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Final Fantasy Tactics: The Ivalice Chronicles logo next to Ramza and Delita
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Final Fantasy Tactics: The Ivalice Chronicles review: a revamped classic that’s a must-play for any tactical RPG fan

by admin September 25, 2025



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When Final Fantasy Tactics was released in 1997, it was lauded as a masterful tactical role-playing game (RPG), mixing impressive visual effects with depth-filled combat and a stellar narrative. But now, this beloved title has been reborn, affording longtime fans as well as new players the chance to experience it all. Enter Final Fantasy Tactics: The Ivalice Chronicles – Square Enix’s remaster of a true classic.

Review info

Platform reviewed: PS5
Available on: PS5, Nintendo Switch (physical and digital); Nintendo Switch 2, PS4, Xbox Series X and Series S, PC (digital only)
Release date: September 30, 2025

This expanded remaster brings plenty of shiny new stuff to the table. It’s fully voice-acted, has considerably upgraded visuals, and a fair few quality-of-life updates. All of these are available in the ‘Enhanced’ edition of the game, but you can also play through the original if you’d prefer, which uses the translation from War of the Lions – an updated version of the game which launched on the PlayStation Portable (PSP) back in 2007.

Anyway, I’ve played through the entirety of the Enhanced version of Final Fantasy Tactics: The Ivalice Chronicles, and I’ve got plenty of thoughts – most of which are positive, fans will be delighted to hear! Let’s take a closer look at this remaster, then, and find out if it can do justice to a real fan favorite.

An adventure like no other

(Image credit: SQUARE ENIX)

If you’re new to Final Fantasy Tactics, I’ll give you a quick rundown of the game’s premise. Ramza Beoulve is a highborn young man, who is thrust into a deeply political, brutal conflict – one that centers around two nobles vying for the throne of Ivalice.

Ramza – alongside his allies – will play a gigantic part in the war’s trajectory…though his actions will later be obscured in the history books. It is up to you, the player, to uncover the truth behind this conflict – and the importance of Ramza’s role within it.

You’ll control young Ramza and his allies across various battlefields, which use a tile configuration – something that fans of the Fire Emblem series, for example, will be well familiar with. You’ll have to level up your characters, recruit increasingly powerful units, and make use of the renowned job system – one of the best parts of the game, hands down.

You can switch between a number of jobs – spell casters like Black and White Mages, sword users like Squires and Knights, and a whole lot more. A key difference in the Enhanced version is that there’s a fully-fledged Job Tree, which makes it easy to understand how to unlock each class, and lets you track your progress in doing so.

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Best bit

(Image credit: SQUARE ENIX)

I had a huge amount of fun creating an army-crushing squad in The Ivalice Chronicles. Creating a monk, who could heal and hit-hard, while also using the Ninja’s dual wield skill for 2x the power, made for a truly devastating combination.

As had previously been the case, you earn job points in battle to increase a unit’s proficiency in a particular class, through which you can earn new abilities and passive skills. Mixing and matching skills from different jobs is great fun – and optimizing your skillset will be crucial if you want to make it through the main story, which is by no means a breeze…more on that later.

Some jobs do take ages to unlock – but it doesn’t always feel worth your time, given that some of the classes further along the tree have skills that seem a little situational. Still, you don’t have to make use of these jobs. One of my main units, for reference, was a monk – a melee fighter class you unlock pretty early. I just ensured that he had secondary skills from the Ninja class to keep him primed for late-game combat.

If your beloved monk unit dies in battle, for example, it may well be gone forever…devastating, I know. When a character faints, a display with three hearts will appear above it, and one heart will deplete for each turn a character remains unconscious. If you don’t revive it or complete the battle objective within this time, it will be gone forever.

New auto-save slots have made it easier to go back to before your unit dies – which is a very welcome inclusion. I used this a fair amount in my playthrough. After all, do you really want to spend hours on end re-training a new unit? Personally, I don’t have time for all that!

There’s one more thing I’d like to note about perma-death. In Fire Emblem titles, your units typically have a unique appearance and personality – something that can leave you feeling attached to them, and this causes deaths to feel that little bit more gutting.

In Final Fantasy Tactics: The Ivalice Chronicles, though, a lot of characters have identical appearances and no personality beyond their brief vocal soundbites. This meant I wasn’t particularly attached or interested in my standard units – I often replaced them with special ones that play a more direct role in the plot, have unique costumes, and join your party as you progress through the story. By the way, Cloud from Final Fantasy VII (one of my favorite games, and one of the best RPGs of all time) is one of these…how cool is that?!

Not for the faint of heart

(Image credit: SQUARE ENIX)

Speaking of special units, some of these are going to be extremely helpful – and sometimes almost feel necessary – to get through story battles. There’s one in particular who will join you late on, who is seriously powerful. I won’t spoil who it is for newcomers, but without them, I’d have been toast on a number of occasions.

Yes, I’ll be honest, I found The Ivalice Chronicles to be hard. At times, very hard. I’m an RPGs guy, and have finished some pretty punishing titles – yes, even Shin Megami Tensei III: Nocturne. But the thing that caught me off guard in this game was its severe difficulty spikes.

Some of these, especially early on, forced me to better my understanding of the title’s impressively deep battle mechanics – stuff like zodiac compatibility, faith, and bravery elements require close attention.

Difficulty spikes later on, though, could feel pretty frustrating. I went from reconsidering my team’s build and strategy early on to reconsidering whether my sanity was still intact by the end. These spikes can make progression feel a little uneven, it has to be said, although there are ways to push through the most challenging encounters.

For instance, you can hop into random battles on the world map to grind up your levels and earn job points to get better healing skills, spells, and combat abilities. And these are entirely at your own pace – don’t fancy a random encounter? Just press flee and you can skip it. Need some EXP? Run around for a bit and prepare for battle. I love that you’re not forced into fights – something that can make some RPGs feel repetitive and relentless.

In addition, you can complete errands, which give you gil (the game’s currency) to spend on better armor, weapons, headgear, and accessories. They can also give you experience points and job points. These are entirely optional and are a useful way to earn experience for any backup units you want to use in the event of a character dying, for example.

Anyway, after you’ve been struggling in a fight and you’ve taken some time to train up, you’ll likely find a route to victory. And when you do, you’re going to feel very satisfied – I know I did. The endgame especially was pretty rough for me, but I got there in the end. It’s worth noting that I played the whole game on Knight difficulty – the sort of ‘normal’ level. However, the Enhanced version adds an easy mode, Squire, and a hard mode, Tactician – that one’s for the show-offs.

A message more potent than ever, for a new generation

(Image credit: SQUARE ENIX)

Final Fantasy Tactics: The Ivalice Chronicles has a stellar narrative – one that plays to themes that are arguably even more timely now than they were almost 30 years ago.

The conflict I mentioned earlier takes place after a separate 50-year-long war, which has left much of the kingdom in economic turmoil. Distrust in the ruling class is at an all-time high, with the masses left to struggle in a ruined kingdom while nobles indulge in luxury. The world was, and remains, incredibly designed, with a new ‘state of the realm’ page that clarifies story details and can refresh your memory of character names, among other things.

State of the realm is one of many additions – most of which make for a much more refined experience. Personally, I love the revamped graphics – the game remains true to its roots, visually speaking. Battle animations are incredibly fluid, backdrops are beautifully composed, and colors really pop, injecting a ton of character into this complex world. The incredible score also adds so much texture to the world, and even random encounter tracks, like Apoplexy and Desert Land, had my head bopping mid-battle.

Functionally speaking, one of the best new features is fast-forward, which makes the pace of battle so much more palatable. A lot of movement and combat does feel pretty sluggish, so being able to speed through your enemy’s actions is most welcome. This also helps if you’re sitting through dialogue you’re already familiar with, and I made extensive use of it.

I already mentioned stuff like difficulty options, the job tree, and auto-save – and these all feel like considered, user-friendly inclusions – but despite that, there was some stuff I wasn’t loving about the Enhanced version.

(Image credit: SQUARE ENIX)

This might be controversial, but I think the voice acting is, at best, just OK. Some characters are well represented. Ben Starr – who was phenomenal as Verso in Clair Obscur: Expedition 33 – does a good job with the cunning and crafty Dycedarg. The personalities of other characters, including Agrias, Cidolfus, and Ramza himself, are also communicated well – but the same can’t be said for others.

Some performances feel a little restrained, non-special characters occasionally have inconsistent accents or tones of voice, and some non-player characters (NPCs) have voices that don’t match their sprites whatsoever. I mean, am I really meant to believe this teenage-looking soldier sounds like a 50-year-old geezer from the east end of London?

Furthermore, I was frustrated by the game’s camera on numerous occasions. Sometimes, it would pan to a bizarre angle that prevented me from seeing the on-screen action. A new overhead tactical view did remedy this at times, but I would’ve liked some further improvements here. Otherwise, performance is fantastic on the PS5 version, no notes.

There’s one more thing that didn’t bother me too much, but will be a concern for others. Content from War of the Lions is largely missing in this remaster. That means that its side content and drawn cutscenes have been mostly left out – something that will upset fans of the well-regarded PSP version, I’m sure.

Still, though, I have to say that I had a great time with Final Fantasy Tactics: The Ivalice Chronicles. Yes, I have some minor gripes – severe difficulty spikes, a sometimes flawed camera, and imperfect voice acting, above all. But those things are certainly not enough to get in the way of an unforgettable adventure, packed with satisfyingly deep combat, a timely, well-written story, and a great score. The quality of life upgrades and enhanced visuals make this the ultimate way for new players to explore Ivalice, and if you’re a fan of tactical RPGs, this remains easy to recommend.

Should you play Final Fantasy Tactics: The Ivalice Chronicles?

(Image credit: SQUARE ENIX)

Play it if…

Don’t play it if…

Accessibility features

There are a few useful accessibility settings in Final Fantasy Tactics: The Ivalice Chronicles. For instance, there’s a sound visualization option, which displays in-game sounds on the edges of the screen, as well as the choice to show speaker names during spoken exchanges.

There are also sound effect subtitles, volume sliders, multiple text languages (Japanese, English, German, and French), and both English and Japanese voice language options. Unfortunately, there is no colorblind mode or similar.

How I reviewed Final Fantasy Tactics: The Ivalice Chronicles:

(Image credit: SQUARE ENIX)

OK, so I spent more than 50 hours playing Final Fantasy Tactics: The Ivalice Chronicles, battling through the entire main story, a healthy portion of side content, errands, and random encounters. I played the Enhanced version of the game in order to assess the remaster’s quality of life upgrades, graphical improvements, and voice acting.

I played the PS5 edition of the game, with my console connected up to the Sky Glass Gen 2 television and the Samsung HW-Q800D soundbar. When I was out and about, I’d also occasionally dip into the game via remote play on my Samsung Galaxy S24 FE, but this was pretty rare.

Personally, I’ve reviewed a variety of games here at TechRadar, including recent releases like Raidou Remastered: The Mystery of the Soulless Army and Drag x Drive. I’ve also played a number of tactical RPGs, such as Fire Emblem: The Blazing Blade, and a range of Final Fantasy titles.

First reviewed September 2025



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September 25, 2025 0 comments
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Rami Ismail's New Game, Australia Did It, Is A 'Tactical Reverse Bullet Hell'
Game Updates

Rami Ismail’s New Game, Australia Did It, Is A ‘Tactical Reverse Bullet Hell’

by admin September 3, 2025


Rami Ismail is known recently for his work advising and consulting with game developers around the world, but he’s also an accomplished developer in his own right, with games like Ridiculous Fishing, Luftrausers, and Nuclear Throne on his résumé. To that end, today he revealed his latest project, Australia Did It, and announced it’s coming to PC later this year. You can check out the reveal trailer below.

 

Australia Did It (which is co-developed by Aesthetician Labs) claims to invent a new genre called tactical reverse bullet hell. It’s a big swing to attempt to define a new style of game before yours even comes out, but Ismail’s press release makes even stronger claims than that.

“I believe the games industry has been failing at supporting developer innovation and experimentation,” reads a direct quote from Ismail in the press release. “Publishers, investors, and shareholders fund the same few safe bets, later and later in development – forcing even the most creative developers to make safe games with predictable ideas, and force in the latest flavour-of-the-day.”

Ismail goes on to say that the way to break out of this cycle is to support games with truly new ideas, and that Mystic Forge, the publisher of Australia Did It, is doing exactly that by funding the project.

Australia Did It is a game about transporting cargo by train across a monster-infested, dried-out Atlantic Ocean. In the first part of an encounter, you’ll place units along a grid defending your train as it prepares for the journey, using strategic grid-based combat to hold off monsters long enough for the journey to begin. Once your engine departs, it becomes a bullet hell machine, blasting out overwhelming amounts of ammunition the bullet hell genre typically has players try to avoid.

I don’t personally see the genre title sticking – it’s too many words, for one – but the game looks good so far, and I’m interested in trying it for myself soon. Australia Did It launches on PC later this year.



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September 3, 2025 0 comments
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FragPunk genius
Esports

WTF is Waifu Tactical Force? A genuinely good shooter with Valorant and Titanfall inspiration

by admin August 24, 2025



At first glance, Waifu Tactical Force might seem like a joke, thanks to its name and aesthetic, but after playing it at Gamescom, I was pleasantly surprised to find there is a really polished and engaging shooter to enjoy.

Putting the Waifu thing to one side – the weapons feel great, the animations are crisp, and the map I tried had a bright, stylish look that gave off Valorant vibes.

The developers explained that their biggest inspiration for movement came from Apex Legends and Titanfall, and it shows. Sliding, double jumps, and more movement options with certain abilities keep matches fast and vertical.

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They are still debating whether to add wall-running or wall-jumping, and early access players are just as split on the idea. Whatever direction they choose, the core movement already feels tight and responsive.

Team WaifuThe movement is very Apex Legends and Titanfall-inspired.

The demo focused on small-scale, round-based matches with options for 1v1, 2v2, and 3v3. I could only play on a controller for the demo too, which wouldn’t be my preference, and the game is clearly intended for keyboard and mouse. The developers mentioned aim assist is something they are looking at for the future, and it will be necessary if controller players are to keep pace.

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Between rounds, you can spend points on upgrades, from small bonuses to faster stamina regeneration, and possibly overpowered double damage (trading off slower reloads and half the magazine size). There will be some balancing still required here, but no matter what upgrades you choose, winning definitely depends on raw gun skill – this is no hero shooter.

Weapons are grounded and familiar, with a few twists. There is a smart pistol secondary, very obviously inspired by Titanfall 2, while the red dot sight on one rifle had a heart-shaped reticle that added a playful touch. It is part of the balance the developers are aiming for, mixing the silly waifu aesthetic with a serious tactical shooter.

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Internally, they joke about calling it a “modern military shooter for people with brainrot” or simply “Wives of Duty.”

Why Waifus?

So, let’s address the elephant in the room. The demo featured three waifus, with more planned, and they are not hero characters with unique powers. Instead, abilities are tied to your loadout and chosen before matches, which keeps the focus firmly on gunplay.

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So why exactly are they waifus? Just because, really. The developers, Team Waifu, wanted to stand out, and that is reason enough. Especially with all the samey shooters out there to choose from.

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But before long, they realized they had a very talented team making a really good game – it wasn’t a joke. Oh, and they are all big anime fans, obviously.

Team WaifuDuring gameplay, I forgot I was running around as a Waifu.

Producer Bernardo Paz explained that there is also a story, and players will be rewarded for engaging with the narrative and building up their own army of waifus. It is still in progress, but it should add a layer of progression alongside the competitive matches.

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Waifu Tactical Force is planned for release in 2026, but players can already request to join the playtest on Steam.

Based on my session, you shouldn’t write it off as just a silly idea for a shooter. Beneath the anime exterior is a well-crafted shooter that’s smooth, fast, and skill-based. And it definitely has the kind of unique hook that could go viral on Twitch if the right streamers pick it up.

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But the challenge for Waifu Tactical Force will be convincing a wider audience that it deserves to be taken seriously. For now, it is one of the most surprising and genuinely fun games I’ve tried at Gamescom.

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August 24, 2025 0 comments
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XRP
Crypto Trends

ETF Issuer Says XRP Is A Tactical Play For Institutional Investors, Here’s Why

by admin August 21, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Institutional confidence in the cryptocurrency market is gaining new momentum, particularly with XRP, which is increasingly becoming a focal point for investors. A recent release by ETF issuer WisdomTree, now circulating across the social media platform X and amplified by crypto commentator SMQKE, is projecting XRP as a “tactical onshore play” for institutional portfolios. 

The endorsement shows the growing sentiment that XRP is no longer just a speculative asset, with many fervent bullish proponents predicting a $1,000 price point in the near future.

XRP As A Tactical Onshore Play

According to ETF issuer WisdomTree, the unique advantage XRP now offers is its fully onshore accessibility through CME-listed futures. This eliminates the reliance on offshore venues that often expose investors to shallow liquidity and weaker regulatory oversight. In essence, the full onshore access of XRP makes it a viable gateway to consistent basis yield harvesting, especially valuable in fast-moving and volatile conditions in the crypto market. 

Basically, recent crypto market dynamics have made it possible that institutional traders can directly access basis trading opportunities in XRP without leaving regulated markets, a development that makes the asset particularly attractive for large-scale portfolio managers. 

However, many XRP proponents would argue that the cryptocurrency is yet to reach its full potential when it comes to being the tactical play for institutional investors. The most important thing right now is the launch of Spot XRP ETFs in the US market. A Spot XRP ETF would mirror the trajectory that Bitcoin followed in early 2024, when Spot ETF approvals by the SEC unleashed billions in inflows into the cryptocurrency.

Interestingly, the SEC has set a final deadline for deciding on several XRP-linked spot ETF applications by mid-October. For instance, the regulator must decide by October 18, 2025, whether to approve Grayscale’s request to convert its XRP Trust into a spot ETF. According to Eric Balchunas, a senior ETF analyst for Bloomberg, the odds of an XRP ETF hitting the US market soon are at 95%.

Bitcoin, Ether, And Solana As Institutional Benchmarks

The release by WisdomTree also looks at how different digital assets occupy particular roles among institutional investors. Bitcoin, through CME-listed futures, is the institutional “gold standard,” with the deepest liquidity and the most reliable structure for basis trading. According to the ETF issuer, Bitcoin CME futures are always trading at an annualized premium to spot, which makes them the cleanest in terms of scalability for yield harvesting. 

On the other hand, Ether is the smart beta to Bitcoin’s benchmark, while Solana was described by WisdomTree as the high-octane yield enhancer. Solana, like XRP, is still in its early stage compared to Bitcoin and Ether among institutional investors, but with the potential for higher returns due to staking rewards boosting its basis trades. However, despite these other crypto heavyweights, WisdomTree proclaimed XRP as the best tactical onshore play.

XRP trading at $2.9 on the 1D chart | Source: XRPUSDT on Tradingview.com

Featured image from Getty Images, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 21, 2025 0 comments
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