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Gaming Gear

Good for a fun time, not a long time

by admin September 16, 2025


It wasn’t until your average electric car started managing 200 miles on a charge that the buying populace started getting over their range anxiety. That means electric motorcycles, with ranges often measured in double digits, remain a bit of a tough sell for mass-market buyers. 

The focus, then, seems to be “for a good time, not a long time,” and that’s very much the case of the Can-Am Origin. This $14,499 battery-powered dual-sport is a fun, flickable, go-anywhere two-wheeled smile factory that I sadly managed to run dry of electrons in under 45 miles. 

Thankfully, there’s a lot more to the story than just that.

Forward-looking

Can-Am has been around since the early ’70s, offering a series of two-, three-, and four-wheeled vehicles, most focusing on extreme performance over extreme terrain. Since the very beginning, Can-Am has worked with Austrian engine gurus Rotax, and that trans-Atlantic partnership enters the EV age with the Origin, a dual-sport motorcycle from Can-Am built around a powertrain developed by Rotax.

The result is an 8.9-kWh battery (about 10 percent the size of the one in a Tesla Model 3) serving as the core of a motorcycle built to be just as capable off-road as on. The Origin sits squarely in the dual-sport category of motorcycles, and its skinny, nobbily tires and wire wheels definitely fit that template, even if the single-sided swingarm with its integrated chain is a novelty in this segment.All of that is wrapped in just enough bodywork to give this thing a decidedly futuristic vibe, especially that upright fairing with the blunt, stacked headlight that makes this thing look like an escaped drone from Valve’s Portal series.

My test bike had just a bit of color, the battery pack itself providing a splash of yellow to stand out from the otherwise dark frame and fairing, but the brightest part is actually the 10.25-inch LCD that serves as the cockpit. It even supports Apple CarPlay, in case you’re into that sort of thing.

Brightness needed

The LCD display is bright and easy to use.

(Tim Stevens for Engadget)

I’ve ridden a fair few electric motorcycles over the years, and many of them are cursed with dim LCDs that make it a struggle to see how fast I’m going on a sunny day. That’s not what you’d call safe.

Thankfully, the Origin does not have that issue. The LCD here is not only massive but bright and crisp, and serves up a software interface that’s mostly intuitive and easy to use at a glance. My only complaint here is the giant warning disclaimer that pops up every single time you fire up the motorcycle. I suppose such a thing was inevitable, but it does take away some of the purity of the ride experience.

But then the Origin isn’t afraid to throw out convention. The throttle is the best example of that. It actually twists both ways. Twist it in the traditional direction, pulling your hand towards yourself, and it, of course, applies throttle to the bike and accelerates you forward.

But you can also twist the throttle away from you, which boosts the regenerative braking to the rear wheel. You can also toggle the bike into reverse mode, where that backwards throttle enables you to creep the bike backwards. That’s useful because at 412 pounds, the Origin is about 50 pounds heavier than a comparable dual-sport bike with an engine.

The controls on the left grip.

(Tim Stevens for Engadget)

The motorcycle also features a bevy of controls on the left grip, starting with standard fare like headlight flasher, horn and turn signals. But there’s also a rocker switch for changing drive modes and navigating through menus, a button that cycles through various views on the display, and a back button in case you dig a little deeper in a menu than you meant.

There’s even a full series of media controls. There’s a button to toggle the voice assistant on your phone, buttons for adjusting the volume of media playback and even buttons to skip forward and backward in your current playlist.

Personally, I’m the kind of rider who likes to listen to the wind, my thoughts and the ominous sounds approaching SUVs driven by morons browsing TikTok. But if you have a riding playlist that you like to spin, you’ll have full control here.

Ride time

The saddle strikes a good balance between comfort and sport.

(Tim Stevens for Engadget)

I don’t often fit well on dual-sport machines. I stand six feet tall, but do it on disproportionately short legs. That usually leaves me tottering on tiptoes whenever riding an off-road-minded motorcycle. I cringed when the Origin rolled off a truck and into my life for the evaluation period, but I was pleasantly surprised to find I could straddle it with no problem.

A 34-inch seat height enables me to stand flat-footed without having to break out platform boots, and on the go, I found the Origin’s ergonomics to fit me just about perfectly. The pegs are wide and grippy, so standing up on them is no problem, and while I’d probably prefer it if the bar stood a fraction of an inch taller, it was close to perfect whether sitting on or standing over the saddle.That saddle is a little on the narrow side compared to your average street motorcycle, but wider than those found on many dual-sport machines, striking a good balance between narrowness for standing and comfort for sitting.

About the only complaint I had was wind buffeting. I generally prefer riding bikes without fairings, but somehow the wind coming off that big, wide display caused some awful turbulence on my helmet when seated in my usual riding position. The $175 optional windshield would be, for me, well worth it.

And what’s it like to ride? This thing is a blast. At 47 horsepower and 53 pound-feet of torque, it’s far from the quickest electric motorcycle on the market, but it has plenty enough twist to beat everything on four wheels at any light, or scrabble up a steep incline.

Can-Am’s Origin is ready for asphalt or dirt.

(Tim Stevens for Engadget)

Even more impressive is the traction control system of the Origin. It’s easy to be a little over-eager when accelerating on an EV, thanks to their instant torque, but the Origin always ensured I neither did an unintentional burnout nor tipped over backwards. It simply managed grip and power to ensure that I accelerated smoothly away, whether I was on asphalt or gravel.The bike has adjustable levels for ABS and traction control, and yes, you can turn them off if you want.

Overall, the Origin was also easy to ride. Those knobby tires do make for a loose feeling on asphalt, the bike moving around a bit thanks to the extra tread, but it’s a worthy tradeoff if you’ll find yourself hitting the dirt on a semi-regular basis.

What you probably won’t find yourself doing is going on long rides in the Origin, sadly. Though Can-Am says you can do up to 90 miles on a charge in the city, even when riding gently on rural roads using the most economical mode, I struggled to get 60 miles. Ridden more aggressively (which is to say, normally), I burned through a charge in less than 45 miles. 

That’s the bad news. The good news? There’s an onboard level two charger on the Origin. L2 charging on a car usually means overnight, but since the Origin’s pack is so small, it’ll go from empty to full in under 90 minutes, and you’ll be stopped for less than an hour if you only need a partial charge. 

Wrap-up

The relatively quick onboard charging of the Origin does open the door to some longer rides if you can time your meals and charging stops appropriately. And, if you’re doing lower-speed off-road riding, you could realistically go for hours and hours on a charge. Still, this sadly isn’t a long-distance high-speed cruiser.

But it’s rare for a dual-sport machine that’s comfortable enough for you to want to be in the saddle on the highway for that long anyway. For short blasts up the trail or high-speed sprints home after a long day in the office, the Origin is a real treat, and a stylish one at that

1 / 11

Can-Am Origin review

If you don’t have far to go, Can-Am’s Origin is a blast.



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September 16, 2025 0 comments
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Hornet holds a hand up to her mask to help shade her eyes from a sunbeam in Hollow Knight: Silksong.
Gaming Gear

I just found out I’ve been using Silksong’s powerful Thread Storm ability wrong this entire time

by admin September 15, 2025



I’m making my way slowly to the end of Act One in Silksong, and one of my mainstays has been Thread Storm, a powerful AOE multihit ability that can be acquired fairly early on. But I’ve been a fool: despite using the attack in multiple boss fights, I actually haven’t been getting as much damage out of it as I could’ve. Thanks to a PSA video from Jason Mondal on YouTube, I only just learned how to use Thread Storm to its full potential.

Instead of pressing or holding right bumper on a controller once to activate the ability, you can rapidly mash the button to extend its duration without using more silk, giving you more damage per cast. The only downside is that this leaves you vulnerable to a counterattack for longer, but that’s kind of the basic tradeoff of Thread Storm already.

Hidden DAMAGE Buff with Thread Storm (Hollow Knight Silksong) – YouTube

Watch On

My preferred deployment is at a diagonal, up and slightly to the side of a boss to get them in the AOE while having a good chance of avoiding any attacks. Against enemies who can be staggered by Thread Storm, though, there’s practically no disadvantage to using its max duration⁠—this ability can be a huge help during any of those tricky wave fights.


Related articles

Where to find Thread Storm in Hollow Knight: Silksong

You can grab Thread Storm in the second half of Act One, in the Greymoor area. Instead of traveling west on the critical path to Bellhart, go east, past where Shakra is selling the map for the area, until the path dead ends at a building you can enter.

Inside, you’ll find a tough wave fight that, frustratingly, Thread Storm would be a great help for. Beating this encounter causes ladders of balloons to spawn outside: You can perform a downward attack in the air to pogo off of them, climbing to the top of the room and the entrance to a new area. The shrine with Thread Storm is at the end of a platforming section in this final room.

Image 1 of 4

(Image credit: Team Cherry)(Image credit: Team Cherry)(Image credit: Team Cherry)(Image credit: Team Cherry)

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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Samsung’s 2TB 990 Evo Plus SSD is $100 for a limited time
Gaming Gear

Samsung’s 2TB 990 Evo Plus SSD is $100 for a limited time

by admin September 15, 2025


If you’ve been running out of storage on your PC or PS5, or you just want an SSD that’s faster than what you have, here’s a great deal: the PCIe Gen 5-compatible 990 Evo Plus M.2 SSD from Samsung is selling at a bargain today, with its 2TB and 4TB versions selling for $99.99 and $199.99, respectively, at B&H Photo. If you want to hop on this deal before the prices go back up, you have until the end of the day. The correct price will be reflected at checkout.

Even if you don’t have a PCIe Gen 5 rig, complete with the latest motherboard, processor, RAM, and GPU, you can still benefit from the 990 Evo Plus. That’s because all Gen 5 SSDs are backwards compatible with PCIe Gen 4 systems, meaning that it’ll work in PCs with available M.2 slots and PlayStation 5 consoles alike (although, in the case of the latter, you’ll need to install your own cheap heatsink to keep it running cool).

Other Verge-approved deals



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How to Train Your Dragon
Gaming Gear

‘How to Train Your Dragon’ Remake: Release Date and Time on Peacock

by admin September 15, 2025


Need a live-action Night Fury in your life? The recent How to Train Your Dragon remake is hitting Peacock, so animated film fans can spend more time with the franchise’s Vikings and dragons.

The new version from Universal Pictures stars Mason Thames as the misfit Viking teen Hiccup, and Gerard Butler as Hiccup’s dragon-loathing dad, Stoick the Vast (Butler also voices the character in the animated movie). Nico Parker plays Astrid, the tough girl Hiccup has a crush on, and Nick Frost plays the village of Berk’s blacksmith, Gobber. The live-action film has a 76% score on Rotten Tomatoes. It’s written and directed by Dean DeBlois, who co-directed and co-wrote the 2010 original.

Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.

If you want to stream a movie with adventure, underdogs and deceptively fearsome dragons, here’s when the How to Train Your Dragon remake premieres on Peacock.

When to watch the How to Train Your Dragon remake on Peacock

US viewers can start watching the live-action flick as early as 6 a.m. ET (3 a.m. PT) on Friday, Oct. 10. 

Peacock will also offer the three animated movies — How to Train Your Dragon (2010), How to Train Your Dragon 2 (2014) and How to Train Your Dragon: The Hidden World (2019) — starting Oct. 1. The streaming service now offers three tiers: $11 per month Premium, $17 per month Premium Plus and $8 per month Select, which doesn’t carry some Peacock offerings like originals and Universal Pictures movies. You’ll need Premium, which is ad-based, or Premium Plus, which is mostly ad-free, to stream the live-action How to Train Your Dragon remake.

James Martin/CNET

Peacock is among the streaming services that have raised prices in 2025. If you plan to use Peacock for a while and want to save some money, you could consider prepaying for a year for less than the cost of 12 separate months. Students may be eligible for discounted Peacock Premium, and Walmart Plus customers will soon be able to select the ad-supported plan as a streaming perk.



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September 15, 2025 0 comments
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Sims challenger Paralives is out in December, so it's time to scientifically assess those flirting animations
Game Updates

Sims challenger Paralives is out in December, so it’s time to scientifically assess those flirting animations

by admin September 14, 2025


“What does flirting actually look like?” is one of several, quintessentially Friday-afternoon questions raised by the latest development footage for Paralives, the upcoming life sim with its heart set on stealing yours away from The Sims.

We last covered Paralives in October last year, when the devs confirmed an early access release in 2025. That early access launch date, 8th December, is fast approaching, so it’s high time we treated this would-be Maxis-feller to some fresh scrutiny. If only to stop ourselves thinking about The Sims 4’s harrowing suite of imaginary friends.

So: what does flirting actually look like? Paralives thinks it looks like smiling and making eye contact and maybe leaning in a bit closer than you otherwise would. Maybe fluttering your hands around in a delicately come-hither way. Witness the simmering emotions in the below development video, just published on the developer’s site. All the animations are created with reference to the moderately context-sensitive Together Cards you’ll play to direct conversations.

Watch on YouTube

As in most other departments, The Sims prefers to play things slapstick. I myself adhere to the Mr Darcy/Kaguya-sama approach to flirting, which consists of looking steadily at a ceiling corner while making no sudden movements. You know, kind of like how you’d defuse an argument with a bear. If it’s really going well, I’ll storm out of the room and stop speaking to that person for months. Believe it or not, this method has worked at least once.

The video also includes some animations for how Parafolks, as they’re called, talk to children. The devs are currently working on bespoke animations for kids, looking at what they can carry over from the adults, and what needs to be “made from scratch”. This aside makes me wonder after the possibility of a life sim in which kids pick up body language from parental figures. Similar to this scene in The Invincibles.

Alice Bee (RPS in peace) compared Paralives favourably to what we then knew of The Sims 5 in 2022. I like the looks of it rather more than I do this year’s other big Sims competitor – burbanite frightfest InZOI, which Jay Castello summarised in our early access review as “an endless series of vapid, corporate-feeling interactions that never lend themselves to interesting storytelling”. Paralives is a smalltown affair, and much less glossy – check out this antique shop, for example.

I do worry it might be wholesome to a fault, though. The game’s Steam page blurb is bracingly unromantic: “You live and then you die. But at least do it in a nice house!” The action in-game, however, seems very feelgoody-two-shoes, notwithstanding the obligatory option to shut your characters in doorless rooms.

The Sims has been a success partly because it has quite a pronounced nasty streak born of understanding the sociopathic tendencies of certain players – The Sims 4 has whole expansion packs dedicated to death. I’d like to see some of that energy in Paralives, and a little less parafolksiness. At the very least, they could let me romance people by giving no outward impression that I am conscious they exist.

This being an article about life sims, I will spare a thought for the cancelled Life By You and its shuttered creators, Paradox Tectonic. The game’s former publishers Paradox Interactive are still interested in making a Sims competitor, but have said they need to “start smaller” next time.



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September 14, 2025 0 comments
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canelo alvarez and terrence crawford face each other at weigh-in
Gaming Gear

Canelo vs. Crawford Fight: What Time to Watch the Action Tonight on Netflix

by admin September 14, 2025


Saul “Canelo” Álvarez and Terence Crawford step into the ring tonight in a pro boxing matchup that will see Álvarez defending his title as super middleweight champion. 

As the crowd descends upon Las Vegas to watch the pair square up, the question lingers in the air of whether Crawford will beef up his weight — and by how much — to meet his opponent’s. While Álvarez is a seasoned super middleweight contender (and current undisputed champion), Crawford has never fought in this weight class and planned to pack on pounds to move up two levels for this fight. However, the Nebraska native is undefeated (41-0 with 31 knockouts) and has earned championship titles in four different weight classes as a lightweight, light middleweight, junior welterweight and welterweight. 

Veteran boxer Mike Tyson said he’d like Crawford to win, but he doesn’t believe it’s likely with Álvarez being highly skilled and the weight disparity. But, “There’s been upsets before,” he said. 

Like Tyson, viewers are planning to watch the bout to see who wins the title. Scroll down to find out what time to stream the live event on Netflix and who else is on the card. 

What time is the Canelo vs. Crawford fight on Netflix?

Fight night kicks off on Saturday, Sept. 13, at 9 p.m. ET (6 p.m. PT), live from Allegiant Stadium in Las Vegas. Regardless of plan type, all Netflix subscribers can watch the event around the globe.

Headlining the main card is the Canelo Álvarez vs. Terence Crawford bout, with a combined purse prize of $200 million. Three other fights are on the main card:

  • Callum Walsh vs. Fernando Vargas Jr.
  • Christian Mbilli vs. Lester Martine
  • Mohammed Alakel vs. John Ornelas

Preliminary fights can also be streamed on Netflix’s Tudum site in Spanish and English beginning at 5:30 p.m. ET. 

James Martin/CNET

Netflix offers three plans, ranging from $8 a month for its ad-free version to $18 or $25 per month if you want to stream without ads. You can also watch the docuseries, Countdown: Canelo vs. Crawford, on the service. 



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Digimon Story Time Stranger preview
Esports

Digimon Story Time Stranger preview

by admin September 14, 2025


I didn’t know what to expect when getting hands-on with Digimon Story Time Stranger at PAX West. My knowledge starts and ends with knowing what a Patamon and that little orange dinosaur are. Like the normie I am, I was more into Pokémon while growing up. With this inherent perspective, I am going to commit a cardinal sin of game journalism worse than comparing Shin Megami Tensei to Persona. Comparing Digimon to Pokémon.

Self-deprecating jokes aside, it’s this outlook that had me leaving my three hours with this latest Digimon title beaming with excitement and wonder. If Game Freak’s monster-collecting series threads the line between simplistic but engaging beginner-friendly RPGs, then what I’ve experienced of Time Stranger offers a more complex take on that formula while still being a comfortable starting point for non-RPG veterans. 

My hands-on opportunity was split between two demos. The first is a fresh new save file covering the opening hours and tutorials. The second dove us later into the game, getting wet and wild exploring an aquatic land’s surface and depths called the Abyss, applying the basics in a more in-depth context. Upon starting, we’re greeted with a cute little animation going over an exaggerated look at ADAMAS. Despite the over-the-top action of the chibi heroes beating monsters and saving the day, ADAMAS is actually a secret organization involved in investigating urban legends.

For this mission, we’re tasked with investigating anomalies across the city, which range from suspicious natural disasters to sightings of mysterious life forms. In other cities, these anomalies fuel social unrest amongst the public, ultimately leading to societal collapse due to war, epidemic, or natural disasters. The goal of ADAMAS is to find the link between the anomalies and the subsequent downfall of societies. 

This sets the juxtaposing tone that permeates both demos. From the thrilling heroics of the starting animation, down to the Digimon designs that feel perfect on a child’s lunchbox, there is an infectiously positive “power of friendship” energy and story content that keeps the atmosphere light. Similar to a Saturday morning cartoon, it had me excited to see how our heroes would handle the sinister scenarios that would be thrust upon them. Even within the two sections I played through, there certainly were darker elements that festered beneath the colorful and upbeat vibes of this title.

A fundamental world-building facet in Digimon is how the human world and the Digital World, where the creatures reside, are separate. In both demos, we witness judgmental reactions to each other. When the protagonist enters the Digital World in session one, a group of Digimon responds in fear an claims they are a villain. In the second session, one of the human characters praises Shellmon in comparison to the others by pegging him as a “…good Digimon” in comparison to others for practicing basic kindness. Also in this section, surface-dwelling Digimon are wary of the mons in the sea called Titians, as they both feud over ownership of land. Good ol’ passive and active racism. On the flipside, conflict with humans is shown by demonstrating the friction between a concerned father and his distrust of law enforcement, which serves as the capper to the first demo. 

Circling back to the start of session one, heading towards the specified coordinates of our first objective further hammers home Time Stranger’s commitment to depicting social issues. The main character’s walking speed slows as the camera zooms in to trail their back. A protest has broken out with the civilians criticizing the government for hiding something behind a towering barrier called the “Wall of Hope”.

None of this is particularly deep from what I’ve played, but the bits I’ve experienced wear their heart on its sleeve and resolve situations in an optimistically heartwarming way. This being a JRPG, I anticipate there still being dozens of hours for the story to flesh out its deeper themes in more complex ways, especially when the game hints towards “timey wimey” shenanigans going on (if the game’s subtitle wasn’t a clear indicator already). 

Upon entering the crumbling ruins behind the Wall of Hope, we’re able to use our Digivice to summon one of three Digital Monsters, Digimon for short: Patamon, DemiDevimon, and Gomamon. After selecting Patamon, we’re off to begin the basics of dungeon exploration and combat. Navigation through the dungeon isn’t anything special, but it gets the job done. The pathways boil down to linear corridors broken up by branching forks, housing treasure. Both this initial slice and the subsequent Abyss demo retain this basic exploration loop. 

Occasionally, environmental obstacles stand in our path. These small bits are what give the dungeons a unique flair beyond their aesthetic flavoring. In the tutorial session, pressing the right trigger would command our Digimon to destroy the rubble doors and pathways. In the Abyss demo, currents would launch us across underwater cliffs, still giving player control to dodge enemies swimming in the current. Additionally, there was an attempt at contextualizing certain sequences with story set pieces, such as running from a giant monster or escorting a Digimon who’s too scared to escape alone. These skew more towards illusions of varied gameplay, but they’re welcome additions to keep things from getting overly stale. 

Even though I found this simplicity to be sufficiently enjoyable, I do hope the full game introduces more complexity within dungeon crawling to stave off repetition. Especially since the run speed skews towards the slower end, even with being able to ride certain Digimon to traverse faster on foot. Regardless of these concerns, there is no feeling more whimsical than seeing these cute and cool creatures walk alongside you on your adventure, both inside and outside of battle. 

Speaking of battles, I found my initial exposure to the combat system to be understandable enough for a newcomer and a non-turn-based RPG fan like me to get the hang of. It takes one of the easy-to-grasp concepts of the genre, type advantages, and adds manageable layers that make for a system with intuitive depth.

As with plenty of other RPGs, the weakness triangle system is utilized as a foundation for combat. Each Digimon possesses an Attribute, the most common being Data, Virus, and Vaccine. Data beats Vaccine, Vaccine beats Virus, and Virus beats Data. While there are exceptions that fall out of this trio, most of the creatures we encountered in both demos fell under one of those three types. 

What gives Time Stranger its unique flair is how each attack synergizes this Attribute system with elemental weaknesses when determining damage calculation. Every skill will take on the Attribute of the user. As a result, a foe can be weak to or resist the same attack from two different Digimon depending on their Attribute. Let’s take a Data Digimon that has a weakness to water, but resists fire. A Virus Digimon will inherently have an advantage with most of its moves thanks to Virus beating data in the weakness triangle. That advantage will skyrocket if you command it to use a water skill, combining the two enemy weaknesses to multiply your own damage. Conversely, if the attack chosen is fire, the advantage of Virus will cancel out the resistance of fire, dealing normal damage. The same is true if a disadvantageous Vaccine Digimon uses a water skill.

What further compounds this being a good entry point for non-genre veterans is how items and Digimon switching are handled mid-fight. Performing these actions does not cost a turn, allowing the player to turn the tides of a hairy battle with ease. Occasionally, a brief QTE prompt will pop up after hitting an enemy, adding a slight real-time element to keep things engaging. For those who want battles to go by faster, I’m happy to say that the battle speed can be modified on the fly, going up to 5x. Furthermore, utilizing skills will charge up the player character’s Cross Art. Essentially, this is an Ultimate skill where the protagonist turns their Digivice into a gun to shoot their party to buff them, or blast the enemy for massive damage. It all contributes to making standard fights feel snappy. 

As for the boss fights, they play nearly identically to regular battles except for a larger health pool. I found the extended lengths of these bouts to allow the deeper nuances of a largely simple battle system to shine. Same turn switching becomes an effective tool at setting up offensive or defensive buffs for the party members without wasting a precious turn. Each boss was not shy about applying their own buffs on themselves in addition to charging powerful charge attacks. It’s overall a nice change of pace compared to the regular overworld battles. 

So, as I’ve described with my impressions of dungeon crawling and combat, these are pleasantly enjoyable systems, if nothing impressive. So why did I leave my hands on time with the biggest grin on my face? Well, as with other monster-collecting series, the star of the show is the Digimon themselves. Specifically, the team building aspect, which came as a shock to me.

I won’t lie to you, despite being the namesake of the sub-genre’s identity, I’m not a big fan of the monster-collecting aspects out of the few I’ve played. I have zero desire to “catch ”em’ all” in Pokémon, or hypertuning synergistic teams for competitive play. I just pick the mons that look cute or cool. For Atlus RPGs, I found their demon fusion systems to be mechanically dense, but too overwhelming for someone who plays them casually. 

From what I’ve tinkered around with Time Stranger, it is an easy-to-grasp system to create strong fighters, but with enough layers for those looking to hyperoptimize their team compositions. Since the weakness system is critical in performing well in skirmishes, a fantastic mechanic is the ability to freely attach skills to your Digimon in addition to moves they naturally learn. It provides flexibility in making your faves viable by expanding their type coverage.

So yes, that meant the adorable little slime freak Numemon was able to stand strong against the giant mechanical Sharkmon boss fight, even when the green booger’s signature move is yeeting a pile of pink poop with that goofy smile. This is on top of the typical equipment slots each Digimon possesses to boost their stats. 

But my favorite aspect of team building is acquiring and evolving Digimon, as they elevate the by-the-book exploration and combat. The more you fight a foe, the more data you acquire about it. The game keeps track of the number of times you defeat a said monster with a percentage. Once that number reaches 100%, you can summon that Digimon to fight alongside you. The percentage capped up to 200% during our session, and summoning a monster at this value will increase its stats. This incentivizes players to get into fights more often, tying together the dungeon exploration by making preemptive strikes auto-defeat an enemy, or starting the fight with foes taking damage. The streamlined nature of stealth’s integration into the dungeons makes this process makes collecting Digimon a breeze.

Another great feature is the personality system. Each party member has a personality that gives them stat buffs or passive effects during battle. These have the potential to be modified when talking with the Digimon walking with you in the overworld, further tying together the whimsical nature of walking around with these fantastical creatures into the RPG gameplay. 

As with most monster-collecting series, Digimon has a transformation system called Digivolution. Upon clearing certain conditions, such as learning a skill or breaking past a stat requirement, Digimon can Digivolve into new forms. What makes this unique is how this system is nonlinear. These digital creatures can transform into multiple monsters, each with its own unique strengths and weaknesses. You can even evolve backwards with de-Digivolution, further adding to the experimental nature of team formation. 

While you can only have three party members on the field with three reserves at a given time, the game offers player and AI-controlled guest squadmates, further adding flexibility to choosing which Digimon to build your team. While I didn’t access it during my playtime, there is the Digifarm, which serves as a daycare to level units without the need to use them in battle. It’s this engaging process of preparing their battles that makes the actual fights themselves satisfying to watch unfold despite their simplicity. 

Ultimately, this preview of the latest entry of this beloved series did its job for me as a newcomer. Concerns about mechanical depth and repetition aside, the three hours I spent familiarizing myself with this entry sold me on experiencing this game and the wider world of Digimon. I eagerly cannot wait to get my hands on the full package when Digimon Story Time Stranger launches on October 3, 2025, on PlayStation 5, Xbox Series X|S, and Steam. A public demo is currently available to download with save data carrying over to the full game.


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Don't expect that Netflix BioShock movie any time soon - three years on it still doesn't have a finished script
Game Reviews

Don’t expect that Netflix BioShock movie any time soon – three years on it still doesn’t have a finished script

by admin September 11, 2025



Three years after Netflix announced it was turning Irrational Games’ acclaimed underwater shooter BioShock into a live-action film, its producer has suggested its still some way off, confirming that work continues on its script.


The streaming service first publicly discussed a BioShock movie back in February 2022, when it was accompanied by grandiose talk of developing a whole cinematic universe around the BioShock games. After a lengthy silence, producer Roy Lee last year confirmed plans had changed and that budget cuts at Netflix meant it would now be a “much smaller” film told from a “more personal point of view, as opposed to a grander, big project.”


Another year on, and Lee is chattering again, this time offering an update on the project’s progress in conversation with The Direct. As to why it’s taking so long, he explained in part that’s down to the BioShock movie having been delayed a “little bit” so the team could do “some more script work”. Amid all this, director Francis Lawrence has been busy with the movie adaptation of Stephen King’s The Long Walk, and he’ll remain occupied helming the upcoming The Hunger Games: Sunrise on the Reaping. “So it’s just waiting for him whenever the Hunger Games is completed,” Lee added.


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Additionally, Lee confirmed the BioShock movie’s script is still “being worked on right now”. But the hope seems to be it’ll be ready by the time Sunrise on the Reaping is done. As to what the movie will focus on, Lee remains cagey, saying, “Netflix wants us to keep everything under wraps”. He did, however, reveal it’ll definitely be based on Irrational’s first BioShock game.


Netflix isn’t the first company to attempt a BioShock movie. Back in 2008, Universal announced its own adaptation with Pirates of the Caribbean director Gore Verbinski onboard – but it never came to fruition. Explaining the project’s demise in 2013, BioShock creator Ken Levine revealed publisher 2K had given him the option to cancel it after Verbinski’s departure – and so he did.

A fourth BioSchock game, originally announced in 2019, is currently in the works at developer Cloud Chamber, but 2K recently confirmed it was “reducing the size of the development team” as it looks to “rework certain aspects” of the purportedly troubled project.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

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Pop Mart Unleashes Its Blind Box 'Chucky' Collection Just in Time for Halloween
Gaming Gear

Pop Mart Unleashes Its Blind Box ‘Chucky’ Collection Just in Time for Halloween

by admin September 11, 2025


Pop Mart, purveyor of Labubu, is branching out in the world of creepy pop culture collectibles with a little help from Chucky. The blind box drop arrives September 12, timed to coincide with Halloween season and aiming to bolster the company’s roster of animation-influenced characters. At the recent San Diego Comic-Con, Pop Mart made a splash with the Monsters series Big Into Energy, Skullpanda, and Peach Riot, as well as its latest Star Wars line.

During io9’s preview at SDCC, Emily Brough, Pop Mart’s head of IP licensing in the Americas, talked about the company’s plans leading into Halloween. “We have this amazing product and these amazing characters and then we’re just extending the excitement and innovation to every touchpoint with our fans. We just love doing that and we love just continuing to bring the creativity of our characters,” she said of creating experiences around specific seasons, including the spooky Chucky release.

The Chucky collab is such a natural choice for horror fans. It will feature toy box-style packaging for various incarnations of the character throughout Don Mancini’s franchise legacy. “We like to lean in, especially in the U.S. Halloween is such a meaningful holiday, so we had a lot of fun here really leaning into that with product development,” Brough said of the Universal Pictures terror toy going mini and all in on the blind-box craze.

As someone scared of owning a 1:1 Chucky, I’m more comfortable with a miniature threat or pulling a Glen or Tiffany. “We made them kind of cute because that’s what we do. There will be more and more coming out around Halloween and some other key holidays for us,” Brough said.

We’re hoping for a second series of Chucky blind boxes because, as fans know, there are so many variants from the movies and the TV show we’d love to get our hands on—give us Phantom Chucky, the Colonel, or even more of Tiffany and Glen(da).

Brough continued, “We’re excited to bring [top IP] collaborations from beloved studios all over the world, and we’re also continuing to build out our artist roster and have the roster of artists that we work with reflect the diversity of the markets that we’re in. So we’re really, really excited to continue to bring in new artists and new IP and then extend those stories into the Pop Mart universe as well.”

As far as extending excitement for their existing licenses and their original IP drops, Brough elaborated on how the new toy titan aims to engage its audience.

“There’s so much great storytelling within all of the characters. At the core we are a pop culture entertainment company and we work with these amazing independent artists from all over the world to bring their characters to life and really bring the storytelling to life through collectible design, [but] we’re looking for ways to continue to extend their stories,” she said of the potential for their properties, such as Kasing Lung’s Labubu, to find life in other entertainment mediums.

“We’ve been doing it kind of [through] short animation for the social media channels to share a little bit more about the story of the series or the stories of the characters and every series is really building out either the story or the personality for each person. That is something that we are doing now and we’re looking forward to continuing to build out the storytelling in new and innovative ways.”

When we asked if that involves U.S. versions of the overseas pop-up and theme park offerings to meet Labubu, Brough doesn’t deny that could be in the works.

“Later this year we’ll be looking at some pop-up shop experiences, and we’ll continue to extend those out throughout not only later this year but also into next year,” she said.

As for getting immersive experiences such as Popland in the states, she added, “It’s a format that we have globally and that we’ve seen a lot of success with so we’re looking forward to bringing that to the US as well as some of those offline experiences. Popland is expanding right now, so over there in Beijing, as the offline experience, [and] we’re constantly looking for ways to extend that.”

Check out the Chucky drop in the gallery below. Buy online here or at your local Pop Mart location beginning September 12.

 

 

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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Grand Theft Auto 5 is the best-selling PlayStation game of all time
Esports

Grand Theft Auto 5 is the best-selling PlayStation game of all time

by admin September 10, 2025


Grand Theft Auto 5 is the best-selling PlayStation game of all time, across all generations, in the U.S.

That’s according to Circana’s Mat Piscatella, who, to celebrate PlayStation’s 30th anniversary in the U.S on September 9, 2025, shared the 20 all-time best-selling games on PlayStation (using data from Circana’s retail tracking service).

The data was taken from between January 1995, eight months before the first PlayStation console was released in North America, and July 2025, and covers physical and digital sales.

Piscatella then divided the data into two ranked lists: the top 20 for “dollars” revenue sales and the top 20 for units sold.

Best-selling PlayStation games of all time (US, revenue)

  1. Grand Theft Auto 5
  2. Call of Duty: Modern Warfare (2019)
  3. Red Dead Redemption 2
  4. Call of Duty: Modern Warfare 2 (2022)
  5. Call of Duty: Black Ops 6
  6. Call of Duty: Black Ops – Cold War
  7. Minecraft
  8. Call of Duty: Black Ops 3
  9. Grand Theft Auto: San Andreas
  10. Guitar Hero 3: Legends of Rock
  11. Marvel’s Spider-Man
  12. Call of Duty: Black Ops 2
  13. Call of Duty: Black Ops
  14. Call of Duty: WW2
  15. Call of Duty: Black Ops 4
  16. Call of Duty: Modern Warfare 3 (2023)
  17. Call of Duty: Modern Warfare 3
  18. Marvel’s Spider-Man 2
  19. Marvel’s Spider-Man: Miles Morales
  20. Grand Theft Auto: Vice City

Best-selling PlayStation games of all time (US, units sold)

  1. Grand Theft Auto 5
  2. Minecraft
  3. Red Dead Redemption 2
  4. Grand Theft Auto: San Andreas
  5. Call of Duty: Modern Warfare (2019)
  6. Marvel’s Spider-Man
  7. Call of Duty: Black Ops 3
  8. Call of Duty: Black Ops – Cold War
  9. Grand Theft Auto: Vice City
  10. Call of Duty: Modern Warfare 2 (2022)
  11. Call of Duty: Black Ops 6
  12. Marvel’s Spider-Man: Miles Morales
  13. The Last of Us
  14. God of War (2018)
  15. The Elder Scrolls 5: Skyrim
  16. Call of Duty: Black Ops
  17. Rainbow Six: Siege
  18. Call of Duty: Black Ops 2
  19. Call of Duty: WW2
  20. Call of Duty: Black Ops 4

In the number one spot for both is Grand Theft Auto 5, which, according to Take-Two Interactive’s financial report earlier this year, had sold over 215 million units worldwide as of May 2025, with five million of those copies sold between February 2025 (when Take-Two confirmed it had sold over 210 million units) and May 2025.

In second and third place, respectively, for sales revenue, are Call of Duty: Modern Warfare (2019) and Red Dead Redemption 2, followed by three Call of Duty titles: Modern Warfare 2 (2022), Black Ops 6, and Black Ops – Cold War.

In fact, Call of Duty titles make up 11 of the 20 top-selling PlayStation games in terms of revenue, and nine of the 20 for units sold.

The only other franchises, aside from Call of Duty and Grand Theft Auto, to make it onto the top revenue list are Minecraft, Guitar Hero, and Marvel’s Spider-Man.

However, Call of Duty: Modern Warfare (2019) is fifth when it comes to top-selling PlayStation games by units sold, with Minecraft, Red Dead Redemption 2, and Grand Theft Auto: San Andreas taking second, third, and fourth places, respectively.

Other games to make the best-seller list for units include Tom Clancy’s Rainbow Six: Siege, God of War (2018), The Elder Scrolls: Skyrim, The Last of Us, and Marvel’s Spider-Man.

The PlayStation officially launched in North America on September 9, 1995.

To mark the brand’s 30th anniversary, Sony is holding a series of special events, activities, and giveaways, and has released a limited-edition anniversary range of PS5 products.



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