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As Microsoft lays off thousands and jacks up Game Pass prices, former FTC chair says I told you so: The Activision-Blizzard buyout is 'harming both gamers and developers'
Gaming Gear

As Microsoft lays off thousands and jacks up Game Pass prices, former FTC chair says I told you so: The Activision-Blizzard buyout is ‘harming both gamers and developers’

by admin October 4, 2025



As Microsoft slashes jobs and raises prices, former US Federal Trade Commission chair Lina Khan has taken to X to say that the company’s actions since completing its acquisition of Activision Blizzard in 2023 is pretty much what the FTC warned would happen when it opposed the deal.

Khan, you may recall, was head of the FTC when it challenged Microsoft’s proposed acquisition of Activision Blizzard, a convoluted process that didn’t formally end until May of 2025—almost two years after the deal closed.

“Microsoft’s acquisition of Activision has been followed by significant price hikes and layoffs, harming both gamers and developers,” Khan wrote on X. “As we’ve seen across sectors, increasing market consolidation and increasing prices often go hand-in-hand.


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“As dominant firms become too-big-to-care, they can make things worse for their customers without having to worry about the consequences.”

Microsoft’s acquisition of Activision has been followed by significant price hikes and layoffs, harming both gamers and developers. As we’ve seen across sectors, increasing market consolidation and increasing prices often go hand-in-hand. As dominant firms become… https://t.co/FoI50tlEsLOctober 3, 2025

Well, when you’re right, you’re right, and it’s hard to argue that Khan wasn’t right on this one. The FTC filed a lawsuit to block the deal in 2022 over concerns that the impact of the proposed acquisition was “reasonably likely to substantially lessen competition and/or tend to create a monopoly in both well-developed and new, burgeoning markets” if it was allowed to go through.

Microsoft and Activision, of course, insisted otherwise: Bobby Kotick, then the CEO of Activision Blizzard, said in a July 2023 statement that the merger “will benefit consumers and workers,” and also “enable competition rather than allow entrenched market leaders to continue to dominate our rapidly growing industry.”

The deal was closed in October 2023, even though the FTC’s legal action against it was still pending, and it’s been one shitty thing after another since then. Just a few months after the deal was sealed, Microsoft laid off 1,900 workers at Activision Blizzard and Xbox, and cancelled the studio’s long-awaited survival game; then in September 2024, another 650 people were shown the door. That was followed by the layoff of 9,000 more employees across Microsoft in July 2025, a spot of unpleasantness that also saw multiple game cancellations, the closure of The Initiative, and knock-on impacts on other studios, even as Xbox boss Phil Spencer said the company’s gaming business “never looked stronger.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Meanwhile, in case you hadn’t heard, the cost of Game Pass Ultimate and PC Game Pass also jumped significantly this week. Which is actually the second price hike for Game Pass since the Activision Blizzard deal was concluded: The FTC had some harsh words for the previous (and, ironically, much smaller) price increase in July 2024.

Khan was replaced as chair of the FTC in January 2025 by incoming president Donald Trump, so her comments on X don’t carry any regulatory weight. But even if this is a hollow I-told-you-so, I’d say it’s a well-earned one.






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October 4, 2025 0 comments
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GL.iNet Comet Pro Remote KVM
Gaming Gear

Tiny Wi-Fi gadget smashes Kickstarter with $600,000 as thousands rush to back remote PC control innovation

by admin September 28, 2025



  • GL.iNet Comet Pro Remote KVM supports 4K video passthrough with responsive interaction at a distance
  • The device allows powering on a PC remotely using accessories
  • Remote 4K video passthrough keeps interaction smooth at 30 frames

GL.iNet, the company behind the Comet (GL-RM1), an open source remote KVM running a Linux distribution, has launched the Comet Pro Remote KVM, a device which allows full control of computers, workstations, or servers entirely over Wi-Fi.

The crowdfunding for this project has drawn attention on Kickstarter, with over 3,700 backers pledging more than $600,000, far ahead of its funding $10,000 goal.

This small device is designed to deliver what the company calls ultra-low latency performance and strong security.


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Video performance and wireless connectivity

The idea is that anyone can troubleshoot, work, or manage systems without being physically present.

The Comet Pro promises smooth remote interaction by enabling 4K passthrough at 30 frames per second.

The system relies on H.264 encoding to keep latency in the 30 to 60 millisecond range, making remote control very responsive.

Unlike traditional solutions that rely on wired connections, the device supports both 2.4GHz and 5GHz Wi-Fi 6 bands, reducing dependence on LAN cabling.

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A failover mechanism is also included, combining both Wi-Fi and Ethernet for added stability.

To make remote work more practical, the Comet Pro supports two-way audio communication through its HDMI or USB channels.

A built-in touchscreen interface provides on-device control, such as managing network connections or enabling cloud services.


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For software access, GL.iNet offers a desktop application for Windows and macOS that can manage multiple units.

Additionally, a web-based control option at glkvm.com expands access to Linux users.

Security functions include two-factor authentication, a hardware screen lock, and integrated support for WireGuard VPN.

For users who prefer independence from vendor-operated services, the option to self-host cloud control is available.

The company will publish resources on GitHub to support deployment.

The device also integrates natively with Tailscale, enabling remote connectivity even on systems outside Windows and macOS.

The Comet Pro can be paired with add-ons such as the ATX Board and Fingerbot.

The ATX Board allows users to boot or manage a machine from a fully powered-down state, while the Fingerbot accessory physically presses a power button when remote startup is needed.

These tools are presented as practical for IT administrators or industrial operators who must recover or restart critical systems without delay.

While the campaign presents the Comet Pro as “revolutionizing Remote KVM over Wi-Fi,” the broader adoption of such solutions often depends on how they perform under varied real-world conditions.

Disclaimer: We do not recommend or endorse any crowdfunding project. All crowdfunding campaigns carry inherent risks, including the possibility of delays, changes, or non-delivery of products. Potential backers should carefully evaluate the details and proceed at their own discretion.

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September 28, 2025 0 comments
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Enfabrica
Gaming Gear

Enfabrica’s ACF-S and EMFASYS architecture could change how AI clusters process tens of thousands of chips efficiently

by admin September 26, 2025



  • Nvidia’s acquisition brings Enfabrica engineers directly into its AI ecosystem
  • EMFASYS chassis pools up to 18TB of memory for GPU clusters
  • Elastic memory fabric frees HBM for time-sensitive AI tasks efficiently

Nvidia’s decision to spend more than $900 million on Enfabrica was something of a surprise, especially as it came alongside a separate $5 billion investment in Intel.

According to ServeTheHome, “Enfabrica has the coolest technology,” likely because of its unique approach to solving one of AI’s largest scaling problems: tying tens of thousands of computing chips together so they can operate as a single system without wasting resources.

This deal suggests Nvidia believes solving interconnect bottlenecks is just as critical as securing chip production capacity.


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A unique approach to data fabrics

Enfabrica’s Accelerated Compute Fabric Switch (ACF-S) architecture was built with PCIe lanes on one side and high-speed networking on the other.

Its ACF-S “Millennium” device is a 3.2Tbps network chip with 128 PCIe lanes that can connect GPUs, NICs, and other devices while maintaining flexibility.

The company’s design allows data to move between ports or across the chip with minimal latency, bridging Ethernet and PCIe/CXL technologies.

For AI clusters, this means higher use and fewer idle GPUs waiting for data, which translates into better return on investment for costly hardware.

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Another piece of Enfabrica’s offering is its EMFASYS chassis, which uses CXL controllers to pool up to 18TB of memory for GPU clusters.

This elastic memory fabric allows GPUs to offload data from their limited HBM memory into shared storage across the network.

By freeing up HBM for time-critical tasks, operators can reduce token processing costs.


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Enfabrica said reductions could reach up to 50% and allow inference workloads to scale without overbuilding local memory capacity.

For large language models and other AI workloads, such capabilities could become essential.

The ACF-S chip also offers high-radix multipath redundancy. Instead of a few massive 800Gbps links, operators can use 32 smaller 100Gbps connections.

If a switch fails, only about 3% of bandwidth is lost, rather than a large portion of the network going offline.

This approach could improve cluster reliability at scale, but it also increases complexity in network design.

The deal brings Enfabrica’s engineering team, including CEO Rochan Sankar, directly into Nvidia, rather than leaving such innovation to rivals like AMD or Broadcom.

While Nvidia’s Intel stake ensures manufacturing capacity, this acquisition directly addresses scaling limits in AI data centers.

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September 26, 2025 0 comments
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"Thousands" banned in Fortnite as new Delulu proximity voice chat mode fuels hate speech
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“Thousands” banned in Fortnite as new Delulu proximity voice chat mode fuels hate speech

by admin September 24, 2025


Over the weekend, Epic launched its new Fortnite Delulu mode with proximity voice chat, but already “thousands” have been banned for toxicity and hate speech.

The new mode sees players starting out solo, but able to join squads by chatting with nearby players. Players will need to have voice chat set to “Everybody” and won’t be able to hide their display name while playing.

In theory, Delulu is a fun twist on the no-build battle royale formula, but in practice it’s fuelled bad behaviour that’s resulted in “thousands” being banned over the weekend, according to the official Fortnite Status social media account.

The Power of Megazord | Fortnite Battle Royale Gameplay TrailerWatch on YouTube

Indeed, Epic seems to have expected this, with the account’s pinned post detailing how players can report in-game conversations.

The mode has resulted in some amusing and heartwarming interactions. Here’s one pacifist player strumming a guitar in an attempt to make in-game friends.

Playing guitar in Delulu last night
byu/asymmetricalsoul inFortNiteBR
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Yet a thread titled “My fellow ladies: How’s Delulu” details the experiences of women in the new mode (thanks IGN).

It includes misogyny, hateful speech, and women being purposefully targeted by men. “It’s been terrible for me so far,” wrote one player. “I’ve been playing solo and there hasn’t been one game where I haven’t been told horrendous things I don’t wish to repeat. I just want to have fun and enjoy the game.”

Some posts are recommending female players don’t speak, which is unfair and defeats the purpose of the mode.

My fellow ladies: How’s Delulu
byu/Kilr_Queen75Xx inFortNiteBR
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Sadly, this is often the experience when women play games online with voice chat. A report from September last year claimed two-thirds of female players report being harassed when playing online. And when Call of Duty added proximity chat to its online modes, reports of misogyny were rampant.

Fortnite Delulu will return this weekend, from 26th September until 29th September. It’s unclear if it’s set to become a permanent addition to Fortnite, but is there more Epic could be doing to protect players?

Yesterday, a Daft Punk music experience was announced for Fortnite.



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September 24, 2025 0 comments
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A DHS Data Hub Exposed Sensitive Intel to Thousands of Unauthorized Users
Gaming Gear

A DHS Data Hub Exposed Sensitive Intel to Thousands of Unauthorized Users

by admin September 16, 2025


The Department of Homeland Security’s mandate to carry out domestic surveillance has been a concern for privacy advocates since the organization was first created in the wake of the September 11 attacks. Now a data leak affecting the DHS’s intelligence arm has shed light not just on how the department gathers and stores that sensitive information—including about its surveillance of Americans—but on how it once left that data exposed to thousands of government, private sector workers, and even foreign nationals who were never authorized to see it.

An internal DHS memo obtained by a Freedom of Information Act (FOIA) request and shared with WIRED reveals that from March to May of 2023, a DHS online platform used by the DHS Office of Intelligence and Analysis (I&A) to share sensitive but unclassified intelligence information and investigative leads among the DHS, FBI, the National Counterterrorism Center, local law enforcement, and intelligence fusion centers across the US was misconfigured, accidentally exposing restricted intelligence information to all users of the platform.

Access to the data, according to a DHS inquiry described in the memo, was meant to be limited to users of the Homeland Security Information Network’s intelligence section, known as HSIN-Intel. Instead it was set to grant access to “everyone,” exposing the information to HSIN’s tens of thousands of users. The unauthorized users who had access included US government workers focused on fields unrelated to intelligence or law enforcement such as disaster response, as well as private sector contractors and foreign government staff with access to HSIN.

“DHS advertises HSIN as secure and says the information it holds is sensitive, critical national security information,” says Spencer Reynolds, an attorney for the Brennan Center for Justice who obtained the memo via FOIA and shared it with WIRED. “But this incident raises questions about how seriously they take information security. Thousands and thousands of users gained access to information they were never supposed to have.”

HSIN-Intel’s data includes everything from law enforcement leads and tips to reports on foreign hacking and disinformation campaigns, to analysis of domestic protest movements. The memo about the HSIN-Intel breach specifically mentions, for instance, a report discussing “protests relating to a police training facility in Atlanta”—likely the Stop Cop City protests opposing the creation of the Atlanta Public Safety Training Center—noting that it focused on “media praising actions like throwing stones, fireworks and Molotov cocktails at police.”

In total, according to the memo about the DHS internal inquiry, 439 I&A “products” on the HSIN-Intel portion of the platform were improperly accessed 1,525 times. Of those unauthorized access instances, the report found that 518 were private sector users and another 46 were non-US citizens. The instances of foreign user accesses were “almost entirely” focused on cybersecurity information, the report notes, and 39 percent of all the improperly accessed intelligence products involved cybersecurity, such as foreign state-sponsored hacker groups and foreign targeting of government IT systems. The memo also noted that some of the unauthorized US users who viewed the information would have been eligible to have accessed the restricted information if they’d asked to be considered for authorization.

“When this coding error was discovered, I&A immediately fixed the problem and investigated any potential harm,” a DHS spokesperson told WIRED in a statement. “Following an extensive review, multiple oversight bodies determined there was no impactful or serious security breach. DHS takes all security and privacy measures seriously and is committed to ensuring its intelligence is shared with federal, state, local, tribal, territorial, and private sector partners to protect our homeland from the numerous adversarial threats we face.”



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September 16, 2025 0 comments
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Resident Evil 1 zombie
Gaming Gear

The next Resident Evil movie is being directed by Zach Cregger of Weapons fame, who played ‘thousands and thousands of hours of Resident Evil’ but hasn’t seen any of the movies

by admin September 7, 2025



The sketch-comedian-to-horror-movie-director pipeline is real. Jordan Peele went from Mad TV and Key & Peele to Get Out, Nope, and Us. Josh Ruben went from CollegeHumor to Werewolves Within, Heart Eyes, and Scare Me. And now Zach Cregger of The Whitest Kids U’ Know has become a horror-movie name to watch with Barbarian, Weapons, and an upcoming Resident Evil movie.

Weapons was great, a twisty Stephen King-adjacent story of missing kids in the suburbs, but a zombie action-horror movie will be a whole different kettle of fish. I just hope Cregger doesn’t leave his sense of humor behind, because the worst thing you could do with the camp tone of Resi is try to pretend it’s Serious Business.

Speaking to Double Toasted, Cregger said he’s “played I don’t know how many thousands and thousands of hours of Resident Evil” and is planning to make a movie that “probably lives more in the world of 2 and 3, but I’d say it adheres more to the tone of 4.”


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He couldn’t say which of the existing movies it’ll resemble, however, because he hasn’t watched them. “I’ve never seen a Resident Evil movie,” he said, “and so, you know, I imagine that if there are people out there that are just rabid fans of the movie franchise, they’re probably not really prepared for what I’m going to be doing. But I think the people that are fans of the games are probably going to be stoked.”

Vocal haters of the movies will be pleased, but I am a little disappointed that 2021’s Welcome to Raccoon City isn’t going to be followed up on. Sure, it had some awkward dialogue that felt like it had been inserted to explain things from scenes that were cut when its budget was slashed, but setting it in 1998 and giving Wesker a PalmPilot was inspired.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 7, 2025 0 comments
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Zambia dismantles $300m app crypto fraud targeting tens of thousands: Interpol
NFT Gaming

Zambia dismantles $300m app crypto fraud targeting tens of thousands: Interpol

by admin August 22, 2025



Interpol reported a massive crypto fraud in Zambia that exploited 65,000 victims through a sophisticated app infrastructure. The criminals used targeted ads to acquire users, then funneled them through a series of applications, mirroring the funnel of a real SaaS company but built on fraud.

Summary

  • Zambian authorities dismantled a $300 million crypto fraud targeting 65,000 victims through a complex app ecosystem.
  • Operation Serengeti 2.0, coordinated by Interpol, led to 15 arrests in Zambia and the seizure of critical digital evidence.
  • Angola simultaneously saw 25 illegal crypto mining centers and 45 illicit power stations confiscated, with equipment worth $37 million.

On August 22, Interpol unveiled the details of a sweeping, multi-national takedown dubbed Operation Serengeti 2.0, which included Zambian authorities arresting 15 individuals connected to a sophisticated modern crypto investment scheme.

The operation exposed a criminal tech stack that leveraged extensive online advertising to lure victims with promises of high-yield returns, before guiding them through a meticulously designed series of proprietary applications that gave the entire operation a veneer of legitimacy.

A coordinated strike on digital crime’s infrastructure

The scale of the Zambian operation is staggering in its precision and impact. Authorities confirmed the scam siphoned an estimated $300 million from its 65,000 victims, a figure that lays bare the devastating efficiency of the app-based model.

In their crackdown, Zambian officials seized the critical digital fingerprints of the operation: key evidence including control domains, mobile numbers, and the bank accounts used to funnel the illicit gains. Investigations are now focused on tracing the international networks that supported the scheme.

Simultaneously, Angola saw a crackdown targeting illicit cryptocurrency mining operations. There, authorities targeted the physical infrastructure of digital asset mining, uncovering 25 illegal centers operated by 60 Chinese nationals.

The operation went beyond seizing mining rigs; it struck at the power source, identifying and confiscating 45 illicit power stations that were diverting national electricity. The total value of the confiscated mining and IT equipment exceeded $37 million, according to Interpol.

Notably, the Angolan government has stated this hardware will be repurposed to support power distribution in vulnerable communities, turning the tools of crime into public utility.

A continental effort against cybercrime

Overall, Operation Serengeti 2.0 led to the recovery of $97.4 million and the dismantling of 11,432 malicious infrastructures, a clear testament to its scope.

Ahead of the operation, Interpol said it facilitated the sharing of intelligence, including suspicious IP addresses, domains, and command-and-control servers, with investigators from 18 African nations and the United Kingdom.

The participating countries included Angola, Benin, Cameroon, Chad, Côte D’Ivoire, Democratic Republic of Congo, Gabon, Ghana, Kenya, Mauritius, Nigeria, Rwanda, Senegal, South Africa, Seychelles, Tanzania, Zambia, and Zimbabwe.



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August 22, 2025 0 comments
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