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The LA Fires Spewed Out Toxic Nanoparticles. He Made It His Mission to Trace Them
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The LA Fires Spewed Out Toxic Nanoparticles. He Made It His Mission to Trace Them

by admin September 27, 2025


Spada’s is one of the hardest projects to tune the beam for. “The beam is way over-powered to run my samples, at baseline,” Spada said, comparing the amount of power he needs to a couple drops of water, “but the beam, it’s like Niagara Falls.”

The technique Spada relies on, particle-induced x-ray emission (PIXE), is a focused stream of protons to knock electrons out of atoms embedded in the sample. As those atoms stabilize, they emit x-rays—and each element gives off a signature energy. “It’s like a fingerprint,” Spada said. “Every metal shows up in a different color of x-ray.”

Because PIXE is nondestructive, Spada can scan the same filter multiple times, looking for metals like lead, arsenic, cadmium, and antimony—elements he frequently finds in urban wildfire debris. The beam line at Crocker is one of only a handful in the country equipped for this kind of environmental work.

“It’s not fast,” Spada said. “Sometimes it takes a couple of minutes just to scan a pinhead-sized area. But it’s precise, and it tells us what’s really in the air people are breathing.”

Spada is still in the process of running each of the filters from his monitoring areas through thermal-optical analysis for organic carbon, and spectroscopy that could detect molecular structures, in addition to the PIXE process.

Just the thermal-optical carbon analysis alone takes an hour per sample and gives just two numbers—how much elemental carbon and how much organic carbon.

Spada had droves of samples to get through.

“We turn everything into methane. We use a methanator, which sounds like something out of Phineas and Ferb, but it’s how we detect the organic carbon fractions,” said Spada. Each type of carbon burns off at a different temperature, revealing its origin—wildfire, diesel, gasoline, building materials. Because the signatures from the LA fires weren’t consistent with typical wildland burns, he noticed a strange pattern in one of the samples early on—high sulfur, high chlorine.

“We think it was from PVC pipes,” he said. “That’s one of the only materials that would give you both those elements. And it was from the Altadena set, so in a residential area.”

He flagged the findings for Baalousha. They have been reviewing each other’s results as an expedited substitute for formal peer review, and drafting community updates together.

“It was really important to him that we not just publish something academic,” Knack said. “He wanted it readable—like, for families, not scientists.”

Spada has been releasing reports on the ash samples on a rolling basis since he and Baalousha got the first results back in March. Each report went out with links to cleanup guidance, recommendations on protective gear, and a glossary.

He hopes to be able to release a preliminary report on the air conditions during the fires shortly. In mid-August, over seven months after they tore through LA, Spada was finally able to review his preliminary PIXE data while on leave from work, recovering from a routine outpatient surgery.

So far he’s found that the majority of nanoparticles were created and circulated in the air during the active fire phase, and once the fire had been contained and transitioned to the smoldering phase, the number dropped off steeply. “For example, in Pasadena, silicon in the 0.09- to 0.26-micrometer size range was 8 times higher during the active fire period,” Spada said via email.



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September 27, 2025 0 comments
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Part-MMO, part-FPS, Eve Vanguard's devs are toying with a fascinating solution for bad in-game behaviour: leverage toxic players' actions for content
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Part-MMO, part-FPS, Eve Vanguard’s devs are toying with a fascinating solution for bad in-game behaviour: leverage toxic players’ actions for content

by admin September 26, 2025


Eve Vanguard is a strange proposition: part-MMO, part-FPS, part-companion game to the seemingly eternal juggernaut that is Eve Online, it’s developer CCP’s latest attempt to make a shooter that works as part of the storied universe. And I think, so far, it shows a lot of promise. The potential in Vanguard is the result of a passionate team being given (relatively) free rein to do what they want, as long as it’s fun and abides by the Eve bible. In a world where many developers are looking at smaller games with shorter development cycles, Vanguard’s gestation time – and trust from its parent company – is an increasingly rare thing.

But it’s driven by trust, and a genuine desire to see something like Vanguard finally take off. Bigwigs at CCP have told me, directly, that getting a shooter in the world of Eve to work is “an age-old dream CCP has been wanting to realise.” And it’s not for lack of trying. Previously, we’ve had Dust 514, the cult MMOFPS PS3 game that CCP worked on with Sony in 2013, which shut down in 2016. Since then, we’ve heard about both Project Nova and Project Legion, neither of which made it to release. Now, there’s Vanguard – a game I’ve personally been following for quite some time.

CCP’s vision for the world of Vanguard is as expansive as it is pretty. | Image credit: CCP Games

As such, I’ve seen the development process first-hand, seen how the ambitious shooter fleshes out. I’ve played it when the guns didn’t even really have models, when enemies were just amorphous grey blobs. But CCP London has been open about it every step of the way – and when it unveiled the new direction (more 00s space shooter than bland military sim), I was thrilled. It offered something different: a take on the Tarkov-like shooter that puts fun before punishment.

Now, the developer is ready to show off the next aspect of its vision: from the FPS side to the MMO side. Right now, there’s a flotilla of dissatisfied players from Destiny 2 looking for a new home. Marathon’s internal and external issues are well-documented, and it doesn’t bode well for launch. There’s Arc Raiders, which has some hype, and Helldivers 2 continues to dominate the landscape, but there’s just about enough room for Vanguard to muscle in on the action, thinks CCP London. But the social aspect of these games is skinnier than what Davis envisions for Vanguard.

Watch on YouTube

This past week, Vanguard launched ‘Operation Nemesis’, a huge update that was designed to explain the tenets of the game. It has a complete tutorial, a taster of the sort of content you can expect in the final game, and – perhaps most importantly – a live environment where you can meet, interact with (and perhaps get absolutely obliterated by) other players. Generally speaking, when you’re on the ground, you’re fair game: you can work with other teams to extract loot and materials – a rising tide helps all ships, so they say – or you can be a dick and eliminate another team and snatch their loot. It’s the PvPvE way, alas, and has a high-percent chance of being incredibly toxic. But therein, perhaps, lies the fun.

“There are some safeguards we can already draw in,” explains Scott Davis, game director on Eve Vanguard. “Eve Online already has this concept of high-sec, low-sec and null-sec.” For clarity, high security spaces have a higher presence of NPC enforcement troops, which diminish as you go down in classification – mess with other players in high-sec, and you’re going to get some bad attention. “You always start at high-sec, and you tend to be moving into low-sec areas. And that helps to give some guardrails or some safety nets around the more player-versus-player driven parts of the game. We’ll be using those same aspects in Vanguard.”

The baseline of the Vanguard experience is the gunplay – and let me tell you, it is excellent.Image credit: CCP Games

Some of the persistent, strategic zones (which are called ‘bastions’ in Vanguard parlance) will, therefore, have no PvP at all. If you don’t want to get ganked whilst going on a nice mining mission to pick up some ore, you can chill out there. “I play Final Fantasy 14 like a single-player game,” explains Davis, “just with lots of other people around me. And it feels richer because of that. And that’s something I think we can lean into.” That’s what these high-sec ‘bastions’ will look like: pleasant MMO hubs, with “me and my friends running around, doing lots of PvE things”. It’s “mingleplayer”, says Davis.

I love that term: that’s how I spent a lot of my time in both Destiny and FF14. In Destiny, I’d often go off and play PvP as a lone wolf, head back to The Tower, dance with some randos, and then jet off to do some strikes. Seeing other people going about their business was all part of the joy. In Final Fantasy 14, I liked to play a chef; getting ingredients and cooking dishes for players before hitting up a raid. It’s a good way to make friends. But any game operating in an online space has the potential for bad behaviour. That’s not a problem for Vanguard, though.

“But even in that first bastion, you’ll be aware that there are these high-sec planets and low-sec planets and null-sec planets. So if you want to be an absolute bastard, there are specific places you can go to do that. And then anyone who goes there knows that there’s a higher propensity for bastardry in those spaces.”

But that’s not to say that the high-sec portions of the game will be completely safe for the pacifists amongst us. “We’re also thinking, ‘how can we make high-sec cool?’,” explains Davis. “The idea that I shoot you but I’m just not dealing damage to you is an easy way of solving that problem, but are there much more interesting ways of doing that? I think there are. In Eve Online, you can destroy other ships, but then you get a ‘wanted level’, and then police are after you – what if, in these high-sec worlds, you can kill another player, but then all this stuff happens.

“Suddenly, a Space Police Concord drops right next to you. You show up on the map. Security forces announce: ‘right, everyone’s got infinite respawns until this person dies!’ It takes me back to playing DayZ, when you get a player-killer on the server, and then all of a sudden the whole server now wants to rally against the player killer. It’s putting more power into the people to solve the problem. It dissuades you from wanting to do PvP, but sometimes you might just think, ‘I want to cause that to happen. I want a big fight, I want the whole server against me’.”

A fresh batch of Vanguard screenshots, showing off one of the ‘sandbox lite’ areas of the game, alongside the latest version of Vanguard’s brilliant weapons. | Image credit: CCP Games

One of the very Eve Online anecdotes I was told at CCP’s studio is that, recently, the leader of an in-game corporation sided with another corporation out of nowhere. This person started deleting the assets of all the other corporations before he was caught. It was a scandal. “That’s not something you would ever engineer,” laughs Davis. “There’s a system that you make and players just rip, tear, and rend in their own way.”

It very much sounds like CCP London wants to take that philosophy from the main Eve game and shape it into something that works in an MMOFPS. As we see Helldivers 2 devs act like dungeon masters as players opt to cause in-universe havoc, and people bounce off Destiny 2 as its narrative and development direction feels increasingly out-of-touch with the players, it’s a fascinating prospect. Of course, it’s still early days and there is plenty that will be ironed out as the game heads towards a proper early access release next year, but for now, I’m very much picking up what Vanguard is putting down. I just hope it can stick the landing.



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September 26, 2025 0 comments
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The Toxic Avenger 4K Steelbook Restocked With Huge Price Cut At Amazon
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The Toxic Avenger 4K Steelbook Restocked With Huge Price Cut At Amazon

by admin September 4, 2025



The Toxic Avenger remake was considered to be an unreleasable movie for several years, but in 2025, the impossible has become reality. With the unrated cut of the film now out in theaters–and garnering positive reviews for its over-the-top violence and general weirdness–the home media release has been set for October 28. Three different Blu-ray editions of The Toxic Avenger are up for preorder now.

Amazon is offering a steep preorder discount on The Toxic Avenger Collector’s Edition Steelbook that drops the price to only $31 (was $50). There’s also a 4K edition with a lenticular sleeve, but it’s still selling for full price. The Toxic Avenger’s standard Blu-ray edition is discounted to $25.85 (was $38), but keep in mind the Steelbook Edition includes 4K and 1080p Blu-ray discs.

$31.13 (was $50) | Releases October 28

The Collector’s Edition Steelbook of The Toxic Avenger Unrated features the mutated face of Toxie–played by Peter Dinklage–while the back has a cool full-body image of the mop-wielding vigilante as he strikes an action pose. Inside, you’ll find promo images of the movie’s two villains, Bob and Fritz Garbinger, played by Kevin Bacon and Elijah Wood, respectively.

It comes with 4K and standard Blu-ray copies of the movie, and bonus features include a behind-the-scenes documentary, director Macon Blair’s audio commentary track, a video on why the world needs Toxie, a 40th anniversary tribute to the original movie, and the film trailer.

The Toxic Avenger Bonus Features

  • A Toxic Environment: Best of behind the scenes
  • Director’s commentary with Macon Blair
  • Toxic Shock with Tiffany Shepsis
  • 40th Anniversary of the Toxic Avenger retrospective
  • Trailer

$47 | Releases October 28

The Toxic Avenger’s non-steelbook Collector’s Edition comes with a limited-edition lenticular O-card sleeve featuring Dinklage’s character in human and mutated forms. When you remove the sleeve, you’ll see the cover art pictured above. Toxie is once again preparing for battle and is armed with his trusty mop.

Outside of the different packaging, this 4K edition is the same. It also includes a standard 1080p Blu-ray and the handful of special features found in the Steelbook Edition.

But unlike the Steelbook Edition, this hasn’t received a discount yet, making it significantly more expensive at the moment.

$25.85 (was $38) | Releases October 28

The standard 1080p Blu-ray edition is also billed as a Collector’s Edition, but the “collectible” component here appears to be reversible cover art. The unique cover displayed above shows Toxie doing his best Uncle Sam recruitment pose. The alternate cover art matches the 4K edition. The standard Blu-ray edition comes with the same bonus features.

The Toxic Avenger is also releasing on DVD and is available to preorder for $30.

A remake of Troma Entertainment’s 1984 Toxic Avenger movie, the new version spent several years in limbo. Outside of a few premieres in 2023 at film festivals, the future of the movie looked uncertain as finding a distributor to help release it to a wider audience proved to be especially challenging. As one anonymous producer remarked at the time, The Toxic Avenger was deemed an “unreleasable” movie due to its gory nature and a prediction that it would only attract a niche audience to theaters.

Fortunately, various other companies stepped up to the plate and The Toxic Avenger is now out in theaters. If you haven’t seen any of the trailers yet, The Toxic Avenger reimagines the 1984 original movie and stars Dinklage as Winston Gooze, a health club janitor stricken with a terminal illness thanks to his employer. After he approaches his boss for help and finds himself dumped into a vat of toxic waste instead, Gooze is mutated into a revenge-fueled vigilante hellbent on cleaning up his town using any and all violent means possible.

In addition to Dinklage, Bacon, and Wood, the movie also stars JJ Doherty, Jacob Tremblay, Sarah Niles, and Johnny Coyne. Like the original, this new take on the character is designed to be incredibly gory and silly, plus it has a punk-rock attitude. Basically, if you’re in the mood for some brutal violence and laughs, then this might be just the movie that you’re looking for.

The original Toxic Crusder still holds up well

The Toxic Avenger Collection

Even though it’s over 40 years old, the original Toxic Avenger is still worth checking out. You can grab the first film and all of its sequels in a 4K collection for $94.89 at Walmart. While the sequels showed signs of diminishing quality, the first movie is still a work of splatterpunk art thanks to its low-budget charm and low-brow humor. Make no mistake, this is a bad movie, but like several other pieces of media that reach this level, it’s so bad that it’s actually good, and it quickly became a cult-classic after it was first released. The “Toxset” features restored 4K scans of the four movies, as well as standard Blu-ray copies.

The standard Blu-ray version of The Toxic Avenger Collection is available for only $28.57 (was $50) at Amazon and Walmart.

For the bonus materials, there’s a very healthy selection on offer here. The first movie includes behind-the-scenes featurettes, an intro from Troma Entertainment president Lloyd Kaufman, and a few archival materials from the DVD release. The first sequel gives viewers more documentaries, commentary tracks, and interviews, the threequel offers a similar arrangement of extras, and Citizen Toxie, the fourth movie, has one of the best features here in the form of a documentary that runs for over two hours. The fourth Toxic Avenger movie is still divisive amongst the fandom, but this is an uncompromising look at how the movie was made with seemingly no part of the production being off limits for the camera crew.

Yes, there was even a Toxic Avenger animated series

Toxic Crusaders: The SERIES

Finally, you can also complete the collection with the animated spin-off, Toxic Crusaders: The Series for under $20 (was $35). Originally designed to be a not-so-subtle way to sell action figures in the ’90s–all the cool animated shows were doing it–this Blu-ray offers the original 13-episode run, a new introduction by Lloyd Kaufman, the original Toxic Crusaders toy commercials and TV spots, archival footage thought to be lost media, and extra cartoons. As an added bonus, there’s a documentary about the making of the Toxic Crusaders video game from Retroware.

Toxic Crusaders released on Blu-ray last December, and the current $19.84 price is one of the lowest yet.



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September 4, 2025 0 comments
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John Carpenter's Toxic Commando brings a refreshing new perspective to a well worn genre
Game Reviews

John Carpenter’s Toxic Commando brings a refreshing new perspective to a well worn genre

by admin August 25, 2025


Plenty of Left 4 Dead-style co-op hoard shooters have come and gone throughout the years. This includes the quickly forgotten spiritual successor to the Left 4 Dead series, Back 4 Blood and Remedy’s recently released attempt, FBC Firebreak. Remember FBC Firebreak? Anyone? Anyone? That one might still find an audience after planned updates, but it’s facing an uphill struggle.

John Carpenter’s Toxic Commando

  • Developer: Focus Home
  • Publisher: Saber
  • Availability: Releases early 2026 on PC, PlayStation 5, Xbox Series S/X

One of my favourite Left4Deadalikes (which probably isn’t a word but I’m making it one now) was Saber Interactive’s World War Z, thanks mainly to the sheer volume of zombies it throws at players during the span of a mission and the visual spectacles that its writhing piles of undead created. Saber followed that game up with another Left4Deadalike of sorts in Space Marine 2, and now it’s is back with John Carpenter’s Toxic Commando, a game that takes everything learned from those last two games, adds it to a semi-open world and then crams in a very unexpected but actually pretty cool idea from another game in its back catalogue; MudRunner.

Don’t you know that you’re toxic?Watch on YouTube

Having the actual freedom to explore in a game type that normally involves fairly linear level structures feels really refreshing. In Toxic Commando’s tale of four infected mercenaries and their fight against the minions of a recently awakened Sludge God, you’re free to wander or drive around each map to your heart’s content before kicking off each level’s climactic firefight. Just like in Left 4 Dead, there are multiple acts here, each split into chapters but, instead of just going from point A to point B and occasionally having a few big battles at choke points along the way, Toxic Commando opens things up and allows you to plot your own path. Do you gamble coming into contact with multiple hordes of roamers in an attempt to hoover up every last bit of loot from the many points of interest on the map, or do you just make a beeline for the main missions but risk getting there with fewer tools and resources to defend yourself with?

Obviously most of your time will revolve around shooting various types of undead enemies, ones that loosely follow the established Left 4 Dead formula of explody one, grabby one, poisoney one etc etc, but there isn’t exactly a shortage of things to do between these firefights. There are giant flailing tentacles popping up all over the place that need to be shot before they squirm away again, there are small mini games for hacking and repairing equipment, little out of the way stash spots to discover, optional side missions to undertake, and much more.

Image credit: Saber Interactive

One of the main activities you’ll be doing, though, is running down masses of squishy zombies with a car. Vehi-killing zombies in video games is always a joy and it feels especially great to do in Toxic Commando. Often there are hundreds of ghouls on screen at one time and grinding these clusters of creepers under your wheels as your teammates lean out of the windows to mow down the stragglers is pure 80s action movie excess. I loved these moments! There are multiple vehicles to find too, each with their own special abilities, like the ambulance that can give a healing effect or the self destructing police car that acts a bit like Left 4 Dead’s noise emitting pipe bombs.

The standout vehicle, in my opinion, has to be the HMV which, if you live in the UK, is an all terrain vehicle and not a struggling franchise of music stores that now sells plastic collectibles and expensive rucksacks. The HMV comes complete with a mounted machine gun and a winch, and this winch ties in neatly to the other big inspiration for Toxic Commando: MudRunner. You see, throughout the maps there are many pools of mud and sludge dotted around that will slow your progress as you struggle to spin your tyres through the blockage. All while scores of ghouls descend upon you. Shoot the winch at a nearby tree or piece of scenery, however, and you’ll be able to pull the HMV out of the mud trap, or up a steep, slippery hill and, hopefully, out of trouble. Plus the way the mud reacts and deforms according to the path your wheels take is lovely. It’s the best that mud has looked since… well, Mudrunner, I guess.

I’ve already touched on the hordes, and the fact that there’s lots of them, but I’m never not impressed when I’m confronted by the sight of thousands of bodies pouring over a piece of scenery and running, screaming, in my direction. Despite the open world nature of Toxic Commando’s levels, there are still plenty of moments like this to look forward to on each map, although if they’re part of a story mission you’re often given a little bit of prep time to shore up your defenses before they kick off.

You can defend these story areas in multiple ways too. Using special weapons like rail guns and grenade launchers for example, or mounted turrets and traps, but each of these will need a rare resource called Scrap to unlock. Scrap can only be found by exploring the map, hence the risk reward exploration I mentioned earlier, so if you don’t get any, those special weapons crates and those turrets will stay locked down. Each Toxic Commando also has a special power, and in the case of Walter, the character I played as, he shot big blue bolts of energy from his hands.

All of this ties into the very best bit about Toxic Commando and that’s – the explosions! These are best seen during those high body count, story mission battles where limbs and torsos go flying through the air in bloody arcs as you shoot a handily placed red barrel, thunk a grenade out of a launcher, or fire off a palm-sized piece of plasma into the middle of a writhing mass of mutants. It’s just utterly glorious carnage. The type of over the top, comic booky splattery gore that you’d see in something like The Boys, and I love it. Point, shoot, make the bad things ‘splode. It’s the signature ingredient that every good horde shooter needs and it’s something that Toxic Commando excels in.

It’s not all perfect though. One of the many reasons why John Carpenter movies are so beloved is due to the fact that they often have highly memorable lead characters (hello in particular to any played by Kurt Russell). Which is why it’s a bit of a shame that the Toxic Commandos themselves are a bit generic and bland, in both looks and personality. Sure they chatter away to each other during moments of downtime, just like Left 4 Dead’s characters, but the lines they utter border on the repetitive and annoying, rather than the meme worthy like Louis’ “grabbin’ pills!”. Seriously, Walter uttered the phrase “I’m liking this” at least once per minute during my hands on, which is definitely enough to aggravate to the point that I think I’ll be hearing it in my dreams tonight.

I’m also slightly worried about how grindy the upgrade and cosmetic mechanics seemed. There are three types of currency in Toxic Commando, all of which are unimaginatively just called ‘Currencies’ in the menus. These currencies are actually crystalline resources called sludgite, the most common of which you can gather up from weird tree things when you’re out and about on a mission. Higher tier sludgite currencies seem to be awarded for mission completions, especially when played on harder difficulty settings, but the amount you earn, versus the cost of a lot of the attachments and cosmetics makes unlocking things feel like more of a grind than it probably should.


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I get that this is a design plan to encourage you to replay the campaigns on higher difficulties after you’ve completed them, a’la Helldivers 2, but when there’s so much customisation on offer across characters, weapons and vehicles, and when the cost of each purchase is so high, it feels like you’re going to be locked out of all of the really good stuff unless you dedicate some serious time to the game.

Oh and why on Earth is this game called John Carpenter’s Toxic Commando, when there are four Toxic Commandos in the game? Even if you play it solo, the game still throws in three AI controlled toxic commandos to play alongside you, which means there’s never, at any point in the game, a singular Toxic Commando. That name only makes sense then if the plural of Toxic Commando is also just Toxic Commando. You know, just like how one Nintendo Switch Joy-Con is called a Joy-Con but multiple Joy-Con are also just called Joy-Con. Argh this is making my brain hurt.

So yeah, only a couple of minus points really, in what felt like a super fun, gore-soaked co-op shooter. It’s not going to win any game of the year awards, unless there’s a new one for best zombie splatter in a video game, but it definitely feels like one of those games that’ll be really fun to burn through with some pals over the course of a few evenings. Whether you’d want to come back to it multiple times afterwards to grind for a nice scope and a fancy animated gun skin, well, that’s up to you. I don’t think I would, but I am absolutely looking forward to playing through the campaign once with a team of fellow Toxic Commando(s) when the game releases early next year.



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August 25, 2025 0 comments
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The Final 'Toxic Avenger' Trailer Is a Goofy, Retro Call to Arms
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The Final ‘Toxic Avenger’ Trailer Is a Goofy, Retro Call to Arms

by admin August 24, 2025


After two years of uncertainty whether it’d come out, the next Toxic Avenger movie is hitting theaters this upcoming week. But in case you’re not aware, the folks at BloodyDisgusting—a subsidiary of Cineverse, the film’s distributor—commissioned a trailer that it hopes will make you, in its own words, “show the fuck up.”

This new “grindhouse” trailer comes courtesy of Wilson Cleveland, a producer and actor who’s previously made fan trailers for Weapons and other films. Cleveland’s approach for Toxic Avenger was to directly mimic the trailer for the original 1984 film from Lloyd Kaufman, right down to the narration and visual filters. What updates he gives the reboot play up its humor (poor Toxie gets called a “fucked up hot dog” in the same clip he gets something thrown at him) and the gnarly violence, including an electrifying new kill involving Toxie’s radioactive mop.

Suffice to say, Troma really wants this Toxic Avenger to be seen by as many people as possible and revitalize the brand: Kaufman, reboot director Macon Blair, and its cast have been doing a lot of promo lately, and the character’s even made a return to comics thanks to Ahoy’s just-started ongoing series. The movie hits theaters on Friday, August 29, and you can get tickets here—and if it gets you interested in the earlier movies, Kaufman seems to recommend starting with 2000’s Citizen Toxie, his personal favorite.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 24, 2025 0 comments
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