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Dreamhaven affected by unspecified number of layoffs
Esports

Dreamhaven affected by unspecified number of layoffs

by admin September 6, 2025


Dreamhaven co-founder and CEO Mike Morhaime has announced a round of layoffs at the developer and publisher.

In a post shared on LinkedIn, Morhaime wrote that the company made “the hard decision to reduce the impact on our publishing group”.

The number of employees affected has not been specified.

“These choices are never easy – they affect talented colleagues who have played a key role in building Dreamhaven’s foundation and supporting what has been an eventful year for us,” Morhaime explained.

“From organising the Dreamhaven Showcase to helping launch three games, every person at Dreamhaven has contributed to sharing our games with the world. I’m deeply grateful for the creativity, dedication, and hard work of the teammates we are parting ways with.”

He continued: “We recognise that this comes at a time when far too many in our industry are facing similar challenges. To support our colleagues in their next steps, we’ve provided separation packages and benefits coverage.”

Morhaime also shared that Dreamhaven has partnered with Amir Satvat’s Games Community “to connect [colleagues] with career transition resources and mentorship.

“While today’s news is hard, I remain optimistic about Dreamhaven’s future and the experiences still to come.”

In a statement to PC Gamer, Dreamhaven clarified that “ongoing development of Wildgate and Sunderfolk and other projects [are] not affected” by the layoffs.

The redundancies at Dreamhaven came after a Bloomberg report cited an internal email in which Morhaime allegedly wrote that the company’s “monthly expenses are outpacing revenue”.

Dreamhaven was co-founded by Morhaime in 2020 following his tenure as president of Blizzard Entertainment, of which he also co-founded. He stepped down from his role at the developer in 2018.



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September 6, 2025 0 comments
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Civilization 7 developers Firaxis have laid off an unspecified number of workers, 2K confirm
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Civilization 7 developers Firaxis have laid off an unspecified number of workers, 2K confirm

by admin September 4, 2025


Civilization 7 developers Firaxis have undergone a “staff reduction” affecting an unspecified number of workers today, publishers 2K have confirmed to RPS.

News of the cuts broke via a series of posts from now former Firaxis writer Emma Kidwell. “I was affected by the layoffs at Firaxis, and am open to full time writing work at your studio,” she wrote on LinkedIn. “I’m an incredibly adaptable writer who wrote on Civilization VII and Marvel’s Midnight Suns during my (nearly) 5 years at the studio, and I encourage you to keep an eye out for my former colleagues who were also laid off.”

Responding to RPS’ outreach about the post, a 2K spokesperson provided the following statement: “We can confirm there was a staff reduction today at Firaxis Games, as the studio restructures and optimizes its development process for adaptability, collaboration, and creativity.”

The spokesperson added that 2K’s policy is not to disclose specifically how many staff are affected by layoffs. The timing of the layoffs seems worth noting, with Kidwell posting not long after Hollow Knight: Silksong’s release arrived and sucked up a lot of attention.

Firaxis have previously laid off staff back in 2023, when 30 employees were let go as part of a wider cost-reduction programme at 2K parent company Take-Two. Since then, Firaxis have released Civilization 7, which garnered mixed reception out of the gate, with players criticising the user interface among other features. Firaxis have worked to release a bunch of updates and patches since, both tweaking areas of the game folks haven’t meshed with, and adding some huge maps.

Greg Costikyan wrote the following in our Civ 7 review:

Civilization 7, as currently constituted, has some real flaws – and though I expect they may be fixed in future updates (and there are workarounds), some of this is a little sloppy. The most basic issue is: combat sucks. Before we get to why, let’s first talk about some of Civilization 7’s big new ideas. It’s pretty clear that the main design concern this time is to address two criticisms of the earlier iterations. In fact, the game is successful on that score.

Our best to the Firaxis staff affected by these layoffs.



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September 4, 2025 0 comments
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Cloud Chamber lays off "unspecified" number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production
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Cloud Chamber lays off “unspecified” number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production

by admin August 21, 2025


Update, Wednesday August 20, 2025: 2K Games has confirmed it has “reduced the size of the development team” working on BioShock 4.

Sharing an internal Cloud Chamber memo with our sister site, Eurogamer, 2K president David Ismailer told staff “we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work.”

“BioShock is woven deeply into the fabric of 2K,” Ismailer wrote. “It’s one of our most beloved franchises and respecting its legacy and meeting our fans’ expectations is critical to its future success.

“Work on the next BioShock game has been underway for several years. While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.

“I know this is tough news for everyone. If your role is being affected, you’ll hear from your manager or studio leadership today with details on severance, career services and support resources. There is no easy way to do this, but we hope to do whatever we can to support you through this. I want to thank each of you for your dedication and hard work.”

“I recognise that today is a day of mixed emotions,” Ismailer concluded. “We’re excited to have Rod [Fergusson] joining us, and are equally grateful to everyone at Cloud Chamber who has helped us get this far. These changes are rooted in 2K’s firm confidence in BioShock as one of the most beloved franchises, and our commitment to deliver the best game in franchise history.”

2K did not confirm how many developers have been impacted by the cuts.

Original story:BioShock 4 developer Cloud Chamber has reportedly appointed former Diablo boss Rod Fergusson as studio head and laid off an “unspecified number of staff.”

Firaxis veteran Kelley Gilmore departed earlier this month after Take-Two Interactive reportedly overhauled parts of the upcoming BioShock and reshuffled its leadership team following a failed internal review by publisher 2K Games.

At the time, “people familiar with the situation” claimed the next entry in the BioShock series “recently failed a review by executives at 2K Games,” with the game’s narrative highlighted as needing improvement.

Now, Bloomberg’s Jason Schreier reports layoffs at the BioShock 4 developer as Rod Fergusson takes over as Cloud Chamber’s new studio head.

Fergusson announced his departure from Blizzard on August 8. While there’s been no formal confirmation that he has joined the BioShock production, he was similarly parachuted in to lead the troubled BioShock Infinite project, staying at Irrational just eight months before moving on.

In a post on social media, Fergusson wrote: “Would you kindly allow me to share some news? Some of you guessed it, I’m returning to 2K to lead a series that means a lot to me as the new Head of the BioShock Franchise. I’ll be heading up Cloud Chamber and overseeing development of the next BioShock game, along with franchise extensions like the in-development Netflix movie.

“While I’m excited to get started in the coming weeks, I recognize the studio restructuring is a difficult time for the team. I’m deeply grateful for the work done so far, and I’m committed to building a BioShock game we’ll be proud of and that our players will love. For now, the firehose of onboarding awaits, and I look forward to sharing more when I can.”

The fourth mainline entry in the BioShock series was confirmed to be in development at 2K Games-owned studio, Cloud Chamber, back in 2019. This upcoming entry will be the series’s first new entry since BioShock Infinite’s release in 2013.



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August 21, 2025 0 comments
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