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GameFi Guides

How Coinbase Profits on Bitcoin-Backed Loans as a ‘Technology Provider’

by admin October 3, 2025



In brief

  • Steakhouse, a curator on Morpho, is sharing performance fees with Coinbase.
  • The fees are derived from user repayments toward Bitcoin-backed loans.
  • People are tapping the product to pay for cars and home improvements.

Coinbase’s newest lending product is generating profits for the crypto exchange in several ways, but not all are reflected clearly on-chain.

As the firm lets customers deposit wrapped Bitcoin and Circle’s USDC into “vaults” on decentralized finance protocol Morpho, it’s earning cash from stablecoin reserves and transaction fees indirectly. It’s also taking a cut of performance fees that are designed to incentivize risk managers on the platform, Coinbase has confirmed to Decrypt.

DeFi offers the promise of a more transparent financial system, but it’s unclear whether the arrangement poses conflicts of interest or could potentially put user funds at greater risk. Coinbase says that the initiative is addressing investors’ growing appetite for ways to use digital assets, unlocking financial empowerment.

In a statement to Decrypt, a Coinbase spokesperson said that the company “is committed to the sustainable success of its products.”

“We firmly maintain this philosophy when searching for collaborators that can help us bring simple, secure on-chain financial products to our users.”



The specifics of Coinbase’s arrangement with a so-called curator on Morpho named Steakhouse, through which users are effectively paying the exchange, are not referenced in an FAQ for its product. The FAQ does say that “there are no Coinbase fees,” and interest rates are set by “open lending markets.”

Vaults on Morpho allow Coinbase users to do two things: They can post Bitcoin as collateral for loans, or they can deposit USDC to earn yield. In essence, it resembles a circular market, which crossed $1 billion in originations on Tuesday.

As users make payments toward loans, a percentage of the yield that vaults generate is directed to “curators,” who serve as chief risk officers and strategists, according to Morpho’s documentation. It’s called a performance fee, and it’s customizable vault-to-vault.

The vault with the most deposits on Morpho is curated by a DeFi project called Spark. It is providing liquidity for Bitcoin-backed loans on Morpho, while taking a 10% slice of the 6% APY (annual percentage yield) that around $700 million in USDC deposits is currently generating.

Steakhouse, meanwhile, is curating a vault that currently lets Coinbase users earn 5.6% APY on USDC. Most of those funds are going toward providing liquidity for Bitcoin-backed loans as well, but the vault collects a 25% performance fee, among the highest on Morpho.

Steakhouse and Coinbase “share” the fee, the Coinbase spokesperson confirmed to Decrypt.

“Steakhouse USDC was selected as a starting vault on account of its collateral exposure being generally very liquid crypto assets which—along with the overcollateralization of the loan positions—creates an additional buffer for lenders,” they added, while highlighting an overview of Steakhouse’s risk management framework.

Decrypt has reached out to Steakhouse for comment.

‘Scale Infinitely’

As firms across the U.S. are integrating DeFi into their businesses, some onlookers are comparing the trend to mullets—centralized in the front, yet permissionless in the back. Morpho itself made the comparison on X on Thursday.

From Coinbase’s perspective, it’s acting as a “technology provider,” enabling users to access decentralized protocols like Morpho, Max Branzburg, head of consumer products at Coinbase, told Decrypt. 

“Coinbase is not lending to users. Coinbase is not facilitating the financing itself,” Branzburg said. “This is really about connecting users as a technology platform with DeFi.”

Branzburg compared the initiative to Coinbase’s recent support of trading on decentralized exchanges, allowing users to natively access more than 40,000 assets through its mobile app, beyond the 330 currently listed on its platform.

With borrowed funds, Branzburg said that Coinbase is seeing people fund large purchases like cars or home renovations, without needing to sell their Bitcoin, “empowering people to help grow their wealth in ways that they couldn’t otherwise.”

The product is far different from a centralized lending service that Coinbase previously offered, which required a patchwork of state licenses. (Coinbase stopped issuing Bitcoin-backed loans in 2023 amid industry-wide, regulatory scrutiny.)

“If we’re trying to lend off our balance sheet, for example, or build some centralized financing product, it just has inherent limitations,” he said. “A technology platform to connect people with decentralized protocols can scale infinitely.”

Boosted

Crypto firms servicing users as technology providers is commonplace. Companies that offer self-custodial wallets, for example, fit the description. They are not considered intermediaries in the U.S. because users are solely responsible for controlling and securing their assets.

Although Coinbase’s newest lending product has been tapped by more than 14,200 wallets since its introduction in January, that still equates to less than 1% of the firm’s users, Branzburg said. The average loan size that users are taking out is around $50,000, he added.

User activity is taking place on Base, Coinbase’s Ethereum layer-2 network, so the exchange is earning fees indirectly through the network’s centralized sequencer, which orders transactions before they are passed on to the underlying network.

Coinbase’s newest lending product uses cbBTC, a version of wrapped Bitcoin offered by the exchange, and Circle’s USDC, which earns Coinbase income. Earlier this year, Circle’s public debut revealed that Coinbase earns 50% of the “residual payment base” generated by USDC’s backing.

Last month, Branzburg said that USDC lending rates for Coinbase users were temporarily “boosted” by Morpho. That means Morpho’s platform doesn’t entirely reflect what Coinbase users are receiving either.

In 2022, former SEC Chair and crypto skeptic Gary Gensler cautioned investors that some yields in the cryptosphere appeared “too good to be true.” He also said the public benefits from “full and fair disclosure.”

This year, crypto lending is rallying in the U.S. against a more supportive regulatory backdrop. Coinbase plans to raise loan limits for users to $5 million from $1 million, potentially unlocking what Branzburg described as billions in assets.

“We’re always thinking about the regulatory environment that we’re building in,” he said. “It’s been great to see an environment that is leaning into crypto and believes in the power of Bitcoin, DeFi, and self-custody.”

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October 3, 2025 0 comments
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Solana
GameFi Guides

Solana Ecosystem To Gain Boost With New Alliance Between Crypto.com And Sharps Technology – Details

by admin September 30, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The Solana blockchain is definitely in the spotlight now as new developments unfold that could bolster and enhance the network’s adoption and recognition in the dynamic financial world. A recent report outlined a new strategic union between two prominent companies that would foster this advancement in the SOL ecosystem.

A Strategic Partnership To Foster Solana Innovation

In the ongoing bull market cycle, several key moves are continuously being carried out that reflect the growing scalability and efficiency of the Solana blockchain and its thriving ecosystem. One of the latest moves is the strategic partnership between Crypto.com and Sharps Technology, an emerging leader in digital asset treasury management.

On Monday, these two financial behemoths announced their union, which is aimed at strengthening the SOL ecosystem. This alliance signifies yet another important turning point in the leading blockchain’s explosive growth and recognition.

By expanding its digital asset treasury strategy with Crypto.com services for its holdings, Sharps Technology’s bold vision is to align traditional finance with the SOL ecosystem. “Partnering with Crypto.com, a platform with over 150 million users, provides us with the institutional-grade tools and liquidity access to responsibly manage one of the largest Solana treasuries, while also directly contributing to the growth of the Solana ecosystem,” James Zhang, Strategic Advisor to Sharps.

The announcement underscores the robust conviction and interest of Sharps Technology toward Solana’s long-term value and potential, having acquired over 2 million SOL in its treasury. With SOL trading above the $200 price level, the company’s SOL holding is currently valued at almost $400 million.

Overall, the action demonstrates increasing corporate and institutional interest in building and expanding on the Solana blockchain. Furthermore, with this move, SOL’s position as a blockchain created for scalability, efficiency, and next-generation financial applications is further strengthened.

SOL At The Top Of Total Active Developers

While strategic moves are made to boost its ecosystem, Solana is actively demonstrating its growing dominance in the blockchain sector. According to a report from Solana Daily on X, the leading blockchain has experienced a substantial surge in active developer activity.

Following the surge, SOL has now emerged as the clear leader in total active developers. Data shared by the platform shows that SOL is ranked no.1, surpassing all other chains with more builders contributing to its thriving ecosystem.

Interestingly, the blockchain saw nearly 2x more developers than Ethereum. Known for its speed, scalability, and low-cost transactions, this rise in devs underscores SOL’s rising role as a magnet for innovation, putting it at the forefront of blockchain development.

At the time of writing, SOL’s price has reclaimed above the $209 level, demonstrating a slight increase of 0.15% in the last 24 hours. Despite the weakening upward movement, bullish sentiment still lingers around the altcoin as evidenced by a more than 42% rise in its trading volume in the past day.

SOL trading at $210 on the 1D chart | Source: SOLUSDT on Tradingview.com

Featured image from Adobe Stock, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 30, 2025 0 comments
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The cutting edge performance capture technology behind Squadron 42
Esports

The cutting edge performance capture technology behind Squadron 42

by admin September 27, 2025


Cloud Imperium’s much-delayed multiplayer space-trading title Star Citizen has been in development for well over a decade, but now it is seemingly nearing completion, after having raised more than $867 million through crowdfunding.

In a recent interview with La Presse (via PC Gamer), Cloud Imperium’s CEO Chris Roberts said Star Citizen is aiming for a 2027 or 2028 launch window. Its single-player spin-off title, Squadron 42, is expected to release next year.

Squadron 42 features a superstar cast, including Gary Oldman, Gillian Anderson, Mark Hamill, Andy Serkis, and Henry Cavill – to name a few.

To create digital replicas of these actors, as well as player characters and other NPCs, Cloud Imperium utilised new 4D technology created by a unique partnership which included a Hollywood VFX company.

Clear Angle Studios specialises in utilising scanning technology for films and television, including its head scanning system Dorothy, which features 76 cameras and 1,500 lights to capture both 3D and 4D textures.

Last August, it partnered with 4D facial performance capture service DI4D and post-production company TexturingXYZ to launch a new 4D facial mocap service.

As part of this collaboration, Clear Angle was involved in the custom character creation and NPC scans, but were not involved in scanning the talent; this was an additional provider.

GamesIndustry.biz visited Clear Angle’s headquarters at Pinewood Studios to learn more about this collaboration, including a hands-on look at Dorothy.

The interview below has been edited for brevity and clarity.

How did the companies come together to create the Dorothy setup?

Dominic Ridley, Clear Angle founder and director: We did the capture and the processing of raw data, which was passed along to DI4D for mesh tracking. After DI4D was done with it, the data came back to us. It was textured, then sent to Jeremy Celeste at TexturingXYZ, who did the map enhancements and the texture work.

The three companies worked pretty seamlessly, we all got on really well. We all had defined sections that we wanted to showcase to the world. All in all, it took around a month to put the video together.

The end visuals are largely down to TexturingXYZ and their render pipeline. The data was ours, the render pipeline and enhancements were from them.

Dominic Ridley, Clear Angle founder and director

How did each company combine their areas of expertise?

Ridley: We’ve worked with and alongside DI4D regularly over the years. We have our scanning system on set, and DI4D had theirs on set next to ours.

But since we developed Dorothy and we do the 3D and 4D scanning, the collaboration we’d like to pursue with DI4D is that we capture and process the data, and they do the mesh tracking.

So if they have jobs that come up in LA or London, they get us to do the capture, and then they do the processing. It’s a very synergistic way of working together as two companies. And then, as part of that, if people want data enhancement, it then goes to TexturingXYZ.

Everyone stands to gain, and at the same time the client stands to gain as well, because they get an end product whose barrier to entry is quite high to hit.

Jordan Fisher, Clear Angle training manager: Everyone’s piece of work is neatly defined, we don’t do any of the stuff that DI4D does.

Ridley: It’s a harmonious relationship. No one’s treading on each other’s toes in any part of the process. It works really, really well. We have no intention of doing mesh tracking, and there’s no way we can do what [TexturingXYZ CEO] Jeremy Celeste does. And Jeremy has no interest in doing scanning, and neither does DI4D. All we want to do is the scanning, so it’s a great partnership.

Clear Angle Studios’ head scanning rig, Dorothy | Image credit: Clear Angle Studios

What’s it like working with Cloud Imperium?

Ali Ingham, Clear Angle producer: [Cloud Imperium] are very much at the forefront of what they’re doing.

It was fantastic working together. It’s really nice seeing how much collaboration there can be between these companies who do different things. Everyone’s much more open these days about their tech and trying to work together, rather than keeping everything secret.

Ridley: Cloud Imperium are quite happy to tell people what they’re doing, because they feel like what they’re doing is quite unique. Whereas companies like, for instance Epic Games, other companies like that – they’re a lot more protective.

Cloud Imperium were fantastic collaborators, because they were super open. They told us exactly what they wanted, and although it was challenging getting to the high level that they were demanding, it was clear and concise. We could do that because we had good instructions, but they’ve got a very strong leadership team. They know what they want – they’re very focused on their goals, and it was nice to have that clarity and to work to a very high level.

How much further can photorealistic graphics go in a way that’s noticeable and affordable for consumers?

Sean Tracy, Cloud Imperium senior director of tools, tech and content: The potential for photorealistic graphics is far from exhausted. While the industry has achieved astonishing results, especially with the use of photogrammetry, there’s still room for innovation – particularly in performance capture.

What’s just as important as visual fidelity, however, is representation. Ensuring the diversity of human experiences and appearances is authentically captured. This goes beyond pure realism; it’s about empowering players to see themselves accurately reflected in the game world.

In short, there’s still a path forward in advancing photorealism, inclusivity, and accessibility, all while keeping the technology affordable for players.

Will all players be able to benefit from this technology? Will they be able to see this level of detail on base-price consoles in comparison to the PlayStation 5 Pro and high-end PCs?

Tracy: Absolutely. This technology is designed to benefit all players, regardless of their platform. We’ve developed a system that other companies license to other developers, but instead of offering a third-party solution, we integrate it directly into Star Citizen and Squadron 42.

Players gain full access to these advanced capabilities within the game itself, ensuring everyone can experience the level of detail, no matter their setup.

Gary Oldman in Squadron 42 | Image credit: Cloud Imperium Games

How has Cloud Imperium implemented this technology?

Ingham: For what Cloud Imperium is doing with Star Citizen, it’s having a range of people because everyone’s faces move differently.

Ridley: A lot of what they do in games is that they’ll capture a 3D scan in Dorothy, and then they’ll do a 4D capture and use head mounted camera data. That camera would track the way the face moves and it would [also] move the 3D scan.

The high-res scan would be driven by the performance from the head mounted camera. Because there, you can run around with a gun. You’ve got this thing on your head, but at least you’re free to move and jump around, and your face will jiggle depending on how you’re moving which drives the high-res scan – that’s often how it works.

How affordable is performance capture becoming for smaller or indie studios, or is it still in the realm of AAA devs only?

Tracy: Performance capture is more accessible now than ever. Advances in technology have led to more affordable hardware and software options, making it viable for smaller studios. While high-end setups for large-scale shoots with multiple actors can still be costly, there are scalable solutions available for indie developers.

Tools and software have been democratised to work across a wide range of configurations, meaning mocap is no longer exclusive to AAA studios. For most developers, it’s now easier than ever to integrate this technology into their projects, regardless of budget.

Would Clear Angle like to collaborate with more games studios in the future?

Ridley: That would be the goal. We do a lot of collaborations across all the productions we’re on.

It’s certainly what we’re trying to do, advancing more into the gaming side of things. If there were more games companies interested in this type of high level scanning then yes, we’re up for it. We want them to know about us, that’s the key here.

That’s the kind of narrative that we would like the world to have about us, so that we can open up this tech to everyone, even, with environment scanning.

This article has been amended to specify that Clear Angle were involved in custom character creation and NPC scans, but were not involved in scanning the talent of Squadron 42



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September 27, 2025 0 comments
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The newly elected Pope Leo waves to the Vatican crowd.
Product Reviews

Pope Leo refuses to authorise an AI Pope and declares the technology ‘an empty, cold shell that will do great damage to what humanity is about’

by admin September 19, 2025



Pope Leo XIV has rejected the idea of an AI Pope, saying in an interview with biographer Eloise Allen that “if there’s anybody who should not be represented by an avatar, I would say the Pope is high on the list” (first spotted by The Register). Pope Leo, who is forthright about his views on the new technology, also said that he had been asked for his authorisation to create an AI Pope.

“Someone recently asked authorization to create an artificial me so that anybody could sign onto this website and have a personal audience with ‘the Pope’,” said the pontiff. “This artificial intelligence Pope would give them answers to their questions, and I said, ‘I’m not going to authorize that’.”

Pope Leo has previously said that he chose the name Leo partially as a tribute to Pope Leo III, the 19th century Pope best-known for Rerum novarum, a treatise on the exploitation of the working class during the Industrial Revolution. In one of his first addresses to cardinals, Pope Leo said AI is “another Industrial Revolution.”


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In this latest interview, the Pope returns to the theme of human rights and dignity. “If we automate the whole world and only a few people have the means with which to more than just survive, but to live well, have meaningful lives, there’s a big problem, a huge problem coming down the line,” said Pope Leo.

The Holy Father worries about “extremely rich people who are investing in artificial intelligence” but “totally ignoring the value of human beings and of humanity.” He adds: “If the Church doesn’t speak up, or if someone doesn’t speak up about that—but the Church certainly needs to be one of the voices here—the danger is that the digital world will go on its own way and we will become pawns, or left by the wayside.”

(Image credit: TIZIANA FABI via Getty Images)

The Pope says he’s not against progress or new technology, but basically doesn’t like the way things are going: “I think to lose that relationship will leave science as an empty, cold shell that will do great damage to what humanity is about. And the human heart will be lost in the midst of the technological development, as things are going right now.”

Pope Leo is clearly up for the fight against big tech, and his remarks echo some of his previous statements: I particularly enjoyed when he called AI a threat to “human dignity, justice and labor.” Heck, he even seems to like Pokemon. I’m not looking to convert anytime soon, but I’m certainly listening.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 19, 2025 0 comments
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Ripple
NFT Gaming

Ripple’s Technology Powers New Deal With DBS Bank And Franklin Templeton

by admin September 19, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Singapore-based DBS Group has forged a strategic partnership with US asset manager and crypto exchange-traded fund (ETF) issuer Franklin Templeton, alongside Ripple, to enhance trading and lending services for accredited and institutional investors.

In a press release issued on Thursday, Ripple announced that the collaboration would utilize tokenized money market funds (TMMFs) and the blockchain payment firm’s stablecoin, RLUSD, to provide new financial solutions.

DBS Explores Liquidity Solutions With sgBENJI Tokens

Under this agreement, DBS Group, Singapore’s largest lender, will list Franklin Templeton’s sgBENJI token, which represents the asset manager’s tokenized US dollar money market fund, on the DBS Digital Exchange. 

This partnership marks a new milestone in the maturation of the digital asset ecosystem, which has been garnering increased interest from institutional investors—87% of whom are expected to invest in digital assets by 2025.

For context, crypto MMFs, or tokenized money market funds, are blockchain-based digital versions of traditional MMMFs that offer investors high liquidity, low-risk, short-term yield and ability to manage cash more efficiently. 

The collaboration aims to enable clients to manage their digital asset portfolios more effectively, particularly in response to the increased volatility seen in the broader digital asset industry over the past couple of months. 

By listing sgBENJI alongside RLUSD on the DBS Digital Exchange, eligible clients can quickly trade RLUSD for sgBENJI tokens. This allows for portfolio rebalancing into a more stable asset within minutes and around the clock.

Looking ahead, DBS plans to explore further liquidity options for clients by using sgBENJI tokens as collateral. This could involve facilitating credit through repurchase transactions (repo) or collaborating with third-party platforms, with DBS acting as a trusted agent holding the collateral. 

Ripple’s XRP Ledger Chosen For sgBENJI Tokenization

To enhance the tokenization ecosystem, Franklin Templeton will utilize the XRP Ledger (XRPL), designed for low-cost global financial transactions, for tokenizing sgBENJI. 

Per the announcement, the choice of Ripple’s blockchain is driven by its speed, efficiency, and low transaction costs, making it an ideal platform for managing high-volume, low-latency assets like tokenized money market funds. 

Lim Wee Kian, CEO of DBS Digital Exchange, emphasized the need for solutions that cater to the demands of a continuously evolving digital asset landscape. He stated that this partnership exemplifies how tokenized securities can enhance efficiency and liquidity in global financial markets. 

Roger Bayston, Head of Digital Assets at Franklin Templeton, echoed Kian’s statement on the new partnership, highlighting the potential of blockchain and tokenization in reshaping the financial ecosystem.

Lastly, Nigel Khakoo, VP and Global Head of Trading and Markets at Ripple, noted that this collaboration represents a significant advancement in the utility of tokenized securities. 

He described the partnership as a “game-changer” for investors, who will now be able to seamlessly rebalance their portfolios between stablecoins and yield-generating money market funds within a single, trusted framework.

The daily chart shows XRP’s price recovery. Source: XRPUSDT on TradingView.com

At the time of writing, Ripple’s associated token, XRP, is trading at $3.10, capitalizing on the market’s new uptrend with a 3.2% surge over the last 24 hours. However, the cryptocurrency remains 14% below its all-time high of $3.65. 

Featured image from DALL-E, chart from TradingView.com 

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 19, 2025 0 comments
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Roblox to roll out "facial age estimation technology" for everyone, after US prosecutor dubbed it "the perfect place for pedophiles"
Game Updates

Roblox to roll out “facial age estimation technology” for everyone, after US prosecutor dubbed it “the perfect place for pedophiles”

by admin September 4, 2025


Roblox will roll out selfie-based “facial age estimation technology” as a mandatory requirement for all of its players, as part of efforts to “limit communications” between minors and adults they don’t know.

The corporation behind the massive game filled with smaller games, many of which are made by young people, say they aim to bring in this measure by the end of 2025. The news is part of a “long-term” vision for child safety in the wake of the US state of Louisiana’s lawsuit against Roblox Corporation over child safety concerns, with Louisiana attorney general Liz Murrill accusing the game of being a “overrun with harmful content and child predators”.

Roblox chief safety officer Matt Kaufman wrote in an announcement spotted by PC Gamer that this age estimation tech will be deployed to everyone who uses the game’s built-in communications systems, and will work alongside the likes of ID age verification and parental consent to “provide a more accurate measure of a user’s age than simply relying on what someone types in when they create an account.” On top of that, they promise “new systems” to limit minors’ interactions with adult strangers.

“We’re taking this step as part of our long-term vision as a platform for all ages,” Kaufman added. “We expect that our approach to communication safety will become best practice for other online platforms, whether lawmakers pass laws requiring age verification for all platforms in the future or not.”

Roblox’s facial age estimation works by “analysing a selfie of your face and examining your facial features”, at which point the user’s assigned to one of three groups, under 13, over 13, and over 18. The experience the game offers changes based on which bucket folks land in, and “certain personal data, including your email and phone number, will be removed from Roblox” for those flagged as under 13 years old.

So, it’s a slightly more in-depth iteration of the photo-based age checks you may well have had to do as part of the measures many sites and services have launched in response to the UK’s Online Safety Act, with the likes of credit card and ID checks often being the alternatives. These checks haven’t proven to be totally bulletproof (hello, Norman Reedus’ Death Stranding mug).

In addition to the legal action from Louisiana, Roblox has also faced child safety criticism from politicians like Democrat Ro Khanna. This isn’t the first time the game has made headlines for mistreatment of children, with accusations of exploiting game creators who’re often just kids or teenagers also having been lobbied at it.

Those behind Roblox have annoucned other steps recently to protect kids who are hopping in for a bit of Grow a Garden. That’s included cracking down on “vigilantes” who were impersonating minors in an alleged effort to catch adults behaving inappropriately, something the game’s overseers argued was only confusing matters.



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September 4, 2025 0 comments
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No Azure for Apartheid protesters holding Join the Worker Intifada - no labor for genocide! sign
Gaming Gear

18 protesters arrested: Microsoft claims ‘vandalism and property damage,’ protesters claim ‘genocide powered by Microsoft technology’

by admin August 21, 2025



After police dispersed them on Tuesday, “No Azure for Apartheid” protestors returned to Microsoft’s East Campus Plaza in Redmond, Washington on Wednesday to continue protesting the tech giant’s dealings with Israel, which allegedly include the use of its Azure cloud platform to surveil Palestinians and select Gaza bombing targets.

This time, 18 protesters were arrested for charges including “trespassing, malicious mischief, resisting arrest, and obstruction.”

According to Redmond police, “a few protesters had poured paint over the Microsoft sign and on the ground” (red paint to symbolize blood) and “others had blocked a pedestrian bridge and were using stolen tables and chairs from vendors to form a barrier.”


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In a statement sent to PC Gamer, protest organizers said that “Microsoft chose to militarize its campus to harass, attack and violently arrest 18 people who refused to be cogs in the Israeli genocidal machine.”

A Microsoft spokesperson told PC Gamer that protestors “engaged in vandalism and property damage” and “disrupted, harassed, and took tables and tents from local small businesses at a lunchtime farmer’s market for employees.”

Israel’s attacks on Gaza, allegedly with the help of Microsoft’s services, have killed at least 62,000 people since October 2023, including thousands of children, according to the Palestinian Ministry of Health. Over 200 people have now died of malnutrition, the ministry says, and according to the UN, over 1,000 aid seekers in Gaza have been killed since May. Israel has also killed hundreds of aid workers, at one point burying 15 in a mass grave, the UN reports, and recently killed six journalists in Gaza, the latest of many.

“As we have made clear, Microsoft is committed to its human rights standards and contractual terms of service, including in the Middle East,” said Microsoft’s spokesperson. “The company announced last week that it is pursuing a thorough and independent review of new allegations first reported earlier this month about the purported use of its Azure platform in Israel.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Those allegations appeared in an investigation by The Guardian, which claimed that Israel has used Azure to construct “a sweeping and intrusive system that collects and stores recordings of millions of mobile phone calls made each day by Palestinians in Gaza and the West Bank” and which “facilitated the preparation of deadly airstrikes and has shaped military operations in Gaza and the West Bank.”

The protestors, composed of “community members and current and former Microsoft workers,” declared Microsoft’s East Campus Plaza a “Liberated Zone,” renaming it the “Martyred Palestinian Children’s Plaza.”

“As we recognize the sacrifice made by those arrested today, we also recognize that the militarism, physical violence and detentions perpetrated by the Redmond Police Department pale in comparison to the experiences Palestinians are forced to endure on a daily basis,” said No Azure for Apartheid in its statement.

Microsoft says it’s doing “the hard work needed to uphold its human rights standards in the Middle East” as well as “supporting and taking clear steps to address unlawful actions that damage property, disrupt business or that threaten and harm others.”

No injuries were reported as a result of the protest or arrests, according to police.

“Our message to [Microsoft CEO] Satya Nadella and other executives who are shamelessly shaking hands with Israeli war criminals to sign deals for genocidal technology is this: our movement will not stop, we will not rest, and we will continue to apply pressure,” say the protesters, who have published their demands at noazureforapartheid.com. “We will show up to confront, disrupt, and take action in every place, at every moment, both announced and unannounced. Escalations will continue as long as Microsoft is invested in the economy of occupation and genocide.”



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August 21, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

    October 7, 2025
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    October 7, 2025

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