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Out very soon, Helldivers 2's giant Terminid caving update is a feast of nods to Aliens and Dune, plus dragons
Game Updates

Out very soon, Helldivers 2’s giant Terminid caving update is a feast of nods to Aliens and Dune, plus dragons

by admin August 27, 2025


Helldivers 2’s homaging of Starship Troopers and/or parodying of real-life fascist interventionalism continues with Into the Unjust, a sizeable game update that will take you out to the Terminid Hive Worlds for a spot of cave combat. According to multiple geographers interviewed by RPS, caves are located underground. That’s going to cause problems if, for example, your entire military strategy depends on being able to call in air support whenever you choose. The same geographers also allege that caves are dark. That’s going to cause problems if you like to see the things you’re shooting at.

Helldivers 2 Into the Unjust launches 2nd September, and why read the rest of this evidently stupid news piece when you can just watch this seven minute “deep dive” (comedy whoopee cushion sound effect)?

Watch on YouTube

Did you skip the video? Bless you for your loyalty to the written word. Your reward is a hasty summary of Into The Unjust from me, plus more bad jokes. Basically, Hive Worlds are big jaggedy deserts made out of congealed snot and custard. The Terminids here appear vastly more annoying than the ones you’ll find on, lol, Super Earth, because they have the ability to burrow.

That extends to the Chargers, who can actually charge while burrowing. I would need to consult with the geographers again, but I’m not sure that should be allowed. At the very least, they should have to use a new word for it. I would recommend “churrowing” but that makes it sound like you’re being assaulted by delicious fried dough. “Barging” is already a word, unfortunately, and “burraging” sounds like you tripped and bit your tongue while ordering an artillery strike. Can we please just move onto the next paragraph already.

There are two new types of mission to undertake on Hive Worlds. Firstly, journeys underground in search of a horrible giant lung that’s coughing up a bunch of poison fog. These missions readily evoke Aliens, and naturally put a strong emphasis on teamwork than many surface-level shoot-outs: in darker spots, one player may need to shoulder flashlight duties, sacrificing participation in the carnage for the good of the squad. I’m sure this won’t lead to any broken friendships.

The second type of mission sees you escorting a mobile oil drill with a big cannon on it. It’s Dune and also, a pisstake of US oil politics. It seems like the new Dragonroach enemies will be a particular hindrance during these missions: they can fly and have acidic breath. The key to prevailing over Dragonroach appears to be forcing them to land by blasting their wings, and if that isn’t grounds for modding Fus Ro Dah functionality into Helldivers 2, my name isn’t Hey You, You’re Finally Awake.

The video includes details of some forthcoming Helldivers 2 warbonds, aka DLC packs. There’s a crossover with Halo 3: ODST, which has been in the wind for a while, and lets you wreak war with such UNSC armaments as the Battle Rifle and Magnum (but will it capture the interplay between the former’s shield-stripping and the latter’s finishing shots?). There’s also a Dust Devil warbond tailored to the new Hive World maps, which includes an assault rifle with incendiary rounds, a new napalm rocket, a gas harpoon, and a missile silo helpfully housed in a hellpod.

Some recent Helldiverse happenings: they’ve put a stop to an exploit that let you warp out of the extraction shuttle. They’re handing out free capes like they’re going out of style – a foolish observation of mine, for what is style if not cape. They’re also not making Helldivers 3 anytime soon, unless Helldivers 2 updates itself so much that it becomes Helldivers 3 by default.



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Helldivers 2 Into the Unjust update takes the battle to the alien Hive Worlds
Game Reviews

Helldivers 2 Into the Unjust update takes the battle to the alien Hive Worlds

by admin August 27, 2025



A new major update for Helldivers 2 has been unveiled, which will finally take the battle to the home of Super Earth’s enemies.


Into the Unjust will see players explore the Hive Worlds behind the Gloom, to the home of the insect-like Terminids. That means battling through an underground labyrinth of cave tunnels without Super Destroyer support from the skies.


News of the update arrives on the same day Helldivers 2 releases on Xbox Series X/S. Into the Unjust will arrive on 2nd September.

Helldivers 2 – Into the Unjust Deep DiveWatch on YouTube


The update will bring a whole bunch of new enemy types, as well as new mission types. Players will need to locate and destroy the Hive Lung in the tunnels to stem the spread of the Gloom, as well as escorting a mobile oil rig across treacherous terrain.


The update will also arrive with a new Dust Devils premium Warbond. This will include a primary weapon, a new throwable, and three unique strategems, in addition to new armours, capes, and more – details in the image below.

Image credit: Arrowhead


More details on Into the Unjust can be found on the PlayStation Blog.


The Xbox release of the game also comes with a Halo-themed Warbond that’s also available on PS5 and PC.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 27, 2025 0 comments
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ODST warbond available, and big new update Into the Unjust unveiled
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ODST warbond available, and big new update Into the Unjust unveiled

by admin August 26, 2025


Helldivers 2 took over on PC and PlayStation last year, and now it’s taking over Xbox. Launching today, Helldivers 2 brings with it a Halo: ODST crossover and warbond. Beyond that, Arrowhead also revealed a new update that will bring a new zone in and more items in another warbond. It’s a good time to be a Helldiver.

Enter the Gloom

It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces. 

Into the heart of darkness

Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom.

Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror.

Terrors above and below

What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack.

It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile.

Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out.

Taking back Hive Worlds

The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil.

Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too.

It’s going to take all your determination and teamwork to stop the
infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust1 on September 2, Helldivers.

Introducing the Dust Devils Premium Warbond

We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond2, which will ensure survival in the harshest conditions these worlds can throw your way.

Weapons and Stratagems

Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds.

AR-2 CoyoteYou can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild.

G-7 PineappleThis cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces.

S-11 SpeargunA true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact.

EAT-700 Expendable NapalmHeat up the planet with this single-use missile that contains napalm cluster bombs.

MS-11 Solo SiloThe long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote.

Armors, Capes, and more

Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer.

You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods.

DS-42 Federation’s BladeCaptures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look.

DS-191 ScorpionLook like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card.

Title: Burier of Heads

Emote: Raider’s Cheer

Pattern: “Rattlesnake” for vehicles and Hellpods

Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4.


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Helldivers 2's Next Update Plunges Players Into Terminid Territory
Game Reviews

Helldivers 2’s Next Update Plunges Players Into Terminid Territory

by admin August 26, 2025


Helldivers 2‘s next big content drop is right around the corner and it’s taking players into the depths of the chemical fog-infested Terminid home worlds. Revealed on Tuesday, Into the Unjust arrives in September alongside a new Devil’s Dust Warbond just a week after the hot PlayStation extraction shooter launches on Xbox Series X/S.

After spending the summer fending off Illuminate invasions and jetpack-toting Automatons, Into the Unjust will send players back into the alien bug breach, tasking them with missions deep in Terminid territory that will include blowing up giant bug towers and navigating deep underground through their tunnel systems. New objective types will include escorting a giant moving oil rig as it gets attacked. We are so back.

Fans will also have access to a bunch of new equipment coming in the Devil’s Dust Warbond. Here’s a breakdown from the PlayStation Blog:

AR-2 Coyote
You can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild.

G-7 Pineapple
This cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces.

S-11 Speargun
A true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact.

EAT-700 Expendable Napalm
Heat up the planet with this single-use missile that contains napalm cluster bombs.

MS-11 Solo Silo
The long-range power of a missile in a new convenient package. Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote.

The Warbond will also include new armor that boosts resistance to toxins and other hazards players are likely to face in the thick of the Terminid fog. Combined with the new Strategems coming in the update, it should give lapsed players some fun new toys worth unlocking.

But it’ll be baptism by fire for all of the players picking up Helldivers 2 for the first time on Xbox this week. Live today roughly 18 months after launching on PS5 and PC, the Xbox release should bring about an influx of players that tips the scales back in Super Democracy’s favor amid the game’s ongoing D&D-style Galactic War meta game. It’ll also indicate just how much of a market there is for PS5 console exclusives on Microsoft’s rival platform.

A successful campaign against the bugs won’t just unlock the next chapter in Helldivers 2‘s story, it could also usher in the next phase of cross-platform ports from Sony’s first-party portfolio. But fans will have to survive untold new alien horrors first.



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August 26, 2025 0 comments
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First Hollow Knight Kickstarter Update In 6 Years Promises Backers Silksong Codes
Game Updates

First Hollow Knight Kickstarter Update In 6 Years Promises Backers Silksong Codes

by admin August 24, 2025



If you backed Hollow Knight on Kickstarter in late 2014, developer Team Cherry has confirmed that you will receive a download code for Hollow Knight: Silksong. This promise also marks the first Kickstarter update in six years for the upcoming metroidvania game.

The only caveat is that keys for Hollow Knight: Silksong will only be available on PC, Switch, and Switch 2. The game will also launch September 4 on PS4, PS5, Xbox One, Xbox Series X|S, and Game Pass. “We’ll be reaching out in the (very) near future to find out your platforms of choice and the best email addresses to send your copy/s. Keys will be provided as either PC (Steam and DRM free) or Nintendo Switch (Nintendo Switch and Nintendo Switch 2),” Team Cherry said in the Kickstarter update.

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Now Playing: Hollow Knight: Silksong Gameplay (Over The Shoulder Filmed) | gamescom 2025

For those curious, the previous Kickstarter update was a post right after E3 2019 talking about a demo for Hollow Knight: Silksong. Funnily enough, the Gamescom demo playable this week seems to be nearly identical to the experience from E3 2019 (an event that no longer exists). GameSpot did get hands-on time with Hollow Knight: Silksong at Gamescom.

Kickstarter backers receiving Hollow Knight: Silksong codes was foreshadowed yesterday when Bloomberg’s Jason Schreier posted on social media that reviews probably wouldn’t be ready before the game’s launch. That’s reportedly because Team Cherry would find it unfair for critics to play the game earlier than original backers.

The anticipation for Hollow Knight: Silksong’s upcoming launch feels pretty tangible. For instance, Hollow Knight just hit an all-time concurrent-players peak on Steam with over 22,000 people. In addition, at least three indie games are pushing back their release dates now to avoid coming out near Hollow Knight: Silksong.



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August 24, 2025 0 comments
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Deadlock
Esports

Deadlock’s latest update revives the game with massive player count increase

by admin August 24, 2025



After the initial player count boom that came with Deadlock Alpha access, the player count has steadily fallen. And, sure, it’s not publicly available yet, but the player count going from close to 200k at “launch” to around 10k before the latest update isn’t exactly ideal.

Deadlock has maintained a small yet loyal following through its lengthy Alpha. If you consider 10-15k players small, anyways. There’s pretty much never been a point where queues aren’t popping, and there are some people really grinding to learn ahead of the eventual release.

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However, the average player moved on. Updates take months at this point, with the dev team generally shifting away from rapid changes to work on more substantial updates.

And, around 3 months after the last big update, the team really delivered. Between releasing 6 new heroes in the span of less than 2 weeks, new music, a UI overhaul, and, for those who haven’t played since last year, a completely new map. There’s a lot to love here, and players are Deadlocked in.

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Deadlock earns players back with massive update

So, why are so many people returning to Deadlock all at once if the previous updates didn’t win them over?

At the time of writing, only three of the six revealed characters have been released. But that’s a key part of why player retention has been so high: Players get to vote for the next character they want, but they have to play matches in order to earn votes.

However, this wouldn’t mean anything if the game wasn’t fun. Fortunately, the new roster of heroes has players more engaged than ever.

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The proposition of fun and exciting new characters combined with the ability to earn your way toward deciding who’s next seems to be a winning formula for player retention, but that’s not all. The UI, menus, music, and many of the character designs have had some massive quality of life improvements, especially if you’re someone who hasn’t played since last year.

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Between the new map, an easier to access item system, 3 lanes instead of 4, and a whole lot of quality of life changes, it’s no surprise that players are hopping in and sticking around.

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DeadlockThe Doorman is the newest Deadlock character at the time of writing, and he’s probably the closest thing we’re ever going to get to Portal 3.

Deadlock went from 14k peak players to around 28k in the day after the update, but it’s since catapulted all the way to 47k. This is the biggest peak Deadlock has had in months, and there are no signs of that momentum stopping.

While the game is nowhere close to a full release yet, Valve is putting their full force into making their vision for Deadlock a reality.



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August 24, 2025 0 comments
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Dune: Awakening's first major DLC and story update is arriving very soon
Game Reviews

Dune: Awakening’s first major DLC and story update is arriving very soon

by admin August 23, 2025


Dune: Awakening is getting a new DLC update as well as its next story chapter on the 10th September.

The story update, which will be free, has you investigate a series of murders. It follows on directly from the main story of the base game, and will take you beneath Arrakeen where all manner of secrets await you.

As for the DLC, it’ll cost $12.99 and is dubbed the “Lost Harvest” DLC. In it, you’ll be called to a mysterious crashed ship out in the desert, and be able to build a new ground vehicle: The Treadwheel. This offers “no material benefit” over base vehicles in the game according to the Dune: Awakening DLC blog post, and can be traded with other players without the DLC.

Watch the DLC and story update trailer here!Watch on YouTube

In addition, the DLC will come with a selection of new cosmetics allowing you to better customise yourself and your base. This DLC is included in the Dune: Awakening season pass, which can be bought separately or as part of the Deluxe and Ultimate editions of the game.

As for more free stuff, additional armours that should allow you to expand your wardrobe, and the Deep Desert is getting additional tweaks and changes.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 23, 2025 0 comments
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Two Point Museum getting spoof video game exhibits in free Digiverse update next week
Game Reviews

Two Point Museum getting spoof video game exhibits in free Digiverse update next week

by admin August 23, 2025



Two Point Museum is set to receive a free update next week adding digital exhibits.


Two Point’s latest management game has players discovering a variety of exhibits to add to their museums, from prehistory to marine life and science.


From 28th August, players will be able to take on expeditions in The Digiverse to add exhibits based on Meat Wizard, Two Point County’s in-game video game spoof. The studio has even hinted at a dark secret in the games.

Two Point Museum: Digiverse Trailer | Free Update Coming August 28th!Watch on YouTube


Here’s what you’ll find, according to a Two Point blog post:

  • Explore a nostalgic trip into the County’s video game history
  • Adventure in Meat Wizard 1 & 2, and perhaps discover the franchise’s darkest secret…
  • Discover seven new Exhibits across four new Points of Interest
  • Build two new Interactive Displays: Meat Wizard Arcade Machines
  • Find and unlock Power Ups, a new boon-giving project for the workshop


The new expedition map will become available once players complete City Act 2 (Memento Mile).


The Digiverse will arrive as part of update 5.0, bringing further quality of life changes, bug fixes, and other optimisations.


Two Point Museum released earlier this year and has already received a number of updates. “Come for the clowns and cavemen, stay for the zombie capitalism,” reads our review.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 23, 2025 0 comments
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No Path of Exile 2 1.0 release this year, as DDOS attacks blamed for server issues and huge new update revealed
Game Reviews

No Path of Exile 2 1.0 release this year, as DDOS attacks blamed for server issues and huge new update revealed

by admin August 20, 2025


Path of Exile 2 developer Grinding Gear Games had previously and optimistically said a 1.0 full release might happen this year. GGG gave it a 65 percent chance of happening when I spoke with the studio in March. But those ambitions have now been ruled out.

Speaking after a presentation for the incoming Third Edict update, also known as 0.3.0, and answering a question asked by me, game director Jonathan Rogers said: “Yes I believe that we probably aren’t going to hit 1.0 this year.

“What it currently comes down to is there are two things we need to make sure of before we can have a release. The first one is that we have to have a campaign finished – that’s obviously important – and the second one is that we have to be in a balance-state where people are actually happy and things are going well. Until we’ve had a release where we’re sure both of those things are true, then we can’t release.

“It could be March [2026],” he added. “We release things every four months so December would be the next one and then March after that, so I would certainly hope that March could happen, but I’m not going to promise anything. Because ultimately it just comes down to: have we met those two criteria? At this point it would be quite hard to get Act 5 in December but we’ll see about that, and as for getting good balance: we have a little way to go with that. But I’m hoping things will be a lot better for this release.”

Watch on YouTube

The release he’s referring to is the Third Edict, the enormous incoming update for the Early Access version of Path of Exile 2, due 29th August. It will bring, among other things, the fourth act of the game, temporary interlude acts, the game’s first League, a new trading system, a crafting overhaul, a sprinting mechanic, an overhaul for Support Gems and a considerable rework of the existing classes and their skills. Note that there’s no new character class this time around but balance changes took precedence.

I’ll outline some of those changes but before I do there are two other pieces of more urgent news. One is in relation to server issues Path of Exile 2 has been having, which Rogers said were down to DDOS (distributed denial of service) attacks. “I’m very aware of the server problems and this has been a major thing that our server admins have been looking into over the last three months,” he told our congregated group of press. “It’s basically all down to DDOSing; we’re getting DDOSed continuously.”

Grinding Gear Games has, in response, gotten rid of server hosts that couldn’t deal with the problem and added DDOS protection to those that remain. “By the time we do the 0.3.0 launch,” he said, “everything should have DDOS protection in front of it. We’ve done a lot of work in this area. Right now the servers shouldn’t be having any problems because all of that infrastructure’s in place, so as far as I’m concerned, that problem should be fixed.”

Shark monsters, check; octopus-armed pirate captain monster bosses, check…

The other urgent piece of news concerns a free weekend for Path of Exile 2, which will coincide with the Third Edict update on 29th August. For that weekend, you won’t need the £24 Starter Pack in order to play. And I heartily recommend you do play.

Now, to the Third Edict update. The long-awaited fourth act of the game – the penultimate act – takes place across a Polynesian kind of archipelago which you can sail around in any order you please. There are eight islands, 16 new areas, 12 new bosses and more than 100 new monster types. And when you’re done with them, instead of being funnelled back to replaying the existing acts, as you are currently, you will now play new interlude acts. Three of them. These are bespoke versions of the existing acts designed to offer a new experience, meaning yet more new areas and bosses and ideas. But these are temporary; when Act 5 does arrive, they will go.

The big change to Support Gems comes via removing the restriction of having one Support Gem type per character, and from introducing higher tiers of them. There’s also a brand new kind of uber Support Gem called a Lineage Support, which drops from bosses and has the power and potential to redefine your entire character build.

Sprinting is available to all classes and lets you hold down a button to get to places quicker and to outrun enemies, which sounds useful, but if you’re hit while sprinting you will be knocked down, so there’s some risk to it.

…monkey bosses, check. | Image credit: Grinding Gear Games

The myriad class changes are too exhaustive to list, but every class has been looked at and quite significantly altered and buffed. Arguably the most important addition, I say completely without bias as a monk player, is the ability for monks to fight with their bare hands, rather than with a staff, courtesy of the new Hollow Palm Technique. Thank you Grinding Gear Games.

The new, fully asynchronous trade system, meanwhile, gives you a personal merchant – a nice lady called Ange – who’ll stand in your hideout and sell your wares for you. Your items will be listed on the trade website and when someone wants them, it will teleport them directly to your Ange who’ll sell to them, even when you’re not around.

The crafting changes have made it easier to transform and augment items into super-items. Essences and orbs have been reworked and higher tiers of them added, and there’s a brand new Exceptional base item to collect and apply all these juicy bonuses too.


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Elsewhere, blocking and parrying have been reworked, more passive skills have been added to the already ridiculous passive tree – and passives with interesting abilities at that, not just percentage bonuses – plus attribute requirements for items have been lowered by a quarter across the board.

On top of all that we’re getting the game’s first seasonal League – the hope is to have one with each major update – called Rise of the Abyssal. This places you (a new you, I think) in a world plagued by abyssal invaders, and has you closing fissures and pits to the abyss that appear. It’s got some clever procedural ideas about the kinds of boss creatures that crawl out of the pits, and there’s the chance of finding a pit you can jump into, which will lead you to an abyssal city.

In other words: there’s a lot, and there’s more I haven’t covered here. It’s a significant effort by Grinding Gear Games to about-turn mixed recent reactions to the game. We’ll have to wait and see if it works.



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August 20, 2025 0 comments
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An ork warlord with a metal jaw delivers a speech
Gaming Gear

The teams behind two of Dawn of War’s big overhaul mods are working to update them for the Definitive Edition

by admin August 20, 2025



One of the low-key most exciting changes in Dawn of War: Definitive Edition is the shift to a 64-bit exe, which makes it a more stable platform for modding. Dawn of War is beloved for its sense of scale, and being able to expand that even further with massive numbers of enemies on screen and even more factions is the promise of mods like Unification.

If you’re all keyed-up to install Unification right away, however, maybe hold off on that a minute. You might encounter a few problems, like not being able to pan the screen left or right with the cursor, or graphical issues with the Unification campaign map. Over on the Unification Discord, a modder called Kekoulis, Shogun of Unification, has explained the team is waiting for the Definitive Edition to be patched before releasing an update for the mod.

The schedule for that has moved forward, however. Relic had communicated that the Definitive Edition’s second patch, planned for September, would be the one to wait for. Now it’s looking like the first major patch will include the fixes modders are waiting on, “So we will wait for that to test and see if we can release earlier than the 2nd major patch”, Kekoulis writes. “We have already made some progress on updating the UI as well as the rest of the elements, so the patch is proceeding as planned.”


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Back in the day, my preferred wide-scale overhaul for Dawn of War was the Ultimate Apocalypse mod, which is also having some issues with the Definitive Edition—in particular with the UI. Its maps also look rough compared to the upscaled originals. Fortunately the team currently in charge of that mod is also working on a compatibility update.

The same can’t be said for the Crucible mod. Its creators have put together a lengthy document detailing their issues with the Definitive Edition, and said on their Discord that, “Right now there are only a few minor positives to moving to DE, and multiple major negatives, so on balance we will continue modding legacy DOW until DE is up to scratch.”

Finally, since apparently enough people have been asking the Unification team about the recently announced Dawn of War 4 that they’ve had to post a reply. Kekoulis, Shogun of Unification, has made it plain they won’t be adapting Unification to the next game in the series. “Aside from the fact we do not even know the state of that game and how it will be, you are asking us to redo 10+ years worth of work in a new game,” Kekoulis writes, “which will be less known and will have different aspects. The home of Unification is DOW1, especially with DE.”

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Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

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About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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