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As AI faces court challenges from Disney and Universal, legal battles are shaping the industry’s future | Opinion

by admin June 13, 2025


In some regards, the past couple of weeks have felt rather reassuring.

We’ve just seen a hugely successful launch for a new Nintendo console, replete with long queues for midnight sales events. Over the next few days, the various summer events and showcases that have sprouted amongst the scattered bones of E3 generated waves of interest and hype for a host of new games.

It all feels like old times. It’s enough to make you imagine that while change is the only constant, at least it’s we’re facing change that’s fairly well understood, change in the form of faster, cheaper silicon, or bigger, more ambitious games.

If only the winds that blow through this industry all came from such well-defined points on the compass. Nestled in amongst the week’s headlines, though, was something that’s likely to have profound but much harder to understand impacts on this industry and many others over the coming years – a lawsuit being brought by Disney and NBC Universal against Midjourney, operators of the eponymous generative AI image creation tool.

In some regards, the lawsuit looks fairly straightforward; the arguments made and considered in reaching its outcome, though, may have a profound impact on both the ability of creatives and media companies (including game studios and publishers) to protect their IP rights from a very new kind of threat, and the ways in which a promising but highly controversial and risky new set of development and creative tools can be used commercially.

A more likely tack on Midjourney’s side will be the argument that they are not responsible for what their customers create with the tool

I say the lawsuit looks straightforward from some angles, but honestly overall it looks fairly open and shut – the media giants accuse Midjourney of replicating their copyrighted characters and material, and of essentially building a machine for churning out limitless copyright violations.

The evidence submitted includes screenshot after screenshot of Midjourney generating pages of images of famous copyrighted and trademarked characters ranging from Yoda to Homer Simpson, so “no we didn’t” isn’t going to be much of a defence strategy here.

A more likely tack on Midjourney’s side will be the argument that they are not responsible for what their customers create with the tool – you don’t sue the manufacturers of oil paints or canvases when artists use them to paint something copyright-infringing, nor does Microsoft get sued when someone writes something libellous in Word, and Midjourney may try to argue that their software belongs in that tool category, with users alone being ultimately responsible for how they use them.

If that argument prevails and survives appeals and challenges, it would be a major triumph for the nascent generative AI industry and a hugely damaging blow to IP holders and creatives, since it would seriously undermine their argument that AI companies shouldn’t be able to include copyrighted material into training data sets without licensing or compensation.

The reason Disney and NBCU are going after Midjourney specifically seems to be partially down to Midjourney being especially reticent to negotiate with them about licensing fees and prompt restrictions; other generative AI firms have started talking, at least, about paying for content licenses for training data, and have imposed various limitations on their software to prevent the most egregious and obvious forms of copyright violation (at least for famous characters belonging to rich companies; if you’re an individual or a smaller company, it’s entirely the Wild West out there as regards your IP rights).

In the process, though, they’re essentially risking a court showdown over a set of not-quite-clear legal questions at the heart of this dispute, and if Midjourney were to prevail in that argument, other AI companies would likely back off from engaging with IP holders on this topic.

To be clear, though, it seems highly unlikely that Midjourney will win that argument, at least not in the medium to long term. Yet depending on how this case moves forward, losing the argument could have equally dramatic consequences – especially if the courts find themselves compelled to consider the question of how, exactly, a generative AI system reproduces a copyrighted character with such precision without storing copyright-infringing data in some manner.

The 2020s are turning out to be the decade in which many key regulatory issues come to a head all at once

AI advocates have been trying to handwave around this notion from the outset, but at some point a court is going to have to sit down and confront the fact that the precision with which these systems can replicate copyrighted characters, scenes, and other materials requires that they must have stored that infringing material in some form.

That it’s stored as a scattered mesh of probabilities across the vertices of a high-dimensional vector array, rather than a straightforward, monolithic media file, is clearly important but may ultimately be considered moot. If the data is in the system and can be replicated on request, how that differs from Napster or The Pirate Bay is arguably just a matter of technical obfuscation.

Not having to defend that technical argument in court thus far has been a huge boon to the generative AI field; if it is knocked over in that venue, it will have knock-on effects on every company in the sector and on every business that uses their products.

Nobody can be quite sure which of the various rocks and pebbles being kicked on this slope is going to set off the landslide, but there seems to be an increasing consensus that a legal and regulatory reckoning is coming for generative AI.

Consequently, a lot of what’s happening in that market right now has the feel of companies desperately trying to establish products and lock in revenue streams before that happens, because it’ll be harder to regulate a technology that’s genuinely integrated into the world’s economic systems than it is to impose limits on one that’s currently only clocking up relatively paltry sales and revenues.

Keeping an eye on this is crucial for any industry that’s started experimenting with AI in its workflows – none more than a creative industry like video games, where various forms of AI usage have been posited, although the enthusiasm and buzz so far massively outweighs any tangible benefits from the technology.

Regardless of what happens in legal and regulatory contexts, AI is already a double-edged sword for any creative industry.

Used judiciously, it might help to speed up development processes and reduce overheads. Applied in a slapdash or thoughtless manner, it can and will end up wreaking havoc on development timelines, filling up storefronts with endless waves of vaguely-copyright-infringing slop, and potentially make creative firms, from the industry’s biggest companies to its smallest indie developers, into victims of impossibly large-scale copyright infringement rather than beneficiaries of a new wave of technology-fuelled productivity.

The legal threat now hanging over the sector isn’t new, merely amplified. We’ve known for a long time that AI generated artwork, code, and text has significant problems from the perspective of intellectual property rights (you can infringe someone else’s copyright with it, but generally can’t impose your own copyright on its creations – opening careless companies up to a risk of having key assets in their game being technically public domain and impossible to protect).

Even if you’re not using AI yourself, however – even if you’re vehemently opposed to it on moral and ethical grounds (which is entirely valid given the highly dubious land-grab these companies have done for their training data), the Midjourney judgement and its fallout may well impact the creative work you produce yourself and how it ends up being used and abused by these products in future.

This all has huge ramifications for the games business and will shape everything from how games are created to how IP can be protected for many years to come – a wind of change that’s very different and vastly more unpredictable than those we’re accustomed to. It’s a reminder of just how much of the industry’s future is currently being shaped not in development studios and semiconductor labs, but rather in courtrooms and parliamentary committees.

The ways in which generative AI can be used and how copyright can persist in the face of it will be fundamentally shaped in courts and parliaments, but it’s far from the only crucially important topic being hashed out in those venues.

The ongoing legal turmoil over the opening up of mobile app ecosystems, too, will have huge impacts on the games industry. Meanwhile, the debates over loot boxes, gambling, and various consumer protection aspects related to free-to-play models continue to rumble on in the background.

Because the industry moves fast while governments move slow, it’s easy to forget that that’s still an active topic for as far as governments are concerned, and hammers may come down at any time.

Regulation by governments, whether through the passage of new legislation or the interpretation of existing laws in the courts, has always loomed in the background of any major industry, especially one with strong cultural relevance. The games industry is no stranger to that being part of the background heartbeat of the business.

The 2020s, however, are turning out to be the decade in which many key regulatory issues come to a head all at once, whether it’s AI and copyright, app stores and walled gardens, or loot boxes and IAP-based business models.

Rulings on those topics in various different global markets will create a complex new landscape that will shape the winds that blow through the business, and how things look in the 2030s and beyond will be fundamentally impacted by those decisions.



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June 13, 2025 0 comments
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Disney, Universal Sue Midjourney Over AI Images, Calling It 'a Bottomless Pit of Plagiarism'
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Disney, Universal Sue Midjourney Over AI Images, Calling It ‘a Bottomless Pit of Plagiarism’

by admin June 12, 2025


Disney, Universal and several of their entertainment companies filed a lawsuit against popular AI creative service Midjourney on Wednesday, alleging that the company committed copyright infringement. It’s a big move from power players and will no doubt create ripple effects across the AI and entertainment industries that’ll flow all the way to what you can create using AI tools.

Midjourney is one of many AI image generators that use generative AI text-to-image technology. With an account, anyone can use its models to create digital images. Many AI image generators have policies and internal guardrails that prevent people from being able to re-create brand logos, celebrity likenesses and other kinds of recognizable and sometimes copyrighted material. Disney and Universal are alleging that Midjourney didn’t take these precautions, even after they reached out to express their concerns.

The companies wrote in the lawsuit that Midjourney’s AI image- and upcoming video-generation technologies “blatantly incorporate and copy Disney’s and Universal’s famous characters” without proper licensing or having a hand in their original creation. “Midjourney is the quintessential copyright free-rider and a bottomless pit of plagiarism,” the lawsuit alleges.

The 100-plus-page lawsuit details the ways Midjourney enables its users to re-create characters that belong to Disney’s and Universal’s different worlds, like Marvel and Star Wars. It includes examples of images the companies were able to generate that feature some of their iconic characters, including those from Shrek, Star Wars and DreamWorks’ How to Train Your Dragon. 

Midjourney didn’t immediately respond to a request for comment.

Disney included these images in its complaint as examples of AI images made with Midjourney that mimic copyrighted characters.

Screenshot by Katelyn Chedraoui/CNET

Copyright is one of the core legal and ethical issues in AI, and this is far from the first major lawsuit between entertainment companies and AI companies. There’s an ongoing class-action lawsuit from a collection of artists, led by Karla Ortiz, against Stability AI. Publishers like The New York Times are also concerned, suing ChatGPT maker OpenAI. 

(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

At the same time, some entertainment companies are slowly exploring ways to integrate AI into their creative workflows. Disney has been fairly mum about AI, not endorsing or making partnerships like its peers at Lionsgate but not publicly ruling out the possibility either. That possibility is reflected in the statement Disney made to CNET via email.

“We are bullish on the promise of AI technology and optimistic about how it can be used responsibly as a tool to further human creativity,” Horacio Gutierrez, senior executive vice president and chief legal and compliance officer, said in the statement. “But piracy is piracy, and the fact that it’s done by an AI company does not make it any less infringing.”

Another example Disney cites in its lawsuit.

Screenshot by Katelyn Chedraoui/CNET

Read more: Inside Hollywood’s AI Power Struggle: Where Does Human Creativity Go From Here?

Today’s lawsuit marks a path forward for Disney and Universal and adds another strand to an already tangled legal web.

“The lawsuit filed by Disney and Universal is important in drawing a line in the sand with AI developers like Midjourney,” Robert Rosenberg, an intellectual-property lawyer and former general counsel at Showtime Networks, said in an email. “As the lawsuit explains, the only way the AI platforms can output an image of Yoda, Shrek or Darth Vader is because they have trained their model by ingesting copyrighted images of these characters. They are not inventing new characters here.”

For now, we’ll have to wait and see how this case and the other court cases progress. In the meantime, Midjourney users and other AI users are able to continue utilizing those services.

For more, check out our guide to understanding copyright in the age of AI.



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June 12, 2025 0 comments
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Disney, Universal, DreamWorks Sue Midjourney, Call It a ‘Bottomless Pit of Plagiarism’

by admin June 12, 2025



In brief

  • Disney and Universal are among a group of studios that filed a lawsuit against AI firm Midjourney.
  • The studios claim the image generator produces unauthorized copies of copyrighted characters.
  • The case highlights a growing wave of copyright suits targeting generative AI tools.

Disney and Universal, along with several other American film studios, have filed a lawsuit against artificial intelligence company Midjourney, alleging that its popular image generation tool systematically violates copyright by creating unauthorized reproductions of famous characters.

The lawsuit, filed Wednesday in a U.S. federal court, accuses Midjourney of functioning as a “bottomless pit of plagiarism.”

“By helping itself to Plaintiffs’ copyrighted works, and then distributing images (and soon videos) that blatantly incorporate and copy Disney’s and Universal’s famous characters—without investing a penny in their creation—Midjourney is the quintessential copyright free-rider,” the complaint reads. “Piracy is piracy, and whether an infringing image or video is made with AI or another technology does not make it any less infringing.”

The studios, which also include DreamWorks and the Twentieth Century Fox Film Corporation, cited examples of Midjourney-generated outputs that included likenesses of Yoda, Marvel superheroes, characters from Aladdin, Minions, The Simpsons, and Shrek.

They are seeking damages and an injunction to stop the platform from reproducing, displaying, or distributing their copyrighted content. Decrypt has approached Midjourney for comment on the suit.

The case is part of a mounting wave of lawsuits confronting AI companies over copyright violations. 



As generative AI tools become more widespread, legal scrutiny over their training data and outputs has intensified. The New York Times sued OpenAI and Microsoft in December 2023, and Reddit is currently pursuing legal action against Anthropic. Other plaintiffs include music publishers and media companies such as Ziff Davis.

The core legal question in these suits is whether AI companies can lawfully use copyrighted works without permission during training or generation.

Companies like OpenAI have acknowledged using copyrighted content in training and argued it would be “impossible” to develop AI systems without it.

Filtering out the issue

While some firms have sought licensing deals with copyright holders, others, like Midjourney, have faced criticism for inadequate safeguards.

In the complaint, the studios argue that Midjourney has the ability to filter prompts and outputs, just as it currently blocks certain violent or pornographic content. They claim the company could easily implement similar protections for copyrighted material, but has chosen not to.

Midjourney faced controversy in its early days for limiting image generation related to Chinese President Xi Jinping and for allowing the creation of images of other world leaders.

Meanwhile, the film industry is grappling with how AI will reshape creative labor. A report from the British Film Institute this week warned that AI poses a direct threat to screen sector jobs and revenue.

It cited research suggesting global audiovisual creators may lose up to 21% in revenue over three years and that more than 200,000 U.S. entertainment jobs could be disrupted by 2026, particularly entry-level positions.

Disney, Universal, and DreamWorks have been approached for further comment. 

Edited by Sebastian Sinclair

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June 12, 2025 0 comments
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