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Torch

Now that I'm done mourning BioWare, these are the RPG developers I'm expecting to carry the torch for the next decade
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Now that I’m done mourning BioWare, these are the RPG developers I’m expecting to carry the torch for the next decade

by admin September 18, 2025



BioWare fans can never agree on which era of the studio was its peak—classic Baldur’s Gate 2, the original Mass Effect, or (correctly) Dragon Age: Origins—but there’s no debating that it was the frontrunner in a golden era for RPGs that influenced at least a decade of other games.

If that sounds like the beginning of a eulogy…yeah. It isn’t technically dead, and there’s a universe where BioWare makes some incredible comeback with Mass Effect 4, but I don’t think it’s this one. After Andromeda, Anthem, and Veilguard, it seems that no matter the talent still left in the studio, EA just isn’t going to give BioWare the time or trust to make the kind of RPGs it originally spearheaded anymore. I’m finally ready to let go.

If you too are mourning the studio’s effective downfall, rest assured that the BioWare-style RPG lives on elsewhere. My colleague Fraser Brown insisted back in 2023 that the BioWare-style RPG was dead and just didn’t know it yet. At the time I almost even agreed, but two years later it feels like we’ve finally arrived breathless at a tough summit to look down into a valley of plenty in the big-budget, story-forward party RPG scene.


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(Image credit: Larian)

Larian Studios

  • Working on: two unannounced things

I know better than to assume anything goes without saying, so I’m saying it: Larian is the number one RPG developer to watch right now for mourning BioWare fans. Its incredible triumph with Baldur’s Gate 3 (our 2023 Game of the Year and current number one in the Top 100 PC games) is a masterclass character-forward RPG sandbox jam-packed with deep strategy and roleplay opportunities that BioWare itself should have been making these 15 years since Dragon Age: Origins.

Despite some rough early years, Larian’s recent backlist is well worth dumping a couple hundred hours into. Divinity: Original Sin and D:OS2 are both excellent, though I wouldn’t say it was doing the full course BioWare RPG until Baldur’s Gate 3. Larian is worth staying excited for in the wake of BG3 because it’s got two new projects on the go now.

Neither are Baldur’s Gate 4, and instead it’s going to “develop our own IPs,” studio head Swen Vincke said. That may mean Divinity: Original Sin 3, which I would not complain about, but likely also means something completely new and original. I only hope they stick to their sword and sorcery chops and don’t fly off into sci-fi territory. Larian scaled up massively to pull off BG3, and not being beholden to a publisher or IP-holding partner means it can take full creative control in bringing that expertise to bear.

(Image credit: Obsidian)

Obsidian Entertainment

  • Working on: The Outer Worlds 2

Obsidian is living the life I wish BioWare could have had: trucking along as the subsidiary of a major publisher, being trusted to make the singleplayer RPGs that made it popular in the first place, valiantly juggling two original series—one fantasy and one sci-fi—and being the belle of the yearly company showcase. Seriously, this year’s summer Xbox event was very Obsidian-focused.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

With Avowed getting compared so often to Skyrim and Obsidian itself loving a trailer gag reminding us that they made Fallout: New Vegas, it’s easy to have missed that their latest RPGs are actually more BioWare than Bethesda. Avowed was a great, party-focused RPG with genuinely impactful narrative choices and roleplaying moments around the campfire that will warm any Origins fan’s heart, and The Outer Worlds 2 is looking promising with its imminent launch too.

Of note is that Avowed’s game director Carrie Patel left Obsidian after over a decade. A bummer, but the fact that Patel came up from a writer on Pillars of Eternity to a narrative lead and then game director suggests that Obsidian’s been able to affirm the importance of storytelling in its RPGs. Here’s hoping it continues to do so wherever it heads after Outer Worlds 2.

(Image credit: Owlcat)

Owlcat Games

  • Working on: The Expanse: Osiris Reborn

Standing at the precipice where BioWare itself once stood is Owlcat Games. The developer of top-down, party-based RPGs is coming off two Pathfinder games and a Warhammer 40k game and making a big jump into a cinematic sci-fi RPG, The Expanse: Osiris Reborn. We’ve consistently praised Owlcat for nailing a setting and The Expanse, with its very popular political space opera book series and also popular TV adaptation, is a hell of a setting to be starting from.


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“Your companions are more than just mission assets—they are people with their own scars and loyalties,” Owlcat says. “Over time, your relationships will flourish or deteriorate depending on the choices you make and how you choose to lead.” Between that, your customizable character, and the third-person sci-fi shooter action, Osiris Reborn may not outrun the Mass Effect comparisons. Maybe it shouldn’t try to.

(Image credit: Harebrained)

Harebrained

When it was owned by Paradox, the studio formerly known as Harebrained Schemes gave us a couple of RPGs that were basically “what if classic BioWare had gone turn-based and also cyberpunk” in Shadowrun: Dragonfall and Shadowrun: Hong Kong. Both had strong parties of companions to butt heads and then bond with, and Dragonfall even borrowed the plot structure of Baldur’s Gate 2.

Unfortunately Paradox pushed the studio out of its comfort zone and the result was the less-impressive Lamplighters League, after which Paradox cut it free. Now independent and just called Harebrained, it’s working on an isometric body-horror RPG set on a space station. It’s called Graft, because it’s about stitching together a new body for yourself by scavenging from others as they fall, which I’m sure is totally not a metaphor for anything. “Form fragile alliances and build them into deeper relationships” says the Steam description, which sounds very BioWare to me.

See also

Games and studios you may have heard of that I’m not hanging my BioWare successor hopes on for one reason or another:

  • CD Projekt Red: I’m jazzed for The Witcher 4, but I’ve always considered CDPR’s RPGs a different beast from BioWare’s.
  • Warhorse Studios: Ditto the above, though we did quite like Kingdom Come Deliverance 2.
  • Spiders: Its Greedfall series is actually BioWare-style, but the first was middling and the second is still in early access.
  • Tactical Adventures: Another studio doing D&D RPGs, but we praised Solasta’s combat while finding its storytelling a bit amateurish, so I’m not holding my breath on Solasta 2 as a BioWare-like.
  • InXile: We praised the writing in Wasteland 3 but its upcoming Clockwork Revolution looks like it will play more like Dishonored than anything.



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September 18, 2025 0 comments
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Phantom Blade Zero
Esports

Ratatan carries the musical torch for Patapon fans

by admin August 25, 2025



Pata-Pata-Pata-Pon? Nope. Not anymore. It’s 2025, we’re doing Rata-Tata-Tata-Tan now. Got it? Good. We spoke with the developers behind Patapon’s spiritual successor, Ratatan, to learn plenty more about the new rhythm game 14 years on from the last iteration.

For those of us who grew up on the right side of history, the PSP was the ultimate escape. Anywhere you went, Kratos, Daxter, Snake, and of course, your legion of Patapons were always there by your side. But now, well, it’s been a while since we’ve Pata’d any Pons.

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The last Patapon game landed on the PSP all the way back in 2011, and since then, there’s been little movement in the rhythm-action game landscape. That is, until now, as those responsible for the adorably murderous little guys couldn’t hold out any longer. It’s finally time for a return to form.

Ratatan may be different in name, but it shares plenty in common with the classics that kept us entertained for hours on end, even when we weren’t playing. I still hear their voices in my head!

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With an Early Access build now out, we’ve been hands-on and have spoken to Producer Saisu Sakijiri Kazuto in order to learn all about it.

What is Ratatan?

If you’re unfamiliar with Patapan, it may all look a bit…strange, on the surface here in Ratatan. Who are all these odd little creatures, and why are they so hungry for blood? Well, you see, the answer is rather simple.

As the reveal trailer explained all too well, “rhythm fuels your fight.”

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Music underpins everything you do in Ratatan. By listening to the soundtrack and timing your button presses to the beat, your army of critters, known as Cobuns, will then be compelled to fight on your behalf.

By tapping a sequence of buttons to the rhythm, your Cobuns may lunge forward and attack, or perhaps they’ll enter a defensive position. The choice is yours as you effectively layer notes down on a track and create a musically-driven battle sequence in the moment.

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When you lose yourself in the flow state, it’s utterly sublime, and no gaming experience has ever really tried to replicate it since Patapon.

Ratata Arts / Tokyo Virtual TheoryPicking the right commands in the right moments is the key to victory in Ratatan.

Think of it like how so many millions committed Helldivers 2’s Strategems to memory. Up, Right, Down, Down, Down. If you know, you know. Here in Ratatan, it’s the same thing in many respects. As you upgrade your arsenal and acquire new skills, you’re learning the cadence of new input chains and watching as they destroy dozens of enemies at a time.

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But what makes this new iteration different after all these years? As we learned not just in playing the game, but in speaking to the Producer, the dev team couldn’t just re-record their greatest hits again. Instead, they’re eyeing a new genre, something with a bit more chaotic energy.

Ratata Arts / Tokyo Virtual TheoryCobuns look charming, but we advise staying out of biting distance.

This go around, gameplay systems have been remixed. With roguelike qualities, every time you load into a level, you can expect something different. Whether it’s unique attacks like dealing explosive damage or a game-changing upgrade, you’re always kept on your toes.

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But that’s just the start of it. From top to bottom, the experience has been given a fresh coat of paint with richer RPG systems allowing for weapons to be unlocked and upgraded, stats to be boosted, and plenty more.

With classic boss fights thrown in as well, it perfectly recaptures the essence of the original series while bringing it forward in interesting ways.

What the devs say about it

(The following interview was conducted by Dexerto’s Virginia Glaze over Summer Game Fest 2025)

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Honoring Patapon with a modern remix

“We’re very pleased there is still enthusiasm for [the series]. We want players to feel that legacy of Patapon, but also experience something new with Ratatan.

“I’m good friends with the original creator [Hiroyuki Kotani]. One day we were just hanging out, having some drinks. We thought ‘Hey, what if we revisit this type of game? That’s how it started.

“We’re just really happy to come back together and make a new game.”

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Finding a new flow

“Things have changed over the last 14 years. We wanted to go with a more modern approach.

“Roguelike has become a very popular genre. So we wanted to keep it true to the original but have that modern angle.

“Patapon had a lot of RPG elements involved. With Ratatan, we wanted to head more towards an action style. Transitioning into action created a lot of challenges.

“We respect titles such as Hollow Knight. We wanted to combine elements from games like that with the flavor of Patapon.”

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Multiple artists

“The development team for Ratatan is made up of two teams. One of the teams, Ratata Arts, their contribution is to the multiplayer aspect. One of the reasons for making multiplayer was that we wanted to bring players together through music and have it be global.”

Early Access playlist

“Early Access is available from September 19 on Steam. It has five stages and all eight characters.

“We plan to release across PC and consoles in future, but we have two major Early Access updates planned before the final release.”

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Currently, there’s no clear indication when Ratatan may launch in full, but we’ll certainly be listening in throughout Early Access which you can check out here.



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August 25, 2025 0 comments
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