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Clair Obscur: Expedition 33 will receive new update with "a bit of whee and a bit of whoo", as studio celebrates new sales milestone
Game Reviews

Clair Obscur: Expedition 33 will receive new update with “a bit of whee and a bit of whoo”, as studio celebrates new sales milestone

by admin October 8, 2025


Clair Obscur: Expedition 33 developer Sandfall Interactive has teased a new update to the game is on the way, as a “thank you” to fans.

While story details remain slim, game director Guillaume Broche told Eurogamer: “You can expect a bit of whee, and a bit of whoo as well”. His hints suggest it’ll focus on adorable mount Esquie, who’s become a bit of a meme within the game’s community.

News of the update arrives as the game reaches a new sales milestone: it’s now sold over 5m copies worldwide across all formats.

Clair Obscur: Expedition 33 | Launch TrailerWatch on YouTube

“We are working on a big ‘thank you’ update for the game actively, that we will release when it’s ready,” said Broche. “We want to prepare an update to say a big thank you to our players, because it’s thanks to our players that we are in such a comfortable situation now. They brought us so much emotion and gave us so much love in return for the game that we want to address that and make a big thank you update with new content, new enemies, new stuff to do for every type of player.”

He continued: “It’s not a super big DLC extension with hours of content. It’s more a thank you gift from us. You will have quite a few things to do and collect…[and] some quality of life [additions] that are very highly requested by the community.”

Same, tbh. | Image credit: Sandfall / Eurogamer

Back in June the developer teased more content was on the way, including new accessibility options and localisation options among other “bits and bobs”, which will now be part of this teased update.

The update will include:

  • A brand-new location with new enemy encounters
  • New boss battles aimed at late-game players
  • New costumes for each member of the party
  • New text and UI game localisations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian
  • “Even more surprises fans can look forward to”

The update will be released for free.

The studio has also released the below artwork, hinting towards what fans can expect to discover.

What do you see here? | Image credit: Sandfall Interactive

At the end of May, Sandfall announced Expedition 33 had reached a fitting milestone of 3.3m copies sold in its first month. It’s now sold a further 2m copies and is a popular frontrunner for game of the year awards.

Alongside news of the update, Eurogamer spoke with Broche about the game’s success, the studio’s “art house” aspirations, and the scope of future projects.



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October 8, 2025 0 comments
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Marathon still lives, as Bungie announces new closed technical test ahead of public update
Game Reviews

Marathon still lives, as Bungie announces new closed technical test ahead of public update

by admin October 8, 2025


Bungie has announced a closed technical test for its forthcoming shooter Marathon, which will take place later this month.

The limited, invite-only test will be in North America and Europe across PS5, Xbox Series X/S, and Steam, with players able to sign-up now. The test itself will take place from 22nd – 27th October.

Marathon was fully revealed back in April, but in June Bungie indefinitely delayed the extraction shooter due to “passionate” fan feedback that was heavily critical.

Marathon | Gameplay Overview TrailerWatch on YouTube

Since then, Bungie has run several closed tests to gather further feedback. Now, it’s opening the playtests further.

“This is an important checkpoint for us as we test our improvements since Alpha, including three maps, five runner shells, prox chat, re-tuned combat pacing, solo queue, deeper environmental storytelling, and more,” said Bungie. “That said, the Technical Test build is a work in progress and will only include a portion of what’s planned for Marathon’s full release, focused on the early player experience.”

A public update on Marathon’s development is due “in the coming months”, following this playtest.

The test is also under NDA, meaning feedback won’t be made public.


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Development of Marathon feels like a critical time for Bungie. Following its acquisition by Sony back in 2022, Bungie has failed to release a hit game, Destiny 2 player counts have dropped, and the company has been rocked by accusations of toxicity right up until this year.

Bungie admitted after Marathon’s reveal the game used an external artist’s work without permission and morale was reportedly in “free fall” as it dealt with the response to the game.

CEO Pete Parsons has since left the company after years of criticism and layoffs.

As for Sony, it’s keen not to repeat mistakes made in the release of the ill-fated live-service shooter Concord, which Marathon has already been compared to. Back in August, chief financial officer Lin Tao admitted the company’s live-service strategy is “not entirely going smoothly”.



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October 8, 2025 0 comments
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An image of Civlization 7's Napoleon in his Revolutionary and Emperor personas.
Product Reviews

Civilization 7’s latest update brings improved map generation, a better UI, and a ‘full rework of Napoleon’, but it hasn’t moved the needle on its divided Steam rating

by admin October 4, 2025



Civilization 7 received a beefy update this week, as Firaxis continues to work on its latest and most divisive entry in its series of historical 4Xs. Update 1.2.5 brings a host of tweaks and adjustments, shuffling maps, improving the UI, and expanding strategic options around city-states. Plus, like a certain Duke who gave his name to a certain rubber footwear, it also gives Napoleon a proper sorting out.

Map generation is the primary target of update 1.2.5, with Firaxis responding to complaints that the sequel’s landmasses were predictable and dull. To fix the issue, Firaxis says it has “started from scratch and created a new base algorithm for making maps” in Civ, while simultaneously introducing two extra map types. “Continents and Islands” serves as the new map default for single-player, mixing up larger and smaller landmasses of various sizes, while “Pangaea and Islands” situates the bulk of the action on one giant geographical inkblot, with splashes of separate terrain in and around it.

As for those aforementioned UI improvements, these focus primarily on settlement development. The changes provide more detailed upfront information on the production menu, add clearer yield indicators for building placement, improve the visual language for “growth events” to help you decide between improvements or specialists, and implement a complete reformat for constructible tooltips. According to Firaxis, the changes should help players decide “what to build, where to put it, and how to grow your empire”. In other words, how to play the videogame Civilization.


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Elsewhere, update 1.2.5 adds two types of city-state—namely Diplomatic and Expansionist city-states—while suzeraining either of these provides new player options. Firaxis has also implemented a broader “strategic balance pass”, replacing most percentage stacking bonuses with numerical bonuses to curb power snowballing, adding a cost-progression mechanic for buildings, and adjusting the gold economy to make managing your finances a bit more challenging.

Finally, there’s that Napoleonic makeover. Apparently, the French general wasn’t living up to his reputation among Civ fans, so Firaxis has boosted the power of both his Revolutionary and Emperor personas. The former variant now gains extra rewards when he goads other leaders into attacking him, while the latter receives bonuses for sanctioning other leaders.

It seems like a substantial update, but it doesn’t appear to have done much to improve Civilization 7’s standing among players. In fact, the game’s recent Steam reviews have a lower positive percentage than the overall rating—43% compared to 49%. This doesn’t seem to have much to do with the update one way or another—the key issue is that a lot of players fundamentally don’t like Civilization 7’s Age Transition concept, where you basically switch factions at the end of each age.

What effect this will have on Civilization 7’s long-term prospects remains unclear. Take Two CEO Strauss Zelnick doesn’t seem concerned, stating in August that the sequel is selling in line with expectations and that Civilization “has always been a slow burn”. This didn’t stop Firaxis from laying off a bunch of people last month, though game sales seem to have zero bearing on whether or not layoffs occur these days, with job security seemingly based wholly on vibes.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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October 4, 2025 0 comments
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Shiba Inu
NFT Gaming

Shiba Inu Developers Respond To $4 Million Exploit With Detailed Update

by admin October 4, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Following a significant exploit that compromised its Shibarium bridge, developers behind Shiba Inu (SHIB) have released a detailed update outlining their response to the incident. 

Shibarium Team Implements New Security Measures

According to a post-mortem report, the malicious attack involved a perpetrator submitting three fraudulent checkpoints to Shibarium’s Ethereum mainnet contracts, disrupting the continuity between Heimdall’s local state and the on-chain state. 

After the attack was detected, Shibarium’s Kaal Dhairya announced on social media platform X (previously twitter) that authorities had been alerted, while also expressing a willingness to negotiate with the attacker in exchange for the return of the stolen funds. 

However, no agreement was reached, and the attacker has since moved the stolen assets, leaving the Shibarium team to focus on recovery and security enhancements for the platform.

In light of this, Heimdall intentionally halted operations, pausing legitimate checkpoint submissions to prevent further damage. They also described the attacker’s method, which included a short-lived stake amplification strategy through a 4.6 million BONE delegation. 

This tactic allowed the attacker to cross operational thresholds and attempt to gain unauthorized control over the system. To address these issues, the Shibarium team organized their response into multiple overlapping workstreams, functioning around the clock in collaboration with Hexens.io, an independent reviewer. 

Their approach included daily stand-ups, continuous monitoring of changes, and strict separation of duties among team members responsible for infrastructure, contracts, validator operations, and testnets. 

This aimed to eliminate any single points of failure, employing hardware custody for keys and ensuring every critical change was rehearsed off-chain or on testnets prior to implementation.

Shiba Inu Dev’s Strategy To Compensate Affected Users 

As part of their actions, Shiba Inu devs introduced a rescue method in the StakeManager to recover at-risk BONE tokens. They executed the AdminConsumeLegacyBound function to clean up legacy unbond states associated with the attacker’s contract. 

This response verified that the staking ledger updates were successful, ultimately rescuing the 4.6 million BONE and removing the malicious delegation. Looking ahead, Shiba Inu developers detailed their plans for the near future, which include implementing blacklisting measures in the Plasma Bridge. 

These controls aim to prevent malicious actors from initiating or completing bridge transactions. Once these measures are in place and thoroughly verified, the team intends to restore full bridge functionality.

In addition to these technical updates, Shiba Inu developers are designing a comprehensive plan to ensure that affected users are made whole. 

This plan will incorporate gating, phased limits, and coordination with partners to facilitate safe bridging and withdrawals. Specific details will be communicated only when it is deemed secure to do so.

The daily chart shows SHIB’s price trending upwards. Source: SHIBUSDT on TradingView.com

Featured image from DALL-E, chart from TradingView.com 

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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October 4, 2025 0 comments
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Baldur's Gate 3 custom campaign mod Path to Menzoberranzan breaks silence with update on development re-think and character reveal tease
Game Updates

Baldur’s Gate 3 custom campaign mod Path to Menzoberranzan breaks silence with update on development re-think and character reveal tease

by admin October 4, 2025


The modders behind a Baldur’s Gate 3 custom campaign dubbed Path to Menzoberranzan have put out their first progress update in a few months, having gone silent just after getting their first build working around June. The reason for that quiet spell, according to the group, has been a “wild” summer in which they’ve had to revamp their development pipeline to better fit the scale they’re aiming for with the mod.

They’ve also teased full reveals of three characters who’ll be playing roles in what the Path to Menzoberranzan team have thus far pitched as a custom adventure through some returning locations from previous games in the series to the Drow city that serves as the mod’s namesake.

“It’s been a while since our last progress update, but rest assured that we’ve been working hard behind the scenes,” Path to Menzoberranzan community manager Andrew Simone wrote in this latest announcement on the mod’s Discord server. “We promise the silence has been for a very good reason.”

“The past few months have been wild: what started as a rebuild of one area of Baldur’s Gate II has grown into a full-scale campaign,” he explained. “That leap has meant re-thinking a lot of our processes, from how we collaborate to how we build content. Our summer was spent tightening up our production pipeline so we can deliver something truly special!”

Simone went to on the add that the mod’s team “is kicking back into high gear, more so than ever before”, before teasing full reveals of “some unique individuals” including “a Drow cleric of Eilistraee, a swashbuckling human, a man resembling Frankenstein’s monster, and more!”

There’s no mention of the demo which the modders looked close to releasing around the time of their June update, with a Q and A section of the mod’s Discord that was last updated in June reading: “The team is working towards the first playable demo. At this time, the timeline for this demo is under review.” So, it’d seem the need for these few months of rejigging has led the group to move away from their original plan of aiming to release said demo around 2025’s midpoint.

Those sorts of changes or delays understandably always lead to folks wondering whether the project’s in danger of fizzling out, given how many ambitious mods have suffered that fate. Though, it’s worth noting that there have also been plenty of big mods which’ve still delivered despite certain elements taking longer than originally expected. While it’s a mod that’s been in development much longer than Path to Menzoberranzan, Fallout: London developers Team FOLON have only just released their first DLC, announced all the way back in December 2024. Some extra work on future save compatibility was acknowledged as part of the reason why that ended up being the time it took.

This latest Path to Menzoberranzan update concluded with an announcement that the modders are recruiting for six roles across their technical, user experience and design departments. These gigs are for a systems programmer, an integration programmer, a UX designer, a systems UX lead, an emotional UX lead, and game designer. If you’re interested, more details can be found via the recruiting channel of the mod’s Discord server.



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October 4, 2025 0 comments
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All FC 26 Early Access Elimination tournament rewards
Game Updates

FC 26 Update 1.0.3 patch notes

by admin October 3, 2025


Screenshot by Destructoid

|

Published: Oct 3, 2025 03:17 am

EA Sports quickly released the second major patch for FC 26 in October, and update 1.0.3 introduces significant gameplay changes across all platforms.

The new update is live on PCs and consoles (current-gen) and includes many changes. EA Sports has already announced that they’re looking to release a new patch in October. If you have yet to test the update, this guide will explain what to expect.

Complete FC 26 Update 1.0.3 patch notes

The list of gameplay changes for patch 1.0.3 is smaller than the first Title Update. However, it fixes the poor defensive positioning during kickoffs, which has been a significant cause of concern. The new update makes it significantly more challenging to crack open the opposition defense, but only after a kickoff.

FC 26 v1.0.3 will be dropping soon, here’s what to expect:

– Improved defensive behavior and positioning for kick offs only.
– Addressed cases of Career Mode players acting unhappy following a new contract.
– A batch of PC centric improvements while we continue to investigate…

— EA SPORTS FC Direct Communication (@EASFCDirect) October 2, 2025

Gameplay

  • The defending team will now position themselves more compactly for a short period of time after a kick off.
  • Updated positions of defending players prior to kick off for all formations.
  • Reduced the accuracy of Acrobatic shots taken right after a Rainbow Flick.
  • Addressed instances of players taking a Trivela Shot at the keeper when it could have been more beneficial to perform a lace shot.

Many Ultimate Team users had to restart the game to redeem the Season 1 Premium Pass rewards. However, that problem disappeared after the update.

Ultimate Team

  • Incorrect Bios could have appeared on Gold Player Items.
  • The Season 1 Premium Pass previously required Ultimate Edition players to restart the game to claim it.

More bugs have also been fixed across Career mode, and you can expect better optimization if you’re playing on PC.

Career Mode

  • After signing a new contract, players could have acted unhappy leading to a notification about a lack of contract offer and eventually leading to a transfer request.

General, Audio, and Visual

  • [PC Only] Addressed some instances of controllers not responding in gameplay while we continue to investigate your reports on this issue and plan future improvements.
  • [PC Only] Resolution and Display settings could have sometimes reset after closing the game.
  • [PC Only] Optimized cloth physics to reduce impact on performance.
  • [PC Only] Improved performance during corner kicks.
  • [Showcase Only] Addressed instances of launching the game through an invite not placing the recipient in the match lobby.
  • Addressed various stability issues that could have occurred.

As the new update is live, it should download and install automatically on your applicable platform.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy





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October 3, 2025 0 comments
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Borderlands 4's Worst Character Sucks Less After Today's Update
Game Reviews

Borderlands 4’s Worst Character Sucks Less After Today’s Update

by admin October 3, 2025


A new update for Borderlands 4 is available now on all platforms, and after installing it you’ll discover that all of the game’s playable vault hunters are now stronger. But one in particular, Amon, is much, much more powerful after the patch, which is great because many (myself included) considered him to be the worst and weakest of the bunch.

Borderlands 4 launched last month to mostly positive reviews and big numbers on Steam. I really like the game and its chaotic mix of looting and shooting, even if performance issues have been a problem over the last few weeks. But performance has improved steadily with the last few patches, and now Gearbox is targeting balance tweaks. But don’t worry, the studio isn’t nerfing anything yet. Instead, the latest patch for the open-world FPS is all about buffing the vault hunters. And Amon, a large space warrior, got the most buffs following complaints that he wasn’t much fun to play and didn’t feel as exciting during firefights as other characters.

On October 2, Gearbox pushed out a new patch for Borderlands 4 that is focused entirely on improving each of the game’s four vault hunters. After the update, Harlowe does more stasis slam damage, Rafa’s APOPHIS Lance skill is deadlier, and the Siren Vex got some buffs to make some of her builds more viable. But it’s Amon who got the most tweaks by far, with the new patch notes listing 60+ buffs. Yowza! And some of these are huge, with one buff to “Massive Forgewave Damage” being listed as a 100-percent increase!

While it might seem drastic, Amon truly needed these buffs. I’ve now played as Rafa, Vex, and Amon in Borderlands 4, and by far the most boring and weakest was the big, tanky Amon. It often felt like I was tossing points into his skill tree without ever feeling the effects. Hopefully, these buffs help his kit feel more exciting and effective to use during combat encounters.

Anyway, here are the full Borderlands 4 patch notes as shared by Gearbox on Thursday:

Character Balance Adjustments:

Harlowe

Action Skills – Zero-Point

  • Stasis Slam Damage increased by 30%
  • Stasis Immune Damage increased by 14.7%

Rafa

Action Skills – APOPHIS Lance

Capstones – People Person

  • Project: Raiju Damage now scales by 12% per second, up from 10%
  • Project: Basilisk Damage increased by 15%
  • Project: Basilisk Hazard Damage increased by 25%
  • Project: Gorgon Damage increased by 17%

Passives – People Person

  • El Catrín
    • Critical Hit Damage increased to 8% from 7% per point
    • Bonus Shock Damage increased to 8% from 7% per point
  • Per My Last
    • Double Damage Chance increased to 6% from 5% per point

Action Skills – Arc-Knives

  • Melee Attack Damage increased by 12%
  • Dash Damage increased by 5%

Passives – This Year’s Gimmick

  • Handshake Deal
    • Melee Damage increased to 9% from 7% per point
  • To the Last
    • Skill Damage increased to 8% from 6% per point
  • El Paragus
    • Splash Damage increased to 9% from 7% per point
  • Liquidation
  • Collaborative Ignition
    • Bonus Damage increased to 8% from 6% per point
  • Sinergia
    • Duration increased to 14 seconds from 12 seconds
    • Melee Damage increased to 4% from 3% per point
  • Empuje
    • Action Skill Duration increased to 7% from 6% per point

Vex

Action Skills – Incarnate

  • Phase Explosion Damage increased by 16.6%
  • Eldritch Blast Damage increased by 9.5%

Augments – Vexcalation

  • Energy Vampire Damage increased by 25%

Capstones – Vexcalation

  • Heartpiercer Damage increased by 22%
  • Desecration Hazard Damage increased by 50%
  • Desecration Airborne Burst Damage increased by 48%
  • Geistwave Damage increased by 41%

Passives – Vexcalation

  • Radiant Attunement now deals 7% Splash Damage, up from 6% per point
  • Dreadlight Hazard Damage increased by 100%
  • Ars Arcana now increases Skill Damage by 9% from 8% per point

Action Skills – Phase Phamiliar

  • Trouble Health increased by 10%
  • Trouble Damage increased by 21.9%

Augments – Here Comes Trouble

  • Violent Outburst Damage increased by 12.5%
  • Vorpal Fang Damage increased by 34%

Capstones – Here Comes Trouble

  • Trouble Bubble Damage increased by 33%

Passives – Here Comes Trouble

  • Blood is Magic now increases Action Skill Damage by 8% from 7% per point
  • Claw and Bang now increases Melee Damage by 8% from 6% per point

Passives – The Fourth Seal

  • Fell Inscriptions Melee Damage increased to 7% from 6% per point
  • Recurrence now increases Melee Damage by 0.2% per stack from 0.16% per point
  • Haruspex Phase Dagger Damage increased by 11.7%

Amon

Action Skills – Scourge

  • Scourge has had its Maximum Vengeance increased by 50%, making it able to absorb more damage and deal more damage with Forgewhip when consumed.
  • Forgewhip Damage has increased by 27%

Augments – Vengeance

  • Blastchill Damage increased by 45%
  • Molten Rebuke Damage increased by 86%
  • Eternal Winter Massive Forgewave Damage increased by 100%
  • Stormlance Damage increased by 52%
  • Stormlance Detonation Damage increased by 10%

Capstones – Vengeance

  • Glacial Rapture Capstone now has a 60 second cooldown, down from 70 seconds
  • Glacial Rapture Forgewhip Damage increased by 16%
  • Glacial Rapture Fissure Damage increased by 41%
  • Wrathfall Damage increased by 46%

Passives – Vengeance

  • Scorched Kairos now increases Ordnance Damage by 6%, up from 5% per point
  • Battleborn now increases Gun Damage by 4%, up from 3% per point
  • Scar Tissue now increases Maximum Health and Rep Kit healing by 9%, up from 8% per point
  • Eternal now increases Action Skill Duration by 5%, up from 4% per point
  • Worldbreaker Damage increased by 50%
  • Winter’s Kiss now increases Damage Dealt by 10%, up from 8% per point
  • Strike The Anvil now deals 15% of the Damage Dealt, up from 12% per point

Action Skills – Crucible

  • Forgeaxe Damage increased by 12%
  • Double-Edge’s Twinned Forge Axe Damage increased by 10%

Augments – Cybernetics

  • Axe and Stones Action Skill Cooldown restoration increased to 40% from 33%
  • Axe and Stones Action Skill Ordnance restoration increased to 40% from 33%
  • Endless War Gun Damage Taken increased to 20% from 15% per Prime stack
  • Hour of the Hammer Forgehammer Damage increased by 14%
  • Blade Tempest Forgesword damage increased by 13%
  • Blade Tempest Forgesword Detonation damage increased by 4%

Capstones – Cybernetics

  • Snowmaul Damage increased by 38%
  • Storm Surge impact damage increased by 10%
  • Storm Surge Forgestorm damage increased by 60%
  • Conflangarang Capstone’s Fire Trail Damage increased by 100%

Passives – Cybernetics

  • Gathering Storm now increases Elemental Damage by 3% per stack, up from 2% per point
  • Executioner now increases Critical Hit Damage by 4%, up from 3% per point
  • Destruction Engine now increases Forge Skill Damage by 6%, up from 5% per point
  • Destruction Engine now increases Detonation Damage by 8%, up from 6% per point
  • Tempered Pyre Forge Axe Damage increased by 19%
  • Tempered Ice Forge Hammer Damage increased by 18%
  • Masterwork now increases Forgedrone’s Damage by 10%, from 7% per point
  • Masterwork now increases Forgedrone’s Duration by 8%, from 5% per point
  • Tempered Lightning Forge Sword Damage increased by 13%
  • Lightning Rod Elemental Bolt now deals 40% of the Damage Dealt, up from 30% per point
  • Escalation now increases Forgedrone’s Attack Speed and Movement Speed by 5%, up from 3%, per point
  • Honed Point now increases Forgedrone’s Critical Hit Chance by 5%, up from 4% per point
  • Heat Exchange now increases Cryo and Incendiary Damage by 8%, up from 7% per point

Action Skills – Onslaughter

  • Onslaughter Shield Regeneration increased to 15% per second, from 10%
  • Onslaughter Rocket Punch Damage increased by 78%
  • Molten Slam now has a 60 second cooldown, from 80 seconds
  • Molten Slam Damage increased by 50%

Augments – Calamity

  • Fellfrost Damage increased by 71%
  • Fulminating Fist damage increased by 69%

Capstones – Calamity

  • Hoarcleave now has a 55 second cooldown, from 65 seconds
  • Hoarcleave damage increased by 11%
  • Hoarcleave Detonation damage increased by 18%
  • Molten Roil now has a 70 second cooldown, from 80 seconds
  • Stormcutter now has a 65 second cooldown, from 75 seconds
  • Stormcutter Damage increased by 65%

Passives – Calamity

  • Heavy Plate now increases Maximum Shield Capacity by 7%, up from 6% per point
  • Wield The Storm now increases Status Effect Damage and Status Effect Duration by 7%, from 6% per point
  • Tritanium Knuckles now increases Melee Damage by 8%, up from 7% per point
  • Tritanium Knuckles now increased Skill Damage by 4%, up from 3% per point
  • Harbinger now increases Melee Damage by 2% per stack, up from 1% per point
  • Mortal Flare Damage increased by 22%
  • Judgment now increases Melee damage by 10%, up from 8% per point

Additional Change:

  • Added auto-clearing of Borderlands 4 stale shaders on version update, preventing performance degradation on some PCs.



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October 3, 2025 0 comments
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Fallout 76's new update features Walton Goggins as The Ghoul from Amazon's TV series
Game Reviews

Fallout 76’s new update features Walton Goggins as The Ghoul from Amazon’s TV series

by admin October 2, 2025


The Ghoul from Amazon’s Fallout TV series is set to appear in the new region coming to Fallout 76, as played by Walton Goggins.

Burning Springs will be the largest (and free!) update to the MMORPG since 2020, and will include all-new Bounty Hunting missions hosted by The Ghoul and voiced by Goggins.

Goggins’ character proved popular in the TV series, as one of three lead characters alongside Ella Purnell’s vault dweller Lucy and Aaron Moten’s Brotherhood of Steel squire Maximus.

Fallout 76 Burning Springs DLC Preview The Ghoul Walton GogginsWatch on YouTube

The Burning Springs update adds the arid and charred region of post-nuclear Ohio, and will include new factions, challenges, and unique weapons, gear, and fish, alongside those Bounty Hunting missions.

There’s also an intelligent Super Mutant called the Rust King, as well as a “wild local menace” called the Rad Hog you can tame and keep as a pet.

The Ghoul will be located at The Last Resort in Highway Town, but won’t be a playable character or companion.

Image credit: Bethesda

Still, it’s a nice nod to the TV series in the main game series. It proved especially popular, watched by 65 million people in its first two weeks.

Besides contributing to a bump in popularity for the games too, a third season of Fallout has already been announced before the second has even been released.



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October 2, 2025 0 comments
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A screenshot featuing the Call of Duty Beavis and Butthead collab skin.
Esports

Black Ops 7 dev adresses long-time CoD complaint with big update

by admin September 29, 2025



Treyarch’s Matt Scronce has explained why the Black Ops 6 devs hadn’t totally dumped an issue that Call of Duty fans have been complaining about for a while. Though it has been “drastically reduced” for Black Ops 7.

Since Call of Duty started molding into one with the launch of the CoD hub, there have been a few issues that have lingered from game to game. Players have voiced their complaints on big collabs, devs seemingly not focusing on the realism side of CoD, and even the in-game performance of guns.

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On the latter part of that, fans have complained for a while about visual clutter when firing. Wacky scopes, some filling too much of the screen, and gun smoke flying up after shots have all caused players headaches at some point.

The visual smoke has, at times, been toned down, but the developers have accepted that they’ve not gone too far enough at times. However, that should change with Black Ops 7.

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CoD devs reducing visual noise in Black Ops 7

Ahead of the Black Ops 7 multiplayer beta, Treyarch’s Matt Scronce announced that “drastically reduced visual noise” when firing weapons in the upcoming release. 

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The design director noted that it “is a common piece of feedback across the board but also specifically from our keyboard and mouse players.” Though, he was quizzed on why it’s not been eradicated before, given it is a common complaint.

“Will only speak for us, but we pulled back considerably over the course of Black Ops 6,” he added. “It’s a balance between visual flavor and gameplay. Want to make sure gameplay is prioritized on day 1 for Black Ops 7.”

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Will only speak for us, but we pulled back considerably over the course of Black Ops 6. It’s a balance between visual flavor and gameplay. Want to make sure gameplay is prioritized on day 1 for Black Ops 7.

— Matt Scronce (@MaTtKs) September 26, 2025

Scornce has also revealed that Treyarch would love to bring back Pick 10 as a create-a-class system at some point, but they’d like to make changes to it as well. 

He also announced that three perks have had their slots switched up ahead of the multiplayer beta. So, Tryarch are taking feedback on board.

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September 29, 2025 0 comments
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Borderlands 4's latest update aims to deliver more performance fixes, ends up causing more stuttering for some
Game Updates

Borderlands 4’s latest update aims to deliver more performance fixes, ends up causing more stuttering for some

by admin September 28, 2025


Another day, another Borderlands 4 update aiming to smooth out more of the performance problems which have plagued the looter shooter since launch, especially on PC. Unfortuntely, this latest patch looks to have led to an uptick in stuttering for some players, with Gearbox recommending some shader messing around as a potential fix.

In fairness to the studio, you can’t say they haven’t been working hard to get Borderlands 4 running a bit more smoothly since problems in that department became apparent, with this being the third post-launch patch targeting performance in the past couple of weeks. One of them was confusingly noteless, but hey.

Anyway, this one has notes, and delving into them you’ll find a few tweaks to weekly activities being granted top billing before things descend into fix territory. The weekly big encore boss has been swapped to a tougher version of another existing boss and will offer more loot. The weekly wildcard mission’s changed and Maurice’s Black Market Vending Machine has been moved.

In terms of fixes, Gearbox cited the rectifying of “various instances of hitching, low FPS, and crashes” as well as “infinite loading screens during crossplay”. Characters should also load up faster in menus, and their animations have been updated to match the fixes. Sadly, it seems that the update’s actually led some players to experience more performance problems, with Gearbox acknowledging this in a follow-up tweet.

“Stuttering issues should resolve over time as the shaders continue to compile in the background while playing,” they wrote. “If you’re still experiencing issues after 15 minutes of continuous play, you can also clear your shader cache via your video card manufacturer’s approved method.” If problems persist, you’ll have to file a support ticket.


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That aside, studio have also made some changes to rewards and progression with this update, plus some minor tweaks to individual vault hunters. On top of that, there’s a bit of gear balancing, with the tweaks as follows:

  • Hellwalker: now always spawns with Fire element
  • Tediore weapons: +10% Damage and +10% magazine size
  • Order Pistol Lucky Clover (Rocket Reload): increased fire rate
  • Order Sniper Rifle Fisheye: increased Damage

Borderlands 4 creative director Graeme Timmins has revealed in a tweet that the game’s next patch’ll be much heavier on the balancing tweaks. “As a note, we had too many Vault Hunter buffs to safely fit into today’s big update,” he wrote. “Instead, we broke up them into their own balance update that we’re targeting to release early next week instead.”

Here’s hoping that Gearbox can get their shooty thing running nicely soon, especially since yapping CEO Randy Pitchford thankfully looks to have stopped giving impromptu setup advice on the socials. As for the game itself, Jasmine Mannan gave it a go for us and generally liked what these four bordered lands had to offer.



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September 28, 2025 0 comments
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