet Survival Kids, a cooperative platformer, built on the bones of the 1999 Konami Game Boy Color game of the same name, and developed by the minds behind the wildly popular game engine Unity. Its inception is a mouthful, and yet when it comes to the reality of the game itself, it’s very simple – perhaps too simple.

Review info

Platform reviewed: Nintendo Switch 2
Available on:
Nintendo Switch 2
Release date: June 6th, 2025

In Survival Kids, you play as a (you guessed it) kid who, after being capsized in a mythic storm, must craft their way across an ancient archipelago in the hopes of escape.


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The twist on this classic survival set-up is that the islands themselves aren’t static and are, in fact, living turtles that can cause the islands to flood. While it’s an interesting premise, Survival Kids commits to a more casual play style, and the submerging occurs only when the player is ready. It’s a reasonable choice for a game built for a younger demographic — I only wish there were multiple game modes for players of all ages, or those who may be more adept.

As you progress, you’ll uncover new biomes and take on chaotic environmental hazards like purple-goo firing turrets and body-barrelling wind tunnels, using earnable tools like fishing rods, trampolines, and comically large leaf fans to best them. Much like the premise, the levels are similarly straightforward and offer an occasionally moreish workload of mindless tasks to complete with friends or by yourself.

Rinse and repeat

(Image credit: Konami)

Every level in Survival Kids begins with a capsizing, and players wash up on the shore of a new island. From this point on, the aim of the game is to consolidate resources and move your base camp to the highest point, where you’ll construct a raft and start the cycle all over again.

The parts you need to complete this objective range from easily-accessible vines and stones (which can be harnessed by chopping down trees or mining rocks) to hidden aeroplane wings and half-buried propeller parts. It’s not as complex as something like Astro Bot by any means, but the diversity of islands and the platforming challenges embedded in them were varied enough to keep me entertained as I continued to explore.

In place of any towering challenges or punishing mechanics, the biggest antagonist you’ll face here is your stamina, which dictates how far you can climb on a climbing net and whether you can unearth objects. To increase your stamina, you need to find and cook food, making sure not to burn your precious meal in your camp’s cooking pot by leaving it on the castaway-hob too long. The more food you load into the pot, the better the quality of the meal, providing you with extra precious stamina.

Beyond staying fed, there aren’t really any stakes to speak of. Sure, you can fall off a cliff and lose your items or fail to wrangle a fish. But you can simply go back and pick them up again or just cast your line at the same fish a second time.

(Image credit: Konami)

You’re never really punished for your mistakes in any meaningful way, which has its pros and cons. By keeping the workload accessible and forgiving, Survival Kids feels like a great introductory game for kids who may not be familiar with the Survival genre. Still, at times, it feels as though it’s underestimating what younger players are capable of, especially when you consider the alternatives on the market like Nintendo’s own appropriately challenging Super Mario Odyssey.

Upon completing a level, you’ll earn stars depending on how quickly you escaped the island or how many collectables — called Treasure Stones — you found in the process. Early on, these stars mean very little, and you can breeze through the game – no questions asked. However, as you near the end, there’s a good chance you’ll need to revisit an island to collect a few more to surpass some star-based progress gates.

With little else to latch onto, Survival Kids often feels a bit dry and lacks the personality to really make its mark. It says something that not even a quirky British narrator can lift the tone. In fact, their chatter quickly started to grate.

Play nice

(Image credit: Konami)

Between island hopping, you’ll also get a chance to customise your cartoon avatar with a selection of kitschy castaway garb. There isn’t a great deal of diversity at first, but it’s plenty to set you apart from your co-op collaborators, and it’s good fun to tweak your hair colour, skin tone, and ocular scenario before hopping into a level. Thankfully, this small pool of outfits is just a jumping-off point, and you can unlock more by completing challenges layered throughout the game.

Alongside meeting the essential crafting criteria, you can complete optional tasks like fishing ten times in a row or cooking with a certain number of ingredients in your pot. By achieving these optional objectives, you can unlock themed outfits to jazz up your mini-me. Many will be achieved automatically as you play, but at the very least, I was pleased to have something else to shoot for outside the confines of the repetitive campaign.

Best bit

(Image credit: Konami)

Survival Kids is at its best when played with friends. Between the simple control scheme and the plethora of comfortably mindless processes to complete, I could chat to my heart’s content without needing to maintain an intense back-and-forth to complete objectives.

Survival Kids can be played in single-player mode, however, it’s just not nearly as much fun as it is when you’re playing with friends. Aside from helping collect loot, the most fun I had was antagonising, and subsequently being antagonised by, my co-op partner. On one occasion, I led my fellow-survivor into a wind tunnel where they were gust into oblivion.

The repercussion was that after spending ages fishing and cooking up a delicious meal, they threw it off the edge and out of my reach. When playing solo, these kinds of light-hearted interactions aren’t possible, and instead, you’re just left with the workload.

It’s clear there’s been an effort to scale things back in solo mode and make the levels more approachable, like reducing the stamina needed to pull up objects. Unfortunately, it still doesn’t make up for the tedious nature of completing the same tasks alone.

When playing through the later levels in the game, I found myself frustrated, not by the turrets shooting me off the map, but rather the boring nature of carting materials back and forth with no help. It’s admirable that the team at Unity wanted to give solo players a chance, but it doesn’t do justice to the obviously communal aspects at the core of Survival Kids‘ gameplay loop.

Should you play Survival Kids?

(Image credit: Konami)

Play it if…

Don’t play it if…

Accessibility features

In Survival Kids, you can access the settings menu from the main menu or anytime in-game by pressing the pause button and selecting the Options button.

From here, you can toggle on and off subtitles and a level timer, as well as level objective arrows and banners. In the Controls submenu, you can toggle between two layout options. Where audio is concerned, you can use incremental notches to tweak Music, SFX and Narration Volume.

How I reviewed Survival Kids

(Image credit: Konami)

I played Survival Kids‘ main campaign over twelve hours in a mixture of single-player, local co-op, and online co-op.

I used a Switch 2 console in both handheld and docked modes. When docked, I used an LG OLED C2 55-inch TV, with no additional soundbar or external speaker system.

First reviewed June 2025

Survival Kids: Price Comparison



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June 14, 2025 0 comments
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The XPPen Artist Pro 19 Gen 2, showing a drawing of a magpie feather, plus its shortcut key remote, X3 Pro Roller Stylus and X3 Pro Slim Stylus in front of a pink background.
Product Reviews

XPPen Artist Pro 19 Gen 2 review: a vibrant, great value 4K drawing tablet

by admin June 9, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

XPPen Artist Pro 19 Gen 2: one-minute review

The XPPen Artist Pro 19 Gen 2 is the second incarnation of this 19-inch, 4K drawing tablet that offers 16K pressure levels, assignable shortcuts and 1.07 billion colors. Retailing for $899.99 / £899.99 / AU$1,499.99, it hardly occupies the budget end of the market. But once you factor in that this package includes absolutely everything you need, including two styluses, a stylus case, all cabling, and a wireless shortcut remote, the price looks like seriously good value.

The XPPen’s 19-inch 4K display is a stunner. While its pixel density is a relatively modest 239ppi, it’s capable of an average brightness of 250 nits and 1.07 billion colors, thanks to its 99.8% sRGB, 96% AdobeRGB, 98% Display P3 color gamut. One-inch bezels deliver a decent amount of space to rest your wrists, while its built-in feet hold it up at a 19-degree angle, making it well-suited to working on a desk. Sadly, though, its bulk and cable setup mean you’re unlikely to want to sketch away with it on your lap for long periods.

Whether you’re sketching or retouching photos, the Artist Pro 19 Gen 2 offers performance that can compete with some of the best drawing tablets. Once it’s properly calibrated, there’s no hint of parallax or jitter, and its customizable 16K pressure curves make it easy to adapt strokes to your personal preference. You can also customize the shortcuts available on its styluses and wireless remote, although I did experience a rare bug here that prevented some of these working and that took a while to resolve.


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The styluses provided are well designed and comfortable to use over long drawing sessions. In particular, the X3 Pro Roller Stylus is beautifully balanced, with a center of gravity that sits perfectly in the middle of your grip. It’s easy to accidentally knock both styluses’ shortcut buttons on occasion, but the X3 Pro Slim Stylus comes with a swappable faceplate, allowing you to remove the buttons if you’d rather go without. My only real criticism of the styluses is that I wish they had eraser buttons on their tips – I find such a setup far more intuitive to use and it would free up one of the buttons for a different shortcut.

Everything considered, the XPPen Artist Pro 19 Gen 2 offers a great all-round package. The display doesn’t quite have the pixel density of the 275ppi Xencelabs Pen Display 16, or the gargantuan 24-inch screen of its sibling, the XPPen Artist Pro 24 Gen 2. Nevertheless, it offers gorgeous color reproduction, accurate performance and, most importantly for some users, significant value compared to some rivals. If you want a great balance between screen size, performance and price, the XPPen Artist Pro 19 Gen 2 is well worth checking out.

(Image credit: Future)

  • XPPen Artist Pro 19 (Gen 2) (Silver) at Amazon for $899.99

XPPen Artist Pro 19 Gen 2 review: price & availability

  • Launched August 27, 2024
  • Retails for $899.99 / £899.99 / AU$1,499.99

Launched on August 27, 2024, the XPPen Artist Pro 19 Gen 2 has a list price of $899.99 / £899.99 / AU$1,499.99. However, this doesn’t mean you can’t pick it up for less; at the time of writing, XPPen was offering a reduced price of $719.99 / £854 / AU$1,199.99 in a short-term flash sale. It’s worth keeping your eyes peeled in case you can make a saving here.

As prices go, even its MSRP is pretty reasonable for what you’re getting. The closest Wacom product by size, the Wacom Cintiq Pro 17, goes for a whopping $2,499.95 / £2,349.98 / AU$3,999 – although it’s stunningly bright and comes Pantone Validated. The smaller Xencelabs Pen Display 16 costs $999 / £969 (around AU$1597), but also comes with fewer accessories as standard, meaning you’ll have to stretch to the $1,299 / £1,199 (around AU$2,080) bundle if you want its USB hub, additional cabling, and the customizable Quick Keys accessory. Viewed through that lens, the Artist Pro 19 Gen 2 is a good price for an all-in-one package.

(Image credit: Future / Josh Russell)

XPPen Artist Pro 19 Gen 2 review: specs

Swipe to scroll horizontally

Dimensions

18.1 x 12.1 x 0.8 inches (460 x 306.6 x 21.5mm)

Active drawing area

16.1 x 9.1 inches (409 x 230mm)

Weight

4.91lbs (2.23kg)

Display resolution

3840 x 2160 pixels

Pressure levels

16,384

Compatibility

Windows 7 or later; macOS 10.13 or later (latest update); Android (USB3.1 DP1.2); Chrome OS 88 (or later); Linux

(Image credit: Future / Josh Russell)

XPPen Artist Pro 19 Gen 2 review: design

  • Vibrant yet accurate 18.4-inch display
  • Great range of included accessories
  • Not as portable as some rivals

Despite its “19” moniker, the XPPen Artist Pro 19 Gen 2 actually measures only 18.4 inches across; but this is still a massive amount of screen estate. However, it’s worth noting that it offers the same 3840 x 2160 area as any 4K 16:9 drawing tablet, which means you’re getting a lower pixel density than some smaller tablets. It offers a more modest 239ppi compared to the 16-inch Xencelabs Pen Display 16’s near-print-quality 275ppi.

Thanks to its 1.07 billion colors and the 99.8% sRGB, 96% AdobeRGB, 98% Display P3 coverage of its color gamut, any artwork I opened on-screen looked lush and vibrant without appearing unrealistic – it’s definitely superior to the poorly calibrated screen of my 2017 MacBook Pro. Brightness averages out at 250cd/㎡, which is very decent, although that’s still a little duller than the 300cd/㎡ the larger XPPen Artist Pro 24 Gen 2 can hit.

However, vision isn’t the only sense that matters when it comes to a drawing tablet’s screen: how it feels in use is almost as important. The Artist Pro 19 Gen 2 fares pretty well on this front. It doesn’t have the super-realistic texture of an e-paper display, for example, even when using one of the felt nibs for its pens. Nevertheless, this means your stylus is unlikely to catch on the screen while you sketch and doesn’t slip either, so there’s still a good balance here.

In use, the design of XPPen’s drawing tablet is ergonomic – up to a point. Its one-inch bezels are about the perfect size to give you somewhere to rest your arms, while the built-in wrist-rest helps prevent ache building up during long drawing sessions. The inclusion of an integrated stand is a nice touch, although it offers only a single angle, 19 degrees, which felt a little steep for me. At 2.23kg, the whole device is pretty unwieldy – I’m not sure you’ll be using it on your lap all that often.

Another reason you’re likely better off using it on a desk is cabling. Don’t get me wrong: the Artist Pro 19 Gen 2 doesn’t come with the 15-wire highway intersection that some tablets do. But it also has a substantial power draw – while I could run it directly from my MacBook Pro, this only worked while my laptop had a decent amount of charge left; otherwise, it would disable USB-C power output. Realistically, then, for most of the time you’ll be using at least two cables – one USB-C data cable and one mains power – which makes it a little messier to use while kicking back in an armchair.

XPPen has been pretty generous with accessories here. In addition to the aforementioned stand, this package includes a wireless shortcut remote and a stylus case – which includes the X3 Pro Roller Stylus, the X3 Pro Slim Stylus, eight nibs, a USB dongle for the shortcut remote, a nib-changing tool, and a button cap for the slim stylus. It also provides full cabling, including two USB-C to USB-C cables, a USB-C to USB-A cable, a 3-in-1 USB and HDMI cable, and a power cable. On the downside, there’s neither a carry case for the tablet nor any tablet-mounted rests for the styluses, both of which would have been welcome additions.

(Image credit: Future / Josh Russell)

XPPen Artist Pro 19 Gen 2 review: performance

  • No parallax or jitter
  • Easily customizable using drivers
  • Experienced some issues getting shortcuts to work

To test the XPPen Artist Pro 19 Gen 2’s mettle, I carried out a range of line tests as well as working on some of my own sketches. Generally speaking, it’s impressively accurate. While there was a bit of parallax throwing things off at first, once I’d calibrated it, this totally vanished. There’s also no noticeable jitter, although there’s a little lag when you’re moving fast – this wasn’t sufficient to cause any inaccuracies, however.

Subjectively speaking, when I was initially sketching on the XPPen it didn’t feel quite as expressive and responsive as a drawing tablet such as the Xencelabs Pen Display 16 – the barbs of the magpie feather I was drawing felt ever so slightly less nuanced and refined. However, once I dug around in XPPen’s driver settings, it was easy to tailor things to my liking; you can either pick one of seven pressure-curve presets or shape your own, and once I’d done this, strokes felt much more realistic and pencil-like.

The driver app allows you to customize far more than this, though. You can adapt the device’s working area to specific screens, all of your screens or a subsection of one of them, and you can also assign shortcuts to the buttons on its styluses and wireless shortcut remote. Buttons are assignable to any keyboard shortcut, mouse shortcut, or a range of other functions such as opening apps, switching to the driver software, or shifting monitor focus. Alternatively, the roller on the remote or the X3 Pro Roller Stylus can be assigned to Zoom, Scroll, Brush size or any function that can be increased or decreased by two keys.

While this should be very handy, in practice I did run into some problems. While both the remote and stylus responded to my programmed keyboard shortcuts – for example, flashing up the label “CMD + Z” when I hit the undo button – this didn’t activate the relevant menu shortcut. After quite a lot of back and forth with XPPen’s support team, I did manage to resolve the issue: it seems that having a wired keyboard plugged into my USB dock at the same time as the wireless shortcut remote’s dongle prevented it from accessing the menus. It’s unlikely you’ll encounter similar problems; It’s an odd quirk, one that I haven’t experienced with other drawing tablets.

(Image credit: Future)

XPPen Artist Pro 19 Gen 2 review: stylus

  • Attractive ergonomic shape and balance
  • Responsive pressure curves
  • No eraser tips

On the whole, XPPen’s styluses are excellent. Naturally, the slighter X3 Pro Slim Stylus is the best option for nimble scribbling. But even the chunkier X3 Pro Roller Stylus felt comfortable for long scribbling sessions – despite spending hours drawing a magpie feather, there was never any hint of aching or strain from the sustained grip. The Roller stylus is nicely weighted, too, with its center of mass sitting right on the fulcrum of your fingers, making it easy to spin and pivot as you sketch.

Both styluses respond pretty fluidly to pressure as well. On paper, the 16K pressure levels sound amazing; in practice, though, you’re unlikely to notice much difference from an 8K device. Certainly, I couldn’t really tell the difference in terms of the smoothness of the pressure gradients of the lines I was drawing. In fact, when using the XPPen driver’s pressure gauge, I found it pretty much impossible to reduce the pressure to below 2,000 and to keep the stylus nib consistently on the screen. As such, I’d say the sensitivity here is far higher than you’re ever realistically going to use.

As with styluses from other brands, I did find I’d occasionally knock the shortcut keys by accident. I’m not sure you can hold this against XPPen, though: part of the price of having convenient shortcuts right where your fingers can find them is that sometimes your fingers do find them. And on the Slim stylus, it’s possible to hot-swap out the shortcut buttons for a plastic cap, meaning you can easily avoid this if you find yourself nudging them too often.

My only real criticism of the styluses is the lack of erasers on their far ends. I get that some people would probably rather switch tools to the eraser with a shortcut, to save removing the nib from the screen. But I make mistakes all the time and I find it psychologically much easier to fall back on the muscle memory of the analog pencil eraser than I do shifting between shortcuts. You might find this bothers you less, but I do wish XPPen’s styluses gave me that option.

(Image credit: Future)

Should you buy the XPPen Artist Pro 19 Gen 2?

Swipe to scroll horizontally

Attributes

Notes

Rating

Design

Bright, vibrant display and a decent array of accessories; but it’s chunky enough that you’ll probably only want to use it at a desk.

4 / 5

Performance

There’s zero parallax or jitter, and it offers a great range of customizable shortcuts – even if I had some difficulties getting them to work.

4 / 5

Stylus

Excellent pressure sensitivity, good customizability, great ergonomic balance; but eraser tips would have been a nice option.

4.5 / 5

Value

With its bright display, responsive performance, 16K pressure levels and comprehensive accessories, you get a lot for the price.

4.5 / 5

Buy it if…

Don’t buy it if…

(Image credit: Future)

XPPen Artist Pro 19 Gen 2 review: also consider

Swipe to scroll horizontallyHeader Cell – Column 0

XPPen Artist Pro 19 Gen 2

Xencelabs Pen Display 16

Xencelabs Pen Display 24

Dimensions

18.1 x 12.1 x 0.8 inches (460 x 306.6 x 21.5mm)

16.1 x 10.2 x 0.47 inches (410 x 259.4 x 12mm)

24.4 x 15.3 x 1.4 inches (619.8 x 388.6 x 35.6mm)

Active drawing area

16.1 x 9.1 inches (409 x 230mm)

13.55 x 7.6 inches (344.2 x 193.6mm)

20.75 x 11.7 inches (52.71 x 29.72cm)

Weight

4.91 lbs (2.23kg)

2.67 lbs (1.21kg)

13.3 lbs (6kg)

Display resolution

3840 x 2160 pixels

3840 x 2160 pixels

3840 x 2160 pixels

Pressure levels

16,384

8,192

8,192

Compatibility

Windows 7 or later; macOS 10.13 or later (latest update); Android (USB3.1 DP1.2); Chrome OS 88 (or later); Linux

PC: Windows 7 or later (latest service pack/build); macOS 10.13 or later (latest update); Linux – Ubuntu 14.04 or above, Debian 9.5, CentOS 7.0 or above, RedHat 7.0 or above

PC: Windows 7 or later (latest service pack/build); Mac OS X 10.13 or later (latest update); Linux – Ubuntu 14.04 or above, Debian 9.5, CentOS 7.0 or above, RedHat 7.0 or above

How I tested the XPPen Artist Pro 19 Gen 2

  • Tested the drawing tablet over three weeks
  • Conducted multiple line tests
  • Worked on various sketches and retouched some photos

I tested the XPPen Artist Pro 19 Gen 2 over a period of multiple weeks. First, I carried out a range of line tests to test its accuracy when it came to parallax and jitter, as well as evaluating its responsiveness to pressure. I also played around with its driver settings, tweaking its properties to see how it affected the drawing experience, and experimented with the various shortcuts you can assign to its remote.

I then worked on a range of artworks in both Adobe Illustrator and Photoshop to get a sense of how the drawing tablet performed in use. As well as creating a line drawing of a magpie feather and adding watercolor hues as an overlay, I retouched multiple photographs to see how well it could handle airbrushing work.

Having spent nearly two decades creating digital artwork, I have a lot of experience in working with digital sketching and photo retouching tools. In addition, through my time working in print publishing, I’ve spent many years assessing proofs for color accuracy and detail, and so have a keen eye for how artwork should look at its best.

XPPen Artist Pro 19 (Gen 2): Price Comparison



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June 9, 2025 0 comments
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