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Broadcast TV Is a 'Melting Ice Cube.’ Kimmel Just Turned Up the Heat
Product Reviews

Broadcast TV Is a ‘Melting Ice Cube.’ Kimmel Just Turned Up the Heat

by admin September 26, 2025


Jimmy Kimmel returned to ABC this week. Sort of. About a quarter of ABC’s usual audience couldn’t see the talk show host this week after two major owners of ABC affiliates, Sinclair and Nexstar, refused to carry the show. Those right-leaning companies apparently felt that Kimmel’s joke—which included some disputed facts—was so unpardonable that they couldn’t expose their viewers to the comedian. They were also the first organizations to pull the plug on Kimmel, after Federal Communications Commission chair Brendan Carr seemed to threaten action. That means that even the stations that did carry the show—as well as Disney, which owns ABC—might be courting the ire of a government official who seems eager to use his powers to silence critics.

Carr does have power. The FCC can grant and revoke broadcast licenses if stations don’t serve the public interest. It’s an artifact of a time when virtually 100 percent of viewers got their shows over the air, via television antennas. Local TV stations were granted slices of the very limited broadcast spectrum to beam their programs and had to meet certain standards to keep that privilege. But that era has passed. Local television stations now reach their audience via cable or internet bundles. Also, networks increasingly stream their programming through apps. Yet Carr still has the ability to bully networks and affiliates by threatening to take their licenses.

This raises a question: What’s the point of maintaining the current system? It’s certainly a mess for Disney and its fellow network owners like Comcast, which owns NBC, and Paramount, which owns CBS. Instead of kowtowing to free-speech-hating regulators, and toadying affiliates who are fine with censoring ABC programming, maybe Disney should bid farewell to stations that decline to run its programming. Disney already streams shows on Hulu (which it controls) and on its own app. There have long been examples of local stations owned and operated by networks. What if Disney or Comcast let contracts with troublesome affiliates lapse and then started their own local stations without using spectrum—both as apps and cable channels? Let Nexstar and Sinclair find their own programming, where they can tailor content to any standard they want. Disney can happily bypass the airwaves without worrying about FCC threats. They can even say those seven dirty words!

I ran this idea past a former FCC commissioner, who pointed out some potential problems involving existing contracts and such. But generally, he agreed that the idea not only made sense but was already in motion, on the largest scale. “It’s what Disney is doing by streaming ESPN and everything else. It is something that has to be coming,” he tells me, speaking on the condition of anonymity. Blair Levin, the former chief of staff to an FCC chairman, was even more sympathetic to my idea. “Broadcast is a melting ice cube,” he says. It’s only a question of how long it will take to thaw. Five years? Ten?

So my idea is less novel than I thought. The Kimmel conundrum has only turned up the heat on a doomed chunk of frozen water. Even as I chatted with former FCC officials, Needham, an investment bank that tracks media, put out a note that suggested even more drastic action is warranted. Disney, it said, should immediately begin streaming its entire schedule! The money it would reap from ads or subscriptions would more than make up for any losses, and Disney’s market cap would rise.

I don’t expect that to happen right away. The multiyear contracts and ongoing relationships between affiliates and networks lock in the current situation for a while. But when I asked an executive from a company that owns TV stations whether the current arrangement was sustainable, I didn’t get the pushback I expected. “It’s a real question,” he tells me, admitting the relationship of late has become more fraught.



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September 26, 2025 0 comments
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FuriosaAI's RNGD
Gaming Gear

Korean startup FuriosaAI, which turned down Meta’s buyout, partnered with OpenAI for sustainable AI demo

by admin September 15, 2025



  • FuriosaAI and OpenAI ran a chatbot in Seoul demo using custom RNGD chips
  • The Korean startup rejected Meta’s $800 million buyout offer earlier this year
  • Demonstration showed enterprise AI models can run sustainably without GPUs

FuriosaAI and OpenAI recently held a joint demonstration in Seoul, South Korea, at the opening of OpenAI’s new office, showing the open-weight gpt-oss 120B model running on FuriosaAI’s hardware.

The demonstration (which you can watch below) featured a real-time chatbot powered by two of FuriosaAI’s RNGD accelerators (pronounced “Renegade”), the company’s flagship AI inference chip.

The model was run using MXFP4 precision, a format which lowers energy consumption while maintaining the accuracy needed for enterprise use.


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FuriosaAI was the only hardware company invited to take part in the event and the setup demonstrated that large-scale open-source models can operate within the power budgets of standard data centers, without the heavy energy costs and infrastructure requirements often associated with GPUs.

Founded in 2017 by Chief Executive June Paik, FuriosaAI specializes in AI chip design and employs around 140 staff. More than 90 percent are developers, including engineers with experience at Google, Qualcomm, and Samsung.

The company’s RNGD flagship product was first presented at Hot Chips 2024.

It is a high-performance AI inference chip built on TSMC’s 5nm process, with dual HBM3 memory, and based on FuriosaAI’s Tensor Contraction Processor architecture.

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The design improves efficiency by maximizing parallelism and reducing unnecessary computation.

FuriosaAI recently secured a $125 million Series C bridge funding round and signed a partnership with LG AI Research.

The company’s hardware has already been used in enterprise deployments and tested for efficiency and reliability.


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The startup has also drawn interest from global technology firms. We reported back in April that Meta had made an $800 million (1.2 trillion won) offer for the firm.

FuriosaAI rejected the acquisition, despite it being roughly $300 million dollars over the startup’s estimated market value, because it disagreed with the planned direction post-acquisition.

Industry observers say the Seoul demonstration points to the increasing importance of specialized hardware as AI models continue to grow in size and complexity.

With energy and infrastructure costs continuing to soar, startups like FuriosaAI are pushing their chips as an affordable solution that fits within enterprise budgets.

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September 15, 2025 0 comments
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Google AI Figurines
Gaming Gear

I turned myself into a 3D figurine with Google’s Nano Banana – here’s how you can hop on the latest AI image trend

by admin September 11, 2025



Google’s latest image model, Gemini 2.5 Flash Image, also known as Nano Banana, has produced a fun new trend using its advanced image capabilities. You can turn yourself (or your pet) into a highly detailed 3D figurine.

All you need to do is upload a photo and employ a very detailed prompt to have a stylized image of a miniature, plasticized version of the subject, posed on a little clear base, less than a minute later, with a box and even a wire-frame model to show it off.

This particular flavor of AI-generated toy is exploding across social media right now because the model is fast, free, and surprisingly good at what it does. Unlike earlier versions of these kinds of prompts that ran on GPT-4o or Midjourney, Nano Banana has better prompt adherence, understands packaging and posing more consistently, and renders faces that, while not always perfect, are often impressively accurate.

It’s all built into Google AI Studio and the Gemini apps and website if you want to try it. You just have to upload a picture, ideally a full-body shot, of who or whatever you want to make into a figurine, and submit the right prompt. You can play around with it, but the following template, shared around on social media, works very well.

Type this in:

“Create a 1/7 scale commercialized figurine of the characters in the picture, in a realistic style, in a real environment. The figurine is placed on a computer desk. The figurine has a round transparent acrylic base, with no text on the base. The content on the computer screen is a 3D modeling process of this figurine. Next to the computer screen is a toy packaging box, designed in a style reminiscent of high-quality collectible figures, printed with original artwork. The packaging features two-dimensional flat illustrations.”

When you paste that into Gemini, along with a photo, it doesn’t just try to render a toy version of what’s in the picture, it imagines the toy existing in the real world, with all the context that goes along with a premium 3D figurine release. It’s like a high-end collectible a company would make if you became famous for whatever pose you you’re in.

Toying with AI

Figurine me (Image credit: Google)

I went with fun photo of myself from a big circus-themed party a few years ago where I went as a lion tamer (see the small lion in my pocket). I shared the photo with Nano Banana along with the prompt and twenty seconds later, there “I” was, six inches tall, standing on a desk and looking jaunty with my whip like I was about to command a herd of miniature jungle cats.

The packaging beside me showed a great illustrated version of the same pose, except it decided I was the ringmaster and named Rhett for some reason. The computer screen behind the figurine showed a 3D modeling window open with “my” miniature wire-frame form on it, being rotated in space like it was being finalized for mass production.

It genuinely looks like a photo, right down to the scuffed desk and random paperwork. Even the stuffed lion in my pocket looked right. It felt like an alternate version of me had been shrink-wrapped and made collectible.

Puppy pose

“Firecracker Fido”. (Image credit: Google)

Next, I decided to try with a photo of my dog, Cabbage. I uploaded a picture of her sitting regally on the ground and used the same default prompt. The toy created by the AI was almost too realistic. I had to look closely to tell it’s supposed to be made of molded plastic.

The screen behind the figure showed the hound rendered in a 3D modeling program appropriately, but the packaging went a little awry. It had multiple images of the dog like it was a test of different poses. But I did like that, lacking her real name, the AI went with her bandanna to name her Firecracker Fido.

The thing that struck me after both generations was how smoothly it all worked. No fine-tuning needed to get 95% of the way there. The Nano Banana just understood the visual reference and ran with it. I wouldn’t claim it’s anything like as valuable as what real human artists can do, but it was a fun experiment.

Much like the Studio Ghibli AI image trend, it’s worthwhile for personal amusement, but the idea of using these images for any kind of money-making scheme to sell actual toys would be several steps beyond propriety.

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September 11, 2025 0 comments
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Hollow Knight Silksong
Gaming Gear

Tee Lopes has turned Silksong’s Sherma and Shakra into vocalists for unbearably cute club bangers

by admin September 9, 2025



In Hollow Knight Silksong you’ll eventually meet Sherma, a whimsical pilgrim who loves to belt out a good earworm. While Sherma doesn’t seem very good at the instrument he wields—he basically whacks two nails together towards a discordant “melody”—he’s got a lovely voice on him, especially with an excess of cavernous reverb applied.

Tee Lopes, a videogame composer who’s worked on Sonic Mania and Shredder’s Revenge, to name a few, has released a remix of Sherma’s lil’ jingle. It sounds a lot like that style of saccharine European dance pop that was big in the ’90s and early 2000s: music that resembles Saturday morning cartoons, but which is actually precision-geared for dancing to while high. Very high.

Here it is. I like how Hornet nods out of rhythm in the accompanying video. Bugs will be bugs.


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Hollow Knight Silksong Sherma Remix – YouTube

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Lopes has also done one for Shakra, whose banger sounds like something the Vengaboys might have released at the height of their inexplicable popularity. In the words of YouTube commenter @Akif-Faisal: “This is what entertainment looks like”.

(It may also look, depending on your temperament, like something akin to torture. Oh, the Mandelbrot complexity of human subjectivity!)

Hollow Knight Silksong Shakra’s Theme Remix – YouTube

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For my money, if Pharloom had a kind of “Top 40” for insects and parasites, I think Shakra’s jam would win out over Sherma’s. Sherma’s, while cute, has a low key darkness to it. It feels like something that could be used towards evil ends.

I spent all weekend playing Hollow Knight Silksong, and here are my impressions.

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September 9, 2025 0 comments
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How 'Hollow Knight: Silksong' Fans Turned Waiting for Its Release Into a Game
Gaming Gear

How ‘Hollow Knight: Silksong’ Fans Turned Waiting for Its Release Into a Game

by admin September 3, 2025


Initially, Silksong was planned as downloadable content for the original game, before its creators expanded it into a full-fledged sequel. In August, when developers surprise announced that the game would launch in just two weeks, at least half a dozen other indie developers immediately delayed their own games to clear the way. “Dropping the GTA of indie games with 2 weeks notice makes everyone freak out,” wrote Demonschool developer Necrosoft on Bluesky on its delay.

Despite a seven-year development cycle, excitement for the game never died down. Reddit user The_Real_Kingsmould tells WIRED the community has “largely kept itself afloat with its insanity and the occasional crumb of news.” The posts, the jokes—it’s all “that feeling of being a part of something,” he says.

“When [there’s no news], everyone’s sad, and then everyone goes insane and starts spouting misinformation without batting an eye,” he says. “When there’s news it’s the happiest day of your life. There’s hype posts EVERYWHERE. All your hope in Team Cherry is restored.”

Over the years, the community has passed the time by role-playing with the game’s lore. There was the sacrifice era, where a handful of prominent users were chosen as “dreamers,” a nod to characters in Hollow Knight who traded the waking world for eternal sleep, and a Hollow Knight. These community members were then “sealed away”—banned from the subreddit, as it were—and are only allowed to return after the game launches.

Other memorable moments in the subreddit include a play on shapeshifter Nosk, one of the original game’s hidden bosses. Fans began pretending they’d encountered fake copies of Silksong around the world, granted to them by “Snosk,” a version of the bug with a copy of Silksong for a head. “Pretty fast there were a lot of PSA’s going around: do not approach or attempt to pick up any copy of Silksong outdoors, or one that isn’t yours,” The_Real_Kingsmould tells WIRED of the in-joke. “But there were also users trying to deny the existence of Snosks (having been “overtaken”), claiming the copies are safe and all you have to do is go outside.”

This particular campaign came to a head after moderators called for anti-snosk fan art to “banish the Snosks for good,” he says. People began pumping out art of the subreddit specifically, not the game, he says, until it was enough: “After a short while the Snosks were gone.”

The subreddit has built its own lore over the years. Even today, users in the subreddit have flair that gives them faction labels like doubter, denier, or “beleiver,” which is purposefully misspelled because “”there is no lie in be[lie]ving.”

Stark says Silksong is fertile ground for role-playing fans because the game’s lore is so deep. “Hollow Knight on the surface kind of reads like a [Dark Souls] game, because the lore is a bit inscrutable until you get really deep into it,” she says. “It sometimes talks in riddles. It takes a long time to get to all of the pieces, and sometimes the pieces really rely on the player’s interpretation.”

The fan communities are no different. “Subreddit users together have created their own interpretations from these pieces of lore that are strange and playing in layers,” Stark says.

With Silksong’s global release imminent across Nintendo Switch and Switch 2, PS4/PS5, Xbox One, Xbox Series X/S, and PC the communities will soon shift their attention from waiting to playing.

If the game is as dense as Hollow Knight, there will be months, if not years, of discoveries and theories for fans to tear through on Reddit. Others will enter new chapters of their own lives.

Araraura’s time tracking Silksong news with YouTube updates is coming to an end. He’ll shut down the YouTube channel: “nothing to look forward to anymore, so no new videos,” he says. He feels wistful at times about that, after getting so used to uploading videos to the channel, but ready. “I think I’ve finally made peace with that,” he says. “Now I’m just really really excited for Silksong.”



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September 3, 2025 0 comments
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Somebody has turned a daft English cheese rolling festival into an even dafter free Steam game
Game Updates

Somebody has turned a daft English cheese rolling festival into an even dafter free Steam game

by admin August 28, 2025



Amid the madness of Gamescom, we somehow skipped the most important game of the year. Cheese Rolling is a multiplayer ragdoll game inspired by the ancient Gloucestershire, England pastime of racing a hunk of dairy down a hill.


The hill in question is Cooper’s Hill at Brockworth, and the ceremony apparently dates back to at least 1826 – providing you trust the account of that year’s Gloucester town crier – which makes the sport of cheese rolling at least 47 years older than Rock Paper Shotgun. The cheese in question is usually Double Gloucester – scandalously, they resorted to a foam replica in 2013 – and is given a strict one-second headstart.

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I hadn’t heard of Cheese Racing before, but I do have relatives down Gloucestershire way, and now I fear for them. I’m not just saying that because I’m vegan, though yes, I’m tempted to go sabotage the festivities by stealing into what I assume is a closely-guarded tent at night, and replacing the wheel with a large ball of tempeh. But mostly I am concerned for their physical safety and moral wellbeing.

Apparently, four kilograms of cheese can do a royal fuckload of damage when it achieves maximum velocity. 16 people were injured during the 1993 event, says Wikipedia, “four of them seriously”. What. Also, Wikipedia claims that nobody has ever caught the cheese, at least in recorded history. The winner is whoever crosses the finishing line second. So this is just a regular old race, in practice, with a wholly unnecessary and patently unsafe fermented milk modifier.

The official title for the event is “Cheese-Rolling and Wake”, and while local historians insist they don’t mean “wake” as in “funeral”, you do have to wonder if this is the distorted folk memory of a terrible accident at a hilltop dairy. Kind of like how “London’s burning, London’s burning” is now a charming nursery rhyme.


I’m going to contact the organisers and suggest they play the Steam version of Cheese Racing instead. Created by mercurial developer The Interviewed – their very name a brainlocking allusion to a history of media relations that does not, seemingly, exist – it’s more dangerous than traditional Gloucestershire cheese-rolling in that it features an active volcano, but less dangerous in that it is not real. No bones will be broken hounding this cheese, unless you try to play it while driving a bus. Also, it supports eight player sessions and proximity voice chat. There’s some paid DLC in the shape of a suit of armour costing £1.48 – as far as I can deduce, this isn’t some kind of scam, but tread cautiously, ye who fell foul of the evil Banana.


The real selling point, though, is that you can actually catch the renegade curd in this one. My friends in Gloucestershire: thanks to the miracle of modern technology, you need no longer harm and humiliate yourselves in your hunger for dairy. Here is a computer. Behold, there is cheese in the computer! Now all you have to do is roll the cheese down the hill – no wait, not the ACTUAL COMPUTER



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August 28, 2025 0 comments
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Dante's epic poem La Divina Commedia is getting turned into a videogame again
Game Updates

Dante’s epic poem La Divina Commedia is getting turned into a videogame again

by admin August 20, 2025


Enotria: The Last Song developers Jyamma Games are making a new action-RPG inspired by and named after Dante Alighieri’s 14th century epic poem La Divina Commedia, aka the Divine Comedy.

Like the poem, it sees you descending through the circles of Hell, each the geological manifestation of a particular Sin. Unlike the poem, it features a set of combat classes, a choice of protagonist genders, a narrative alignment system, procedurally generated extraction dungeons, and customisable weapons and armour. As the poet himself might say: in the middle of the journey of our life I came to myself within a dark wood where I had to grind for crafting materials.

The games industry has not been mega gentle with poor old Dante, whose monumental work helped establish the Tuscan language and influenced a brace of English writers, from Blake to Beckett. The best-known video game adaptation is probably still Visceral’s cheeseball 2010 action-adventure Dante’s Inferno, which is often more interested in aping God Of War. A cynical man or snob (hello!) might look at the below, hacky-slashy trailer for Jyamma’s adaptation and consider it to be another act of wanton literary desecration. Terza rima isn’t supposed to be a three-hit combo, you blistering philistines!

Watch on YouTube

Still, this isn’t quite another exercise in crafting boobwalls for the circle of Lust or punching organs out of bodies. Enotria was pretty metaphysical for a Soulslike, building a universe and combat system around the practice of stagecraft, and Jyamma’s take on the La Divina Commedia is similarly dreamy – it turns Dante’s poem into a kind of overarching mythology.

“In this new adventure, the studio presents an epic journey set in a world where The Divine Comedy has supplanted the old faith, bringing about a golden age of righteousness among humanity,” explains a press release. “When dark forces subvert the promises of the poem, order collapses and the world is thrust into chaos. The player will take on the role of a warrior-poet trapped in the infernal depths, called to descend through the circles of Hell, face increasingly powerful demons, and redeem a sinful past.”

Sounds quite involved. Still, I’m not sure where the procgen extraction dungeons fit in, exactly. The idea of mining hell for loot and progression materials is the kind of videogame conceit I’d love to lay before an actual 14th century theologian. I’m sure the humour of the situation would be well worth the inconvenience of being burned at the stake. Anyway, there’s no release date yet for La Divina Commedia. The poem took about 12 years to write – hopefully, Jyamma will turn their version around a little sooner.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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August 20, 2025 0 comments
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Sketch crew Aunty Donna's latest improv piece turned their set into a giant side-scrolling videogame and it's great
Product Reviews

Sketch crew Aunty Donna’s latest improv piece turned their set into a giant side-scrolling videogame and it’s great

by admin August 18, 2025



What happens when you put three very silly sketch comedians in a fantastical videogame environment reminiscent of the most frustrating, foolish, and hilarious 1990s point-and-click adventures? You get Aunty Donna’s latest sketch, “IRL videogame,” which in addition to using the PC Gamer preferred spelling of videogame is pretty funny stuff.

In it, comedians Mark Bonanno, Zachary Ruane, and Broden Kelly get dropped into a fantasy world by their producers and have to play along, including marching in place as the background scrolls past, through a series of increasingly strange and unhinged adventure encounters. Do they survive? What do they encounter besides a king that’s kind of like a baby? I don’t want to ruin it, but I can tell you there are way too many milkshakes for one man to handle.

The 30 minute version on YouTube is a cutdown of the full thing, which was made for subscribers of Aunty Donna’s (free) Patreon which has over 20,000 subscribers which is honestly a lot of subscribers for a Patreon even if it’s a free one. Anyway, subscribed or not, both versions are good and funny to me. They’re properly the exact kind of reaction you’d wish you could give to the goofy NPCs that popular adventure series.


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Sketch group Aunty Donna has been doing their thing in Australia, and also the internet, for a long time now. It’s somewhere between surreal and absurd. They came to greater worldwide attention with Netflix series Aunty Donna’s Big Ol’ House of Fun, which prominently features a mouthy dishwasher that gets its rightful comeuppance.

Anyway, shoutout to Zachary Ruane for just straight-up sitting down because he’s tired. Man’s gotta get his rest somehow.

You can go watch these men react in an absurd way to their absurd life for about 30 minutes on YouTube and the full 70-minute cut on the Aunty Donna patreon.

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August 18, 2025 0 comments
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