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Luna Snow Mirae 2099 in Marvel Rivals
Esports

LoL player is so unhappy with a $250 gacha skin that they’re calling for government regulation

by admin August 31, 2025



A very passionate Morgana main on Reddit has spent months talking about how they want improvements to Spirit Blossom Morgana, an Exalted skin they spent around $250 USD on.

Exalted skins are only available for a limited time and have to be rolled for via a gacha system. If you get lucky, you’ll nab the skin early on without having to spend too much money. However, drop rates are astronomically low, and the majority of people who get Exalted skins should expect to pay around $250 for them.

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Riot has explained that these skins are meant to be “hyper-exclusive“, that they’re made for truly dedicated fans who’d be willing to dish a ton of money for what Riot’s calling a “luxury good”.

However, one extremely dedicated Morgana main was very unhappy with the Spirit Blossom skin, and it’s not even because it was expensive. Rather, they were expecting to get more for their money and feel that its quality is far below that of other skins of its kind. After months of discussing how they’d like to see the skin get improved, they’re going to Europe’s government and seeking legal action.

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Dedicated Morgana main seeks legal action

Reddit user LoveForNuWa has been documenting their journey with this skin for months. The only thing they’ve posted about since June is the Spirit Blossom Morgana skin, complaining on various Reddit threads and trying to show why they believe it’s far below the standard they expected.

Their sentiment isn’t exactly unique, either. It’s not that people don’t like the skin, it’s that they believe it’s missing features that are advertised as part of the Exalted skin experience and just isn’t worth the up to $250. This user in particular doesn’t have an issue with spending that much on a skin, they’re just disappointed by what they got.

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Steve ZhangThe concept artist’s mock up for what Spirit Blossom Morgana was meant to look like in-game

So, instead of making more Reddit posts, they went to government regulators.

“With Riot’s boldness in selling this skin for €250 in the state that it’s in, and with so many players pointing out issues, missing features, as well as its clear incomparability to other Exalted skins – I felt this raised serious questions. Especially when the product fails to adhere to Riot’s own official statements about what Exalted skins are meant to represent and the standards they are expected to meet,” they claimed.

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“Long story short, yes, I actually wrote an official email to the European Commission briefly outlining the situation and asking for their view on whether Riot’s handling of this release is in line with current consumer rights and digital product standards.”

This was posted on July 25, 2025 and was followed by a month of silence. But, on August 29, 2025, the user broke their silence and returned with a response from Austria’s European Consumer Center as to what options they can take.

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They’re going to go with the third option, pooling as many player complaints as they can and sending them straight to Austria’s authorities to go to Riot on their behalf. This would then go to Ireland’s government (where Riot is based in Europe) and confront them directly. You can read the response from Austria’s Consumer Center in full here.

The Redditor concluded with this:

“This is not a malicious attack on Riot Games. I’m simply a long-time customer growing increasingly concerned about Riot’s direction, their failure to follow and uphold their own standards, their disregard for their official statements and their inconsistency with premium, high-end products like Exalted skins. Expecting players to accept this without question or consequence isn’t right and a company, especially one of Riot’s scale, isn’t exempt from following rules and laws – including those regarding digital content – and should be held accountable.

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Steve Zheng/Riot GamesConcept art for Spirit Blossom Morgana

“Ultimately, my goal isn’t about money — I’d rather see Riot fix, adjust, polish and overhaul Spirit Blossom Morgana, bring the product up to true Exalted quality, and let everyone enjoy it for what it’s sold as.”

From here, they plan to rally the Morgana mains community and continue to pressure Riot so they can get a skin they believe is worth the full $250.



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August 31, 2025 0 comments
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This 50" Smart TV Is Crowding Amazon’s Warehouses, So They’re Selling It at No Profit
Game Reviews

This 50″ Smart TV Is Crowding Amazon’s Warehouses, So They’re Selling It at No Profit

by admin August 30, 2025


If you’re shopping for a 50-inch TV but don’t want to drop $2,000 on a high-end OLED model, there’s a smarter option that hits the sweet spot for most living rooms and bedrooms. TVs come in all sizes and price, and this Toshiba 50″ (Class C350 Series) LED 4K UHD Smart Fire TV is currently on offer for an all-time low price of $189 which is a massive cut from its usual $349 (46% off).

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Fantastic Technology

Toshiba packs plenty of technology into this model to keep the image sharp and lifelike. One of the highlights is the REGZA Engine ZR, Toshiba’s own image processing engine. It works by scanning each scene meticulously, pushing the resolution up to true 4K quality. This means clear, colorful images that seem real when viewing movies, streaming TV shows, or gaming.

Even though most of your content isn’t 4K yet, this TV’s got you covered. The AI 4K Upscaler breathes new life into Full HD content, and elevates things to near 4K quality by analyzing color and texture pixel by pixel. The result is crisper images with more detail, giving retro television and video a new lease on life without the fuzziness you’d get on a cheap screen.

Picture quality is further boosted with Dolby Vision HDR which brings out deeper blacks and brighter highlights for a more lifelike look. Paired with Dolby Atmos audio tech, this TV doesn’t just look good and it also delivers a richer sound experience. You’ll feel like you’re right in the middle of the action.

What’s more, gamers will enjoy Game Mode as a nice bonus since it allows for features like Auto Low Latency Mode (ALLM), Variable Refresh Rate (VRR), and eARC. These reduce lag and screen tearing and help your TV communicate better with your gaming console or PC. Throw this on top of motion clarity and color accuracy, and you’ve got yourself a great gaming experience.

For usability, this Toshiba has Fire TV built-in which allows you direct access to streaming apps like Netflix, Prime Video, and Disney+, all controlled by voice using Alexa. There is a provided voice remote that makes it easy to browse and search and makes it easy to find something you want quickly without needing to dig through menus.

At $189, this TV brings together a strong set of features and performance that’s rare in its price range. Make sure you don’t miss that opportunity.

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August 30, 2025 0 comments
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A screenshot of the PC version of Gears of War: Reloaded
Gaming Gear

Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they’re still enough to give handhelds grief

by admin August 26, 2025



If you were hoping that Gears of War: Reloaded was going to be like The Elder Scrolls 4: Oblivion Remastered, then I have a bit of bad news for you. It’s essentially 2016’s Ultimate Edition of Gears of War, but with better lighting and textures—everything else, including meshes, animations, and the overall gameplay, is exactly the same.

Gears of War: Ultimate Edition was a remaster itself, so Reloaded is a remastered remaster. Or is it a re-re-master? Either way, whatever your feelings are about the Ultimate Edition, they’ll probably be no different for Reloaded.

I must admit to being a little surprised that developers The Coalition retained the use of Unreal Engine 3 for Reloaded, albeit with large chunks of it heavily rewritten, replaced, and modified. But having thought about it, rewriting the whole game to work with Unreal Engine 5 was probably going to be too much work for the scale of the project, and if you’re going to do that, then you might as well do a full remake instead.


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(Image credit: Microsoft Studios)(Image credit: Microsoft Studios)

The good news about sticking with the old engine and just using better quality assets, lighting, shadows, and reflections, is that Gears of War: Reloaded will run on pretty much any gaming PC you like. For game performance analysis, I usually start with a top-end rig, but in this instance, I kicked off with the oldest gaming PC in my office, and the game ran so well—even at maximum quality settings—that I skipped over testing a full range of PCs.

In fact, other than one very specific type of PC platform, you can likely just slap all the settings to the maximum values and enjoy 60+ fps performance. You might need to keep the resolution down or utilise a spot of FSR 3.1 or DLSS 3.5 upscaling to push it higher if you want to, but the main reason for using either one is for the superior anti-aliasing—the alternative is to use FXAA, but there’s absolutely no reason to do so.

Tested on: Core i7 9700K | Radeon RX 5700 XT | 16 GB DDR4-3200

1080p | FSR Balanced | Ultra quality preset

As you can see from the above footage, the Core i7 9700K + Radeon RX 5700 XT combination has no problems whatsoever running Gears of War: Reloaded at an acceptable frame rate. There’s quite a big difference in the frame rate when fighting in narrow corridors to battles held in open areas, but every PC I tested is affected in the same way.

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If you’re happy to go with a lower frame rate (GoW:R isn’t a fast-reaction game by any means), then you could increase the upscaling quality mode. AMD’s FSR Native AA and Nvidia’s DLAA are both supported, but you’re not really going to easily tell the difference between them and DLSS/FSR Quality.

Admittedly, the RX 5700 XT is still quite a capable graphics card, so the next platform I tested Gears of War: Reloaded on was an entry-level gaming laptop.

Tested on: Ryzen 7 7735HS | GeForce RTX 4050 | 16 GB DDR5-4800

1080p | FXAA | Ultra quality preset

Just as with the Core i7 9700K rig, the RTX 4050 laptop coped absolutely fine. So much so that for the above footage, I disabled DLSS and just used FXAA to remove jagged edges from objects, characters, and other models. Even with no performance boost from upscaling, the little laptop has no problem hitting 60 fps or more.

The other reason why I included the use of FXAA was to highlight just how bad the anti-aliasing technique is compared to what can be achieved with FSR and DLSS. Both solutions have been implemented well in the game, so you’re pretty much covered, no matter what GPU you have.

Tested on: Core Ultra 9 285K | GeForce RTX 5090 | 48 GB DDR5-8400

4K | DLAA | Ultra quality

Heading to the other end of the hardware scale, pairing a GeForce RTX 5090 with a Core Ultra 9 285K and 48 GB of DDR5-8400 produces an entirely expected outcome. You might be surprised that the fps isn’t higher, but that’s in part because Gears of War: Reloaded has an adjustable frame rate cap with a limit of 240 fps.

You might think it has to do with the choice of CPU, as Intel’s Arrow Lake chips aren’t the best for gaming. However, the 5090 was being correctly utilised, and at no point were the 285K’s P-cores being saturated with work. In fact, this was common across all of the PCs I tested Gears of War: Reloaded on, though there was one exception.

Tested on: Asus ROG Ally | 15 W mode

1080p | FSR Balanced | Custom low quality

Given how well the old Core i7 9700K rig coped with 1080p Ultra quality, I was confident that my Asus ROG Ally would be fine with a lower preset and perhaps a bit more upscaling. Upon first firing up the game on the handheld gaming PC, it defaulted to the Medium quality preset with FSR Balanced upscaling.

In the narrow corridors, it just about reached 60 fps, but once out into the open areas, the frame rate would drop below 40 fps. That might not sound particularly rubbish, but it created a surprising amount of input lag, making what’s already quite a clunky game feel leaden and slow.

(Image credit: Microsoft Studios)

My solution was to use the Low preset with a Medium quality texture setting. You don’t really gain much fps by using lower quality textures, and it looks especially bad on the Low or Lowest preset. To be frank, while the new HDR lighting algorithm does a decent job of things, the game’s old-school looks lean heavily on the quality of the textures. In some cases, even on the maximum setting, they’re rather poor, so you’ll want to use the best texture setting that you can.

The one thing I did notice when testing the ROG Ally was that the GPU utilisation was quite poor. In the above footage, you can see that some of the handheld’s CPU cores are being hit quite hard, and along with the relative lack of VRAM bandwidth, this particular handheld isn’t best suited for good-looking, smooth gameplay in GoW:R. Steam Deck owners will want to skip the game entirely.

Final thoughts

(Image credit: Microsoft Studios)

In addition to the above PC platforms, I tested Gears of War: Reloaded on Ryzen 5 5600X, Ryzen 7 5700X3D, Core i5 13600K, and Core i7 14700K rigs, with graphics cards including a GeForce RTX 2060, RTX 3060 Ti, RTX 5070, and a Radeon RX 6750 XT and RX 7900 XT. All of them, without exception, had no difficulties in running GoW:R with the Ultra preset enabled.

In some cases, I had to use Balanced upscaling instead of Quality or DLAA/Native AA, but it didn’t affect the visual quality of the game, and it helped keep the 1% low performance above 60 frames per second. It’s just a shame that I couldn’t do the same with my ROG Ally, without ruining the game’s looks.

The old-school graphics techniques are a piece of cake for any modern graphics card, to be honest, because they all have enough pixel throughput and VRAM bandwidth to keep on top of things. However, handheld PCs are limited in both of these aspects, which is a real shame, as Gears of War: Reloaded is supposed to scale down to such hardware.

Technically, it does, though you’ll have to accept a relatively low frame rate and sluggish controls. At least I didn’t experience any glitches or bugs in the review code, nor any shader compilation or traversal stutters—just frame rate wobbles upon loading a new stage and hit boxes with minds of their own.

Gears of War: Reloaded is arguably a more definitive version of the game than the Ultimate Edition, and if the idea of playing a stompy-stompy, cover-and-fire classic appeals to you, then at least you won’t have to worry about whether your desktop or laptop gaming PC will be up to the task.

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August 26, 2025 0 comments
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They’re trying to make deep-sea mining happen
Gaming Gear

They’re trying to make deep-sea mining happen

by admin August 25, 2025


This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on deep-sea mining and critical minerals, follow Justine Calma. The Stepback arrives in our subscribers’ inboxes at 8AM ET. Opt in for The Stepback here.

This is not how I thought things would go down when I started covering deep-sea mining. I knew that impatience and greed could have unforeseen consequences for life that depends on healthy oceans, including humans. I just didn’t foresee Donald Trump coming back to blow up international negotiations meant to make sure no single government screws up a resource so vital to humanity that it’s been deemed a “common heritage of humankind.”

What might happen if the US rushes to open up the deep sea to mining for the first time? It’s never been done at a large scale before anywhere in the world. I couldn’t tell you with certainty what the consequences would be. That uncertainty — and the speed at which we’re rushing into it — is unsettling.

The ocean happens to be one of the biggest mysteries still left to solve. The surface of the Moon is better mapped than the seafloor. Scientists are finding thousands of new species that have never been documented before. And researchers are squabbling over the veracity and origin of “dark oxygen,” which was recently described rising from the abyss in a controversial study that could potentially upend our notions of how life first evolved on Earth.

Before we even get a chance to wrap our heads around what’s down there — or what could happen if we disturb it — startups could soon begin mining the deep sea with President Trump’s blessing.

The Trump administration has stunned the world with a slew of actions meant to open up the high seas to commercial mining. It’s already reviewing an application by a Canadian company for a mining permit; its approval could amount to a rubber stamp to circumvent international law.

It’s all being done in the name of securing materials used in lithium-ion batteries. We’re all tethered to our rechargeable devices, right? And if you want more solar and wind farms and electric vehicles, you’re going to need the minerals to make the batteries for those things, the argument goes.

The prospect of deep-sea mining made headlines in 2021, after the island nation of Nauru sponsored The Metals Company (TMC) in a campaign to become the first operation to mine the deep sea for polymetallic nodules full of nickel, cobalt, manganese, and other minerals used in rechargeable batteries. Nauru triggered an obscure annex to the 1982 United Nations Convention on the Law of the Sea (UNCLOS), setting off a scramble to develop regulations — an international “mining code” — before any operation could start.

The International Seabed Authority (ISA), established by the same convention, has been wrangling with those rules ever since. There are so many tricky questions to answer, like who pays for the damage if there’s some kind of an accident that causes widespread environmental and economic fallout?

More than 160 nations — some 80 percent of the world’s countries but not the United States — have ratified the convention that governs how the ocean and its resources are used. The convention codified practices meant to limit fights that probably stem back to time immemorial over who gets to do what where. Even countries that have yet to ratify the agreement have generally followed suit. The ISA credits the convention with establishing order and minimizing territorial disputes, although power grabs over contested waters still create serious conflicts today. The ISA also asserts that UNCLOS prohibits “unilateral exploitation of resources that belong to no single [government] but to all of humanity,” whether or not a country is party to the convention.

Now, more than 30 countries are pushing for a ban or moratorium on deep-sea mining as a growing chorus of researchers and environmental advocates argue that it would be irresponsible to start mining while there’s still so little known about the deep sea. The cascading effects on marine life and the people who depend on it are hard to predict. But initial research suggests that mining equipment, sediment plumes, and noise would harm marine life — and that damage could be irreversible.

On the other hand, companies that want to start deep-sea mining say we already know what that damage can look like on land — from deforestation to community displacement and alleged child labor along mineral supply chains. Surely, they say, offshoring that resource extraction won’t be as bad.

Now, The Metals Company has found a more powerful government ally in Trump, who has been obsessing over mining as a purported way to counter China’s dominance in critical mineral supply chains. He signed an executive order in April that aimed to fast-track seabed mining in US and international waters. The action essentially amounts to saying “to hell with the international mining code, we can unilaterally authorize mining.”

In response, the ISA moved to investigate whether companies are violating contracts by trying to mine the deep sea unilaterally — which could put TMC’s existing ISA exploration permits in jeopardy (they’d need separate approvals to actually exploit resources they find). The Metals Company didn’t respond to requests for comment from The Verge.

I’m an island girl. I love looking out over the ocean and seeing no end, wondering what’s out there and marveling at how the water connects us all. I’m just hoping we don’t have to relearn that lesson the hard way if the consequences of deep-sea mining start washing ashore.

  • Prospective deep-sea miners, including TMC, are eyeing a region between Hawaii and Mexico called the Clarion-Clipperton Zone, where up to 90 percent of species recently collected for study are thought to be completely new to science.
  • There are a few different types of potential sources for battery minerals along the seafloor:
    • Polymetallic nodules that TMC calls “batteries in a rock,” thought to be easier to pluck off the seafloor than exploiting other sources. Trump keeps one such nodule on the resolute desk, TMC chairman and CEO Gerard Barron said during a House Natural Resources Committee oversight hearing in April.
    • Hydrothermal vents, which The Verge made a video about in 2019.
    • Crusts rich in cobalt along underwater mountains and ridges.
  • The Deep Sea Conservation Coalition argues that recycling and technological advances away from lithium-ion batteries toward potential alternatives, including lithium iron phosphate (LFP) and sodium-ion batteries, would eliminate the need for deep-sea mining.
  • The Verge covered news in April about The Metals Company applying for a permit from the Trump administration to start commercially mining in international waters.
  • This research paper describes the discovery of dark oxygen, which faces skepticism from some other scientists and The Metals Company that initially funded the research.
  • Noise from deep-sea mining could be equivalent to or even louder than a rock concert, which could pose risks to nearby marine life, a 2022 study found.

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August 25, 2025 0 comments
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Hollow Knight
Esports

Hollow Knight Silksong has devs so scared that they’re delaying their games

by admin August 24, 2025



Following Hollow Knight Silksong’s release date announcement, several developers who were planning to release their indie games before the big holiday game rush have delayed to 2026.

The prospect of being a big enough industry titan that your release forces others to delay their games is a level of respect few games earn. GTA 6 is the only other recent example that has caused mass delays, with it being a wrecking ball for 2025’s release calendar before it got delayed to 2026.

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But, considering that the original Hollow Knight has now sold over 15 million copies and hype for Silksong is at a fever pitch, indie devs especially are feeling the pressure with a September 4 release date imminent.

Several developers have come out and said they’re delaying their games to clear the runway for Silksong, wanting to give players a chance to get through it before putting their title on the market.

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Silksong is forcing other devs to delay their games

When it comes to indie games that don’t have a massive marketing budget behind them, putting enough hype behind the initial release is an absolute make-or-break moment. Word of mouth is arguably the best way for indie games to get noticed, but, if no one knows the game exists, there isn’t anyone to tell others how good the game is.

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So, in order to give themselves the best chance of getting noticed and creating a game successful enough for them to continue game development as a career, some devs have decided not to risk competing with Silksong and opted to delay.

Aeterna Lucis‘ devs were arguably the most transparent, saying that the game is completely finished but that they’re choosing to delay into 2026 anyways.

“Our initial plan was to launch it this September, but after the announcement of Silksong, we are fully aware that our game wouldn’t have the visibility it deserves. Competing with a phenomenon of that scale would not only be unfair to our team’s effort, but also to you, the community, who expect to experience this adventure under the best possible conditions,” a statement from the developer reads.

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Aeterna Lucis

But, instead of being mad about the change, they’re grateful to Hollow Knight developers Team Cherry and credited them with being an inspiration for Aeterna Lucis and their other games.

“There’s no need to wish [Team Cherry] luck—we know Silksong will be a success and a masterpiece. Instead of rivalry, what we feel is gratitude: thanks to them, the metroidvania genre is more alive than ever and, in fact, they were one of the main inspirations that led us to create Aeterna Noctis and the entire saga now in development.”

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Faeland, an RPG that’s been in early access for almost 2 years, also delayed their 1.0 release and directly cited Silksong as the reason:

Faeland

“Our v1.0 launch was set for September 9, but with today’s announcement of Hollow Knight Silksong releasing on September 4, we’ve made the tough call to postpone our release.”

CloverPit, a rogue-lite slot machine game, was also delayed, again with a direct mention to Silksong.

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“Some of you might already have guessed the reason for the delay: Hollow Knight: Silksong.

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“The release date for Silksong was announced yesterday, and it’s only one day after CloverPit our original launch date. Silksong is the most anticipated and wishlisted game on all of Steam and we think people will love this game and play it right at launch (including us) but that also means it will overshadow all games launching close to it. So if we stick to our original date we would risk the launch of CloverPit a fair bit,” the devs explained.

CloverPit

“We poured our hearts into our little game so of course we want to give it the best possible shot. We hope you can understand – we’ll use the extra time of course to polish the game even further and we hope for your support at launch either way.”

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These are just a few examples, and consist only of statements where the devs directly admitted that Silksong was the reason their game was delayed. Who knows how many other ways that its release has affected the games industry that aren’t as transparent.

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Either way, it seems like a lot of devs and other folks working in the games industry will be taking a few days away from work to play Silksong. Probably including myself.

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August 24, 2025 0 comments
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Don't let an apathy towards trucks drive you away from American Truck Simulator and Euro Truck Simulator 2 now they're heading to PS5 and Xbox
Game Reviews

Don’t let an apathy towards trucks drive you away from American Truck Simulator and Euro Truck Simulator 2 now they’re heading to PS5 and Xbox

by admin August 23, 2025



If I had to make a list of the things in life I have absolutely no interest in, trucks would be pretty near the top. And yet, I am obsessed with developer SCS Software’s Truck Simulator series of games. And so, following the news both American Truck Simulator and Euro Truck Simulator 2 are at long last making their way to PlayStation 5 and Xbox Series X/S, I’m here to convince you their soothing expanses of endless virtual highway might also be for you, even if you don’t know your backhaul from your bill of lading.


The downside to this whole not-being-into-trucks thing is, of course, that I’m a terrible guide through the series if you’re here for proper hobbyist reasons, so apologies in advance. For me, though, the appeal is not so much the allure of a Hopper Body and the promise of a lubricated Glad Hand, as it is the pure ASMR pleasures of hours spent in empty minded tranquility with naught for company but the swoosh of scenic vistas, the tick of an indicator, the quiet hum of an air-conditioned cabin, and the lulling rumble of rubber on road.


I’m being a little reductive, admittedly. Well, a lot actually. Even without delving deep into the Truck Simulator games’ more specialist particulars, there’s a lot to love. There’s the fundamental progression system that sees you doing odd jobs in loaned trucks and then scrambling up the XP tree to unlock new missions, or stockpiling enough cash that you’re able to buy your own truck, even start your own business with your own HQ. It’s not necessarily a particularly flashy package, but its basic structure is sound enough that it provides an additional layer of focus to your life on the open road. Chuck in the kind of cabin customisation that lets you scatter tatty souvenirs and pizza boxes around the place (honestly, I love this kind of nonsense), occasional community events, and a multiplayer mode enabling up to eight friends to form a convoy – a wonderfully, surprisingly hilarious recipe for chaos with the right (or wrong, depending on your perspective) people – and it’s brilliantly compelling, even if you don’t give a truck about trailers and the like.

ATS and ETS 2 are coming to consoles.Watch on YouTube


As for the different flavours of sim coming to Xbox and PlayStation, both – if you’re not already aware – are fundamentally the same experience, just with a very obvious change of scenery between them. Personally, I’m far more partial to the big skies and breathtaking wilderness of American Truck Simulator than its European counterpart (the sheer uncanny weirdness of ETS2’s deeply unconvincing UK expansion was a bit of a turn-off when I tried it a fair few years back), but your mileage – no pun intended – will almost certainly vary.


Unfortunately, SCS’ Truck Simulator console announcement is almost completely devoid of specifics, so pretty much all we can say with certainty right now is that ATS and ETS 2 are on the way. I’d assume both will be pretty close to their PC counterparts (minus, perhaps, extended peripheral support and mod availability), especially after all the work SCS has done to improve controller support and upgrade the interface over time. It will, though, be interesting to see how the studio handles the games’ years of paid cosmetic, truck, and map expansion DLC. A couple of free packs-ins to help consoles catch up? Starter bundles? Nothing of the sort? Time will reveal all.


So there you go; American Truck Simulator and Euro Truck Simulator 2 are finally making their way to Xbox Series X/S and PS5. And if the thought of the open road and an endless shifting horizon stirs even the faintest twinge of latent yearning, you’d do well to lean in. You too might discover a love for a virtual four-wheeled life of adventure hitherto unknown.



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August 23, 2025 0 comments
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Nexon respond to claims they're using AI-generated Tiktok streamers to advertise The First Descendant
Game Updates

Nexon respond to claims they’re using AI-generated Tiktok streamers to advertise The First Descendant

by admin August 19, 2025


South Korean publishers Nexon are investigating a recent bit of TikTok marketing for their free-to-play shooter The First Descendant, after players spotted some ads that feature AI-generated ‘human’ streamers bigging up the game. Well, we at least have to assume it’s following that, as Nexon’s statement omits mentioning AI in favour of the wonderfully nebulous phrase “certain irregularities”.

If you’ve not seen one of these ads that look to have been posted by The First Descendant’s official account, allow me to show you, because you’ll see right quick why folks have been asking questions. Boom. There are further booms compiled into one Reddit post by user iHardlyTriHard down below.

As you can see, them be some weird renderings of streamy blokes, especially the one who says Nier: Automata in a fashion that’d be hilarious if this wasn’t terrible AI sloppage. Seriously, he pronounces it NEER (pause for ten seconds) audomada. He also gets points for doubling up on his use of free-to-play in his attempt to get you hyped about an F2P update to the F2P looter shooter, which has launched F2Ply.

Anyway, in addition to the more obviously not-streamers, it appears the first one in the compilation below may be based on the likeness of streamer DanieltheDemon. He’s since taken to the comments section of a TikTok about the clips to make clear he didn’t agree to any of this. “I have no affiliation nor contract with The First Descendant,” the streamer wrote. “They stole my face/reactions from my most viral video and used AI to change what my mouth says and a voice that isn’t mine. I did not consent for my likeness to be used…”

While you can’t find these full ads if you go to The First Descendant’s official TikTok account, you can see some of the gameplay clips the AI streamers have been paired with to deliver their samey sales pitches.

What do Nexon have to say about this? The following:

We would like to inform you of certain irregularities identified in the operation of our TikTok Creative Challenge for creators. As a part of our marketing campaign for Season 3: Breakthrough, we recently ran a Creative Challenge program for TikTok creators, which allows creators to voluntarily submit their content to be used as advertising materials. All submitted videos are verified through TikTok’s system to check copyright violations before they are approved as advertising content.

However, we have become aware of cases where the circumstances surrounding the production of certain submitted videos appear inappropriate. Thus, we are conducting a thorough joint investigation with TikTok to determine the facts. We sincerely apologize for the delay in providing this notice as the review is taking longer than expected. Once the verification is complete, we will promptly share an update through an official notice.

So, the company ran a competition of sorts that let anyone create ads for the game, which is a strange example of outsourcing at the very least, then seemingly left final approval for publication to TikTok’s copyright checker, which merrily waved this dodgy stuff through. Either that or Nexon potentially gave it all the green light themselves. Either way, oof.

We’ll have to see what the company say once that investigation’s concluded, but here’s hoping the next statement’s a bit more like the easier-to-parse response offered when Nexon were accused of taking a bit too much inspiration from some Destiny 2 icons.





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August 19, 2025 0 comments
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