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turnbased

Commanders oversee battleships as they cross the waves
Product Reviews

Tiny Metal 2 is the third game in the turn-based strategy series, and it just so happens to be taking after my favorite Advance Wars

by admin September 26, 2025



2001’s Advance Wars is a perfect little game: Compact yet tactically rich, a purposefully limited but versatile library of units like top-heavy tanks and chonky bombers smashing together in rock-paper-scissors shoot-outs. The only wildcard, each commanding officer’s slow-charging heroic power, can swing the tide of a battle but is still relatively tame—like gaining a couple extra tiles of range on artillery strikes for one pivotal turn. Give a small team of brilliant game designers the remit to make chess with toy soldiers, and I think this is what they would come up with. And yet it is not my favorite Advance Wars.

My favorite, Advance Wars: Dual Strike for the Nintendo DS, is more the Chess 2 of strategy games. More units, more powers, combining those wildcard bursts in ways that drag matches out into dizzying swingy battles like games of Risk where someone’s turning in their bonus cards every freaking turn. Forget perfect: I loved the bombast of Dual Strike being messily over-the-top, and on a visit to indie studio Area 35’s Tokyo office ahead of TGS this week I immediately clocked that its new entry in the Tiny Metal series takes after my one true love.

Six years after Tiny Metal: Full Metal Rumble, the confusingly named Tiny Metal 2 puts you in control of two factions at once so you can combine their strengths. Even better, you can now do it in co-op, with one player taking command of each team.


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The more immediately obvious upgrade in Tiny Metal 2 if you’re not the specific type of weirdo still carrying a torch for Dual Strike 20 years later is that it looks much, much nicer than the first couple games, which traded out Advance Wars’ charming 2D style for a swag-less low poly 3D. Tiny Metal 2 is less Unity asset store and more comic booky. It’s missing the polished sheen of a 2025 Nintendo game, but stylish enough to make a nice first impression.

(Image credit: Area 35)

Tactically it feels like there’s a bit more going on here too. The fundamentals borrowed wholesale from Advance Wars are all still here: you capture buildings with infantry to earn resources and manufacture new troops; tanks can brush off machine gun fire but are susceptible to a heavy blast of artillery; submarines are death for other ships though easy to sink once they break the surface. But a focus fire mechanic makes the order of your orders matter much more.

At first I merrily threw my troops into the fray one at a time, each attack on an enemy earning them a bit of damaging retaliatory fire. Then I realized I could give a couple weaker units a command to focus on an enemy and wait for a combined strike, so that when I rolled in with a heavy mech to trigger the team-up attack the enemy would be toast before it could hit back.

(Image credit: Area 34)

Tiny Metal 2 also lets you choose what direction units are facing and makes attacks from the sides or rear potentially more effective, though the extra step this adds to controlling each unit—and the number of possible attacks you have to try on an enemy to find the optimal one—is maybe more fiddly than this kind of light strategy game really benefits from. The UI is already working hard to convey strengths and weaknesses for each unit against other types, but some sort of visual front/back/side armor rating would cut out some of the tedium of fretting over each and every move.

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The much nicer art and the promise of co-op team-ups that lean into melding the commander powers of each are more appealing to me than those niggles are concerning, though. Even with Nintendo recently returning to the Advance War series for the first time in decades in the form of a cute but quite limited remake, this remains an oddly rare form of snackable strategy game. Tiny Metal 2 seems to have enough ideas of its own to finally help propel it out of “We have Advance Wars at home” territory.

It’s on Steam now, and out sometime next year.



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September 26, 2025 0 comments
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Annapurna's next three games are a turn-based musical, a Zelda-like adventure, and a puzzle game exploring a utopian society
Game Reviews

Annapurna’s next three games are a turn-based musical, a Zelda-like adventure, and a puzzle game exploring a utopian society

by admin September 24, 2025


Publisher Annapurna Interactive has revealed three new games in its latest digital showcase, all of which are playable at this week’s Tokyo Game Show.

Annapurna is known for publishing well-loved games like Outer Wilds, Stray, the most recent To a T, and Eurogamer’s 2023 Game of the Year Cocoon. There are always high expectations, then, as to what it’s supporting next.

The first of these three games is D-topia, a puzzle-adventure game from Marumittu Games that features a minimalist sci-fi aesthetic as a young boy seeks to question how to find happiness if life is a utopia?

Expect choice-based gameplay and a very cute grumpy cat. It’s set for release next year across PS5, Xbox Series X/S, Switch 1 and 2, and PC (Steam, Epic).

D-topia reveal trailerWatch on YouTube

Next up is People of Note, described as “a full fledged musical, condensed into a video game” – specifically, a turn-based RPG. The trailer shows a young female star in a singing contest, a colourful futuristic world, and musical battles against strange creatures.

Of course, any music game like this lives and breathes by its songs – thankfully, this sounds like it could have some Kpop Demon Hunters-esque bangers. It’s coming from Iridium Studios and will be out next year on PS5, Xbox Series X/S, and PC (Steam, Epic).

People of Note reveal trailerWatch on YouTube

Lastly, there’s the Zelda-like adventure Demi and the Fractured Dream from developer Yarn Owl. A “tribute to classic action-adventure games”, it features hack and slash combat with puzzle solving and platforming, plus ethereal visuals.

Once again, it’s due out next year across PS5, Xbox Series X/S, Switch 1 and 2, and PC (Steam, Epic).

Demi and the Fractured Dream reveal trailerWatch on YouTube

“Annapurna Interactive is making its debut at this year’s Tokyo Game Show and we couldn’t imagine a better way to participate in this iconic event than by showcasing three great new titles from amazing indie studios,” said Leanne Loombe, head of games at Annapurna Interactive.

“From the wonderful puzzle adventure D-topia, to the catchy, innovative turn-based musical RPG People of Note, and a beautiful love letter to the classic action-adventure genre with Demi and the Fractured Dream, these games embody our vision of supporting world-class developers who are pushing the boundaries of artist story telling.”

Last year, the majority of Annapurna’s staff quit in a mass exodus following a dispute with the company’s owner.

Today’s showcase was the second since then, with February’s showcase featuring a number of games now available.



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September 24, 2025 0 comments
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The creator of Dread Delusion is making a turn-based JRPG set in another Morrowindy fantasy world
Game Updates

The creator of Dread Delusion is making a turn-based JRPG set in another Morrowindy fantasy world

by admin August 27, 2025



Dread Delusion developers Lovely Hellplace and their sinister backers at DreadXP have announced Entropy – a turn-based party RPG inspired by classic Japanese RPGs, which retains Dread Delusion’s fungal pixel aesthetics.


Like Final Fantasy 9, it starts with a theatre show. You play a rank thespian initially equipped with a simple prop sword. But then horrible creatures crash the stage, and it’s time to armour up your troupe and quest forth to snuff out a demon incursion. What’s the best Shakespeare line to invoke here, hmm. Ah yes: “target their elemental weaknesses!” Hamlet said that before he shanked Polonius through the curtain. No, don’t google to check, dear reader – I am in haste. Quickly, watch the below trailer.

Watch on YouTube



“In this dying age, only pockets of humanity remain,” expounds the press release. “There was no grand apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world led us here. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval, and mostly ruled by tyrants.” Ah, you’d almost suspect that Lovely Hellspace founder James Wragg lives in England.


Having escaped the backwater-sounding burg of Draenog, you’re left to make sense of an “expansive” world map. I’m interested to know if Entropy will continue with the pocket-sized and Morrowind-flavoured, open world-ish format of Dread Delusion. You’ll gather a party of up to six characters, with the option of hiring mercs if any comrades get slain. There is levelling, needless to say, encompassing stat boosts and unlockable perks.


I’m not wildly convinced by the snippets of battle from the trailer, which seem a bit by-the-numbers, but it’s nice to be engulfed by another dreadful delusion. The new RPG is coming to Steam in 2026.



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August 27, 2025 0 comments
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