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Assassin's Creed Shadows' latest update brings in a nightmare difficulty mode and another weird collab
Game Updates

Assassin’s Creed Shadows’ latest update brings in a nightmare difficulty mode and another weird collab

by admin June 25, 2025



Another month, another Assassin’s Creed Shadows update, again one that comes with a list of quality of life changes, but also one that comes with another surprising collaboration. Let’s start with that one, which is, weirdly, a new story pack made in collaboration with Critical Role, the wildly popular actual play series. For some context, Critical Role did an official Assassin’s Creed themed oneshot a little while back. In said oneshot, Hi-Fi Rush’s Robbie Daymond played a character called Rufino, who’s being added into the game through this new mission in update 1.0.6.


“Rufino, an old friend of Tomiko and Heiji, calls in a life debt after uncovering a deadly conspiracy,” Ubisoft explains. “While working as a translator, he discovered evidence that a secretive organization has been hiring assassins to eliminate influential commoners. Now, he turns to Naoe and Yasuke for help in stopping these killers.” Completing this quest nets you Rufino as a new ally, and you’ll get the Critical Role logo as a banner.


Right, now the regular update stuff. A new nightmare difficult setting is now available with this update, which does a few different things. Defensive options are less effective in this mode, and you need to pull off perfect parries for them to deflect the hit fully. Enemy AI is “smarter, faster, and more aggressive in a variety of circumstances, including detection.” And combat resources are harder to find too.


For those of you oddly desperate to wear your headgear during cutscenes, that’ll be an option now too, and there’s toggles for specific types of VFX that you can turn off and on as well. The regional alert system available in castles has been expanded to the whole province on top of that, meaning that when you repeatedly attack “Civilians or Military units outside Castles, the alarm can be triggered, and a group of Guardians will hunt you in the world.” There’s also three different camera presets when on a horse, for your riding pleasure.


Lastly, for us here in PC land, there’s an Ultra Low visual quality level – you can read about the exact specs that’s catered to over on the post about the update, alongside the list of fixes and tweaks that you mostly don’t need to worry about.





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June 25, 2025 0 comments
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Game-Changing XRP Ledger Update Unveiled: Details
NFT Gaming

Game-Changing XRP Ledger Update Unveiled: Details

by admin June 25, 2025


  • The key amendments 
  • Key bug fixes

On Wednesday, RippleX, Ripple’s development arm, released XRP Ledger version 2.5.0, which introduces some major improvements and bug fixes. 

Mayukha Vadari, senior software engineer at RippleX, has stated that this is “possibly the best single lineup of amendments” packed within a single release. 

The key amendments 

Several new amendments can now be voted on with the latest release. The XLS-85 amendment extends XRP’s Ledger escrow feature by making it possible to handle tokens issued by third parties (such as stablecoins). It will also enable support for multi-purpose tokens (MPTs) that are primarily meant for institutional use. 

The XLS‑56 amendment allows wrapping up to eight transactions into one wrapper transaction. About 30% of multi-step transactions do not go as planned, and the amendment is meant to dramatically reduce failed flows. 

Both amendments were introduced by core contributor Denis Angell, who is known for working on the Xahau sidechain project. 

The XLS-81 and XLS-75 amendments will add permissioned decentralized exchanges and enable permission delegation, respectively. 

Key bug fixes

The new version of the XRP Ledger adds invariant checks for automated market maker (AMM) transactions to block any activity that could violate the network’s safety rules. 

XRPL users are now also protected from NFT-related spam. An NFT interaction has to be explicitly authorized by the participant. 

Another bug fix also prevents the accidental or malicious creation of unusable payment channels. 



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June 25, 2025 0 comments
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Xrp Ledger Introduces Update 2.5.0 To Rival Ethereum, Solana
GameFi Guides

XRP Ledger Introduces Update 2.5.0 to Rival Ethereum, Solana

by admin June 25, 2025



The XRP Ledger (XRPL) has rolled out a powerful new software update version 2.5.0 bringing major improvements to the network. This upgrade marks a big step forward for XRPL, as it aims to compete directly with Ethereum and Solana.

Batch transactions are one of the most awaited features of this update. This means that enterprises will be able to make mass payments and distribute tokens more effectively, which opens real use cases to institutions.

New XRP Ledger Software Update 2.5.0 is out! This is how the new update will push the XRP Ledger forward ✅ –

Long awaited new amendments:

🔹Batch transactions.
🔹Token escrow (RLUSD, memes, treasuries etc).
🔹Premissioned DEX (P-Domain is in voting) so that institutions can… pic.twitter.com/kIGrLjvBhE

— Vet (@Vet_X0) June 24, 2025

The other significant new feature is token escrow, which enables safe and automated payouts, which are perfect in vesting schedules and dApp deposit management.

The update also adds permissioned decentralized exchange (DEX) and permission delegation, which provide developers greater control and flexibility. Together with these features, version 2.5.0 addresses a number of bugs, particularly those related to NFT trustlines and RPC responses, making the network faster and more stable overall.

Vet, a popular XRPL validator, commended the upgrade as one that made the XRPL faster, efficient, and more reliable. In May, RippleX engineer Mayukha Vadari said this version would assist XRPL in competing with major chains such as Ethereum and Solana, and it is already paying off.

There is a boom in network activity. Daily addresses on XRPL increased 7x and whale wallets reached a new record. Ethereum and Solana experience decelerating activity and capital outflow, whereas XRP is gaining momentum. 

The upgrade saw the token rise by almost 6 percent to trade at $2.17 and recover the losses incurred on Sunday. XRPL is still in its infancy with giants such as CME Group, Uphold, and Ondo Finance keeping a keen eye on the project.

Also Read: Not $50B, But Elon Musk to Invest $104B in Ripple’s XRP: Fact Check





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June 25, 2025 0 comments
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Switch 2 launch game Fast Fusion gets update to improve image quality
Game Updates

Switch 2 launch game Fast Fusion gets update to improve image quality

by admin June 25, 2025


Futuristic racer Fast Fusion will receive an update later this week, adding new tracks and a new rendering mode without upscaling.

As Digital Foundry reported, the Switch 2 launch game actually renders at a low image resolution but uses the console’s DLSS equivalent to upscale the image. Put simply, the game has been criticised for poor image quality, despite being such a fast game.

Now, developer Shin’en Games is introducing a new render mode called “Pure” that removes upscaling and instead renders at a native 1440p when docked (and 1080p in handheld).

Fast Fusion on Switch 2 – DF Tech Review – Brilliant Technology, Exceptional GameWatch on YouTube

What’s more, a new Carbium Cup will be added, including three new tracks: Alpine Trust, Sunahara Plains, Zenshoh Habitat.

Players of previous game Fast RMX may recognise these tracks, though they have all-new graphics and changed layouts to make use of Fast Fusion’s Hyperjump feature.

Further additions include: a new particle effect for snow, two new jukebox entries, a lower price to unlock the third cup for easier progression, fixed an issue where the game shut down when changing render mode, while stability and performance improvements have been implemented.

The update will arrive on 26th June.


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Fast Fusion is one of the few brand-new launch games for Nintendo’s new console. It’s the follow up to Switch game Fast RMX, itself an improved version of Fast Racing Neo on Wii U.

Anyone who’s a fan of the F-Zero or WipEout series will find much to enjoy here, with the game’s high speed thrills, rollercoaster tracks, and techno soundtrack. Indeed, it’s a modern day rival to F-Zero GX – one of three GameCube games available on Switch 2 through Nintendo Switch Online.

“The Switch 2’s best launch exclusive might not be Mario Kart World, but another racing game,” wrote Eurogamer’s Tom Orry on Fast Fusion.



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June 25, 2025 0 comments
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Pi Network, Cetus, Optimism: Cryptocurrencies to watch
Crypto Trends

Pi price up 5% ahead of June 28 major update

by admin June 24, 2025



After a brutal 70% plunge from May highs, PI claws back 5% as the Core Team hints at a GenAI pivot. But with unlock pressures mounting, this rebound may be fragile, raising questions about long-term viability beyond hype cycles.

According to CoinMarketCap data, Pi Network (PI) price surged nearly 5% on June 23, staging a modest rebound after weeks of selling pressure. The move appears to be fueled by mounting speculation around an upcoming June 28 announcement from the Pi Core Team, which has teased potential integration of GenAI features within the Pi ecosystem.

The token climbed from a daily low of $0.5126 to as high as $0.552 on the back of the latest news, but skepticism lingers. While AI narratives have propelled other projects this cycle, Pi Network’s closed mainnet and delayed roadmap leave investors questioning whether this is a genuine pivot or a tactical distraction ahead of a looming supply glut.

GenAI hype vs. unlock reality: can Pi Network sustain its rally?

The recent 5% bounce in Pi Network’s price hinges almost entirely on speculation, specifically the Pi Core Team’s vague teaser about a potential GenAI integration. The timing is notable: the announcement is set for June 28, known as “Pi2Day” within the community, just weeks before 268.4 million PI tokens flood the market in July.

How is GenAI related to Pi Network? Why did one of two Pi Founders, Nicolas Kokkalis, participate in a GenAI panel at Consensus 2025? Answer on Pi2Day (6.28.2025)

— Pi Network (@PiCoreTeam) June 21, 2025

268.4 million PI tokens being released into the market would mark the project’s largest monthly token release until at least October 2027. If history is any guide, such unlocks often trigger sell-offs, especially when investor confidence is shaky.

While traders seem to be betting on the optimism, evident by Pi Network’s 3.96% surge in 24-hour trading volume, the token is still reeling from a 70% collapse since its May peak of $1.67, a drop that began the same day Pi co-founder Nicolas Kokkalis appeared on a GenAI panel at Consensus 2025.

The May event, which was ironically meant to bolster credibility, instead sparked a 27% single-day crash, suggesting the market is increasingly skeptical of hype disconnected from tangible progress.

Worse, despite the recent uptick, PI remains 82% below its all-time high of $2.98, set in February, a grim reminder of how far the token has fallen from its speculative frenzy earlier this year.

Pi Network still operates on a closed mainnet, with no clear timeline for full decentralization or open trading. While the GenAI narrative has buoyed other projects this cycle, PI’s lack of utility and delayed roadmap make it vulnerable to “buy the rumor, sell the news” behavior.

For now, traders are playing a risky game. The June 28 announcement could either reignite bullish momentum, if it delivers real tech, or accelerate another sell-off if it’s another vague promise. Either way, with millions of tokens about to hit the market, Pi Network’s recovery looks fragile at best.





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June 24, 2025 0 comments
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Cyberpunk 2077's new update will have "scope similar" to 2.2, as CD Projekt announces delay
Game Reviews

Cyberpunk 2077’s new update will have “scope similar” to 2.2, as CD Projekt announces delay

by admin June 24, 2025


The Cyberpunk 2077 team has delayed its upcoming 2.3 update.

This update was casually announced earlier this month, when CD Projekt revealed “we are planning another part for the game”. At this time, the update was slated for a 26th June release, with more details to come closer to that date.

Ian asks, are games too long? Watch on YouTube

However, with three days to go before that aforementioned release, CD Projekt has said it needs “more time” to make sure it is totally happy with it.

“We’re aiming for a scope similar to Update 2.2,” the Cyberpunk 2077 team wrote on social media. Thanking the community for its patience, the developer said it will “update [us] further as soon as we can”, so stay tuned.

Cyberpunk 2077’s 2.2 update was released towards the end of last year, and included various new features and quality of life improvements, as well as what the developer teased as “secrets”. These, it turns out, included a little nod to Balatro. I wonder what the team’s next update will include…

Rumours that Cyberpunk 2077 would be getting more content started making the rounds earlier this month, when a LinkedIn post from a developer at Virtuous was circulated online. This post said the developer was working on Cyberpunk 2077 DLC, something that hadn’t been announced yet.

Image credit: CD Projekt

As for Cyberpunk 2077 in the here and now, it is available on Switch 2. Our pals at Digital Foundry have taken the game out for a spin on the Switch 2 already, asking the question: Can the new Nintendo console handle it?



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June 24, 2025 0 comments
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Cyberpunk 2077's update 2.3 is delayed, and definitely not just because CD Projekt can't stop adding things
Game Updates

Cyberpunk 2077’s update 2.3 is delayed, and definitely not just because CD Projekt can’t stop adding things

by admin June 24, 2025


Sorry, we’re not done yet, CD Projekt has said about a Cyberpunk 2077 update that also represents that same phrase, it being about the third patch to be labelled the final one the game’ll be getting. Update 2.3 was originally set to be dropping on this week, but now it’s been delayed so the devs can make it about the same size as its predecessor.

Yeah, they’re probably adding more stuff to the pile of new things we never thought Cyberpunk’d still be getting at this stage. We’re multiple encores deep in the Samurai gig at this point, but hey, the crowd’s still having a great time.

“We initially hoped to put Update 2.3 in your hands on June 26th,” the studio wrote in a post addressed to choom nation, “However, we’ll need some more time to make sure we’re happy with it — we’re aiming for a scope similar to Update 2.2. We’ll update you further as soon as we can!”

So, no new details about what to expect in this next patch, which was announced alongside Cyberpunk making its debut on a certain new console made by a company often associated with the profession you enlist if your loo’s clogged. Well, aside from the fact it’s apparently going to about as beefy as its predecessor, the previous holder of the ‘last Cyberpunk patch, for realsies’ title.

Hey chooms,

We initially hoped to put Update 2.3 in your hands on June 26. However, we’ll need some more time to make sure we’re happy with it — we’re aiming for a scope similar to Update 2.2. We’ll update you further as soon as we can!

We appreciate your patience! pic.twitter.com/Hx5fEF8wj7

— Cyberpunk 2077 (@CyberpunkGame) June 23, 2025

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In case you were busy in December 2024, update 2.2 added a bunch of extra customisation options for your car and character, as well as the ability for Keanny Reevhand to sometimes spawn into your passenger seat during free roam. You know, so you can show him your sickest handbrake turns without attempting a drift while something important’s happening.

Who knows what CD Projekt has in store for this final, final, final patch. They’ve added in a whole metro system previously, so maybe we’re getting futuristic Bus Simulator. Or a Euro Cybertruck Simulator that’s about flying MAN and DAF lorries with heavy duty thrusters and mantis windscreen wiper blades.





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June 24, 2025 0 comments
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Darktide receives its first paid DLC alongside free update
Esports

Darktide receives its first paid DLC alongside free update

by admin June 24, 2025


It’s time to lay down the law on Atoma Prime with the release of the Arbites DLC for Warhammer 40,000: Darktide.

While this game has received a multitude of updates throughout the years bringing quality of life changes, new game modes and more, this is the first paid expansion that we’ve seen for Darktide. Bringing a fifth class to the game, the Arbites expansion lets you play as a member of the Adeptus Arbites, complete with a cyber mastiff that accompanies you into battle.

The DLC is also releasing alongside the the Battle for Tertium update which is free for all players. This not only revamps the core mission experience to streamline the narrative, but also brings updates to the Mortis Trials game mode along with a handful of quality of life improvements.

For the full details on the Arbites DLC, including talent tree breakdowns, ability descriptions and gameplay, check out the full press release below.

STOCKHOLM, SWEDEN, June 23, 2025. Independent developer Fatshark today releases their first paid class DLC, the Arbites, for Warhammer 40,000: Darktide alongside a free update, the Battle for Tertium. Next to exacting punishment with extreme prejudice with an Arbitrator, players will get a reworked narrative experience and mission board, experience a new difficulty for the Mortis Trials activity, play through the Inferno live event, engage in a new Havoc Campaign and enjoy a QoL changes as well as some weapon balancing.Arbites Class – Release TrailerPlayers can now purchase the Arbites Class! All editions will be available to purchase starting June 23 across all platforms (PC, PlayStation 5 and Xbox X|S):Standard Edition: $11.99 / €11.99Deluxe Edition: $18.99 / €18.99Cosmetic Upgrade (Upgrade to Deluxe): $7.99 / €7.99The Adeptus Arbites enforce the Lex Imperialis – the Imperial Law. The institution’s most visible officers, known as Arbitrators, are utterly unforgiving of those who dare transgress the Law.Arbites Class Feature Breakdown:Cyber-Mastiff: The Arbitrator’s loyal companion and best friend will join you in the slaying of lawbreakers. After you’re finished with customizing its name and looks, you’ll soon have it fighting alongside you. The Cyber-Mastiff has its own Passive target selection, which it will use to help you against anything that comes too close. You can also command it to attack a specific target, which will override any behaviour of its own. To command your Mastiff, you simply double-tap your Tag Input on any enemy that is eligible to be Tagged.Talent Tree: As an Arbitrator you have plenty of options when it comes to how you wish to play. Going from left to right in the Talent Tree we will find a few prominent themes. From Elite killing and Cyber-Mastiff handling, to Hybrid Combat and Supportive Utility, and lastly Crowd Control and Melee. While the Cyber-Mastiff is iconic to the Arbites, if you prefer to play without it, take a look at the Lone Wolf Talent (see below)!Blitz AbilitiesArbites Grenade: Your base Blitz is an Impact Grenade that deals high damage and stagger to anything struck by itVoltaic Shock Mine: Throw a Voltaic Shock Mine onto the floor that lies dormant until an enemy comes near. Upon activation the Mine shocks and electrocute enemiesRemote Detonation: Cause an electric Explosion around your Cyber-Mastiff’s position. This deals Damage, Electrocutes, and Staggers nearby enemies.Combat AbilitiesNuncio-Aquila: Iconic to the Arbites, is the Nuncio-Aquila. Deploy it to create an area where allies regenerate Toughness. Additionally, Enemies in the area have increase Damage taken.Castigator’s Stance: Instantly replenishes your Toughness and you enter the Castigator’s Stance for 10s. During the stance you have increased Movement Speed, reduced Damage Taken, reduced Movement Speed Penalties from Actions (e.g. attacking, bracing, aiming, interacting or charging heavy attacks), but you cannot Sprint.Break the Line: Step forward and Bash, causing high Stagger to enemies in front of you, and inflict more damage for a short duration.Cyber-Mastiff Iconics: In addition, there are three Talents that affect the Behaviour of your Cyber-Mastiff.Unleashed Brutallity: Your Cyber-Mastiff prioritises Elite and Specialist Enemies, and deals more damage to them.Go Get ‘Em! Your Cyber-Mastiff prioritises Ranged Enemies, and deals +50% Damage to them.Lone Wolf: You are no longer accompanied by your Cyber-Mastiff. Gain +15% Toughness Damage Reduction, +10% Attack Speed, +10% Damage, +1 increased Charges on your Blitz Abilities, and you replenish a charge of your Blitz Ability every 60s. This Iconic cannot be taken with any other Cyber-Mastiff related talent.Naturally we have more in store with Auras and Keystones nodes! Make sure to check these out in our patch notes!Free Update: The Battle for Tertium includes:The Battle for TertiumThe core player experience has been reworked to provide a new clearer narrative focus, following the conflict of the Battle for Tertium. Players will now experience a linear campaign with new mission debriefs and embedded cinematics. This new progression path is designed to ease in new players and gradually unlock features that were previously gated by character level.While previously each new player’s experience was completely random, the Battle for Tertium narrative presents maps, enemies and characters in a specific order, allowing players to discover all aspects of the game at a much better pace.The story missions play the same as regular missions, except that these missions have a more tight control over which enemies spawn. You might also hear some new VO lines during missions, and some brand new mission debrief cinematics when completing each mission.Mission Board ReworkA new mission board system will be bringing several changes to how you engage with missions and difficulties. Missions are no longer tied to a specific difficulty, allowing you to select a mission and then choose the difficulty you want. This will effectively increase the amount of mission options available for players of all difficulty levels. While most circumstances remain consistent across difficulty levels, some are disabled on lower difficulties. Notably, Maelstrom missions are exclusive to the Heresy and Auric difficulties.Additionally, the difficulty system has also been overhauled. You now unlock new difficulties by completing missions rather than leveling up your characters. You must prove your skills at your current maximum difficulty to unlock access to the next one. We intend to create a motivation for new players to master the game step by step, and for veteran players to feel assured that their teammates have earned the right to be there.You will make progress by playing missions at your current maximum difficulty. Completing missions advances your progress. Mission Failures reduce your progress slightly but you will never be demoted to a lower difficulty. Higher difficulties will require you to complete more missions to unlock them.Update to the Mortis Trials activity:The Secrets of the Shipmistress: Sefoni’s indiscretions are getting worse! During Mortis Trials, keen-eared players now have the opportunity to sift pieces of Shipmistress Brahms’ past from the psychic chatter. How did she inherit the Mourningstar? What is she hiding? Delve deeper into all these and more across dozens of new memory echoes, unlockable by claiming victory in the Mortis Trials!New difficulty for Mortis Trials: Since the release of Mortis Trials we have noticed people requesting a higher challenge in Mortis Trials! So, we are adding a new difficulty, Auric, as well as some other small changes.There will now be a shorter time in between waves.Waves will now have more enemies and enemy types increasing variety.We are changing the base difficulty to match an Auric difficulty mission.New In-Game Event: Inferno: starting June 23 and until July 7, the streets of Tertium will be set aflame in missions bearing the Inferno condition. Whether by heretic plot or over-zealous Imperial enforcement makes no real difference. Missions must still run, so be careful down there. You’re literally dropping into a hot zone. The rewards will be Ordo dockets, Plasteel and Diamantine. Those who complete the last tier of the event will receive a cosmetic portrait frame.New Havoc Campaign: Havoc will enter a new campaign featuring a new mission pool and rotation in mutators.Quality of Life Changes:Increased maximum number of operatives to 8.Increased maximum number of weapon loadouts to 8.Added a total of ~900 new banter conversations, both between the original cast and Arbites.About Fatshark®Fatshark is headquartered in Stockholm, Sweden, and was established in 2007. More than 100 experienced game developers are part of the independent developer, and we strive to create compelling interactive experiences. Apart from Warhammer 40,000: Darktide, the team has previously developed titles including Warhammer: Vermintide 2, Warhammer: End Times – Vermintide, Lead and Gold, Krater, and War of the Roses. For more information, visit www.fatsharkgames.comAbout Games Workshop®Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels, and model kits through more than 553 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.Warhammer 40,000: Darktide © Copyright Games Workshop Limited 2025. Darktide, the Darktide logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. © Fatshark AB 2025. All rights reserved to their respective owners.


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June 24, 2025 0 comments
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After suffering an influx of overwhelmingly negative Steam reviews, can Capcom turn around Monster Hunter Wilds with the upcoming Title Update 2?
Game Updates

After suffering an influx of overwhelmingly negative Steam reviews, can Capcom turn around Monster Hunter Wilds with the upcoming Title Update 2?

by admin June 23, 2025


Monster Hunter Wilds has been having a rough time of it lately. Over the course of the past week, Capcom’s seventh ‘main’ Monster Hunter title has racked up over 2,000 negative reviews. Most embittered reviewers are lamenting the game’s poor PC performance, whilst others criticise Capcom for the poor optimisation and lack of PC-specific support.

Others bemoan the much slower update cadence the game has received since launch – which is quite light when compared with the previous two games in the series, World and Rise. A popular post by Monster Hunter megafan and content creator, ShinCry, which you can see below, highlights the somewhat scant offering Wilds has had compared to the previous games in the same timespan.

ShinCry’s chart shows the discrepancy between the last three mainline Monster Hunter games. | Image credit: ShinCry

Whilst most of the reviews are fixated on the technical (specifically citing crashes, stuttering, and visual bugs in Wilds), others are getting frustrated with the lack of communication from Capcom, that has been somewhat tight-lipped on what – if anything – it plans to do about all the negative feedback. One complaint fans repeatedly raise about the game is the difficulty and the lack of end-game content – something very important in the health of a Monster Hunter title. “[Capcom] charged $70 for a game that feels like it has less content than its precursors,” reads one highly-rated Steam review, for example.

Some even claim that the updates Capcom has added since the game’s launch on February 28th have made PC performance worse. And that’s saying something. All eyes are on the next big content drop in the game, coming 30th June: can this update address all the issues players have with Capcom’s tentpole release for 2025? Probably not, but at least all of us carving enthusiasts have something to look forward to.

Lagiacrus is no joke, and many are hoping it will be a tough fight. | Image credit: Capcom

Officially, we know that we’re getting at least one “fan-favourite” monster as part of Title Update 2: Lagiacrus, the underwater leviathan. Thanks to a (now removed) update on the Monster Hunter Wilds page on the PlayStation Store, however, we also know more about what we can expect from the incoming update.

The page disclosed that we’re actually getting two “fan-favourite” monsters in this update. Datamines around the game suggest this may be Seregios – known to long-time fans of the series as ‘Steve’ for ridiculous fandom-related reasons – which will hopefully prove to be a tougher opponent than many of the monsters seen in-game to date. As well as the leviathan and Steve, which is based on the real-world Secretary Bird, we will also get an Arch-Tempered Uth Duna, layered weapons to satiate the needs of all the Fashion Hunters out there, and a couple more events over the coming weeks and months.

But will this be enough? Capcom still hasn’t said much about planned performance improvements for the title, nor has it promised balance changes or tweaks providing extra challenge to seasoned pros itching for more of a fight. We’re going to get more solid news about this update at this week’s Capcom Spotlight on Thursday, 26th June, but many fans are dubious about their actual issues being addressed.

At the time of writing, Monster Hunter Wilds has just one percent of the concurrent players it did at launch; that’s not surprising in itself, since we’re a good five months out from launch, but given how ‘sticky’ past Monster Hunter games have been, figures like that will no doubt be setting alarm bells off at Capcom HQ.

The numbers paint a bleak picture for Capcom. | Image credit: SteamDB

I love the Seregios fight, and I think the wounds system and slightly more mobile play style in Wilds will really suit the monster. So I know I’ll be jumping back in to enjoy that, and see how it all works within Wilds’ more developed ecosystem. But I play on console, and the version I play does not suffer from the same issues disenfranchised Steam players have been kicking up such a fuss about over the past week.

I also think a more robust and varied set of events can help turn things around for Wilds. So far, many of the special event quests added to the game have offered insignificant or otherwise forgettable rewards for players, and I wasn’t even that enthused by the Street Fighter collaboration that was added to the game in May, and I’m a bonafide Street Fighter apologist.

Capcom has generated a lot of positive consumer sentiment in the past few years. Between great quality games, a selection of interesting products across multiple genres, and – usually – pretty good comms with its players, the publisher has garnered quite the reputation. To see it marred by out-of-character post-launch support for Wilds seems odd. I know game development takes longer, and drinks more resources, than it did back in the World and Rise cycles, but you’d think the publisher would be keen to press that message publicly, instead of sitting back and letting players stew like they are as we’re awaiting the deployment of Title Update 2.

I think Capcom has what it takes to turn the fortunes of Monster Hunter Wilds around. It took seven patches for the publisher to figure out the issues with Dragon’s Dogma 2 back in 2024, and I’m just hoping Capcom can work that same engineering magic with Monster Hunter Wilds before it’s too late.

After all, I do not want to have to wait until the inevitable Sunbreak- or Iceborne-style DLC in order to really get the most out of what I think has the potential to be one of the best games in the series.



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June 23, 2025 0 comments
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Look Outside just got a big update bringing a bunch of new creepy experiences
Gaming Gear

Look Outside just got a big update bringing a bunch of new creepy experiences

by admin June 23, 2025


I didn’t really need an excuse to begin another playthrough of Look Outside, but the developer just dropped an update that provides plenty of reasons to dip back into the survival horror RPG if you were looking for any. Update 1.5 brings new crafting recipes, new interactions with people in the apartment building — some familiar, some not — and big changes to the flooded basement area, along with a slew of other tweaks and bug fixes. You can take a look through the update notes to see everything that’s been added, or just jump right in and let yourself be surprised.

Look Outside is a survival horror game with turn-based combat that was released on Steam in March. The game sees the player character Sam trapped in an apartment building for two weeks to ride out some strange, apocalyptic event happening outside. The weirdness, of course, makes its way inside too, and you’ll find yourself up against all sorts of body horror monstrosities and trying to figure out who you can trust. Between the art, the music and the story, it’s an all-around masterpiece that I haven’t been able to stop yapping about since playing it for the first time back in April.

It’s really cool to see the developer is continuing to add to it because this is one of those games that’s just made to be played over and over. If you haven’t picked it up yet, there’s no time like the present.



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June 23, 2025 0 comments
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