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Good Boy review: Doggie horror that’ll have you on the edge of your seat

by admin September 29, 2025



Good Boy is a haunted house movie quite unlike any ever made, as the slight story is told through the eyes of a dog, which makes for an unbearably tense viewing experience.

They say you shouldn’t work with children or animals on film, and while there isn’t a single kid in Good Boy, the entire movie revolves around a cute canine called Indy.

That dog belongs to co-writer (with Alex Cannon) and director Ben Leonberg, and he draws a remarkable performance out of his pet pooch – also called Indy – who appears heroic one minute, and terrified the next.

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And while the story itself doesn’t quite live up to the furry star’s central turn, that clever conceit – and the brilliance with which it’s executed – makes Good Boy one of the most unique and original horror movies of the year.

What is Good Boy about?

IFC Films

The movie begins with Indy stressing over master Todd, who has clearly fallen ill in his apartment. Todd survives the medical emergency, but decides to move to the country for the sake of his health, so the pair of them up sticks and head to his late grandfather’s isolated house in the woods.

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They arrive on a dark and rainy night, and it’s clear that Indy immediately has a problem with the place. You can’t blame him either. There’s plastic on the furniture, taxidermy on the shelves, plus creaky doors open of their own accord, to a creepy attic and even creepier basement.

“The cursed family house is a great place to relax,” jokes Todd’s sister Vera. But Todd seems blissfully unaware that something might be very wrong, even asking Indy “Am I crazy? It’s nice here, right?”

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The dog doesn’t answer, for obvious reasons, but Indy starts witnessing shadows move, as well as a four-legged phantom only he can see roaming around the house.

The mystery deepens  

IFC Films

While Indy is dealing with that paranormal threat, red flags also come Todd’s way, which he ignores, but we can use to try and piece the puzzle together.

Through old home movies – and conversations between the siblings – we learn that grandpa had a bunch of dogs, but they kept running away.

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We also discover that no one ever stayed in the house for more than a few weeks aside from him, while a neighbor expresses surprise that Todd is staying there, after the way his grandpa died. Which Vera describes as “rotting from the inside out.”

The rest of the family hasn’t fared much better either, as the clan is buried in a nearby cemetery with one thing in common; they all died young. So what does it all mean?

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Don’t expect every question to be answered

IFC Films

Unfortunately, while Good Boy poses multiple questions about the history of Todd’s relations and their cabin in the woods, the film is less interested in answering them.

There are useful details buried in throwaway lines, but just as much remains ambiguous, meaning those hoping for explanations and resolution will be frustrated by the third act.

But Good Boy is less about plot specifics, and more concerned with creating a mood. Human faces are rarely seen, being kept in the dark, or just out of frame.

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Meaning it’s just us and the dog for most of the movie, a truly unique point-of-view from which to view events, and one that put me on the edge of my seat for the duration.

Is Good Boy good?

IFC Films

When Good Boy is a mystery movie about a house filled with secrets, it doesn’t really work, due to the scarce information on offer, and the amount that’s open to interpretation.

But when the movie focusses on Indy and that unseen force, it’s remarkable, thanks to superb framing, sound design, and shot choice, as well as that magical canine performance. I’ve never been more fearful for a character in jeopardy, and I’ve never been more proud when Indy does something selfless or brave.

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Good Boy score: 4/5

Indy is a very good boy, and when the action revolves around him, Good Boy is a very good film.

Good Boy is out on October 3 in the US and October 10 in the UK, while you can head here for our list of the best horror movies ever made.

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September 29, 2025 0 comments
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Final Fantasy 7 Remake on Switch 2 is a game key card that'll fill a third of your console's storage space
Game Updates

Final Fantasy 7 Remake on Switch 2 is a game key card that’ll fill a third of your console’s storage space

by admin September 16, 2025



The physical release of Final Fantasy 7 Remake on Switch 2 will be on a game key card and will take up around a third of the console’s storage capacity.


Some Switch 2 physical games are sold as game key cards, which use the card solely as a key to download the full game. Many third-party publishers are opting for this method of release on Nintendo’s new console.


Images of the game box on Square Enix’s store prove Final Fantasy 7 Remake will be another game key card release, while its eShop listing states it requires a download of up to 90GB. As the Switch 2’s storage capacity is 256GB, that means the game will take up approximately 34 percent (though of course you’ll need to account for console system files).

Final Fantasy VII Remake Intergrade – Release Date Announcement – Nintendo Switch 2Watch on YouTube


The reported maximum size for a proper game card is 64GB, which is the card size CD Projekt Red opted for with its Cyberpunk 2077 release on Switch 2. But at 90GB, Square Enix’s game wouldn’t fit.


Indeed, the huge size of games is exactly the reason Nintendo offers game key cards as an option, but this has been heavily criticised by game preservationists. Nintendo even released a survey to gather reactions.


So what’s the alternative solution here? Should Square Enix be to blame for its decision and/or inability to reduce the game size? Or is Nintendo to blame for not offering larger game cards?


Larger game cards would be more expensive for publishers, while a higher console capacity would be more expensive for Nintendo who seems more than happy to let consumers choose to expand storage space through expensive MicroSD Express cards – this now looking pretty essential if you plan on playing triple-A third-party games on the Switch 2.


One developer at Ubisoft did explain why it opted for a game key card with Star Wars Outlaws on Switch 2, stating traditional cards “simply didn’t give the performance we needed at the quality target we were going for”. The game was built around the SSDs of release platforms and as such it “relies heavily on disk streaming for its open world environments”.

Perhaps Square Enix has a similar reason.


Still, Square Enix has confirmed the entire Final Fantasy 7 Remake trilogy is headed to Switch 2. And considering second game Rebirth is 145GB on PS5, there’s no way you’ll be able to play all three games on your Switch 2 in future without opting to expand the memory.

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September 16, 2025 0 comments
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Space Station in Astroneer: Megatech expansion
Product Reviews

Astroneer is getting an expansion that’ll let you build huge megastructures

by admin August 30, 2025



ASTRONEER – Megatech DLC Teaser Trailer – YouTube

Watch On

Approaching its tenth year out, exploration and crafting hit Astroneer shows no signs of slowing down as developer System Era Softworks has announced a new full, paid expansion called Astroneer: Megatech. It’s due out this November, with an accompanying free update, and will bring a new scale of construction to your exploratory infrastructure.

“Unlock the ability to build massive Megastructure projects that will test your base building skills through the use of both new and existing technology. Harness the power of Megatech to take base building and automation to a whole new level,” says developer System Era Softworks.

The free update will introduce a cargo system, an interplanetary transport network designed to ferry resources from one base to another without your little astroneer personally leading the charge and unloading everything. It’ll be a huge boon for those who loved Astroneer’s previously-added automation features.


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The others, however, look pretty mysterious. One in concept art is some kind of massive greenhouse-like structure with a glass roof. Another is a deliciously vague giant bulb of a building that looks like it eats entire resource canisters for breakfast and puts them to work on some kind of giant… wheel… thing.

The last one I’ve spotted is the admittedly obvious one: A huge ring platform built around the small moon of one planet. There’s a lot going on there, but it’s clearly meant to be a central, space-based platform for your operations to work out of. Which is cool as hell, to be honest, but will probably take a boatload of resources to complete. For my part, I’m wondering if it’s mobile. Do those look more like engines or asteroid grabbers to you?

You can find Astroneer: Megatech on Steam, where it’s supposed to release in November. If you haven’t had the pleasure of Astroneer-ing, well, it’s apparently 67% off until September 8.

If you missed it, earlier this year System Era Softworks announced its next game, the Astroneer-adjacent-but-not-a-sequel Starseeker: Astroneer Expeditions. It’s to be a “a multiplayer voyage of discovery.” System Era has apparently enlisted a second studio, Red Kite Games, to assist with Astroneer’s continued development while they also work on Starseeker. Red Kite Games previously worked on Fall Guys and Two Point Hospital. You can read more about that in System Era’s Astroneer: Megatech blog.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 30, 2025 0 comments
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The JLab Go Pods ANC on a window sill.
Product Reviews

JLab Go Pods ANC: cheap noise cancelling earbuds that’ll blow you away

by admin August 27, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

JLab Go Pods ANC: Two-minute review

I’ll admit that it was with reticence that I agreed to test earbuds clearly angling for the title of ‘cheapest ANC buds’ but let me dispel any similar cynicism you may have: the JLab Go Pods ANC are, for their price, excellent.

Perhaps I shouldn’t be surprised, because these new cheap earbuds come from esteemed affordable audio brand JLab, which has a lot of experience with affordable audio options. But anyone who’s tried to save a buck by buying lower-cost tech knows that you can’t take anything for granted, even with legacy brands.

Let’s first address the selling point in the headline: are these the best noise-cancelling earbuds on the market? No, but if you add ‘cheap’ to that question, quite possibly. They are cheap, they do have noise cancellation, and they certainly are earbuds. Plus, they’re really good at what they do, and so I can give them a tick there. But are they the cheapest buds with ANC?

I was expecting to be able to find plenty of cheap Amazon rivals with ANC, but I was wrong; one or two ANC-toting options from unnamed brands sit at the same price as the JLabs here, but there’s not much on offer for less that also has ANC. So from the right angle, the Go Pods ANC tick that box too.

What same-price rivals probably don’t offer is decent audio quality. For budget earbuds these sound really good, with (depending on how you set up the equalizer) crystal-clear treble, hearty mids or scooping bass, and a broad soundstage that you don’t often get in buds twice the price.

The ANC itself also works well, plastering over background sounds with little tact but with heart. That said, the transparency mode is a nightmare which will cause you to hear every little thing going on around you with frightening accuracy.

Like all good earbuds, the JLabs are also nice and lightweight, so you can wear them for ages without getting earache. Similar can be said of the tiny plastic carry case, which completely disappears into a trouser pocket.

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I can’t pretend that these earbuds are perfect, and they do have a few things which annoyed me during testing. For one, JLab has replaced a charging port with a charging cable, so you plug the case into something, rather than plugging something into the case, to power it up. Good in theory, but functionally I found it less useful than the standard option which every other company uses, of simply letting you plug a cable into the case.

The in-box ear tips also didn’t offer much in the way of grip, so when I walked or ran in the buds they had a habit of falling out pretty quickly. This is a problem you can solve with the added expense of third-party eartips (or using ones you have left over from your last earbuds).

But even as earbud shortcomings go those aren’t the biggest I’ve ever faced, or even a huge issue at all in the case of the first one. Know this: these are fantastic-value earbuds.

  • JLab Go Pods ANC (Lilac) at Amazon for $29.99

JLab Go Pods ANC review: Price and release date

(Image credit: Future)

  • Released in summer 2025
  • Costs $36.99 / £29.99 (roughly AU$60)

The JLab Go Pods ANC were announced in May 2025 and put on sale in the months after. It took them barely any time to go on offer, but more on that in a moment.

The default retail price for these buds is $36.99 / £29.99 (roughly AU$60), so they’re some of the most affordable noise cancelling earbuds you can find, and the few alternatives I can find at this price tag almost all come from unknown brands on Amazon.

I say ‘default price’ because only a few months after release, the Go Pods ANC can easily be found for a discount. In the US I found them for $29.99 and in the UK they’re at £24.99, making these super-cheap buds even cheaper. And that’s before Black Friday.

JLab Go Pods ANC review: Specs

Swipe to scroll horizontally

Drivers

10mm

Active noise cancellation

Yes

Battery life (ANC off)

7.5 hours (buds) 26 hours (case)

Weight

4.2g (buds) 27.6g (case)

Connectivity

Bluetooth 5.4

Waterproofing

IP55

JLab Go Pods ANC review: Features

(Image credit: Future)

  • Battery life of just 5 hours with ANC on
  • Good ANC but iffy transparency
  • JLab app brings a few useful extras

During my testing time, I didn’t once have any kind of connection issue with the JLab Go Pods ANC, so you don’t need to worry about them having an unreliable Bluetooth link.

The buds have some extra features via the JLab app, though it’s mostly just some customization and tweaks rather than anything truly novel.

It took my while to get my head around the Noise Control Modes tool, which lists ANC on, off and Be Aware mode, but with toggles by all of them, so it’s easy to turn two or all three of them on at the same time… right? That’s what I thought, until I realized that toggling these selects whether you can switch to them via the buds via touch controls. The real way to switch ANC modes is to physically select the mode you want, not toggle its slider.

Another option via the app is an equalizer, which comes with three unnamed presets and a custom mode. It’s a 10-band equalizer so it’s pretty advanced, and audiophiles will be able to get a lot of depth in how they customize their tunes.

(Image credit: Future)

Running down its list, the app also lets you set a max volume limit for safety, change what touch controls do, switch between a Music Mode and Movie Mode (which seems to increase the sound spread but decrease quality) and… set up a workout interval timer? That’s not exactly a standard headphone feature but it might prove useful to a few people.

The battery life of the Go Pods sits at 7.5 hours, according to JLab – that’s with ANC turned off and, from my testing, you’re looking at about 7.5 hours with it turned off which isn’t exactly a competitive figure. The company puts the extended play time offered by the charging case at 26 hours.

One final thing we probably need to touch on is the ANC itself – is it any good in these cheap buds? Surprisingly, it really is. It hushes your surroundings pretty substantially, and while it obviously doesn’t reach the heights of rivals in the market – a light background hum always got through, and sharper noises weren’t dimmed as much – it’s a lot better than JLab could have got away with for the money.

I wasn’t as impressed, though, with Be Aware mode (JLab’s take on Transparency). While using it I was too aware – not only did it not cancel noise, it seemed to amplify every little thing that occurred around me in a jarring experience overall.

JLab Go Pods ANC review: Design

(Image credit: Future)

  • Both buds and case are super lightweight
  • Case has a built-in charging cable
  • Ear tips don’t offer much grip

The JLab Go Pods ANC have one small design difference that sets them apart from the vast majority of other samey wireless earbuds, and it’s built into the case.

The buds’ charging case is a 4.52 x 6 x 2.61cm pebble which opens lengthwise along the side; it’s made of plastic so it only weighs 27.6g (for context, most buds I test have cases double that weight). This is all to say that it’s quite small and very light.

While most charging cases are nondescript save for perhaps a logo and a USB-C charging port, JLab does away with the latter and replaces it with its own USB-C cable; you can plug this into a port to easily power up the buds.

In theory I get why JLab would use this instead of a simple port: it means you can power it up via your phone or laptop without needing an extra cable. In practice though I found it annoying, as it meant I couldn’t use the standard USB-C charger I bring for my other gadgets. I couldn’t power up the case from my phone if I was also charging said phone, and I couldn’t plug it into wall outlets on public transport or adaptors at my home (all of which use standard USB).

Onto the buds: these weigh 4.2g each so they continue the Go Pods style of being lighter than the competition. They’re stem-style buds, consisting of a large body, tips angled slightly downwards and a flat stem bearing JLab’s logo.

(Image credit: Future)

There are touch controls on each of said logos, which worked reasonably well although there were a few mis-touches when I was readjusting the buds or times when one press would be picked up as two. Also the default controls are a little odd so I’d recommend jumping into the app to customize them yourself.

I really appreciate low-weight buds like the Go Pods as they were easy to use for long periods of time without feeling any ache or wear. That was only the case if I was sitting still though.

The in-box eartips seem to offer so little friction that they may as well be made out of WD40: as soon as I went for a walk, or heaven forbid a run, the earbuds began slipping from my ears (yes, I tried all three options included in the box). Even putting in or removing the buds normally, you can feel how little they’re inclined to stay in the ear – not great for active people.

While the case doesn’t have any official protection, the buds have an IP55. This means they’re mostly protected against dust ingress and can withstand low-press jets of water (including rain and sweat) but aren’t suitable for swimming.

The JLab Go Pods ANC come in three color versions: black, lilac and green, and as you can tell I tested the former.

JLab Go Pods ANC review: Sound quality

  • Single 10mm driver
  • Can handle regimented bass and clear treble
  • High max volume

(Image credit: Future)

I’m going to wager that your expectations for the JLab Go Pods ANC’s audio chops probably match what mine were going into the testing: you see the price and shudder at the thought of those cheap buds you bought on Amazon once and know what to expect. But banish the thought.

The JLab Go Pods ANC actually sound pretty good; I’m not sure I’d pick them over something like the Samsung Galaxy Buds 3 Pro but for the price, they’re surprisingly capable.

By default (that is, with the JLab Signature equalizer mode), music sounds bright with defined treble and mids, and a laudable breadth of soundstage so you can hear different passages and harmonies in the music surrounding you.

There’s clearly a little distortion crackling away when too many different instruments are playing at once, or when the hi-hat gets going, but only in mixes that can trouble much pricer buds too.

I’ll admit that I largely listened with some heavy equalizer tweaks, but I was surprised by how much bass the Go Pods were capable of when asked. There’s scope for hearty, scooping bass with the right song and right EQ set-up. But even without this set-up, lower-register lines felt well-defined.

The buds’ max volume is really high – higher than you’d ever normally need, unless you accidentally held down the ‘volume up’ button on your phone like me – and doesn’t distort as much at louder settings as many other buds do.

JLab Go Pods ANC review: Value

(Image credit: Future)

The JLab Go Pods ANC are basically the cheapest noise-cancelling earbuds that are actually worth buying.

Because of their feature set and audio quality, these aren’t just ‘good for the price’; they’re good full stop. JLab didn’t need to offer them for such a low price but in doing so, it’s made them a fearsome value proposition.

Should I buy the JLab Go Pods ANC?

Swipe to scroll horizontallyJLab Go Pods ANC score card

Attributes

Notes

Rating

Features

The ANC is good, as is the general feature set, though the battery life is poor.

4/5

Design

The buds are lovely and lightweight, but the eartips don’t stick well and I’d have preferred a charging port.

3.5/5

Sound quality

For the price, the JLabs sound really good: cheap and cheerful.

4/5

Value

These offer fantastic value for money given how cheap they are.

4.5/5

Buy them if…

Don’t buy them if…

JLab Go Pods ANC review: Also consider

Swipe to scroll horizontallyHeader Cell – Column 0

JLab Go Pods ANC

JLab Go Pop ANC

Earfun Air 2

JBL Wave Beam

Drivers

10mm

10mm

10mm

8mm

Active noise cancellation

Yes

Yes

No

No

Battery life

7.5 hours (buds); 26 hours (case)

7 hours (buds); 24 hours (case)

9 hours (earbuds), 40 hours (total)

8 hours (buds) 24 hours (case)

Weight

4.2g (buds) 27.6g (case)

4.1g (buds); 22g (case)

4.5g (buds) 45g (case)

8.8g (buds) 39.5g (case)

Connectivity

Bluetooth 5.4

Bluetooth 5.4

Bluetooth 5.3

Bluetooth 5.2

Waterproofing

IP55

IP55

IPX7

IP54

How I tested the JLab Go Pods ANC

  • Tested for four weeks
  • Tested at home, in the office, working out and on walks

I tested the JLab Go Pods ANC for about four weeks, which is longer than the standard TechRadar testing process, but is a testament to their audio chops.

I used the buds while they were connected to my Android phone, mainly for Spotify but also for streaming movies, games and listening to voice notes. I used them while at home, at the gym, on runs and on walks around my neighborhood.

I’ve been testing gadgets for TechRadar for over five years now and in that time have used other JLab products as well as some of their biggest competitions.

  • First reviewed in August 2025

JLab Go Pods ANC: Price Comparison



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August 27, 2025 0 comments
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