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Build island factory towns for fat cats in Whiskerwood, the latest sooty strategy sim from Hooded Horse and the Railgrade devs
Game Updates

Build island factory towns for fat cats in Whiskerwood, the latest sooty strategy sim from Hooded Horse and the Railgrade devs

by admin September 19, 2025


Whenever possible, I like to sucker-punch everybody’s weekend plans by blogging the release of a huge 4X strategy game, factory sim or other managerial timesink last thing on Friday. In this case, I’m ambushing you with the avid rodent carpentry of Whiskerwood, the new city builder from Railgrade developers Minakata Dynamics and Manor Lords publishers Hooded Horse. It’s got 40 different commodities, an elaborate weather simulation, and a demo out now on Steam. Haha, yes! You are welcome.

In Whiskerwood, you are a mouse mayor setting up island colonies on behalf of some bastard fat cats. Yes, this one’s a straight-shooting allegory, but going by the release date trailer, any transferable learnings about the plight of the mouse proletariat come a distinct second to the joy of plaiting conveyor belts.

Watch on YouTube

“Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity,” comments the Steam page. “Establish waste management and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish.

“The cats will demand their due,” it goes on, “and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.” Cue opening bars of the Circle of Life.

Other bulletpoints stress the role of verticality. Given that you’re building on fairly titchy islands, you’ll soon need to layer them up by either plunging underground or stretching your production facilities up mountainsides. It doesn’t seem quite as extreme as All Wall Fall, in which your teetering metropoli are subject to actual real-time physics, but those mice factories do look rather cramped and precarious.

Your mice colonists have distinct attributes that fit certain tasks, together with preferences and weaknesses. Some are cool with labouring underground, others are all fine and dandy with air pollution. Up to a point, anyway. In good news for the bleeding hearts who feel bad about forcing virtual animals to breath smog for 100 hours, the Steam page suggests that you can one day overthrow the cats.

“Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties,” it thunders. “Will you forever serve this oppressive paw? Or will you raise your whiskers in defiance?”

The game simulates a whole kaboodle of things. Different growing conditions per crop, for instance: you’ll want damp caves for mushrooms, good soil and sunlight for wheat, and high ground for potatoes. (I grow potatoes. I wasn’t aware they were best planted on hilltops.) If starting terrain conditions are suboptimal, you can lay hot water pipes to create greenhouse environments. All this and: naval combat! You’ll be able to send forth galleons of nautical nibblers to scout new islands and hopefully not get the shit kicked out of them by pirates.

One comparison is the beaver-powered Timberborn, one of our best building games, but I’m also slightly reminded of fellow Hooded Horse production Against The Storm, sans roguelike elements. Whiskerwood launches into early access on 6th November, and you can find that demo on Steam.



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September 19, 2025 0 comments
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Octopath Traveler 0 Limits Your Town's Size On Different Consoles
Game Reviews

Octopath Traveler 0 Limits Your Town’s Size On Different Consoles

by admin September 8, 2025


Another dang Monday!? Didn’t we do this already? Fine, whatever, let’s go again. Welcome to Morning Checkpoint, Kotaku’s daily round-up of news and other stuff you might care about. Today, we have news about the next Wolfenstein game, information on how Nintendo develops new ideas, a trailer for the next Knives Out film, and bad news for people planning to play Octopath Traveler 0 on Switch.

Your city’s size in Octopath Traveler 0 depends on what platform you play on

In December, Square Enix’s Octopath Traveler 0 will launch and, in addition to questing through dungeons and slaying monsters, players will be building a new town in this upcoming RPG. But how big your in-game town can be will not be dependent on your skill or determination. As recently revealed by Square Enix and spotted by Wario64, the maximum size of your city will depend on what platform you play Octopath Traveler 0 on, with weaker consoles being more limited than PC and newer machines.

Octopath Traveler 0 platform specs pic.twitter.com/2jhpK7osy6

— Wario64 (@Wario64) September 5, 2025

The OG Switch has a 250 building limit. Meanwhile, the Switch 2 and PS4 max out at 400 buildings. Finally, if you want 500 buildings (and who doesn’t?), you’ll need to play the RPG on Xbox Series X/S, PS5, or PC.  As you might expect, where you play decides your max FPS and resolution, too, which are also included in the chart above. Lots to think about for Octopath fans ahead of the game’s December 4 release date.

MachineGames hopes to make a third Wolfenstein game

While Indiana Jones and the Great Circle was a fantastic video game and one of the best Indy adventures yet, it wasn’t what I wanted from developer MachineGames. What I wanted was a new Wolfenstein game. It felt like there was at least one more story to be told with the studio’s version of BJ, and it turns out that’s in fact the case.

In NoClip’s newly released documentary about the history of MachineGames and the making of its Wolfenstein series, co-founder and studio head Jerk Gustafsson confirmed that the plan from day one was always to make a trilogy. And that’s still the plan, assuming the studio gets a chance to make one more Wolfenstein game.

“I think this is important to say, because we have always seen this as a trilogy. So that journey for BJ – even during those first weeks at id, when we mapped out New Order – we still had a plan for at least that character. What will happen in the second one. What will happen in the third one. I think that’s important to say because, at least I hope, that we’re not done with Wolfenstein yet. We have a story to tell.”

Nintendo doesn’t need new franchises

Former Nintendo developer and programmer Ken Watanabe told Bloomberg that the company doesn’t really have a need to create new franchises, as it can simply incorporate new mechanics and ideas into one of its existing and already established IP.

“New franchises haven’t come out simply because there’s no real need to make them,” Watanabe told the outlet. “When Nintendo wants to do something new, it’s basically about the gameplay mechanics first — about creating a new way to play. As for the skin or the wrapper, they don’t really fuss over it. They just pick whatever fits that new gameplay best.”

Schedule 1 will add shrooms, which apparently weren’t in the game before

Schedule 1, the super-popular drug-dealing simulator on Steam, recently asked players what they wanted added to the game next, and the fanbase voted for shrooms. Which is fine, but also weird to me. It’s not weird that people playing a game about drugs want more drug variety, but, weirdly, shrooms weren’t in Schedule 1 to begin with. Anyway, shrooms will be added around November as a free update. Meanwhile, fishing fans, you lost out, and that feature won’t be added to the game in the near future. Sorry.

 

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