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AMD
Gaming Gear

AMD says Instinct MI400X GPU is 10X faster than MI300X, will power Helios rack-scale system with EPYC ‘Venice’ CPUs

by admin June 13, 2025



AMD gave a preview of its first in-house designed rack-scale solution called Helios at its Advancing AI event on Thursday. The system is set to be based on the company’s next-generation EPYC ‘Venice’ processors, will use its Instinct MI400-series accelerator, and will rely on network connections featuring the upcoming Pensando network cards. Overall, the company says that the flagship MI400X is 10 times more powerful than the MI300X, which is a remarkable progress given that the MI400X will be released about three years after the MI300X.

When it comes to rack-scale solutions for AI, AMD clearly trails behind Nvidia. This is going to change a bit this year as cloud service providers (such as Oracle OCI), OEMs, and ODMs will build and deploy rack-scale solutions based on the Instinct MI350X-series GPUs, but those systems will not be designed by AMD, and they will have to interconnect each 8-way system using Ethernet, not low-latency high-bandwidth interconnects like NVLink.

Swipe to scroll horizontally

Year

2025

2026

2024

2025

2026

2027

Density

128

72

NVL72

NVL72

NVL144

NVL576

GPU Architecture

CDNA 4

CDNA 5

Blackwell

Blackwell Ultra

Rubin

Rubin Ultra

GPU/GPU+CPU

MI355X

MI400X

GB200

GB300

VR200

VR300

Compute Chiplets

256

?

144

144

144

576

GPU Packages

128

72

72

72

72

144

FP4 PFLOPs (Dense)

1280

1440

720

1080

3600

14400

HBM Capacity

36 TB

51 TB

14 TB

21 TB

21 TB

147 TB

HBM Bandwidth

1024 TB/s

1,400 TB/s

576 TB/s

576 TB/s

936 TB/s

4,608 TB/s

CPU

EPYC ‘Turin’

EPYC ‘Venice’

72-core Grace

72-core Grace

88-core Vera

88-core Vera

NVSWitch/UALink/IF

–

UALink/IF

NVSwitch 5.0

NVSwitch 5.0

NVSwitch 6.0

NVSwitch 7.0

NVSwitch Bandwidth

?

?

3600 GB/s

3600 GB/s

7200 GB/s

14400 GB/s

Scale-Out

?

?

800G, copper

800G, copper

1600G, optics

1600G, optics

Form-Factor Name

OEM/ODM proprietary

Helios

Oberon

Oberon

Oberon

Kyber

The real change will occur next year with the first AMD-designed rack-scale system called Helios, which will use Zen 6-powered EPYC ‘Venice’ CPUs, CDNA ‘Next’-based Instinct MI400-series GPUs, and Pensando ‘Vulcano’ network interface cards (NICs) that are rumored to increase the maximum scale-up world size to beyond eight GPUs, which will greatly enhance their capabilities for training and inference. The system will adhere to OCP standards and enable next-generation interconnects such as Ultra Ethernet and Ultra Accelerator Link, supporting demanding AI workloads.


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 ”So let me introduce the Helios AI rack,” said Andrew Dieckman, corporate VP and general manager of AMD’s data center GPU business. “Helios is one of the system solutions that we are working on based on the Instinct MI400-series GPU, so it is a fully integrated AI rack with EPYC CPUs, Instinct MI400-series GPUs, Pensando NICs, and then our ROCm stack. It is a unified architecture designed for both frontier model training as well as massive scale inference [that] delivers leadership compute density, memory bandwidth, scale out interconnect, all built in an open OCP-compliant standard supporting Ultra Ethernet and UALink.”

From a performance point of view, AMD’s flagship Instinct MI400-series AI GPU (we will refer to it as to Instinct MI400X, though this is not the official name, and we will also call the CDNA Next as CDNA 5) doubles performance from the Instinct MI355X and increases memory capacity by 50% and bandwidth by more than 100%. While the MI355X delivers 10 dense FP4 PFLOPS, the MI400X is projected to hit 20 dense FP4 PFLOPS.

Overall, the company says that the flagship MI400X is 10 times more powerful than the MI300X, which is a remarkable progress given that the MI400X will be released about three years after the MI300X.

“When you look at our product roadmap and how we continue to accelerate, with MI355X, we have taken a major leap forward [compared to the MI300X]: we are delivering 3X the amount of performance on a broad set of models and workloads, and that is a significant uptick from the previous trajectory we were on from the MI300X with the MI325X,” said Dieckman. “Now, with the Instinct MI400X and Helios, we bend that curve even further, and Helios is designed to deliver up to 10X more AI performance on the the most advanced frontier models in the high end.”

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Swipe to scroll horizontally

Year

2024

2025

2024

2025

2026

2027

Architecture

CDNA 4

CDNA 5

Blackwell

Blackwell Ultra

Rubin

Rubin

GPU

MI355X

MI400X

B200

B300 (Ultra)

VR200

VR300 (Ultra)

Process Technology

N3P

?

4NP

4NP

N3P (3NP?)

N3P (3NP?)

Physical Configuration

2 x Reticle Sized GPU

?

2 x Reticle Sized GPUs

2 x Reticle Sized GPUs

2 x Reticle Sized GPUs, 2x I/O chiplets

4 x Reticle Sized GPUs, 2x I/O chiplets

Packaging

CoWoS-S

?

CoWoS-L

CoWoS-L

CoWoS-L

CoWoS-L

FP4 PFLOPs (per Package)

10

20

10

15

50

100

FP8/INT6 PFLOPs (per Package)

5/-

10/?

4.5

10

?

?

INT8 PFLOPS (per Package)

5

?

4.5

0.319

?

?

BF16 PFLOPs (per Package)

2.5

?

2.25

5

?

?

TF32 PFLOPs (per Package)

?

?

1.12

2.5

?

?

FP32 PFLOPs (per Package)

153.7

?

1.12

0.083

?

?

FP64/FP64 Tensor TFLOPs (per Package)

78.6

?

40

1.39

?

?

Memory

288 GB HBM3E

432 GB HBM4

192 GB HBM3E

288 GB HBM3E

288 GB HBM4

1 TB HBM4E

Memory Bandwidth

8 TB/s

almost’ 20 GB/s

8 TB/s

4 TB/s

13 TB/s

32 TB/s

HBM Stacks

8

12

6

8

8

16

NVLink/UALink

Infinity Fabric

UALink, Infinity Fabric

NVLink 5.0, 200 GT/s

NVLink 5.0, 200 GT/s

NVLink 6.0

NVLink 7.0

SerDes speed (Gb/s unidirectional)

?

?

224G

224G

224G

224G

GPU TDP

1400 W

1600 W (?)

1200 W

1400 W

1800 W

3600 W

CPU

128-core EPYC ‘Turin’

EPYC ‘Venice’

72-core Grace

72-core Grace

88-core Vera

88-core Vera

The new MI400X accelerator will also surpass Nvidia’s Blackwell Ultra, which is currently ramping up. However, when it comes to comparison with Nvidia’s next-generation Rubin R200 that delivers 50 dense FP4 PFLOPS, AMD’s MI400X will be around 2.5 times slower. Still, AMD will have an ace up its sleeve, which is memory bandwidth and capacity (see tables for details). Similarly, Helios will outperform Nvidia’s Blackwell Ultra-based NVL72 and Rubin-based NVL144.

However, it remains to be seen how Helios will stack against NVL144 in real-world applications. Also, it will be extremely hard to beat Nvidia’s NVL576 both in terms of compute performance and memory bandwidth in 2027, though by that time, AMD will likely roll out something new.

At least, this is what AMD communicated at its Advancing AI event this week: the company plans to continue evolving its integrated AI platforms with next-generation GPUs, CPUs, and networking technology, extending its roadmap well into 2027 and beyond.

Follow Tom’s Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.



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June 13, 2025 0 comments
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Social Media Is Now a DIY Alert System for ICE Raids
Product Reviews

Social Media Is Now a DIY Alert System for ICE Raids

by admin June 12, 2025


Alerts about operations are disseminated through direct messages, WhatsApp, or posts on each page’s feed. In turn, it is possible to anonymously report the presence of immigration agents through private text messages or calls to specific phone numbers.

In general, users are asked for basic data such as time, date, city, state, and exact location of the operation, as well as photographs or videos when it is possible to document them. In addition to issuing real-time alerts, many of these pages offer free legal guidance, not only on migration issues, but also on labor rights, access to health, education, and other key services.

Some of the networks active in this work include:

Union del Barrio California

This grassroots pro-immigrant organization maintains an active presence on Facebook. It conducts community patrols to detect ICE movement, shares urgent alerts, and organizes workshops on legal rights.

Chirla

With constant activity on Facebook and other platforms, Chirla publishes notifications about raids, provides legal advice, and calls for citizen mobilizations in the face of new raids.

Stop ICE Raids Alert Network

This network distributes emergency alerts and offers assistance to people affected by ICE raids. In addition to its social network accounts, it has a web page that allows people to receive geolocalized notifications in real time.

Siembra NC

This organization operates primarily in North Carolina. Through its Facebook page, it promotes a whistleblower hotline (336-543-0353). Although its focus is on Alamance, Durham, Forsyth, Guilford, Orange, Wake, Randolph, and Rockingham counties, it has a statewide presence across North Carolina.

RadarSafe

This project uses the Common Alerting Protocol (CAP), a system for sending out digital emergency alerts, to provide secure information on immigration stops and operations. It also publishes community-submitted reports and verifies information with support from local residents.

Inmigración y Visas

Focused on immigration issues, this portal offers a WhatsApp channel where users can report raids, exchange experiences, and receive advice. It also shares informative content on its Facebook page and website.

SignalSafe

Adding to this assistance network is SignalSafe, an application created by a team of anonymous developers that provides real-time alerts on ICE activity. Through collaborative reporting, the app maps sightings of federal agents and unidentified vehicles, allowing migrants to avoid potential checkpoints.

Since Trump’s return to the presidency, SignalSafe has gained widespread popularity. The tool allows the integration of various filters based on the user’s location, type of activity by immigration authorities, and time range.

This platform is fed by citizen reports, which are verified by a group of specialized moderators. The system is bilingual, with support for Spanish and English, and has advanced security protocols to help protect user privacy.

Key Access

Given the growing number of raids in the United States and the lack of certainty about the safety of those detained in these operations, examples such as the above show that some sectors of the citizenry seem to have taken an active role in digital spaces against the implementation of immigration policies.

In this context, the widespread use of social networks among the migrant community has turned these platforms into key tools within the resistance movement. According to data from the International Organization for Migration, by 2023, 64 percent of migrants in transit through Central America, Mexico, and the Dominican Republic—mostly bound for the United States—had access to a smartphone and internet connection during their journey. Of these, 47 percent of men and 35 percent of women used these devices to access social networks.

This story was originally published on WIRED en Español and has been translated from Spanish.



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June 12, 2025 0 comments
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GOG announce a new new one-click system aiming to "take things to another level entirely" for fuss-free modding
Game Updates

GOG announce a new new one-click system aiming to “take things to another level entirely” for fuss-free modding

by admin June 9, 2025


After providing a go-to place for very big and very buggy Fallout 4 mod Fallout: London last year, GOG have just announced that they’re expanding their efforts to be a go-to place of you want to easily play high-profile or must-have mods for certain games.

The old and also new game merchants have revealed a new initiative aimed at offering “seamless mod integration”, as well as announcing that they’ll be hosting Skyblivion – the modding project remaking Oblivion in Skyrim’s engine that currently targeting a release this year – when it arrives.

Dubbing this integration push GOG One-click Mods, the retailers have tapped a selection of mods that either provide new stuff to do or key tweaks deemed can’t miss. The goal is to let you avoid the perils of time-consuming mod installation when you fire up the affected games.

The initial group of “handpicked” mods includes the aforementioned Fallout: London, Doom 3’s Phobos mod, Vampire: The Masquerade Bloodlines’ Unofficial Patch, and Heroes of Might and Magic 3’s Horn of the Abyss mod. Skyblivion’s set to join that gang once it comes out.

We asked GOG what went into selecting those specific mods as the starter group, wondering if factors like established relationships with certain modding teams or a desire to host mods for games that sell well on the store had played into it. “It was a mix of all those things, frankly,” a GOG spokesperson responded, “from the mods’ popularity and our existing relations to the quality, the quantity and the type of content they offer.

“Cultural impact also played a big role. Horn of the Abyss, for instance, is now an absolute must-have for anyone who loves Heroes of Might and Magic 3; once you have it, you cannot imagine playing without it. On top of that, some of our team members have deep ties with the modding scene, offering – completely unbiased, of course – insights on which mods we should prioritise. In some cases, it made the outreach process and contact with creators much easier – simply because there are mods we know and love, and communities we’re already part of.”

GOG claim this initiative “definitely takes things to another level entirely” compared to what’s gone before. “While we are actively working to expand it further, community response to these initial titles will be a key factor in shaping what comes next,” the spokesperson added.

It’ll be interesting to see what affect this initiative has going forwards. Right now, it only affects a few mod for a few games, so I can see myself using it to have an easier time when jumping into Skyblivion for the first time and giving Fallout: London another go. However, it’ll have a long way to go to factor into the largely Steam and Nexus Mods-based nature of the majority of the modding I do when I’m not grabbing one of these big, once-in-a-blue-moon total conversions.

It’s not going to be possible to seamlessly integrate every little mod, and if certain key mods for certain games end up as part of the inititive and others don’t, that could potentially cause some headaches. We’ll just have to see how things go.



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June 9, 2025 0 comments
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Check Out System Shock 2: 25th Anniversary Remaster's Multiplayer In New Gameplay Trailer
Game Updates

Check Out System Shock 2: 25th Anniversary Remaster’s Multiplayer In New Gameplay Trailer

by admin June 8, 2025


Developer and publisher Nightdive Studios has shared a new look at System Shock 2: 25th Anniversary Remaster’s multiplayer with a new gameplay trailer. In it, we get a look at the revamped co-op multiplayer mode that Nightdive says improves upon the original 1999 game and the 2013 remaster’s multiplayer. It will feature crossplay between console and PC alongside various quality-of-life updates and refinements when the game launches on June 26. 

Set 42 years after the events of the first System Shock, which Nightdive Studios recently remade, antagonist SHODAN and her army of merciless mutants are back to infest the Von Braun starship. In this sequel, players embody a soldier who has awakened from cryo-sleep with cybernetic implants grafted to his flesh, according to a press release. “As he sets out to unravel the horrifying mystery of the derelict starship, he’ll need to hone his upgradable skills and utilize powerful weapons and paranormal psionic abilities to survive the monstrous creations of SHODAN – and endure her narcissistic god complex,” the press release continues. 

There’s plenty of System Shock 2: 25th Anniversary Remaster to view online, but today’s new trailer is focused on its multiplayer co-op experience. Check it out below: 

 

Nightdive says an extended version of this multiplayer trailer will air on Monday, June 9, alongside multiple deep-dive podcast interviews with team members who worked on the original System Shock 2. 

System Shock 2: 25th Anniversary Remaster hits PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC via Steam, GOG, and the Humble Bundle Store on June 26. 



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June 8, 2025 0 comments
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Don't Skip The Switch 2 System Transfer During Setup
Game Reviews

Don’t Skip The Switch 2 System Transfer During Setup

by admin June 5, 2025



Image: Nintendo

If you’re buying a Switch 2 you probably have a Switch 1. That means you’ll likely want to transfer all of your system data from the old console to the new one. But maybe you’re really excited to finally have the Switch 2 and just want to get right to playing Mario Kart World, so you skip the system transfer and leave it until later. Don’t! Nintendo only gives you once chance to move everything over.

Nintendo Switch 2 Could Launch With Almost No Reviews

Some unlucky fans, including those at the SwitchForce YouTube channel, found this out the hard way. After declining the system transfer during the Switch 2’s initial setup they tried to go back later and found that it was no longer an option. In fact, the only way to go back and transfer everything from an old Switch is to do a complete factory reset on the new Switch 2. While some data might stay backed up in the cloud with a Switch Online subscription, everything else—your download library, screenshots, etc.—will get wiped out.

What does a Switch 2 system transfer do?

If you’ve logged hundreds of hours on your existing Switch you’ve probably racked up tons of photo mode and video captures, save data, and game downloads. The system transfer from Switch 1 to Switch 2 carries all of that over in as painless a way as possible. It’ll even move your Animal Crossing: New Horizons island, a save file that previously relied on an outside app to shift from one console to another since it doesn’t support cloud backups.

The system transfer is easy. Once prompted during the Switch 2 startup, all you have to do is make sure your other Switch is nearby and both consoles are connected to the internet. From there the prompts will guide you through the rest of the simple process which requires both consoles to be plugged in and takes about 5-10 minutes to complete. Once it’s finished, everything on your Switch 2 will look as it did on your old Switch, down to the games that appear on the home menu and in what order.

It’s all pretty smooth, but only if you commit to the process upfront, something that, understandably, not everyone will want to do when they’re hyped to finally dig into a new console and see what it’s all about. Of course, if you don’t want to carry all of your stuff over from the original hardware, that’s fine too. Cloud saves (with a Switch Online subscription) will still be accessible, as well as any other data that’s stored on Nintendo’s servers rather than in the game itself. And honestly, I kind of get the appeal of starting over from scratch with a clean slate. Looking back, that was one of my favorite parts of the original Switch’s launch period.

Just make that decision for yourself before Nintendo’s system setup restrictions make it for you.

.



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June 5, 2025 0 comments
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Marvel and Arc System Works announce Marvel Tokon: Fighting Souls
Game Updates

Marvel and Arc System Works announce Marvel Tokon: Fighting Souls

by admin June 5, 2025


Marvel Games and Arc System Works are creating an original new fighting game with Marvel Tōkon: Fighting Souls, a 4v4 tag-fighter. Arc showed off the new game during Sony’s State of Play event on Wednesday, with a hype teaser trailer showing off the gorgeous game.

Anime interpretations of characters such as Iron Man, Captain America, Ms. Marvel, Storm, Star-Lord, Ghost Rider, Spider-Man, and Doctor Doom are seen in the clip fighting with over-the-top attacks and finishers. Marvel Tōkon: Fighting Souls will be released for PlayStation 5 and Windows PC in 2026.

The 2.5D fighter is a new direction for Marvel fighting games, as Marvel’s heroes and villains have historically been associated with Capcom.

Capcom and Marvel first worked together in 1993, with the release of the beat-’em-up game The Punisher. The game’s success led to a fruitful relationship between the two companies throughout the ’90s, with iconic titles like Marvel Super Heroes (1995), X-Men vs Street Fighter (1996), and Marvel Super Heroes vs. Street Fighter (1997). This series of games kick started the Marvel vs. Capcom franchise, which yielded four titles, with the last game being the commercial failure that was 2017’s Marvel vs. Capcom: Infinite — a game devoid of X-Men or any other character owned by 20th Century Fox at the time.

Capcom and Marvel most recently worked together on 2024’s Marvel vs. Capcom Fighting Collection: Arcade Classics. The move made fans believe that a potential fourth MvC game was on the way, and while it still could happen, it appears Marvel has other plans for its fighting game endeavors.



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June 5, 2025 0 comments
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Tech Deals
Gaming Gear

The ultimate 5.1 surround sound SteelSeries Arena 9 gaming speaker system gets a big $130 discount

by admin June 5, 2025



Gaming and media are all about immersion; the more you feel a part of it, the more engrossed you get, and the enjoyment level skyrockets. Having great visuals from a good monitor is certainly important, but in my opinion, the sound should be a bigger consideration. Sound effects from the environment, directional sound profiles, and musical game scores can transport you to other worlds and really capture the imagination.

Headsets are very good at isolating you and providing a superb experience with faux surround sound, but if you want the absolute best-in-class experience, true surround sound is the pinnacle to reach. Enter the SteelSeries Arena 9 5.1 surround sound speaker system at $549. Available at Amazon, the 6-speaker setup is reduced by $130 from the $679 list price. It’s worth keeping your eye on the upcoming sales too, as the Arena 9 has been on sale for lower prices during key events.

The Arena 9 gets our recommendation for the best 5.1 speaker system for a PC, thanks to its excellent sound quality and immersive surround sound experience. The Arena 9 comes with five satellite speakers, a center channel speaker that sits under your monitor, two left and right front channels, and two left and right wireless rear channel speakers, as well as a 6.5-inch down-firing subwoofer.

The rear satellite speakers are wireless, making for an easier setup experience than trying to run speaker cables under carpeting and flooring. The rear speakers connect to each other and are powered separately, but connect to the system wirelessly. There’s also a handy control pod, which features an informative OLED display and touch-sensitive buttons for controlling all aspects of the speakers.

Follow Tom’s Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.



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June 5, 2025 0 comments
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EA's cancelled Black Panther game would have featured an evolved take on Shadow of Mordor's Nemesis System
Game Reviews

EA’s cancelled Black Panther game would have featured an evolved take on Shadow of Mordor’s Nemesis System

by admin June 3, 2025


Towards the end of last month, EA cancelled its single-player Black Panther game and closed the developer behind it, Cliffhanger Studios. At this time, an email seen by the media said this decision would enable the publisher to “sharpen our focus and put our creative energy behind the most significant growth opportunities”.

Since then, a Bloomberg report has revealed a few more details from Cliffhanger Studios’ now-cancelled Marvel game, including that the project was looking to build upon ideas from Monolith’s Shadow of Mordor game, such as its Nemesis System. The Nemesis system is a clever in-game mechanic, which in Shadow of Mordor tracks a player’s actions to create enemies who remember past encounters.

Cliffhanger was going to expand on this mechanism, with playable heroes such as T’Challa, Killmonger and Shuri all competing to earn the title of Black Panther. According to the report, players would select one character to play as, with the others then becoming rivals they could build a relationship with.

Additionally, Cliffhanger’s Black Panther game would feature Marvel’s fictional race of extraterrestrial shapeshifters, the Skrulls. In the game, the Skrulls would be attempting to invade Wakanda, with some of the alien creatures posing as allies. Meanwhile, other members of the Skrulls “might have remembered the player’s behaviour and acted accordingly, sort of like in Shadow of Mordor,” the report stated, calling it an “ambitious system”.

However, despite its vision, the Black Panther developer had a hard time showcasing the game’s procedural narrative experiments, with those close to the project stating that processes were slowed due to the team building both a new game and a new studio at the same time.

Reportedly, the game had begun gaining more momentum prior to its shock cancellation, with many of those laid off only being hired within the last year. However, according to sources, EA executives had been left frustrated by the fact the game had not yet left the pre-production phase, despite it being in the works for nearly four years.

Image credit: EA

While EA may have cancelled its Black Panther Project, the company still has an Iron Man game in the pipeline. In October 2022, EA signed a multi-game deal with Marvel.

Away from EA, Amy Hennig’s own Black Panther-starring game is also still in development. Known as Marvel 1943: Rise of Hydra, the upcoming release is slated for next year, and will focus on four central characters: a young Steve Rogers, AKA Captain America; Azzuri, T’Challa’s grandfather and the WWII-era Black Panther; Gabriel Jones, a US soldier and member of the Howling Commandos; and Nanali, a Wakandan spy embedded in Occupied Paris.



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June 3, 2025 0 comments
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EA's Black Panther Game Would Have Had An Evolved Nemesis System, Report Says
Game Updates

EA’s Black Panther Game Would Have Had An Evolved Nemesis System, Report Says

by admin June 2, 2025



EA confirmed this week that it had canceled its upcoming Black Panther game and closed its developer, Cliffhanger Games. A new report provides more context and background as to the situation surrounding the game’s cancellation and what the game was aiming to be.

Bloomberg reported that the Black Panther game recently passed a development milestone, and the project was gaining momentum. However, sources said EA executives were upset that the game was still in pre-production after almost four years of work. After a portfolio review from EA management, the company reportedly chose to axe games in development for an extended period of time without making sufficient progress, and this included Black Panther.

Also canceled in this process were multiple titles at Apex Legends and Titanfall studio Respawn, including a new Titanfall game, according to previous reporting.

EA’s Black Panther game was going to build on some of the ideas that Cliffhanger boss Kevin Stephens had worked on with the Shadow of Mordor series when he was at Warner Bros., including the Nemesis system, the report said. For the Black Panther game, T’Challa, Killmonger, and Shuri would be playable characters, vying to become the new Black Panther.

Players were going to fight against the Skrull shapeshifting aliens, who had come to Wakanda. Some of these characters in the game might be impostors, and would have remembered and learned from player behavior, similar to how orcs in Shadow of Mordor would remember players and act based on previous interactions.

Developers had a hard time showcasing what made the Black Panther game special in presentations with management, and processes were slowed due to the team building a game and a new studio at the same time, the report said.

Following the game’s cancellation, staffers who worked on the project spoke out to praise the work the team did on what they hoped would be an “amazing” game. While the Black Panther game is no longer moving ahead, EA is still building an Iron Man game and multiple Marvel projects as part of a multi-game deal with Marvel.

EA’s Black Panther game is dead, but Amy Hennig’s Marvel game, Marvel 1943: Rise of Hydra, features Black Panther prominently. The game was delayed and is now coming in 2026.



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June 2, 2025 0 comments
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Cliffhanger's Black Panther game reportedly would have built upon the famously patented Nemesis System
Game Updates

Cliffhanger’s Black Panther game reportedly would have built upon the famously patented Nemesis System

by admin June 1, 2025



Earlier this week, EA did the thing they oh so frequently loves to do, which is making a bad decision. This time, it was cancelling Marvel’s Black Panther, alongside shutting down the two year old studio that was making it, Cliffhanger Games. As every single announcement like this over the past few years has been, it was an incredibly frustrating one that can’t be justified. Now, a new report from Bloomberg has shed a bit of light on why it was cancelled, as well as what the game might have been like.


For starters, according to the report, the announcement came as a shock to Cliffhanger staff. This was in part because the studio was actively hiring, and Black Panther had passed a “gate”, a term EA use for when executives look at how a game is doing and decide whether production should continue.


Some sources did also say that EA executives were still frustrated it hadn’t left pre-production despite being in the works for four years. That slowness was apparently due to the fact that a lot of now laid off staff were hired within the last year, even just the last few weeks and months.


The game itself sounded interesting too. Cliffhanger were being led by former Monolith head Kevin Stephens, the same studio behind the Middle-earth: Shadow series of games. Monolith’s beloved (and patented) Nemesis System was apparently going to be the basis of a new system in Black Panther expanding on those ideas. This included things like being able to play as T’Challa, Killmonger and Shuri, all of which would be competing for the Black Panther role.


You’d be able to play as one of them, with the other two becoming rivals that you could form relationships with. There would be Skrulls, shapeshifting aliens, that would have been trying to overtake Wakanda, some of which might pretend to be allies, others acting based on previous things you as the player might have done. You can see the similarities to the Nemesis System.


However, showing off this feature to executives was apparently difficult; building a game and a studio side by side was part of the struggle here, reportedly. On top of that, Cliffhanger were based in Kirkland, Washington, an expensive city that meant staff would need appropriate (and deserved) wages. EA also recently put in a return to office mandate, so it all seems to add up to the game not being far enough along with a studio that costs too much to run, in their eyes. Probably worth a reminder that EA CEO Andrew Wilson and EA Entertainment president Laura Miele took about $40 million home last year.


The whole thing is just tremendously unfair, and a massive shame. I would have loved to have seen a studio build upon the Nemesis System, easily one of the most interesting gameplay systems in the past decade locked behind something as stifling as a patent. As always, big solidarity to those affected by the layoffs.



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June 1, 2025 0 comments
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