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MxBenchmarkPC's - Unreal Engine 5.6 vs 5.4 Comparison
Product Reviews

Unreal Engine 5.6 up to 30% faster than the infamously bad version it succeeds — better graphics fidelity promised, too

by admin June 23, 2025



Unreal Engine 5.6 has been benchmarked, revealing up to an impressive 30% performance gain while boosting graphics fidelity over Unreal Engine 5.4, perhaps finally addressing many of the engine’s infamous stuttering issues. MxBenchmarkPC on YouTube showcased an Unreal Engine Paris tech demo running on an RTX 5080 and Core i7-14700F, comparing the 5.6 and 5.4 versions of the engine against each other at 1440p and 4K resolutions.

The YouTuber provided five runs featuring direct comparisons between engine versions, with several standalone runs mixed in. The first two runs involved moving benchmarks featuring a walk around the streets of Paris. The first run was benchmarked at 1440p, while the second was run at 720p to demonstrate a CPU-limited scenario.

Unreal Engine 5.6 vs Unreal Engine 5.4 Comparison – Significant Performance Improvement | RTX 5080 – YouTube

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In the first run, Unreal Engine 5.6 was 22% faster compared to version 5.4; additionally, CPU usage dropped by around 17% on average across all 16 threads (of the 14700F’s 8 P-cores) with version 5.6. The 720p run showed even greater gains for Unreal Engine 5.6, which outperformed version 5.4 by a whopping 30%. The last three runs (with direct comparisons of 5.6 vs. 5.4) involved static shots of different areas of the city. These three runs were anywhere between 15% to 22% faster on Unreal Engine 5.6 compared to version 5.4.


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The Paris demo also showcased improved environmental and object lighting in most scenes. Interior scenes are particularly darker with chairs and tables gaining extra shadowing in 5.6 over 5.4. The improved lighting fidelity gives the demo a more photorealistic look in version 5.6, while version 5.4 lighting looks more “gamified” by contrast.

Version 5.6’s massive improvement in performance can be attributed to several updates the devs made to the engine. Including offloading more tasks from the CPU to the GPU for workloads related to its Lumen global illumination system, and the introduction of the Fast Genometry plugin that improves open-world loading speeds. Unreal Engine 5.6 is primarily a performance-focused patch targeting 60 FPS with hardware ray tracing on the latest consoles, high-end PCs, and powerful mobile devices.

We have yet to see any games (beyond Fortnite, allegedly) taking advantage of Unreal Engine 5.6. But this new update provides the best opportunity yet for the engine to rid itself of its infamous stuttering issues plaguing many Unreal Engine 5 titles.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.



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June 23, 2025 0 comments
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Get A New Look At The Witcher IV In Unreal Engine Technical Showcase
Game Updates

Get A New Look At The Witcher IV In Unreal Engine Technical Showcase

by admin June 4, 2025


CD Projekt Red took the stage during today’s State of Unreal showcase to unveil a new look at The Witcher IV. In it, CDPR takes viewers through a technical showcase highlighting new Unreal Engine 5 Nanite technology, NPC animations, and, of course, Ciri, the protagonist monster slayer of this fourth installment in the series. The Witcher IV looks gorgeous, and CDPR says today’s demo is running on a standard PlayStation 5 at 60 FPS. 

The demo begins with a cinematic showing a stagecoach in peril before we get a new look at Ciri. After the cinematic, CDPR took the stage to go hands-on-sticks for the technical showcase, which shows our first look at Ciri in representativ gameplay, her new horse companion Kelpie, and the gorgeous Kovir region the duo will explore. The demo takes viewers through some foliage for a look at new Nanite technology before bringing Ciri and Kelpi to the city of Valdrest. 

Check out the technical showcase for yourself below (thanks for the capture, GamesPrey): 

 

Jumping into some of the more technical details of this look at The Witcher IV, CDPR says Unreal Engine 5 features “Multi-Character Motion Matching” that keeps Ciri and Kelpie perfectly synchronized when mounting from any angle or speed, and claims “controlling Kelpie feels realistic and grounded” as a result. The new “Unreal Chaos Flesh Solver” allows realistic muscles to move and stretch under Kelpie’s skin without compromising the game’s performance. 

After Ciri and Kelpie ride into a wild forest of the Kovir region of this world, CDPR explains that “Nanite Foliage,” a new feature of Unreal Engine 5, allows artists to model every single leaf and pine needle. Each one can be represented as an “adaptive, volumetric, fully 3D voxel representation” that turns them into cubes the size of a pixel. According to Unreal, this technology makes designing foliage that reacts realistically to the world and light around it easier. 

The final piece of technology highlighted during The Witcher IV showcase is an “entirely new Unreal animation framework,” that CDPR says has allowed it to put over 300 animated NPCs “going about their business” without compromising a 60 FPS gameplay vision. 

Valdrest

The entire technical showcase looks beautiful and is quite ambitious. Of course, The Witcher IV is likely years away, and this showcase represents technology and not necessarily what the final game will look like. Still, it’s an exciting look at the possibilities of CDPR’s next open-world RPG. 

What did you think of the technical showcase? Let us know in the comments below!



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June 4, 2025 0 comments
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CD Projekt Red confirms Witcher 4 Unreal demo showcases tech tools, doesn't represent final game
Game Updates

CD Projekt Red confirms Witcher 4 Unreal demo showcases tech tools, doesn’t represent final game

by admin June 4, 2025


UPDATE 4:28pm UK: CD Projekt Red has confirmed to Eurogamer the demonstration in the Unreal livestream was a tech demo played live and running at 60fps on a base PS5, although this isn’t meant to represent a final version of The Witcher 4.

“This tech demo runs at 60fps on PS5, and that’s the performance we’re aiming for in The Witcher 4,” said a representative from the studio. “It’s still too early to confirm exact specs for every platform, but we’re working closely with Epic to create an open-world experience that’s both beautiful to look at and smooth to play.”

Further, when asked if this tech demo could give unrealistic expectations on how The Witcher 4 will perform at launch, given The Witcher 3’s initial performance, the studio responded: “It’s important to keep in mind that this tech demo isn’t meant to represent The Witcher 4 – it’s a showcase of the tools we’re developing together with Epic Games. That means specific visuals like character models and environments may be different to The Witcher 4.”

ORIGINAL STORY 2:59pm UK: A first look at a tech demo of The Witcher 4 has just been shown off during today’s State of Unreal stream.

During its time on the stage, we saw some in-game cinematics of a monster attacking a wagon, and Ciri coming across the scene some time later. It then transitioned into gameplay, with Kajetan Kapuscinski cinematic director at CD Projekt Red playing through it.

All this while Wyeth Johnson, senior director and project strategy at Epic Games, and Sebastian Kalemba, VP and game director at CD Projekt Red, narrated what we were seeing. This build was running on a standard PS5 at 60fps with ray tracing enabled, according to those on stage.

You can watch the full State of Unreal stream here.Watch on YouTube

We see some horse riding courtesy of Ciri’s horse Kelpie. Kelpie has realitic muscles and skin movement thanks to the Unreal Chaos Flesh Solver and machine-learned deformations, so the horse will look natural without performance issues. We also see Nanite Foliage in action, which according to senior director Wyeth Johnson allows for fast-rendering high quality shrubbery and scenery.

Ciri eventually comes to the city of Vargrest, filled with lots of NPCs rushing around and doing their own thing, be it looking at a bear or shopping at stalls. The build shows Ciri transition smoothly from gameplay to another in-game cinematic, leaning on a fence while talking to a quest giver.

From here, the trio pull away from Ciri and look around the town some more, zooming in at NPCs chatting about fish with various nifty bits of tech at work. The idea expressed by Kalemba is that the difference between Ciri and your regular old NPC isn’t too drastic.

The build then has a circus added, with its crowd ramped up with an increasing number of NPCs reacting to the show without any visual stuttering or lag. Following this, Kalemba pulls back to Ciri one final time stating, “We’re making this game to be the most immersive and ambitious open world Witcher game ever, and we’re making this a reality thanks to our work on Unreal with the team at Epic.”

Recently in a CD Projekt financial report, we learned development progress on The Witcher 4 was well underway. We also know The Witcher 4 won’t be out until 2026, so consider this an early technical peak at what’s to come.



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June 4, 2025 0 comments
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State of Unreal 2025: MetaHuman, UEFN, RealityScan 2.0, and Unreal Engine 5.6
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State of Unreal 2025: MetaHuman, UEFN, RealityScan 2.0, and Unreal Engine 5.6

by admin June 3, 2025


As part of today’s State of Unreal, Epic has confirmed Unreal Engine 5.6 is now available.

The company said one of the key goals of this release is to “empower you to build super-high-fidelity, large-scale open worlds that run smoothly at 60 frames per second on current-generation consoles, high-end PCs, and modern mobile devices.”

It also unveiled MetaHuman 5.6 – “our most powerful digital human toolset yet” – Unreal’s “digital human framework” that’s now out of early access and embedded in UE 5.6. The EULA has also been updated so you can use MetaHuman characters and animation in any engine or creative software. Epic said it’s taking what it learned about Fortnite’s Darth Vader AI NPC and will be “sharing the underlying technology with the creator community.” Epic Developer Assistant is also another AI tool available to help creators, albeit in beta form for now.

Epic also gave an update on the Unreal Editor for Fortnite, revealing players have spent 11.2 billion hours in 260,000 creator-made islands. The tools and IP available to creators will continue to grow, starting June 17, when creators will be able to build Lego experiences “brick-by-brick.” A partnership with Squid Game is also slated for June 27, with Avatar: The Last Airbender and Star Wars to follow.

RealityScan 2.0 is also launching in the coming weeks, unifying the desktop and mobile versions. It’ll include AI-powered masking, smarter image alignment, and support for airborne laser scans. It’s the same tech CD Projekt Red used in its The Witcher 4 Unreal Engine 5 tech demo to “capture natural objects in high fidelity.”

Finally, Epic dropped an update about Epic Games Store. It has now paid over $2.1bn to developer and publisher partners since launch, with its mobile version offering a library of “70 awesome games and 40 million installs to date.”

For all the details, head on over to the Unreal Engine website.



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June 3, 2025 0 comments
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The Witcher 4's northern setting revealed in new Unreal livestream
Game Reviews

The Witcher 4’s northern setting revealed in new Unreal livestream

by admin June 3, 2025


The Witcher 4 will be set in the far northern region of Kovir, not yet seen in the previous games.

Earlier today, we saw a first in-game look at CD Projekt Red’s forthcoming Ciri-starring sequel at the State of Unreal livestream. It showed off how the studio is using Unreal’s technology, but also hinted at the game’s location.

The end of the trailer shows a first look at Lan Exeter, the winter capital of the Kovir region. In a press release, the studio has confirmed the sequel will take place in Kovir.

State of Unreal 2025 Official 4K Livestream I Unreal Fest OrlandoWatch on YouTube

The kingdom of Kovir and Poviss is to the far north of the world, beyond the Dragon Mountains. It’s fitting, then, that as Ciri peers out to the city beyond snow-capped mountains, a dragon flies overhead.

Earlier, the tech demo showed the city of Valdrest, which appears to be a new creation by the studio.

If Kovir sounds familiar, it’s referenced in The Witcher 3 by Triss as she’s asked to be court advisor to King Tancred in Kovir. Geralt is less keen to settle down in the region, though.

That’s Lan Exeter in the distance. | Image credit: CD Projekt Red

But perhaps he does ahead of The Witcher 4? Fans have speculated he may be the leader of the new Lynx Witcher school, from which Ciri learns her skills. And when that lynx medallion was first revealed it was in the snow, perhaps foreshadowing the cold northern region in which the game will take place.

The trailer also revealed Ciri’s horse Kelpie, just like in the books.

CD Projekt Red stated the game was running on a base PS5 at 60fps with ray tracing turned on. Here’s a look at some screenshots:

Thanks for tuning in to The Witcher 4 — Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest

The full presentation will be uploaded and shared with everyone later today, but in the meantime, here’s four screenshots straight from the demo to tide… pic.twitter.com/LL7bJH1biV

— The Witcher (@thewitcher) June 3, 2025

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In the company’s financial call in March, CD Projekt Red stated The Witcher 4 won’t be out until after 2026, suggesting it could even be a next-generation game.

The Witcher 3 recently celebrated its 10th anniversary: here’s a look back at the landmark RPG.





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June 3, 2025 0 comments
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