Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

takedown

Teenage Mutant Ninja Turtles: Tactical Takedown Review - Splitting Up The Family
Game Reviews

Teenage Mutant Ninja Turtles: Tactical Takedown Review – Splitting Up The Family

by admin May 24, 2025


The Turtles have a long history in video games, and the spectrum of quality for those projects is all over the place. Strange Scaffold has opted for a novel departure from expectation with Tactical Takedown, taking the four radical green brothers into a grid-based tactical affair that still aims for a sense of high movement and excitement. Production values are limited, and the game’s scope is small, but fans can find a lot to enjoy in this turn-based adventure.

In this variation of the familiar setup, Splinter and Shredder are dead by the time the story begins, and the teenage ninja brothers are each confronting and grieving that reality in their way. The story setup establishes that each Turtle is off doing their own thing, but in a story and set up about a family working together, it’s an unusual choice that the entire game that follows has you controlling only one character at a time. A late-game addition attempts to confront that narrative disconnect, but it still feels strange to play a whole TMNT game and never see the heroes together.

While it’s an odd choice for a tactics game about a family of warriors, in practice, changing playable characters each level keeps things fresh. Michelangelo is about mobility, Raphael likes to push the attack, Donatello plays with traps and debuffs, and Leo is about power and evasion. Each skill in battle helps to differentiate the playstyles, and over time, you can use accrued points to buy additional powers, though I found that the initial mix of abilities led to clear synergies that were hard to abandon.

The 20 stages hop between locales like the sewers, subways, and city streets. But the square grid boards always lean into two core ideas – constant forward motion and a seemingly insurmountable number of enemies that you somehow manage to overcome. In tandem, those two things bring life and energy to the game and keep me having a good time. Traditional tactics games often encourage the use of cover. But in keeping with the “Ninja” part of the game’s name, Tactical Takedown requires that you dart in and out of range of attackers while steadily advancing across a battlefield that will fall away beneath your feet if you don’t move forward. The resulting momentum communicates a sense of speed and action, even as you navigate a static turn order.

 

Especially early on, battles can prove quite challenging until you wrap your head around each character’s specialties. That difficulty is at odds with the colorful, childlike nature of the presentation. With time, I warmed to the flow of fights and the intriguing puzzle of figuring out how to take out so many Foot Clan soldiers in one blazing turn of play.

While the simple character illustrations appropriately call back to Saturday morning vibes, the overall visual palette of the game doesn’t hit the mark. The rotatable isometric view recalls a miniature board game, but there are too few animations, too little detail on environments, and an overall generic feel that doesn’t do the game any favors. Even so, the interstitial pop-up dialogue boxes between levels capture the essence of the Turtles’ wholesome family drama. I smiled as the game rolled out long-established tropes like Donnie’s genius and Leo’s angsty leadership, as if watching an old cartoon episode play out in written snippets.

Even as a brief game of only a few hours, I felt ready for things to wrap up by the time I hit the credits, but that’s not an indictment of how it all came together. Instead, this new tactical twist on the Turtles knows not to overstay its welcome. It’s a bite-sized chunk of strategic fun with an evident love of these classic characters that shines through, and that’s worth plenty.



Source link

May 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
TMNT: Tactical Takedown Review - A Bite-Sized Saturday Morning Romp
Game Reviews

TMNT: Tactical Takedown Review – A Bite-Sized Saturday Morning Romp

by admin May 22, 2025



The Teenage Mutant Ninja Turtles are in the midst of, pardon the pun, a video game renaissance. In the last few years alone we’ve received the excellent retro compilation Cowabunga Collection, the retro-style brawler Shredder’s Revenge, and the Hades-inspired roguelike Splintered Fate. Not since their breakout success on Saturday morning cartoons have the turtles been so ubiquitous in games, but this time around, developers are more emboldened to experiment with different game styles. Enter TMNT: Tactical Takedown, a grid-based tactics game that feels both authentically nostalgic and like creative new ground for the heroes. While it suffers slightly from a limited scope, the short adventure is a great time while it lasts.

Tactical Takedown is presented with a clean, bright visual style reminiscent of the old Saturday morning cartoon. The turtles’ beaks are rounded just like you drew on your Trapper Keeper during geometry class. But this story takes place well after the original series–Splinter and Shredder are both dead, and the boys’ relationship has grown contentious as they’ve all gone in different directions and coped with the loss. The combination of Saturday morning aesthetics with this new story premise make this feel like a progression of that continuity and an opportunity to show us something new.

It’s also the conceit for the game’s core mechanic, which limits you to one turtle at a time as you fight your way through legions of Foot Clan goons. Objectives are usually to survive a certain number of turns or to defeat certain starred enemies. The stages are isometric grids like you’ve seen in lots of tactics games, but limiting you to one character at a time means a lot of focus on prioritization and crowd control. You’re always outnumbered, but they’re always outmatched. The stages are designed with a particular turtle in mind, which is explained by the story: Donatello is investigating happenings underground, so each of his stages take place in the sewer, while Raphael’s take place across the rooftops, and so on. These differences are mostly cosmetic, but some are more substantial. Hopping along rooftops of a Raphael stage requires you to reach the edge of one roof to clear another, for example, and Donatello’s sewer stages are rife with toxic waste which is, thankfully, purple.

Like the stages, the power sets of the turtles are neatly differentiated according to their personalities, which is a heck of a trick considering they all need to be capable of handling waves of enemies on their own. Michelangelo is particularly acrobatic, as his abilities focus mostly on leaping over enemies to do damage and juggle them. Raph, meanwhile, is super aggressive, gaining an extra action point every time he KOs an enemy. Leonardo has very limited range but he’s a powerhouse, since each enemy he KOs gives him a stack of “Radical” energy to make his next attack stronger. My personal favorite, in the cartoon and this game, was Donatello, who has extended reach thanks to his bo staff, along with a stun bomb that electrifies a section of floor and makes it deadly ground against enemies. Paired with his kunai, which can stun an enemy into staying in place, he’s the most defensive fighter, able to turn the battlefield hazardous and then force enemies to stay put.

And while the battlefields would seem to be similar to any other tactics game, this TMNT iteration gives them a kinetic twist. The stages themselves “mutate” over time, as new areas of the battlefield open up and others fall away. Anyone (including you) stuck in a red zone when it cycles out is instantly killed, and this clever twist encourages you to keep moving. Other times, hazards like cars will drive across the field, damaging anything in their path. You can even sometimes knock enemies off the edges of stages.

It’s a tactics game that feels infused with the spirit of the classic arcade brawlers, even down to a giant “GO!” appearing on-screen when a piece of the level is about to cycle out. Leonardo’s stages, which largely take place across subway tunnels, are the best example of the concept. You’ll be fighting among benches at the station, and then see a subway car pull up, move into it, and then sense the train “speed” away when the station disappears.

The story focuses on the turtles’ frustration with each other, and it’s relatable without ever feeling too self-serious. The writing gets at the heart of their relationships, showing that they have real affection for each other even if they tend to get on each others’ nerves. And it captures the characters themselves very well, like how underneath the gruff exterior Raph is a big soft-shell for his brothers.

The story of bickering brothers reconciling to take on a threat to the city is predictable, but well done. However, the gameplay application of it felt somewhat underwhelming. When the turtles do join forces, you’re still just playing as a single character. Tactical Takedown finds a clever and heartfelt way to illustrate the idea, but it still felt like a head-fake from what the game had been building up to. This may just be a product of its limited scope, but I had been envisioning coming up with complex strategies that would reward my familiarity with all four turtles’ abilities. Instead, what I got was essentially a single super-powered combo character.

TMNT Tactical Takedown

Gallery

Similarly, the ability to swap loadouts feels half-baked. You can purchase extra abilities for the turtles in the shop, using points accrued from your campaign missions. But the shop is never front-and-center in the campaign menu, so it’s very easy to miss it entirely while making your way through the missions. I bought a few abilities but mostly made my way through the campaign using the default kits. I never felt like I needed to really shift my strategy or try different abilities, because the missions were perfectly doable without using the shop at all. The handful of options for each turtle seemed aimed at giving each of them a secondary strategic hook, but they didn’t feel vital.

Imagine sitting on the floor in front of your TV watching the pilot episode for Teenage Mutant Ninja Turtles in the 1990s, and that’s how it feels to play TMNT: Tactical Takedown. All the elements are there, you had a great time while it lasted, but you can sense it’s really the rock-solid foundation for something much grander. The game itself is a great distillation of some radical concepts, but it also feels like it’s straining against its own limitations. Nonetheless, this is a great start to what I can only hope becomes another way to spend time with the turtles.



Source link

May 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Microsoft and DOJ dismantle Lumma Stealer malware network in global takedown
Gaming Gear

Microsoft and DOJ dismantle Lumma Stealer malware network in global takedown

by admin May 22, 2025



Microsoft, in partnership with the U.S. Department of Justice (DOJ), took a major step in dismantling one of the most prolific cybercrime tools currently in circulation. Microsoft’s Digital Crimes Unit (DCU) collaborated with the DOJ, Europol, and several global cybersecurity firms to disrupt the Lumma Stealer malware network — a malware-as-a-service (MaaS) platform implicated in hundreds of thousands of digital breaches worldwide.

According to Microsoft, Lumma Stealer infected over 394,000 Windows machines between March and mid-May 2025. The malware has been a favored tool amongst cybercriminals for stealing login credentials and sensitive financial information including cryptocurrency wallets. It’s been used for extortion campaigns against schools, hospitals, and infrastructure providers. According to the DOJ website, “the FBI has identified at least 1.7 million instances where LummaC2 was used to steal this type of information.”

With a court order from the U.S. District Court for the Northern Districts of Georgia, Microsoft took down roughly 2,300 malicious domains associated with Lumma’s infrastructure. The DOJ simultaneously took down five critical LummaC2 domains, which acted as command-and-control centers for cybercriminals deploying the malware. These domains now redirect to a government seizure notice.

International assistance came from Europol’s European Cybercrime Centre (EC3) and Japan’s JC3, who coordinated efforts to block regional servers. Cybersecurity firms like Bitsight, Cloudflare, ESET, Lumen, CleanDNS, and GMO Registry assisted in identifying and dismantling web infrastructure.

Inside the Lumma operation

Lumma, also known as LummaC2, has been operating since 2022, possibly earlier, and makes its info-stealing malware available for sale through encrypted forums and Telegram channels. The malware is designed for ease of use and is often bundled with obfuscation tools to help it bypass antivirus software. Distribution techniques include spear-phishing emails, spoofed brand websites, and malicious online ads known as “malvertising.”

Cybersecurity researchers say Lumma is particularly dangerous because it allows criminals to rapidly scale attacks. Buyers can customize payloads, track stolen data, and even get customer support via a dedicated user panel. Microsoft Threat Intelligence previously linked Lumma to notorious Octo Tempest gang, also known as “Scattered Spider.”

In one phishing campaign earlier this year, hackers were able to spoof Booking.com and used Lumma to harvest financial credentials from unsuspecting victims.

Who’s behind it?

Authorities believe the developer of Lumma goes by the alias “Shamel” and operates out of Russia. In a 2023 interview, Shamel claimed to have 400 active clients and even bragged about branding Lumma with a dove logo and the slogan: “Making money with us is just as easy.”

Long-term disruption, not a knockout

Image used with permission by copyright holder

While the takedown is significant, experts warn that Lumma and tools like it are rarely eradicated for good. Still, Microsoft and the DOJ say these actions severely hinder and disrupt criminal operations by cutting off their infrastructure and revenue streams. Microsoft will use the seized domains as sinkholes to gather intelligence and further protect victims.

This situation highlights the need for international cooperation in cybercrime enforcement. DOJ officials emphasized the value of public-private partnerships, while the FBI noted that court-authorized disruptions remain a critical tool in the government’s cybersecurity playbook.

As Microsoft’s DCU continues its work, this Lumma crackdown sets a strong precedent for what can be accomplished when industry and government specialists collaborate to eliminate threats.

As more of these organizations are uncovered and disrupted, remember to protect yourself by changing your passwords frequently and avoid clicking links from unknown senders.






Source link

May 22, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (103)
  • Esports (80)
  • Game Reviews (86)
  • Game Updates (93)
  • GameFi Guides (101)
  • Gaming Gear (101)
  • NFT Gaming (96)
  • Product Reviews (103)
  • Uncategorized (1)

Recent Posts

  • American Tourist Drugged, Crypto Worth $123K Stolen By Uber Driver
  • Bitcoin treasury companies will hold ‘way more’ than Bitcoiners expect: Exec
  • Unusual 2,306% Imbalance Stuns XRP Bulls in Daily Crypto Bloodbath
  • Trump threatens a 25 percent tariff on all smartphones not made in the US
  • Praise the Omnissiah, Warhammer 40,000; Mechanicus 2 just got a new gameplay trailer, featuring a short glimpse at a new faction

Recent Posts

  • American Tourist Drugged, Crypto Worth $123K Stolen By Uber Driver

    May 24, 2025
  • Bitcoin treasury companies will hold ‘way more’ than Bitcoiners expect: Exec

    May 24, 2025
  • Unusual 2,306% Imbalance Stuns XRP Bulls in Daily Crypto Bloodbath

    May 24, 2025
  • Trump threatens a 25 percent tariff on all smartphones not made in the US

    May 24, 2025
  • Praise the Omnissiah, Warhammer 40,000; Mechanicus 2 just got a new gameplay trailer, featuring a short glimpse at a new faction

    May 24, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • American Tourist Drugged, Crypto Worth $123K Stolen By Uber Driver

    May 24, 2025
  • Bitcoin treasury companies will hold ‘way more’ than Bitcoiners expect: Exec

    May 24, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close