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Metro Gravity takes a little bit of Gravity Rush, and a dash of Sekiro to make a mean metroidvania, and it's out now
Game Updates

Metro Gravity takes a little bit of Gravity Rush, and a dash of Sekiro to make a mean metroidvania, and it’s out now

by admin June 21, 2025



Ever since Gravity Rush 2 came out eight years ago (let’s not focus too hard on how much time that actually is for my mental health), I have, unfortunately, not been able to stop thinking about it. It is a game with a world full of whimsy, video game ass mechanics, and, most interestingly of all, a plot that quite directly deals with topics like class. What more can you want! And yet a sequel has never materialised. Lucky for me, just yesterday a new gravity shifting game entered the scene: Metro Gravity.


Now, Metro Gravity isn’t just a clone of Gravity Rush. Where the PlayStation game lets you control gravity at will, Metro Gravity lets you walk on almost any surface, with the option to lock in the gravity of wherever you’re standing. There are abilities that let you shift gravity in particular directions, but what is essentially the power of flight isn’t available to you in Metro Gravity (at least, in as much of the game as I have played).

Watch on YouTube


There are more twists beyond that too. Its action combat is rhythm-game adjacent in that enemies will attack you to the beat of whatever track is playing at any given moment (these vary from place to place, more on that in a second). A short while into the game you’ll pick up the ability to parry a la Sekiro, and with that in hand the combat becomes an artful balance of dodging, blocking, and attacking at just the right moments. It’s oh so delicious, if it’s your kind of thing anyway.


The final spin, and perhaps the biggest, is that it’s a metroidvania. Most metroidvanias typically take the route of the second dimension rather than the third, and with the fact that Metro Gravity lets you walk on any wall, you might rightly have a fear that it becomes confusing to navigate. I haven’t found that yet myself, as while it took me a moment to adjust in terms of my spatial reasoning, when you find a map of a particular area – these range in aesthetics and vibes, and consequently music, and thusly an array of music to time your attacks to – it becomes fairly simple to figure out where to go.


I quite like what I’ve played of Metro Gravity, I often think about how there aren’t enough 3D metroidvanias in the world, and I feel quite excited to jump back into this one! The game just launched on Steam yesterday, and you can check it out here.



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June 21, 2025 0 comments
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Shiba Inu
Crypto Trends

65% Of Shiba Inu Holders Suffer Massive Losses As Curse Of June Takes Hold

by admin June 21, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

With the crash in the Shiba Inu price over the last few weeks, hundreds of thousands of SHIB investors have seen their holdings plunge into the red. Presently, the majority of investors who have bought the Shiba Inu token are seeing losses on their holdings compared to those in profit. With the month of June known to be a particularly bearish one for SHIB, it is possible that even more investors will suffer losses before the month is over.

June Carries Bearish Prospects For Shiba Inu

The month of June has historically been bearish for the Shiba Inu price, and it seems that the year 2025 is not going to be any different. So far, the meme coin’s price is already down by more than 8% this month, suggesting that the month, with only less than 10 days left, is headed for another red close.

In the meme coin’s five-year history, June is the only month that has never seen a green close. As a result, it is the month with the highest negative returns for the meme coin in history. CryptoRank’s data shows an average of -13.8% returns for June and a -11.5% median return for the month.

With the passing of the years, it seems the losses for the month of June have only gotten worse. In June 2024, the meme coin crashed 32.3% to close the second quarter at a 44.3% loss. In fact, Q2 is also the worst quarter for the meme coin, with four out of the last five years closing in the red.

Source: CryptoRank

Given that established trends like this tend to repeat themselves, it is possible that the Shiba Inu price does continue to decline from here. The average returns for the month suggest a double-digit loss before the month is over.

SHIB Investors Suffer Massive Losses

According to data from the IntoTheBlock website, the number of Shiba Inu wallets that are nursing losses has skyrocketed. A total of 65% of all investors are currently in the red, putting them in the lead. In contrast, only 32% of investors are seeing any profit at this level, and 3% are sitting at breakeven, meaning the coins last moved around the price that the meme coin is currently trading at.

While the established trend suggests that the Shiba Inu price will continue to decline and push more investors into losses, the CoinCodex prediction suggests a change in the tide. The 5-day prediction sees an 8.8% rise to $0.00001278 in the new week.

Source: CoinCodex

On a longer timeframe, more specifically the 1-month prediction, Shiba Inu is expected to go even higher. It puts the meme coin as high as $0.00001496, which is a 27.35% increase from the current level.

SHIB price bounces from lows | Source: SHIBUSDT on TradingView.com

Featured image from Dall.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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June 21, 2025 0 comments
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Elden Ring Nightreign has a killer first day on Steam, but reviews are surprisingly mixed
Game Reviews

This is why it takes too damn long to revive a downed Elden Ring Nightreign player with three segments

by admin June 18, 2025


Elden Ring Nightreign represents several key firsts for developer FromSoftware. As intriguing as it is to watch the studio, known for its single-player games, develop a multiplayer-only title that borrows from roguelikes and battle royale games, one has to stop and consider how the team attempted to solve certain problems.

One of the most interesting aspects of Nightreign’s gameplay is the revive mechanic, a feature that does not exist in any recent title from the studio, but one that is crucial to the co-op game’s core design.


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The way this works in Nightreign is that, when a player’s HP reaches zero, they enter a down-but-not-out state. That’s pretty standard for multiplayer games, but how you actually revive a downed player is what sets FromSoftware’s latest apart.

In order to get a teammate back up, you need to attack them! How long you have to do that for depends on how many segments their DBNO bar has, which means you could be standing there swinging at them for a while before they’re back up.

You won’t be surprised to learn that, behind the scenes, there’s a formula that controls how this mechanic works. It is, however, quite revealing to look into the raw numbers and calculations the game makes, and how that affects your ability to revive/be revived.

The latest investigation from Souls expert Zullie the Witch – who recently uncovered the true meaning behind all those letter grades assigned to each characters’ attributes – have turned their gaze to Nightreign’s controversial revive mechanic to try and see how it actually works.


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As explained in the video above, once a player enters the DBNO state, a 15-second timer starts. If you played – or watched – any Nightreign, you’ll know that the more times you die, the harder it becomes for teammates to be able to revive you.

The video reveals that the first down comes with revive value of 40, represented by one full bar. What you may not realise, however, is that each subsequent down – and thus, a filled bar – increases that value exponentially. The second time you fall, your bar will have two segments, at 45 each, for a total of 90. The third time fills all three bars, except each now has a value of 80, making the total 240 – nearly twice as much as the first two combined.

What makes that process even more frustrating is that you must continue attacking the downed player in order to maintain momentum and deplete all of their bars. If you stop for exactly 3.5 seconds, the bars will start refiling again. Zullie also discovered that the speed at which bars fill back up increases the more bars (more downs) a player has, starting at 2HP per second and going up to 40.

Commit it to memory. | Image credit: Zullie the Witch

You can, of course, reverse these harsh penalties by staying alive long enough between revives – though you may not always have the chance, depending on how deep into an Expedition you are. The death penalties, according to the video, decrease by just one for every three minutes you’re alive. Alternatively, resting at Site of Grace will reset the whole thing to its default values.

As for whether your weapon or damage type affect the revive speed, the answer is a little complicated. Yes, more damaging weapons will technically make it faster to revive downed teammates, but buffs don’t affect a weapon’s revive damage.

There’s more in the video; it’s definitely worth watching. Among other things, it also explores how spells, and their varying attack chains, could have some bearing on their revive speeds.

For all your other Nightreign needs, be sure to bookmark our updated Elden Ring Nightreign guide.



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June 18, 2025 0 comments
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Bitcoin Takes Aim At New Highs Despite Bearish Factors
Crypto Trends

Bitcoin Takes Aim At New Highs Despite Bearish Factors

by admin June 16, 2025



Key takeaways:

Bitcoin (BTC) reclaimed $108,000 on Monday after retesting the $104,000 support level over the weekend. The gains came as conflict broke out in the Middle East and investors scaled back expectations for interest rate cuts in the United States, signaling stronger confidence in Bitcoin’s upside potential.

Traders’ sentiment remained steady despite the worsening socio-economic outlook, as shown by Bitcoin derivatives metrics.

Bitcoin 30-day futures annualized premium. Source: Laevitas.ch

The Bitcoin futures premium reached 5% on Monday, the baseline for neutral markets. These monthly contracts typically trade at a 5% to 10% premium to account for the longer settlement period. Although below the 8% recorded in late May, there was little reaction during the $101,000 retest on June 5, indicating market resilience.

US-listed spot Bitcoin exchange-traded funds (ETFs) saw $301.7 million in net inflows on Friday, and Strategy’s announcement of an additional $1.05 billion purchase on Monday helped ease traders’ concerns about a potential economic recession and the adverse effects of the conflict involving Iran, one of the world’s largest oil producers.

US-listed spot Bitcoin ETF net flows, USD. Source: CoinGlass

Oil prices initially surged on Sunday, with West Texas Intermediate (WTI) futures reaching $78 before pulling back. By Monday, WTI futures had dropped to around $71.50 per barrel, a move that coincided with a 1.5% gain in Nasdaq futures. According to Yahoo Finance, market participants expect tensions in the Middle East to ease.

Bitcoin faces hurdles from energy costs and delayed Fed rate cuts

The path for Bitcoin to reclaim $110,000 may be more challenging than expected, as some analysts point to the risk of rising energy prices. Philippe Gijsels, chief strategy officer at BNP Paribas Fortis, told CNBC on Monday that “the market reaction has been very modest, so there is room for disappointment if things were to escalate.”

In addition to concerns over energy markets, heightened uncertainty is also reducing the likelihood of the US Federal Reserve cutting interest rates. Rising inflationary pressure has pushed traders to price in a 63% chance that the Fed will maintain rates at 4% or higher by November, up from 56% a month earlier, according to CME FEDWatch.

Bitcoin 30-day options delta skew (put-call). Source: laevitas.ch

Bitcoin traders’ growing confidence was also evident in the BTC options market, where the 25% delta skew (put-call) dropped to a neutral 1% on Monday, after reaching 6% on Sunday. Readings above 5% are generally seen as bearish, reflecting higher demand for protective put options from market makers and arbitrage desks.

Related: Trump’s Truth Social files S-1 for dual Bitcoin and Ether ETF

Bitcoin is trading just 4% below its $111,965 all-time high from May 22, despite mounting uncertainty and recession fears, while derivatives metrics remain neutral. This environment favors further price appreciation, as bears have failed to trigger panic amid escalating global tensions.

Ed Yardeni of Yardeni Research reportedly noted on Monday that US President Donald Trump “doesn’t seem as ready to pivot away from his trade war as hoped,” adding that the trade war debate is far from being over.

Ultimately, Bitcoin’s path to $112,000 remains closely tied to reduced tariff-related uncertainty, regardless of developments in the Middle East.

This article is for general information purposes and is not intended to be and should not be taken as legal or investment advice. The views, thoughts, and opinions expressed here are the author’s alone and do not necessarily reflect or represent the views and opinions of Cointelegraph.



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June 16, 2025 0 comments
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410,749,550,095,727 SHIB Removed From Circulation as Supply Takes Hit
NFT Gaming

410,749,550,095,727 SHIB Removed From Circulation as Supply Takes Hit

by admin June 14, 2025


Dog-themed cryptocurrency Shiba Inu (SHIB) continues its journey toward supply reduction with 410.74 trillion SHIB tokens now permanently removed from circulation.

According to the Shibburn website, 410,749,550,095,727 SHIB have been burned to date. The total SHIB supply now stands at 589,250,449,904,272.

HOURLY SHIB UPDATE$SHIB Price: $0.00001215 (1hr 0.33% ▲ | 24hr 3.25% ▲ )
Market Cap: $7,156,339,980 (3.25% ▲)
Total Supply: 589,250,449,904,272

TOKENS BURNT
Past 24Hrs: 537,187,730 (377.26% ▲)
Past 7 Days: 687,249,104 (481.17% ▲)

— Shibburn (@shibburn) June 14, 2025

At launch, Shiba Inu’s total supply stood at a staggering 1 quadrillion tokens. However, through burns and deflationary mechanisms, more than 41% of the initial supply has been depleted. In May 2021, Vitalik Buterin, the co-founder of Ethereum, burned 410 trillion SHIB tokens, representing 90% of the SHIB he unwillingly received from the Shiba Inu project.

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Recent data from the Shibburn X account, which tracks Shiba Inu token burns, suggests active burns are ongoing in the Shiba Inu ecosystem.

In the last 24 hours, for instance, 537,187,730 SHIB were burned, resulting in an over 3,000% surge in burn rate. In the past seven days, 687,249,104 SHIB tokens were burned, representing a 481.17% increase in the weekly burn rate.

Shiba Inu: What’s next?

Shiba Inu announced a partnership this week with TokenPlayAI, the AI-powered gaming platform developed by the Astra Nova team, to bring the future of Web3 gaming to SHIB.

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Shib Alpha Layer, a rollup abstraction stack developed with ElderLabs and settled on Shibarium, has been released in beta, combining each RollApp into a single ultra-fast layer. Shib Rollups, a new platform that allows developers to create their own customized Layer-2 blockchains on Shibarium, has gone live.

According to Shiba Inu developer Kaal Dhairya, a new era might be unveiled for SHIB with Shib Alpha Layer.

The Shiba Inu developer hinted at what’s coming next for SHIB in a recent tweet: “Next up: unleash full FHE, open RollApp deployment to everyone, and watch the Shib interconnected ecosystem eclipse blockchains that promised the moon and shipped markdown. Meme era ends here. The Shib Alpha era begins.”





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June 14, 2025 0 comments
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Xbox Ally handhelds: Microsoft takes its next step towards a Windows-driven future
Game Updates

Xbox Ally handhelds: Microsoft takes its next step towards a Windows-driven future

by admin June 10, 2025


After reports that Microsoft is “sidelining” its own first-party developed handheld, the new Xbox Showcase revealed two new mobile devices – Xbox Ally and Xbox Ally X. These machines are hardware collaborations with Asus, bringing Xbox hardware design ideas to the table in combination with a revamped version of Windows that puts gaming first. There are profound, welcome changes here – but one big question needs to be addressed. Is this the first new Microsoft offering no backwards compatibility with the Xbox digital library? Is this an Xbox that doesn’t play Xbox console games? If so, this is a bump in the road in Microsoft’s journey forward – and must be addressed.

First up, let’s examine system specifications on the new devices. From a Digital Foundry perspective, the most interesting offering is the Xbox Ally X, which is effectively an evolution on the device that I’d rank as the current best PC handheld – the Asus ROG Ally X. The form factor gets larger, the Xbox handles, impulse triggers and Xbox button are added and the AMD Z1 Extreme processor is swapped out for its revised Z2E, based on the most recent Strix Point architecture. 24GB of RAM is maintained from ROG Ally X to Xbox Ally X, but with a speed bump to 8000MT/s. A generous 80Wh battery completes the package.

It’s interesting to note that Microsoft and Asus have opted for silicon that retains the NPU (neural processing unit) from the original Strix Point design, when Z2 Extreme variants without the NPU active are specified. It’ll be interesting to see what Microsoft does here, but a port of its AutoSR super resolution feature – which we’ve looked at in the past – would be an obvious technology to port. Frame generation at the expense of further latency would also be viable.

After a reveal trailer at the Xbox Showcase, Microsoft released a more detailed video about the Xbox Ally and Ally X.Watch on YouTube

Next up, there’s the Xbox Ally, with a similar shell (no impulse triggers or USB4, however, plus a pared-back MicroSD slot) but substantially downgraded specifications. The Z2A processor is – in all likelihood – a re-spin of the Aerith chip at the heart of the Steam Deck. It reportedly has the ability to hit 20W over Deck’s 15W and has compatibility with faster 8533MT/s memory, but on the latter point at least, only 6400MT/s memory is in place. Total system memory is a pared back 16GB LPDDR5X. Bearing in mind how many triple-A titles are struggling on Steam Deck with similar specs, I’m having trouble reconciling this device with Microsoft’s claims that it’ll run triple-A games. I think that putting out this hardware is a big mistake, but I’d love to be proven wrong.

Both devices have the same screen as the original Asus ROG Ally – a seven-inch 1080p 120Hz display with VRR support. While this screen is old and not particularly impressive in terms of key aspects like contrast and colour reproduction, VRR is a massive win. The problem with mobile graphics performance is how variable it is, so any hardware that smooths off performance issues is worth having. This – in combination with its massive battery – is why the Ally X is my favoured PC handheld, for now.

On the hardware side, there is nothing here that is particularly surprising, especially in the wake of recent leaks, but it is highly difficult to take the non-X Ally seriously in a world where the much more potent Z1 Extreme is available in devices like the original Ally and the Lenovo Legion Go, both of which are somewhat long in the tooth now and often subject to hefty discounting. On the software side, however, things are looking much more interesting.


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What we’re looking at here is another step forward in Microsoft’s strategy to diversify the brand away from our traditional understanding of a console-led platform – a necessary step, but one with a number of challenges. Key to future plans is bringing together Windows and Xbox, which involves a substantial revamp to the Microsoft operating system. A big, bloated do-anything-for-anyone tool needs to be slimmed down for gamers and made more efficient for the growing handheld PC market. And if you’re efficient on handheld, the advantages transition over seamlessly to desktop – or console. Clearly, Microsoft has plans for this games-focused version of Windows, starting with compatibility with the original ROG Ally, Ally X and presumably other PC handhelds with similar silicon.

This new version of Windows doesn’t boot into the desktop, it boots into new Xbox software. Access to your PC digital library – and indeed other non-Xbox storefronts – is also seamlessly integrated, making it a one-stop shop for your games library. Intriguingly, the Asus Armory Crate (used for custom tweaking of the device) is also integrated into the Xbox Ally’s iteration of Windows. On a broader level, xinput compatibility for functions within Windows such as PIN input and UAC prompts is also baked into the new version of the OS, replacing prior feeble and unreliable third party attempts to get this working.

Windows itself has apparently been “debloated” to a certain extent, offering up more system memory for the games themselves, while sleep time is expected to increase by a factor of 3x based on efficiency gains made by the Windows team.

The Xbox Ally X comes with a neural processor unit (NPU) so our humble suggestion would be for Microsoft to integrate a port of its AutoSR technology, as found on its Snapdragon X Elite Surface laptops.Watch on YouTube

All of this is a crucial step forward in unifying Windows and Xbox – which in itself is a fundamental element of the “this is an Xbox” strategy, but there is another big challenge facing Microsoft – integrating existing Xbox digital libraries into Windows. Microsoft has tens of millions of active users within its existing ecosystem that cannot be left behind – and each and every one of those users should expect to be able to access their Xbox libraries on any Xbox device. Right now at least, the Xbox Ally devices cannot run native Xbox games on the console. The cloud service could act as a back-up of sorts by streaming Series S games (and prior Xbox consoles via backwards compatibility) but the whole point of a handheld is a mobile device you can take anywhere – not take anywhere that only has robust internet access.

The final piece of the puzzle with the transition into a Windows/Xbox hybrid utopia has to be a comprehensive backwards compatibility set-up, but how viable is that for these handhelds? On the face of it, support for OG Xbox and Xbox 360 titles should not be too difficult. Both of these machines effectively max out at 720p resolution, so both Xbox Ally and Ally X have the GPU power to get the job done. On the CPU side, the Ryzen CPU cores in the new hardware are generations beyond the Jaguar cores in Xbox One which – remarkably – delivered higher game performance than the original hardware, even in the case of Xbox 360’s original PowerPC code. All that remains are potential licensing difficulties in running console games on a PC, the extent of which is known only to Microsoft.

Further questions remain. Can Ally and Ally X handle the Xbox One generation titles? And what about the ninth generation Series consoles? This is where things get trickier – we’re looking at Microsoft moving the modern Xbox virtual machines over to Windows and at this point, the question is the extent to which the performance is there in these handhelds to run those games natively. In theory, based on what the Steam Deck achieved, Xbox One-like performance seems viable – and should be very easy for the Z2 Extreme.

Looking to get a grip on the kind of GPU power available to the Xbox Ally X? Well, the APU is based on the same Strix Point processor we’ve tested in the past in this video #content.Watch on YouTube

But what about Xbox Series S? I’d rule that out completely on both processors, meaning some other kind of solution would be required. Subbing in PC versions would be no problem for Microsoft first-party titles, especially with Play Anywhere in place to synchronise game progress – but what about third-party games bought within the Xbox ecosystem? Some kind of agreement with publishers to use their PC versions? It sounds like a nightmare but ultimately, Microsoft is going to need some kind of solution to bring consoles games into this new hybrid Xbox/Windows ecosystem.

However, perhaps the hottest topic for speculation concerns price-point. The non-X Ally features Steam Deck-equivalent silicon, so the concept of selling this at anything more than a similarly equipped Deck is – in my opinion – out of the question. That leaves the Xbox Ally X – a further enhanced version of the existing Asus ROG Ally X, which costs $800, making it very much a premium device. Unless Asus is willing to lose some of its margin, or Microsoft calls in some favours with AMD and other suppliers, it’s hard to imagine that it will be any cheaper.

There are many outstanding questions then and not too many answers based on my pre-brief and the various YouTube videos I’ve seen based on what seems to have been a highly limited hands-on event in Los Angeles last week. Microsoft has been very careful in how its transition strategy has been communicated ever since the infamous “four games” business update and it looks like we’re going to need to wait some time to get full details on the Xbox Ally and Ally X. I’ve been following the evolution of gaming handhelds since the Steam Deck arrived – but Xbox Ally is something different, something important. It may well be our first proper look at how Microsoft envisages the future of Xbox – and I can’t wait to check it out.



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June 10, 2025 0 comments
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Lego Voyagers’ Summer Games Fest 2025 trailer is Lego It Takes Two
Game Updates

Lego Voyagers’ Summer Games Fest 2025 trailer is Lego It Takes Two

by admin June 8, 2025


Light Brick Studio and Annapurna Interactive showed off a new Lego co-op multiplayer game during Summer Game Fest 2025 called Lego Voyagers, and it’s basically a cozy take on Hazelight’s It Takes Two and Split Fiction. Lego Voyagers has you and another player become tiny Lego bricks trying to reach space, working together to solve puzzles and figure out how to navigate a lush Lego brick world. Even climbing a step is tough when you’re just a lil’ brick.

The debut Lego Voyagers trailer showed the blocky duo traveling through jungles, across industrial scrapyards, and down lazy, rambling rivers, piecing together inventive solutions that range from tram cars to rickety-looking rocket ships. Light Brick didn’t say how players will communicate with each other or provide many details about how cooperation will work in-game. However, the studio did say that Lego Voyagers will come with a Friend Pass that, like Split Fiction and It Takes Two, lets a friend join you, even if they don’t own the game. Lego Voyagers will support local, online, and split-screen play.

While Traveler’s Tales maintained a steady stream of Lego games based on popular franchises such as The Lord of the Rings and Star Wars over the last two decades or so, the Lego Company has taken steps to try changing what a Lego game can be recently. The group teamed up with Epic Games on Lego Fortnite, a survival-crafting game inside Fortnite that’s made entirely of Lego bricks, and Guerrilla Games licensed Lego for its Horizon Zero Dawn spinoff, Lego Horizon Adventures, in 2024. Lego Group CEO Niels Christiansen told the Financial Times that Lego is exploring the possibility of creating its own in-house development studio.

“We can definitely say as long as we’re under the Lego brand we can cover experiences for kids of all ages, digital or physical. [Games development in-house] is something we’re building up,” Christiansen said.

Light Brick doesn’t have a Lego Voyagers release date yet, but when it does launch, it’ll be available on PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series X|S, and PC.



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June 8, 2025 0 comments
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Make it Home takes interior design on the road
Gaming Gear

Make it Home takes interior design on the road

by admin June 7, 2025


Camper Van: Make it Home has everything you’d want out of a home-decorating simulator, but it’s all on wheels and slightly miniaturized, and something about that combination is extra peaceful. The game is available on Steam right now, following a surprise drop during the Wholesome Games Showcase, which is part of Summer Game Fest 2025.

In Camper Van: Make it Home, players solve organization puzzles and use their interior design skills to craft the mobile homes of their dreams. There’s even space to decorate outside of the vehicle, and the accessories change along with the environments and seasons. Camper Van: Make it Home is just a perfect encapsulation of pastel dreaminess and cozy creativity.

Camper Van: Make it Home is developed by Spanish indie team Malapata Studio, with financial support from Wings. The game has been on a little journey from Kickstarter, where it garnered more than 2,000 backers in 2023, to today’s full release on Steam.



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June 7, 2025 0 comments
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New Look At 007: First Light Takes Us Back To Beginnings
Game Updates

New Look At 007: First Light Takes Us Back To Beginnings

by admin June 5, 2025


We now have a closer look at the new Bond Game, which appears to take us back to the earliest days of the world’s most famous spy. 

Today’s State of Play finally gave us a close-up look at 007: First Light, the upcoming James Bond game coming to us from iO Interactive. 

At the risk of veering into hyperbole, it looks pretty amazing. 

Many longtime Hitman players have highlighted how well-suited the developer might be for tackling the James Bond mythology, and today’s trailer certainly backed up that suspicion. The third-person action title seems to borrow liberally from what we’ve seen in the Hitman games, but definitely has an active and fast-moving pace that establishes a unique identity. 

 

From a storytelling perspective, this new installment takes us back to Bond’s earliest days in the spy service, and the tagline “Earn the number” suggests he won’t even have that familiar 007 designation as the game begins. We see a handsome younger version of Bond offering up plenty of swagger and confidence with the ladies, but the trailer also shows off some high-octane action sequences. 

We also learned that 007: First Light is on track for a release in 2026. We don’t have full details yet on platforms, but its prior announcement appearance confirmed the game for Switch 2, and today’s appearance during State of Play confirms we’ll also see the game on PS5. We’d be surprised if the game didn’t also make an appearance on Xbox and PC, but that remains to be confirmed.

 



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June 5, 2025 0 comments
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James Wynn offloads $4.12M HYPE and takes another $100M 40x-leveraged long bet on Bitcoin
GameFi Guides

James Wynn offloads $4.12M HYPE and takes another $100M 40x-leveraged long bet on Bitcoin

by admin June 2, 2025



Despite almost $100M loss last week, James Wynn is back in the game, having recently sold $4.12M worth of HYPE for over $1M profit and then opened a new 945 BTC long position with 40x leverage.

According to Lookonchain, James Wynn recently unstaked 126,116 Hyperliquid (HYPE) — worth around $4.12M —and sold all of them at $32.7. Wynn originally bought these HYPE tokens on May 9 and May 12 at an average price of $24.4, which marks his profit at around $1.05M. However, this pales in comparison to the $99 million Wynn lost over the past week.

According to on-chain analytics platform Spot On Chain, the journey that resulted in almost $100 million loss began with Wynn building a series of highly leveraged positions that initially performed well.

Between March 20 and May 23, he accumulated a total profit of $83 million through a series of high-leverage trades, including a 10x long on (Pepe) PEPE with $23.8 million in unrealized gains, a 10x long on Trump (TRUMP) with $6.83 million realized, and a 5x long on Fartcoin (FARTCOIN) with $4.48 million realized. On May 22, his largest position—a $1.14 billion long on Bitcoin (BTC)—was up $39 million.

On May 24, Wynn doubled down on his BTC long, raising the position to $1.25 billion. Within hours, that trade was down $13.4 million. The next day, May 25, he reversed to a $1 billion BTC short, which resulted in a $15.87 million loss over 15 hours.

On May 30, as BTC dropped below $105K, Wynn was liquidated for 949 BTC, worth approximately $99.3 million at the time. After factoring in all positions and liquidations, Wynn’s net performance flipped from +$83 million to approximately -$12 million within seven days.

Source: @spotonchain

Undeterred by these losses, Wynn is back in the game, having just opened another long BTC position of 945 $BTC ($99.7M) with 40x leverage. With the initial margin at $2,177,955.53, his initial liquidation price was $104,577. However, he recently deposited another $400,000 as margin, with the new liquidation price is $104,151— less than 1% away from the current price.

Following this bet, Wynn urged his X followers to support him by buying Bitcoin. Apparently, Wynn believes that he — along with other retail traders holding highly leveraged longs on the Hyperliquid platform — are being hunted by crypto whales who are trying to liquidate them.

“The moment I entered my long the insta hunted me. There is an agenda here and I don’t know what it is. It can’t be just my long, maybe it’s because I’m a fish playing a whales game or maybe it’s because I’m bringing attention to Hyper Liquid,” he wrote.



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June 2, 2025 0 comments
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