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Blizzard's Diablo Developers Vote To Unionize After Mass Layoffs
Game Updates

Blizzard’s Diablo Developers Vote To Unionize After Mass Layoffs

by admin September 1, 2025



This week, the Communications Workers of America (CWA) announced that more than 450 developers of Blizzard Entertainment’s Diablo team have voted to unionize under the CWA. The successful outcome of this effort means workers will now be represented by CWA Local 9510 in Irvine, California; Local 1118 in Albany, New York; and Local 6215 in Austin, Texas.

The newly formed union will represent a wide range of jobs across Blizzard, including designers, engineers, artists, and support staff. Microsoft, Blizzard’s parent company, has officially recognized the union. This unionization campaign is not an isolated event at Blizzard, as earlier this month, the studio’s Story and Franchise Development team also voted to unionize.

“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” said Diablo producer and organizing committee member Kelly Yeo (via Game Developer). “This is just the first step for us joining a movement spreading across an industry that is tired of living in fear.”

Workers also shared personal experiences that illustrate the atmosphere of uncertainty and instability driving the union effort. “The day after the third round of mass layoffs, I walked into the office, and when I tried to open the door to the cafeteria, my badge was denied. For a moment, I wondered if getting breakfast was how I’d find out I was part of that round,” added designer Ryan Littleton. While Littleton’s situation ended up being just a technical glitch, it doesn’t help the overall cloud of uncertainty. “None of us should have to live with that constant worry that we might be let go at the drop of a hat.”

Senior software engineer Nav Bhatti framed the initiative as a response to long-standing industry challenges, saying this sort of stress puts people in a fight-or-flight mode, but the union helps them to be able to “stand our ground in the industry.”

CWA Local 9510 president Jason Justice pointed to California’s growing role in labor movements. “What’s happening here is part of a much larger story about turning the tide in an industry that has long overlooked its labor,” he said. “Entertainment workers across film, television, music, and now video games are standing together to have a seat at the table.”



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September 1, 2025 0 comments
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Diablo Devs Are The Latest To Unionize: Here's Why
Game Updates

Diablo Devs Are The Latest To Unionize: Here’s Why

by admin August 29, 2025


The team making Diablo 4 and other entries in Blizzard’s action-RPG franchise is the latest inside of Microsoft to unionize. Workers say the move is to help them negotiate fair terms around issues like like layoffs and remote work. “Passion can’t protect us from job instability,” software engineer Skye Hoefling said in a press release. “Our union allows us to focus on making magical experiences for our players instead of worrying about the unstable job industry.”

The Diablo team, known within Blizzard as Team 3, joins the Overwatch and World of Warcraft teams in organizing with the Communications Workers of America (CMA). That national organization signed an agreement with Microsoft during its acquisition of Activision Blizzard that would keep the tech giant neutral on all internal union drives, erasing some of the barriers that usually stop workers from organizing.

Microsoft has voluntarily recognized the Diablo developers’ union and they will now get in line to begin bargaining their first contract. Over 300 ZeniMax QA testers at the company won their first contract earlier this summer.

A “passion tax” for working in games

So what made the Diablo team want to jump on the union train within Blizzard? Part of it is the way companies use “getting to make games” as a kind of excuse to establish worse working conditions than those often experienced by workers in competing roles in tech and entertainment. “My entire career as a developer has seen my peers and I paying the ‘passion tax’ for working in an industry that we love,” software engineer Nav Bhatti said in a press release. “At some point you have to choose between fight or flight, and forming a union is us doing just that — standing our ground in the industry.”

Workers also laid out specific concerns around remote work flexibility, budget cuts, and the growing influence of AI in the development process. Mass layoffs in early 2024 were one of the catalysts. A battle over remote work that began back in 2023 was another. A mandatory return-to-office policy forced people hired during the pandemic to relocate and limited which talent teams could hire. “There’s no real argument against remote work, except the control part, where now they know where you are and what you’re doing,” Blizzard producer Ryan Claudy told Aftermath.

AI creep is here

The sudden rise of AI, which Microsoft is placing $80 billion bets will completely reshape the modern economy, is also on the Diablo team’s mind. “[Generative AI] is starting to creep in a lot,” Diablo 4 producer Kelly Yeo told Aftermath. “I can only speak for art, where in the visual development stage, if people don’t feel like they have concept art support, they’ll just toss things into Stable Diffusion or whatever and then do mood boards and stuff and give that to the teams to give them guidance.”

She continued, “There is definitely a growing concern across most of the artists like ‘Is this going to replace us?’” Other game teams have already come under fire for AI art that makes it into the finished product. A Call of Duty associate director at Treyarch recently told IGN that only work hand-crafted by the team is allowed into the game, but that AI slop sometimes gets through “accidentally.” And some developers at King recently told Mobilegamer that Microsoft was pressuring them to incorporate AI into all aspects of their workflows.

Despite notable unions forming at Sega of America and some overseas European game studios, most of the organizing in the U.S. so far has been confined to Microsoft-owned companies due to the neutrality agreement. Big publishers like Electronic Arts and Take-Two, which have undergone their own ruthless cost-cutting efforts in the past year, have so far remained impervious to workers organizing. If annual mass layoffs continue, that might change.



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August 29, 2025 0 comments
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450 Diablo developers vote to unionize
Esports

450 Diablo developers vote to unionize

by admin August 29, 2025


450 developers working on Blizzard’s Diablo series have voted to unionize.

In a statement, the Communications Workers of America (CWA) said the unit, which includes game developers, artists, designers, engineers, and support staff across the Diablo franchise, “is one of the largest wall-to-wall unions at a Microsoft-owned studio and builds off the momentum of Blizzard’s Story and Franchise Development workers securing union representation and Microsoft workers securing historic contracts at ZeniMax Media and Raven Software.”

“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” said Kelly Yeo, team 3 game producer on Diablo and organizing committee member.

“I am overjoyed that we have formed a union — this is just the first step for us joining a movement spreading across an industry that is tired of living in fear. We are ready to begin fighting for real change alongside our Diablo colleagues.”

CWA Local 6215 President Ron Swaggerty said: “We are thrilled to welcome these video game workers into Austin’s union family. Each new organizing effort adds momentum to the nationwide movement for video game worker power.

“This progress is the result of the resilience and determination of workers who have been stepping up and speaking out over the past few years.”

Earlier this month, developers working in Blizzard’s story and franchise development (SDF) division also voted to unionize, joining nearly 3,000 workers at Microsoft-owned studios who have organized with the Communications Workers of America (CWA).

Back in August last year, unionized workers at Wisconsin-based Raven Software filed a complaint against the studio and its parent companies, Activision and Microsoft, for allegedly refusing to bargain. Workers at Raven also recently secured a historic contract with Microsoft.



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August 29, 2025 0 comments
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