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My Virtual Avatar No Longer Looks Terrible in the Apple Vision Pro
Gaming Gear

My Virtual Avatar No Longer Looks Terrible in the Apple Vision Pro

by admin June 11, 2025


Remember Apple’s Vision Pro? That’s the $3,499 mixed reality headset the company launched early in 2024 that failed to garner much public interest. Apple has steamed ahead with updates for the platform over the past year, and soon there will be a new version upgrade: visionOS 26. (Apple announced at WWDC it was changing the way it named its operating systems to match the following year.)

I got a chance to try out a few of the new capabilities, but two stuck out to me more than the others. First is the upgrade to Personas. That’s the spatial avatar the headset creates based on your likeness using the onboard cameras. (You have to point the headset at your head and run through a setup process to create a Persona.) Last year, the first thing I heard when I joined Zoom meetings wearing the Vision Pro was laughter. My Persona was rigid, my hair looked matte—it just looked bad.

Apple has revamped the look and feel to make these 3D digital representations significantly better than before, with a much more natural and realistic design. You can even see the entire side view of the head. Hair textures are better, as are skin complexions. I set up my Persona without wearing glasses but was able to add virtual glasses in nearly the same style as my actual frames, and they didn’t clip or look wonky. (I recorded a little greeting through a third-party app, which you can see below.)

Don’t get me wrong, there’s still some uncanny valley going on here—the facial expressions and eye movements are quite rigid—but it’s leaps and bounds better than what debuted on the Vision Pro last year. You can use these Personas for video calls or when someone joins your virtual space remotely.

The other notable new feature in the operating system update is Widgets. You can place widgets around your home, like a Clock, Calendar, or Music widget, and they will always stay in the same places. Apple does this trick by creating a map of your home, which is privately stored on your AVP device. The headset will remember the locations of widgets even when you reboot it and glance around again.

I walked from one room to another wearing a Vision Pro headset and saw widgets galore placed around the room. The list of placeable widgets includes a digital photo frame that acts like a window in your virtual space; you can see more of the photo as you get closer to it.

It’s a neat idea—every time you put on your headset, you can whisk yourself away to a virtual living space or office of sorts and pin apps in specific places of the room, along with virtual calendars, clocks, music playback widgets, and more. You could have Safari pinned in your home office, then walk to your bedroom and pin Apple TV. Your entire virtual space can be set up ready to be exactly like your physical home.

What’s odd is just how comfortable Apple wants you to feel putting on a headset and walking around the home, interacting with spatial widgets and talking to people with a digitized version of your face.

When the Vision Pro first debuted, Apple was mocked for including a clip of a father capturing a spatial video with the headset as his two kids played in front of him. Whenever I wore the headset, my wife hated it. But Apple hasn’t changed its stance—it wants you to live in visionOS, even if you end up looking like Wade Watts in Ready Player One.



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June 11, 2025 0 comments
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Ending the Xbox Summer Game Fest Showcase with COD: Black Ops 7 was a terrible decision, even though it no doubt made perfect sense
Game Reviews

Ending the Xbox Summer Game Fest Showcase with COD: Black Ops 7 was a terrible decision, even though it no doubt made perfect sense

by admin June 10, 2025


Xbox had a really good showing on Sunday, its showcase at the tail end of a Summer Game Fest period that has at times felt rather glib managing to make people feel happy about video games again – at least for a little bit. It was full of the kind of quirky and interesting-looking games that in years past would have been reserved for PlayStation’s E3 showcase, with only a smattering of what you might call Big games with a capital B. That was until the end.

Phil Spencer, CEO Microsoft Gaming, appeared on the pre-recorded showcase to wrap things up, tantalisingly teasing 2026 releases for Gears of War E-Day, a new Forza (presumably Horizon), and the next Halo. These big games were absent (as were many others – Fable 4 and Perfect Dark, most notably), and Phil I think wanted to acknowledge that. As with showcases of this nature, especially during key moments of the year, there’s always that hope for a “one more thing” mic drop. And it came… and went.

Maybe it’s just me, but this final reveal (as much as the whole thing is marketing as much as it is an event) needs to be something unexpected. Perhaps a sequel to a franchise that’s been dormant for years, maybe a brand-new game series from a big developer, maybe a big blowout on a game fans have been desperate to see more on. What it shouldn’t be, ever, is the game announcement equivalent of announcing the sun will rise and then fall, that another day is coming tomorrow, or that the tide will be in and then out. Call of Duty: Black Ops 7 didn’t need to be at the Xbox Showcase and the Xbox Showcase didn’t need Call of Duty: Black Ops 7.

The Xbox showcase. Phil Spencer comes on at 1 hour 5 minutes to wrap up the show and tease one more thing.Watch on YouTube

Imagine for a moment that EA held its own big showcase event this year, as it used to do back in the days when E3 was really pumping out the events. The publisher has dropped reveals for a new Madden, Battlefield, and Need for Speed, then we’re given the “one more thing” mic drop… and it’s a new FIFA (EA FC). At first, though, you don’t realise it’s EA FC, the snazzy and really pretty cool trailer making you comb through your mind to figure out what this neat looking teaser is revealing. Then, just as the lead character morphs into a football and is kicked by Harry Kane, EA FC 27 flashes onto the screen. You’d feel duped, and somewhat confused.

I understand that Call of Duty is a game series so huge a large portion of people are going to want to see a trailer for the next entry, and that from a business perspective it might seem ludicrous to not give it top billing, but it honestly sucked all the air out of the room. I’m not naive enough to expect something equivalent to an Elder Scrolls 6 reveal at the end of every show, but that moment matters. It’s an important beat that can last long in the memory. It was a moment wasted for Xbox.

If we go back just a couple of days to PlayStation’s pre-SGF State of Play (a lower stakes event, but still a presentation of new games), it ended with Marvel Tōkon: Fighting Souls. Not a game I’m personally excited about because I can’t get into fighting games, but it was a big surprise reveal, a big license with Marvel, and it went pretty deep into the whole thing. PlayStation is seemingly courting the fighting game fan, and for that audience this was a big moment and a big win. It was everything the BLOPS 7 reveal wasn’t.

Had an alien been given the basic rundown of the video game world here on Earth, I have no doubt they’d read this article and shake their head in disbelief and confusion. What can I say, sometimes vibes matter more than numbers. The best option isn’t always the biggest.



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June 10, 2025 0 comments
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Baldur's Gate 3's terrible miniatures "missed the mark" so much, WizKids is offering refunds
Game Reviews

Baldur’s Gate 3’s terrible miniatures “missed the mark” so much, WizKids is offering refunds

by admin May 20, 2025



Board game company WizKids has apologised for its recent line of Baldur’s Gate 3 miniatures, acknowledging the melty faced monstrosities “missed the mark” and offering full refunds.


WizKids announced the range – officially known as Dungeons & Dragons: Icons Of The Realms: Baldur’s Gate 3 – at the end of last year, and US customers began receiving their £50/$49.99, seven-character sets earlier this month. However, rather than the crisply detailed renditions of Astarion, Karlach, Gale, Shadowheart, Wyll, Lae’zel and Withers featured in WizKids’ promotional material, customers instead received pre-painted miniatures that wouldn’t have looked out of place in a Borja church fresco – and complaints were swift.


And now, with more and more images of the squishy faced disappointments being shared online, WizKids has been forced to concede that, yes, its Baldur’s Gate 3 miniatures are in fact rubbish. “As a company, WizKids seeks to create products that enhance and add to the enjoyment of game play,” it wrote on its website. “We want our customers to build long-lasting, fond memories around game nights with friends and family using our products.”

Uncanny. | Image credit: Eurogamer/WizKids


“Unfortunately, we missed the mark on this goal with the D&D Icons of the Realms: Baldur’s Gate 3 Character Boxed Set,” it continued. “If you purchased this set through our online stores, we will be offering a full refund to those who are unsatisfied with their set… We’re aware of the recent reports and complaints and are taking them seriously. Our team is currently investigating these issues and taking action to make this right for those whose purchases were negatively affected and to ensure these issues do not recur in future products and reprints.”


WizKids notes anyone who purchased the box set from a third-party retailer should contact them directly for a refund, while those wishing for a replacement – one that “meets the standards expected” – can do so via its website.


“Please accept our sincerest apologies for the frustration and disappointment these quality issues caused our customers,” WizKids concluded. “We, too, feel the same as the final product did not meet our expectations or that of our Wizards of the Coast partner. Our teams are working to find the best solutions to resolve this for all involved and to work with you, our customers, to fix this. We appreciate your patience as we focus on getting back to those affected and helping them with their refunds in a timely manner.”


It’s hardly a fitting celebration of developer Larian’s acclaimed 2023 RPG, but with the studio’s work on the game now largely at an end following April’s massive Patch 8, Astarion, Karlach, and friends are now entirely at Dungeons & Dragons owner Hasbro’s mercy. And if that means licensing them out to be turned into unrecgonsisable bits of plastic, then so be. Hasbro has, of course, already confirmed it’s keen to find a studio to make Baldur’s Gate 4, but with Larian now working on its own mysterious projects, it’s unclear how far off that may be.



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May 20, 2025 0 comments
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