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Suno’s upgraded AI music generator is technically impressive, but still soulless
Product Reviews

Suno’s upgraded AI music generator is technically impressive, but still soulless

by admin September 26, 2025


When it’s not trying to fend off lawsuits from major record labels, Suno is still working on refining its AI music creation tool. The latest model, Suno v5, is an obvious technical improvement over its previous version, v4.5+. But it still can’t seem to escape the bland emptiness that pervades most AI art.

There are some across-the-board upgrades in audio quality that are undeniable, like fewer artifacts and clearer separation between instruments. Some tracks produced using v4.5+ can smush all the melodic parts together in a way where the lines between guitar, bass, and synth are muddy at best. But with v5, the mixes are much cleaner.

During a demo, Henry Phipps, a Suno product manager, pointed to a song we had the model generate that included a flute-like synth with what sounded like a ping-pong delay effect on it: “I’ve never heard that before in previous models… what that says to me is that the model understands that this is an isolated sound that’s being affected and needs to be reproduced faithfully in different parts of the stereo field.” Since Suno isn’t actually applying effects in the traditional sense, this means the model is identifying a particular instrument and approximating the sound of a stereo delay because it’s decided that is what it should sound like.

There are no edges to any of the Suno vocals. Everything is bathed in reverb, layered with harmonies, and perfectly on pitch. Even if you explicitly tell it not to do these things, the model just ignores you.

Suno also claims that v5 has a better understanding of genre, though that claim seems questionable from my testing. With some of my prompts like “modern avant R&B with glitchy, but funky drums, atmospheric melodic parts, and breathy vocals,” neither v5 or v4.5+ seemed to be the clear winner in delivering what I had in mind (mostly Kelela’s Take Me Apart). They both got close, giving me downtempo tracks with some moody synths, but they lacked the weirdness I was hoping for.

Neither could Suno quite figure out what I was looking for with “early ‘90s lo-fi indie rock recorded on a 4-track cassette recorder with off key vocals and slightly out of tune guitars” either, but v5 was definitely more off target. Despite everything I tried, I could not get Suno to spit out anything that sounded even remotely like Pavement. The loose slacker noise pop I associate with Slanted and Enchanted was nowhere to be found. Instead, I got bombastic “indie” rock with chunky riffs and clean driving power chords. Suno v5 kept serving up songs that sounded more like Arctic Monkeys than anything released before the turn of the century.

Similarly, in my testing, v5 seemed to struggle with era- or decade-specific prompts at times. When I asked for “late 1970s krautrock,” v4.5+ basically nails it outside of the vocals (more on that later). But v5 often delivers ‘80s-tinged synthpop and tracks that are distinctly more modern sounding, even if they have some of that classic krautrock DNA.

What I will say is that the arrangements that Suno’s v5 model creates are much more complex. Compared to v4.5+, there are more one-off musical flourishes that keep things from getting too repetitive and more varied song structures. Where v4.5+ is usually content to stick with a basic verse-chorus-verse structure (with a bridge tacked on for good measure), v5 would often have pre- or post- chorus sections, multiple bridges or breakdowns, and generally build over the course of a track offering more of an arc than just distinct sections.

It also occasionally delivered interesting results when remixing existing tracks. I uploaded a song from an EP I released a few years back (which probably should have tripped its copyright filter) and look, I’m not going to lie, I kind of liked the way it transcribed parts of my guitar solo into a recurring synth motif and turned my big chord pads into driving arpeggios.

But what was missing in all of these covers of my song that I asked Suno to create was the raw, lo-fi nature of the track that I recorded in my living room at 3AM about six years ago. And that’s kind of a running theme here. While Suno can mimic some of the superficial features of an old recording or a human performance like tape hiss or breaths, it always feels inauthentic.

Phipps admits that he hasn’t heard the vocal model recreate the unique imperfections of a real human performance. In its early messaging about v5, Suno touted its “emotionally rich vocals” and “human-like emotional depth,” but that phrasing is now absent from any public-facing materials. Instead, the company has now chosen to describe the vocals as “natural, authentic,” chalking the change up to a “stylistic choice.”

But even that feels like a stretch. While, yes, compared to v4.5+ the vocals feel more human, they’re still stiff. Phipps explained that “when we perceive a vocal out of Suno [v4.5] to be emotionally flat, I think it’s because it’s just missing some detail that gives it that edge,” and that the higher fidelity of the v5 model delivers that detail.

It’s hard to argue with the technical aspects of that claim — vocal performances are more detailed — but they’re still all painfully generic. Every rock vocal ends up sounding like Imagine Dragons or Mumford and Sons, every R&B song like a sleepwalking Adele or a charmless Ariana Grande.

There are no edges to any of the Suno vocals. Everything is bathed in reverb, layered with harmonies, and perfectly on pitch. Even if you explicitly tell it not to do these things, the model just ignores you. I asked v5 for an “unprocessed emotional solo A cappella female vocal performance with no reverb, no harmonies, no effects, just dry vocals.” The two songs it delivered were bathed in reverb, included additional vocalists harmonizing with the first, and one even had what sounded like a bass accompaniment. (Though, it may have been a voice approximating a bass.) But Phipps wasn’t surprised. The “models don’t yet understand descriptions of specific effects and recording techniques. The way the vocal is performed is most influenced by the lyrics and the general mood,” he said.

So, I fed Suno lyrics that were just different enough from the Rolling Stone’s “Gimme Shelter” to avoid getting flagged for copyright infringement. At first brush it seemed to have all the elements that make the original so devastating. A powerful female vocalist shouting over a full, bluesy arrangement, but it had all of the emotional impact of a dentistry textbook.

When I listen to the “Gimme Shelter,” it’s the way Mary Clayton’s voice cracks as she belts out “rape and murder” during the bridge that causes me to choke up. It’s Robert Smith’s completely out-of-tune warble that conveys the desperation in “Why Can’t I Be You” and the tangible exhaustion in Kurt Cobain’s breath right before he delivers the last line in “Where Did You Sleep Last Night” that tells you this is a man struggling with real demons.

In general, trying to make Suno sound “bad” — out of tune, raw, off key, sloppy — was futile. For all the company’s talk about how “natural” the new model’s vocals sound it lacks the imperfections that often carry the emotional weight of a performance. Suno’s virtual vocalists still sound detached. Model v5 might understand that a particular lyric should be sad, but it has no actual emotional connection to the words, because it’s a pile of code, not an artist.

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September 26, 2025 0 comments
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Screenshot from Aaron Christophel on YouTube showing off Doom on a vape
Product Reviews

You can technically play Doom on a $30 vape and it just needs ‘that last bit of RAM’ to run natively

by admin September 22, 2025



Playing DOOM on a Vape – YouTube

Watch On

Turns out, for just $30, you can get a sage green vape with a built-in 1100 mAh battery, USB Type-C charging, and a 1.47-inch TFT touchscreen. Throw away the E-Liquid, though, we won’t be needing it to slay imps, demons, and lost souls.

Hacker and creator Aaron Christophel recently took to their YouTube channel to show Doom on a Pixo Aspire, which is “a way overpowered vape, for whatever reason” (via VideoCardz). It has a 32-bit Arm Cortex M4 processor, 384 kB of flash memory and up to 64 kB of SRAM.

Christophel notes that it would need “that last bit of RAM” to run Doom natively, so this version is effectively sending game output to a bit of software, which flips the screen to run on the vape. In other words, a PC runs Doom but displays it on the vape’s touchscreen via a USB Type-C cable.


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Christophel says you can “use it as a second monitor”, which makes sense, should you have to show a mouse or some sort of small pet a duplicate of your screen. Hey, it’s nice to have the option. If you have such a mouse, you can grab custom firmware via GitHub, run it on the vape, then mirror your screen.

Impressively, this little vape has a Bluetooth LE chip and a microphone, too. I’m not too sure what kind of vape would need a microphone, or a wireless connection, but it seems likely this chip just happens to have that hardware, and it would be significantly more effort to remove it.

(Image credit: Aaron Christophel)

This does make me wonder the lengths that hackers could go with future technology, if we have something this futuristic in something as simple as a vape. For context, the Sinclair ZX80, which launched back in 1980, had just 1 kB of Memory (with a max of 16 kB). We even saw the Bendix G-15, which launched way back in 1956, running Doom just a few months ago (and it cost a mere $49,500 at launch).

This is the second story in the last week showing off how impressive the tech shoved into vapes really is. An entire website is being hosted on one right now, which is mighty impressive despite traffic consistently taking it down.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Given that this Doom vape hack is done via screen sharing, you can technically get anything you want on there, from a live feed of the news to animated gifs of Hatsune Miku. In my hands, it would be used for the movie club viewing of Tenet. Just as Christopher Nolan would want.

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September 22, 2025 0 comments
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Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New 'Technically Ambitious' IP
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Update: Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New ‘Technically Ambitious’ IP

by admin August 18, 2025


Update (August 18 at 6:07 p.m. CT): Sony has offered a very short follow-up to our outreach simply writing, “This account is not associated with Cory Barlog or Santa Monica Studio.”

Update (August 18 at 12:02 p.m. CT): Following publication of this story, it became apparent that the account in question is more than likely intentionally inauthentic. As a result, we have cause to believe this news is likely inaccurate. We apologize for this mistake. We have reached out to Sony for further confirmation, and will update this story again should we receive comment.

Original story (posted August 18 at 9:27 a.m. CT):

Cory Barlog (pictured above being asked rapid-fire questions about God of War), director of God of War II and 2018’s God of War, shared some vague details about what the team at Sony Santa Monica is currently working on. Sony Santa Monica is the developer, most recently, behind God of War Ragnarök.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.” Barlog ended the post with two heart emojis.

Barlog’s post doesn’t specify that this is Sony Santa Monica next project or that it is its only project. Since the release of Ragnarök’s free rogue-lite mode DLC, it has been quiet about what’s next.

In terms of God of War, developer Bluepoint Games (primarily known for its remakes of Shadow of the Colossus and Demon’s Souls) was working on a live-service game connected to the God of War franchise. That game was publicly cancelled earlier this year according to a statement Sony shared with Bloomberg.

Whatever this new project may be, we will apparently learn more about it later this year.



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August 18, 2025 0 comments
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Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New 'Technically Ambitious' IP
Game Updates

Update: Likely Fake Account Claims God Of War Developer Sony Santa Monica Is Working On A New ‘Technically Ambitious’ IP

by admin August 18, 2025


Update (August 18 at 12:02 a.m. CT): Following publication of this story, it became apparent that the account in question is more than likely intentionally inauthentic. As a result, we have cause to believe this news is likely inaccurate. We apologize for this mistake. We have reached out to Sony for further confirmation, and will update this story again should we receive comment.

Original story (posted August 18 at 9:27 a.m. CT):

Cory Barlog (pictured above being asked rapid-fire questions about God of War), director of God of War II and 2018’s God of War, shared some vague details about what the team at Sony Santa Monica is currently working on. Sony Santa Monica is the developer, most recently, behind God of War Ragnarök.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.” Barlog ended the post with two heart emojis.

Barlog’s post doesn’t specify that this is Sony Santa Monica next project or that it is its only project. Since the release of Ragnarök’s free rogue-lite mode DLC, it has been quiet about what’s next.

In terms of God of War, developer Bluepoint Games (primarily known for its remakes of Shadow of the Colossus and Demon’s Souls) was working on a live-service game connected to the God of War franchise. That game was publicly cancelled earlier this year according to a statement Sony shared with Bloomberg.

Whatever this new project may be, we will apparently learn more about it later this year.



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August 18, 2025 0 comments
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