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You can't type "Arc Raiders" into Call of Duty: Black Ops 7 beta's in-game chat, but you are allowed to talk about Battlefield 6
Game Reviews

You can’t type “Arc Raiders” into Call of Duty: Black Ops 7 beta’s in-game chat, but you are allowed to talk about Battlefield 6

by admin October 6, 2025


Call of Duty: Black Ops 7 players hopping into the beta right now are taking in all the sights of Activision’s upcoming AAA FPS, though one thing they won’t be able to see is the name of another massive release coming out this year. That’s because the words: “Arc Raiders” are censored in the game’s chat function.

Censoring words in-game isn’t anything new, and is usually used to block out profanity, toxic terminology, and other potentially offensive words from multiplayer lobbies. Blocking out game names is a strange one though, especially given the fact that Black Ops 7’s biggest competitor this year Battlefield 6 is not censored. It’s worth noting the words “Arc” and “Raiders” on their own don’t get censored, it’s only when you put them both together where censoring occurs.

Here’s Arc Raiders censored, and strangely enough Battlefield 6 uncensored. | Image credit: Eurogamer

A clip of this censorship in-action has been circulating online, and Eurogamer confirmed that the term Arc Raiders is starred out in the Black Ops 7 beta. Funnily enough, Arc Raiders players found the term “Arc Raiders” also got automatically censored from the EA App chat feature, while other game names like Call of Duty did not. This was quickly patched out once publicised.

Check out the pre-order trailer for Arc Raiders here.Watch on YouTube

Aside from this small, peculiar quirk, the Call of Duty beta seems to be going down rather well. Over the weekend new tweaks and game modes were added to the game to the joy of its community, and while there were initial reports of cheaters running rampant, Activision has claimed the vast majority of them have been dealt with.

Call of Duty: Black Ops 7 is set to release on the 14th November, so this early taste of the game is meant to test features out and tide the ravenous FPS community over until next month. Arc Raiders, on the other hand, is set to release on the 30th October, and has an open beta on the weekend starting the 17th October. It’s brilliant fun and well worth trying out, at least if the first beta was any indication of quality.



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October 6, 2025 0 comments
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Earth' Sound Designer Explains That Xenomorph Baby Talk
Product Reviews

Earth’ Sound Designer Explains That Xenomorph Baby Talk

by admin September 26, 2025



While Alien: Earth fans nervously await FX’s confirmation that the Noah Hawley show will be returning for a second season—that cliffhanger finale made it seem pretty likely—there’s still plenty to ponder about season one. There are lots of big lingering questions around exactly how the superpowered hybrid Wendy (Sydney Chandler) was able to talk to Xenomorphs—and why these apex predators decided to obey her commands.

The people behind the show aren’t divulging any details just yet, but we do have a little more sense of how Alien: Earth approached those crucial communications.

We get a visceral demonstration of Wendy’s special connection with the Xenomorphs when we see her close encounter with something entirely new in the sci-fi franchise: a sort of toddler-age Xenomorph. We’ve seen eggs, facehuggers, chestbursters, and seven-foot monsters, but a cute li’l Xeno is unexplored territory. That’s right, we said cute—which is exactly how the show’s sound editor/designer, Lee Gilmore, also described it in a new interview with IGN.

“We wanted to make sure that when we see the baby Xeno, when he comes out for the first time and she’s talking to him, there’s almost a cute element to it,” explained Gilmore. “And it was great, because it kind of lulls the audience into… This is a cool little pet, you know. And then he totally rages out and slams himself against the window, and you realize, oh, this thing’s a killing machine.”

One of Gilmore’s biggest challenges for Alien: Earth was coming up with the language Wendy uses to talk to the aliens, no matter their size. It’s a clicking, whirring array of sounds, and the pint-sized guy got his own special adjustments. On the show, it’s totally convincing: these two are fully conversing.

“You had to find a balance between cute, chirpy things that signify that he’s still a baby, and then you slowly start integrating more aggressive sounds,” Gilmore said. “And when he’s full-grown, he has a much deeper body to him… We really were very specific in what kind of low elements we added to it. But once he’s like a full-grown adult Xeno, he’s got a lot more weight, a lot more body to him, his growls, and he’s seething.”

Read the full interview, which goes into a lot more detail about not just the Alien: Earth language but the creation of sci-fi languages in general, at IGN.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 26, 2025 0 comments
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Sarah Brewster to present talk at GamesIndustry.biz HR Summit 2025
Esports

Sarah Brewster to present talk at GamesIndustry.biz HR Summit 2025

by admin September 25, 2025


Sarah Brewster, founder of people and culture consultancy Fresh Seed, is the latest speaker confirmed for the GamesIndustry.biz HR Summit on October 2, 2025.

Brewster’s talk – ‘The new deal at work – psychological contracts in games’ – will highlight changes in expectations people want from employers and what studios can do to adapt.

“Fresh Seed’s mission [is] to cultivate happier, healthier workplaces where teams can thrive,” said Brewster. “The company bridges the gap between traditional HR and the real needs of creative teams.

“The close-knit team blends positive psychology, emotional intelligence, and practical HR expertise to deliver human-centered, bespoke solutions that go beyond traditional HR.”

Brewster joins a line-up consisting of Skillfull’s Gina Jackson and Amiqus business manager Liz Prince, alongside Sega Europe’s chief people officer Nicky Ormrod with Simon Court and Dan Bobby of Value Partnership.

The GamesIndustry.biz HR Summit 2025 takes place next Thursday (October 2) at The Royal Institution in London.

Tickets for the event (which includes entry to the Best Places to Work Awards) can be found here.

The winners of the Best Places to Work Awards will be announced during the HR Summit. The finalists for the awards were revealed last week.



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September 25, 2025 0 comments
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Packers' Matt LaFleur wasn't happy with undefeated talk from team
Esports

Packers’ Matt LaFleur wasn’t happy with undefeated talk from team

by admin September 22, 2025


  • Rob DemovskySep 22, 2025, 06:07 PM ET

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      Rob Demovsky is an NFL reporter at ESPN and covers the Green Bay Packers. He has covered the Packers since 1997 and joined ESPN in 2013. Demovsky is a two-time Wisconsin Sportswriter of the Year as selected by the NSSA.

GREEN BAY, Wis. — Green Bay Packers coach Matt LaFleur didn’t like what he saw on the field Sunday in his team’s 13-10 upset loss at the Cleveland Browns, and he didn’t like what he heard from his locker room last week.

That’s when Rasheed Walker used the “U” word after the Packers started 2-0 with convincing wins over a pair of NFC playoff teams from last season: the Detroit Lions and Washington Commanders. The Packers left tackle suggested, “I think we can go undefeated, honestly.”

Considering one of LaFleur’s favorite phrases is to go 1-0 each week, it wasn’t a surprise to hear his response Monday.

“I’ve said it a million times to you guys — I don’t think I’ve obviously said it enough to our team — the goal is to go 1-0 every week,” LaFleur said Monday. “And it pisses me off when we start talking about things outside of the next game. Things that are way down the road. Like, focus on, keep the focus on the present, on the now, and worry about getting better each and every day.”

LaFleur did not mention Walker specifically, and Walker declined to comment after Sunday’s loss.

Matt LaFleur said Sunday’s loss was a good reminder to his Packers players to “pump the brakes on everything. We’re just trying to win one game at a time.” AP Photo/David Richard

“I think it’s always a good reminder, like, ‘Hey guys, pump the brakes on everything. We’re just trying to win one game at a time,'” LaFleur said. “And if you’re thinking [beyond that] or have your sights set on anything outside of that, I think you’re focused on the wrong things. Like, we’ve got to be focused on trying to get better. Obviously today, the focus is on first of all being honest about the tape and what the tape says, and then learning from that, and then it’s moving on.”

Perhaps the biggest thing that jumped out on tape was what happened on the 43-yard potential go-ahead field goal that the Browns blocked in the final minute. Several Browns players got significant push on the left side of the protection unit.

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“It comes down to just being disciplined and trusting your technique and what you’re coached to do on a daily basis,” LaFleur said. “Unfortunately, we got lifted, and we played with poor pad level, we didn’t take the correct steps and just didn’t perform the right technique. So if you don’t do that against a really good team that’s going to rush hard, you’re susceptible to having a catastrophic event occur.”

On the injury front, LaFleur said safety Javon Bullard is in the concussion protocol after leaving the game late in the fourth quarter.

Right tackle Zach Tom, who left after one play because of the oblique injury that kept him out the previous week, did not injure himself any worse.

“I would chalk it up to it’s hard to simulate what these guys are going to go against in the game,” LaFleur said of Tom, who was limited in practice last week. “We did our best in terms of trying to put them through enough and certainly had them going in practice, but still the game’s a different speed.”



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September 22, 2025 0 comments
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We Need to Talk About Smart Glasses
Product Reviews

We Need to Talk About Smart Glasses

by admin September 21, 2025


With any new device category comes a whole host of novel and sometimes exhaustingly complex questions. Smartphones, for example, no matter how mundane they seem right now, are still nagging us with existential quandaries. When should we use them? How should we use them? What in God’s name happens to us when we use them, which, last I checked, is literally all the time?

These are important questions, and most of us, even if we’re not spending all day ruminating on them, tackle the complexity in our own way, setting (or resetting) social norms for ourselves and other people as we trudge along. The only thing is, in my experience, we tend to ask these questions mostly in retrospect, which is to say after the cat (or phone, or smartwatch, or earth-shattering portal into the online world) is out of the proverbial bag. It’s easy to look back and say, “That was the time we should have thought about this,” and when I put Meta’s new smart glasses with a screen on, I knew that the time, for smart glasses in particular, was now—like, right f**king now.

© James Pero / Gizmodo

In case you missed it, Meta finally unveiled the Meta Ray-Ban Display, which are its first smart glasses with an in-lens display. I flew out to Meta headquarters for its annual Connect conference to try them, and the second I put them on, it was clear: these are going to be big. It probably seems silly from the outside to make a declaration like that. We have screens everywhere all the time—in our hands, on our wrists, and sometimes, regrettably, in our toasters. Why would smart glasses be any different? On one hand, I get that skepticism, but sometimes function isn’t the issue; it’s form. And when it comes to smart glasses, there is no other form like it.

Meta’s Ray-Ban Display aren’t just another wearable. The screen inside them opens up an entirely new universe of capabilities. With these smart glasses and Meta’s wild new “Neural Band,” a wristband that reads the electrical signals in your arm and translates them to inputs, you’re able to do a lot of the stuff you normally do on your phone. You can receive and write messages, watch Reels on Instagram, take voice calls and video calls, record video and take pictures, and get turn-by-turn navigation. You can even transcribe conversations that are happening in real time. You’re doing this on your face in a way that you’ve never done it before—discreetly and, from my experience, fairly fluidly.

If there were any boundaries between you and a device, Meta’s Ray-Ban Display are closing them to a gap that only an iPhone Air could slide through. It’s incredibly exciting in one way, because I can see Meta’s smart glasses being both useful and fun. The ability to swipe through a UI in front of my face by sliding my thumb around like some kind of computer cursor made of meat is wild and, at times, actually thrilling. While not everything works seamlessly yet, the door to smart glasses supremacy feels like it’s been swung wide open. You are going to want a pair of these smart glasses whether you know it or not. These are going to be popular, and as a result, potentially problematic.

Meta’s “Neural Band” looks as discrete as the glasses. © James Pero / Gizmodo

We may have a solid grasp on where and when we’re supposed to use phones, but what happens when that “phone” in question becomes perfectly discreet, and the ability to use it becomes almost unnoticeable to those around us? When I use a smartphone, you can see me pick it up—you know there’s a device in my hand. When I use Meta’s Ray-Ban Display, however, there’s almost no indication. Yes, there’s a privacy light that tells outside people that a picture or video is being taken, but there’s also less than 2% light leakage through the lens, meaning you can’t tell when the screen inside the glasses is on. I certainly couldn’t tell when I watched others use them. It’s as ambient as any ambient computing I’ve witnessed so far.

I talked to Anshel Sag, a principal analyst at Moor Insights & Strategy who covers the wearable market, and he says the privacy framework around technology like this is still in flux.

“We are still very much in the infancy of the smart glasses, AI wearable, and AR privacy and etiquette era,” he said. “I think that the reality is that having a wearable with a camera on your face is going to change things, and there are going to be places where these things are banned explicitly.”

Some of those environments, Sag said, are private areas like bathrooms or locker rooms, but it could extend beyond just places where you might catch a glimpse of someone naked. Driving, for example, is a major question. Meta’s Ray-Ban Display have navigation built in, and while the company tells me that the feature is designed for walking right now, it’s not actually preventing anyone from using its smart glasses in the car. Instead, it will provide a warning before you do so by detecting what speed you’re moving at. Other companies like Amazon seem not to have even thought that navigating on smart glasses while driving could be a safety hazard at all. Early reports indicate that Amazon is plowing forward, making smart glasses that are specifically designed for its delivery drivers to use in a car.

© James Pero / Gizmodo

While regulators like the NHTSA have issued warnings about people using VR headsets while driving (yes, people were actually doing that), it hasn’t, according to my research or knowledge, addressed the impact of smart glasses, which are much more likely—especially if they become widespread—to enter the equation while driving. I reached out to the NHTSA for comment, but have not yet received a response.

Privacy concerns shouldn’t just stem from the form factor, either. You also have to think about the company that’s making the thing you’re wearing on your face all the time and whether it has shown to be a good steward of your data and privacy. In Meta’s case? Well, without going into an entirely separate diatribe, I think it could do a lot better. And other companies that are also in hot pursuit of screen-clad glasses, like Google? Well, they haven’t been much better.

And makers of smart glasses shouldn’t be surprised if, when these things wind up on people’s faces, they get some shit for it. Google Glass, which came out in 2013, may seem like a different age, and in a lot of ways it is (people’s expectations for privacy are almost nonexistent now), but we also haven’t had to confront the idea of pervasive camera-clad wearables in a long time, so who’s to say things have really changed? Sag says, while he expects some backlash, it may not be like the Glasshole days of yore.

© James Pero / Gizmodo

“I think there will be some backlash, but I don’t think it’s gonna be as bad as Google Glass,” he says. “Google Glass had such an invasive appearance. You know, it didn’t really look normal, so it really caught people’s attention more. And I think that’s really what has made these classes more successful, is that they’re just inherently less intrusive in terms of appearance.”

I may not be an industry analyst, but I agree with Sag. I’m not sure there really will be a category-ending backlash like we saw back in the Google days, and a part of me doesn’t want there to be. As I mentioned, I got a chance to use Meta’s Ray-Ban Displays, and the idea all but knocked my socks off. These are the smart glasses that anyone interested in the form factor has been waiting for. What I really want is to be able to live in a world where we can all use them respectfully and responsibly, and one where the companies that are making them give us the same responsibility and respect back. But in my experience, the only way to get toward a more respectful, harmonious world is to try everything else first, and in this case, the first step might be your next pair of Ray-Bans.



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September 21, 2025 0 comments
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Ripple
GameFi Guides

Ripple Meets With US And US Government To Talk Crypto – Here’s What Happened

by admin September 21, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Ripple is participating in new talks between U.S. and U.K. officials regarding crypto cooperation. With the U.K. establishing itself as a hub for digital assets and the U.S. seeking stronger ties with London, Ripple’s role in these discussions positions the company at the center of the conversation.

Ripple Joins High-Level Talks On Crypto Cooperation

In a tweet shared on X, analyst Nietzbux wrote that Ripple just met with the U.S. and U.K. governments on crypto cooperation. According to the post, Ripple’s involvement in the high-level discussion could shape the next phase of crypto regulation and collaboration. The meeting, which took place on Tuesday when the President of the United States and members of the U.K. Royal family talked, gave the crypto discussions even more weight.

According to Nietzbux’s report, UK Chancellor Rachel Reeves and U.S. Treasury Secretary Scott Bessent led the meeting. Both parties discussed new ways the two countries could cooperate on digital assets and how to establish stronger systems for the crypto industry. Reeves and Bessent met with representatives from Bank of America, Barclays, Circle, Citi, Coinbase, and Ripple.

Banks and crypto companies sat in the same room, as Reeves and Bessent pointed out that the governments of the U.S. and the U.K. are considering their differing opinions before implementing crypto rules that may impact the global crypto market. This kind of gathering highlights the international attention now focused on crypto. 

Ripple’s expanding influence in bridging traditional finance and blockchain systems could have earned it its seat at the table. Cassie Craddock, Ripple’s managing director for the U.K. and Europe, points to the governments and crypto companies working together, saying the gains can spread past cryptocurrency and help the global economy. 

Ripple’s Cassie Craddock Says Cooperation Could Shape Global Standards

Discussing the significance of this partnership, Cassie Craddock said the planned collaboration between the two governments has “the potential to set a template for international cooperation in our industry.” By this, she explained that the talks are not only about the U.S. and U.K., but could also guide how other countries decide to work together on digital assets.

Ripple’s Craddock highlighted the strengths of the U.K. financial sector, noting its strong economy, deep financial markets, and skilled workforce as factors that have made the U.K. one of the world’s top financial hubs for many years. 

According to her, the countries are ready to use their existing strengths to lead in digital assets and innovation, which is why Ripple is advocating for deeper cooperation at this level. She added that cooperation between the U.S. and the U.K. could help both countries use blockchain technology more effectively.

XRP trading at $0.21 on the 1D chart | Source: XRPUSDT on Tradingview.com

Featured image from Getty Images, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 21, 2025 0 comments
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The tax mess no one wants to talk about
GameFi Guides

The tax mess no one wants to talk about

by admin September 20, 2025



Disclosure: The views and opinions expressed here belong solely to the author and do not represent the views and opinions of crypto.news’ editorial.

On paper, stablecoin salaries are a no-brainer. So why haven’t they been adopted worldwide as the standard for payroll yet?

Summary

  • Stablecoins promise speed and savings — payments can settle in seconds at a lower cost compared to fiat transfers that take days and carry high fees.
  • Adoption faces trust and tax hurdles — public fears over collapses like Terra, wallet hacks, and unclear tax rules make employees and accountants hesitant.
  • Accountants hold the keys — in many firms, payroll adoption will depend on whether accountants feel confident with regulatory and tax guidance.
  • Regulation could unlock growth — laws like the U.S. GENIUS Act and clearer global frameworks may normalize stablecoin salaries, potentially reshaping payroll as the market heads toward a projected $2 trillion.

The difference is striking. Stablecoin payments can settle in seconds and avoid hefty fees. Compare that with typical international fiat payments for global workers, which can drag on for up to five business days and cost far more in fees. 

So what’s holding stablecoins as a salary payment method back? Let’s be honest, there’s more than one hurdle. For many, the idea of routing a paycheck through a crypto wallet still feels super risky.

Crypto industry interest is growing fast

The crypto industry, naturally, doesn’t seem to be so scared of the concept. In 2024, the share of crypto industry workers receiving pay in digital assets nearly tripled, reaching 9.6% according to a global Blockchain Compensation Survey conducted by Pantera Capital.

For crypto outsiders, however, headline-grabbing failures are stealing the show. Take the Terra-Luna fiasco as an example, when the UST stablecoin lost its peg to the U.S. dollar in May 2022, serving as a reminder that such assurances are not foolproof. For many outside of crypto, the Terra collapse may have been the first time they even heard of stablecoins, and not in a good way.

Combine that with constant headlines about hacked crypto wallets and scams, and it’s easy to see why the average employee with a family and mortgage would hesitate to experiment with their salary, never mind having to convince HR bosses.

Tax confusion is an obvious obstacle

Setting aside the more obvious hurdles, the adoption of stablecoin payroll may hinge on winning over accountants in areas where such payments are already permitted. Sounds weird, but for many small and mid-sized firms, accountants act as the key voice on payroll decisions; if they advise against something, firms usually listen. 

And everyone knows there’s still a lot of confusion around how taxes work when paying employees with stablecoins. That means broader adoption of stablecoin payments for remote contractors may only come once accountants feel confident and comfortable recommending them as a payroll option.

Several major jurisdictions have already issued guidance on using cryptoassets as a form of payment, while in other regions the rules are far less clear.

Employers must be well aware of the laws to avoid problems

The GENIUS Act, signed into law by U.S. President Donald Trump in July, was a significant step forward for the United States. For the crypto-savvy, it’s relatively straightforward, but the way taxes apply in some regions at both the income and capital gains level still feels like “double-dipping” to many.

The exact intricacies vary slightly from region to region; however, some jurisdictions have made their guidance on taxing stablecoin salaries more accessible online than others. For most traditional accountants, it isn’t even a concept they’ve had to wrap their heads around, which only works against their clients who want to adopt the new technology.

Employees expect their pay to be exact, on time, and compliant with local law. If a misstep leads to unpaid taxes or penalties, the reputational damage to an employer can outweigh any savings from faster transfers.

When done correctly, however, the benefits of stablecoin payments clearly outweigh those of fiat. I’d be fairly confident in saying that crypto-savvy accountants are already suggesting the option to independent contractors.

Fear stalls adoption

However, as long as the general public views stablecoins as merely a detour back into fiat currency, they will remain a niche option for payments.

The true turning point will arrive, beyond just clearer regulations, when employees actively choose to hold and spend stablecoins as everyday money rather than viewing them as a speculative “crypto gimmick.” This will happen once more regions follow the U.S. lead with the GENIUS Act.

If regulators embrace guidance, accountants become more comfortable, and consumers start to trust stablecoins as real money, stablecoin payroll could be the use case that finally takes crypto mainstream. But this requires those at the forefront of taxation — individual and company accountants — to familiarize themselves with the tax implications of stablecoins, so they can confidently guide clients through the process for the relevant jurisdiction.

Stablecoins are already proving their value, and they aren’t going away anytime soon. In July, Ripple CEO Brad Garlinghouse said that many people are anticipating the stablecoin market cap to climb as high as $2 trillion in the coming years. If even a fraction of that growth flows into payroll, it could reshape how millions of people are paid worldwide.

Robin Singh

Robin Singh is the founder and CEO of Koinly, a crypto tax platform designed to help crypto investors generate their capital gains and income tax reports. With a finance and accounting background, he worked as a lead engineer at a Fortune 100 company in the United Kingdom before launching Koinly.



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September 20, 2025 0 comments
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The main character of Silksong holds a sword against a red/orange background.
Game Updates

Silksong Devs Talk Difficulty As Fans Debate If It’s Harder Than Elden Ring

by admin September 19, 2025


Hollow Knight: Silksong ratchets up everything from its predecessor. The world is bigger, more detailed, and more dangerous. Team Cherry co-founders Ari Gibson and William Pellen recently spoke about some of their thinking behind making the Metroidvania Soulslike sequel harder, and what players can do to navigate the higher difficulty.

“Hornet is inherently faster and more skillful than the Knight–so even the base level enemy had to be more complicated, more intelligent,” Gibson said during an interview at the ACMI Game Worlds exhibition in Melbourne, Australia, according to reporting by Dexerto. Even basic enemies in Silksong hit harder and can be much more aggressive. That’s because the hero Hornet is much more agile, and Team Cherry wanted to balance that out with more effective adversaries.

“The basic ant warrior is built from the same move-set as the original Hornet boss,” Pellen added. “The same core set of dashing, jumping, and dashing down at you, plus we added the ability to evade and check you. In contrast to the Knight’s enemies, Hornet’s enemies had to have more ways of catching her as she tries to move away.”

If you keep dying, go somewhere else

That was essentially what Gibson’s advice seemed to be from the interview. He argued that Silksong is much less controlling than its predecessor when it comes to where the player can go and explore at various points in the game. “The important thing for us is that we allow you to go way off the path,” he said. “So one player may choose to follow it directly to its conclusion, and then another may choose to constantly divert from it and find all the other things that are waiting and all the other ways and routes.”

The logic is reminiscent of Elden Ring which, despite its punishing enemies and brutal boss fights, was arguably more inviting than previous FromSoftware Soulslikes because the open world allowed players to approach each challenge in unique ways. In addition to being able to grind additional levels, they could also explore off the beaten path until they found a weapon or spell that would tip the balance of power in their favor.

“Silksong has some moments of steep difficulty–but part of allowing a higher level of freedom within the world means that you have choices all the time about where you’re going and what you’re doing,” Gibson said, adding that players “have ways to mitigate the difficulty via exploration, or learning, or even circumventing the challenge entirely, rather than getting stonewalled.”

A clash of design philosophies

There was recently a mini-debate about whether Silksong is actually harder than Elden Ring. The Washington Post‘s Gene Park came down on the side that it is. I would agree, though I think that’s in part because Elden Ring isn’t necessarily one of the harder games out there. Elden Ring is just a hard game that happened to sell over 30 million copies, meaning that its reputation is partly derived from tons of people who wouldn’t normally play a Soulslike actually giving it a try.

Ryan Thompson, an assistant media studies professor at Michigan State, teased out what I thought was an interesting observation about one of the core differences between Silksong and Elden Ring. It’s not just that one is a 2D side-scroller and the other is a 3D open-world RPG; it’s also the way the roots of those genres diverge. “3D games are designed for you to win eventually,” he argues. “2D platformers are originally designed to take your quarter and tell you to piss off.”

That’s an oversimplification, but a helpful one when it comes to a Metroidvania Soulslike like Silksong. As the genre name denotes, it has its feet in two related but distinct traditions. One is 8-bit action platformers of the NES era that seemed to be perfectly content if the kid they were sold to was never able to beat them. The other is a baroque RPG adventure in which the expectation is you’ll be able to level up or learn your way out of any challenge.

Silksong is as much a 2D bullet hell game as a Metroidvania, maybe even more so. The margin for error on screen is more circumscribed than in its 3D counterparts, and its arsenal is more streamlined. It’s borrowing from Castlevania III: Dracula‘s Curse more than Dark Souls, and the result can be more uncompromising. That might be easier to accept if Silksong didn’t also tell an evocative and whimsical story that’s constantly dropping devilish obstacles in your path. But I’ll take that challenge over the original Mega Man any day.



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September 19, 2025 0 comments
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Ninji grabs a star in Mario Party.
Game Updates

Ex-Nintendo Staffers Talk Nintendo Secrecy Amid Fresh Direct Leaks

by admin September 11, 2025


Will Call of Duty: Black Ops 7 actually have better cheat protection? Is another big Nintendo leaker getting overly zealous before the coming Thwomp stomp? Why does Ubisoft want to shove PVP multiplayer back into Far Cry? It’s another edition of Morning Checkpoint, Kotaku‘s daily roundup of gaming news and culture. I was up until 3:00 a.m. ET last night grinding the Depths in Elden Ring Nightreign‘s new Deep of Night mode. Who knew the answer to my Destiny 2 burnout was an even more punishing loot chase that resets every 45 minutes?

Why are there so many leaks at Nintendo?

That’s what former Nintendo of America marketing staffers Kit Ellis and Krysta Yang ask on their latest video breaking down recent rumors about the upcoming Nintendo Direct. “They really do run a pretty tight ship on the first-party side still like we were saying,” Yang says. “Like, you’ve literally got the fear of God and being fired from your job. That fear was really real at Nintendo and you know we joke around about the Nintendo ninjas, like this is actual employees at the company. That is their job to investigate leaks. They’re a team at Nintendo that gets paid to do this and they are very elite. They’re very good at their jobs and and they will solve these cases.”

The pair said a recent series of leaks from a user called SwitchForce reminds them of Pyoro, an infamous leaker who appeared to be using a source with access to the backend of Nintendo’s websites to get information early. Pyoro later leaked his own source to Bloomberg, failed to break any more news after Nintendo changed how its new game pages go live online, and all but disappeared from the video game leaker-verse.

“We all know what happened to Pyoro,” Ellis says. “So, I think just a word of advice to SwitchForce is be careful because, you know, yes, this can be an exciting thing of like, oh my gosh, everybody’s on pins and needles for my next update. You’re on pins and needles until you get that phone call or somebody shows up at your door and you disappear.”

Call of Duty: Black Ops 7 will make progress in the war on cheating

That’s what Activision is promising in its latest blog post. It outlines how Ricochet anti-cheat features like Secure Boot and TPM 2.0 will help prevent more players from ruining matches with aim-botting and other exploits. “RICOCHET Anti-Cheat uses Remote Attestation, a process that verifies critical PC security settings directly with Microsoft, as part of its implementation of TPM 2.0,.” the company writes.

It continues, “Other games may lean on Client or Local Attestation, where the system checks itself and reports back. The limitation with that method is clear: cheats can sometimes disguise or manipulate what’s being reported, effectively tricking the local system into giving a false ‘all clear.’ By contrast, Remote Attestation places the verification step with an external, trusted authority, making it exponentially harder for tampered machines to pass as legitimate.”

Cheating will still be a thing online, but Activision says it’s getting better. “What matters, and where we’ve seen real improvement, is how quickly we adapt,” it writes. “In Black Ops 6, detections are faster, mitigations are stronger, and enforcement is cutting deeper into the networks that try to harm fair play. With Black Ops 7, hardware protections like Secure Boot and TPM 2.0 will add another layer of defense.”

Ex-Pokémon Company lawyer thinks developers will just ignore Nintendo’s latest patent

The company recently acquired another patent for what sounds like the auto-battling feature from its most recent Pokémon Violet and Scarlet games. It comes amid the ongoing legal fight with PocketPair over Palworld, but could seemingly have repercussions for lots of other creature collecting games. Or maybe not. “I wish Nintendo and Pokémon good luck when the first other developer just entirely ignores this patent and, if those companies sue that developer, the developer shows decades of prior art,” former chief legal officer at The Pokémon Company Don McGowan told Eurogamer. “This isn’t Bandai Namco with the loading screen patent.”

A 2023 shooter finally gets a kill-cam, but not on Xbox Series S

Free-to-play multiplayer FPS The Finals has received a familiar feature nearly two years after launch, but only for the most powerful consoles (via IGN). “We had to calculate everything that matters: player movement, environmental destruction, object interactions in a level of data fidelity that’s hard to pull off in a Dynamism Shooter,” Embark Studios writes in a new season 8 blog post. “Then take all that info and quickly reconstruct the moment.” Microsoft usually requires feature parity between current-gen console versions, but has been bending the rules more and more. The Finals‘ kill-cam won’t be on PS4 either.

A tiny new update just sneaked out for Cyberpunk 2077

Patch 2.31 has fixed AutoDrive so that cars will now drive more smoothly when taking players to their destinations. No more getting stuck behind other cars or jerking to a stop at lights. Johnny also no longer always spawns in the passenger seat when using the Delamain Cab service. Plus, the Photo Mode is gender neutral when it comes to poses now. My favorite bug fix? The Yaiba Semimaru no longer flips over during the Motorbreath chase, which was breaking the quest.

Far Cry will push multiplayer more in the future

That’s according to Ubisoft CEO Yves Guillemot who recently spoke at Saudi Arabia’s New Global Sport Conference. “On Far Cry, it’s really to bring the multiplayer aspects more predominantly pushed so that it can also be played for a long time by players,” he said, according to Game File. Alongside the unannounced Far Cry 7, Ubisoft has also reportedly been working on a Far Cry extraction shooter spin-off. Unlike Far Cry 5, which had an entire map editor for multiplayer, Far Cry 6 backed away from online PVP gameplay.

But wait, what was Guillemot doing in Saudi Arabia to begin with? He was there to publicly reveal a Saudi-based DLC for Assassin’s Creed Mirage, among other things. Is it funded by Saudi Arabia’s controversial Public Investment Fund? Ubisoft won’t say one way or the other. Game File notes that the person on stage interviewing Guillemot said, “Well, congratulations on the deal. It sounds very exciting.”

ICYMI:

Watch this:

The sword of the Faithful. pic.twitter.com/dL9erhNJdC

— The Lord of the Rings (@TheRingsofPower) September 10, 2025





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It's a bank holiday, please talk amongst yourselves
Game Updates

It’s a bank holiday, please talk amongst yourselves

by admin August 25, 2025


It’s a free and simple territory control game from hobbyist dev snow-kiss, in which you switch your tiles between rock, paper or scissors to claim those of opponents. I’m not sure the idea has serious legs, but I like how it thickens when you have more than two participants and a more elaborate board setup.

I wonder if it could be the basis for a top-down open world exploration game in which you move a blob of tiles around by absorbing/being absorbed by surrounding tiles. You’d have to worry about the coherence of the blob, as the roshambo mechanics tend to result in stray colonies of tiles peeling away from the starting mass. Perhaps the view could centre on the largest clump of tiles.

Anyway just a few Thoughts. Assuming you’re also in England, Northern Ireland or Wales – apologies to Scottish readers for initially calling this a UK-wide bank holiday – what are you up to today? Here is some possibly mood-appropriate mid-campaign music.



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