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Death Stranding 2 Review - Tied Up
Game Reviews

Death Stranding 2 Review – Tied Up

by admin June 23, 2025



After its predecessor served as a beacon of novelty amidst a sea of stagnation, Death Stranding 2: On The Beach had a big challenge to overcome. Death Stranding’s absurd nature, encompassing everything from urine grenades to gently rocking your controller to calm a distressed baby, was coupled with a rich new setting to unravel. Step by step, Sam Porter Bridges connected a post-apocalyptic America to a network by making dozens of deliveries from one point to another. Its slow and methodical pace made it somewhat of an outlier in the AAA space. The sequel follows suit in most ways that made its predecessor stand out. The core foundation remains unchanged–planning and executing each delivery requires strategy and improvisation, and they’re still satisfying to pull off. But this second iteration doesn’t feel as arresting as it mired in familiar story beats, a disappointing lack of friction, and an obsession with doubling down on the weaker aspects of Death Stranding.

Gallery

The story begins with Sam living a reclusive life near the Mexico border with Lou, the now-grown baby from the first game. A familiar face inevitably finds Sam and, once again, asks for help connecting an array of facilities to the network. This time, your destinations are fictional depictions of Mexico and Australia, and the journey involves collaborating with a growing crew of characters that cruise around with you in the DHV Magellan, a Metal Gear-shaped ship serving as the base of operations.

Throughout the 33 hours it took me to reach the end credits, which included a few side activities along the way, the story focused on the effects of connecting the United States to the Chiral Network, while uncovering the whereabouts of returning characters. Sam’s new tale is told sporadically, which feels like watching a very slow season of a TV show. Completing main missions grants enough parcels of story here and there to keep you engaged, but I spent a lot of time longing for a cutscene or conversation that might shed a little clarity or answers to mysteries introduced early on, as cutscenes sometimes fail to deliver relevant information or any character development. That being said, while some of the eventual revelations weren’t as impactful as I had hoped, my interest in seeing the story through didn’t wane.

It doesn’t help that the new cast of characters, with the exception of a handful of touching scenes and well-choreographed fights, isn’t as compelling as the old crew. Fragile, one of the returning companions, becomes a Charles Xavier-like figure, slowly recruiting new members of the crew to join the ship and offering support in harnessing their signature powers. Characters like Rainy and Tomorrow have their spotlights during cutscenes, and you learn more about their backstories in the form of flashbacks, albeit in short bursts. Rainy can, well, manifest rain, while Tomorrow’s abilities include being able to move inside Tar, a black liquid from which Beached Things (BTs), Death Stranding’s trademark enemies, manifest. Their arcs, however, merely consist of introducing the character and their motivations to “join the cause” and help Sam, as opposed to the likes of Heartman or Deadman, who already seemed established in the world by the time you met them in the previous game.

There’s also a surprising lack of dialogue outside of cutscenes, with the crew being less prone to calling Sam like in the first game. They instead use a social media-type app to post updates, usually pointing to places of interest or providing follow-up context to certain milestones achieved during the main story. During your travels, Dollman, a literal doll and recurring companion who delivers occasional commentary from Sam’s waist does most of the talking. The remaining cast feels almost sidelined as a result, especially if you aren’t fixated on main missions, where they usually are confined to. Dollman can be thrown to the air to survey the target area and both tag enemies and distract them, so he’s usually a mainstay. The rest of the crew, aside from a very late game mechanic, don’t provide much support.

The moment-to-moment structure remains largely the same. You interact with a terminal inside a facility or a bunker to grab a delivery order, make a plan by preparing your inventory and crafting any necessary equipment you might need, and off you go. After the first handful of hours, however, a different focus becomes increasingly apparent, doubling down on a post-launch revision on the original experience. 2021’s Death Stranding: Director’s Cut indicated an intention to downplay Sam’s vulnerability in the original version, in which he was a simple porter who had to make do with tools and non-lethal weapons to fend off BTs while making sure that the cargo on his shoulders remained intact. Even outside of combat, cruising through different terrain demanded careful consideration of weight and stamina. The Director’s Cut, however, empowered Sam by increasing the available tools to defend himself and navigate the world more easily. It favored more action, introducing more weapons, a firing range, and vehicle races. It also included gadgets that could simplify some of the terrain hardships, thereby reducing the challenge of traversal. A cargo catapult, for example, could be used to shoot packages large distances, and delivery bots introduced some automation.

At first, it seemed as if Death Stranding 2 was aware of these additions and the repercussions, providing commentary about their role in its fictional world. The delivery bots, for example, are now used en masse, largely eliminating the need for actual human porters like Sam, who build connections in a world of isolation. The presence of weapons, however, has much bigger implications. In an early confrontation, Sam’s first reaction is to grab a knife. He then grabs a bigger blade and immediately gives it up in favor of a pistol inside a kitchen drawer. For a moment, he glances at Lou, looks at the gun, and ditches it for a pan instead.

The scene with Lou showcases that, even in a world surrounded by strange beings that manifest themselves from the land of the dead, Sam deems it important to avoid being a bad influence on Lou. Yet, the sequel is constantly pushing for the use of weapons. From a story perspective, it’s an intriguing parallel with the presence of the new villain, who commands a group of military skeletons carrying fire weapons. During his introduction, characters promptly mention that the United States used to have a prominent gun culture, which is now being perpetuated by the evil actors in the story.

Most orders you complete reward you with new firepower. In the first Death Stranding, I spent most of my playthrough avoiding weapons, as using different grenades and other tools was a more interesting solution than just shooting at weak points. With the sequel, I wasn’t as inclined to do so. It became apparent that it was more efficient to carry grenade launchers before a boss fight. Toward the latter half of the story, multiple missions present Sam with large groups of enemies to contend with, in which stealth isn’t an option. There are still plenty of opportunities to approach combat with a far more methodical pace, or to avoid combat altogether by quietly hacking terminals or retrieving cargo from enemy outposts and quickly bursting out of the area. Stealth is still a viable option with plenty of tools to use, such as the rope for quiet takedowns from behind, the Bola gun to tie up enemies at range, and grenades to incapacitate foes or conceal yourself. Navigating the environment, too, has an impact–it’s easier to remain undetected if you infiltrate a hideout during the night and avoid making noise. But the main story forced my hand more often than not and, as a character tells Sam, “change my rope for a stick.”

The sequel retains [the tension of] executing a plan while overcoming hurdles as smartly as possible, but there’s a clear intention to provide high-end tech early on, which in turn undermines some of [its] unique core mechanics

Death Stranding’s design stood out because a miscalculated step during a hike resulted in a fall that damaged your cargo, which was always disheartening to see unfold in real time. It hurt to see packages tumbling down a mountain or being carried away by the rapid waters of a river, forcing fast decision-making to try and salvage the delivery. Moments like this created tension through the looming threat that a 20-minute delivery could crumble at any point before reaching your destination. This aspect of the original game felt more impactful than, say, failing a boss fight, which you could simply retry by reloading a checkpoint.

The sequel retains this tension in executing a plan while overcoming hurdles as smartly as possible. But there’s a clear intention to provide high-end tech early on, which in turn undermines some of those unique core mechanics. In the first game, access to vehicles– especially trucks that can carry tons of cargo and push through most terrain with ease, or exoskeletons to improve Sam’s stability and overall agility–were tantalizing goals you had to patiently work towards. After the first few dozen main orders of the sequel, I already had access to them, diminishing the need for carefully placing tools like ladders. It’s still possible to progressively build shortcuts for myself and others. You can also just create a truck and upgrade it over time, adding battery packs to increase its use, a turret that automatically targets enemies, and a tool that picks up nearby cargo without stopping. The altruism that was at the core of Death Stranding feels less vital. Although this makes the game more immediately playable, the loss of friction also diminishes something really cool the series was doing. Of course, you can choose to ignore these “shortcuts” if you want something closer to the original.

Dynamic weather conditions are added into the mix alongside Timefall, a rain that quickly ages and erodes everything it touches–another naturally occurring obstacle that poses new challenges and considerations. Sandstorms impact visibility and push Sam toward the direction of the wind, which is a dangerous predicament without an exoskeleton or a place to hunker down until they pass. Crucially, moving during periods of strong winds decreases Sam’s stamina considerably. Avalanches can ruin a hike attempt across snowy regions with ease if you happen to be in the way, while earthquakes can disrupt your balance if you don’t firmly hold onto your cargo on time for their impact. Depending on your playstyle, weather conditions can significantly slow you down.

Over time, you can also gain the ability to get a weather forecast. This is a great pairing for the returning map feature, which allows you to manually plot delivery routes by dropping pins and tracing a path. During your actual trek, you’ll see them as markers in the distance, with a wave of lights that stretch into the sky tracing the path, allowing you to stay on track. Still, it serves more as a visual reference than an actual, carefully planned route, as the map isn’t entirely clear about ravines, the depth of certain bodies of water, and so on, until you’re actually on the spot. But it can come in useful to discern which paths present visible threats, like enemy outposts.

Death Stranding 2 struggles to add new novelty to an already-distinct foundation set by its predecessor. Additions, such as dialogue choices, player stats, and skill trees, are introduced as promising mechanics at first. For dialogue options, there are ways in which the game subverts your picks during conversations, which are fun to see, but don’t expect them to have ramifications in the story. The stats and skills are tied together–depending on your actions during deliveries, you gain points toward upgrades related to, say, stealth or map navigation. This introduces a layer of character progression, but the changes aren’t significant. These are interesting additions or small enhancements to Sam’s mobility and the capabilities of certain tools that are nice-to-haves more than being a significant shakeup for the sequel, especially if you lean on the high-tech tools you can get early on, sidelining most of these upgrades. At the very least, they add just a smattering of variation to the gameplay template. It’s still satisfying to roam around and see how the environment begins to be populated by signs, holograms, and structures built by other players, as well as logging into the game and getting notifications about everybody who liked the creations you left behind while you were offline. But unless you skipped the first game, there isn’t much about the sequel that feels new.

In fact, Death Stranding 2 basks in familiarity. The villains are both a returning character who, after the initial introduction, theatrically spews basically the same speech in every encounter with Sam since that point. The new antagonist, meanwhile, follows an established archetype, albeit with quieter narrative impact. Some key scenes and confrontations play out almost the same as they did in the first game, too. There are some meta moments involving characters communicating by breaking the fourth wall and purposefully gamified conversations, all reminiscent of the past work from Kojima Productions, but they’re few and far between. Even more clear are the many homages to the Metal Gear Solid series, at times evoking iconic scenes. There are too many winks and nods, sometimes as direct as an actual quote, that place key scenes in distracting fan service territory, rather than allowing the world of Death Stranding to flourish on its own.

This obsession with honoring past legacy also carries the baggage of some of the series’ worst tropes, particularly around the portrayal of women, which the first game was also guilty of. While I can’t speak with authority about some of the sequel’s plotlines, including one involving a phenomenon around childbirth, some scenes caused an exhausting déjà vu; there’s an unskippable photography minigame featuring three women posing in front of the camera, as well as a central character who often takes her shoes off as crew members make a running commentary about this habit. The camera pans during cutscenes aren’t as excessive as, say, the treatment around Quiet in Metal Gear Solid V: The Phantom Pain, but it all feels unnecessary. And since you’re witnessing photo-realistic depictions of real-life actors, it can slip into being a bit weird.

Hitting the end credits came with the painful realization that Death Stranding 2 can’t rekindle the novelty of its world and characters as effectively the second time around. Ironically, it feels like a more ordinary experience, which makes sense as a sequel that isn’t looking to be as disruptive with new ideas as it was the last time. While some may enjoy the more action-oriented approach, I found the focus on weapons and easier access to tools clashed with the meditative experience of doing deliveries on foot and trying to avoid danger that was present in its predecessor, especially with more missions that purposefully pit you against enemies with all sorts of high-end weapons.

Gallery

Hideo Kojima, head of the studio, has said in interviews that he wants the sequel to be divisive to avoid falling into the entertainment category of being “easy to chew, easy to digest.” Despite that intention, Death Stranding 2 tries to be amicable to players who might have had difficulties with the learning curve of the first game, both in terms of lore exposition (adding a codex that is updated every time someone mentions a new noun) and gameplay standpoints (giving you more tools to make things easier early on). Toward the end of the story, I began to see Death Stranding 2 as a commentary on how even novel ideas can reach a little further if presented via a more hospitable experience. There’s an emphasis on repetition that permeates the story, both in the routine involved in preparing yourself for deliveries, and Sam being a Repatriate who can resurrect after dying. Seeing familiar narrative beats and character archetypes repeat themselves in the sequel feeds into this reading, but also puts constraints on its potential.

The first Death Stranding was eerily prescient. Releasing in 2019, it was impossible to divorce it from the COVID-19 pandemic that followed a year later, the parallels between preppers living in bunkers and people struggling to find ways to connect with others reflecting a period of quarantine and uncertainty about the future. By contrast, Death Stranding 2 is less precise and clear about what it wants to say; it seems committed to making you ponder many things at once, inviting different takeaways. Its story touches on topics like the increasing harms of climate change, how our everyday actions are being automated with each passing day, the damaging presence of guns, the clash between governments and privately owned entities, and the importance of helping others in any way we can. If the sequel is prescient of anything, it is that fixation on the past binds us to repeat history, no matter how much we try to pretend otherwise.



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June 23, 2025 0 comments
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Ex-Animoca exec loses life savings in Zoom hack tied to Lazarus
Crypto Trends

Ex-Animoca exec loses life savings in Zoom hack tied to Lazarus

by admin June 20, 2025



Ex-Animoca exec had his crypto wallets drained after downloading a fake Zoom update during a phishing attack linked to North Korean hacking group Lazarus.

Mehdi Farooq, an investment partner at Hypersphere and ex-Animoca Brands exec, revealed in a post on X on Thursday that he lost a large portion of his life savings in a Zoom hack linked to the North Korean hacking group Lazarus.

The scam began when Farooq received a Telegram message from Alex Lin, a professional acquaintance. Lin asked to catch up, and Farooq shared his Calendly link to schedule a call.

The next day, shortly before the meeting, Lin messaged again, asking to switch the call to Zoom Business “for compliance reasons,” explaining that one of his limited partners, Kent — whom Farooq also knew — would be joining.

The Zoom meeting appeared legitimate. Both participants had their cameras on, but there was no audio. In the Zoom chat, they said they were having technical issues and asked Farooq to update his Zoom client. Within minutes of installing the fake update, six of Farooq’s crypto wallets were drained.

It was only afterward that Farooq realized Lin’s account had been hacked. The scheme was later linked to Lazarus, a North Korean state-sponsored hacking group.

“It was surreal and completely violating. But in the darkest moment, whitehat hackers stepped up — complete strangers offering help when I was at my lowest. Turns out I was compromised by DPRK affiliated threat know as dangrouspassword,” wrote Farooq.

This incident echoes a recent phishing attempt targeting Manta Network co-founder Kenny Li, who narrowly avoided a similar fate. Li recounted that the attackers impersonated known contacts during a Zoom call, used fake video feeds, and insisted on a suspicious Zoom update download. Suspecting foul play, Li suggested switching communication platforms, prompting the attackers to block him and erase messages.

Security analysts say that this attack vector — where hackers pose as trusted contacts, fake technical glitches, and push malware disguised as Zoom updates — is a hallmark of Lazarus operations and has been used repeatedly to steal millions in crypto.

Other crypto industry leaders, including founders from Mon Protocol, Stably, and Devdock AI, have reported similar phishing attempts, highlighting how widespread and targeted these attacks have become.

Nick Bax from the Security Alliance broke down this scam in a March 11 X post. 

Having audio issues on your Zoom call? That’s not a VC, it’s North Korean hackers.

Fortunately, this founder realized what was going on.

The call starts with a few “VCs” on the call. They send messages in the chat saying they can’t hear your audio, or suggesting there’s an… pic.twitter.com/ZnW8Mtof4F

— Nick Bax.eth (@bax1337) March 11, 2025





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June 20, 2025 0 comments
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DOJ seeks forfeiture of $225m tied to crypto 'pig butchering' scams
GameFi Guides

DOJ seeks forfeiture of $225m tied to crypto ‘pig butchering’ scams

by admin June 19, 2025



The United States Department of Justice has filed an enforcement action as it moves to seize more than $225 million in cryptocurrency tied to massive pig butchering scams.

On June 18, the U.S. Attorney’s Office said it had filed a civil complaint in the U.S. District Court for the District of Columbia, seeking the forfeiture of approximately $225.3 million in crypto linked to large-scale cryptocurrency confidence fraud schemes.

Tether helped freeze $225 million 

Most of the seized funds, according to the DOJ, were in the Tether (USDT).

Tether, the issuer of the U.S. dollar-backed stablecoin, acknowledged its collaboration with authorities as it helped to seize the assets.  An investigation by the U.S. Secret Service and the Federal Bureau of Investigation had deemed the millions of dollars in USDT to have been from proceeds of crypto scams.

The DOJ said the funds were tied to an extensive pig butchering scheme that targeted victims around the world. The wallet addresses holding the seized assets were part of what officials described as “a sophisticated blockchain-based money laundering network.”

Blockchain tools unearth extensive scheme

The perpetrators of the crypto investment fraud used a complex web of transactions in an attempt to obfuscate the flow of illicit funds.

However, authorities leveraged blockchain analytics tools to trace the transactions and link them to the fraudulent operation. According to the DOJ, the scammers defrauded more than 400 victims globally.

“Under my leadership, with the support of President Trump and Attorney General Bondi, the U.S. Attorney’s office for the District of Columbia is taking a leading role in the fight against crypto-confidence scams, partnering with law enforcement throughout the country to seize and forfeit stolen funds and rip them from the hands of foreign criminals, all with the eye toward making victims whole,” U.S. Attorney Pirro said in a statement.

A report from the FBI’s Internet Crime Complaint Center previously noted that crypto-related investment fraud schemes saw unsuspecting victims lose over $5.8 billion in 2024.

A more recent FBI report from April 2025 put total crypto scam-related losses at over $9 billion for 2024—with pig butchering schemes accounting for more than half of that figure.

In May 2025, the U.S. Department of the Treasury’s Office of Foreign Assets Control sanctioned Myanmar warlord and his militia over a range of crimes, including money laundering, human trafficking, and crypto fraud connected to pig butchering operations.



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June 19, 2025 0 comments
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Ubisoft trial witnesses testify to "being tied to a chair, forced to do handstands, and subjected to constant comments about sex"
Esports

Ubisoft trial witnesses testify to “being tied to a chair, forced to do handstands, and subjected to constant comments about sex”

by admin June 9, 2025


Ubisoft developers have told a French court that former execs Serge Hascoet, Tommy Francois, and Guillaume Patrux allegedly perpetuated a “systemic” culture of sexism and abuse.

Former chief creative officer Serge Hascoët and ex-VP of editorial and creative services Tommy François both left the publisher in summer 2020, following allegations of widespread abuse, harassment, and discrimination within Ubisoft, including claims against the two executives. Former director Guillaume Patrux has similarly been accused of harassment and bullying. In all, five former executives from Ubisoft were arrested by French police in 2023 following a year-long investigation into sexual assault and harassment within the company. All three defendants deny the charges.

As reported by The Guardian, the trial, which began at the beginning of this month, has heard witnesses tell of feeling “terrified” and “like pieces of meat,” with state prosecutor Antoine Haushalter reporting “overwhelming” evidence of harassment.

“In four days of hearings, female former staff members variously described being tied to a chair, forced to do handstands, subjected to constant comments about sex and their bodies, having to endure sexist and homophobic jokes, drawings of penises being stuck to computers, a manager who farted in workers’ faces or scribbled on women with marker pens, gave unsolicited shoulder massages, played pornographic films in an open-plan office, and another executive who cracked a whip near people’s heads,” The Guardian reports.

Likening the culture to a “boys club” between 2010 and 2020, one alleged victim told the court: “The sexual remarks and sexual jokes were almost daily.”

A woman who worked for François alleged the former VP made her do handstand wearing a skirt.

“He was my superior and I was afraid of him,” she said. “He made me do handstands. I did it to get it over with and get rid of him.”

He is also accused of kissing a member of staff on the lips without consent at a Christmas party as his colleagues “restrained her by the arms and back,” while a different witness said that during a US trip, he “grabbed [her] by the hair and kissed [her] by force.” No one present reacted or stopped him, and when she reported him to HR on her return, she was told “don’t make a big thing of it.” She later had to refute rumors she’d been caught “snogging” François “even though he knew it had been an assault.”

The woman reports these incidents made her feel “stupefied, humiliated and professionally discredited.” François denies all charges, claims there was a “culture of joking around” at the studio, and insists: “I never tried to harm anyone.”

Hascoët is similarly accused of sexual harassment and bullying. He reportedly told colleagues at an away day that one of the senior female colleagues did not have enough sex, and said he would “show how to calm her” by having sex with her in the next room. He’s also alleged to have talked abut sex at the office, bullied his assistants, and made them undertake personal tasks during the working day, such as picking up parcels. The former exec denies all charges, saying: “I have never wanted to harass anyone and I don’t think I have.”

Patrux, also accused of sexual harassment and bullying, allegedly punched walls, mimed punching staff, “played with a cigarette lighter near workers’ faces, setting alight a man’s beard,” and “threatened to carry out an office shooting.” He also reportedly cracked a whip in the faces of his colleagues.

After four days of hearings, the judges have retired to consider the evidence and reach a verdict. All three men deny the charges.



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June 9, 2025 0 comments
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Ross Ulbricht's Bitcoin donor tied to dark market Alphabay
Crypto Trends

Ross Ulbricht’s Bitcoin donor tied to dark market Alphabay

by admin June 6, 2025



A crypto wallet tied to the defunct dark web marketplace Alphabay was reportedly behind the donation of $31 million worth of Bitcoin to Silk Road creator Ross Ulbricht, according to blockchain analysis.

Blockchain analytics firm Chainalysis told WIRED for a June 5 report that it had tied the 300 Bitcoin (BTC) donated to Ulbrich earlier this month to Alphabay, a predecessor to Silk Road that operated from 2014 to 2017.

Chainalysis suggested that the funds came from a major vendor on the platform who would have had access to such substantial amounts.

“We have reasonable grounds to suspect that these funds originated in AlphaBay,” Chainalysis director of investigations Phil Larratt said. “Looking at the amount, that would suggest they came from someone who was possibly a vendor on AlphaBay back in the early days.”

Independent blockchain sleuth ZachXBT confirmed the 300 Bitcoin did not come from Silk Road and noted suspicious patterns in how the donor moved the funds.

They used multiple mixing services to obscure the transaction trail and cashed out other cryptocurrencies in small amounts to avoid detection, which he suggested indicated criminal origins.

ZachXBT said on X that the donation appears to come from a “sketchy centralized mixing service,” called Jambler, whereas normal privacy enthusiasts use decentralized mixers such as Wasabi and the now-defunct Samourai.

🔥 TODAY: Ross Ulbricht, founder of the SilkRoad marketplace, received 300 $BTC in his donation wallet. pic.twitter.com/51tnFbWmCa

— Cointelegraph (@Cointelegraph) June 1, 2025

Related: Silk Road founder’s belongings fetch $1.8M in Bitcoin auction

The analysis suggested that the money was a “legitimate donation, but not legitimate funds,” ZachXBT told WIRED.

“Usage of multiple mixers, spreading out CEX [centralized exchange] deposits, etc, that is done typically if you are trying to avoid getting illicit funds frozen,” he said. 

Alphabay takedown on BTC links

Chainalysis was instrumental in the identification of AlphaBay-linked Bitcoin addresses, which played a key role in the takedown of the darknet marketplace in an investigation known as “Operation Bayonet” that spanned 2016 and 2017.

Any BTC held since then would have appreciated dramatically, potentially over 40-fold, but the identity of the donor and their motivation remain unknown. 

In January, US President Donald Trump fully pardoned Ross Ulbricht, who had been in prison for 12 years serving a double life sentence plus 40 years for running the Silk Road.

Magazine: Bitcoin $200K ‘obvious’ breakout, GameStop’s first BTC buy: Hodler’s Digest





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June 6, 2025 0 comments
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Breaking Jpmorgan To Offer Loans Tied To Blackrock Bitcoin Etf
GameFi Guides

JPMorgan to Offer Loans Tied to BlackRock Bitcoin ETF

by admin June 4, 2025



The largest bank in the United States, JPMorgan Chase, intends to let customers use cryptocurrency-related assets as loan collateral, beginning with BlackRock’s iShares Bitcoin Trust ETF. Given that President Donald Trump’s administration has been actively assisting the sector, this is a significant step.

As per the Bloomberg report, JPMorgan will soon start offering loans backed by crypto exchange-traded funds (ETFs), starting with the BlackRock Bitcoin ETF taking the lead. This is the latest step by a major U.S. bank to get more involved in crypto.

Additionally, JPMorgan will also start including clients’ crypto holdings when checking their total wealth and available assets in some cases.  This means cryptocurrencies will be treated like stocks, cars, or art when deciding how much money a client can borrow.

JPmorgan has been using blockchain technology for years, mainly for things like payments. It also works with major companies like Coinbase. However, its CEO, Jamie Dimon, often criticized crypto. At an investor event in May, he said he is “not a fan” of Bitcoin, but still allows the bank to offer it to clients.

Also Read: JPMorgan CEO Jamie Dimon Sounds Alarm Over US Bitcoin Reserve



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June 4, 2025 0 comments
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GameFi Guides

Circle Freezes $58 Million Worth of USDC in Solana Wallets Tied to Libra Scandal

by admin May 29, 2025



In brief

  • USDC token accounts tied to the Libra team were frozen by stablecoin issuer, Circle.
  • The accounts held nearly $58 million worth of USDC, which is now immovable.
  • The Libra token launch ignited a political scandal which rocked Argentina and the cryptocurrency market in February.

The Libra meme coin scandal, which rocked the cryptocurrency market and global politics earlier this year because of its association with Argentine President Javier Milei, has taken another turn.

USDC accounts belonging to two wallets tied to the Libra meme coin team and token deployer were frozen on Tuesday, locking up nearly $58 million worth of stablecoins on Solana that can no longer be sold or transferred. 

The accounts, tagged as frozen on Solana block explorer Solscan, maintain $44.59 million and $13.06 million in USDC, a stablecoin issued by Circle that is pegged to the value of the U.S. dollar. 

ALERT: $57M OF USDC ASSOCIATED WITH LIBRA FROZEN BY CIRCLE

Two Libra accounts have just been frozen by Circle, including the Libra deployer wallet.

These accounts contained a combined $57M in USDC which is now immobile. pic.twitter.com/HpmaM5HwVJ

— Arkham (@arkham) May 28, 2025

Because the USDC stablecoin’s minting and issuance is controlled by Circle, the firm is able to freeze or “blacklist” tokens in accordance with its blacklisting policy. Major stablecoin issuers like Circle and Tether have been known to blacklist addresses when connected to major exploits, like the $1.4 billion hack of Bybit back in February.

Circle did not immediately respond to Decrypt’s request for comment. At the moment, it’s unclear who, exactly, requested the freeze, with multiple parties taking to X to claim credit.



Crypto-focused law firm Burwick Law said that the freeze is due to a temporary restraining order issued at its request. Meanwhile, Martin Romeo, a plaintiff in the Argentinian case around the Libra token, famously promoted by President Javier Milei, said the freeze resulted from a request from Argentina’s justice department. 

“Yesterday, a federal court in SDNY entered a temporary restraining order at our request, Burwick Law, supported by Tim Treanor, freezing approximately 57.65 million USDC held at Circle, which you can now see confirmed on Solscan,” Max Burwick said in a statement shared with Decrypt. “We’ll return to court on June 9, 2025 for a preliminary injunction hearing to keep those assets frozen through the rest of this litigation.”

Burwick previously filed a class-action suit against Kelsier Ventures and Meteora, including some named executives from the parties, for their respective roles in the Libra token scandal.

The Solana-based Libra token, which President Milei promoted at launch on X in February, quickly shot up to a multi-billion-dollar market cap before plummeting nearly 90% shortly thereafter, leading to accusations of a pump-and-dump scheme as wallets connected to the token cashed out profits.

Later, President Milei was charged with fraud, and the government set up a task force to investigate the matter. That task force was scrapped last week.  

On Tuesday, Circle filed for its initial public offering (IPO) on the New York Stock Exchange, targeting a $6.7 billion valuation.

Edited by Andrew Hayward

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May 29, 2025 0 comments
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Feds Charge 16 Russians Allegedly Tied to Botnets Used in Ransomware, Cyberattacks, and Spying
Product Reviews

Feds Charge 16 Russians Allegedly Tied to Botnets Used in Ransomware, Cyberattacks, and Spying

by admin May 22, 2025


The hacker ecosystem in Russia, more than perhaps anywhere else in the world, has long blurred the lines between cybercrime, state-sponsored cyberwarfare, and espionage. Now an indictment of a group of Russian nationals and the takedown of their sprawling botnet offers the clearest example in years of how a single malware operation allegedly enabled hacking operations as varied as ransomware, wartime cyberattacks in Ukraine, and spying against foreign governments.

The US Department of Justice today announced criminal charges today against 16 individuals law enforcement authorities have linked to a malware operation known as DanaBot, which according to a complaint infected at least 300,000 machines around the world. The DOJ’s announcement of the charges describes the group as “Russia-based,” and names two of the suspects, Aleksandr Stepanov and Artem Aleksandrovich Kalinkin, as living in Novosibirsk, Russia. Five other suspects are named in the indictment, while another nine are identified only by their pseudonyms. In addition to those charges, the Justice Department says the Defense Criminal Investigative Service (DCIS)—a criminal investigation arm of the Department of Defense—carried out seizures of DanaBot infrastructure around the world, including in the US.

Aside from alleging how DanaBot was used in for-profit criminal hacking, the indictment also makes a rarer claim—it describes how a second variant of the malware it says was used in espionage against military, government, and NGO targets. “Pervasive malware like DanaBot harms hundreds of thousands of victims around the world, including sensitive military, diplomatic, and government entities, and causes many millions of dollars in losses,” US attorney Bill Essayli wrote in a statement.

Since 2018, DanaBot—described in the criminal complaint as “incredibly invasive malware”—has infected millions of computers around the world, initially as a banking trojan designed to steal directly from those PCs’ owners with modular features designed for credit card and cryptocurrency theft. Because its creators allegedly sold it in an “affiliate” model that made it available to other hacker groups for $3,000 to $4,000 a month, however, it was soon used as a tool to install different forms of malware in a broad array of operations, including ransomware. Its targets, too, quickly spread from initial victims in Ukraine, Poland, Italy, Germany, Austria, and Australia to US and Canadian financial institutions, according to an analysis of the operation by cybersecurity firm Crowdstrike.

At one point in 2021, according to Crowdstrike, Danabot was used in a software supply-chain attack that hid the malware in a javascript coding tool called NPM with millions of weekly downloads. Crowdstrike found victims of that compromised tool across the financial service, transportation, technology, and media industries.

That scale and the wide variety of its criminal uses made DanaBot “a juggernaut of the e-crime landscape,” according to Selena Larson, a staff threat researcher at cybersecurity firm Proofpoint.

More uniquely, though, DanaBot has also been used at times for hacking campaigns that appear to be state-sponsored or linked to Russian government agency interests. In 2019 and 2020, it was used to target a handful of Western government officials in apparent espionage operations, according to the DOJ’s indictment. According to Proofpoint, the malware in those instances was delivered in phishing messages that impersonated the Organization for Security and Cooperation in Europe and a Kazakhstan government entity.



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May 22, 2025 0 comments
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