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Konami wants our thoughts on what Metal Gear game should get the remake treatment next
Game Updates

Konami wants our thoughts on what Metal Gear game should get the remake treatment next

by admin September 21, 2025


Konami wants your opinion on which Metal Gear game you think should get the remake treatment next.

In a new survey entitled “Metal Gear – Production Hotline at TGS2025 Post-viewing survey”, the publisher asked a number of questions about how it communicates with fans, but most interestingly, it also polls players for information about which Metal Gear titles they’d like to see “remade”.

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORN.Watch on YouTube

The options provided on the survey included:

  • Metal Gear
  • Metal Gear 2 Solid Snake
  • Metal Gear Solid
  • Metal Gear Solid 2 Sons of Liberty
  • Metal Gear Solid 4 Guns of the Patriot
  • Metal Gear Solid Peace Walker
  • Metal Gear Solid 5: Ground Zeroes
  • Metal Gear Solid 5: The Phantom Pain

There was also a text box inviting “other” suggestions, too, so if you’ve a burning desire to see Metal Gear Survive remade, you’ll have to pop it in there (thanks, InsiderGaming).

Expect more at the next Metal Gear Production Hotline livestream, scheduled for 25th September (which just so happens to be the launch date of the next instalment of Konami’s other big franchise, Silent Hill).


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If you’re wondering why Konami’s pondering what Metal Gear Solid game to bring back to life next, it may be useful to know Metal Gear Solid Delta: Snake Eater surpassed a million sales across all platforms by its first day on sale.



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September 21, 2025 0 comments
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GOG shares their thoughts on preservation in the face of payment processor crackdowns
Game Updates

GOG shares their thoughts on preservation in the face of payment processor crackdowns

by admin September 13, 2025



In general these days it’s never a good time to release a video game unless you’re Rockstar, but in recent months it’s been made even harder due to numerous payment processors cracking down on digital storefronts like Valve and Itch.io. There’s a host of reasons this is problematic, but one less spoken about how this is also an issue of preservation. GOG, another digital storefront, this one owned by The Witcher developer CD Projekt, is known for their preservation efforts, and in a recent interview they shared a bit of their thoughts in relation to these recent issues regarding payment processors.


When asked about GOG’s stance on what’s been happening with payment processors in recent months in an interview with Automaton, senior PR rep Piotr Gnyp had this to say: “At GOG, as a platform devoted to Good Old Games and video game preservation, we see it as a game preservation issue. Every year, many games are disappearing, for various reasons. Every game that disappears from distribution is potentially lost to game preservation efforts. It is particularly worrying when games are potentially vanishing due to external pressure.”


While possibly not quite as strong or confident an answer as I might like – after all, GOG has plenty of reasons to be wary of pissing off these same payment processors – there is something worth honing in on.


Steam and Itch.io are obviously not some kind of beautiful digital landscapes where games become hits after hits, both are much too saturated for that to happen. Plus, a majority of games on Steam are not DRM-free, meaning they require a connection to the storefront in question in order to be played. Most games on Itch and GOG are DRM-free, however.


The issue comes from the fact that, unfortunately, developers are forced into relying on third-party platforms to sell their games. It is incredibly hard to tell someone to come to your dedicated website to buy your game, and that only works insofar that you’ve found a payment processor to use that allows something like an adult game.


So what happens to these games when they have no place to call a home? How do we ensure that they continue to be available, when they might be hosted on the developer’s personal website, which in some cases few people might be aware of? It’s a difficult question to answer.


In this same interview, Gnyp notes that GOG is a “curated storefront,” continuing on to explain that this means “not every game submitted to us is accepted – we select titles based on quality, relevance, and alignment with our values and audience.” Again, that line about values feels like it could be a bit of a cop out, but the idea of curation is one worth exploring. It’s not a perfect solution, though it could be one way to at least keep some aspect of these unfairly shunned works alive. The question becomes how to do this, and right now, I’m still figuring it out, for myself at least.



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September 13, 2025 0 comments
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‘Stop with the advertising c***:’ The First Descendant dev apologizes for blatant AI ripoff ad, and players express their honest thoughts
Game Reviews

‘Stop with the advertising c***:’ The First Descendant dev apologizes for blatant AI ripoff ad, and players express their honest thoughts

by admin August 19, 2025


Screenshot by Destructoid

|

Published: Aug 19, 2025 10:25 am

The First Descendant devs admitted issues in their advertising strategy on TikTok after community backlash over AI-generated videos flooding the platform last week. The issue went to the extreme of a content creator being impersonated without his permission, as if he were endorsing the game.

Developer Nexon explained it didn’t create any of the videos shown in the reported TikTok ads. They used TikTok’s Creative Challenge system to allow other creators to make videos “voluntarily” for The First Descendant, which were automatically used as ads for the game on the platform. Nexon apologized and wrote:

“After confirming with TikTok, we learned that no system currently exists to verify potential copyright infringement, and TikTok is now conducting further investigations to identify any additional cases. One confirmed case involved unauthorized use of DanieltheDemon’s content by another creator. TikTok identified this as a violation of its guidelines and has already blocked the creator’s account.”

The company added that “We are taking the TikTok advertisement issue very seriously, recognizing that we failed to uphold the authenticity of our marketing content and to respect the efforts of our creators and community.” It promised “additional review steps” when publishing promotional material online for The First Descendant. 

DanieltheDemon’s case was the most problematic one. Players spotted what seemed to be him robotically talking over The First Descendant gameplay in an ad on TikTok, but the creator later said it was not him in the video, and he didn’t authorize the use of his likeness in any of the published content. While Nexon didn’t make the video, the company still benefited temporarily from it with the TikTok ad.

The First Descendant community was unmoved by Nexon’s apology. On Steam, most players asked the developer to stop focusing on ads and fix game issues instead.

“Stop with the advertising c***, and make a FUN GAME. Fix the crap you broke, and make it more player-friendly,” an angry player wrote. “The best ads for a game are the people who play it,” a second one added.

Nexon’s reply has yet to make the game’s Reddit community care, but one player, while recognizing the company’s effort, echoed the sentiment that The First Descendant needs improvements first. “Their priorities are off at times, and the game’s balance is a f****** joke to the point where I don’t even play anymore […] but that doesn’t mean I don’t see the effort and care put into the game.”

The First Descendant has a new patch scheduled to release on Aug. 21, with content still to be confirmed. If players are to be heard, the game update will have balance changes and bug fixes that will make them want to advertise The First Descendant to their friends.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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August 19, 2025 0 comments
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