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No Azure for Apartheid protesters holding Join the Worker Intifada - no labor for genocide! sign
Gaming Gear

18 protesters arrested: Microsoft claims ‘vandalism and property damage,’ protesters claim ‘genocide powered by Microsoft technology’

by admin August 21, 2025



After police dispersed them on Tuesday, “No Azure for Apartheid” protestors returned to Microsoft’s East Campus Plaza in Redmond, Washington on Wednesday to continue protesting the tech giant’s dealings with Israel, which allegedly include the use of its Azure cloud platform to surveil Palestinians and select Gaza bombing targets.

This time, 18 protesters were arrested for charges including “trespassing, malicious mischief, resisting arrest, and obstruction.”

According to Redmond police, “a few protesters had poured paint over the Microsoft sign and on the ground” (red paint to symbolize blood) and “others had blocked a pedestrian bridge and were using stolen tables and chairs from vendors to form a barrier.”


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In a statement sent to PC Gamer, protest organizers said that “Microsoft chose to militarize its campus to harass, attack and violently arrest 18 people who refused to be cogs in the Israeli genocidal machine.”

A Microsoft spokesperson told PC Gamer that protestors “engaged in vandalism and property damage” and “disrupted, harassed, and took tables and tents from local small businesses at a lunchtime farmer’s market for employees.”

Israel’s attacks on Gaza, allegedly with the help of Microsoft’s services, have killed at least 62,000 people since October 2023, including thousands of children, according to the Palestinian Ministry of Health. Over 200 people have now died of malnutrition, the ministry says, and according to the UN, over 1,000 aid seekers in Gaza have been killed since May. Israel has also killed hundreds of aid workers, at one point burying 15 in a mass grave, the UN reports, and recently killed six journalists in Gaza, the latest of many.

“As we have made clear, Microsoft is committed to its human rights standards and contractual terms of service, including in the Middle East,” said Microsoft’s spokesperson. “The company announced last week that it is pursuing a thorough and independent review of new allegations first reported earlier this month about the purported use of its Azure platform in Israel.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Those allegations appeared in an investigation by The Guardian, which claimed that Israel has used Azure to construct “a sweeping and intrusive system that collects and stores recordings of millions of mobile phone calls made each day by Palestinians in Gaza and the West Bank” and which “facilitated the preparation of deadly airstrikes and has shaped military operations in Gaza and the West Bank.”

The protestors, composed of “community members and current and former Microsoft workers,” declared Microsoft’s East Campus Plaza a “Liberated Zone,” renaming it the “Martyred Palestinian Children’s Plaza.”

“As we recognize the sacrifice made by those arrested today, we also recognize that the militarism, physical violence and detentions perpetrated by the Redmond Police Department pale in comparison to the experiences Palestinians are forced to endure on a daily basis,” said No Azure for Apartheid in its statement.

Microsoft says it’s doing “the hard work needed to uphold its human rights standards in the Middle East” as well as “supporting and taking clear steps to address unlawful actions that damage property, disrupt business or that threaten and harm others.”

No injuries were reported as a result of the protest or arrests, according to police.

“Our message to [Microsoft CEO] Satya Nadella and other executives who are shamelessly shaking hands with Israeli war criminals to sign deals for genocidal technology is this: our movement will not stop, we will not rest, and we will continue to apply pressure,” say the protesters, who have published their demands at noazureforapartheid.com. “We will show up to confront, disrupt, and take action in every place, at every moment, both announced and unannounced. Escalations will continue as long as Microsoft is invested in the economy of occupation and genocide.”



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August 21, 2025 0 comments
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ELO Launches Sentinel XR Gaming Glasses Featuring 180" Virtual Display Technology
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ELO Launches Sentinel XR Gaming Glasses Featuring 180″ Virtual Display Technology

by admin June 25, 2025


If you’re a tech junkie like me, then you know that XR glasses are finally reaching a maturity where you should sit up and take notice. A company called ELO (not related to Electric Light Orchestra) has showcased a new lightweight wearable they’re calling Sentinel XR Gaming Glasses that have some very impressive next-generation features that look like it’ll bump the big boys right off the podium. Let’s take a look:

The Sentinel XR Glasses: Portable 180″ Display

The Sentinel XR Glasses feature a 180-inch virtual Full HD display that delivers 1080p resolution to each eye at 120Hz refresh rate. The display size adjusts from 27 inches when positioned at 80 cm to 180 inches at 3 meters, offering larger viewing areas than competing products.

Electrochromic lenses toggle between full transparency and 99.7% blackout for adaptable viewing conditions

Wide 52° FOV powered by Sony’s latest 0.68” OLED modules, the largest available in XR glasses

Lightweight construction at under 80g with universal fit and adjustable diopter settings (0 to -5.0D)

Variable brightness with 10 adjustment levels

Universal connectivity via USB-C to Steam Deck, iPhone 15/16, Android devices, and Mac/PC 

The feature set in this is already impressive, but it’s what came next that made me sit up and take notice:

The OmniBase portable computing hub transforms the Sentinels into a fully independent system. Running Android OS, the device includes 128GB of internal storage with micro-SD card expansion capability for additional content storage.

Wait…local storage? You have my interest…

Core features: 

Wireless connectivity

with integrated Wi-Fi and Bluetooth for streaming and device pairing

Multi-platform support for cloud gaming platforms, streaming services, and retro gaming emulators

Independent operation that eliminates requirements for phone or computer connections

Integrated navigation controls for anchoring and adjusting virtual screen size and positioning

Portable charging capability with battery capacity to charge mobile devices up to 3 times

Ok – completely wireless, local storage, and standalone power? Now were talking. And now a controller on top of it? Suddenly you have an entirely standalone ecosystem:

The Vagabond V2 mobile controller provides console-grade gaming performance for portable devices. The controller features Hall Effect joysticks that eliminate drift issues and deliver precise analog control for extended gaming sessions.

Hall Effect joysticks for drift-free precision control and enhanced durability

Silent mechanical buttons for responsive input without noise

Passthrough charging to maintain device power during extended gameplay

Customizable back buttons for personalized control mapping

USB-C connectivity for low-latency connection across compatible devices

Layout options available in Xbox and PlayStation configurations

There’s also an optional dongle to add Bluetooth connectivity and external battery power to extend things even further.

Ambitious hardly covers this one. Throw in that the team intends to support the App Store, Google Play, Netflix Games, Xbox Cloud Gaming, and PlayStation Remote Play, as well as pretty much anything you can connect via USB-C that supports video out and these look like an absolute game changer. You enjoy that pun.

So the question now is “How much, and when?” I’ve got you covered:

Availability and Pricing

The Sentinel XR Ecosystem is launching on Kickstarter with exclusive pricing:

  • Sentinel XR Glasses :$429
  • Vagabond V2 Controller: $89
  • OmniBase Hub: $199

As for the “when” part, it’s sooner than you think – you’ll have these in your hands for Christmas with a November 2025 ship date.

There is a LOT of ambitious statements in Kickstarter, but it’s also pretty clear from the demonstrations that they are fairly far along in the development cycle that it’s not just a target the team is aiming for, but one they’re merely refining for launch.

There are a number of tiers for Kickstarter, with some solid discounts if you jump in soon. Tech nerds, take notice – this could be the portable screens for gamers on the go we’ve been waiting for.


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June 25, 2025 0 comments
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3000 scoundrels review - There's technology in them thar hills!
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3000 scoundrels review – There’s technology in them thar hills!

by admin June 12, 2025


In the far future, who knows how far, someone figured out time travel, and went back to the 1800s to see what the Wild West was really like. And they brought all of the modern comforts: phones, tablets, robots, and portable nuclear reactors. No one really knows what the Traveller was up to, but when he left, he left it all behind. Those native to that era, leaders of their own gangs of scoundrels, are trying to grab as much of that tech as possible before the Feds show up and lock it all away.

3000 Scoundrels designed by Corey Konieczka and published by Unexpected Games is an engine building game with bluffing mechanics. Players play as leaders of a gang of scoundrels in the Old West settlement the Traveler so recently left. Their goal is to track down the best, most powerful technology for themselves within 3 days. After those 3 days, the Feds will sweep the area, loading everything leftover on a train to Washington, never to be seen again.

Each turn, players will utilize one of six actions. To play an action, they need to play one of their 4 poker cards face down on the action, meaning that once the action is used, it can’t be used again until the next round. Both the cards and action locations have a number on them. Importantly, the cards and numbers you play them on do not have to be the same. However, each time you play, other players have an option to send a henchman to keep you honest. If a henchman is put on a card that doesn’t match the action, then the lying player loses reputation, and the catcher gains a reputation. If they’re not lying, then the henchman gets sent to jail for the trouble. Each reputation gives a point, though it’s possible to lose points from reputation as well. An important wrinkle here is that you cycle through 7 cards, one being a 0, which can only ever be used to bluff, so no one gets out completely honest.

Won’t be seeing a safe this turn… unless I LIE!

There are a few different actions that can be taken. The Ace and 2 give the ability to scout a safe, while the 3 and 4 give money (3 dollars and 4 dollars, respectively). The 5 takes a safe, and the 6 does nothing (on its own). See, each turn players will be able to use the action chosen to activate their scoundrels.

Scoundrels are like paper-dolls, with one card providing their face, personality, left hand, and the ability trigger of the scoundrel. The other card is transparent, providing the character with clothing fitting of their job and the left hand of the character, as well as the scoundrel’s ability. Both cards modify the cost of the scoundrel. The game’s name comes from this mixture, as with 50 traits and 60 jobs, there are a total of 3000 possible scoundrel combinations, though many are simply unlikely due to the way the decks are set up at the beginning of the game.

Just your friendly neighborhood “Helpful Bounty Hunter”

Each scoundrel typically activates when a specific action is used, as indicated by the number on the trait portion of the card. There are more traits that trigger off of 6, though some traits allow cards to activate when another card activates, leading to interesting combos. In fact, the overall combination of cards can result in all kinds of weird things. Some card combos are downright overpowered, while others are almost useless. It really makes the scoundrels feel like characters in this oddball town instead of just pieces of an engine to use. Of course, if there is a particularly powerful triggered ability a player uses, they’ll be extremely incentivized to bluff to use it. After all, it’s not possible to always get a number a player might want.

The push and pull of the safe tokens really makes the bluffing mechanic sing

The other half of the bluffing mechanics in 3000 Scoundrels comes from the best way to get points: Safes. Each day, players can steal (and keep) up to 1 safe. These safes are kept face down on the board until either scouted or stolen, and each are worth wildly varying results. When scouting a safe, players are required to place one of their numbered poker chips on it. They can either lie about the safe, maybe drawing opponents away or getting them to steal a dud piece of tech, or they can tell the truth, which adds 1 additional point to the final score of that tech. This risk and reward means that players can tell the truth to be greedy and boost their score, but have to contend with the possibility of other players taking the safe out from under them.

Your scoundrels are the heart of your engine

This means that while clever play is good for building an engine, every method of making points comes down to bluffing, and sussing out bluffs, either in the action selection and henchmen or when marking and stealing safes. Is it worth trying to grab something marked with a 5 point token, since it might be worth 6 if that’s accurate? It’s probably more likely that it’s worth 2 points, and your opponent wants you to waste your turn! Players also have the option of dumping one of their previous safes for a better one later in the game, if they find the means to steal more than one safe in a single day.

This does lead to a problem with the game. The old adage is “better lucky than good”, and this game is proof. If you find a high value safe in your first scout, for example, and take it on the very next action, you might have a dominating score lead through the entire game. A score lead that no one else is aware of, so they can’t work to prevent your victory. Then again, there is almost always an opportunity for someone else to snag a safe between scouts until very late in the game when the best safes have already been picked clean.

Each scoundrel will activate when you perform certain actions, as indicated on the card.

However, the luck aspect of the game is just part and parcel for a game themed on gambling and the old west. The game is still more than worth playing just to see what the heck the scoundrel deck will spit out next. A grizzled man in a maid uniform? Sure! A seductress head-in-a-jar? Why not!

The art is perfect for the theme. A mixture of high technology with wild west aesthetics. Cowboys with cybernetic arms, clockwork fortune tellers powered by advanced computers, and nuclear powered butlers. On top of that, the technology in the safes is also amusingly named. Something that looks like Tylenol is called “miracle medicine”. A remote control is called a “wireless switch”.

Each safe contains a piece of the future

The aesthetic, the mix and match paper doll cards, and the bluffing mechanics all come together to make a delicious soup that makes 3000 Scoundrels sing. It’s a great time, every time.

Review Guidelines

Great

A time traveling wild west board game with mix and match card creation to power its engine building. Each game will see only a small subset of the 3000 possible Scoundrels, but the base bluffing mechanics allow for skill expression in the chaotic game states.

Pros
  • Amazing aesthetic with a knockout theme. Anachronistic technology plus the wild west!
  • Mix and match scoundrels leads to literal thousands of possibilities, deep replayability.
  • Fairly deep bluffing game
Cons
  • Despite the bluffing game, it’s always possible to luck into the highest possible points without needing to build a good engine.
  • Some scoundrels wind up being either very powerful, or just plain useless.

This review is based on a retail copy provided by the publisher.


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June 12, 2025 0 comments
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Decrypt logo
GameFi Guides

‘Bitcoin First’ KULR Technology Seeks $300 Million to Boost BTC Holdings

by admin June 10, 2025



In brief

  • KULR is seeking $300 million in its latest raise, with plans to use part of the funds for its Bitcoin treasury strategy. 
  • The company holds 920 Bitcoin, worth nearly $100 million. 
  • KULR is one of a number of public companies that are following a path popularized by Strategy.

KULR Technology Group is aiming to raise $300 million to bolster its Bitcoin treasury, the firm revealed Monday in a filing with U.S. federal regulators—the latest sign a growing number of public and private companies are embracing the world’s oldest cryptocurrency.

California-based KULR, which has pivoted to become a self-described “Bitcoin-First” company, plans to raise $300 million by selling its common stock shares in an at-the-market offering, with assistance from Cantor Fitzgerald. It will use the funds to amass more Bitcoin for its corporate treasury, established last year, in addition to augmenting its working capital. 

“We’re building a long-term accumulation flywheel designed to steadily grow BTC per share over time,” KULR Technology CEO Michael Mo said Monday in a statement shared with Decrypt, adding that the company is “undeterred by short-term market volatility.” 

Following the announcement, KULR shares were trading at $1.20, marking a 2% increase over the past day. 



The firm holds 920 Bitcoin worth roughly $99.6 million as of writing time, CoinGecko data shows.

KULR’s bid to expand its Bitcoin holdings comes as the digital asset hovers about 4% lower than its all-time-high price of $112,000, which it hit on May 22. 

Bitcoin was recently changing hands at $108,600, up roughly 2.2% in the past 24 hours, according to crypto data provider CoinGecko. 

The recent surge in Bitcoin’s price has inspired a rash of public and private companies to add the cryptocurrency to their balance sheets, modeling their corporate strategies after Michael Saylor’s software firm Strategy.

More than five dozen public companies and more than a dozen private firms currently hold Bitcoin, according to data from Bitbo, while several businesses have recently announced their intentions to establish Bitcoin treasuries as well. Among the firms to embrace Strategy’s Bitcoin-focused playbook over the past several months are public companies SolarBank, The Blockchain Group, Treasure Global, and Davis Commodities. 

More broadly, 227 entities own Bitcoin as of publication time, up nearly 11% over the past month, according to data from Bitcointreasuries.net. Overall, the entities hold $177 billion in Bitcoin, with Strategy’s tokens accounting for $63 billion, or roughly one-third, of those combined holdings, the data shows. 

The raise also comes as KULR said Monday in a statement that it had joined the “Bitcoin for Corporations” (“BFC”) initiative, an accelerator for institutional Bitcoin adoption introduced by Strategy and Bitcoin Magazine. 

As an executive member of the initiative, KULR will participate in efforts to promote the integration of Bitcoin into publicly traded companies’ corporate treasuries through the use of institutional-grade tools, business gramworks and peer support networks. 

CORRECTION: (June 9, 2025, 5:27 p.m. ET): Corrects the total value of bitcoin to $99.6 million. 

Edited by James Rubin

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June 10, 2025 0 comments
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Volvo is introducing the first multi-adaptive seatbelt technology on the EX60 EV
Gaming Gear

Volvo is introducing the first multi-adaptive seatbelt technology on the EX60 EV

by admin June 5, 2025


Volvo has introduced a new seatbelt technology that can customize the protection it provides in real time. The “multi-adaptive safety belt” system, as the automaker is calling it, uses data input from both interior and exterior sensors to change protection settings based on various factors. It can take a person’s height, weight, body shape and seating position into account, as well as the direction and speed of the vehicle. The system can communicate all those information to the seatbelt “in the blink of an eye” so that it can optimize protection for the passenger.

If the passenger is on the larger side, for instance, they will receive a higher belt load setting to reduce the risk of a head injury in the event of a serious crash. For milder crashes, someone with a smaller frame will receive a lower belt load setting to prevent rib injuries. Volvo didn’t specifically say if the system also takes the position of a seatbelt on women into account, since it doesn’t always fit right over a woman’s chest. However, the automaker explained that the system expands the number of load-limiting profiles to 11. Load limiters control how much force a seatbelt applies on the body during a crash. Typically, seatbelts only have three load-limiting profiles, but Volvo expanding them to 11 means the system can better optimize the protection a passenger gets.

Volvo used information from five decades of safety research and from a database of over 80,000 people involved in real-life accidents to design the new safety belt. The system was also created to incorporate improvements rolled out via over the-air software updates, which the company expects to release as it gets more data and insights.

“The world first multi-adaptive safety belt is another milestone for automotive safety and a great example of how we leverage real-time data with the ambition to help save millions of more lives,” said Åsa Haglund, head of Volvo Cars Safety Centre. “This marks a major upgrade to the modern three-point safety belt, a Volvo invention introduced in 1959, estimated to have saved over a million lives.”

Volvo engineer Nils Bohlin designed the modern three-point seatbelt and made its patent available for use by other automakers. The company didn’t say whether it’ll be as generous with the multi-adaptive safety belt, but the new system will debut in the all-electric Volvo EX60 midsize SUV sometime next year.



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June 5, 2025 0 comments
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ASML
Product Reviews

TSMC reiterates it doesn’t need High-NA EUV for 1.4nm-class process technology

by admin May 29, 2025



TSMC reiterated its long-known stance on next-generation High-NA EUV lithography tools at its European Technology Symposium in Amsterdam. The company does not require these highest-end lithography systems for its next-generation process technologies, including A16 (1.6nm-class) and A14 (1.4nm-class) process technologies. To that end, TSMC will not adopt High-NA EUV tools for these nodes. 

“ People seems to always interested when TSMC going to use High-NA, I think our answer is very simple,” said Kevin Zhang, Deputy Co-COO and Senior Vice President of Business Development and Global Sales, at the event. “Whenever we see High-NA will provide meaningful, measurable benefit, we will do it. With A14, the enhancement I talked about earlier is very substantial without using High-NA. So, our technology team continues to find a way to extend the life of current EUV while harvesting the scaling benefit.”

TSMC’s A14 process relies on the company’s second-generation nanosheet gate-all-around transistors, along with a new standard cell architecture. According to TSMC, A14 provides up to 15% higher performance at the same power and complexity, or alternatively, 25% to 30% lower power consumption at the same frequency. In terms of transistor density, A14 achieves a 20% increase compared to N2 for mixed logic/SRAM/analog configurations and up to 23% when it comes to pure logic.


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Such performance, power, and transistor density increases represent the so-called ‘full node advantage’, and yet, TSMC does not need next-generation High-NA EUV lithography tools to produce chips with predictable yields and desired performance and power characteristics on its A16 and A14 process technologies. One should keep in mind that TSMC’s A16 is essentially N2P with a Super Power Rail (SPR) backside power delivery network. As TSMC does not need High-NA EUV tools for N2 and N2P, it will not need them for A16 either. By contrast, A14 is an all-new node that will be used for mass production in 2028, so the fact that TSMC does not need High-NA for this one is quite remarkable.

When asked whether A14 heavily relies on multi-patterning, Zhang responded that he could not comment on specifics, but said that TSMC’s technology team had found a way to produce chips on a 1.4nm node without using High-NA EUV tools that provide an 8nm resolution compared to a 13.5nm resolution of Low-NA EUV systems.

“This is a great innovation from our technology team,” said Zhang. “As long as they continue to find a way, obviously, we do not have to use High-NA EUV. Eventually, we will use it at some point. It is just so we need to find a right interception point, provide the maximum benefit, maximum return on investment.”

It is noteworthy that TSMC’s A14 will be succeeded by A14 with SPR backside power delivery in 2029, and it does not appear that the foundry will require High-NA EUV tools for this iteration either. To that end, it looks like, unlike Intel, which is set to start using next-generation EUV lithography machines with its 14A manufacturing technology to reduce the number of EUV exposures (read: multipatterning) and process steps in 2027 – 2028, TSMC has no plans to use High-NA EUV for mass production until at least 2030, or perhaps even later.

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May 29, 2025 0 comments
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Windows 11
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Windows 11 gets quantum-hardened cryptography technology

by admin May 27, 2025



Microsoft is preparing Windows 11 against the next major cybersecurity threat: quantum computers. In a blog post, Microsoft announced that Windows 11 Canary build 27852 and higher now support post-quantum cryptography, through PQC algorithms, allegedly securing them against quantum computers’ unmatched crypto hacking power (against traditional crypto algorithms).

Specifically, Microsoft has upgraded SymCrypt (Microsoft’s cryptographic library) to support ML-KEM, and ML-DSA (on top of PQC) through its Cryptography API: Next Generation libraries and certificate and cryptographic messaging functions.

ML-KEM is aimed at helping secure keys against the “harvest now, decrypt later“ threat. That’s a threat where attackers focus on collecting targeted data today, then store it and wait for quantum computers to become fast enough to break the encryption on the targeted data in the future.


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ML-DSA is designed for scenarios that require verification of identity, as well as maintaining the integrity of digital signatures.

PQC (post-quantum cryptography) algorithms are designed specifically to counter attacks from quantum computers, using mathematical equations that are allegedly difficult for both classical and quantum computers to tackle. However, these algorithms are much more demanding on hardware, allegedly requiring larger key sizes, longer compute times, and more bandwidth than classical cryptography algorithms.

Microsoft states that NIST meticulously chose QPC algorithms for its high security, performance, and compatibility. Not only is PQC being used by Microsoft, but it is also being implemented within multiple industry standards such as TLS, SSH, and IPSec, which will turn it into a mainstream security counter against quantum computers.

SymCrypt is Microsoft’s main cryptographic library and is used in a variety of its outgoing services and operating systems, from Microsoft 365 and Azure to Windows 11 and Windows Server 2025. SymCrypt provides security for email security, cloud storage, web browsing, and more.

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With PQC embedded into SymCrypt, Microsoft is preparing its entire ecosystem of Windows operating systems and other products against future attacks from quantum computers. For now, this tech is being tested in Windows 11 with the aforementioned 27852 Canary build (or newer), but PQC will also be coming to Linux in the near future. Microsoft did not say if or when BitLocker might get a PQC update, but due to its complexity and hardware demands, don’t expect it to arrive anytime soon.

Attacks from quantum computers are a real threat. Last year, Chinese researchers successfully cracked military grade encryption with a D-Wave quantum computer. This attack was done as a test, but nonetheless, it shows that quantum computers already have enough computing power to crack some of the most complex classical cryptography in the world. This threat will only get more prominent in the future as quantum computers develop and go mainstream.

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May 27, 2025 0 comments
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Microsoft acknowledges it supplied AI technology to Israel's Ministry of Defense, but "no evidence" it's been used to "target or harm people in the conflict in Gaza"
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Microsoft acknowledges it supplied AI technology to Israel’s Ministry of Defense, but “no evidence” it’s been used to “target or harm people in the conflict in Gaza”

by admin May 20, 2025


Microsoft has acknowledged it has supplied AI technology to the Israel Ministry of Defense (IMOD) but has stated it “found no evidence” the technology had been used to “target or harm people in the conflict in Gaza”.

Microsoft published a statement last week, where it admitted to providing IMOD with “software, professional services, Azure cloud services, and Azure AI services, including language translation”. It added: “As with many governments around the world, we also work with the Israeli government to protect its national cyberspace against external threats”.

The statement follows reports of Israel using AI in its conflict in Gaza, which has resulted in thousands of Palestinian deaths. As reported by The Guardian last year, the Israeli military employed its own AI system, called Lavender, with intelligence sources claiming Israeli military officials permitted large numbers of Palestinian civilians to be killed.

As Microsoft has now acknowledged, there were concerns from its employees and the public regarding the use of its Azure and AI technologies by the Israeli military. In response, it has conducted an internal review, alongside an external firm the company has omitted to name.

“Based on these reviews, including interviewing dozens of employees and assessing documents, we have found no evidence to date that Microsoft’s Azure and AI technologies have been used to target or harm people in the conflict in Gaza,” the company said.

“Our relationship with the IMOD is structured as a standard commercial relationship,” it continued. “Like all our customers, the IMOD’s use of our technology is bound by Microsoft’s terms of service and conditions of use, including our Acceptable Use Policy and our AI Code of Conduct. These require customers to implement core responsible AI practices – such as human oversight and access controls – and prohibit the use of our cloud and AI services in any manner that inflicts harm on individuals or organisations or affects individuals in any way that is prohibited by law.”

Microsoft noted it does occasionally provide special access to its technologies beyond the terms of its commercial agreements. It did this in the weeks following 7th October 2023 by providing limited emergency support to the Israeli government to help rescue hostages, but with “significant oversight and on a limited basis”.

It also noted militaries “typically use their own proprietary software or applications from defense-related providers for the types of surveillance and operations that have been the subject of our employees’ questions. Microsoft has not created or provided such software or solutions to the IMOD.”

The company also acknowledged it does not have visibility into how its customers use its technology on their own servers, typically the case for “on premise software”. As such, it does not have visibility to the IMOD’s government cloud operations.

“In sum, Microsoft has long defended the cybersecurity of the State of Israel and the people who live there,” the statement concludes.

“We similarly have long been committed to other nations and people across the Middle East. Our commitment to human rights guides how we engage in complex environments and how our technology is used. We share the profound concern over the loss of civilian life in both Israel and Gaza and have supported humanitarian assistance in both places. The work we do everywhere in the world is informed and governed by our Human Rights Commitments. Based on everything we currently know, we believe Microsoft has abided by these Commitments in Israel and Gaza.”

Last year, a group of current and former Microsoft employees launched the No Azure for Apartheid petition, which currently has 1527 signatures. The group has now called for Microsoft to make this investigation public.

“It’s very clear that their intention with this statement is not to actually address their worker concerns, but rather to make a PR stunt to whitewash their image that their relationship with the Israeli military has tarnished,” said former employee Hossam Nasr to Israeli newspaper Haaretz. Nasr was fired in October for helping to organise an unauthorised vigil for Palestinians killed in Gaza at Microsoft’s headquarters.

As RockPaperShotgun reported, the international Boycott, Divestment and Sanctions movement called for a boycott of Microsoft products last month in protest against the company’s reported connections with the Israeli military. Back in February, the Associated Press published a report into the use of AI technology by the Israeli military, including Microsoft and OpenAI.

Similarly, the developer of indie role-player Tenderfoot Tactics removed the game from sale on Xbox in support of the boycott.



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May 20, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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