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Dante's epic poem La Divina Commedia is getting turned into a videogame again
Game Updates

Dante’s epic poem La Divina Commedia is getting turned into a videogame again

by admin August 20, 2025


Enotria: The Last Song developers Jyamma Games are making a new action-RPG inspired by and named after Dante Alighieri’s 14th century epic poem La Divina Commedia, aka the Divine Comedy.

Like the poem, it sees you descending through the circles of Hell, each the geological manifestation of a particular Sin. Unlike the poem, it features a set of combat classes, a choice of protagonist genders, a narrative alignment system, procedurally generated extraction dungeons, and customisable weapons and armour. As the poet himself might say: in the middle of the journey of our life I came to myself within a dark wood where I had to grind for crafting materials.

The games industry has not been mega gentle with poor old Dante, whose monumental work helped establish the Tuscan language and influenced a brace of English writers, from Blake to Beckett. The best-known video game adaptation is probably still Visceral’s cheeseball 2010 action-adventure Dante’s Inferno, which is often more interested in aping God Of War. A cynical man or snob (hello!) might look at the below, hacky-slashy trailer for Jyamma’s adaptation and consider it to be another act of wanton literary desecration. Terza rima isn’t supposed to be a three-hit combo, you blistering philistines!

Watch on YouTube

Still, this isn’t quite another exercise in crafting boobwalls for the circle of Lust or punching organs out of bodies. Enotria was pretty metaphysical for a Soulslike, building a universe and combat system around the practice of stagecraft, and Jyamma’s take on the La Divina Commedia is similarly dreamy – it turns Dante’s poem into a kind of overarching mythology.

“In this new adventure, the studio presents an epic journey set in a world where The Divine Comedy has supplanted the old faith, bringing about a golden age of righteousness among humanity,” explains a press release. “When dark forces subvert the promises of the poem, order collapses and the world is thrust into chaos. The player will take on the role of a warrior-poet trapped in the infernal depths, called to descend through the circles of Hell, face increasingly powerful demons, and redeem a sinful past.”

Sounds quite involved. Still, I’m not sure where the procgen extraction dungeons fit in, exactly. The idea of mining hell for loot and progression materials is the kind of videogame conceit I’d love to lay before an actual 14th century theologian. I’m sure the humour of the situation would be well worth the inconvenience of being burned at the stake. Anyway, there’s no release date yet for La Divina Commedia. The poem took about 12 years to write – hopefully, Jyamma will turn their version around a little sooner.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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August 20, 2025 0 comments
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Sketch crew Aunty Donna's latest improv piece turned their set into a giant side-scrolling videogame and it's great
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Sketch crew Aunty Donna’s latest improv piece turned their set into a giant side-scrolling videogame and it’s great

by admin August 18, 2025



What happens when you put three very silly sketch comedians in a fantastical videogame environment reminiscent of the most frustrating, foolish, and hilarious 1990s point-and-click adventures? You get Aunty Donna’s latest sketch, “IRL videogame,” which in addition to using the PC Gamer preferred spelling of videogame is pretty funny stuff.

In it, comedians Mark Bonanno, Zachary Ruane, and Broden Kelly get dropped into a fantasy world by their producers and have to play along, including marching in place as the background scrolls past, through a series of increasingly strange and unhinged adventure encounters. Do they survive? What do they encounter besides a king that’s kind of like a baby? I don’t want to ruin it, but I can tell you there are way too many milkshakes for one man to handle.

The 30 minute version on YouTube is a cutdown of the full thing, which was made for subscribers of Aunty Donna’s (free) Patreon which has over 20,000 subscribers which is honestly a lot of subscribers for a Patreon even if it’s a free one. Anyway, subscribed or not, both versions are good and funny to me. They’re properly the exact kind of reaction you’d wish you could give to the goofy NPCs that popular adventure series.


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Sketch group Aunty Donna has been doing their thing in Australia, and also the internet, for a long time now. It’s somewhere between surreal and absurd. They came to greater worldwide attention with Netflix series Aunty Donna’s Big Ol’ House of Fun, which prominently features a mouthy dishwasher that gets its rightful comeuppance.

Anyway, shoutout to Zachary Ruane for just straight-up sitting down because he’s tired. Man’s gotta get his rest somehow.

You can go watch these men react in an absurd way to their absurd life for about 30 minutes on YouTube and the full 70-minute cut on the Aunty Donna patreon.

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August 18, 2025 0 comments
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Deus Ex, One Of The Best Games Ever, Just Turned 25 Years Old
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Deus Ex, One Of The Best Games Ever, Just Turned 25 Years Old

by admin June 25, 2025


Yesterday, June 23, marked the 25th anniversary of what can convincingly be described as one of the best games of all time. Deus Ex, created by the distinct Austin branch of John Romero’s controversial studio Ion Storm, was a first-person RPG that would change how an entire generation of players and developers thought about video games. It was a game that was built from depths: depths of skill, knowledge, intelligence and narrative. It remains exactly as brilliant today as it was a quarter of a century ago.

The Week In Games: A Rebirth, A Remake, And A Remaster

In fact, it works better today than it did ten years back. Picking up a copy of the game on GOG today, I was able to launch it (only switching the rendering to OpenGL) and have it run out of the digital box. A decade ago, doing this required installing a handful of different mods, and there was no way to actually play it in its vanilla version. And right away, I was pulled back in, crazy clip-cloppy footstep sound effects and everything. I feel ready to yet again dive back into this world of overlapping conspiracies, deep philosophy, and juggled morality.

Screenshot: Eidos / Kotaku

So what makes Deus Ex so special? I feel like I could spend a dozen articles answering that question. In fact, ten years back, I wrote six in a row when revisiting the game. It’s a combination of so many factors coming together so superbly, with a dream team of developers, financial backing, an exquisitely good story, and a complete lack of expectation from its future audience.

In 1996, when the economy was booming in preparation for the colossal bursting of the dot-com bubble, John Romero and Tom Hall, flush with success from id Software and its massive gaming series Doom and Quake, set out to create a new Texan developer: Ion Storm. Together, they spent lavishly, fought explosively, and created two compellingly dreadful games. First was Dominion: Storm Over Gift 3, and then the infamously disastrous FPS Daikatana. However, alongside all this, former Looking Glass (Thief, System Shock) developer Warren Spector had been asked to create a parallel studio, Ion Storm Austin.

Distinct from Romero’s Dallas studio, Spector had creative freedom and a pool of money, and quickly hired talent he knew from his days at Looking Glass, including Harvey Smith (Dishonored). In just 28 months, a tiny team of 20 pulled together (albeit with production troubles, serious frustrations, and “knock-down drag-out fights”) one of the most immersive, intricate games the world has ever known.

Screenshot: Eidos / Kotaku

In the original Deus Ex, before its unfairly maligned Xbox-led sequel and its goth-eyed post-2010 prequels, you play as JC Denton, a cybernetically augmented human who works for a government agency called UNATCO. He discovers his brother Paul is working for a terrorist organization, the NSF, all amidst a global pandemic called the Grey Death. Very quickly, your assumptions about good and bad, right and wrong, are questioned, and you’re drawn into an intricate web of conspiracies and conflicting alliances.

This plays out…kinda how you want it to! There’s obviously a core, unavoidable plot, but how you approach it will dramatically affect the story you allow yourself to be told. It can be an ultra-violent FPS, where you blast through enemies with rockets and explosives, or a super-spy sim as you assassinate opponents, or you can be an unseen stealth pacifist, determined to kill no one, relying entirely on tranquilizers and stun guns. Every mission can be approached in multiple fashions, from spectacularly smashing through the roof of a building for an all-out gun fight, to slipping in through the vents such that no one ever knew you were there.

Screenshot: Eidos / Kotaku

I’ve told this anecdote too many times before, so apologies, but it captures the essence of what makes Deus Ex quite so extraordinary: At the time of its 2000 release, I was writing for the UK version of PC Gamer, where the reviews editor was one Kieron Gillen (now best known for his comics work, but once my colleague at RPS). Gillen had played the game for his world-class review (I’d link to it, but Future Publishing treats people’s efforts to archive its magazines with hostility—instead I’m copying out of my physical edition), which contained the words:

Games—like most other forms of entertainment—have a terrible habit of making you less than you are normally, simplifying you into a stripped-down cartoon…Deus Ex is one of the few games that succeeds in making you more than you are. Because Deus Ex’s universe is, obviously, reduced, you feel as if you have more freedom than you do in reality, which, like Fight Club for example, reminds you of your own freedom in reality. It’s a slap in the face, it reminds us how good videoart can be. And this is art. It’s beautiful. And I’m going to stop now before I start to cry…

I was playing it soon after, and occasionally calling Kieron to chat about what was happening. On one call I said to him, “I couldn’t believe it when my brother died.”

“My brother didn’t die!” Kieron responded in bemusement. And then we both had a moment in silence, realizing that this game was offering even more than we’d already thought.

Deus Ex was a game in which the finest details rung with intelligence, in which every book you found contained provocative ideas or conflicting philosophies, in which characters responded to you in subtly different ways depending upon how you were playing the game; on this micro level it felt malleable and responsive to you and how you reacted to it. But to discover that it was also offering the same flexibility to massive story beats was just mindblowing.

Screenshot: Eidos / Kotaku

The game’s influence on the industry is impossible to overstate. While the circumstances and relative creative freedom afforded to its development are extremely hard to come by twenty-five years on, you can see the game’s DNA in so many of the games we love today. Even beyond the more obvious, all the immersive sims born in its shadow (BioShock, Dishonored, Prey…), so many developers cite Deus Ex as a major source. Cyberpunk 2077‘s quest director Mateusz Tomaskiewicz named Deus Ex when asked for his main inspirations. Speaking to GamesRadar he said,

This one had a great impact on me as a developer and player back when I played it for the first time many years ago. And what I really liked about that game was completing the missions in many ways. It was not only based on dialogue decisions, since you also had the things that were on the map and its different points of entry that allowed you to get into buildings, as well as elements that opened different paths in history.

But most importantly, it’s still a hell of a game to play today. Sure, its art is a bit crummy—it was criticized for this when it was released! God, those wall textures. But it matters so very, very little once you’re deep in its story, learning what it has to teach, reacting against what you find abhorrent, embracing what draws you in. (I’ll never forget my moment of pure horror when, working as a youth worker as I also was during the game’s release, one of the teenagers told me how furious he was about being forced to leave UNATCO, as to him they were clearly the good guys. Uh-oh.)

It’s currently just $3.49 on GOG (although it often comes down to a lot less than that on both GOG and Steam), and if you’ve never played it, then prepare to have your life properly, actually changed.

Happy birthday, Deus Ex! Thanks for changing my life too.

Correction: 06/24/2025, 17:14 p.m. ET: The article has been updated to correct Warren Spector’s last name, which I got wrong twice, which is so rude, so apologies for that.

.



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June 25, 2025 0 comments
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Crypto Trends

How AI Is Has Turned Propaganda Into a Potent Weapon

by admin June 24, 2025



In brief

  • AI-generated war footage went viral after Iran’s missile strikes, spreading false scenes of destruction in Israel.
  • Forensic experts say the most-viewed videos were deepfakes with some created using Google’s new video model.
  • Both state actors and online partisans are flooding social media with synthetic personas and manipulated content.

The wildest clips from Iran’s bombing attacks weren’t captured by Pentagon cameras or CNN crews. They were cooked up by Google’s AI video maker.

After Iran’s missile barrage against Israel earlier in the week, fake AI videos started spreading like a nasty rumor, showing Tel Aviv and Ben Gurion Airport supposedly getting hammered.

The scenes were highly realistic, and though the strikes were real, the videos going viral all over the internet were not, according to forensic firms.

This is the state of warfare in 2025, where AI-generated deepfakes, chatbot-generated lies, and video game footage are being used to manipulate public perception with unprecedented frequency and penetration on social media.

As the world braced on Sunday for Iran’s response after the U.S. attacked key Iranian nuclear sites, joining Israel in the most significant Western military action against the Islamic Republic since its 1979 revolution, millions of people turned to social media for updates.

Instead of getting the truth, many were ensnared in a new type of misinformation campaign.

Iranian TikTok campaigns observed in the days immediately after the Israeli strikes on Iran in 2025 have deployed five main categories of AI-generated content.

One video making the rounds shows a regular Israeli neighborhood suddenly transformed into a war zone, in a before-and-after format.

🚨🚨⚡️ One of Tel Aviv’s most luxurious streets — BEFORE and AFTER the Iranian strikes.

From glamor to rubble… in seconds. 💥🇮🇷🇮🇱 pic.twitter.com/Wk2E2AQJ4h

— RussiaNews 🇷🇺 (@mog_russEN) June 19, 2025

Another batch of fakes shows Tel Aviv’s main airport getting pounded by missiles.

One clip features an El Al Israel Airlines plane engulfed in flames. While completely computer-generated, it is still realistic enough to trick non-tech-savvy people.

The sophistication is staggering, reflecting the enormous jump in quality video generators have shown in recent months, with Kling 2.1 Master, Seedream and Google Veo3 generating realistic scenes with Image to Video capabilities—which makes the model create a video based on an actual real picture instead of creating scenes from scratch.

Even open-source software like Wan 2.1, popular among hobbyists, utilizes add-ons that create super-realistic video and enhance quality while circumventing the content restrictions imposed by big tech companies.

These political clips are racking up millions of views across TikTok, while Instagram, Facebook, and X continue to promote them nonstop.

For example, a video published today showing an exaggeration of Iran’s attacks on US bases has been seen over 3 million times on X whereas a photo portraying Candance Owens and Tucker Carlson—journalists that are against Trump’s involvement in the war—as muslims has racked up over 371 thousand views in three days. Telegram channels pump out these fakes and pop up faster than platforms can shut them down.

Origin of deception

But who’s creating all this stuff?

Partisans on both sides, of course, and likely agents of each country. The propaganda war extends far beyond the Middle East.

The “Pravda” network out of Russia is contaminating AI assistants, including ChatGPT-4 and Meta’s chatbot, turning them into Kremlin mouthpieces.

NewsGuard, a project dedicated to exposing disinformation in American discourse, estimates the Pravda network’s annual publishing rate is at least 3.6 million pro-Russia articles.

Last year, the network produced 3.6 million pieces across 49 countries, utilizing 150 web addresses in multiple languages.

According to the research, the Russian network employs a comprehensive strategy to infiltrate AI chatbot training data and deliberately publish false claims.

The result? Every major chatbot—though the study doesn’t name names—parroted Pravda’s propaganda.

The Middle East campaigns demonstrate that they’ve this down to a science, customizing content by language.

“Arabic and Farsi content often promotes regional solidarity and anti-Israel sentiment; Hebrew-language videos focus on psychological pressure within Israel,” Israel’s International Institute for Counter-Terrorism (ICT) said in a report.

A different propaganda tactic leverages AI content to mock Israeli officials while making Iran’s top cleric look like a hero.

These videos, which are obviously AI-generated and not intended to appear realistic, frequently depict scenes of Ayatollah Ali Khamenei alongside Israeli Prime Minister Benjamin Netanyahu and U.S. President Donald Trump, portraying scenarios in which Khamenei symbolically humiliates or dominates one or both of the figures.

Other deepfakes combine fake videos with fake voices to enhance different political agendas.

One video, which has gathered over 18 million views in a week, features realistic footage of an Iranian military parade with hundreds of missiles and the voice of Khamenei threatening America with retaliation.

Iran’s state media jumped in. Iranian TV ran old wildfire footage from Chile and passed it off as Israeli cities burning.

Other accounts portraying themselves as news channels used fake AI videos of Iran mobilizing its missiles.

On the other side, Israel has opted to ban the media to control the geopolitical narrative, prompting even more disinformation and “dehumanization” according to experts.

Although Israel focuses on using AI for various purposes—mainly for military strategies rather than political propaganda—there have also been instances of actors utilizing generative AI for these purposes, mocking the current and past Ayatollahs and disseminating their political messages via AI-generated videos, as well as creating networks of AI bots to spread content on social media.

I usually refrain from posting cheesy AI stuff like this but this is damn cool. Remember that we come from a long line of warriors. Longer than anyone else who lived here.

Our children will talk about this brave generation for centuries. We are a part of history right now. Be… pic.twitter.com/DQq20lu0LE

— The Mossad: Satirical and Awesome (@TheMossadIL) June 23, 2025

The synthetic persona game is next level. These aren’t just fake profile pictures—we’re talking about complete artificial identities with lifelike speech, motion, and expressions.

There are already tools that use advanced technology to transform a single photo and audio clip into hyper-realistic videos featuring synthetic personas.

The virtual influencer market, KBV Research data shows, could hit $37.8 billion by 2030, meaning your favorite social media personality, that video of your political leader saying something compromising, or that highly realistic news show showing scenes from a devastating attack might not even exist.

With generative AI, the battlefield has expanded beyond borders and bunkers into every smartphone, every social feed, and every conversation.

If even the president of the most powerful nation in the world can use this technology without consequences, it’s easy to see how, in this new war, we’re all combatants, and we’re all casualties.

Edited by Sebastian Sinclair and Josh Quittner

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.





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June 24, 2025 0 comments
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How this Bitcoin investor turned spare change into seven figures
NFT Gaming

How this Bitcoin investor turned spare change into seven figures

by admin June 12, 2025



What started as a simple daily habit has officially grown into a million-dollar Bitcoin portfolio, after several years of quiet, consistent accumulation.

According to data recently shared on social media platform X (formerly Twitter), an anonymous investor who purchased $30 worth of Bitcoin (BTC) every single day for the past 7 years, 10 months, and 12 days has recently joined the BTC millionaires’ club.

pic.twitter.com/MfKQGuceYx

This user been buying bitcoin $30 a day DCA and after 7 years, 10 months and 12 days, made it to $1M portfolio.

Total spent $86,370 which now worth $1M

— lynk (@lynk0x) June 11, 2025

The individual has spent a total of around $86,370 since their mission commenced in 2017, and that steady stream of small buys is now worth over a million dollars today.

No risky leverage, no market timing, just an almost eight-year streak of daily purchases through various industry phases, including the 2017 bull run and crash, the 2018 bear market, the 2020-2021 bull run, the 2022 downturn, and the 2024/2025 ETF-fueled rally, among others.

The milestone marks a 1,057% return on investment through dollar-cost averaging (DCA), a long-term strategy where fixed amounts are invested at regular intervals regardless of market conditions. 

Crypto Twitter celebrated the feat, praising the investor’s consistency and patience. Some even dubbed the anonymous new millionaire “ a whole legend”, adding that they deserve the profits for their level of conviction. 

@lynk0x DCAing $30 a day into bitcoin is like planting acorns and pretending you didn’t see the oak tree coming. congrats to this absolute unit of patience.

— Alice in Blockland (@AliceBlockland) June 11, 2025

The milestone comes as Bitcoin continues to flirt with higher price levels, recently peaking over $110,000 before settling to trade at its current $107,000 level. Growing institutional adoption and other bullish market factors are fueling optimism for even higher prices ahead, suggesting that more gains could still be in store for the new millionaire investor.





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June 12, 2025 0 comments
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