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New SILENT HILL f Trailer features English voiceovers for the first time
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New SILENT HILL f Trailer features English voiceovers for the first time

by admin August 19, 2025


Silent Hill f is a new entry in the iconic psychological horror series that follows Hinako Shimizu (voiced by Konatsu Kato in Japanese and Suzie Yeung in English) as her secluded hometown of Ebisugaoka, Japan becomes consumed by mysterious fog that transforms her familiar surroundings into a nightmarish landscape.

Created by renowned author Ryukishi07 with music by longtime Silent Hill composer Akira Yamaoka, the game challenges players to navigate the twisted, fog-covered town while solving complex puzzles and confronting grotesque monsters to survive.

The story explores themes of “doubt, regret, and inescapable choices” with a central focus on finding “beauty in terror,” as players must determine whether Hinako will discover the hidden beauty within the horror or succumb to the madness that surrounds her. This new chapter in the Silent Hill series blends traditional psychological horror with a haunting Japanese setting, promising an atmospheric experience that distinguishes it from previous Western-developed entries in the franchise. I can’t wait!

A terrifying new story trailer for SILENT HILL f featuring the English voice-acting cast for the first time has just emerged from the fog during gamescom’s Opening Night Live showcase.  When Hinako Shimizu’s secluded town of Ebisugaoka is consumed by a sudden fog, her once-familiar home becomes a haunting nightmare. As the town falls silent and the fog thickens, Hinako must navigate the twisted paths of Ebisugaoka, solving complex puzzles and confronting grotesque monsters to survive. 

SILENT HILL f releases Sept. 25 on PlayStation 5, Xbox Series X|S, Steam, Epic Games, and Microsoft Windows. You can now pre-order the Standard and Deluxe editions for both digital and physical versions. For more news on SILENT HILL f, stay tuned to GamingTrend!


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Gamescom Opening Night Live 2025: Start Time, How To Watch, And What To Expect
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Gamescom Opening Night Live 2025: Start Time, How To Watch, And What To Expect

by admin August 19, 2025



The fall gaming season is fast approaching, and there are still plenty of unknowns when it comes to how that season will take shape. Some of those questions may soon be answered, as Gamescom Opening Night Live, the annual showcase hosted by Geoff Keighley, is upon us.

Gamescom Opening Night Live 2025 will kick off from Hall 1 of the Koelnmesse in Cologne, Germany on August 19 at 11 AM PT / 2 PM ET. Multiple games have already been teased for an appearance at the show, including three heavy hitters from Xbox–with one of those being the first gameplay reveal of Call of Duty: Black Ops 7.

How to watch Gamescom Opening Night Fest Live 2025

Gamescom Opening Night Live will be available to stream on the official YouTube and Twitch channels of The Game Awards, which Keighley also hosts. The show can also be viewed live on the official Gamescom website.

Gamescom Opening Night Live 2025 start time

Gamescom Opening Night Live 2025 is scheduled to begin at 11 AM PT / 2 PM ET on Tuesday, August 19. Teaser posts on social media have confirmed that Gamescom Opening Night Live 2025 will be a two-hour event, with a half-hour pre-show beginning at 10:30 AM PT / 1:30 PM ET.

  • 11 AM PT
  • 2 PM ET
  • 7 PM BST
  • 4 AM AET (August 20)

What to expect

Among the confirmed guests for Gamescom Opening Night Live 2025 are Lorien Testard and Alice Duport-Percier, composers for Clair Obscur: Expedition 33, who will be performing music from the critically acclaimed soundtrack live on the ONL stage. Co-hosting duties will once again be fulfilled by Eefje “sjokz” Depoortere.

Below is a list of games whose appearance at today’s event has been teased by official social media accounts:



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August 19, 2025 0 comments
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Warhammer 40K: Dawn of War - Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.
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Warhammer 40K: Dawn of War – Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.

by admin August 18, 2025


Hurtle back through space and time with me, will you, to my living room sofa in 2005. Hunched over, Ork-like and sallow, I used to balance my laptop on one of those nesting coffee tables that was a tiny bit too small, a squeaky little bluetooth travel mouse on the even smaller one beside it. It got so uncomfortable at one point I had to give up on the luxury of my squishy wrist-pad mouse mat, and just wedge a whole cushion under my arm instead. All that for another few minutes running my army around the corners of the map, looking for the final building to demolish, any straggling xenos I’d yet to expunge.

Warhammer 40K: Dawn of War – Definitive Edition

  • Developer: Relic Entertainment
  • Publisher: Relic Entertainment
  • Platform: Played on PC
  • Availability: Out now on PC (Steam)

The original Warhammer 40K: Dawn of War is one of the all-time greats of real-time strategy. It’s Relic Entertainment, an RTS powerhouse, approaching if not outright hitting its utmost peak, the three brilliant expansions it developed in-house (plus Iron Lore Entertainment’s Soulstorm later on), arriving at just the same time as its equally superlative first Company of Heroes. To look back on that time now – an early teenager, surfing the early-ish, pre-algorithmic internet, playing a favourite genre in a pomp we’ll probably never see again – is to summon that phrase which increasingly feels like the defining cliché of life as an older millennial. We didn’t know how good we had it.

Anyway, I’ve got that out of my system. Back to the grimdark violence of the far future! Dawn of War was and is brilliant because it is just frightfully silly. In writing that, I can hear a thousand mouths cry out in pain, as I think the Aspiring Champion put it. For many, Warhammer is serious business. But not me. Ye olde editor of mine Martin Robinson used to describe 40K as like Tonka Toys for grownups, as if the little models were something you’d imagine smashing together while making duf-duf-duf noises and giggling with glee. I’ve never been able to see it another way since – no faction captures it more than the flag-bearing Space Marines, being all domed shoulders and coned shins and big, cool trucks. Dawn of War was intricate and keenly balanced and vast, but it was also simple. What if you could play your goofy pre-teen imagination, and what if doing that was awesome?

Here’s a trailer for Dawn of War – Definitive EditionWatch on YouTube

Dawn of War – Definitive Edition, which has just released, was more than enough of an excuse to return. As a remaster it’s a pretty low-key one. For everyday users arguably the biggest fix is the one made to the previously clunky choose-your-resolution options on start-up. There were no good options, for anyone not playing on a monitor from 2005 (Dawn of War and the first expansion, Winter Assault, are 4:3 aspect ratio for instance, and Dark Crusade onwards just stretched-out versions of that), where now it scales nicely all the way up to 4K.

There’s a prettifying effort that’s been made to textures, lighting, shadows and the like – the type of thing that you notice the first time you play the new version and then immediately forget. That’s a compliment, if a back-handed one: the nature of these kinds of upgrades is that, while noticeable side-by-side, in practice the new one simply bumps your memory of the old clean out of your head. I must’ve played the original Dawn of War for hundreds, maybe thousands of hours; within about three with Dawn of War – Definitive Edition my subconscious has already decided that’s just how it always looked.

Image credit: Relic Entertainment / Eurogamer

Naturally, of course, it isn’t. Go back to the original again and you’ll be blown away by just how claustrophobic the level of zoom is with the camera. Or how greedy the UI’s taskbar is, taking up the entire bottom edge and what must be close to about 20 percent of your entire screen. These are little snags you didn’t even know were snags, sanded off and 2025-ified for modern consumption. Plenty of old bugs have been tidied up too.

The headline for the true nerds is the move to a 64-bit version of the game from the previous 32-bit. I’m not going to even attempt to get all Digital Foundry about this but the top-line point here is that it’s a major boon for the modding scene, adding extra headroom where modders would previously come up against hard limits to RAM usage. Part of the justification developer Relic gave for this specific type of somewhat limited remaster, in fact, was that it “didn’t want to break anything” modders had made for the original, as design director Philippe Boulle told some guy called Wes at IGN.

Absolute state of this lad. | Image credit: Relic Entertainment / Eurogamer

The headline for me, meanwhile, is that I once again have a reason to play this game again – and a functional, borderline thriving online community to repeatedly lose to once more. (Anyone who ventured onto old DoW servers in recent years would’ve encountered one of about nine, five-star-rated experts who still lurked there, and who were often very nice, in that Warhammer shop assistant way, as they absolutely obliterated you in about 45 seconds flat.)

I started up my playthrough here at the very beginning, with the first Dawn of War’s main campaign. This lasted a few pleasantly xeno-purging missions until I had one of those who am I kidding moments, and turned straight to the conquest mode of Dark Crusade – one of the very greatest RTS campaigns of all time, and a mode I’ve personally replayed so many times, on so many chunky laptops after school, or friends’ parents’ PCs when attempting to jank together some rudimentary LAN party, that even the tutorial voiceover guy’s weirdly impeccable enunciation is burned into my ears. This mode is just magic. Put a conquest mode in everything, I say (and realise I’ve also said before).

Memories… | Image credit: Relic Entertainment / Eurogamer

In saying that, I realise I’m trying to sell you on it. And in realising that I’m landing on something else. The other big millennial realisation that is forever destined to haunt us, as it’s done to every generation before. A lot of people are about to experience this thing you’ve always loved for the first time today. I like that one much better. So much has been said and written about the demise of the RTS. And indeed of Relic, a sensational developer that’s gone through the ringer like so many others in recent years. Now’s your chance to remind yourself what they were all about; or to realise it for the first time. If you’ve never played Dawn of War – hell, if you’ve never played a real-time-strategy game – this is the time to do it.

Dawn of War is grim, jagged, frequently some shade of sludgy grey, green or brown. It’s also campy, emphatic in its spectacle and quite happy to be bizarre. It’s a game where teching (or turtling, as some call it) can be genuinely viable, letting you pile up defensive turrets and mines, pack choke points (all great strategy games must have choke points!) and outlast your enemy’s assault as you bide your time through unit upgrades. As can rushing to a specific unit or upgrade for some niche, edge-case means of assault, like teleporting a builder over a chasm and having them construct cloaked buildings right under the enemy’s nose. It’s a game you can take very seriously, with a real competitive edge, or likewise not even a little seriously at all, giggling at line deliveries and old quotes you’ll find yourself muttering to friends years later. And all of it’s just drenched, dripping, squelching away in peak, secondary school oddball fantasy. I refuse to play this game and be sad about the state of the RTS, to feel sorry for what we’ve lost or what could’ve been. Instead I’m simply glad to have it at all. I say get your big fancy power armour on and wade in, like the rest of the Emperor’s finest.



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August 18, 2025 0 comments
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15 years ago, Kane & Lynch 2 took the crown as the most relentlessly miserable game of all time. It still is - and is still brilliant
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15 years ago, Kane & Lynch 2 took the crown as the most relentlessly miserable game of all time. It still is – and is still brilliant

by admin August 17, 2025


At first blush, it’d be easy to take Kane & Lynch 2: Dog Days as just another third-person action shooter of the Xbox 360 era – a period absolutely replete with such games. To be honest, that description is certainly true of its predecessor – a game probably now more broadly remembered for its role in one of games media’s largest scandals. But the sequel is something more – something special, unique, and worth remembering.

15 years old today, the most famed aspect of Kane & Lynch 2 has aged well. Revisiting it briefly for its anniversary, it’s obvious that it’s an aged shooter of a bygone era with all of the mechanical foibles that framing brings – but this is also a game that does and says things that few in the decade and a half since have attempted.


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Much of this is about the aesthetic of Dog Days’ presentation. Broadly speaking, it’s shot in a way intended to be candid. The camera shakes like it’s being held by some poor spectator battling a relentless avalanche of adrenaline. In a time when games were pushing for an increasingly cinematic look Kane & Lynch’s bloodied misadventures aren’t shot or framed with any heroic portraiture.

At the same time, presentational touches suggest the curation of the footage. Colours blow out as if you’re viewing the action off a worn-down VHS tape, and techniques are deployed to make your interactive decisions in gameplay infect the visuals. Looking directly into the brightest neon lights or burning incandescent bulbs makes the footage flare. An explosion doesn’t just fulminate in Kane & Lynch 2’s world – it rips through that camera lens too, the footage warping and distorting as a result.

Audio will outright cut out from time to time, or distort amidst the most intense action. The shakiness of the camera sells the chaos of events: weapons can routinely feel inaccurate, encouraging you to spray indiscriminately. All of this tells a story about this world, Kane, Lynch, and their situation.

The most graphic violence is presented with a pixelated blur, like some sort of overworked censor is desperately intervening in real-time to prevent you from getting too grossed out. You’ll squeeze the trigger to blow someone’s head off and instead of carefully-modelled ultra-realistic gore spluttering out the head disappears behind a mesh of pixelated suppression.

Censor this.

As is often the case with such censorship, the way your imagination fills in the gaps is far more visceral and brutal than anything Kane & Lynch 2’s developers could’ve cooked up themselves. The vibe is deliberately evocative of some sort of eastern European horror film that’d be refused classification for release in the UK. It feels like you’re watching something on LiveLeak.

Back in 2010, Kane & Lynch 2 was one of those ‘Marmite’ games. Some people understood and appreciated what it was shooting for more than others. Some failed to see its merit and were just pretty disgusted by what it presented. You can look at the review scores from back in the day to see this. This very website awarded Dog Days a 4/10 and compared it unfavorably to Army of Two: The 40th Day, another co-op shooter of the time. But here’s the interesting wrinkle now: Army of Two is now largely forgotten, but a certain stripe of sicko still speaks fondly of Kane & Lynch 2. In this sense I feel the years since have been kind to this game; it has been revealed as a sort of cult classic.

One thing I love the game for with today’s hindsight is how it manages to be both unique from and reflective of its era in the same breath – which is difficult to do. A lot of that reflection is in the violence. You can’t look at Kane & Lynch 2’s cover-based third-person combat without considering Gears of War, right? The setting, too, is loosely evocative of Stranglehold’s bloodied Hong Kong gang wars. But where those games are simply about being ‘awesome’ – chainsawing through aliens and slow-mo John Woo flipping one’s way to mass murder with the occasional bit of hamfisted introspection in a cutscene, Kane & Lynch 2 is something else. You don’t feel like an awesome badass playing this game. In fact, you often feel dirty.

This can almost entirely be credited to the game’s aesthetic and that utterly genius choice of camera. At the time, in the review period, I remember marvelling that in many ways it was probably the world’s first ‘true’ third-person shooter – by which I mean, the game’s camera angle genuinely appears to be presented from the viewpoint of a third person who stands astride the titular antiheroes quaking and cowering, squeamish as they spill pint after pint of blood on the streets of Shanghai.

It was the vest of times.

Somehow this combines with the video nasty aspect and draws the player in – you perceive being closer to everything taking place on-screen, gameplay and cutscene both. The interactive violence is unpleasant, even if the action is scintillating. The narrative is worse; an escalating cycle of suffering and torment that only gets worse as the story wears on.Every chapter delivers another narrative fist to the gut. It grinds on you, and Kane & Lynch 2’s four-hour runtime feels like an admission of fact: any more of this horror show would be too much. The length of two films, experienced over a stomach-knotting night or two, is perfect. So that’s what it is.

This differed from many games of the day – Amy of Two: The 40th Day, the other major co-op third-person shooter released in 2010, is double the length. Kane & Lynch 2 doesn’t feel deficient, though – it’s the right amount of game for the sotry being told, and I don’t remember as much hand-wringing over that as we today see with shorter games like Mafia: The Old Country.

That difference slots into a broader theme, which is that there’s something to be said about Dog Days in relation to the other games of the time. The Xbox 360 and PS3 era was filled with ultra-violent shooters pushing boundaries. This game is in many ways the most ultra-violent and unpleasant of them all. But it takes no pride in it; these protagonists are not awesome dudes. They’re horrible, in fact. In this sense a gauntlet is casually laid down, and a commentary is made on the nature of adult games.

Yes, Kane & Lynch are mass murderers – but this game is honest about that, and not in a way that is cynical. They have body counts akin to those of Messrs Drake, Yuen, Rios, Salem, Fenix, and whoever else – but unlike those guys, they’re not awe-inspiring heroes. They’re real pieces of shit. In this, I hold Kane & Lynch 2 alongside Spec Ops: The Line as a shooter of this era that actually had something to say about the inherent violence in much of gaming, without a smirking quip or badass brofist in sight.

Making something so relentlessly brutal and miserable is a choice – and I think it speaks to IO Interactive’s strengths as a developer, both then and now. Agent 47 has always been a more positive sort of anti-hero, carefully bumping off billionaire assholes and warmongering generals before they can do even more harm, living in a fantastical and beautiful world not dissimilar to that of James Bond, which makes IO a perfect pick for the next 007 game. But Kane & Lynch are something else entirely.

When you’re done playing Dog Days, there’s not the same sense of satisfaction as other games. If anything, there’ll be a sense of relief that the cavalcade of misery is over. You’re free of these characters at least – even if they aren’t free of their disconsolate lives. At the same time, like some of the best disquieting horror movies, the experience is still ‘fun’ – albeit the sort of fun that leaves you with a vaguely queasy feeling.

It’s a totally unique experience. It’s brutal, grim, and strangely gripping. The fact it remains so 15 years after release, with not another big-budget game like it in sight, perfectly underscores why it is so special. So, happy birthday to Kane & Lynch 2 – except nothing about this pair is happy. Have a miserable birthday, guys.



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August 17, 2025 0 comments
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WNBA players to play alongside NBA stars in NBA 2K26 MyTeam for the first time with new game mode announced
Game Reviews

WNBA players to play alongside NBA stars in NBA 2K26 MyTeam for the first time with new game mode announced

by admin August 17, 2025


Women’s NBA players are set to take the court alongside their male NBA counterparts in NBA 2K26’s MyTeam mode for the first time. WNBA players will appear in all MyTeam game modes, including the new Breakout: Gauntlet mode where players complete a series of matches where the difficulty gets harder and harder, but they can only use each card in the collection once.

WNBA players have been part of the dominant 2K franchise since the introduction of 12 WNBA teams in NBA 2K20. But it took another two years until NBA 2K22 for Candace Parker to become the first female cover star.

In-game, the Attributes and Badges for both NBA and WNBA players’ cards will “function identically”, which 2K hopes will give a “balanced, consistent gameplay experience no matter who is on the court”.

Watch on YouTube

This news comes after EA’s flagship sports game, EA Sports FC 26, announced four new female Icons joining its roster of legendary players in Ultimate Team. Male and female players have shared the pitch in FC Ultimate Team for the last couple of years in a move that’s been largely successful, if not without its difficulties.

Comparing the two sports franchises, it will be interesting to see how WNBA stars are balanced within the meta of 2K26 MyTeam, where EA Sports FC has struggled to keep all but very top-tier women’s players competitive – with some notable exceptions.

As well as new player cards there will also be a dedicated WNBA Domination tier, and you will be able to customize your team with every WNBA uniform and the entire league’s court floors.

NBA 2K26 will launch on September 5th, with Early Access starting on August 29th, for PlayStation, Xbox and Nintendo consoles and PC.



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August 17, 2025 0 comments
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Nuclear Throne
Gaming Gear

10 years after it launched, one of the best roguelikes of all time gets a surprise update on Steam with quality of life improvements and a new controls menu

by admin June 25, 2025



It was 2015—10 years ago—that we called Nuclear Throne “a crowning achievement for Vlambeer, and one of the finest action-roguelikes ever made” in our 90% review. Seven years later, in 2022, we said it was still the best roguelike around. And now, in 2025, eight years after its last update, Nuclear Throne has suddenly sprung back to life.

“Good news for (future) Nuclear Throne fans: there’s an updated beta build on Steam with many quality of life improvements like 120fps support, different aspect ratios, and a new controls menu!” Vlambeer wrote in a surprise announcement on Bluesky. “Oh, and a new melting loading screen tip. 😎

Good news for (future) Nuclear Throne fans: there’s an updated beta build on Steam with many quality of life improvements like 120fps support, different aspect ratios, and a new controls menu! Oh, and a new melting loading screen tip. 😎 store.steampowered.com/app/242680/N…

— @vlambeer.com (@vlambeer.com.bsky.social) 2025-06-25T22:31:32.280Z

Vlambeer celebrated its 10th anniversary in 2020 by closing its doors, not over any discord between co-founders Rami Ismail and Jan Nijman, but simply because it felt like the “natural” thing to do at that point in their careers. Four years later, however, it was back, although without Ismail, who sold his half of the studio to Nijman. And Nijman has apparently decided to go back to where it all began.


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The studio said in a separate post that it would “be nice” to get the new update out to console versions of Nuclear Throne, but it wants to “make sure everything is rock solid on PC first.”

To give the new Steam beta a shot, you’ll need to right-click on Nuclear Throne in your Steam library, then select “Properties,” “Betas,” and “openbeta_win64” from the dropdown. Wait for the game to update, and then “enjoy your silky smooth gaming.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 25, 2025 0 comments
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Capcom Spotlight: Start Time, How To Watch, And What To Expect
Game Updates

Capcom Spotlight: Start Time, How To Watch, And What To Expect

by admin June 25, 2025



Capcom will air a Capcom Spotlight livestream on Thursday, June 26, featuring a selection of its upcoming games, along with updates for ongoing games, like Monster Hunter Wilds. The showcase is set to feature some of Capcom’s biggest upcoming titles, including the recently announced Resident Evil Requiem.

Capcom has laid out the four games it plans to show, and while there is always a chance of a surprise, Capcom Spotlights don’t usually feature any major new game announcements. Here’s everything you need to know to tune in.

How to watch the Capcom Spotlight

Join us on Thursday, June 26, 3pm PT for a 40-minute Capcom Spotlight livestream! Get our latest news and extended commentary with developer interviews.

Featured games:
⚔ Monster Hunter Wilds
🌆 Resident Evil Requiem
🌑 PRAGMATA
👊 Street Fighter 6
https://t.co/8OvW6x2RLI pic.twitter.com/UYrBXfbj3q

— Capcom USA (@CapcomUSA_) June 19, 2025

Capcom will stream the Capcom Spotlight on its YouTube and Twitch channels, with subtitles available in 13 languages. You can also watch the stream on GameSpot’s YouTube channel.

Capcom Spotlight start time

The Capcom Spotlight starts at 3 PM PT / 6 PM ET on Thursday. Capcom has said the livestream will last about 40 minutes.

Here are the start times for different time zones:

  • 3 PM PT
  • 6 PM ET
  • 11 PM BST
  • 8 AM (June 27)

What to expect

While there is always a small chance for surprises, Capcom has announced the four games that will be featured in the livestream. Those games are Monster Hunter Wilds, Resident Evil Requiem, Pragmata, and Street Fighter 6.

Resident Evil Requiem was announced during Summer Games Fest 2025, and now Capcom is planning to show off more of it during the stream. Some outlets, including GameSpot, got to see an extended demo of Resident Evil Requiem, which could be shown here to the public. It’s also possible that Capcom has even more to show, since Resident Evil Requiem launches on February 26, 2026

Pragmata got a new trailer at Summer Game Fest along with a 2026 release window. GameSpot played a hands-on demo of the puzzle-shooter at Summer Games Fest, and it seems possible Capcom could show off more gameplay here. Considering Pragmata got its 2026 release window just a few weeks ago, it seems unlikely that a more specific date will be announced during the Capcom Spotlight.

Monster Hunter Wilds, which currently has overwhelmingly negative reviews on Steam due to ongoing performance issues, will likely see announcements of new content updates, including potential upcoming events or new monsters. While there will most likely be a Monster Hunter Wilds expansion announced at some point in the future, it is probably too soon for that to be revealed.

Capcom recently announced the DLC fighters coming in Year 3 of Street Fighter 6–Sagat, C. Viper, Ingrid, and Alex–but Sagat, the first character to be released, doesn’t have a release date just yet. There will likely also be other updates, like new cosmetics and perhaps a showcase of the new fighter.

With the showcase running for about 40 minutes, it seems like there won’t be much time for additional announcements. However, Capcom has unveiled a classic game collection or two at past showcases, so never say never.





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June 25, 2025 0 comments
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Sony really won't be putting new first party games on PlayStation Plus day one any time soon
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Sony really won’t be putting new first party games on PlayStation Plus day one any time soon

by admin June 25, 2025


Sony is sticking to its guns, and won’t be releasing its first party games day one on its PlayStation Plus subscription service.

Speaking with GameFile, vice president of global services at PlayStation Nick Maguire said the company was “not looking to put games in day and date” on PS Plus, and will instead stick with its current way of doing things.

This is, of course, very different from Xbox, which often puts big first party releases such as Indiana Jones and the Great Circle and many more on Game Pass from the get go.

FBC: Firebreak Preview – How Does It Play And Is It Good? Watch on YouTube

Sony, meanwhile, has added some third party games like the excellent Blue Prince and Stray to PS Plus on the same day as their initial launch. But the likes of God of War Ragnarök and Horizon Forbidden West – both from Sony’s first party studios – weren’t added to the service until around a year after their initial release.

“Our strategy of finding four or five independent day-and-date titles – and using that to complement our strategy of bringing games in when they’re 12, 18 months old or older – that balance for us is working really well across the platform,” Maguire continued, before adding:

“If there were six or seven great opportunities, then we would go for them as well.”

When asked if the company had considered the benefit of putting its own first party live-service titles on PS Plus, with Concord – the debut game from Sony’s FireWalk Studios, which was taken offline just two weeks after its PS5 and PC debut – being used as an example, Maguire declined to give a specific comment. The Sony exec did say, however, that PS Plus has “proven itself to be a great way to introduce new players to franchises” when they arrive on the service.

“There’s always going to be a moment for any game where there’s the right time for it to go into Plus, when it’s ready to reach a wider audience or… to find new fans or new parts of our platform that it hasn’t already reached,” Maguire said.

This month, Remedy’s multiplayer Control spin-off FBC: Firebreak was available to all those on PlayStation Plus’ Extra and Premium tiers day one. However, even when included on a subscription service, some live-service games still flop. Square Enix’s Foamstars, for example, failed to set the world alight despite being part of the PS Plus catalogue.

Would Concord have faired better if it had released on PS Plus? | Image credit: Sony Interactive Entertainment

Today’s comments echo what the exec stated back in 2023, when Maguire said putting games on to Sony’s subscription service “a bit later in the life cycle” is working for the company. Therefore, this will “continue to be [its] strategy moving forward,” Maguire said at the time.

Earlier this month, meanwhile, Sony president Hideaki Nishino stated the company is open to adjusting the price of PlayStation Plus in the future, as it aims to “maximise profitability”.



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June 25, 2025 0 comments
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Shibarium Block Time Skyrockets 62%, Is This Good Thing?
NFT Gaming

Shibarium Block Time Skyrockets 62%, Is This Good Thing?

by admin June 25, 2025


Shibarium, Shiba Inu’s layer-2 blockchain solution, has witnessed an unusual change in its block time, which could negatively impact transactions on the network. According to Shibariumscan data, the average block time has increased by 62%.

Why Shibarium block time matters

Notably, the average block time on Shibarium prior to now is pegged at 5.0 seconds. This helps to ensure new transactions are quickly added to the blockchain, an appealing feature for users of the ecosystem.

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However, the block time has increased appreciably to 8.1 seconds. This means that Shibarium is now getting slower at producing new blocks than it used to. This 62% spike in new block addition implies that transaction processing could take longer.

Shibarium may experience congestion and reduced validator activity in the future unless something is done about it. As long as this slow performance persists, developers and users may face challenges with Shibarium.

This slower block time could affect apps and games built on Shibarium. For instance, Shiba Eternity users might experience lag time on the platform due to the current 62% spike in block time.

No official communication from the Shibarium team has been made regarding the reason for this increase in block time.

Is adoption causing strain on Shibarium?

Despite the spike in block time, the last logged volume of daily transactions stands at 4.51 million. However, if nothing is done to reduce block time, this figure could plummet rapidly as congestion builds up.

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This is likely to occur given the recent increase in adoption. Shibarium recently recorded a 7,154% surge as it gained market attention among users. Such a surge when block time has increased is likely to cause issues.

Many users and developers await a reversal to the previous 5.0-second block time to ensure seamless performance.



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June 25, 2025 0 comments
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Microsoft-Backed Space and Time Surges as Grayscale Debuts SXT Crypto Fund

by admin June 24, 2025



In brief

  • Crypto-focused asset manager Grayscale unveiled its Space and Time (SXT) Trust on Tuesday.
  • The Trust will give investors exposure to the Space and Time blockchain’s native token, SXT.
  • The price of SXT is up 16% over the last day.

Cryptocurrency-focused asset manager Grayscale unveiled its Space and Time Trust on Tuesday, adding to the list of crypto-centric investment products offered by issuers trying to address surging demand. 

The Trust provides exposure to the Space and Time blockchain’s native token, SXT, Grayscale said Tuesday in a statement. 

Space and Time is a layer-1 blockchain that aims to provide real-time database processing for smart contracts, decentralized applications and artificial intelligence tools, according to its website. The network was backed by Microsoft’s M12 Ventures fund, and is integrated within Microsoft’s Fabric data analytics platform.

SXT was recently trading at $0.076, up 16% in the past 24 hours, according to crypto markets data provider CoinGecko.



“Grayscale Space and Time Trust provides investors with access to a project that combines blockchain technology with enterprise-grade data architecture, enabling a wide range of use cases across Web 2.0 and Web 3.0,” Grayscale Head of Product and Research Rayhaneh Sharif-Askary said Tuesday, in a statement. 

The Space and Time Trust, which is a private placement, is only available for daily subscription by eligible investors and institutional accredited investors, Grayscale said. 

The Trust’s debut comes as crypto-focused asset managers and traditional financial services firms ramp up their investment product launches, as U.S. regulators have softened their stance on digital assets.

Since the beginning of this year, two major federal regulators of the Web3 industry—the Securities and Exchange Commission and the Commodities Futures Trading Commission—have shed crypto-skeptic staff members and appointed several pro-digital asset commissioners to their ranks. The agencies have also been allowing cryptocurrency executives and other experts to weigh in on ongoing regulatory reforms that could benefit their industry. 

The regulatory shift has coincided with a surge in new crypto-based investment offerings in the U.S. 

A variety of asset managers have introduced private trusts based on virtual tokens, with Canary Capital and Grayscale debuting products based on AXL and Optimism, respectively, within the past six months.

Meanwhile, investment firms have also flooded regulators’ desks with applications for exchange-traded funds tracking the prices of various cryptocurrencies, including meme coins such as Official Trump and Dogecoin, and altcoins like Aptos, Sui, XRP and Solana. 

In 2013, Grayscale debuted its Bitcoin Trust as a private placement. Two years later, the Trust became a publicly traded fund on an over-the-counter market. The fund received approval to operate as a spot Bitcoin ETF listed on NYSE Arca in January 2024, and nowmanages more than $19 billion in assets.

Edited by James Rubin

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June 24, 2025 0 comments
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