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How to track and optimize Bitcoin transaction fees
Crypto Trends

How to track and optimize Bitcoin transaction fees

by admin August 23, 2025



Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.

Bitcoin fees incentivize miners and speed confirmations, but costs can spike during market congestion.

Summary

  • Bitcoin fees range from cents to triple digits in busy times.
  • Average BTC fee is $0.87, down from $4.88 a year ago; spikes hit $7.68 in 2024.
  • ForumPay helps businesses integrate crypto payments with real-time fee tracking.

Bitcoin transaction fees are a core part of how the Bitcoin network operates. These fees primarily serve as an incentive for miners to process transactions promptly, adding them to the current or next block to confirm the transfer. 

Fees were described in Bitcoin’s original White Paper as a way to keep the system competitive and to prioritize transactions during periods of congestion — users who attach higher fees tend to be confirmed more quickly. Historically, average fees range between $0.50 and $2.50, but they can jump into double or even triple figures when the market is particularly active or when someone’s rushing a crypto payment.

In this article, we’ll look at how Bitcoin transaction fees are calculated, the factors that affect them, and practical ways to track and optimize Bitcoin transaction fees.

How are Bitcoin transaction fees calculated?

Bitcoin transaction fees are an integral part of the blockchain ecosystem. As mentioned above, they’re influenced mainly by two factors: the size of the transaction data and demand for block space. Larger transactions, measured in virtual bytes (vBytes), consume more block space and therefore incur higher fees (a block can hold up to 4 MB of data). Likewise, when demand for block space rises, the cost to process each transaction increases. When sending BTC from a Bitcoin wallet, users can select a fee rate, calculated in sats/vByte (satoshis per vByte).

To calculate the transaction fee, multiply the fee rate (sats/vByte — the number of satoshis paid per vByte of data) by the transaction’s size. For example, if the fee rate is 50 satoshis per vByte and the transaction size is 200 vBytes, the total fee would be 10,000 satoshis. A satoshi is the smallest unit of Bitcoin, equal to 0.00000001 BTC. Using that example, on the day of writing, with Bitcoin at approximately $116,854 per BTC, 10,000 satoshis (0.0001 BTC) are valued at around $11.66.

Factors affecting Bitcoin transaction fees

Two primary factors drive fees: network congestion and transaction size. Network congestion occurs when pending transactions exceed the available block space; as a result, fees rise as users compete for faster confirmation. Surges in activity — market moves, high trading volumes, or major events — often trigger higher fees. During quieter periods, demand for block space drops and fees typically decrease, letting users send a crypto payment at a lower cost.

Transaction size also matters. It depends on the number of inputs and outputs — Bitcoin being spent are inputs, while destination addresses are outputs. Larger transactions take up more room in a block and, therefore, require higher fees to be prioritized by miners. Users can optimize by consolidating smaller inputs, using SegWit (Segregated Witness) addresses, or timing transactions when traffic is low. Since miners select transactions based on profitability, offering a more competitive fee helps ensure faster confirmation.

How to track and optimize Bitcoin transaction fees

Checking fees before sending is essential. Going in blind can eat into a balance and slow confirmations. Fortunately, several tools provide real-time data so users can estimate costs before making a crypto payment: Mempool.space offers graphs and visuals on the network’s current state, including unconfirmed transactions and recommended fees by speed target. BitcoinFees.net provides a straightforward estimator with suggested fees based on live conditions.

According to YCharts, at the time of writing, the average Bitcoin transaction fee is $0.87, down from $4.88 on the same day last year. By comparison, on August 22, 2024, average fees surged by over 900% — from $0.74 to $7.68 in a single day — due to increased demand. A pseudonymous Bitcoin developer known as Mononaut reported a case where one user paid 0.5 BTC in fees to consolidate 0.55 BTC, a reminder always to check fees to avoid costly surprises.

For more on crypto trends or to learn how to integrate crypto payments into a business workflow via a crypto payment gateway, visit the ForumPay official website, or get in touch with the sales team to discuss any questions.

Disclosure: This content is provided by a third party. Neither crypto.news nor the author of this article endorses any product mentioned on this page. Users should conduct their own research before taking any action related to the company.



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August 23, 2025 0 comments
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Battlefield 6 on track to do "the best Battlefield has ever done" and pass one million in Steam pre-orders, analyst predicts
Game Updates

Battlefield 6 on track to do “the best Battlefield has ever done” and pass one million in Steam pre-orders, analyst predicts

by admin August 18, 2025


In case you somehow missed it, Battlefield 6 is taking the world by storm right now. The upcoming EA shooter is currently on its second early beta, having only last week brought in concurrent player counts of over 400k on Steam alone.

As such, Battlefield 6 is currently pointing at the stands bat in hand, lining up an absolutely scorcher of a launch in October. Early indications of just how successful Battlefield 6 will be are hard to parse, but video game analytics company Alinea Analytics stated that the game had 605k Steam pre-orders as of 12th August, based on its research.

That’s certainly an eye-watering number, so to learn about Battlefield 6’s momentum, as well as its impact on the wider FPS space and more, Eurogamer sat down with a chat with Rhys Elliott from Alinea Analytics to dive into Battlefield 6’s initial success, and whether the game can stick the landing.

Check out Eurogamer’s Battlefield 6 multiplayer 6 impressions.Watch on YouTube

Eurogamer: How did you reach the 600k Steam pre-order figure, and where does that stand against the performance of prior Battlefield games?

Rhys Elliot: “So I can’t give specifics on our methodology, but Steam scrapers, a panel of gamers that take info from. Current figures are at 800k copies through pre-order, revenues of $40m. Far above previous installments and other shooters.

“This is a welcome turnaround for the franchise. I’ll not say it’s been on shaky ground as prior games have sold well, but Battlefield 2042 and Battlefield 5 have been a bit of a letdown for the community, a look at critical reception or places like Reddit show its been a little bit of a fall from grace for Battlefield 3,4, Bad company etc.

“It’s an important time too as EA Sports FC – formerly FIFA – which still is EA’s cash cow has a bit of a shaky revenue long tail this year. So there’s a lot riding on Battlefield this year as there’s some uncertainty around FC this time around.”

Eurogamer: Where would you expect to see that pre-order number hit?

Elliot: “I think it’ll pass a million in pre-sales. It depends on the marketing campaign up until launch, we’ve still got two months until its release which is a long time. The second beta is ongoing, and the jury is still out ahead of the weekend which are the biggest days by-engagement on Steam. But if we look at the Steam concurrents on Thursday the 7th August, that was like 335k concurrent on Steam. Yesterday, it was 407k which is an improvement.

“So it depends on whether EA can continue that marketing momentum heading into September. There’s a lot going on in September on the shooter front, you’ve got Borderlands 4 coming out, a lot of other games… It’s quite quiet now in terms of releases, so there’s a lot of room for Battlefield to breathe. As we head into the Autumn period there’ll be a lot more going on, but as of right now it’s on track to do extremely well: the best Battlefield has ever done.”

Battlefield 6 is certainly in the zeitgeist right now, but can it stay in the spotlight? | Image credit: EA

Eurogamer: Reports earlier this year stated that there’s an internal goal for 100m lifetime players, a large part of that assumedly tied to the free battle royale mode. Do you think the game could hit that goal?

Elliot: “I think it’s completely unrealistic, to be candid. These are leaks right, they’re unconfirmed. But those figures are around Fortnite territory. Battlefield 6 is a paid game, and yes there is a free battle royale mode, so maybe that’s the ceiling that they are aiming for. But I don’t think that will happen. Battlefield is Battlefield. It’s not niche, but it doesn’t have that mass appeal that Fortnite or Call of Duty. 100m is a wild audience number.”

Eurogamer: Former Blizzard head Mike Ybarra said that Battlefield will stomp Call of Duty this year. Do you think he’s right?

Elliot: It’s not going to. Mike Ybarra has had some choice takes on Twitter recently, I think he’s been saying things like the Switch 2 not having a good value proposition, that gamers should tip publishers during economic crises. I think a lot of news outlets will run with Mike’s opinions because of what he used to do on Blizzard, but he’s just a dude, right? He’s just a dude on Twitter.

“I think it’s important not to conflate Battlefield’s pre-launch success – even if it will be a big success – with being a ‘CoD Killer’. Yes, Battlefield 6 is making all the right moves with these massive maps, a return to the core classes, the destruction. It is also borrowing a lot of things from CoD. Call of Duty is in a bit of a creative lul and an identity crisis, with Nikki Minaj shooting Beavis and Butthead while Snoop Dogg is twerking in the background. It’s weird! But it’s still a cultural juggernaut, it has a massive casual audience who buy it on autopilot every year. They complain, but they still buy it, and those habits run deep.

You’ve got to feel somewhat bad for Mrs Minaj, who has become the face of Call of Duty’s identity problem. | Image credit: Activision

“Battlefield 6 is undoubtedly winning over the hardcore FPS crowd, but CoD has that market momentum, the yearly launches, Warzone is there as that big pool for cross pollination marketing and a funnel into Black Ops. CoD has the seasonal content treadmill it’s been running for years and years, with streamer partnerships. Whether Battlefield can keep up with that is unclear.

“We’ve always heard over the years: ‘this Battlefield is going to beat CoD’. We heard it with 2042, it never happens. Even with Battlefield 1, which was a return to form for many, while CoD had Infinite Warfare. I liked that personally, it got panned by a lot of people. Even then, CoD completely wrecked Battlefield, and that’s because of the brand inertia.

“This could – and that’s a big could – be a turning point in which a few years down the line the tides could shift, but saying that Battlefield is going to boot stomp CoD in terms of sales and mind share is a bit of a wild thing to say.”

Eurogamer: EA has held back on increasing the prices of their games, and Battlefield 6 is still selling at the $70 price point. How important has this stance been for the pre-order numbers we’re seeing, and how damaging could an $80 base price point have been?

The Outer Worlds 2 recently went back to the $70 price point, in a bold u-turn by Microsoft. | Image credit: Obsidian

Elliot: “I think the shock of the extra $10 for a lot of gamers will be a bit too much. But with Battlefield and a lot of games, you’ve got the Ultimate Edition or Collectors Edition which costs $90 or $120. The super fans who can afford it usually do due to early access and other fans, and most usually do in the pre-order phases.

“Charging that extra $10 would close the door on some gamers, and as this is a year when it wants to make a big comeback, throwing the needle over to that sticker shock would have been a bad idea. I think in general, the jump from 70 to 80 is a lot, you’re closer to $100 than $50 at that point, and psychologically that’s a big step for consumers. Especially right now.

“People will pay it for GTA, and super fans will pay it for any game they’re interested in so publishers can have it both ways as long as they keep that lower floor price. Eventually, the RRP (recommended retail price) will go up for games – that’s inevitable. But for now, $70 is the sweet spot with some variable pricing for big hitters like the next Zelda or GTA. Though even GTA is a maybe, based on Zelnicks’ comments.”



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August 18, 2025 0 comments
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