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Battlefield 6 on track to do "the best Battlefield has ever done" and pass one million in Steam pre-orders, analyst predicts
Game Updates

Battlefield 6 on track to do “the best Battlefield has ever done” and pass one million in Steam pre-orders, analyst predicts

by admin August 18, 2025


In case you somehow missed it, Battlefield 6 is taking the world by storm right now. The upcoming EA shooter is currently on its second early beta, having only last week brought in concurrent player counts of over 400k on Steam alone.

As such, Battlefield 6 is currently pointing at the stands bat in hand, lining up an absolutely scorcher of a launch in October. Early indications of just how successful Battlefield 6 will be are hard to parse, but video game analytics company Alinea Analytics stated that the game had 605k Steam pre-orders as of 12th August, based on its research.

That’s certainly an eye-watering number, so to learn about Battlefield 6’s momentum, as well as its impact on the wider FPS space and more, Eurogamer sat down with a chat with Rhys Elliott from Alinea Analytics to dive into Battlefield 6’s initial success, and whether the game can stick the landing.

Check out Eurogamer’s Battlefield 6 multiplayer 6 impressions.Watch on YouTube

Eurogamer: How did you reach the 600k Steam pre-order figure, and where does that stand against the performance of prior Battlefield games?

Rhys Elliot: “So I can’t give specifics on our methodology, but Steam scrapers, a panel of gamers that take info from. Current figures are at 800k copies through pre-order, revenues of $40m. Far above previous installments and other shooters.

“This is a welcome turnaround for the franchise. I’ll not say it’s been on shaky ground as prior games have sold well, but Battlefield 2042 and Battlefield 5 have been a bit of a letdown for the community, a look at critical reception or places like Reddit show its been a little bit of a fall from grace for Battlefield 3,4, Bad company etc.

“It’s an important time too as EA Sports FC – formerly FIFA – which still is EA’s cash cow has a bit of a shaky revenue long tail this year. So there’s a lot riding on Battlefield this year as there’s some uncertainty around FC this time around.”

Eurogamer: Where would you expect to see that pre-order number hit?

Elliot: “I think it’ll pass a million in pre-sales. It depends on the marketing campaign up until launch, we’ve still got two months until its release which is a long time. The second beta is ongoing, and the jury is still out ahead of the weekend which are the biggest days by-engagement on Steam. But if we look at the Steam concurrents on Thursday the 7th August, that was like 335k concurrent on Steam. Yesterday, it was 407k which is an improvement.

“So it depends on whether EA can continue that marketing momentum heading into September. There’s a lot going on in September on the shooter front, you’ve got Borderlands 4 coming out, a lot of other games… It’s quite quiet now in terms of releases, so there’s a lot of room for Battlefield to breathe. As we head into the Autumn period there’ll be a lot more going on, but as of right now it’s on track to do extremely well: the best Battlefield has ever done.”

Battlefield 6 is certainly in the zeitgeist right now, but can it stay in the spotlight? | Image credit: EA

Eurogamer: Reports earlier this year stated that there’s an internal goal for 100m lifetime players, a large part of that assumedly tied to the free battle royale mode. Do you think the game could hit that goal?

Elliot: “I think it’s completely unrealistic, to be candid. These are leaks right, they’re unconfirmed. But those figures are around Fortnite territory. Battlefield 6 is a paid game, and yes there is a free battle royale mode, so maybe that’s the ceiling that they are aiming for. But I don’t think that will happen. Battlefield is Battlefield. It’s not niche, but it doesn’t have that mass appeal that Fortnite or Call of Duty. 100m is a wild audience number.”

Eurogamer: Former Blizzard head Mike Ybarra said that Battlefield will stomp Call of Duty this year. Do you think he’s right?

Elliot: It’s not going to. Mike Ybarra has had some choice takes on Twitter recently, I think he’s been saying things like the Switch 2 not having a good value proposition, that gamers should tip publishers during economic crises. I think a lot of news outlets will run with Mike’s opinions because of what he used to do on Blizzard, but he’s just a dude, right? He’s just a dude on Twitter.

“I think it’s important not to conflate Battlefield’s pre-launch success – even if it will be a big success – with being a ‘CoD Killer’. Yes, Battlefield 6 is making all the right moves with these massive maps, a return to the core classes, the destruction. It is also borrowing a lot of things from CoD. Call of Duty is in a bit of a creative lul and an identity crisis, with Nikki Minaj shooting Beavis and Butthead while Snoop Dogg is twerking in the background. It’s weird! But it’s still a cultural juggernaut, it has a massive casual audience who buy it on autopilot every year. They complain, but they still buy it, and those habits run deep.

You’ve got to feel somewhat bad for Mrs Minaj, who has become the face of Call of Duty’s identity problem. | Image credit: Activision

“Battlefield 6 is undoubtedly winning over the hardcore FPS crowd, but CoD has that market momentum, the yearly launches, Warzone is there as that big pool for cross pollination marketing and a funnel into Black Ops. CoD has the seasonal content treadmill it’s been running for years and years, with streamer partnerships. Whether Battlefield can keep up with that is unclear.

“We’ve always heard over the years: ‘this Battlefield is going to beat CoD’. We heard it with 2042, it never happens. Even with Battlefield 1, which was a return to form for many, while CoD had Infinite Warfare. I liked that personally, it got panned by a lot of people. Even then, CoD completely wrecked Battlefield, and that’s because of the brand inertia.

“This could – and that’s a big could – be a turning point in which a few years down the line the tides could shift, but saying that Battlefield is going to boot stomp CoD in terms of sales and mind share is a bit of a wild thing to say.”

Eurogamer: EA has held back on increasing the prices of their games, and Battlefield 6 is still selling at the $70 price point. How important has this stance been for the pre-order numbers we’re seeing, and how damaging could an $80 base price point have been?

The Outer Worlds 2 recently went back to the $70 price point, in a bold u-turn by Microsoft. | Image credit: Obsidian

Elliot: “I think the shock of the extra $10 for a lot of gamers will be a bit too much. But with Battlefield and a lot of games, you’ve got the Ultimate Edition or Collectors Edition which costs $90 or $120. The super fans who can afford it usually do due to early access and other fans, and most usually do in the pre-order phases.

“Charging that extra $10 would close the door on some gamers, and as this is a year when it wants to make a big comeback, throwing the needle over to that sticker shock would have been a bad idea. I think in general, the jump from 70 to 80 is a lot, you’re closer to $100 than $50 at that point, and psychologically that’s a big step for consumers. Especially right now.

“People will pay it for GTA, and super fans will pay it for any game they’re interested in so publishers can have it both ways as long as they keep that lower floor price. Eventually, the RRP (recommended retail price) will go up for games – that’s inevitable. But for now, $70 is the sweet spot with some variable pricing for big hitters like the next Zelda or GTA. Though even GTA is a maybe, based on Zelnicks’ comments.”



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August 18, 2025 0 comments
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DK Rap composer wasn't aware "the worst rap track in the history of rap tracks" would be included in Donkey Kong Bananza
Game Reviews

DK Rap composer wasn’t aware “the worst rap track in the history of rap tracks” would be included in Donkey Kong Bananza

by admin June 21, 2025


Grant Kirkhope, composer of the DK Rap, wasn’t aware it would be used in Donkey Kong Bananza.

Yesterday, Nintendo detailed more on its forthcoming Switch 2 gorilla platformer and fans spotted the inclusion of the DK Rap, originally created for Donkey Kong 64.

But Kirkhope was not aware it would be used again in Donkey Kong Bananza. Based on past use, it seems unlikely he’ll be credited too.

Donkey Kong Bananza Direct – 18/06/2025Watch on YouTube

“Well, what can I say, the worst rap track in the history of rap tracks seems to be back again!” joked Kirkhope to Eurogamer.

“It’s so bizarre that people seem to like it now considering the backlash that I got when DK64 first came out, nobody seemed to get the joke except me… haha… I’ve only had to wait 25 years for that to happen! Actually I think that little kids got the joke but the cool teenagers didn’t!”

He added: “My tombstone will read, ‘Here lies the body of Grant Kirkhope, he wrote the DK Rap and the Goldeneye Pause Music’… Nothing else will matter!!”

Eurogamer previously spoke to Kirkhope about the inclusion of the DK Rap in Nintendo’s The Super Mario Bros. Movie. Kirkhope was not credited for its use.

“[Nintendo] said we decided that any music that was quoted from the games that we owned, we wouldn’t credit the composers – apart from Koji Kondo,” he explained. “Then they decided anything with a vocal would get credited, so the DK Rap scores there. But then they decided if we also own it, we won’t credit the composers. And that was the final nail in the coffin.

“I said I appreciate you’ve got your policies and all the rest of it, but by the time the credits roll in the movie to show the songs, the theatre’s completely empty, everyone’s gone, it’s only me and my wife and my two kids sat there going ‘look daddy’s name!’. I said ‘for the sake of a couple of lines of text…’, but that was that.”

Considering Nintendo owns the DK Rap score, it would appear Kirkhope may once again not be credited for its inclusion in Donkey Kong Bananza.


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Donkey Kong Bananza will be released next month and has a musical twist with Donkey Kong transformations. It will also include a music player to enjoy tracks from the game – presumably the DK Rap will be there too.

Eurogamer also spoke to Kirkhope about the possibility of a new Banjo Kazooie game, as well as his work on GoldenEye, and how his music represents nostalgia.



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June 21, 2025 0 comments
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Prince of Persia remake apparently still on track for 2026, per Ubisoft
Game Updates

Prince of Persia remake apparently still on track for 2026, per Ubisoft

by admin June 17, 2025


“Yep, we’re still deep in the game — exploring, building, and ensuring the sands move with purpose,” the post reads. “This game is being crafted by a team that truly cares, and they’re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.”

The post was accompanied by an image of a beautiful domed building set against the backdrop of a setting sun, though the game’s titular prince does not appear in it.

There was no Ubisoft Forward showcase at this year’s Summer Game Fest, so the update, sparse though it may be, was likely posted to ensure players know the game is still on the way, and — as far as we know — still scheduled for a 2026 launch. The game’s official website states that it will launch on PlayStation 4, Windows PC, and Xbox One.



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June 17, 2025 0 comments
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The spiritual sequel to the Pebble smartwatch is on track to ship in July
Gaming Gear

The spiritual sequel to the Pebble smartwatch is on track to ship in July

by admin June 13, 2025


Eric Migicovsky, the creator of Pebble who’s reviving the e-paper smartwatch with a new company called Core Devices, shared that the first new smartwatches are coming next month. The Core 2 Duo watch is on track to ship to pre-order customers in July and the pricier Core Time 2 is still on track to launch this year.

The $149 Core 2 Duo is “near mass production” according to Migicovsky, and should land in the hands of all pre-order customers during July or August. If you pre-ordered, you’ll be able to confirm your order and shipping details later in June. Migicovsky says he’s also aiming to have “working engineering samples” of the $225 Core Time 2 “within the next month.”

Both the Core 2 Duo and Core Time 2 carry over the basic functionality of Migicovsky’s original Pebble smartwatch, using either black and white or color e-paper displays, with health tracking, access to notifications and the ability to use the back catalog of classic Pebble watch faces and apps. The major difference between the two watches is that the Core Time 2 has a slightly larger screen, a metal frame and a built-in heart rate monitor.

Core Devices is also opening up a beta program to test early watch hardware and its new Android and iOS companion app for syncing notifications and watch faces. You can sign-up to join the beta test via a Google Form and interestingly, Migicovsky writes that the new app will also be compatible with older Pebble hardware like the Pebble Time Steel and Round or the Pebble 2.



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June 13, 2025 0 comments
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Street Fighter 6 sells five million copies, on track to be best-selling Street Fighter ever
Game Updates

Street Fighter 6 sells five million copies, on track to be best-selling Street Fighter ever

by admin June 11, 2025


Capcom has announced that Street Fighter 6 has sold over five million copies, just as the game has been released on the Nintendo Switch 2. At this pass, the game is on track to be the best-selling game in the series.

Celebrating the achievement on social media with a lovely bit of custom art, the company wrote: “Street Fighter 6 has now sold over five million copies! What a way to celebrate our 2nd anniversary! Thanks to all our fans out there around the world and to all the prospective fans in the future!”

Street Fighter 6, released on 2nd June 2023, is catching up the series sales leader at a faster pace than its predecessors. According to the Capcom Platinum Titles page, which tracks the company’s best-selling games, Street Fighter 5 is holding the top spot for now. It’s sitting pretty at 7.8m units sold since its release on 16th February, 2016. By comparison, Street Fighter 6 has sold five million copies in just over two years.

Watch the trailer for Street Fighter 6 season 3 here!Watch on YouTube

Street Fighter 2, which you may have assumed was the best-selling game in the series due to its prevalence in popular culture and influence on the genre, has sold 6.3m. It is worth noting that this Capcom list only tracks console sales, we also know that over 200,000 Street Fighter 2 arcade cabinets were sold during the golden era of arcades.

Okay, so why is Street Fighter 6 on track to surpass Street Fighter 5 in sales? Well, it’s still receiving plenty of updates and has a flourishing global community of players. Its third season of DLC characters was just announced at Summer Game Fest, and includes plenty of returning favourites like Sagat and Alex. These, plus a recent port to the Switch 2 will help tempt older fans back into the fray.

The game has also had a far faster start in terms of sales than Street Fighter 5. If you don’t remember, the launch of Street Fighter 5 was a disaster. The PC version was a technical mess, online netcode was poor making it hard to play matches online. Yoshinori Ono came forward and discussed all its issues candidly too, explaining that the team underestimated the appetite for single player content in a barebones release.

Street Fighter 5 rose up the ranks of Capcom’s best-sellers due in large part to continuous support over the years. The game was tied heavily to the game’s competitive scene, promoting FGC events and Capcom Pro Tour tournaments through in-game stage advertisements and purchasable cosmetics. The game essentially regained the love of fans over time.

Street Fighter 6 never had this problem. It launched in a great state, with good online infrastructure and a sizable amount of single player content with the World Tour mode. What’s left is ongoing support for the game on Capcom’s part. Funnily enough, here the game has the opposite problem to Street Fighter 5. While previously there was no shortage in character cosmetics to buy, Street Fighter 6’s community has been frustrated at the lack of character packs released during its life cycle.

Nonetheless, the game has a popular competitive scene that continues to encourage new players to hop in, it has been supported heavily by community efforts like the Sajam Slam and Twitch Rivals, and popular content creators continue to dip their toes into the waters of Street Fighter 6 to entertain their fans.

Street Fighter 6 may not be around during the height of esports like Street Fighter 5 was, largely due to many of the speculative investors running away with empty pockets upon realising esports is a burning money pyre, but Capcom continues to offer a million dollar top prize for its annual Capcom Cup finals event. This has kept top players interested, and an aura of excitement alive.

How long will it take for Street Fighter 6 to surpass Street Fighter 6? Who can say. If I may make a prediction, I believe it’ll pass the milestone around the end of 2026. Sales will slow down due to a deluge of newer fighting games releasing and snatching interest, like 2XKO and Marvel Tokon: Fighting Souls. Regardless, it’s safe to say the game has proven quite the success for Capcom.



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June 11, 2025 0 comments
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Fans Track Gabe Newell's Yacht For Clues About Half-Life 3
Game Reviews

Fans Track Gabe Newell’s Yacht For Clues About Half-Life 3

by admin June 8, 2025


Not-E3 is in full swing today with Geoff Keighley’s Summer Game Fest Live showcase scheduled for the evening of June 6. No one but the Game Awards host and his close circle of confidants and business partners knows what will be announced during the event, but fans are once again praying for the impossible as fanatics track Valve owner Gabe Newell’s superyacht hoping for signs he’s one his way to the gaming event to reveal Half-Life 3.

GameStop Doubles Down On Crypto With Massive Bitcoin Purchase As Stores Close

“Gabe’s Yacht just arrived in California, the state with SGF’s Youtube Theater [in LA],” fans posted on the Half-Life subreddit earlier this week. They spotted its departure from the San Francisco port using Vessel Finder as visions of Gordon Freeman and synth hunters danced in their heads. They knew it was ridiculous but nevertheless dared to dream. “Well. SGF is actually Friday and, Gabe is in the gaming industry,” one fan wrote on the subreddit. “So, It’s not a shock he would be in attendance but I doubt he’s there to present anything. But, I really hope I’m wrong.”

Newell owns several big boats. The one currently heading down the California coast is called the Rocinante. It weighs 2,334 tons and is worth an estimated $100 million. “The motor yacht can accommodate 18 guests in 9 cabins with an interior design by Albert Pinto and an exterior design by Espen Oeino,” reported Luxury Launches back in 2023. “The ship is equipped with a beauty salon, sauna, gym, deck Jacuzzi, and an affluent owner!” So that’s where the billions Valve earns from Counter-Strike loot boxes go!

Rumors of Half-Life 3 have been swirling since shortly after the second game was released way back in 2004, but picked up steam last year after a mysterious “White Sands” codename popped up on a voice actor’s resume before later being scrubbed from the internet. The discovery renewed belief that Valve is not only working on a new Half-Life game but also one that’s not in VR like 2020’s critically acclaimed prequel Half-Life: Alyx. Fans thought it might be announced at The Game Awards 2024. It was not.

Now they think it could happen at Summer Game Fest, mostly because Keighley posted about the series’ 19th anniversary earlier this month. Alleged leaks suggesting Half-Life 3 is in development and might even be completed continue to mount, but whether that means an announcement could happen at one of Keighley’s shows is something else altogether. Whatever’s going on, the superyacht probably has nothing to do with it. Its destination is currently set to San Diego, over two hours south of Los Angeles by car, and it’s not set to arrive there until tomorrow.

There’s not even any evidence that Newell is currently on the Rocinante as it journeys south. But, I mean, it would be cool if the Steam billionaire decided to temporarily park his big boat in the Pacific and take a helicopter to the YouTube Theater and parachute in during the end of the ceremony to show the crowd one last trailer for an unannounced game the internet hasn’t shut up about for decades. It would certainly make the $450 front-row seats worth the price of admission. More likely, this is just another case of the “community trolling the community,” but a fun one nonetheless.



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June 8, 2025 0 comments
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FanDuel bans bettor for heckling Gabby Thomas at track event
Esports

FanDuel bans bettor for heckling Gabby Thomas at track event

by admin June 4, 2025


  • David PurdumJun 4, 2025, 10:26 AM ET

    Close

    • Joined ESPN in 2014
    • Journalist covering gambling industry since 2008

FanDuel said it has banned a bettor who posted a video of himself heckling Olympic gold medalist Gabby Thomas at a recent track event and claimed “it made my parlay win.”

Thomas posted on X that the unnamed man “followed me around the track as I took pictures and signed autographs for fans (mostly children) shouting personal insults” last weekend at a Grand Slam Track event in Philadelphia.

Grand Slam Track said in a statement that it is conducting a “full investigation into the reprehensible behavior captured on video.”

“We are working to identify the individual involved and will take appropriate action as necessary,” Grand Slam Track said. “We will implement additional safeguards to help prevent incidents like this in the future. Let us be clear, despicable behavior like this will not be tolerated.”

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The bettor, who goes by “mr100kaday” on social media and describes himself as “The Track and Field Bully,” posted a video of himself heckling Thomas ahead of the 100-meter race alongside a screenshot of a $1,000 parlay bet on FanDuel.

“I made Gabby lose by heckling her. And it made my parlay win,” the man wrote in a post on X.

FanDuel said that it informed the customer that he has been banned from its platform.

“FanDuel condemns in the strongest terms abusive behavior directed towards athletes,” a FanDuel spokesperson said in a statement to ESPN. “Threatening or harassing athletes is unacceptable and has no place in sports. This customer is no longer able to wager with FanDuel.”

Gabby Thomas said a man “followed me around the track” and insulted her at a recent event. The unidentified man has been banned from wagering at FanDuel after posting a video of himself heckling Thomas and claiming that “it made my parlay win.” Patrick Smith/Getty Images

Cases of online harassment of athletes rarely result in criminal charges and can be difficult to investigate due to the anonymity of social media.

It marks the latest incident involving athletes being targeted by bettors, a troubling trend that Major League Baseball players have said has increased in recent years with the expansion of legal sports betting in the United States.

Houston Astros pitcher Lance McCullers Jr. said he received threats on social media toward his family after a game in May. The Houston Police Department tracked the threats to an overseas bettor.

A study commissioned last year by the NCAA found that abuse by “angry sports bettors” is one of the most common types of harassment college athletes receive, making up at least 12% of publicly posted social media abuse.



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June 4, 2025 0 comments
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Ethereum-based game Ember Sword shuts down due to lack of funding
GameFi Guides

Ethereum price declines, June’s poor track record looms

by admin May 31, 2025



Ethereum price pulled back in the past three days as traders adjust their positions for June, its historically worst month.

Ethereum (ETH) has declined for three consecutive days, hitting a low of $2,500. That’s a 9.8% drop from its monthly high. Despite the pullback, it has outperformed most altcoins, many of which have fallen more than 15% from their highs this month.

ETH retreated ahead of June, which is usually its worst month, because of the start of summer. CoinGlass data shows that the average monthly performance in June since 2016 is minus 7.4%. Its median monthly return in June is minus 8.68%.

ETH monthly returns | Source: CoinGlass

June is also Bitcoin’s (BTC) second-worst-performing month after September, with an average return of minus 0.35%. 

Seasonality does not always work out. For example, ETH dropped by 18% in March, bucking a four-year trend of gains. It also dropped by 31% in February, after recording positive gains in the last six consecutive years. 

Ethereum has some strong fundamentals as June kicks off. First, there are signs that the coin is cheap, as the closely-watched MVRV ratio has moved to minus 0.074. The MVRV ratio compares the market value and the realized value, with a reading of less than 1 signaling that an asset is undervalued. 

There are also signs that Ethereum whales are buying the dip. They hold 103.5 million ETH coins, up from this week’s low of 103.45 million. Whale purchases is a highly bullish sign.

Ethereum whales and MVRV score | Source: Santiment

Wall Street investors have also continued to buy ETH this month. Spot Ethereum ETFs have had inflows in the last 10 straight days, bringing the cumulative inflows to over $3 billion. 

Ethereum price technical analysis

The daily chart below shows that Ethereum’s price bottomed at $1,385 on April 9 and then bounced back to the current $2,530. It has moved above the 50-day moving average and is slowly forming a bullish flag pattern.

This pattern comprises of a vertical line and a consolidation. 

ETH price chart | Source: crypto.news

Ethereum is also forming a cup-and-handle pattern, a popular continuation sign. The cup has a depth of about 50%, giving it a price target of $4,185. 



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May 31, 2025 0 comments
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Monster Train 2 stays on track with a safe, but tough sequel
Gaming Gear

Monster Train 2 stays on track with a safe, but tough sequel

by admin May 21, 2025



Monster Train 2 is the opposite of the Ship of Theseus.

Its predecessor Monster Train is a polished card-based roguelike where you fight monsters on three levels of a train, defending your pyre at the top across a series of levels and storming Hell to fight evil angels. Monster Train 2 is the same but in reverse: angels and devils taking Heaven back together from the corrupting Titans. Both games break up their seven or so battles with stores and random events. The art styles are the same, the gameplay is the same. Small, subtly-introduced differences make the second one technically different from the first. But if you squint you see almost exactly the same game, five years later.

How few things can you change and still have a game that feels like it’s progressed? That’s the question I approached Monster Train 2 with. The first game punched above the weight of its art style and barely-there story, but the sequel’s art is sharper and more colorful now. However, the environments of Heaven are much less distinct than the levels of Hell. None of that really matters because you spend most of your time in the four chambers of the train, which always looks the same. At a certain point, remembering how to play playing Monster Train 2 is like remembering your walk to the store: you do it so often, it all blends together. And it blends together with its predecessor, too.

There’s a problem with making the same game twice though: the people who already played the first one, who are likely most excited for the sequel, already know how to beat it. The team behind Monster Train 2 knew this, because it’s arranged for people who already played the first one. The story builds on the events of the previous game with only the briefest pause to explain. There are also more complex battle effects. For example, instead of “spikes” (fixed damage to any unit that attacks yours) you have “pyregel” which sticks to the enemy and increases the damage you do to them. This makes the first few levels of the sequel easier than the original. There’s also room cards and equipment cards that (respectively) grant bonuses on a floor and give bonuses to a unit. However, they’ve turned up the difficulty to compensate for your new tools.

While Monster Train was challenging, 2 is more so. Even Covenant Zero, the tutorial difficulty, requires you to build your deck thoughtfully. I felt like I needed to lose quite a few times on Rank 1 to level up my clans, get better cards, and therefore break through the damage walls that arrive at level 5 or so. Some enemy teams made me groan every time I saw them, because it was obvious my current damage level wouldn’t cut it.

But on the other hand, it’s possible for a run to start quite badly and still get a victory. Unlike genre cousin Slay the Spire, there was never a doom spiral where I could tell I would lose several levels before I actually lost. If I could get through a battle, even if my pyre only had a few HP, there was a chance I could beat the next one. I also enjoy Challenge runs, where you have restrictions and pre-applied bonuses at a set Covenant level. These can be hard, but they feel, if not more fair than regular runs, at least more intentionally tough.

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And as it often is with these games, if you’re still unlocking artifacts and making progress, it doesn’t feel too bad to lose. It took me about 15 hours to have runs where I wasn’t unlocking at least one thing. At that point, between my unlocked clans and my new cards, an average run was much more varied, and felt much more fun, than one five hours in. In this respect Monster Train 2 has fine-tuned the trickle of content in what I’d consider the early game (the time in which you have your first few runs, and when you get through the story.) So the difficulty might have squashed me, but at least I was having fun while it happened.

Monster Train 2 is made not just for people who liked the first one, but for people who want the magical period of “figuring out” the game– when you understand it, but before you actually win– to last as long as possible. Its similarities to the first one beg that existential question I asked earlier: if you keep almost everything in a game the same, why make a sequel and not, say, a DLC pack? Other related games raise this question too. Slay the Spire 2 and Hades 2, both releasing soon, both rely on their similarity to their predecessors to sell. The job of a sequel is to be the same as its progenitor but also substantially different enough to justify its own existence, either through refining the previous game or through providing a lot more of it.

Monster Train 2 is the latter, a slightly more polished version of the original with more content for fans to plow through. It trades memorability for momentary captivation, and it’s an understandable tradeoff. Just like with the first game, though, the memories of my hours mowing down Titans are already melting away.






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May 21, 2025 0 comments
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Decrypt logo
Crypto Trends

Bitcoin on Track to Hit $500K as Government Entities Increase MSTR Holdings: Standard Chartered

by admin May 20, 2025



In brief

  • Bitcoin’s price will reach $500,000 over the next three-and-a-half years, Standard Chartered analyst Geoff Kendrick writes.
  • In the first quarter, 12 government entities increased their exposure to Strategy.
  • Strategy holds 576,000 Bitcoin.

Bitcoin’s price remains on track to hit half a million dollars before Donald Trump’s current term ends after government entities increased their indirect exposure to Bitcoin in the first quarter, according to Geoff Kendrick, global head of digital assets research at Standard Chartered, 

Whether it was South Korea’s National Pension Service, the Swiss National Bank, or U.S. state retirement funds, government entities’ recent holdings of Strategy—which owns around 576,000 Bitcoin—“was very encouraging,” Kendrick wrote in a note on Tuesday. That group also included Swedish pension funds, a state-owned bank in France, and the Saudi Central Bank.

In the first quarter, 12 government entities increased their exposure to Strategy, holding 31,000 Bitcoin worth of Strategy shares, he added.

Although investors can gain exposure to Bitcoin through spot exchange-traded funds that were approved in the U.S. last year, government entities’ increased Strategy holdings reflect “widening structural demand” for Bitcoin and Strategy’s continued use as a Bitcoin proxy, Kendrick wrote.

“We believe that in some cases, MSTR holdings by government entities reflect a desire to gain Bitcoin exposure where local regulations do not allow direct BTC holdings,” he added.



Analysts at the British multinational bank believe that Bitcoin’s price will reach $500,000 before the end of  Trump’s second term ends in early 2029. That target is premised on the understanding that Trump’s administration, through the repeal of SAB 121 and initiatives like his strategic Bitcoin reserve, will improve investors’ access to Bitcoin, while encouraging demand.

 

Each quarter, institutional investment managers with over $100 million worth of assets under management are required to reveal their holdings through a filing with the Securities and Exchange Commission. Known as a 13F, Kendrick argued that these filings are the best way to test “our thesis that BTC will attract new institutional buyer types as the market matures.”

Within the U.S., state retirement funds for California, New York, North Carolina, and Kentucky upped their Strategy holdings by the equivalent of 1,000 Bitcoin, Kendrick said. Each share in Strategy equates to 0.0018 Bitcoin per diluted share, per Strategy Tracker.

Sovereigns’ exposure to Bitcoin through spot ETFs “was disappointing at first glance,” Kendrick noted, pointing to an overall decline in their direct holdings. The State of Wisconsin Investment Board, which held the equivalent of 3,400 Bitcoin through ETFs, sold all its holdings. 

Mubadala Investment Company, the sovereign wealth fund for Abu Dhabi’s government, validated Standard Chartered’s thesis when it started stockpiling Bitcoin last year. In the first quarter, its Bitcoin exposure increased to 5,000 Bitcoin, from 4,700 Bitcoin, not long ago.

Edited by James Rubin

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