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Dragon Age Veilguard Is One Of BioWare’s Most Important Games
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Dragon Age Veilguard Is One Of BioWare’s Most Important Games

by admin June 14, 2025


With every new report about Dragon Age: The Veilguard’s troubled development, it feels like a miracle that the game came out at all. A new story from Bloomberg outlines how the Dragon Age team was jerked around by publisher Electronic Arts and forced to make pivots with limited resources and time, making it impossible for the RPG to complete the sort of holistic retooling it would have received under more reasonable circumstances. Reading this and seeing how, after all that strife, the team was still demolished and subsequently thrown under the bus, it feels like BioWare was set up to fail, and it bore the consequences of its publisher’s poor decisions.

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In January, BioWare scattered some of its most foundational veteran talent to the winds. The quickness with which EA gutted the storied RPG studio and masked it with talk of being more “agile” and “focused” shortly after it was revealed that The Veilguard underperformed in the eyes of the powers that be makes me wonder if BioWare was also unsure it would get to return to Thedas a fifth time. Now that we know more about just how fraught Dragon Age: The Veilguard’s development was, the RPG sure reads like something made by people who saw the writing on the wall. The Veilguard ends on a small cliffhanger that could launch players into a fifth game, but I’m skeptical that we’ll ever get it.

Looking back, I’m pretty convinced the team was working as if Rook’s adventure through the northern regions of this beloved fantasy world might be the last time anyone, BioWare or fan, stepped foot in it. But viewing it through that lens has somehow made me appreciate a game that made me a believer after a decade of disillusionment even more.

Screenshot: BioWare / Kotaku

Yeah, I might be doomsaying, but there are plenty of reasons to do so right now. The loss of talented people – like lead writer Trick Weekes, who has been a staple in modern BioWare since the beginning of Mass Effect, or Mary Kirby, who wrote characters like Varric, whose story is the biggest throughline through the Dragon Age series – doesn’t inspire confidence that EA understands the lifeblood of the studio it acquired in 2007. The Veilguard has been a divisive game for both entirely legitimate reasons and the most bad-faith ones you could imagine, but my hope is that history will be kinder to it as time goes on.

A Kotaku reader reached out to me after the news of BioWare’s layoffs broke to ask if they should still play The Veilguard after everything that happened. My answer was that we may now be in a better position to appreciate it for what it was: a (potentially) final word.

Given the conditions under which it was made, and how its creators themselves seemed uncertain of its future, The Veilguard is just as much a send-off for a long-running story as it is a stepping stone for what might come. Its secret ending implies a new threat is lurking somewhere off in the distance, but by and large, The Veilguard is about the end of an era. BioWare created an entire quest line that essentially writes Thedas’ history in stone, removing any ambiguity that gave life to over a decade of theory-crafting. As a long-time player, I’m glad The Veilguard solidifies the connective tissue between what sometimes felt like a world of isolated cultures, lacking throughlines that’d otherwise make it feel more whole. But sitting your cast of weirdos down for a series of group therapy sessions unpacking the ramifications of some of the biggest lore dumps the studio has ever put to a Blu-ray disc isn’t the kind of narrative choice you make if you’re confident there’s still a future for the franchise.

Screenshot: BioWare / Kotaku

Unanswered questions are the foundation of sequels, and The Veilguard has an almost anxious need to stamp those out. Perhaps BioWare learned a hard lesson by leaving Dragon Age: Inquisition on a cliffhanger and didn’t want to repeat the same restriction. But The Veilguard doesn’t just wrap up its own story; it concludes several major threads dating back to Origins, which feels calculated and deliberate. If BioWare’s goal with The Veilguard was to bring almost everything to a definitive end, the thematic note on which it leaves this world acts as a closing graf concluding the series’ overarching thesis.

Ignoring the bigotry that has followed The Veilguard like a starving rat digging through trash, one of the most common criticisms I heard directed toward the game was that it lacked a certain thorny disposition that was prevalent in the first three games. Everyone in the titular party generally seems to like each other, there aren’t real ethical and philosophical conflicts between the group, and the spats that do arise are more akin to the arguments you probably get into with your best friends. It’s a new dynamic for the series. The Veilguard doesn’t feel like coworkers as the Inquisition did, nor the disparate group who barely tolerated each other that we followed in Dragon Age II. They’re friends who, despite coming from different backgrounds, factions, and places, are pretty much on the same page about what the world should be. They’re united by a common goal, sure, but at the core of each of their lived experiences is a desire for the world to be better.

Screenshot: BioWare / Kotaku

This rose-colored view of leftism doesn’t work for everyone. At its worst, The Veilguard can be so saccharine it’d cause a cavity, which is far from what people have come to expect from a series in which the mage-hating elf Fenris and pro-mage radical Anders didn’t care if the other lived or died. It also bleeds into a perceived softening of the universe. Factions like the Antivan Crows have essentially become the Bat Family from DC Comics, with no mention of the whole child slavery thing that was our first introduction to them back in Origins. The Lords of Fortune, a new pirate faction, go to great lengths to make sure you know that they’re not like the other pirates who steal from other cultures, among other things. I joked to a friend once that The Veilguard is a game terrified of getting canceled, and as such, a lot of the grit and grime has been washed off for something shiny and polished.

That is the more critical lens through which to view the way The Veilguard’s sanitation of Thedas. To an extent, I agree. We learned so much about how the enigmatic country of the Tevinter Imperium was a place built upon slavery and blood sacrifice, only for us to conveniently hang out in the common poverty-stricken areas that are affected by the corrupt politics we only hear about in sidequests and codex entries. But decisions like setting The Veilguard’s Tevinter stories in the slums of Dogtown give the game and its writers a place to make a more definitive statement, rather than existing in the often frustrating centrism Dragon Age loved to tout for three games.

I have a lot of pain points I can shout out in the Dragon Age series, but I don’t think anything has stuck in my craw more than the way the end of Anders’ antagonistic “Rivalry” relationship goes down in Dragon Age II if you don’t support his crusade to emancipate the mages from their captivity in the Circle of Magi. This is a tortured radical mage who is willing to give his life to fight for the freedom of those who have been born into a corrupt system led by the policing Templars. And yet, if you’ve followed his rivalry path, Anders will turn against the mages he, not five minutes ago, did some light terrorism trying to free. In Inquisition, this conflict of ideals and traditions comes to a head, but you’re able to essentially sweep it all under the rug as you absorb one faction or the other into your forces. So often, Dragon Age treats its conflicts and worldviews as toys for the player to slam against one another, shaping the world as they see fit, and bending even the most fiercely devoted radical to their whims. And yes, there are some notable exceptions to this rule, but when it came to world-shifting moments of change, Dragon Age always seemed scared to assert that the player might be wrong. Mages and Templars, oppressed and oppressors, were the same in the eyes of the game, each worthy of the same level of scrutiny.

Screenshot: BioWare / Kotaku

Before The Veilguard, I often felt Dragon Age didn’t actually believe in anything. Its characters did, but as a text, Dragon Age often felt so preoccupied with empowering the player’s decisions that it felt like Thedas would never actually get better, no matter how much you fought for it. While it may lack the same prickly dynamics and the grey morality that became synonymous with the series, The Veilguard doesn’t just believe that the world is full of greys and let you pick which shade you’re more comfortable with. Of the entire series, it’s the most whole-hearted, full-throated declaration that the world of Thedas can be better than it was before.

Essentially retconning the Antivan Crows to a family of superheroes is taking a hammer to the problem, whereas characters like Neve Gallus, a mage private eye with a duty-bound love for her city and its people, are the scalpel with which BioWare carves its vision of how the world of Thedas can change. Taash explores their identity through the lens of Dragon Age’s longstanding Qunari culture, known for its rigidness in the face of an ever-changing world, and comes out the other end a new person, defined entirely by their own views and defying others. Harding discovers the truth behind how the dwarves were severed from magic, and still remembers that she believes in the good in people. The heroes of The Veilguard have seen the corruption win out, and yet never stop believing that something greater is possible. It’s not even an option in The Veilguard’s eyes. The downtrodden will be protected, the oppressed will live proudly, and those who have been wronged will find new life.

That belief is what makes The Veilguard a frustrating RPG, to some. It’s so unyielding in its belief that Thedas and everyone who inhabits it can be better that it doesn’t entertain your choices complicating the narrative. Depending on how you play, Rook can come from plenty of different backgrounds, make decisions that will affect thousands of people, but they can never really be an evil bastard. If they did, it would fundamentally undermine one of the game’s most pivotal moments. In the eleventh hour, Dragon Age mainstay Varric Tethras is revealed to have died in the opening hour, and essentially leaves all his hopes and dreams on the shoulders of Rook. After our hero is banished to the Fade and forced to confront their regrets in a mission gone south, Varric’s spirit sends Rook on their way to save the day one last time. He does so with a hearty chuckle, saying he doesn’t need to wish you good luck because “you already have everything you need.” He is, of course, referring to the friends you have calling to you from beyond the Fade.

Screenshot: BioWare / Kotaku

Varric, the narrator of Dragon Age, uses his final word to declare a belief that things will be okay. This isn’t because Rook is the chosen one, destined to save the world, but because they have found people who are unified by one thing: a need to fight for a better world. That declaration concluding what’s possibly Dragon Age’s final game is what makes it compelling. Reaching the end of a universe’s arc and being wholly uninterested in leaving it desecrated by hubris or prejudice is a bold claim on BioWare’s part. It takes some authorship away from the player, but in return, it leaves the world of Thedas in a better place than we found it.

The Veilguard is an idealistic game, but it’s one that BioWare has earned the right to make. Dragon Age’s legacy has been one of constantly shifting identity, at least two counts of development hell, and a desire to give players a sandbox to roleplay in. Perhaps, as Dragon Age likely comes to a close, it’s better to leave the series with a game as optimistic as the people who made it. I can’t think of a more appropriate finale than one that represents the world its creators hope to see, even as the world we live in now gives us every reason to fall into despair.

In my review of The Veilguard, I signed off expressing hope for BioWare’s future that feels a bit naive in retrospect. Would a divisive but undeniably polished RPG that felt true to the studio’s history be enough when, after 10 years of development, c-suite suits were probably looking for a decisive cultural moment? That optimism was just about a video game. Having lived through the past 32 years, looking back, most of the optimism I’ve ever held feels naive. I think I’m losing hope that the world will get any better. But even if we haven’t reached The Veilguard’s idealized vision, I’ll take some comfort in knowing someone previously at BioWare still believes it’s possible.

 



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June 14, 2025 0 comments
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Game Reviews

The Veilguard Gets A Massive Concept Art Drop

by admin June 14, 2025


When a game is in the works as long as Dragon Age: The Veilguard was, it’s bound to have a ton of unused assets and concept art. Developers like BioWare go through so many artistic iterations of a game within normal development cycles, so you can imagine how many more a game like The Veilguard had when it was rebooted twice and in development for a decade. The cool thing is that when we do get a concept art drop, we get an in-depth look at what could have been, or in this case, we get some pretty rad art of characters we already know and love, which we can use as phone wallpapers or possibly print out to display as decoration.

Volta Studio, a company that makes concept art for games and movies, recently updated its ArtStation account with several pieces from its work on The Veilguard. If you’ve played the game or read its art book, a fair bit of this will be familiar to you. However, there’s one set I want to draw attention to, and it’s the character posters Volta worked on for each party member, as well as for Varric, the player’s dwarven peepaw, and the elven trickster god Solas.

A lot of The Veilguard’s marketing campaign focused on the party above all else. The characters you befriend and woo are typically the draw of BioWare’s games, so it makes sense that the studio would want to spotlight them as much as possible in trailers, podcasts, and promotional art. At some point, this included some incredible character art for the team that is maybe some of the best art we’ve ever had of the group. Each piece captures a particular character’s personality, aesthetics, and story in one clean shot.

To call out a few favorites, I really love the Solas, Davrin, and Emmrich pieces. The cool blue tones on Solas give him an air of god-like power, and his dread wolf namesakes appear alongside him as loyal pets. He wasn’t intimidating when he debuted in 2014’s Inquisition, but he sure is here. Davrin is my Veilguard boo, but I promise I’m not being biased giving him a shoutout here. He and our griffon son Assan look fucking sick here, with the beast perched on the Warden’s back and defending him with his wing. That being said, I think the Emmrich piece is my favorite. Seeing the mage surrounded by adoring skeletons, including one that lovingly caresses his face, captures both his love of necromancy and his gentle romantic side. Click through to see all nine.

All this concept art is cool to look back on, but it does bring to mind the sad state of BioWare after publisher EA gutted the studio following The Veilguard’s disappointing sales. Those that remain are currently working on the fifth Mass Effect game.



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New Dragon Age: The Veilguard report reveals more about turbulent development, including Forspoken-prompted shift from snark to seriousness
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New Dragon Age: The Veilguard report reveals more about turbulent development, including Forspoken-prompted shift from snark to seriousness

by admin June 11, 2025


A fresh report has shed a bit more light on Dragon Age: The Veilguard’s famously difficult time in development, offering info on culture clashes between BioWare’s different teams, and revealing that the game was re-written due to concerns about its banter being too snarky.

The report, from Bloomberg’s Jason Schreier, goes through the whole sordid story of Veilguard’s journey from in-the-works single player game, to in-the-works online thing, back to in-the-works single player thing, parts of which you’re likely familiar with at this point. There’s also a bunch of context as to how wider events across the studio and publisher EA influenced the game that ended up hitting shelves after a decade or so of development.

The new revelations tell how the tone of the game’s dialogue, as well as the choices and consequences, had to be revamped following the switch from multiplayer back to single player in 2020.

Schreier emphasises that this shift didn’t come with a full reset of the project, which meant developers had to work on something with lots of vestigial features intended for an entirely different type of game.

An alpha build at the end of 2022 flagged that testers believed Veilguard didn’t have satisfying or meaty enough choices and consequences to live up to BioWare’s previous works, another problem attributed to the game having been designed for multiplayer, according to the devs Schreier spoke to. Cue extra work to add in more choices, including an important choice between saving two cities, and a struggle to ensure these decisions played into the narrative further down the road.

The report also cites concerns about the reception to the dialogue of Square Enix’s Forspoken as having led to a rewrite for Veilguard’s chatter. This was an attempt to drag it away from the “snarky tone” that’d been pencilled in as part of the multiplayer vision, and instead “make it sound more serious”. Similarly, the game’s June 2024 reveal trailer reportedly raised concerns about EA’s ability to market the game in a way that didn’t feel a bit Fortnitey.

There’s also plenty of detail regarding “internal friction” between Dragon Age tream that were originally working on the game and the Mass Effect team EA drafted in for the project’s final push around 2023, with cultural differences between the two teams adding to what sounds like it was already a pretty unpleasant mix of pressuresand forces at play.

In the aftermath of Veilguard and the layoffs at BioWare that followed its release, a smaller team’s left beavering away on on Mass Effect 5, with plenty of questions still hanging over the RPG studio’s future. It’s a sad state of affairs to put it mildly, especially given that while it definitely isn’t everyone’s cup of tea – I found what I played to be decent fun and you can read Nic’s verdict here – the version of Veilguard we got was far from a complete trainwreck.



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June 11, 2025 0 comments
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Dragon Age: The Veilguard Actress Says Some Fans Wanted BioWare To Fail
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Dragon Age: The Veilguard Actress Says Some Fans Wanted BioWare To Fail

by admin June 2, 2025



After nearly a decade of anticipation for the next installment of Dragon Age, the latest sequel, Dragon Age: The Veilguard, unfortunately failed to reach EA’s expectations. Subsequently, the game’s developer, BioWare, laid off staff members and became considerably smaller. Now, one of the voice actors from The Veilguard is sharing her dismay about the backlash against the game from people who she says wanted to see BioWare fail.

Alix Wilton Regan–who voices the female Inquisitor in both Dragon Age: Inquisition and Dragon Age: The Veilguard–recently told IGN that she loved the game and she suspects that The Veilguard’s haters were intentionally trying to bring it down.

“I feel absolutely devastated for BioWare as a studio that they got such mixed reactions to the game,” said Wilton Regan. “I personally thought it was a really strong game. I thought it was just BioWare being more BioWare. I also think a lot of people kind of wanted to see it fail, or wanted to see [BioWare] fail, either because they’re just really bad people on the interne–of which there are unfortunately many, as we have discovered… “People were attacking the game before it was released. It’s ridiculous. How can you judge a game, a book, a film, a TV show before it’s actually released? You can’t. It’s an idiotic stance to take.”

Unfortunately, it doesn’t seem like Dragon Age will get a sequel any time soon. EA shifted some of BioWare’s developers to other parts of the company, while leaving the remaining devs to tackle the next Mass Effect game.

EA chalked up The Veilguard’s disappointing response to an “evolving industry landscape.” BioWare wasn’t the only developer inside of EA to face layoffs. Earlier this week, EA shuttered Cliffhanger Games and canceled the AAA Black Panther game that was in development.



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