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Emdoor EM-959-NM16ASH-1
Gaming Gear

This new AMD Ryzen AI MAX laptop calls itself a workstation, yet looks, sounds, and acts exactly like a gaming system

by admin August 19, 2025



  • Emdoor EM-959-NM16ASH-1 Ryzen AI MAX chip promises strong workstation power
  • Display refresh reaching up to 180Hz seems excessive for workstation needs, leaning toward gaming territory
  • At 2.45 kilograms, this laptop feels more like a desktop replacement than a mobile workstation

Emdoor, a company that has mostly kept a low profile since 2023, is now releasing another system that it calls a “high-end PC workstation with next-gen AI chip.”

The device, listed under the code “EM-959-NM16ASH-1,” comes with AMD’s Ryzen AI MAX processors, also known as Strix Halo.

The Emdoor EM-959-NM16ASH-1 features soldered LPDDR5X-8000 memory on a 256-bit bus, giving high bandwidth but preventing upgrades.


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A workstation or gaming laptop?

Although the memory is limited to a maximum of 128GB at purchase, the storage is more flexible with two PCIe 4.0×4 M.2 slots supporting up to 8TB.

The display is a 16-inch panel at 2560×1600 resolution, with refresh options of either 165Hz or 180Hz.

Such specifications may attract users looking for a video editing laptop, but they also blur the line between workstation and gaming hardware.

That impression is further reinforced by leaked internal file names tied to the design, which included the term “GAMES.”

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At 2.45kg, the system is heavier than many of its rivals, with the likes of Sixunited’s XN77-160M-CS and HP’s ZBook Ultra G1a weighing less than 1.8kg.

Although bulkier construction may have been chosen to handle the 45–120W thermal design of Strix Halo, this weight might be acceptable only for a stationary workstation, as buyers seeking a business laptop may not find this design appealing.

It also includes a 99Wh battery that is claimed to last eight hours, but without independent testing, such claims remain promises.

Cooling is handled by a dual-fan setup coupled with triple heat pipes and a quad-exhaust system.

The company markets this system as a workstation, but the aesthetics, refresh rates, and naming history suggest gaming roots.

Since Emdoor acts as an original design manufacturer, the same model could easily appear under another brand marketed as a gaming system.

Whether this laptop becomes a reliable tool for professionals or fades into obscurity, as some of the firm’s past projects have, will only be clear once it reaches the market and real-world feedback emerges.

Currently, only a limited number of PCs feature the Strix Halo chip, with examples including the Asus ROG Flow Z13 (13.4″), the HP ZBook Ultra 14 G1a, and a handful of others.

In terms of pricing, these devices cost well over $2,000, and considering the specifications of the Emdoor EM-959-NM16ASH-1, it will likely cost more.

Via Videocardz

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August 19, 2025 0 comments
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Roblox unveils new head of parental advocacy position "to support families navigating digital safety"
Esports

“It’s really that simple.” Roblox explains its new IP licensing system

by admin August 19, 2025


You’re no doubt aware that Roblox is a pretty big deal in the games industry. But you’d be forgiven for underestimating just how big.

“At our developer conference last year, we announced this fairly ambitious goal of

getting 10% of the global gaming content revenue flowing through the Roblox ecosystem,” says Greg Hartrell, senior director of product management at Roblox.

“We think we are in striking distance of doing this over the next few years.”

Roblox has grand plans to “enable the creation of anything, anywhere, by anyone,” he says, and a crucial ingredient of that plan is to allow users to make experiences based on various different intellectual properties (IPs).

Hence why Roblox has introduced a new, streamlined licensing platform that will allow outside firms to easily integrate their IPs into the Roblox system.

“Right now, we’re onboarding a select set of IP holders as we are learning about the product and how our community is reacting,” says Hartrell. The inaugural line up of IP holders includes Sega, Lionsgate, Netflix, and the Japanese manga publisher Kodansha, each offering a small number of properties for use within Roblox.

Anyone who wishes to add their IP has to go through an onboarding process, in which Roblox verifies that the company owns the IP and ascertains the scope of their copyright. Then, the firm defines a license for the use of the IP on the platform.

“The tools allow you to effectively take a template, standard licence, and customise it in a few simple ways,” says Hartrell, “setting a revenue share rate, setting content standards, and then defining some eligibility criteria. It’s really that simple.”

“The way that revenue share works with licences is you can set it anywhere from zero to 95%,” he adds. “You need not monetize. If you do monetize, the revenue share comes from the creator’s gross of proceeds after platform fees.”

Starting line-up

There’s a curious mix of IPs on offer in this first tranche. Some are pretty huge: Stranger Things and Squid Game are the jewels in the crown of Netflix, for example. But there’s the sense that other companies have been reluctant to roll out the big guns right away.

Lionsgate, for example, is offering Twilight, Now You See Me, and Divergent, but noticeably not John Wick. And Sega has Like A Dragon in its line-up, but Sonic is nowhere to be found.

Like A Dragon

Hartrell is quick to defend the choices. “Twilight, I don’t believe, has been offered as a game licence ever in its history,” he says.

“It would be fair to say that, yeah, [Sega is] starting with Like A Dragon, but I think it’s deliberate in the sense that they have a hypothesis that Roblox has a lot of battleground games and a lot of action RPGs, and […] it’s fit for purpose for the IPs.”

“We are obviously talking with these IP holders. They’re eager to add more IPs, and I think it’s more a function of logistics and where it’s easiest to, let’s say, start, versus being reluctant.”

The more adult nature of some of the initial IPs might come as a surprise considering how young the Roblox audience tends to skew. But Hartrell notes that they can be adapted to meet Roblox’s community standards, giving the example of Squid Game (“quite a mature IP”) being adjusted to fit a broader audience.

At this point, the watching PR jumps in to point out that the majority of Roblox users are over 13, and that brands can set age restrictions as part of their licensing – for example, only allowing age 13+ games to be made using certain IPs.

“IP holders are always in control here, so they can set their eligibility standards and decide what ultimately gets a licence,” agrees Hartrell.

UGC playground

But the thing about Roblox – and all games based around user-generated content (UGC) – is that there’s only so much control anyone can have about what users ultimately decide to make.

For companies more used to strictly controlled branding guidelines, the thought of letting people do as they will with their most precious IPs might be alarming. So what happens if players start using a company’s IP in ways that are deemed inappropriate?

“There’s a number of layers there,” says Hartrell. For a start, Roblox has its own content standards, prohibiting things like excessive violence and sexual content across the board, and IP holders can set the maturity rating for their IP. But they can also use a tool to scan for uses of their IP on Roblox and issue takedown notices for anything that crosses a line.

“Not all IP holders want to adopt that posture,” says Hartrell. “So another alternative here with the licensing tool is to say, hey, if you’re using my IP, I’m willing to offer you a licence, but then you additionally need to conform to my content standards.”

Creators would then agree to these additional content standards when they receive a licence.

“And I guess the last tool that we give IP builders is for every active licence that they have, they have the means to provide basically a change request, if you will. And from there, the platform facilitates contacting the creator, explaining what kind of change is needed to conform with the standards, and the creator gets some reasonable amount of time to make those changes.

“Any creator that doesn’t comply with that risks losing the licence, and the content could eventually be taken down.”

But isn’t this all a lot of additional work for IP holders, having to monitor and moderate the use of their IP on Roblox?

“I think it’s a fair question,” says Hartrell, although he says that many of the things IP holders might be concerned with would also tend to violate Roblox’s own content standards, and as such would be picked up anyway via a combination of AI scanning and human moderation.

But there might still be a small number of things IP holders are concerned about, he says. “For example, if you have a movie, [or] a TV IP, using the likenesses of real-world actors can be prohibited.” In that case, a creator might need to be asked to remove the likeness to be compliant.

Shopping for IP

From the Roblox user’s point of view, they can now simply browse through the license catalogue and pick something that interests them for their project. Then it’s a case of reading through the terms of the license, including the revenue share and eligibility criteria, and then accepting them.

After that, the license manager gets a notification that there’s a new applicant, and they have a chance to review the project by playing the applicant’s game or reading the description that the applicant provided of what the experience will be.

“At that moment in time, they can approve or reject it,” says Hartrell. “On approval, you get the licence immediately.”

“The only nuance there is we do allow for a creator to propose deferring monetization,” he adds – this is for cases in which the IP hasn’t yet been incorporated into the user’s experience.

“Once you approve a licence, everything’s automated in terms of collecting revenue share”

Greg Hartrell, Roblox

Compared with the usual methods of acquiring IP rights, it’s incredibly streamlined. Hartrell notes that it would typically take months to negotiate an IP deal, but with Roblox’s new system, users can access an IP within days, and sometimes within hours.

“The streamlined process of applying really just simplifies it for a creator, so you don’t need a whole lot of business knowledge to be able to use really incredible IP.”

But then there’s that question again – how much work will this involve for IP holders, especially given Roblox’s vast audience? Will they be inundated with applications?

Hartrell is confident that Roblox’s tools will quickly flag any time-wasting applications for license managers. “There’s immediate data where they know that they can reject certain experiences,” he says.

“Once you approve a licence, everything’s automated in terms of collecting revenue share, communicating to the creator what the expectations are. And then, over time, we’re going to do even more.”

He notes that currently, Roblox uses an AI system to search for and flag the use of an IP in an experience. But in the future, he thinks that AI technology might be able to describe how an IP is being used, and “maybe even comment on how it conforms with your content standard.”

Do it yourself

In terms of what kinds of official assets creators receive access to after signing up to use an IP, the answer is… none.

“No assets are provided or required to be used,” confirms Hartrell. “But on Roblox, that ends up being a feature, in the sense that […] our creators are somewhat unbounded on how they can create.”

He likes to think of it as maximum creative expression. “That said, I think there’s a future where we can imagine providing a library of, let’s say, pre-approved assets, things that the IP holders are excited for creators to use. And I think I can imagine us supporting that sometime in the near future.”

The elephant in the room amid this discussion is that Roblox is already awash with creators using IP in a decidedly unofficial fashion, whether it’s for making, say, One Piece-adjacent brawlers or homages to their favourite TV series.

Image credit: Roblox

Now that Roblox is offering creators access to official IPs, does that mean they will have to police unofficial IP use more strictly?

Hartrell responds by saying that Roblox has to support IP holders according to whatever stance they want to take. He says they typically adopt one of three postures.

One is insisting that their IP cannot be used on Roblox at all. “We have IP holders who are like that,” says Hartrell. “They routinely look at the ecosystem, and they report content that’s […] infringing on their content, and we take it down immediately.”

The second is IP holders who have licensed their IP for specific use in certain Roblox experiences, but take a dim view of it being used elsewhere. Other companies, however, take a much more relaxed approach.

“Some IP holders, believe it or not, they don’t want to take down the content. They do want to call attention to the official content, but they’re very comfortable with fan-created or homage-based content. And I think this is where the licence manager comes in.”

Now, such companies can licence their IP at scale and “allow a thriving community of fan created content,” he says.

“I think Squid Game is probably the best example of that, where there’s just a wealth of different Squid Game inspired content that Netflix sees on the platform. And they’re pretty satisfied with the fan engagement.”

“Eventually, we want to be able to say that any eligible IP holder can sign up”

Greg Hartrell, Roblox

Going forward, the idea is to get a lot more companies involved beyond the initial four that have signed up to the license manager program.

“We’re thinking about how we scale,” says Hartrell. “Working with these initial set of partners [can] help us understand how we further streamline the workflow, understand how the creator community reacts, really working out the kinks, if you will.

“Eventually, we want to be able to say that any eligible IP holder can sign up, but it’ll be some time before we decide that.”

For now, the license manager is restricted to those select companies that Roblox approaches.

“We want to work with folks who understand the vision and are willing to say, ‘Yeah, there is a future where licenced IP on a UGC platform is a different type of licence, versus the historical game licensing models that we’ve seen over the last 30-40 years.”



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August 19, 2025 0 comments
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Screenshot: EA / Dice
Game Reviews

Battlefield 6’s Open Weapon System Is Good

by admin August 18, 2025


When I first heard about EA and Battlefield Studios’ plan to implement an open weapon system in the upcoming Battlefield 6, I scoffed! And playing the game in Los Angeles for an event last month didn’t sell me on it, either; I still worried it would make classes feel less unique. Now, after playing the open beta for nearly 20 hours, I’m here to say: I was wrong.

Let’s back up for a moment and explain, briefly, open and closed weapon class systems in Battlefield. (I promise this won’t be too boring.) Basically, for nearly as long as the franchise has been around, classes were locked to certain weapons. Recon, for example, had to use a sniper rifle. Over time, developers at Dice tweaked this and added “neutral” weapons that could be picked by multiple classes, or they spread specific types of weapons across a few classes. Battlefield 2042 threw a lot of this out the window when it launched without classes and let players essentially build custom heroes who could use any gadget or gun. It then added classes back in when people got angry. Anyway, Battlefield 6 is trying to find a happy balance between 2042‘s total, unbalanced openness and the classic closed weapon system of the past games. And I think, despite being nervous about the change and all the debate raging online among players on both sides, Battlefield Studios has mostly nailed it.

In Battlefield 6, any class can use any weapon. So you can spawn in as a recon soldier, but instead of a sniper rifle, you could bring an SMG. Engineers, traditionally a class that uses SMGs, can rock snipers and LMGs. At first, this seemed like a bad idea to me. I worried that players would just pick the class with the best abilities and pick the best assault rifle, and you’d lose all the uniqueness that comes from BF’s old-school class system. And in some smaller, more combat-focused modes, this is indeed the case. But in bigger, more Battlefield-y modes, like Conquest and Rush, I’ve been pleasantly surprised by how things have worked out.

In my hours with the beta, I found that in many matches players were spread all around the four classes. In some past games (looking at you, Battlefield 3), people would pick whatever class had the best assault rifle, and that was that. During a Q&A with the devs last month in LA, they talked about this and said that the open weapon system was partly designed to combat this. The idea is that now people will pick classes based on what the team needs and their unique abilities and tools, rather than the weapons they can and can’t use.

And yeah, that’s exactly what I saw happening in many BF6 open beta matches. If the enemy team, for example, brought in a bunch of vehicles or tanks, I’d see players swap to engineers to use that class’s RPG to take all those machines out. Likewise, I saw players and friends swap to the support class to help hold a point and revive people, or swap to recon to help pin down a target. It seems now that weapons can be freely equipped on any class, people are far more open to playing different classes and helping out the team. Sure, maybe some of these players have just equipped the same assault rifle on all of the classes, but if it helps my team stop a tank from destroying us, I’m fine with it. That’s a much better scenario than in past BF games, where a whole team might be assault soldiers and you’d be unable to get ammo resupplies or fight back against helis.

Battlefield 6 also rewards players for choosing a weapon that is more aligned with their class. Recon soldiers get a ton of exclusive sniper perks that make it almost silly to use a sniper rifle on any other class. But you can do it, if that makes you happy. And this is where I’d suggest some tweaks.

I think rewarding players who pick class-specific weapons is a smart idea, but I almost feel like the devs could do more to make sure picking an assault rifle on every class isn’t an easy option. Perhaps class-specific weapon punishments could work? An assault class soldier picking a sniper rifle might mean they don’t get the recon benefits, and perhaps they also reload the big rifles more slowly. Or an engineer picking an assault rifle has more kick and can’t carry as much ammo for it. These tweaks would reward people playing classes more traditionally, could be overcome with skill or teamwork, and would still allow for the weapon freedom the devs want in BF6.

But even if Battlefield 6 devs don’t steal my totally-awesome-and-perfect idea, I think the open weapon system is a good change. It lets players enjoy all the classes without forcing them to play with specific guns. This leads to matches in which all the classes are used, and that leads to more enjoyable Battlefield action. And that’s what I’m looking for. Sure, maybe it means that I’ll be killed a lot by a few popular assault rifles, but it might also mean that there will be more medics running around who can heal me. That would be nice. And don’t worry; if you hate the open weapon system, EA is going to offer playlists and modes that feature locked weapons, too. Everyone wins.



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August 18, 2025 0 comments
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Thailand Launches Crypto-To-Baht System Amid Tourism Slump
GameFi Guides

Thailand Launches Crypto-to-Baht System Amid Tourism Slump

by admin August 17, 2025



Thailand will launch a new system on Monday, August 18, allowing foreign tourists to convert cryptocurrency into baht as the government looks for ways to lift a tourism sector hit by falling arrivals. 

The initiative, called “TouristDigiPay,” will allow foreign travelers to convert their digital assets into Thai baht through regulated electronic payment channels.

Deputy Prime Minister and Finance Minister Pichai Chunhavajira will officially announce the program at a press conference alongside senior officials from the Ministry of Finance, the Securities and Exchange Commission (SEC), the Anti-Money Laundering Office, and the Ministry of Tourism and Sports.

Thailand’s tourism earnings have slipped this year, hurt largely by a steep fall in Chinese arrivals. With tourism forming a major part of the economy, authorities are now turning to new methods to draw visitors back.

Under the new system, foreign tourists can convert their cryptocurrencies into baht and spend the money electronically, such as through QR code payments. Direct use of digital assets for purchases will not be allowed. The programme will run inside a regulatory sandbox to ensure it is closely monitored and risks are kept in check.

To participate, tourists must open accounts with a digital asset business regulated by the Securities and Exchange Commission and an e-money provider licensed by the Bank of Thailand. Eligibility is limited to foreign visitors staying in Thailand temporarily.

Stringent Know Your Customer (KYC) and customer due diligence checks will be required in line with Anti-Money Laundering (AML) Office standards to prevent misuse of the service.

The launch follows a recent public consultation by the Securities and Exchange Commission on the role of financial innovation and digital assets in supporting economic and tourism growth, which concluded on August 13.

Officials expect the TouristDigiPay scheme to provide a new channel for visitors to spend in Thailand while strengthening the country’s position as a regional hub for digital finance.

Also Read: Wellgistics Health Launches XRP Payments for U.S. Pharmacies



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August 17, 2025 0 comments
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CoinDesk News Image
Crypto Trends

Nasdaq-Listed Pharma Distributor Launches XRPL-Powered Payment System

by admin August 17, 2025



Wellgistics Health Inc. is deploying an XRP Ledger-based payment system for thousands of pharmacies across the United States, deepening its bet on blockchain as it looks to overhaul healthcare finance.

The Nasdaq-listed distributor (WGRX) has announced that its new platform enables independent pharmacies to pay for drug inventory and move funds instantly, bypassing banking delays and high credit card fees.

Integrated with RxERP, a serialized pharmaceutical e-commerce and enterprise resource planning system, the program promises real-time tracking, lower costs, and direct settlement between pharmacies and distributors. Pharmacies can now enroll in the beta version of the program.

The system is built on the XRP Ledger (XRPL), an open-source blockchain with core development led by Ripple Labs.

With a network of more than 6,500 pharmacies and 200 manufacturers, Wellgistics is one of the first healthcare companies to launch an XRPL payment solution at scale. The firm’s CEO, Brian Norton, said pharmacy owners have embraced the initiative, calling them more forward-thinking on blockchain than many in the industry assume.

The program enables pharmacies to settle invoices over XRPL, though Wellgistics has not disclosed whether participants must hold XRP directly or use fiat-to-XRP conversions for settlement.

The program was designed to meet strict compliance standards, including HIPAA and anti-money laundering requirements. After the pharmacy roll-out, Wellgistics plans to extend the platform to manufacturers and test direct-to-patient programs, allowing medications to be shipped from drugmakers directly to patients under physician oversight.

The initiative builds on a May 8 announcement that Wellgistics intends to use XRP not just for payments but also as a treasury reserve asset. That plan is backed by a $50 million equity line of credit, which management said would support programmable liquidity and on-demand financial infrastructure across its healthcare network.

Founded as Wellgistics LLC in 2016, the company was acquired by Danam Health in September 2024 before being spun off through an initial public offering in February 2025. Today, Wellgistics Health operates as a standalone Nasdaq-listed entity, providing wholesale distribution, prescription routing, and AI-powered hub services to pharmacies nationwide.

Shares have dropped more than 80% since the February debut. They closed Tuesday at $0.62, down 7%, before rising to $0.65 in after-hours trading. The company’s current market cap is around $47 million.

By linking pharmacy payments to the XRP Ledger while preparing to hold XRP on its balance sheet, Wellgistics is aiming to position itself as both a user and financial backer of the blockchain.



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August 17, 2025 0 comments
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Here's everything you need to know about the iPhone operating system
Product Reviews

Here’s everything you need to know about the iPhone operating system

by admin June 26, 2025


Liquid Glass is a huge new change coming to iOS 26. (Apple)

It’s true: Apple’s iOS 26 (not iOS 19) is coming your way this fall with some cool new features you’ll want to try. Here’s what we’re excited about: the iPhone is finally getting a fresh home and lock screen redesign dubbed Liquid Glass, a look and feel that will extend across all of Apple’s upcoming operating systems. The overhaul was one of several big changes coming to iOS, macOS, iPadOS and the rest of Apple’s software suite, all of which were showcased during the company’s WWDC keynote on June 9. If you’re a developer, you can check out the iOS 26 beta 2 now; the public beta coming in July.

After overpromising on AI plans at WWDC 2024, Apple kept its iOS roadmap focused more on basic quality of life improvements this year. There are multiple useful additions coming to the Phone and Messages apps on your iPhone, for instance: Apple execs outlined the ability to weed out spam texts or other unknown senders and an option to hold your spot on a phone call when you’ve been waiting for a representative to pick up. Plus, a treasured feature that we took for granted is coming back (hint: it’s in the Photos app).

Keep reading to check out the most notable features coming to your iPhone this fall, according to Apple. Also, make sure your iPhone is eligible to download the iOS 26 update (thankfully, most recent models are).

What is iOS 26?

While the current iPhone operating system is iOS 18, Apple is skipping the numbering ahead to iOS 26 later this year. The company has decided to line up its iOS version numbers with a year-based system, similar to car model years. So while iOS and its sibling operating systems will be released in late 2025, they’re all designated “26” to reflect the year ahead.

It’s official, we’re moving to iOS 26. (Apple)

What is Liquid Glass design?

Let’s be honest. Out of everything announced at WWDC this year, the new Liquid Glass design was the star of the show. The iPhone’s home and lock screens have looked pretty much the same year after year — the last exciting thing (in my opinion) was the option to add your own aesthetic to your home screen by customizing your apps and widgets. So seeing the home and lock screens’ new facelift is refreshing.

So what exactly is Liquid Glass? Apple calls it a “new translucent material” since, well, the apps and widgets are clear. However, the screen can still adapt to dark and light modes, depending on surroundings. You’ll also notice buttons with a new floating design in several apps, like Phone and Maps. They’re designed to be less distracting than the current buttons, but are still easy to see. While the design overhaul has proven to be controversial since its announcement, some — including Engadget’s own Devindra Hardawar — like the new direction, even if it’s somewhat reminiscent of Microsoft’s translucent Windows Vista Aero designs from nearly twenty years ago.

That said, as of the newly released iOS 26 beta 2, Apple has already incorporated some user feedback into the design, dialing back the transparency in at least some places. And while it will continue to evolve, Apple users won’t be able to escape it: Liquid Glass was designed to make all of Apple’s OSes more cohesive. Here’s a look at how the translucent aesthetic will look with the new macOS Tahoe 26 on your desktop.

What are the new and notable features of iOS 26?

iOS 26 has a laundry list of new features. Among the most worthwhile:

Phone app redesign: You’ll finally be able to scroll through contacts, recent calls and voicemail messages all on one screen. It also comes with a new feature called Hold Assist that’ll notify you when an agent comes to the phone so you can avoid the elevator music and continue on with other tasks.

Live Translation in Phone, FaceTime and Messages: iOS 26 is bringing the ability to have a conversation via phone call or text message with someone who speaks another language. Live Translation will translate your conversation in real time, which results in some stop-and-go interactions in the examples Apple shared during its presentation.

Polls in group chats: Tired of sorting through what seems like hundreds of messages in your group chat? You and your friends will soon be able to create polls in group messages for deciding things like which brunch spot you’re eating at or whose car you’re taking on a road trip.

Filtering unknown senders in Messages: If you haven’t received spam texts about unpaid tolls or other citations, you’re lucky. For those of us who have, those annoying messages will soon be filtered away in a separate folder.

Visual Intelligence: Similar to a reverse Google image search, this new feature will allow you to search for anything that’s on your iPhone screen. For instance, if you spot a pair of shoes someone is wearing in an Instagram photo, you can screenshot it and use Visual Intelligence to find those shoes (or similar ones) online.

Photos tabs are back: For anyone who’s still frustrated with the Photos changes made last year, you’ll be happy to know that your tabs are coming back. Library and Collections will have their own separate spaces so you don’t have to scroll to infinity to find what you’re looking for.

Apple’s Hold Assist will be nifty for those pesky services that put you on hold for 10 or more minutes. (Apple)

Which iPhones will be able to upgrade to iOS 26?

A few iPhone models that run the current version of iOS — iPhone XR, XS and XS Max — won’t be compatible with the latest upgrade. But any iPhones released in 2019 or later will be eligible for the iOS 26 update.

Not listed here are the presumed new iPhone 17 models (or maybe iPhone 26?) that are all but certain to be announced and released in September.

When will the iOS 26 beta be available?

The iOS 26 public beta will become available in July via the Apple Beta Software Program. If you’re not already a member, you’ll need to sign up to try out all the latest features. Just visit beta.apple.com and sign up with your phone number or email address. It’s free.

Once you’re in and the beta is available, you can install it by going to Settings > General > Software Update and selecting iOS 26 public beta.

A word of caution: Don’t sign up with your main iPhone unless you’re OK with any risks that occur with using an OS that isn’t finalized.

When will the final version of iOS 26 be released?

iOS 26 will be released to the public this fall. It usually comes in September, within a week of the Apple iPhone event. Last year, it rolled out to iPhone users on September 16 — exactly one week after the iPhone 16 lineup was announced.

If you’re more interested in the Apple Intelligence features coming, here’s everything Apple revealed for iOS, macOS and more during WWDC. Also, check out how iOS 26 screenshots could be an intriguing preview of Apple’s delayed Siri rework.

Update, June 25: Noted changes added in iOS 26 beta 2.

If you buy something through a link in this article, we may earn commission.



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June 26, 2025 0 comments
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Nightdive Studios' long-awaited System Shock 2 remaster has been delayed on consoles
Game Reviews

Nightdive Studios’ long-awaited System Shock 2 remaster has been delayed on consoles

by admin June 24, 2025



There’s some bad-ish news if you’ve been eagerly awaiting developer Nightdive’s System Shock 2 remaster on consoles. The studio has been forced to delay the remaster’s PlayStation 5, PS4, Xbox Series X/S, Xbox One, and Switch release, but – good-ish news time – only by a couple of weeks as it seeks to remedy undisclosed “issues”.


Nightdive announced it would be remastering BioShock developer Irrational Games’ critically acclaimed – and hugely influential – 1999 FPS/RPG sci-fi horror hybrid back in 2019, but it wasn’t until earlier this year that the project got a new name (it’s now officially known as the System Shock 2: 25th Anniversary Remaster) and a 26th June release date for all platforms.


However, the studio has now announced a short delay for the console versions in a statement on social media, saying it has “encountered issues that have prevented us from launching System Shock 2: 25th Anniversary Remaster on consoles… on 26th June as originally intended.” Nightdive adds that it’s “currently working to address these issues as quickly as possible”, but that the console release is now “targeting the first two weeks of July.”

System Shock 2: 25th Anniversary Remaster reveal trailer.Watch on YouTube


As for the PC version, that’s managed to retain its 26th June release date and will launch for Steam, GOG, the Humble Store, and Epic on 26th June as originally announced. “We’ll update everyone as soon as we have a set launch date for consoles,” Nightdive’s statement concludes.


Nightdive’s System Shock 2: 25th Anniversary Remaster, which follows on from 2023’s extremely well-received System Shock 1 remake, promises enhancements to characters, weapon models, textures, cinematics, and animations. That’s alongside quality of life improvements, optimised controller support, updated co-op multiplayer, and achievements. PC players can also expect mod support, up to 144fps, and ultra-widescreen compatibility.


At its heart, though, it’s still the same acclaimed System Shock 2 released in the hazy days of 1999, taking players onboard the FTL ship Von Braun in the year 2114 for another battle of wits with rogue AI SHODAN. “Hybrid mutants and deadly robots roam the halls while the cries from the remaining crew reverberate through the cold hull of the ship,” Nightdive explains. “SHODAN… has taken over, and it’s up to you to stop her.”


As Eurogamer contributor Rick Lane wrote of System Shock 2 back in 2015 (beware spoilers!), “It’s the finest work that both Looking Glass and Irrational ever produced… and if that doesn’t give you a shout of being the best game in existence, I’m not sure what does.”



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June 24, 2025 0 comments
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Arc System Works Showcase Announced For This Friday
Game Updates

Arc System Works Showcase Announced For This Friday

by admin June 24, 2025


Arc System Works, the developer behind Guilty Gear, BlazBlue, and the recently announced Marvel Tōkon: Fighting Souls, is revealing its next projects via its own showcase.

Airing on Friday, June 27 at 6 p.m. PT/9 p.m. ET, the Arc System Works Showcase will feature new updates on what’s coming from the popular studio. In addition to providing what the publisher states as the “latest information on various game titles, including completely new titles,” the event will feature the reveal of a new project by Guilty Gear creator Daisuke Ishiwatari. You can check out the showcase once it goes live here. 

 

Though not confirmed, there’s a good chance we’ll see more of  Marvel Tōkon: Fighting Souls, Arc’s superhero 4v4 tag fighter revealed during the PlayStation State of Play earlier this month.  The promising title is slated to launch next year, so here’s hoping it makes an appearance during the Showcase.  Other announced upcoming games that could appear include Hunter x Hunter: Nen x Impact, launching on July 16, and Double Dragon Revive, launching on October 25. 

What do you hope to see at the Arc System Works Showcase? Let us know in the comments!



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June 24, 2025 0 comments
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This week in PC games: System Shock 2 remastered, multiple Warhammer 40,000 dogs, and an unexpected continuation of toilet theming
Game Updates

This week in PC games: System Shock 2 remastered, multiple Warhammer 40,000 dogs, and an unexpected continuation of toilet theming

by admin June 23, 2025


“Experts urge UK households follow tips to beat heatwave, Dread Spider Tide” screech the inter-tabloids. Sparkling pig-grade hogwash, I say. I’ve recently discovered that the only things you need to defeat the sun are a cheap space heater set to fan mode and a PC overworked to boiling point, the combination of which creates some sort of mysteriously blissful temperature vacuum. Also, I refuse to open my curtains. For those also working on their attractive monitor-glow sallow tan, here are this week’s new PC game releases.

Monday 23rd June

  • Today sees the release of real estate roguelike and Balatro for landlords (Bastardlatro? Fix your own latrino?) Rentlord. “Maximize rent, while avoiding taxes!”, it urges. I’m reverting to default leftist fist shaking here but the one landlord I’ve ever had was actually a really nice bloke who once took it upon himself to unblock a sink I’d clogged up with rice. Also, he reminded me strongly of Ian Holm’s Bilbo Baggins. Darktide’s Arbites class is also out. Ah, Games Workshop. The company who only take time off from plagiarising Judge Dredd (and Dune, and Moorcock) to sue individual Etsy users for selling dice with ork faces on them.

Tuesday 24th June

  • Tuesday brings tactical RPG Shuffle Tactics, which features both nicely minimal pixel sprites and very good fantasy mammals. It’s got deckbuilding too, listing both Final Fantasy Tactics and Slay The Spire as inspirations. There’s also more Warty Thou in the form of the Lex Imperialis story expansion for Owlcat’s Rogue Trader. It’s also got Arbites in it. Nanomon Virtual Pet looks cute, if you’re bored of all the grimdark cyberdogs.

Wednesday 25th June

  • Free walking sim Condo is about exploring an apartment complex in a bout of insomnia and meeting its inhabitants. It’s got a slightly noirish, slightly windowless whiskey bar from Yakuza vibe I’m fond of. Dungeon Mori is a fetching crawler, although perhaps not fetching enough to overcome my inherent racism against fantasy catgirls.

Thursday 26th June

Friday 27th June

  • Friday has Antro inside of it – a rhythmic 2.5d platformer from Barcelona where you’re a courier who’s also out to overthrow a totalitarian regime. There’s also “Untitled Shoes Game” Bambas. Good one, Edwin.

This week the Treehouse is mostly melting. Not me though. I am a very good temperature. Let me know if I’ve missed any good’uns.



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June 23, 2025 0 comments
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Israel-Tied Predatory Sparrow Hackers Are Waging Cyberwar on Iran's Financial System
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Israel-Tied Predatory Sparrow Hackers Are Waging Cyberwar on Iran’s Financial System

by admin June 18, 2025


The Israel-linked hacker group known as Predatory Sparrow has carried out some of the most disruptive and destructive cyberattacks in history, twice disabling thousands of gas station payment systems across Iran and once even setting a steel mill in the country on fire. Now, in the midst of a new war unfolding between the two countries, they appear to be bent on burning Iran’s financial system.

Predatory Sparrow, which often goes by its Farsi name, Gonjeshke Darande, in an effort to appear as a homegrown hacktivist organization, announced in a post on on its X account Wednesday that it had targeted the Iranian crypto exchange Nobitex, accusing the exchange of enabling sanctions violation and terrorist financing on behalf of the Iranian regime. According to cryptocurrency tracing firm Elliptic, the hackers destroyed more than $90 million in Nobitex holdings, a rare instance of hackers burning crypto assets rather than stealing them.

“These cyberattacks are the result of Nobitex being a key regime tool for financing terrorism and violating sanctions,” the hackers posted to X. “Associating with regime terror financing and sanction violation infrastructure puts your assets at risk.”

The incident follows another Predatory Sparrow attack on Iran’s finance system on Wednesday, in which the same group targeted Iran’s Sepah bank, claiming to have destroyed “all” the bank’s data in retaliation for its associations with Iran’s Islamic Revolutionary Guard Corps, and posting documents that appeared to show agreements between the bank and the Iranian military. “Caution: Associating with the regime’s instruments for evading sanctions and financing its ballistic missiles and nuclear program is bad for your long-term financial health,” the hackers wrote. “Who’s next?”

Sepah Bank’s website was offline yesterday but appeared to be working again today. The bank didn’t respond to WIRED’s request for comment. Nobitex’s website was offline today and the company couldn’t be reached for comment.

As is often in the case in the fog of an unfolding war and its accompanying cyberattacks, what effects Predatory Sparrow’s cyberattacks have had remain unclear. In the Nobitex attack, however, blockchain analysis reveals some of the details of Predatory Sparrow’s sabotage: According to Elliptic, the eight-figure sum stolen from the exchange was moved to a series of crypto addresses that all started with variations on the phrase “FuckIRGCterrorists.” Those so-called “vanity” addresses typically can’t be created in any way that offers control or recovery of funds held there, so Elliptic concludes that moving funds to those addresses was instead a pointed method of destroying the money. “The hackers clearly have political rather than financial motivations,” says Tom Robinson, Elliptic’s cofounder. “The crypto they stole has effectively been burned.”

Elliptic also confirmed in its blog post about the attack that crypto tracing shows Nobitex does in fact have links with sanctioned IRGC operatives, Hamas, Yemen’s Houthi rebels, and the Palestinian Islamic Jihad group. “It’s also an act of sabotage, by attacking a financial institution that was pivotal in Iran’s use of cryptocurrency to evade sanctions,” Robinson says.



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June 18, 2025 0 comments
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