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Can you tame a medieval wilderness? City-builder Farthest Frontier gets a very close 1.0 release date
Game Updates

Can you tame a medieval wilderness? City-builder Farthest Frontier gets a very close 1.0 release date

by admin September 25, 2025


I was really impressed by Farthest Frontier when I played it in early access a few years ago, so much so, I’ve been keeping an eye out for the full release ever since. And we now finally know when it will be: 23rd October, which isn’t far away at all.

Farthest Frontier is a city-building game spun around the idea of a group of settlers heading into a wilderness in medieval times and establishing a settlement of their own there, growing it from a handful of huts and shacks into something resembling a town.

What’s different about this game is how up-close the action is. You get to know settlers on a personal level, seeing details about who they are and what they’re like, and the game delights in the minutiae of surviving in a period like this. For instance, you’ll assign someone to fish and then have to build a little smokehouse nearby for them to smoke and preserve the fish in, but if you build the smokehouse too near people’s houses, they’ll complain about the smell, and rightly so. But if you don’t smoke the fish, they’ll go rotten in your stores.

Expect to think a lot about crop rotations and farming, to think about water supplies and how to keep them clean and away from your town’s organic waste, lest you spread disease. And to think about making sure everyone’s wrapped up to survive the very present seasonal weather. (There are difficulty options to nudge the complexity down if you want.)

This zoomed-in approach brings a great deal of calm with it. This is a slow game about the aspects of day-to-day life we now take for granted – that are handled automatically for us – and it is very connected to nature and the land around your settlement. Bears can roam into your settlement and attack your people, brilliantly. Well, it’s not brilliant for the people living there and getting mauled, but it’s entertaining to watch. Generally, though, it’s a very peaceful and gently absorbing game, full of forgotten intricacies of a time gone by.

But enough about that! Farthest Frontier has been in early access for three years now, and the success it’s enjoyed there – 1.2 million sales – has allowed developer Crate Entertainment to significantly beef-out the game. The 1.0 release will bring a significant amount of new content as well, including revamped progression, dozens of new building types, bridges (I hope there’s some troubled water to cross), a new policy system, updated animations, and more.

Note that the game’s selling price will increase when it launches, too, to reflect it being a fully rounded game. It will rise from $30 to $35 (the price here is currently £25, which I expect means it’ll rise to £30 at launch). Those existing prices will dip again before launch in a Steam Autumn Sale, which begins 29th September. Potentially, there’s a deal to be had.



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September 25, 2025 0 comments
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An image of an experimental cooling solution developed by Microsoft, that uses microfluidics to get coolant directly into the processor's silicon.
Product Reviews

Microsoft is resorting to laser etching AI-designed cooling channels directly into data center chips to tame their massive heat

by admin September 24, 2025



Introducing microfluidic cooling: a breakthrough in chip cooling technology – YouTube

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If you think the power consumption of today’s gaming graphics cards is bad, it’s nothing compared to how energy the massive processors in AI and data systems use. All that power ends up as heat, resulting in chip cooling being a serious challenge. Microsoft reckons it has a great solution, though, and it’s all about getting water into the processors themselves.

The most complex direct-die, liquid cooling loops you’ll see in a gaming PC all involve using a chamber that mounts on top of the CPU. At no point does the coolant ever touch the chip directly. In a recently published blog, Microsoft explains how it has developed a system that does precisely that.

By etching the surface of the processor die with an intricate pattern of tiny channels, water can then be pumped directly into the silicon itself, albeit to a very shallow depth.


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The keyword to describe this is microfluidics, a technology that’s been around for many decades, and if the history of consumer tech is anything to go by, it’ll be a phrase plastered across every CPU cooler within a couple of years (though not actually do anything).

This might all just seem like Microsoft is cutting a few grooves into the chip and having water to flow through it, but it’s far more complicated than that. For a start, the channels themselves are no wider than a human hair, and they’re not just simple lines either. Microsoft employed the services of Swiss firm Corintis, which used AI to determine the best pattern for maximum heat transfer.

(Image credit: Microsoft)

The end result is a network of microchannels that genuinely look organic, though at first glance, you’d be forgiven for thinking the complex patterns were just manufacturing defects. It certainly looks super cool (pun very much intended).

Microsoft claims the tech is up to three times more effective at removing heat from a massive AI GPU than a traditional cold plate (aka waterblock), citing a 65% reduction in the maximum temperature rise of the silicon.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Since all the coolant transfer apparatus doesn’t need to be right on top of the microchannels, the system can also be applied to stacked chips, with each one etched before mounting. This way, each die within the stack is cooled individually, meaning they can operate closer to their maximum specifications than with a normal cold plate.

Take AMD’s X3D processors, for example. These all have one stacked chip underneath the heatsink: a Core Complex Die (CCD) bonded to a 3D V-Cache die. Each one acts as a thermal barrier to the other, though the CCD does generate much more heat than the cache die. If these could be both cooled via microfluidics, you’d be able to operate them both at higher clock speeds.

Of course, such complex tech isn’t cheap to develop or implement, and the likelihood of it ever appearing at the consumer level is very slim. But I wouldn’t be surprised if somebody takes an RTX 5090, rips off the heatsink, and swaps it for a homebrewed microfluidic cooler.

There again, if ramping up power consumption is the only way AMD, Intel, and Nvidia can keep improving chip performance, perhaps we might see etched processors and direct-die cooling being standard fare in our gaming PCs. After all, it wasn’t that long ago when heatpipes and vapour chambers were phrases never to be uttered by a PC component manufacturer, but now they’re in coolers of every kind.

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September 24, 2025 0 comments
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