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Meta held talks to buy Thinking Machines, Perplexity, and Safe Superintelligence
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Meta held talks to buy Thinking Machines, Perplexity, and Safe Superintelligence

by admin June 21, 2025


At this point, it’s becoming easier to say which AI startups Mark Zuckerberg hasn’t looked at acquiring.

In addition to Ilya Sutskever’s Safe Superintelligence (SSI), sources tell me the Meta CEO recently discussed buying ex-OpenAI CTO Mira Murati’s Thinking Machines Lab and Perplexity, the AI-native Google rival. None of these talks progressed to the formal offer stage for various reasons, including disagreements over deal prices and strategy, but together they illustrate how aggressively Zuckerberg has been canvassing the industry to reboot his AI efforts.

Now, details about the team Zuckerberg is assembling are starting to come into view: SSI co-founder and CEO Daniel Gross, along with ex-Github CEO Nat Friedman, are poised to co-lead the Meta AI assistant. Both men will report to Alexandr Wang, the former Scale CEO Zuckerberg just paid over $14 billion to quickly hire. Wang told his Scale team goodbye last Friday and was in the Meta office on Monday. This week, he has been meeting with top Meta leaders (more on that below) and continuing to recruit for the new AI team Zuckerberg has tasked him with building. I expect the team to be unveiled as soon as next week.

Rather than join Meta, Sutskever, Murati, and Perplexity CEO Aravind Srinivas have all gone on to raise more money at higher valuations. Sutskever, a titan of the AI research community who co-founded OpenAI, recently raised a couple of billion dollars for SSI. Both Meta and Google are investors in his company, I’m told. Murati also just raised a couple of billion dollars. Neither she nor Sutskever is close to releasing a product. Srinivas, meanwhile, is in the process of raising around $500 million for Perplexity.

Spokespeople for all the companies involved either declined to comment or didn’t respond in time for publication. The Information and CNBC first reported Zuckerberg’s talks with Safe Superintelligence, while Bloomberg first reported the Perplexity talks.

While Zuckerberg’s recruiting drive is motivated by the urgency he feels to fix Meta’s AI strategy, the situation also highlights the fierce competition for top AI talent these days. In my conversations this week, those on the inside of the industry aren’t surprised by Zuckerberg making nine-figure — or even, yes, 10-figure — compensation offers for the best AI talent. There are certain senior people at OpenAI, for example, who are already compensated in that ballpark, thanks to the company’s meteoric increase in valuation over the last few years.

Speaking of OpenAI, it’s clear that CEO Sam Altman is at least a bit rattled by Zuckerberg’s hiring spree. His decision to appear on his brother’s podcast this week and say that “none of our best people” are leaving for Meta was probably meant to convey a position of strength, but in reality, it looks like he is throwing his former colleagues under the bus. I was confused by Altman’s suggestion that Meta paying a lot upfront for talent won’t “set up a great culture.” After all, didn’t OpenAI just pay $6.5 billion to hire Jony Ive and his small hardware team?

Alex Himel.

“We think that glasses are the best form factor for AI”

When I joined a Zoom call with Alex Himel, Meta’s VP of wearables, this week, he had just gotten off a call with Zuckerberg’s new AI chief, Alexandr Wang.

“There’s an increasing number of Alexes that I talk to on a regular basis,” Himel joked as we started our conversation about Meta’s new glasses release with Oakley. “I was just in my first meeting with him. There were like three people in a room with the camera real far away, and I was like, ‘Who is talking right now?’ And then I was like, ‘Oh, hey, it’s Alex.’”

The following Q&A has been edited for length and clarity:

How did your meeting with Alex just now go?

The meeting was about how to make AI as awesome as it can be for glasses. Obviously, there are some unique use cases in the glasses that aren’t stuff you do on a phone. The thing we’re trying to figure out is how to balance it all, because AI can be everything to everyone or it could be amazing for more specific use cases.

We’re trying to figure out how to strike the right balance because there’s a ton of stuff in the underlying Llama models and that whole pipeline that we don’t care about on glasses. Then there’s stuff we really, really care about, like egocentric view and trying to feed video into the models to help with some of the really aspirational use cases that we wouldn’t build otherwise.

You are referring to this new lineup with Oakley as “AI glasses.” Is that the new branding for this category? They are AI glasses, not smart glasses?

We refer to the category as AI glasses. You saw Orion. You used it for longer than anyone else in the demo, which I commend you for. We used to think that’s what you needed to hit scale for this new category. You needed the big field of view and display to overlay virtual content. Our opinion of that has definitely changed. We think we can hit scale faster, and AI is the reason we think that’s possible.

Right now, the top two use cases for the glasses are audio — phone calls, music, podcasts — and taking photos and videos. We look at participation rates of our active users, and those have been one and two since launch. Audio is one. A very close second is photos and videos.

AI has been number three from the start. As we’ve been launching more markets — we’re now in 18 — and we’ve been adding more features, AI is creeping up. Our biggest investment by a mile on the software side is AI functionality, because we think that glasses are the best form factor for AI. They are something you’re already wearing all the time. They can see what you see. They can hear what you hear. They’re super accessible.

Is your goal to have AI supersede audio and photo to be the most used feature for glasses, or is that not how you think about it?

From a math standpoint, at best, you could tie. We do want AI to be something that’s increasingly used by more people more frequently. We think there’s definitely room for the audio to get better. There’s definitely room for image quality to get better. The AI stuff has much more headroom.

How much of the AI is onboard the glasses versus the cloud? I imagine you have lots of physical constraints with this kind of device.

We’ve now got one billion-parameter models that can run on the frame. So, increasingly, there’s stuff there. Then we have stuff running on the phone.

If you were watching WWDC, Apple made a couple of announcements that we haven’t had a chance to test yet, but we’re excited about. One is the Wi-Fi Aware APIs. We should be able to transfer photos and videos without having people tap that annoying dialogue box every time. That’d be great. The second one was processor background access, which should allow us to do image processing when you transfer the media over. Syncing would work just like it does on Android.

Do you think the market for these new Oakley glasses will be as big as the Ray-Bans? Or is it more niche because they are more outdoors and athlete-focused?

We work with EssilorLuxottica, which is a great partner. Ray-Ban is their largest brand. Within that, the most popular style is Wayfair. When we launched the original Ray-Ban Meta glasses, we went with the most popular style for the most popular brand.

Their second biggest brand is Oakley. A lot of people wear them. The Holbrook is really popular. The HSTN, which is what we’re launching, is a really popular analog frame. We increasingly see people using the Ray-Ban Meta glasses for active use cases. This is our first step into the performance category. There’s more to come.

What’s your reaction to Google’s announcements at I/O for their XR glasses platform and eyewear partnerships?

We’ve been working with EssilorLuxottica for like five years now. That’s a long time for a partnership. It takes a while to get really in sync. I feel very good about the state of our partnership. We’re able to work quickly. The Oakley Meta glasses are the fastest program we’ve had by quite a bit. It took less than nine months.

I thought the demos they [Google] did were pretty good. I thought some of those were pretty compelling. They didn’t announce a product, so I can’t react specifically to what they’re doing. It’s flattering that people see the traction we’re getting and want to jump in as well.

On the AR glasses front, what have you been learning from Orion now that you’ve been showing it to the outside world?

We’ve been going full speed on that. We’ve actually hit some pretty good internal milestones for the next version of it, which is the one we plan to sell. The biggest learning from using them is that we feel increasingly good about the input and interaction model with eye tracking and the neural band. I wore mine during March Madness in the office. I was literally watching the games. Picture yourself sitting at a table with a virtual TV just above people’s heads. It was amazing.

  • TikTok gets to keep operating illegally. As expected, President Trump extended his enforcement deadline for the law that has banned a China-owned TikTok in the US. It’s essential to understand what is really happening here: Trump is instructing his Attorney General not to enforce earth-shattering fines on Apple, Google, and every other American company that helps operate TikTok. The idea that he wouldn’t use this immense leverage to extract whatever he wants from these companies is naive, and this whole process makes a mockery of everyone involved, not to mention the US legal system.
  • Amazon will hire fewer people because of AI. When you make an employee memo a press release, you’re trying to tell the whole world what’s coming. In this case, Amazon CEO Andy Jassy wants to make clear that he’s going to fully embrace AI to cut costs. Roughly 30 percent of Amazon’s code is already written by AI, and I’m sure Jassy is looking at human-intensive areas, such as sales and customer service, to further automate.

If you haven’t already, don’t forget to subscribe to The Verge, which includes unlimited access to Command Line and all of our reporting.

As always, I welcome your feedback, especially if you’ve also turned down Zuck. You can respond here or ping me securely on Signal.





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June 21, 2025 0 comments
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After a weekend packed with game reveals, I can't stop thinking about Clockwork Revolution's time-traveling shenanigans
Gaming Gear

After a weekend packed with game reveals, I can’t stop thinking about Clockwork Revolution’s time-traveling shenanigans

by admin June 10, 2025



Clockwork Revolution Xbox Showcase 2025 Trailer – YouTube

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Sunday’s Xbox Games Showcase was pretty stacked, but one game stood out from the crowd with a five-and-a-half minute preview: Clockwork Revolution, the steampunk RPG shooter from the studio behind Wasteland 3 and Torment: Tides of Numenera.

It’s got all the brash humor I’ve come to expect from inXile in the most ambitious-looking game it’s done yet. Whether the team hits the mark, I’m not sure I care right now: the ideas they’re working with are so bold, they have my full attention.

On the surface, Clockwork Revolution looks like an RPG-ified, steampunk take on BioShock. Combat is all elaborate brass guns, grenades that shoot out bolts of electricity, and a magic glove that comes with all sorts of time-warping powers. They give some examples in the trailer: bullet time, a personal rewind a la Overwatch’s Tracer, and the power to rebuild a crumbled stack of bricks in the environment for use as cover. The gunplay implications are well and good, but the time travel also saw narrative play in ways that left me dying to know more.


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There’s a quick flyby of a spot in Avalon that repeats a few times, but the scene is different with each replay. Different banners fly, statues of different people tower over a town square, and the narrator remarks he can “go back in time to change the past, to change the future.”

It’s possible these are canned set pieces along a linear path, but inXile promises that “choices will have a butterfly effect” on the world and its characters. Mixing an open-ended choice-and-consequence RPG with time travel seems almost irresponsibly daring, but what galls me is the trailer had even more to say. It was a full five-and-a-half minutes, after all.

There’s a glimpse at character creation, kitted out with as many different stats and character backgrounds as suitably huge mustaches. We also get a look at a weapon modding interface, a glut of glossy story cutscenes, dialog trees, and newspaper headlines that shift with the changing story.

Image 1 of 2

(Image credit: inXile Entertainment)(Image credit: inXile Entertainment)

The shootouts I mentioned earlier looked to be no slouch either, and there were some brief platforming segments where the time-bending was used to slow down hazards. I shouldn’t be surprised that inXile is taking a big swing—Wasteland 3 is one of the slicker CRPGs in recent memory—but the extent to which Clockwork Revolution aims for the fences has me pretty tantalized. I’m a little worried it’s trying to do too much, but I’d rather a game be messy and exciting than dull and safe.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

If Clockwork Revolution piques your interest, it’s available to wishlist on Steam, though its current release window is “in due time.”



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June 10, 2025 0 comments
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Of Course, James Gunn Is Thinking About a 'Justice League' Movie
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Of Course, James Gunn Is Thinking About a ‘Justice League’ Movie

by admin June 10, 2025


Superman, Supergirl, Green Lantern, Peacemaker, Clayface—the list of characters 100% confirmed for James Gunn’s new DC Universe is already fairly robust. Eventually, names like Batman and Wonder Woman will join too and, in a world where superhero team-up movies are both expected and demanded, Gunn admitted that the Justice League is probably on the horizon.

“Of course, of course,” Gunn told Entertainment Weekly when asked if the Justice League was something he’d been thinking about. “But there is no Justice League in this world… not yet.”

“Not yet” implies that the movies coming now, and later, could be building to that—and when asked if the Justice League plays a role in what Gunn has planned for the overall DC Universe story, he simply replied, “Sure.”

Basically, a lot of things have to happen before we get to see the James Gunn-Peter Safran version of the Justice League. First is the release of Superman on July 11. If that’s not a hit, well, all bets are off. But assuming it is, Supergirl: Woman of Tomorrow would be next in 2026, with Batman and Wonder Woman projects announced over two years ago both still in development.

Gunn confirmed to EW that a Wonder Woman movie is “being written right now,” while the previously announced show about Themyscira is “slow moving, but it’s moving.” No updates on Gunn’s version of Batman but the Matt Reeves’ Batman Part II starring Robert Pattinson is still full steam ahead for a 2027 release. “What Matt’s doing is still really important, despite all stories to the contrary,” Gunn said. “We’re supposed to see that script shortly, and I can’t wait.”

Gunn was also asked about what’s next for him and Superman. The writer-director admitted earlier this year that his next film is something he was already in the process of writing. However, he would neither confirm nor deny that the film was a sequel or included Superman. In this new interview, he had an intriguing answer when asked if he had begun thinking about a Superman sequel. “What I’m working on is in some way… I mean, yes, yes, yes, yes. But is it a straight-up Superman sequel? I would not say necessarily.”

While all of this is going around in Gunn’s mind, one place it’s not is in star David Corenswet’s. When asked about potentially leading a Justice League movie, Superman himself said he’s choosing not to think about it. “I mean, that sounds awesome,” he said. “I don’t take it upon myself to think ahead in that kind of way, just because one would hate to get one’s hopes up about anything in particular and then have it go in another direction. What I like to do is stay blissfully ignorant, and then when James tells me what’s going to happen, I get to have a wonderful surprise. So if Justice League is in the back of his mind, that sounds great to me. I’ll put it at the back of my mind and we’ll see what happens.”

Read more from Gunn and the team over at Entertainment Weekly. Superman opens July 11 and we’ll have much more soon.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 10, 2025 0 comments
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A woman in a red hood against vibrant green plant life
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CD Projekt Red reflects on its hubris following The Witcher 3’s success, and how that led to Cyberpunk 2077’s problems: ‘I think that was the beginning of a bit of magical thinking for the company’

by admin May 25, 2025



The Witcher games are one of the clearest examples of improvement over a series in videogame history. No backsliding here: The Witcher was a mess, The Witcher 2 was genuinely quite decent, and The Witcher 3: Wild Hunt was a masterpiece. The Witcher 3’s success put CD Projekt Red on Sony’s speed-dial, but it had other consequences as well.

The Witcher 3 at 10

(Image credit: CD Projekt RED)

To celebrate its 10th anniversary, all this week we’re looking back on The Witcher 3—and looking ahead to its upcoming sequel, too. Keep checking back for more features and retrospectives, as well as in-depth interviews with the developers who brought the game to life.

“It gave us confidence that we can deliver a truly ambitious and engrossing RPG of a big scale,” says Michał Nowakowski, joint CEO and member of the board, speaking to PC Gamer’s Joshua Wolens. “And that we can punch above our weight and we can get head to head with the big ones. I remember, I was like, really, really afraid of the standard that Dragon Age: Inquisition’s going to set,” Nowakowski recalls.

While the two did duke it out for RPG of the Year awards (“I thought it was a fantastic game,” Nowakowski says of the competitor), The Witcher 3 was such a smash it changed expectations at CD Projekt Red. “That gave us confidence,” Nowakowski says. “Maybe in many ways even too much confidence looking back, to be honest, because I think that was the beginning of a bit of magical thinking for the company, which only stopped after Cyberpunk.”


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Or as Adam Badowski, CD Projekt Red’s other joint CEO and member of the board puts it, “We turn from underdog to the company that is visible in the industry.”

The idea of magical thinking brings to mind BioWare magic, the idea that a troubled videogame will inevitably come together during the final stage of development because that’s what happened last time. And while the concept’s been torn apart repeatedly, it persisted because so many videogames do come together at the last moment. Even a classic like Thief: The Dark Project wasn’t fun to play until it was almost finished.

“I do remember, for The Witcher 3 specifically, seeing a version of the game that was put together, I think it was like February, 2015?” Nowakowski recalls. “I remember I walked up to Adam and said, ‘How are we in a good shape? Because that looks really not that great.’ You know, like, ‘Don’t worry. We’re gonna make the final push with the patch. That’s gonna be a day-zero patch.’ I remember talking to some of the key tech people, and they were tired—exhausted, to be honest—but it’s OK. We’re gonna make it happen. And they did. Of course there were a lot of patches afterwards, but the whole thing was like a force of nature. Lots of chaos, and a lot of final-moment efforts over there, without I think proper planning.”

(Image credit: CD Projekt Red)

The fact The Witcher 3 came together in that final push didn’t help the way the studio thought about things. “Everybody felt I think for a few moments that whenever something’s going on, we’re gonna have a magic fairy at the end that’s gonna come down and sprinkle some dust, and things are gonna be OK,” Nowakowski says. “I’m of course exaggerating, but there is some truth in that. So that’s a negative change. The positive change was that confidence, which I think helped us to build the ambition, which I still think is a big value of the company.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Cyberpunk 2077’s development demonstrated both the benefits of ambition, and the risks of overconfidence. Even as the studio got bigger, Nowakowski says, “A lot of things were developed in almost isolation, as weird as it may sound, so we sometimes didn’t see the actual effects of how it actually interacts until it was put together.” If those things developed in isolation don’t magically come together, you end up with a game full of disconnected systems, and sidequests that feel like they don’t mesh with the main questline. Which is to say, you end up with Cyberpunk 2077.

The Witcher games were developed in a similar way, Nowakowski says, but the issues that resulted were easier to fix. “It was probably never fine,” he says, “but it worked when the scope of the games were smaller. Like for Witcher 1 and 2. But I think at The Witcher 3, we could already hear the boat is creaking a little bit.”

(Image credit: CD Projekt)

Following the launch of Cyberpunk 2077, the studio worked to tear down that isolation. “I don’t want it to sound like it was all chaos, you know, burning cart on fire, because that would also not be true,” Nowakowski says. “We had great producers, and there was a lot of planning involved that made sense.” But the processes at CD Projekt Red in need of addressing finally were, “and that’s a big change that happened after Cyberpunk.”

When you’re spending $81 million to make a game like The Witcher 3, and $320 million on Cyberpunk 2077’s launch version, you don’t get to be the underdog any more. It can be hard to let go of the idea you’re the upstart rebels disrupting an industry and approach work more responsibly, though. “It was cool to be underdog,” says Michał Platkow-Gilewski, VP of PR and communication. “Yeah, it’s sexier.”



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May 25, 2025 0 comments
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