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FC 26 Ultimate Team Launch Update patch notes
Game Updates

FC 26 Ultimate Team Launch Update patch notes

by admin September 13, 2025


Massive changes are ahead in Ultimate Team, as EA Sports has now put the speculations to rest ahead of FC 26‘s official launch.

The latest patch notes contain all significant changes to the popular mode and its contents. This includes tweaks to rewards, seasons, tournaments, and much more.

All FC 26 Ultimate Team Launch Update announcements

Ultimate Team officially launches on Sept. 17 with the launch of the Web App, followed by the Companion App. However, you can play starting on Sept. 19, when early access for Ultimate Edition owners goes live.

Here’s what you can expect for the first week if you have early access.

  • Team of the Week 1 and 2
  • Evolutions
  • World Tour and Squad Foundations releases
  • Flashback SBC
  • Showdown SBCs
  • Opportunities to earn Season Points

The first official promo begins on Sept. 26 with the launch of Cornerstones, a new promo making its debut this year. In simpler terms, early access players won’t have any promo cards to get from the pack (barring TOTW).

It’s time to dive into #FC26.

Here’s everything you can expect in our Launch Update:

Updates to Evolutions, addressing the Power Curve and Chemistry Style changes, a new era for Clubs, new game modes and more! Plus, a range of rewards across Pre-Order, Returning Users, EA… pic.twitter.com/hL2YmgGlGY

— EA SPORTS FC Direct Communication (@EASFCDirect) September 12, 2025

Power Curve changes

There will be changes to the general power curve regarding rewards and sustainability of lower-rated items.

  • Rare Golds, Icons, and Heroes will mark the benchmark for top squads. The overall upgrades provided to certain cards, like Showdown, will be nerfed from +2 to +1.
  • Promos will remain weekly, but the boosts will be more lateral on average. There will be exceptions to this rule, like Black Friday, TOTY, and TOTS. Boosts to promo cards between periods will be much more measured than last year.
  • The same tuning and power curve will apply to all rewards from different modes.
  • Boosts provided by Chemistry modifiers have been nerfed to a 3/6/9-point boost system compared to the older 4/8/12 system.
  • Pace-heavy modifiers will be more of a choice as boosting your speed will have heavy trade-offs.

Seasons

Seasons will continue like in FC 25, but with some changes. Every season will center around historic International tournaments, and we will journey across different eras. Season 1 will focus on the English side of 1966, when they went on to win the FIFA World Cup.

Players will be able to earn special cards from divisions in the UK. Some cards will be available via the Season Pass (both Standard and Premium), along with World Tour: Silver Superstars.

Silver Superstars

We will be able to get Silver-level Icons and Heroes who are remembered for their performances in specific tournaments. You can obtain them from season-long objectives, Live Events, and more. These cards will have adjusted stats, but they should still be fun.

Game modes and reward changes

To manage the power curve and accommodate the environment of Live Events, rewards across all modes will be changed. For example, the rewards for getting Rank 1 in Champions have been significantly nerfed. You can expect this trend across rewards from every mode.

  • 85,000 Coins
  • 2x current Campaign Guarantee (Untradeable)
  • 3x 83+ TOTW Player Pack
  • 3x 88+ Rare Gold Player Pack
  • 10x 84+ Rare Gold Players Pack
  • 10x 83+ Rare Gold Players Pack
  • 10x 84+ Rare Gold Players Pack (Untradeable)

Similarly, Advanced SBCs will be easier to complete and will drop gradually across the cycle. They will now be separate from the Foundation SBCs and available in Challenges.

Evolutions

Evolutions will be focused more on boosting the stats of bottom and middle-tier items to keep the power curve in check. You’ll be able to take cards through many evolutions to take them to the next level, but the process will be slow.

Evolutions will aim to help increase your club depth, which will be helpful in modes like Gauntlet. Certain Evolutions can also be repeated, and a cooldown will be applied once you complete the previous run. As announced, you’ll be able to retain the core designs of cards after you evolve them if the upgrades are minor.

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September 13, 2025 0 comments
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Critical Shibarium Chainlink Update Issued by Shiba Inu Team
NFT Gaming

Critical Shibarium Chainlink Update Issued by Shiba Inu Team

by admin September 13, 2025


Shiba Inu developer Kaal Dhairya has recently provided a crucial update for the Shiba Inu community.

In a tweet, Dhairya spoke of a minor snag recently encountered while stating that the Shibarium lane powered by CCIP will be active Monday.

While the context of the tweet remains quite uncertain, as no further details were provided by the SHIB developer, it might have to do with Shibaswap’s recent cross-chain expansion push.

In a recent tweet, Shiba Inu team member Lucie revealed that ShibaSwap would be expanding across major blockchains to strengthen the Shiba Inu ecosystem, thanks to the latest release of ShibaSwap, which makes the platform multi-chain.

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Thanks to a recent upgrade, traders will be able to exchange tokens directly between a wider range of networks, including Ethereum, Polygon, Arbitrum and Base. Zooming out, this upgrade positions ShibaSwap to attract liquidity from major blockchains while paving the way for Shibarium integration.

CCIP in the context of the tweet refers to Chainlink’s cross-chain interoperability protocol, which connects the Shiba Inu ecosystem with over 20 blockchains.

Shibarium incident

A recent incident on Shibarium bridge saw an attacker use a flash loan to buy 4.6 million BONE. Only a small amount of ETH/SHIB was moved, with the majority of assets, including the 4.6 million BONE, remaining locked and frozen.

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Stake/unstake functionality has been paused as a precaution with funds secured in multisig cold storage, and security firms, including Hexens and PeckShield, are actively investigating the incident, according to an update provided by SHIB developer Kaal Dhairya. Validator keys are being secured with further updates to be provided as the investigation progresses.

Shiba Inu’s BONE token was surprisingly up 43% in the last 24 hours to $0.236 amid the recent incident.



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September 13, 2025 0 comments
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Product Reviews

Balatro’s big 2025 update won’t be coming out this year after all

by admin September 13, 2025


Fans will have to wait a little bit longer for the hotly-anticipated Balatro 1.1 update. Developer LocalThunk just announced it will not be coming out in 2025, despite previously promising a release this year. Instead, it’ll come out “when it’s done.”

It’s worth remembering that Balatro was created by a single person, and the same goes for this update. The lone developer also made the original balance patch and the well-regarded mobile port. He says he’s “well and truly burned out.”

LocalThunk apologizes for the delay and says “it has become clear now that it won’t happen by the end of the year.” It’s actually nice to let us know now instead of forcing us to wonder where the update is for the next several months.

“I still consider this my hobby,” he wrote. “The prospect of rushing the work and going back into crunch mode to get it out this year just felt terrible.”

Now for some good news. The update is definitely coming, just not right now. It’ll be free for all players on all platforms. The developer also hinted that this update would not be the final DLC drop for the game.

For the uninitiated, Balatro is a deckbuilding roguelike that’s loosely based on poker. Consider it the highly addictive sequel to poker we never knew we needed. It has proven to be a bona-fide phenomenon.



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Balatro's 1.1 update won't come out this year, so developer Localthunk can keep working at a healthy pace
Game Updates

Balatro’s 1.1 update won’t come out this year, so developer Localthunk can keep working at a healthy pace

by admin September 13, 2025


Balatro’s free 1.1 update won’t release in 2025 as originally planned, developer Localthunk has announced. There’s no new release date, but they say the update’ll arrive when they’ve been able to complete it, while continuing to work at a healthy pace.

This update was first announced by publishers Playstack in August last year, with Localthunk subsequently revealing in a chat with Bloomberg that it’ll feature, among other stuff, some new jokers and a revamp of the Matador card. The latter dishes out a cash boost whenever you play a hand that triggers a boss blind’s ability.

In a blog post about the decision to delay the update, Localthunk wrote that it all comes down to wanting to ensure they keep on taking care of their health and desire to keep on developing the roguelike deckbuilder in the way they work, as you can read below:

The truth is that I probably shouldn’t have announced any date for the 1.1 update at all. I’m a hobbyist developer at heart and I love to tinker. If you read my blog post about the Balatro timeline, you’ll know that since the game went public in the summer of 2023 I have become all too familiar with the crunch and stress that inherently come with professional game development. The struggles of pre-launch are detailed in that blog post, but unfortunately it didn’t stop at launch. Immediately after Balatro 1.0 came out in February 2024 I dove right in to a big balance patch (1.0.1), then into the mobile port of the game right after, and by the time the mobile version came out in late 2024 I was well and truly burned out.

I took a break from everything to do with the game for a few months until the start of 2025 when I very slowly eased myself back into the work. However, I chose to only work on the game like I did when the project began, as a hobbyist (a few hours per day, and not always on the 1.1 update), and it turns out that it’s a lot slower than working in crunch mode 12 hours per day like I was around launch.

So, they now plan to keep on working at that slower cadence. “Balatro 1.1 will still come out, of that I am certain, but the new timeline is going to be it’s done when it’s done,” the developer explained, “It will be a free update for everyone on all platforms when it’s ready, and it’ll probably need some adjustments when it’s out there in the world (like 1.0 did), but that won’t be this year.”

I’m glad to see Localthunk putting their health and happiness above all else. After all, given that Balatro’s well-earned (not just because it led Edwin to have to write about boobs) and rampant popularity isn’t going to evaporate into nothingness anytime soon, there’s no sense in trying to rush 1.1 out. Folks will still be here for it further down the line, and ready to whip out their decks the moment it drops.



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September 13, 2025 0 comments
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Jump Space Price And Update Roadmap Revealed, Including Melee Weapons And First-Person
Game Updates

Jump Space Price And Update Roadmap Revealed, Including Melee Weapons And First-Person

by admin September 12, 2025



Jump Space is almost ready to exit space port and enter early access. Ahead of the game’s debut later this month, Keepsake Games has set the price for Jump Space and laid out the update calendar well into 2026.

On Bluesky, Keepsake announced that Jump Space’s early access release will be available for $20 on Xbox Series X|S and PC on September 19. Chapter 1: The Resistance Coalition will begin at the start of early access, with Chapter 2: Atira Strikes Back launching by early 2026. In a series of short updates in that time frame, Keepsake plans to introduce text chat, hangar vendors, a ship shield revamp, melee weapons, an expanded story, new missions, photo mode, and other additions.

The roadmap for Jump Space’s updates.

In Q1 2026, Chapter 3: Secrets of the Telmari will bring support for a first-person mode, more sectors, a scanner revamp, voice chat, new enemies, and a ground boss into the game. There are plans for Chapter 4: Heart of Corruption before the game exits early access. However, there are no dates or concrete details about when that might occur.

Until fairly recently, this game was known as Jump Ship before the name was changed over trademark issues. Jump Space is a co-op game that brings together up to four players as the crew of a ship that can control and repair their shared vessel. The gameplay resembles Left 4 Dead and Sea of Thieves, with some additional sci-touches touches like planetary exploration and space walks. It’s a dangerous galaxy out there, and players will run into trouble when enemies appear during on-foot encounters or during space combat when the crew is still on their ship. However, the game is strictly PvE, rather than PvP.

Keepsake Games has previously mentioned that Jump Space will feature several “handcrafted missions with random elements” to keep the game fresh. More than 1 million players have wishlisted Jump Space on Steam. For now, the game will only be available on Xbox Series X|S and PC.

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Assassin's Creed Shadows update coming ahead of Claws of Awaji DLC
Game Reviews

Assassin’s Creed Shadows update coming ahead of Claws of Awaji DLC

by admin September 12, 2025


Assassin’s Creed Shadows’ DLC Claws of Awaji will be ready to dive into very soon, and in anticipation Ubisoft is issuing a new update for the base game.

This update, which is scheduled to go live later today, will include a level cap increase, upgrades for your hideout, the ability to fast-forward the time of day (hurrah!) and new Ezio themed Project Rewards.

As for Claws of Awaji, that’s coming on 16th September, as paid DLC (though those who pre-ordered Assassin’s Creed Shadows will get it for free). On its release, Claws of Awaji will introduce a new region, a new weapon and abilities, new outfits and legendary gear, a new enemy faction and bosses, and a new chapter of Shadow’s story. The expansion is said to be adding over 10 hours of content to the game.


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You can check out the full patch notes for Assassin’s Creed Shadows Title Update 1.1.1, to give it its full name, below:

PATCH SIZES:

  • PS5: 12.94 GB
  • Xbox Series X|S: 33 GB
  • MAC: 24 GB
  • PC: 42 GB
  • Steam: 17 GB

PATCH HIGHLIGHTS

  • New expansion: Claws of Awaji

A storm is coming.

A new threat rises from across Osaka Bay as rumors surface of a hidden blade wielding shinobi, and of a long-lost relic. Naoe and Yasuke journey to a new land in search of answers, but find themselves surrounded by danger, ensnared in the Claws of Awaji.

In this expansion to Assassin’s Creed Shadows, discover a new island region dominated by the Sanzoku Ippa, a nefarious faction intent on uncovering the final Regalia. Avoid traps and ambushes as you track the legendary Fujibayashi Tsuyu, and as Naoe, master the new Bo staff to eliminate enemies with tactical efficiency. New legendary gear, skills and abilities also await across more than 10 hours of additional content.

We also would like to inform MacOS users eligible for the Claws of Awaji DLC that the content may not be accessible immediately after launching the game for the first time following the release of the DLC.

To resolve this, please launch the game while connected online, then close it and reboot—either online or offline—to ensure the DLC becomes available.

  • New free story quest: Go with the Bo

Join Junjiro in his quest to meet a legendary Bo Master and learn more about the Bo staff, a dynamic new weapon type perfectly suited to Naoe’s acrobatic fighting style. Upon finishing the quest, you will receive a Bo to use across your adventures.

Originally developed exclusively for the Claws of Awaji expansion, we thought this weapon was way too cool not to share with everyone… for FREE! You get a Bo! And you! And you at the back! Everyone gets a Bo, coming September 16th.

To support the launch of the Claws of Awaji expansion we’ve raised the level cap to 100, giving players more room to grow and more options to customize their builds.

With the new update, each unique building now includes two additional upgrade levels, bringing a total of 20 new enhancements, alongside three new Hideout levels.

These upgrades introduce valuable bonuses that accelerate Hideout growth, improve crafting capability by making Gold more accessible, and directly enhance Naoe, Yasuke, and their allies, making them more effective in both combat and exploration.

By upgrading the Nando to level two, the player will gain the ability to meditate and skip time forward to the next 6 o’clock (AM or PM). To activate meditation, find a safe location and hold the up button (L on keyboard). This allows Naoe and Yasuke to prepare for nighttime assault and be ready to strike [#@!%&*] Castle at night.

Upgrading the Study to level four now allows Scouts to reveal both Viewpoints and Safehouses. Discovering Safehouses is especially valuable, as it enables Naoe and Yasuke to join the action more quickly by reducing their travel time.

And with the Kakurega upgraded to level four, uncovering all Viewpoints within a province will also reveal the entire province automatically, giving players full visibility of its terrain and strategic locations. No more fog!

By upgrading the Forge to level six, Naoe and Yasuke gain the ability to enhance their gear to new quality tiers: Mythic and Artifact. Once an item reaches a new quality, it can be further upgraded through eight additional levels to unlock its full potential.

Epic items can be transformed into Mythic items, which improve their stats with each level, add a Boosted Stat if one wasn’t present, and boost non-legendary perks, including the one in the engraving slot, by 50 percent at level five and 100 percent at level nine. (For perks related to damage reduction, refill ration, ammo, or tools, this bonus is halved, capping at a 50 percent increase at level nine.)

Legendary items, on the other hand, can evolve into Artifact items, which not only increase their stats with each level but also receive additional Boosted Stats at levels three, seven, and twice at level nine. Engraved non-legendary perks are also boosted like the Mythic items.

These powerful enhancements are designed as long-term goals, supporting players through the increasing difficulty of subsequent New Game+ cycles and other upcoming challenges.

We are releasing a new Project available in the Animus HUB, called Sanctuary, in which you can get Ezio themed gear, kusarigama, and much more! Activate the new Project, complete Anomalies and progress through the rewards like previously released ones.

With the release of the Claws of Awaji expansion, we added new Anomalies available in that region, with one available in every schedule. These Anomalies are only available for players who have the expansion installed.

ADDITIONAL HIGHLIGHTS

Cutscenes are no longer limited to 30 FPS (PC Only).

LIST OF BUG FIXES

General

  • Fixed an issue where the game crashed during the cutscene of the “Chained” rift.
  • Fixed various localisation issues.
  • Fixed an issue where the vertical sliding sound effect continued if you switched characters during a slide.
  • Fixed an issue where some tutorials repeated themselves after unlocking Yasuke.

Gameplay

  • Fixed an issue where the Naginata Ronin were not vulnerable after using the Vault ability.
  • Addressed an issue where the Scale of the Koi and Soaring Tatsu trinkets were not functioning as expected.
  • Fixed an issue where the aiming reticle option “Only While Aiming” was missing from the settings.
  • Fixed an issue where a persistent “New Item” notification appeared after looting weapons from scout supply chests.
  • Fixed an issue where players were unable to start horse archery in Iga because the quest giver had moved locations. Get back in your spot!
  • Fixed an issue: the Ikko Ikki Kamon banner was missing after completing the “Collection of Crests” quest.
  • Fixed an issue where the Mount Nukai contract targeted a chest that was already opened.
  • Fixed an issue where multiple waypoints were not synchronising.

Difficulty Options

  • Fixed an issue on Nightmare difficulty where Teppo enemies appeared broken.
  • Fixed an issue on Nightmare difficulty where the Samurai Spear Guard had a combat glitch.
  • Fixed an issue where Canon Mode disabled itself on the second launch of the game.

Hideout

  • Fixed an issue in the Hideout when selecting the option to duel with Naoe or Yasuke did nothing.
  • Fixed an issue in the Hideout where certain buildings or set pieces could not be rotated.
  • Fixed an issue in the Hideout that prevented players from moving the horse stables after changing their original location. Back to your Hideout planning!
  • Fixed an issue where Rufino remained stuck in the Hideout after being recruited.

Skills, Abilities & Upgrades

  • Addressed an issue where the Shadow Piercer ability was not functioning correctly.
  • Addressed an issue where the 33 percent health recovery on posture attack perk was not functioning as expected.

Visuals & Graphics

  • Fixed various visual issues.
  • Fixed a visual issue with the architect’s lip sync in the “Seta-Killers” quest.
  • Fixed a visual issue affecting Yasuke’s aim with the Teppo when wearing variations of the Samurai Hat.
  • Fixed a visual issue with the Ronin Kasa Hat.
  • Fixed a visual issue with the Blush of the Earth bow quiver.
  • Fixed a visual issue with Oni’s Flesh Armour.
  • Fixed a visual issue where Gashadokuro’s mask did not have red eyes on the Memories screen.

SPOILERS WARNING!

Quests

  • “A Critical Encounter”: Fixed an issue where players could not interact with Rufino to trigger the quest. He was just being shy.
  • “Broken Horn”: Fixed an issue where players could not progress due to being stuck by the Animus wall.
  • “Face the Oshiroi Baba”: Fixed an issue where Yokai objective member rewards were not being granted correctly.
  • “Feast For Thought”: Fixed an issue where requirements were automatically completed for the quest.
  • “Man Behind the Curtain”: Fixed an issue where after Ermigo died, Gaspar was incorrectly shown as dead.
  • “My Name Is Yasuke”: Fixed an issue where players could not progress due to being stuck outside the Animus wall.
  • “Of My Enemy”: Fixed an issue where Hiromichi’s man stopped moving if the player entered combat while following him.
  • “Out of the Shadows”: Fixed an issue where the game crashed after the cutscene.
  • “Silver Smugglers”: Fixed an issue where Yoshisada could be assassinated early before the quest.
  • “Tea Bowls for Rikyu”: Fixed an issue in the Hideout where tea bowls could no longer be placed after completing the quest.
  • “The Tournament”: Fixed an issue where players could not interact with Gyoji despite a blue marker being shown.
  • Fixed an issue where players were unable to talk to Katsuhime in the crop field when she was sitting on the ground.

PLATFORM-SPECIFIC FIXES

PC

  • Fixed an issue where the heavy attack (LMB+Shift) was not functioning correctly on keyboard and mouse.

Image credit: Ubisoft

Ubisoft recently celebrated welcoming five million players to Assassin’s Creed Shadows. Along with those five million assassins, at the time there had also been 2bn stealth kills and 38 million animals petted. Meanwhile, players have travelled 1bn kilometers since the game was released in March. And it sounds like Assassin’s Creed Shadows may soon be welcoming more players to Japan, with a Switch 2 port seemingly being on the cards.

Elsewhere in Assassin’s Creed news, earlier this year it was revealed that Netflix’s live action adaptation is finally a-go, five years after it was first announced.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 12, 2025 0 comments
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Assassin's Creed Shadows' next update adds in a cool staff, Ezio's threads, and some neat quality of life bits
Game Updates

Assassin’s Creed Shadows’ next update adds in a cool staff, Ezio’s threads, and some neat quality of life bits

by admin September 11, 2025



You want an Assassin’s Creed Shadows update? You’ve got an Assassin’s Creed Shadows update! Well, you will tomorrow, September 11th anyway, but Ubisoft did release the patch notes for the action game in any case. Here’s what you can expect for the Assassin’s Creed Shadows 1.1.1 title update! First up is the fact that the game will be ready for its first expansion, Claws of Awaji, which is due out next week, September 16th. The level cap is also being raised to 100 to account for the expansion!


For everyone who won’t be picking up the expansion, there is a new free story quest, Go With The Bo. Here you’ll join Junjiro as he sets out to meet a legendary Bo master and a new weapon that Naoe can use, the Bo staff. There’s also new hideout upgrades, including two more upgrade levels, 20 new enhancements, and three new Hideout levels. Upgrading the Nando to level two will now give you the ability to meditate and move the time forward to the next six o’clock, AM or PM.


If you upgrade the study to level four, scouts will now have the ability to reveal viewpoints and safehouses, and with upgrading the Kakurega to the same level, uncovering all viewpoints within a province reveals it completely.


There are two new gear quality tiers that you can upgrade your kit to if you’ve got your forge to level six, called mythic and artifact. “Once an item reaches a new quality, it can be further upgraded through eight additional levels to unlock its full potential,” the patch notes explain.


Ubisoft still can’t seem to let go of Ezio either, as in the Animus Hub there are some fresh rewards for a new project called Sanctuary. These include Ezio’s outfit, Ezio’s outfit but for a cat, an Ezio-themed kusarigama, and a Charm of Firenze trinket.


There are also new anomalies to be found in Awaji if you own the expansion, and cutscenes are no longer limited to 30 FPS. You’ll also find a number of other fixes and tweaks, but you can read the full patch notes to learn about those small details.



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September 11, 2025 0 comments
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Blizzard brings Diablo 4's Developer Update livestreams back from the dead to reveal Season 10
Game Reviews

Blizzard brings Diablo 4’s Developer Update livestreams back from the dead to reveal Season 10

by admin September 10, 2025


Things haven’t been going well in the world of Diablo 4. Everyone pretty much knows that, but it’s especially weird when Blizzard can be seen has having given up itself. In August, the studio took the very unusual step of announcing the game’s next PTR (Public Test Realm) via… a Discord Q&A.

That’s the 2.4.0. PTR, containing much of the Season of Infernal Chaos content, which would typically be enough of a big deal to warrant multiple developer livestreams. The PTR has come and gone, and we’re now under two weeks away from the start of the game’s next season, so now we’re getting a developer livestream.


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Blizzard announced that the next Developer Update livestream will take place on Tuesday, September 16. You’ll note that this is not the less structured, more casual Campfire Chat, which is about as good of a sign as we can get.

The show kicks off at the usual times – 11am PT, 2pm ET, 7pm UK – and will serve as the last preview of Season of Infernal Chaos, Diablo 4’s 10th season. We expect the new season to kick off September 23, so there’s just about enough time to start building excitement.

As always, there’s going to be a panel of developers who will guide us through the big new content additions, and what’s changed from the season’s 2.4.0. PTR (held in August). The livestream announcement namedropped Chaos Armor, Chaos Rifts and the updated Infernal Hordes among the topics we can expect to see discussed.

There’s going to be a Q&A segment at the end, too, as usual. What is changing is the format of the livestream itself. Blizzard didn’t say what form it’s going to now take, so we’ll have to tune in next week to see for ourselves.

Image credit: Blizzard Entertainment.

We’ll be able to do so via Diablo’s official channels on YouTube, Twitch, Twitter, and TikTok. And, Blizzard is throwing in a free cosmetic – the Fusillader’s Arc Rogue Crossbow – if you watch any Diablo 4 livestream on Twitch for 30 minutes while the Developer Update is live.

Season 10 is the last announced season on the Diablo 4 2025 roadmap, which was revealed in April. It’s going to take us all the way to December, so that’s pretty much it for Diablo 4 seasons in 2025. Apart from the next IP collaboration taking place in the season, Blizzard really has its work cut out for it to make a case for Infernal Chaos, because Season 9 has been a major letdown.





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September 10, 2025 0 comments
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silksong best mods
Esports

First Silksong update patch notes will finally reduce early difficulty

by admin September 9, 2025



Team Cherry has revealed the patch notes for the first Hollow Knight: Silksong update, which looks to make the early game slightly easier, although it doesn’t completely remove the difficulty.

After finally launching on September 4, Silksong has already become one of 2025’s biggest games. Less than a week later, its player count has reached over five million, and it even crashed many platforms as players all try to download it at once.

It hasn’t all been good news, though, as some fans have complained about the punishing difficulty, with some even using mods to make it easier.

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Now, the 1.0.28470 update has been revealed, and while it’s set to address some of the issues, don’t expect the game to be a breeze once it goes live.

Do we know when the 1.0.28470 update goes live?

There is no concrete date just yet, but the devs have confirmed it will be mid-next week if everything goes as planned. This means it will likely be rolled around sometime around September 17, although it could be slightly earlier or later.

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If you’re playing on PC, the update is available right now through the public-beta branch on Steam.

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Team Cherry

First Silksong update nerfs early bosses

Although the patch is primarily focused on squashing bugs (no pun intended), it also addresses some of the more brutal early bosses.

Both Moorwing and Sister Splinter will receive a “slight difficulty reduction” going forward. It isn’t entirely clear how the devs will go about this, but it could mean that they will no longer deal two masks of damage per hit, or it could be as simple as making their attacks easier to dodge.

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Given that it’s only listed as a “slight” tweak, it’s more likely to be the latter or something similar.

Full Silksong 1.0.28470 update patch notes

Check out the full patch notes for the first Silksong update below, as shared by Team Cherry on Steam:

  • Fixed situation where players could remain cloakless after Slab escape sequence.
  • Fixed wish Infestation Operation often not being completable during the late game.
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
  • Fixed getting stuck floating after down-bouncing on certain projectiles.
  • Fixed courier deliveries sometimes being inaccessible in Act 3.
  • Fixed craft bind behaving incorrectly when in memories.
  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
  • Fixed Snitch Pick not giving rosaries and shell shards as intended.
  • Removed float override input (down + jump, after player has Faydown Cloak).
  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
  • Reduction in damage from Sandcarvers.
  • Slight increase in pea pod collider scale.
  • Slight reduction in mid-game Bellway and Bell Bench prices.
  • Slight increase in rosary rewards from relics and psalm cylinders.
  • Increase in rosary rewards for courier deliveries.
  • Various additional fixes and tweaks.

All fixes will apply retroactively, so players who’ve hit a significant bug that prevents progress may want to switch over to public-beta to receive the fix.

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Further fixes are already being worked on for a second patch. If you have an issue and you don’t see the solution in the list above, we may be working on it.

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For more on Silksong, be sure to check out the location of every Mossberry, as well as where to find all three Coghearts.



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September 9, 2025 0 comments
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Windows 11
Product Reviews

Early Windows 11 25H2 benchmarks confirm the update provides no performance improvements over 24H2

by admin September 8, 2025



Windows 11 25H2 is not out yet, but that hasn’t stopped media outlets from benchmarking the upcoming Windows 11 version. Phoronix tested Windows 11 25H2 against Canonical’s upcoming Ubuntu 25.10, Ubuntu 24.0.3 LTS, and Windows 11 24H2 in a head-to-head benchmarking battle to see if 25H2 delivers any new performance improvements. Sadly, though, Phoronix’s testing revealed that 25H2 was unable to outperform 24H2, even technically losing to its predecessor in many tests.

The four operating systems were tested using a Ryzen 9 9950X paired with 32GB of DDR5 memory. Phoronix benchmarked a variety of applications (41 benchmarks in total), including LuxCoreRender, Embree, Intel Open Image Denoise, OSPRay, and IndigoBench.

(Image credit: Phoronix)

If you are familiar with previous Phoronix Windows vs Linux testing, it should come as no surprise that Ubuntu came out on top. Across Phoronix’s 41 benchmark geomean, both versions of Ubuntu managed to outperform Windows 11 25H2 by around 15% respectively. Looking at the Windows operating systems exclusively, 25H2 provided precisely 0% more performance compared to 24H2 across Phoronix’s entire benchmarking suite, on average.


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Phoronix’s individual numbers for each benchmark further elaborate on 25H2’s underwhelming performance behavior. Many of the individual benchmarks show 25H2 and 24H2 competing for third and fourth place, with 24H2 trading blows with 25H2. For example, in LuxCoreRender, Windows 11 24H2 was 2% more performant than 25H2. But in ASTC Encoder 5.0, 25H2 was almost 2% faster than 24H2.

Windows 11 25H2’s underwhelming benchmarking performance is not surprising to see. Microsoft’s upcoming version of Windows 11 is based on the same servicing branch as 24H2, meaning that both versions are largely identical under the hood. In fact, Windows 11 24H2 already has many of 25H2’s features incorporated in a disabled state. 25H2 merely turns these disabled features on and guarantees their availability, while 24H2 users will have to wait for these features to be turned on incrementally over time. This is a far cry from 24H2, which was a major overhaul over 23H2, including major parts of the OS being rewritten in Rust.

As a result, 25H2 is also one of the smallest “major” updates Microsoft has created for Windows 11 thus far. 25H2 includes just a handful of new features, while also removing some existing features, such as PowerShell 2.0 and the Windows Management Instrumentation command-line. 25H2 will also be delivered as an enablement package, requiring just one restart to update from 24H2 to 25H2 (just like a standard cumulative update).

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September 8, 2025 0 comments
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