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Enlisting Walton Goggins for a Fallout 76 expansion in "total tonal tandem" with season 2 came "organically", devs say, despite previous hint at "very limited" crossover
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Enlisting Walton Goggins for a Fallout 76 expansion in “total tonal tandem” with season 2 came “organically”, devs say, despite previous hint at “very limited” crossover

by admin October 1, 2025


Fallout 76’s upcoming winter map expansion, Burning Springs, wears its Fallout TV show trappings loudly and proudly, as you can read about in our full preview. That’s not necessarily a bad thing: many players rightly took issue with Bethesda providing very little fresh Fallout to jump into after they watched the show’s debut series last year.

However, Burning Springs, with its “total tonal tandem” with the upcoming season two, seemingly represents a U-turn for how Bethesda see their online survival-ish RPG meshing with the TV series – and how they might capitalise on the boom in Fallout popularity that it’s helped usher in.

Last November, while at a preview for Fallout 76’s playable ghoul update, I asked lead producer Bill LaCoste whether he thought he and his colleagues would opt to do more in terms of crossover with the second series of Prime Video’s Fallout series than they had the first. There had been some tying-in the first time round, but mainly in the form of standalone cosmetics and gear; only Fallout 4 got a major patch during the season one boom, and that was April 2024’s unenthusiastically received “next gen update”.

“I would imagine it would probably be along the same lines,” LaCoste answered at the time. “Because we have an appreciation for the TV show, the story it’s trying to tell and the characters it’s trying to [portray], and we also have an appreciation for the story of Fallout 76 is trying to tell. So, very, very limited amounts of crossover, where it actually makes sense, because again, we’re on extreme ends of the [Fallout] timeline as well.

“We probably won’t go out of our way to add a whole bunch of stuff specific to the show, because we don’t feel like we need to. We feel like it’s great to let the TV show do its thing and for people to love the TV show for what it is, but also love our game for what it is, and not just give fan service for just the sake of doing it.”

Image credit: Bethesda

Fast forward to now and, with Walton Goggins’ ghoul as the face of a 76 update – one that’s openly leaning hard into the single-player Fallout vibes that Bethesda believe show viewers would want – the crossover certainly doesn’t feel limited, for better or worse.

However, speaking at a preview for Burning Springs attended by RPS, LaCoste and Fallout 76 creative director Jon Rush painted this as having been planned ever since the first season found success. “Once season one wrapped up, we immediately started planning for the content we wanted to make for season two. Now, we didn’t know exactly when season two was going to come out, but we knew we at least wanted to start planning that content and then once we found out about dates, start planning all the patches around that.”

Rush said that looping in Goggins came about “organically” as the team fleshed out the update and decided to make his character, Cooper Howard a.k.a. The Ghoul, the face of Burning Springs’ “hallmark feature”: a new bounty-hunting system. Meanwhile, the pair alluded to Howard’s ghoulified nature as the only justification they were willing to divulge for his presence in Ohio during the time of Fallout 76, nearly two hundred years prior to the show’s setting.

Image credit: Bethesda

There are plenty of ways The Ghoul’s inclusion can be made less out of the blue, lore-wise, and being dogmatic with the particulars of lore to the point that it impedes the potential to do interesting things isn’t something I’d generally advocate. Besides, it makes sense for Bethesda to have switched things up, if that is what’s happened here, to capitalise a lot more on series two with 76. Like I said, it’s something lots of folks wanted to see the first time round. There’s also the matter of Microsoft’s mass layoffs in the past few years potentially pushing teams under the Xbox umbrella to go harder in acting on opportunities like the one the TV show represents for 76.

I just hope that in doing so, the 76 team are still able to stick to their creative guns as LaCoste alluded to in that interview last year. That said, there’s definitely a debate to be had as to whether 76 serving as the vehicle of choice for substantial TV show tie-ins is the ideal role for it at this point in its lifespan. Once Burning Springs arrives, we’ll see whether it’s possible to have the best of both worlds.



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October 1, 2025 0 comments
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With a new tandem OLED monitor that can hit 720Hz, the 1000Hz dream is almost here
Game Reviews

With a new tandem OLED monitor that can hit 720Hz, the 1000Hz dream is almost here

by admin August 21, 2025


Asus just revealed two new tandem OLED monitors at an event adjacent to Gamescom 2025, including a flagship model that’s able to hit a blistering 720Hz (!) – at a reduced resolution of 720p – or a still-scintillating 540Hz at its normal resolution of 1440p. A 1000Hz OLED has long been the goal for display enthusiasts, and by that metric we’re now the majority of the way there.

The tandem W-OLED screens used on both the flagship PG27AQWP-W and lesser XG27AQWMG are also remarkable, with the new panels promising 15 percent higher brightness – a longtime OLED weak point – plus a 25 percent wider range of colours and even a 60 percent longer lifespan than earlier W-OLED panels, thanks to lower power requirements.

I went hands-on – or should it be “eyes-on”? – with both screens and came away impressed. The colour gamut and brightness improvements are hard to distinguish in the glaring lights of an event space – that’s why we do reviews with a colourimeter after the fact! – but the motion clarity that refresh rates this high on an OLED monitor can provide is immmediately obvious in fast-paced games like Counter-Strike 2, where you’re often trying to track (and aim at) fast-moving targets.

This monitor looks incredible from behind – which is a shame, as most people will probably put it on a desk with a wall behind. | Image credit: Eurogamer

It’s a bit hard to describe exactly how this looks in person, but the main thing is that the trails that often accompany fast-moving objects – artefacts that are called overshoot and undershoot – are basically nonexistent at this kind of speed. Everything looks smooth, with many more intermediate steps in a given chunk of time. There are even faster 750Hz TN panel monitors, to be fair, but these LCD-based panels don’t have anywhere near the raw pixel response times of an OLED – let alone the colour reproduction, contrast or viewing angles.

Of course, you will need a beastly PC to hit anything near 720fps even in older esports titles, but for a lucky few this is quite an achievement. Asus has also included a full 80Gbps DisplayPort, so you’ll be able to access that full spec without the need for Display Stream Compression (DSC). The cheaper XG27AQWMG ought to confer those tandem OLED improvements without needing an eye-wateringly powerful PC, with a 1440p 280Hz spec sheet that is a good fit for most enthusiasts, and it consequently makes do with standard HDMI 2.1 with DSC.


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Both monitors also come with a new panel coating that Asus is calling “trueblack glossy”, and it aims to combine the rich look of glossy panels without losing black depth in varying levels of ambient light. Eyes-on testing at the event with a phone torch showed concentrated reflections, unlike the diffuse reflections of matte coatings, but with a deeper black look on dark content – definitely far from the dark purple that you get on QD-OLEDs that are turned off, for instance.

The design of the higher-end PG27AQWP-W is also remarkable, with a semi-transparent rear shell that shows off some of the interesting circuitry inside. As someone that grew up with G3 iMacs and a purple see-through Game Boy Colour, I absolutely dig this. Asus has also skeletonised the monitor’s stand, presumably for aesthetic reasons, but also to reportedly reduce the amount of metal used. The XG27AQWMG is a little ordinary-looking by comparison, but does come with a more compact rectangular desk stand that allows more keyboard and mousing space.

This OLED coating demo was convincing, with the new trueblack glossy coating obviously providing better black levels and less diffuse reflections than regular glossy and regular matte coatings respectively. | Image credit: Eurogamer

There are a few feature additions too. Alongside the usual raft of burn-in countermeasures, Asus is adding a presence sensor that will automatically turn off the screen when you’re not there. “Did I leave my OLED on?” has almost become the new “did I leave the stove on?” for OLED monitor owners, so having this as a tunable option makes some sense, as long as it dims rather than turning off so that it doesn’t mess up window placements or confuse running programs.

Pricing wasn’t announced alongside the other details, but I’d guess that the flagship PG27AQWP-W to cost at least £1300, while the XG27AQWMG is likely to cost the better part of £1000, despite the less powerful panel and lower-bandwidth ports. OLED monitors are getting increasingly affordable, but tandem OLED isn’t going to come cheap – at least for a while.

Cyberpunk 2077 is a nice place to spend time checking out a new monitor like the XG27AQWMG, and at a native 1440p 280Hz, you actually have a chance of maxing it out with a high-end GPU capable of frame generation. | Image credit: Eurogamer

On that note, Asus claimed during their event that they are the number one producer of OLED gaming monitors, but they’re largely reliant on LG and Samsung for producing the actual displays – and therefore there’s no doubt that we’ll see (potentially cheaper) options based on these same fourth-generation W-OLED panels from other brands in the near future.

Based on this early look though, tandem OLED looks just as compelling in the desktop monitor space as it does for high-end TVs – even if it comes at the same staggeringly high prices.

Disclosure: Asus paid for flights and accommodation to Cologne for Gamescom so that we could see their new products in person.



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August 21, 2025 0 comments
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