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'Peacemaker' Returns, and Wastes No Time Retconning the New DC Universe
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‘Peacemaker’ Returns, and Wastes No Time Retconning the New DC Universe

by admin August 22, 2025


With Superman in the books, the time has finally come to see how DC Studios’ rebooted universe will continue with the second season of James Gunn’s John Cena-led TV series, Peacemaker. Even before the show’s release, Peacemaker existed in a unique transitional phase between the old and new DC Universes, leading fans to wonder which elements would carry over and which would be left behind.

The answer to that, as gleaned from trailers and the occasional Gunn interview about its premiere being not safe for work, will have something to do with pocket universes and Peacemaker contending with himself in some capacity. So without further ado, let’s see what Gunn and DC Studios have been cooking up.

During a season one recap that brings us up to speed, noting Christopher Smith, (a.k.a. Peacemaker)’s relatively normal upbringing with his racist father, Auggie Smith (Robert Patrick), we’re reminded that his dear old dad has a pocket dimension in his house. Unlike Lex Luthor’s pocket dimension, which he uses as a prison for those who slight him, Auggie (a.k.a. the White Dragon), utilizes it as a storage facility for all his gadgets, including Chris’ many Inspector Gadget-coded helmets. The explosive finale of season one saw Auggie killed, yet still present as a ghost haunting Chris in his pursuit of being recognized as a legitimate superhero. Surely, the show’s focus on pocket dimensions will prove to be a valuable narrative device later this season.

Why focus on the recap, you ask? Well, it’s already done some retconning on the season one finale. Famously, the finale saw the Justice League’s Wonder Woman, Superman, the Flash, and Aquaman show up late as hell to the party. However, Peacemaker season two’s recap is already showing its hand in taking creative liberties, changing how it incorporates its superhero cameos. Now, instead of the Justice League showing up, it’s silhouettes of the Justice Gang’s Mister Terrific, Hawkgirl, and Green Lantern, with Superman and Supergirl in tow.

© HBO Max

Just like the Peacemaker finale, the recap only features Hawkgirl and Green Lantern actors Isabela Merced and Nathan Fillion. Appropriately, they barb back at Chris, with Hawkgirl calling him a meathead and Fillion’s Guy Gardner taking issue with Peacemaker spreading rumors that he’s a puke freak.

From here, the first episode, “The Ties That Grind,” begins with Chris rolling out of bed, awakened by Eagly on a cold winter night. After a reflective glance out his window, Chris quickly punches in a code and stands at the threshold of a pocket dimension doorway, wearing nothing but a shirt and his tighty whities, as he witnesses an aurora borealis light show as whatever cosmic mumbo jumbo morphs into his Peacemaker lair.

Peacemaker’s lair apparently doubles as a communal garbage incinerator; a “crypt-keeping looking” alien guy appears, shrugs off Chris’ “good morning,” incinerates a giant rat, and then waltzes back through another interdimensional door like he strolled right out of Rick and Morty. But we’ve no time for interdimensional pleasantries, because Eagly discovers there’s another door, equipped with the same keypad, as Chris’ inside the pocket universe. What’s more, just outside of it is a pile of off-brand-looking Peacemaker helmets.

After punching in the same door code as his own, Chris stumbles into a well-furnished trophy room with eerie villain music, and something is amiss. This adversarial alternate reality has a newspaper clipping of Chris, his father, and what can only be assumed is his brother in the Evergreen Sentinel, showing them being awarded them the key to the city for being a top superhero trio. To add more credence to his strange discovery, Chris is greeted by an alt-version of his father, who wonders if he’s been sleepwalking again. Chris, overwhelmed by this reunion not being a ghostly haunting of his father like in the season one finale, runs away in terror.

There’s a pocket dimension inside Chris’ home, and it leads to a world where he didn’t kill his dad and wasn’t a raging racist and homophobe (as far as we know). All things weighing on Chris’ mind that he’s, like a man, trying to push down as he drives on the passenger’s side of Leota Adebayo (Danielle Brooks)’s ride as she tells him about her apparent breakup with her girlfriend.

Instead of blindly parroting Adebayo, he suggests that her ex was probably concerned about her safety. Adebayo counters this by pointing out that Chris seems to think he’s invincible and immune to danger during their missions, despite her concerns about his bravado. Their conversation steers into Chris asking about his crush, Emilia Harcourt (Jennifer Holland), and whether she has spoken with Adebayo since the season one finale, which saw her hospitalized. Naturally, Chris is only concerned with whether or not Harcourt has talked about him, which she hasn’t. Womp womp.

Romantic pining aside, Chris gets vulnerable about his own insecurities, admitting that metahumans have apparently been bullying him, saying they make fun of him for his Jersey Shore haircut and “wearing a disco ball” on his head—conveniently forgetting he’s also said some not-so-nice things about Aquaman sleeping with the fishes.

“I know it’s cause my muscles are bigger than theirs, but jeez, right?” Chris remarks.

Adebayo reminds Chris that, despite the online trash talk, Peacemaker is a superhero who saved the world from a hivemind of alien bugs. Still, Chris seeks validation from his would-be peers as well, saying he no longer wants to be taken as a joke. This brings us to our first trial in legitimizing Peacemaker as a superhero: his job interview for the Justice Gang in a derelict strip mall. Things didn’t go so well for a lady ahead of him, storming out in a huff, clad in a full bunny get-up, but she’s not played by 17-time WWE world heavyweight champion John Cena, so Chris’s luck might be better.

© HBO Max

Chris’ interview is officiated by Hawkgirl, Gardner, and LordTech owner and Justice Gang financier, Maxwell Lord (Sean Gunn). After some mic issues, Chris overhears Hawkgirl and Gardner shit talk him between asking questions. But instead of popping a lid like he usually does, Chris swallows his pride and recites his bona fides as one of the best marksmen in the world with virtually any weapon and his hand-to-hand prowess. All of which only translates to Gardner as Chris being a violent dude who kills first and asks questions later.

Ironically, Lord emphasizes that the Justice Gang does not kill—this prompts Hawkgirl to scrunch her face as she recalls her act of pancaking a genocidal world leader who allied himself with Luthor in Superman. Regardless, the events of Superman have raised doubts about trusting metahumans, so they’d like to be extra cautious with screening who gets to be part of the team. 

Lord cuts to the chase, bringing up Chris’ background check, noting he’s served time for first-degree murder and his killing of “dozens of people”—all of whom Chris says were for good reason. But Lord wonders which ones weren’t. While spilling his guts metaphorically about reckoning with his indiscriminate violence from the trauma his father gave him and the death of his brother, he overhears Hawkgirl and Gardner babble on about butts and how Peacemaker sucks. Instead of being embarassed that the mute function on their microphones isn’t working, Gardner laughs in Chris’ face—despite being the guy in charge of this not happening all day with every other interivewee.

By the time Lord looks up to apologize, Chris has already stormed out of the building in a similar huff as the bunny lady, telling Adebayo that his only talent, according to the Justice Gang, is “sucking dick.” Incensed, Chris retorts, saying sucking dick isn’t a put-down, but a compliment. All the same, Chris is fully disenchanted with the idea of joining the Justice Gang.

Turns out Chris wasn’t the only person getting a harsh grilling. While he was getting the worst superhero interview of his life, Harcourt was receiving hard truths from an interviewer from the NSA, saying that despite her “having a vagina,” she suffers from toxic masculinity. Proving his point, Harcourt has a shouting match with the interviewer about her “maintaining a hard appearance” and burying he feelings. After trying to walk back and calling him a “see you next Tuesday,” Harcourt claims her black-balling is a result of Amanda Waller’s own wrath.

After punching the dashboard of her car in a rage, Harcourt meets up with Chris, who asks about all the bruises, which she candidly admits to having caused by bashing her fists against it.

While nursing her bloody hands and remarking about how virtually every intelligence agency rejected her, Chris plays housekeeper, wrapping ice in a towel to place on Harcourt’s knuckles, all while noticing her pile of overdue bills. The romantic sparks between Chris and Harcourt are pretty undeniable in this touching scene, but they’re trying their damndest to keep things strictly business. And what better way to do that than airing out their grievances with Amanda Waller?

© HBO Max

As they’re commiserating, Chris inquires if Harcourt wants to talk about something that happened “the other night on the boat.” Harcourt doesn’t seem to remember much beyond it being a party boat and not wanting to be on it, but Chris begs to differ. Apparently, the two got drunk and bumped uglies, but Harcourt quantified their tryst as a fuckup. Chris, pained by her waving off whatever happened that night, tries to at least have Harcourt acquiesce to it being a fun mistake, but she leaves him out to dry.

In full mourning territory, Chris returns home, loads up his bong, and starts snorting lines of coke like he was listening to the new Clipse album instead of the diegetic musings of “Guestlist” by Swedish rock band Hardcore Superstar. Which then cuts to Chris throwing a nude orgy rager at his apartment, full of all the adult private parts danging about on screen with reckless abandon that would make any parent rush to cover their children’s eyes had they dove straight into Peacemaker after watching Superman, expecting the same kind of general audience camp.

While everyone is having sex around Chris, some fist-bumping him mid-act, it’s clear he’s not having a good time (but he does give a little smirk when being kissed by male and female participants simultaneously—a bi icon!). Still, Chris is having the definition of a bad trip, rubbing at his face in a dizzying sequence. At the same time, appropriately bisexual lighting of his living room goes full kaleidoscope as everyone at his party either dances or sexes their night away.

© HBO Max

In a stupor, Chris decides now’s the perfect time to bail on his party into the recesses of his pocket dimension. The camera then moves through space outside of his house to show John Economos (Steve Agee) has been outside in an ice cream truck, surveilling Peacemaker. Economos then answers a call from Adrian Chase (Freddie Stroma), a.k.a. Vigilante. Evidently, they’ve become close enough buddies since the last time we saw them that Vigilante will cold-call him, requesting Economos to quiz him on owl facts.

Echoing Chris’ question to Adebayo about Harcourt, Vigilante asks Economos if he has spoken to Peacemaker lately. It’s very sweet that everyone, despite not checking in on one another, seems to worry about how Chris is handling the whole not being accepted as a genuine hero thing. Just after Vigilante reluctantly returns to his restaurant job, one of the screens on Economos’ ice cream stakeout set up alerts him to something being missed.

Economos then gets a call from a newcomer to Peacemaker season two, Sasha Bordeaux (Sol Rodriguez). In the comics, Bordeux served as the bodyguard of Bruce Wayne—who we’ve yet to see in the new DC outside his appearance in Creature Commandos—and later served as the Black Queen of Checkmate. Here, her role seems to be that of a member of Belle Reve, which employed Economos at the end of season one, and she asks him to investigate. After hanging up on Economos, Bordeaux storms into the office of Rick Flag Sr. (Frank Grillo), who’s busy massaging the bridge of his nose, watching the newscaster complain about Arkham and Belle Reve metahuman escapees.

© HBO Max

Here, we get the most consequential conversation in the episode that viewers have been wondering about since its opening. Apparently, in January, a “Christopher Smith” glitch similar to Luthor’s pocket dimension incident—which nearly consumed Metropolis in the final act of Superman—occured. This glitch has been happening more frequently at Chris’ humble abode, hence why Economos was stationed to surveil his house.

Flag Sr. and Bordeaux phone Economos, who spots Chris standing in front of his pocket dimension doorway. Flag Sr. decides to classify the situation as a priority one threat until they determine whether the Chris glitch results in another dimensional rift. Inside the portal dimension, Chris drunkenly stumbles through the room and punches the code back into the alt dimension as Foxy Shazam’s “Dreamer” plays in the background.

Inside the room once again, Chris gawks at the life his alternate dimension self appears to be having as a celebrated hero who, at one point, saved Gotham from an “ultra-humanite.”  Unlike before, Chris’s window shopping of his alternate dimension self extends beyond the trophy room as he starts galavanting about the rest of the house, which looks more like a lavish mansion than the humble suburban house he currently lives in.

After making his way to the front yard, Chris gawks at a pickup truck in the driveway; Chris’ brother, Keith Smith (David Denman), emerges. Bewildered, Keith asks what Chris is doing home, inquiring if his matters at Blüdhaven have been sorted out. Seeing one’s dead brother all grown up would send anyone, much less Chris, into a tizzy. But after the two hug it out, and are joined by dear old dad, also wondering why Chris is home, and the dudes decide to throw a party.

© HBO Max

At this point, the idea of leaving his old world behind for a second chance with his brother and father—who, in this version, don’t seem to be raging white supremacists (unless you’re a “knee-high imp”)—is as tempting to Chris as kryptonite is deadly to Superman. Elsewhere, Harcourt is getting harassed by dudes at a bar and shutting them down in typical Harcourt style. Beer bottles get smashed over some generous foreheads, balls get punched, and it’s safe to say feelings and orbital bones get hurt. Unfortunately for Harcourt, the numbers in her barroom brawl get the better of her, leading to her getting punted in the face and thrown outside.

Checking back in on Chris, the Smith patriarch stuns his befuddled son with an “I love you” before retreating to bed, leaving Chris and his brother alone while Chris is no doubt running the numbers on whether or not he should pull a page out of the doppleganger playbook of Jordan Peele’s Us and stay in the alternate dimension. Before he can think any further, Keith asks how things were with his ex. Reading the room, it’s clear that Harcourt is the ex, so at least we can figure that the grass isn’t as green on the other side of the pocket dimension either, at least when it comes to Chris’ love life. Still, Keith says Chris should try to win her back, whoever this (totally Harcourt) lady is, even if she’s with “some jarhead.”

Still keeping up the ruse that he’s this dimension’s Chris, Peacemaker nearly breaks down when he tells his brother he loves him, which his brother shrugs off with a laugh that he’s being too sentimental while drunk—not knowing all 251 pounds of Peacemaker can pack a lot of soft boy energy. While Chris is left weeping, we cut back to our dimension, where Economos is debriefing Adebayo about Peacemaker’s pocket dimension being a high-priority threat under the surveillance of Flag Sr. and his organization ARGUS (finally, a name, linking us back to Creature Commandos!).

And yes, Flag Sr. knows Chris killed his son, Rick Flag (Joel Kinnaman), in The Suicide Squad. Since the end of season one, Economos says Flag Sr. has been watching Chris in the hopes that he will mess up on a grand scale, so he’d have a reason to arrest him (or worse) for the betterment of humanity. Which brings us back to the anomaly inside Chris’s house, likely triggered by his dimension hopping and whatever is going on with his doppleganger, who is using their room as a shared storage closet.

After accidentally airdropping a dick pic to Adebayo, they hatch a plan to have her ask Chris what’s up with his pocket dimension instead of ratting him out to Flag Sr. Back in the alternate dimension, Chris is walking around the decadent Smith house once more and gawking at his bedroom and posters of bands like Hanoi Rocks (spelled Hanoi Roxx) on his walls. I’m sure someone more tapped into music tastes can note whether it’s in character with Chris’ raucous rotation.

© HBO Max

Here, it’s confirmed that alt-dimension Chris’ ex is, in fact, Harcourt, with the reveal of a vacation photo of them all booed up. But before Chris can continue to romanticize over how nice his life is here, he pulls a gun on himself. Or rather, the alt-dimension Chris finally shows up and threatens to exercise his Second Amendment right on the back of our Chris’s head.

Fortunately, or unfortunately for our Chris, this alt-dimension Chris is also a bit dense, wondering if our Chris is a shapeshifter. Alt-dimension Chris gives chase to our Chris, who tries to book it back to his dimension. Alt-dimension Chris activates “magic stars,” prompting the wings of his helmet to track Chris like heat-seeking missiles, scaring up his back as he tries to put the code back into their pocket dimension, where they do battle. After some rocket tackles into some expensive-looking columns, Alt-dimension Chris beats the brakes off our Chris. But before he can deliver the finishing blow, Chris activates Alt-Chris’ jetpack, causing him to get impaled on a spike in the ceiling, thus freeing me from having to type alt-dimension Chris ever again.

© DC Studios/HBO Max

We’re left with a shot of Chris holding the limp body of himself, wondering whether he should continue the charade in the alternate dimension or leave it be. Chances are, he won’t, and we’ll have more fun witnessing how he handles trying to pull double duty in his dimension or if he’ll leave it all behind to continue the chicanery in the alternate dimension.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 22, 2025 0 comments
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New SILENT HILL f Trailer features English voiceovers for the first time
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New SILENT HILL f Trailer features English voiceovers for the first time

by admin August 19, 2025


Silent Hill f is a new entry in the iconic psychological horror series that follows Hinako Shimizu (voiced by Konatsu Kato in Japanese and Suzie Yeung in English) as her secluded hometown of Ebisugaoka, Japan becomes consumed by mysterious fog that transforms her familiar surroundings into a nightmarish landscape.

Created by renowned author Ryukishi07 with music by longtime Silent Hill composer Akira Yamaoka, the game challenges players to navigate the twisted, fog-covered town while solving complex puzzles and confronting grotesque monsters to survive.

The story explores themes of “doubt, regret, and inescapable choices” with a central focus on finding “beauty in terror,” as players must determine whether Hinako will discover the hidden beauty within the horror or succumb to the madness that surrounds her. This new chapter in the Silent Hill series blends traditional psychological horror with a haunting Japanese setting, promising an atmospheric experience that distinguishes it from previous Western-developed entries in the franchise. I can’t wait!

A terrifying new story trailer for SILENT HILL f featuring the English voice-acting cast for the first time has just emerged from the fog during gamescom’s Opening Night Live showcase.  When Hinako Shimizu’s secluded town of Ebisugaoka is consumed by a sudden fog, her once-familiar home becomes a haunting nightmare. As the town falls silent and the fog thickens, Hinako must navigate the twisted paths of Ebisugaoka, solving complex puzzles and confronting grotesque monsters to survive. 

SILENT HILL f releases Sept. 25 on PlayStation 5, Xbox Series X|S, Steam, Epic Games, and Microsoft Windows. You can now pre-order the Standard and Deluxe editions for both digital and physical versions. For more news on SILENT HILL f, stay tuned to GamingTrend!


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Gamescom Opening Night Live 2025: Start Time, How To Watch, And What To Expect
Game Updates

Gamescom Opening Night Live 2025: Start Time, How To Watch, And What To Expect

by admin August 19, 2025



The fall gaming season is fast approaching, and there are still plenty of unknowns when it comes to how that season will take shape. Some of those questions may soon be answered, as Gamescom Opening Night Live, the annual showcase hosted by Geoff Keighley, is upon us.

Gamescom Opening Night Live 2025 will kick off from Hall 1 of the Koelnmesse in Cologne, Germany on August 19 at 11 AM PT / 2 PM ET. Multiple games have already been teased for an appearance at the show, including three heavy hitters from Xbox–with one of those being the first gameplay reveal of Call of Duty: Black Ops 7.

How to watch Gamescom Opening Night Fest Live 2025

Gamescom Opening Night Live will be available to stream on the official YouTube and Twitch channels of The Game Awards, which Keighley also hosts. The show can also be viewed live on the official Gamescom website.

Gamescom Opening Night Live 2025 start time

Gamescom Opening Night Live 2025 is scheduled to begin at 11 AM PT / 2 PM ET on Tuesday, August 19. Teaser posts on social media have confirmed that Gamescom Opening Night Live 2025 will be a two-hour event, with a half-hour pre-show beginning at 10:30 AM PT / 1:30 PM ET.

  • 11 AM PT
  • 2 PM ET
  • 7 PM BST
  • 4 AM AET (August 20)

What to expect

Among the confirmed guests for Gamescom Opening Night Live 2025 are Lorien Testard and Alice Duport-Percier, composers for Clair Obscur: Expedition 33, who will be performing music from the critically acclaimed soundtrack live on the ONL stage. Co-hosting duties will once again be fulfilled by Eefje “sjokz” Depoortere.

Below is a list of games whose appearance at today’s event has been teased by official social media accounts:



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Warhammer 40K: Dawn of War - Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.
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Warhammer 40K: Dawn of War – Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.

by admin August 18, 2025


Hurtle back through space and time with me, will you, to my living room sofa in 2005. Hunched over, Ork-like and sallow, I used to balance my laptop on one of those nesting coffee tables that was a tiny bit too small, a squeaky little bluetooth travel mouse on the even smaller one beside it. It got so uncomfortable at one point I had to give up on the luxury of my squishy wrist-pad mouse mat, and just wedge a whole cushion under my arm instead. All that for another few minutes running my army around the corners of the map, looking for the final building to demolish, any straggling xenos I’d yet to expunge.

Warhammer 40K: Dawn of War – Definitive Edition

  • Developer: Relic Entertainment
  • Publisher: Relic Entertainment
  • Platform: Played on PC
  • Availability: Out now on PC (Steam)

The original Warhammer 40K: Dawn of War is one of the all-time greats of real-time strategy. It’s Relic Entertainment, an RTS powerhouse, approaching if not outright hitting its utmost peak, the three brilliant expansions it developed in-house (plus Iron Lore Entertainment’s Soulstorm later on), arriving at just the same time as its equally superlative first Company of Heroes. To look back on that time now – an early teenager, surfing the early-ish, pre-algorithmic internet, playing a favourite genre in a pomp we’ll probably never see again – is to summon that phrase which increasingly feels like the defining cliché of life as an older millennial. We didn’t know how good we had it.

Anyway, I’ve got that out of my system. Back to the grimdark violence of the far future! Dawn of War was and is brilliant because it is just frightfully silly. In writing that, I can hear a thousand mouths cry out in pain, as I think the Aspiring Champion put it. For many, Warhammer is serious business. But not me. Ye olde editor of mine Martin Robinson used to describe 40K as like Tonka Toys for grownups, as if the little models were something you’d imagine smashing together while making duf-duf-duf noises and giggling with glee. I’ve never been able to see it another way since – no faction captures it more than the flag-bearing Space Marines, being all domed shoulders and coned shins and big, cool trucks. Dawn of War was intricate and keenly balanced and vast, but it was also simple. What if you could play your goofy pre-teen imagination, and what if doing that was awesome?

Here’s a trailer for Dawn of War – Definitive EditionWatch on YouTube

Dawn of War – Definitive Edition, which has just released, was more than enough of an excuse to return. As a remaster it’s a pretty low-key one. For everyday users arguably the biggest fix is the one made to the previously clunky choose-your-resolution options on start-up. There were no good options, for anyone not playing on a monitor from 2005 (Dawn of War and the first expansion, Winter Assault, are 4:3 aspect ratio for instance, and Dark Crusade onwards just stretched-out versions of that), where now it scales nicely all the way up to 4K.

There’s a prettifying effort that’s been made to textures, lighting, shadows and the like – the type of thing that you notice the first time you play the new version and then immediately forget. That’s a compliment, if a back-handed one: the nature of these kinds of upgrades is that, while noticeable side-by-side, in practice the new one simply bumps your memory of the old clean out of your head. I must’ve played the original Dawn of War for hundreds, maybe thousands of hours; within about three with Dawn of War – Definitive Edition my subconscious has already decided that’s just how it always looked.

Image credit: Relic Entertainment / Eurogamer

Naturally, of course, it isn’t. Go back to the original again and you’ll be blown away by just how claustrophobic the level of zoom is with the camera. Or how greedy the UI’s taskbar is, taking up the entire bottom edge and what must be close to about 20 percent of your entire screen. These are little snags you didn’t even know were snags, sanded off and 2025-ified for modern consumption. Plenty of old bugs have been tidied up too.

The headline for the true nerds is the move to a 64-bit version of the game from the previous 32-bit. I’m not going to even attempt to get all Digital Foundry about this but the top-line point here is that it’s a major boon for the modding scene, adding extra headroom where modders would previously come up against hard limits to RAM usage. Part of the justification developer Relic gave for this specific type of somewhat limited remaster, in fact, was that it “didn’t want to break anything” modders had made for the original, as design director Philippe Boulle told some guy called Wes at IGN.

Absolute state of this lad. | Image credit: Relic Entertainment / Eurogamer

The headline for me, meanwhile, is that I once again have a reason to play this game again – and a functional, borderline thriving online community to repeatedly lose to once more. (Anyone who ventured onto old DoW servers in recent years would’ve encountered one of about nine, five-star-rated experts who still lurked there, and who were often very nice, in that Warhammer shop assistant way, as they absolutely obliterated you in about 45 seconds flat.)

I started up my playthrough here at the very beginning, with the first Dawn of War’s main campaign. This lasted a few pleasantly xeno-purging missions until I had one of those who am I kidding moments, and turned straight to the conquest mode of Dark Crusade – one of the very greatest RTS campaigns of all time, and a mode I’ve personally replayed so many times, on so many chunky laptops after school, or friends’ parents’ PCs when attempting to jank together some rudimentary LAN party, that even the tutorial voiceover guy’s weirdly impeccable enunciation is burned into my ears. This mode is just magic. Put a conquest mode in everything, I say (and realise I’ve also said before).

Memories… | Image credit: Relic Entertainment / Eurogamer

In saying that, I realise I’m trying to sell you on it. And in realising that I’m landing on something else. The other big millennial realisation that is forever destined to haunt us, as it’s done to every generation before. A lot of people are about to experience this thing you’ve always loved for the first time today. I like that one much better. So much has been said and written about the demise of the RTS. And indeed of Relic, a sensational developer that’s gone through the ringer like so many others in recent years. Now’s your chance to remind yourself what they were all about; or to realise it for the first time. If you’ve never played Dawn of War – hell, if you’ve never played a real-time-strategy game – this is the time to do it.

Dawn of War is grim, jagged, frequently some shade of sludgy grey, green or brown. It’s also campy, emphatic in its spectacle and quite happy to be bizarre. It’s a game where teching (or turtling, as some call it) can be genuinely viable, letting you pile up defensive turrets and mines, pack choke points (all great strategy games must have choke points!) and outlast your enemy’s assault as you bide your time through unit upgrades. As can rushing to a specific unit or upgrade for some niche, edge-case means of assault, like teleporting a builder over a chasm and having them construct cloaked buildings right under the enemy’s nose. It’s a game you can take very seriously, with a real competitive edge, or likewise not even a little seriously at all, giggling at line deliveries and old quotes you’ll find yourself muttering to friends years later. And all of it’s just drenched, dripping, squelching away in peak, secondary school oddball fantasy. I refuse to play this game and be sad about the state of the RTS, to feel sorry for what we’ve lost or what could’ve been. Instead I’m simply glad to have it at all. I say get your big fancy power armour on and wade in, like the rest of the Emperor’s finest.



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