Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Switch

Switch 2, Playdate games and a Framework laptop
Product Reviews

Switch 2, Playdate games and a Framework laptop

by admin June 22, 2025


The Nintendo Switch 2 has been all the rage around the Engadget HQ for the last few weeks. Even the editors who didn’t write the official review have had their hands glued to their new toys. Of course, we’ve been testing other things too, mainly a repairable laptop that’s design for student use. Read on to catch up on the reviews you might’ve missed over the last two weeks.

Nintendo Switch 2

Billy Steele for Engadget

With the Switch 2, Nintendo improved everything we liked about the original while retaining its sleek and portable design.

Pros

  • Larger 7.9-inch LCD screen with HDR
  • More polished design
  • Magnetic Joy-Con
  • Improved base storage
  • Significantly better performance

Cons

  • Battery life could be better
  • Dock needs more USB-C ports
  • Increased price
  • No VRR when connected to a TV

$449 at Walmart

Nintendo Switch 2 finally made its way to gamers this month and several of us have been putting the portable console through its paces. Senior reviews reporter Sam Rutherford wrote our full review, noting that the company managed to take everything that make the original model so good and make it better. However, there’s still room for improvement, especially with regards to battery life. “The Switch 2 has everything that made the original so great, but now there’s more of it to enjoy,” he said. “Granted, Nintendo’s latest console commands a higher price, but as the successor to the iconic system that revived handheld gaming, this thing is worth it.”

Nintendo Switch 2 Pro Controller

Nintendo

The Switch 2 Pro controller is clearly the most refined gamepad Nintendo has ever made. It’s just a shame that it’s so expensive and doesn’t have Hall effect sticks.

Pros

  • Incredibly smooth joysticks
  • Responsive face buttons
  • Accurate D-pad
  • Comfortable ergonomics
  • Customizable rear buttons

Cons

  • So expensive
  • No Hall effect sticks
  • No analog triggers

$85 at Best Buy

A new Switch means a new Pro Controller, so senior reviews reporter Devindra Hardawar took a deep dive on Nintendo’s new accessory. Despite being “the most refined gampad” the company has ever made, he took offense to the price and the lack of advanced design features. “As much as I like the Switch 2 Pro Controller, it’s undoubtedly an extravagance at $85 when 8Bitdo’s Ultimate gamepad offers even more features for $50,” he explained. “But if you’re a dedicated Nintendo fan, or you just can’t accept third-party controllers, it’s also one of the best gamepads you can buy today.”

Framework Laptop 12

Framework

Framework’s 12-inch laptop is an alternative to low-cost laptops, but it is too expensive to compete.

Pros

  • It’s so cute
  • Satisfying keyboard
  • All-plastic body should take a lot of punishment

Cons

  • It’s expensive
  • Thermals are an issue
  • Lackluster performance

$799 at Framework

The Framework Laptop 12 takes the company’s familiar spin on modular, repairable machines and puts it in a smaller body with students in mind. However, the price is an issue and overall performance isn’t good enough. “The limited performance and battery life here gives me pause and I’m not sure a machine that, right now, needs a stretch to run Fortnite would be too popular,” senior reporter Dan Cooper wrote. “My gut tells me Framework had intended to sell this for less before tariffs pushed the prices up beyond what made sense.”

A Playdate Season 2 update

Weekend editor Cheyenne Macdonald recently proclaimed that there haven’t been any flops at the halfway point of Playdate Season Two. The two newest additions are Long Puppy and Otto’s Galactic Groove!!, two games that are fun but still offer a challenge. You can also revisit her thoughts on The Whiteout and Wheelsprung or the initial column on Fulcrum Defender and Blippo+.



Source link

June 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Nintendo Switch 2: the Digital Foundry hardware review
Game Reviews

Nintendo Switch 2: the Digital Foundry hardware review

by admin June 21, 2025


The Nintendo Switch 2 represents a pivotal moment for Nintendo’s console strategy, promising generational improvements while maintaining the core philosophy of hybrid gaming for both TV and handheld play. Going into this review, we had many questions: to what extent is a generational leap delivered? What are our general impressions on system performance? What are the characteristics of the hardware form factor and accompanying peripherals? The answers to these questions are generally positive but when it comes to LCD screen quality along with its signature VRR and HDR features – well, unfortunately, the drawbacks of Nintendo’s display choices far outweigh the benefits.

In terms of its core hardware specifications, Switch 2 uses a custom-built Nvidia processor based on what has been identified as a potential hybrid of Samsung’s 8nm and 10nm fabrication nodes – a step behind the 7nm and 6nm chips found in Steam Deck and its updated OLED model. It features eight ARM Cortex A78C CPU cores (six available to developers) that should represent a generational leap over Switch 1, though comparisons against current-gen consoles may prove less impressive based on Cyberpunk 2077 performance. Clock speeds run at 998MHz docked and – bizarrely – 1100MHz in handheld mode. There’s a theoretical 1.7GHz max.

For the GPU, T239 features 1,536 CUDA cores based on Nvidia’s Ampere architecture, as found in the RTX 30-series line of graphics cards, supporting machine learning and ray tracing. The GPU clocks at 561MHz in handheld mode, rising to 1007MHz in performance mode (typically for docked play). Constrained for thermal and battery life reasons, theoretically the GPU can max at 1.4GHz. 12GB of LPDDR5X memory runs at 6400MT/s while docked for 102GB/s of bandwidth in performance mode, which is downclocked to 4200MT/s in handheld play. Of the 12GB available, Nintendo has a system reservation of 3GB, leaving 9GB for use by developers.

Clocking in at two hours, Digital Foundry’s Switch 2 review is its most intensive and detailed hardware test yet.Watch on YouTube

Switch 2: Nvidia T239
Switch 1: Nvidia Tegra X1

CPU Architecture
8x ARM Cortex A78C
4x ARM Cortex A57

CPU Clocks
998MHz (docked), 1101MHz (mobile), Max 1.7GHz
1020 MHz (docked/mobile), Max 1.785GHz

CPU System Reservation
2 cores (6 available to developers)
1 core (3 available to developers)

GPU Architecture
Ampere
Maxwell

CUDA Cores
1536
256

GPU Clocks
1007MHz (docked), 561MHz (mobile), Max 1.4GHz
768MHz (docked), up to 460MHz (mobile), Max 921MHz

Memory/Interface
128-bit/LPDDR5
64-bit/LPDDR4

Memory Bandwidth
102GB/s (docked), 68GB/s (mobile)
25.6GB/s (docked), 21.3GB/s (mobile)

Memory System Reservation
3GB (9GB available for games)
0.8GB (3.2GB available for games)

Despite scepticism on the suitability of the older Samsung process, the system typically maxes at 22W (measured from the wall) during docked play, dropping to around 10 to 12W in handheld mode – though those figures will include the inefficiency of the power supply. The battery is 19.75Wh, so actual battery life is the arbiter of consumption. Nintendo cites a minimum of two hours of play, suggesting a 10W ceiling on power draw in handheld mode in the most demanding games. Our results verify this – a remarkable achievement for Nintendo, Nvidia and indeed the Samsung process. With games like Mario Kart World and No Man’s Sky, we successfully logged 2.5 hours of play, meaning an average power draw of just under 8W.

Switch 2 looks like an efficiency king then, defying expectations. However, there are a couple of asterixes and caveats to attach to that statement. First of all, based on our testing, the hardware never exceeds 22W in consumption when docked – meaning that if you’re expecting to charge the battery while maxing out system performance in TV gameplay, you’re in for a disappointment. Battery charging in this scenario is glacial in nature. However, if you connect the charger to the machine to continue handheld play, the PSU powers your gameplay session and charges the battery with around 25W of consumption.

In terms of hardware design, we’re happy overall with Nintendo’s choices. Despite being significantly larger than Switch 1, the thinness of the handheld remains much the same, making it feel significantly less bulky than Steam Deck and other PC handhelds. Similarly, the bigger screen can make for a more immersive experience and colour reproduction is significantly improved over the original model. What’s also surprising – and highly appreciated – is the number of games that either run at native 1080p in handheld mode (like Mario Kart World, for example) or use DLSS to upscale to 1080p, delivering pleasing results.


To see this content please enable targeting cookies.

Manage cookie settings

However, the screen itself is problematic in a number of ways. Nintendo promised HDR, but an edge-lit LCD that barely tops out at 420 nits will never deliver anything like a decent high dynamic range experience with the signature HDR contrast and highlights almost completely absent in handheld play. Even more disappointing is motion quality: the Switch 2 LCD has blurring characteristics that are easily worse than the 2017 Switch’s display. Side by side with the Switch OLED panel, the key problems with Nintendo’s choice for Switch 2 come into sharp focus – it’s simply nowhere near as good.

There are clear problems with Switch 2’s VRR (variable refresh rate) functionality too. Now, in theory, we believe that there’s no reason why it should not work effectively. The Switch 2 Welcome Tour software includes a VRR showcase that demonstrates what we think is a 40-120Hz VRR window, but crucially it also reveals support for LFC – low frame-rate compensation – outside of that window. A fully featured VRR on Switch 2 is possible!

However, this is not borne out in any of the other software we’ve tested. Cyberpunk 2077 and No Man’s Sky both offer handheld display modes that top out at 40 frames per second: prime territory for low frame-rate compensation to step in when performance drops under the target performance level. However, when this does happen on both games, the judder is clearly perceptible. This isn’t VRR as we’d typically expect to experience it and in both cases, we recommend opting for the locked 30fps alternative in the menu for a smoother overall experience.

Mario Kart World demonstrates that Nintendo has not lost its touch moving into the next generation – its games continue to consistently deliver something nobody else in the industry rarely gets close to.Watch on YouTube

We also tested Hitman: World of Assassination which only has a single frame-rate mode – fully unlocked up to 60fps. In theory, this is a great companion for VRR, but we found that the game would ‘ping pong’ between VRR fluidity and obvious judder depending on the complexity of the scene. Again, we’d hazard a guess that everything is fine at 40fps and over but things go awry under the 40fps threshold.

Moving onto other areas where we expected key Switch 2 improvements, we had high hopes for a decent WiFi upgrade, bearing in mind weak performance on every single Switch 1 model we’ve had. In our testing, we placed both Switch OLED and Switch 2 12 feet away from the WiFi router and behind a wall. Based on a 1.5Gbps internet connection, the internet connection test saw Switch 2 achieve a download speed score an order of magnitude better than Switch OLED: 363Mbps vs 32.6Mbps (!).

Moving on to ethernet connection testing, the new hardware also delivers a huge improvement: 720Mbps vs 154Mbps. The icing on the cake is that unlike original Switch 1 docks (OLED excepted), Switch 2 does contain an Ethernet port – no dongles required. As is the case with typically all devices, speedy downloads will be that much speedier by providing a hard-wired connection to your router.

Backwards compatibility works great in Switch 2 – games that fell short of their 30fps/60fps targets achieve them, dynamic resolution typically maxes out and we think there’s anything from a 2.4x to 3x performanc e increase depending on where the original bottleneck was on Switch 1.Watch on YouTube

Looking at some actual loading time tests, Persona 4 Golden weighs in as a 9.1GB download, which took seven minutes on Switch 2 up against 32 minutes on Switch 1. Switching to the Ethernet results, the original Switch’s results are dramatically improved at 12.5 minutes, but Switch 2 still did much better with a mere 5.5 minute download speed. All told, WiFi throughput is much improved.

WiFi performance is also key when considering the Game Share function Nintendo is now offering. The premise is simple: instead of split-screen, certain games can be shared with other Switch owners with the Switch 2 acting as a LAN-based “cloud server” of sorts, streaming video across your network, but doing so while the main player gets their own full-screen experience. It’s an ambitious feature that will, of course, have its own overhead as one Switch is basically rendering two gameplay instances.

Testing in Fast Fusion – a super-fast game that relies on crisp response – highlights the problems. First of all, while the other player does receive a 60fps feed, the quality of the video is poor (a criticism that can also be levelled at system level game capture, actually). Typically the faster the action, the more break-up you’ll see in the feed given to the client player – and the quality is akin to a 360p YouTube encode. Occasional hitches and freezes won’t help matters here, particularly on a game like Fast Fusion, while input lag is also a concern – response just isn’t fast enough.

Game Share is effectively a self-contained WiFi “cloud game” service. Switch 2 acts as the server, another Switch as a client. Video quality only holds up in static scenes based on our testing (left) – image quality with Fast Fusion in motion (right) is pretty dire. Click on the images for higher resolution. | Image credit: Digital Foundry

Choosing Fast Fusion as a stress test obviously pushes the feature too far, but on games with lower levels of motion and less reliance on low input lag, Game Share may have more merit – but there remains the sense that it should have been better. More generally, video encoding on the internal media block should be much better – T239 apparently has the same core media technology as RTX 40-series based on Nvidia leaks. However, the 30 second 1080p30 AVC files saved by the internal capture function are of a very poor quality. Even static scenes seem to have macroblocks that “strobe” in and out of view.

Far more successful is Game Chat – Nintendo’s signature new feature for Switch 2. In four-player testing with the Digital Foundry team, we found it to well put together and a great deal of fun with some impressive technology on display. You can think of it as a Discord-like integrated OS-level communication system supporting up to four players. There seems to be an injection of Nvidia RTX broadcast technology here: AI-powered voice isolation is astonishingly effective to the point where we could easily understand John Linneman, despite him using the feature with loud music and an AC unit running at maximum warp in the background. Only when the game itself features voice does Game Chat get a little confused about what to filter.

Also impressive is how Game Chat isolates players from their backgrounds in the camera feed and beams out the imagery to all connected users – and there are interesting options too. Mario Kart World, for instance, allows Game Chat to isolate the player’s head only, inserting it on-screen above their vehicle. Should those players move their heads, Game Chat tracks and updates appropriately. Video feeds from connected players appear to run at 10 frames per second with rather low quality, but the overall look is effective. What is slightly bizarre is that that UI elements in Game Chat appear to be native 1080p, even on a 4K output but thankfully the main player feed doesn’t look to have been squeezed down into a 1080p container.

There is a cost to Game Chat, however, but you do have to hunt down instances where it happens. Mario Kart World ran beautifully without issue but in like-for-like Cyberpunk 2077 tests, we could see Game Chat occasionally hit system resources, lowering game frame-rate or causing issues in the set-up to some of CDPR’s internal streaming tests, resulting in assets taking longer to appear than they should. By way of a “real world test”, we had Tom Morgan on our Game Chat session playing Cyberpunk 2077 normally, and he didn’t feel as though the system was meaningfully impacted. One final detail: Game Chat only seemed to make an impact in CPU-limited Cyberpunk tests – a primarily GPU-limited test saw no performance reduction at all. Testing subsequent to our video review seemed to suggest that the fewer the amount of players in a Game Chat session, the less of a performance hit there is. Ultimately though, the impact seemed fleeting in Cyberpunk 2077 and basically non-existent in Mario Kart World. Game Chat itself is excellent and a welcome addition to the Switch 2 feature set.

In summary, our thoughts on Switch 2 are generally positive. Screen apart, the hardware is well-built: the revised Joy Cons are an improvement, the larger form factor is not too onerous and the tiny quality of life improvements (such as little ‘feet’ on the bottom of the unit) are appreciated. This is the original Switch revised and refined into a generally more pleasing and more effective unit, delivering a proper generational upgrade with highly impressive efficiency. It comes to something when, screen apart, the biggest criticism I personally have concerns that limited length USB-C cables provided for the power supply and especially the camera. Thankfully, the USB-C cables are detachable and replaceable – but they should have been longer.

Special mention should go to the Pro Controller: build quality is excellent, it feels great in the hand, while button feedback is pleasing. The d-pad is excellent, while the analogue sticks are exemplary. None of the DF team are particularly fond of paddle buttons, but their implementation on the Pro Controller isn’t intrusive to ergonomics. Battery life for the pad is exemplary.

System level performance is generally where we expected it to land in terms of docked play, but the big surprise here is that handheld configuration works well. Despite sipping power, the T239 does manage to deliver good mobile performance as a decent version of Cyberpunk 2077 running at under 10W demonstrates. Doing that with either native 1080p or well-upscaled 1080p for the full HD panel (as is the case for a great many games) is another genuinely great surprise. As is Game Chat – which we loved testing.

However, there are negatives to Switch 2. With HDR and VRR marketed so strongly, it’s disappointing to see that the new console has genuine issues here. HDR was a big marketing feature and it’s extremely difficult to say that users are actually getting any kind of meaningful HDR experience. Meanwhile, screen quality in terms of contrast, brightness – and crucially, motion clarity – simply isn’t good enough. For motion blur to exceed what we saw with the original Switch is really poor. There are other issues too: the new Virtual Game Card system is pretty awful – especially for those navigating larger libraries. In many ways, this feels like an actual regression over the system it replaces. Software can be fixed, however, and perhaps even LCD performance could be improved via a firmware update that includes some kind of LCD overdrive tweak.

As for the overall experience, Switch 2 picks up where the original left off. Mario Kart World proves that Nintendo has not lost its touch, while third party software kicks off relatively strongly and we can’t wait to see the “impossible ports” kick up a generation. Meanwhile, Switch 2 (Edition) upgrades of Switch 1 games demonstrate how timeless Nintendo games are, still feeling fresh and original today but definitely improved via increased resolutions and frame-rates. Ultimately, the Switch 2 package is impressive and sets the stage for another eight years of great play – and we’re really looking forward to seeing how this generation progresses.



Source link

June 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
Here Are The Retailers Selling Nintendo Switch 2 On Launch Day Without Preorders
Game Updates

Nintendo Has Released The First Switch 2 Update Post-Launch

by admin June 21, 2025


The Nintendo Switch 2 launched earlier this month on June 5, and since then, we’ve reviewed Mario Kart World, Welcome Tour, and the console itself. We have also checked out various re-releases on Switch 2 to see how they run. Now, though, for the first time since the Switch 2 launched, Nintendo has pushed out a new hardware update. 

Dubbed Ver. 20.1.5, this Switch 2 update couldn’t be more unexciting, to be honest. Here’s what Nintendo says it does: “General system stability improvements to enhance the user’s experience.” Wow! If you’re anything like me, you didn’t even notice this update happened and didn’t recognize any changes from it either.

 

Nonetheless, the Switch 2 has received its first post-launch update. 

In the meantime, read about how the Switch 2 is the fastest-selling console ever, with 3.5 million units sold in its first four days, and then listen to the latest episode of The Game Informer Show, where we give our thoughts on the console. 

Is there anything you want in a future Switch 2 update? Let us know in the comments below!



Source link

June 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
Fantasy Life i might be the star of the Switch 2 launch, providing both the Animal Crossing and RPG experience it needs
Game Updates

Fantasy Life i might be the star of the Switch 2 launch, providing both the Animal Crossing and RPG experience it needs

by admin June 21, 2025


What a strange and wonderful game. It took me about four hours to pin down what Fantasy Life is, because by turns it’s Animal Crossing and then it’s a role-playing game, and then it’s something else. The form of the game shifts and shimmies during the opening hours as a constant stream of new ideas are introduced, and it’s only as they begin to settle that you begin to appreciate what an intoxicating blend it can be.

Fantasy Life i: The Girl Who Steals Time

Officially , Fantasy Life i is a life sim RPG, which broadly means – and you’ll know this if you’ve played Fantasy Life on 3DS of course – that you can play many roles within the game, many Lives, as they’re known. You can be a carpenter, a blacksmith, a mercenary, a paladin, an alchemist, a spellcaster, a tailor and so on. There are many Lives to choose from. But the crux of this is you don’t have to choose only one of them. If you want, you can be them all.

You can be out adventuring as a mercenary, wielding a big sword and wearing your mercenary kit, then switch instantly to being a woodcutter the moment you approach and interact with a choppable tree. It’s similar when approaching a workbench, as your carpentry Life takes over and woodworking skills kick in. The same is true of every Life skill you learn: once you’ve got them – and there’s a little tutorial to-and-fro involved in getting them (which you can skip if you know what you’re doing) – they will be available wherever you go, whenever you need them. It’s a surprisingly liberating system.

There is cloying sweetness to the game, which isn’t entirely unwelcome, and there are some genuinely funny jokes and characters to meet. There’s a strong sense of tongue-in-cheek running through it.Watch on YouTube

Why would you want so many Lives, though? Firstly because the game encourages you to have them, either through main quests or villager-given quests on the island, but also because being a woodcutter and being able to source your own wood for your carpentry Life makes sense, just as mining your own ore as a blacksmith makes sense too. But Fantasy Life i takes this a step further, in terms of motivating you, by also being a go-out-and-adventure kind of role-playing game, meaning you’re not always stuck in town, wandering around.

The story is convoluted but it involves travelling backwards and forwards in time to an island that’s either resplendent and filled with life, or destroyed, depending on whether you’re in the past or the present. A thousand years ago, the island was vibrant and populated by an eccentric cast of villagers, who you’ll slowly get to know – and some are genuinely very amusing – whereas in the present, there’s no one around. It’s in these past and present futures where you’ll build a home and make a life, but that’s not all there is to Fantasy Life i.

Well I don’t want to toot my own horn but it’s true, I do. | Image credit: Eurogamer / Level 5

There is a wider game to explore that goes as far as other worlds, and it’s one of these, Ginormosia, that you’ll keep coming back to. This place is massive and much more closely resembles the kind of adventuring land you find in a typical action-based RPG (and which will be the basis of the roguelike mode being developed for the game, by the way). It’s the sort of place with zoned biomes and packs of enemies that gradually increase in strength, and even towers and shrines to unlock that do similar things as in the recent Zelda games – reveal nearby locations, or offer puzzles.

In Ginormosia, your combat skills will be of particular use, and you’ll obviously benefit more heavily from whatever better-quality armour and equipment you’ve made or acquired. But there’s no way you can tackle Ginormosia in one go: it will take several nibbles over the course of the game, as each time you go away and level-up a bit, and equip-up a bit, and then return. This is where Fantasy Life i finally starts to come into view, in how it presents us with two game experiences stretched across our home life and our adventuring life, that compliment each other.

For instance, combat prowess: you can level up in your chosen Life while out adventuring, but you can’t increase your rank without doing jobs for the guild master, who’s back in town. And it’s only by increasing your rank that you can access more powerful skills on your skill tree, and unlock things like charged attacks, better combos, and various passive abilities, all of which make you more deadly or hardy, depending on what you want to do. It’s a similar deal for crafting abilities – yes they have skill trees too. So you see that you might want better combat abilities and equipment for your adventures, but in order to get them you’ll have to pursue several different Life paths at home first.

This is the carpentry mini-game. You have to move between the three stations and press the buttons prompted as fast as you can. It’s simple but it’s fun.

That might sound laborious but there’s an innate joy involved in pursuing them. Take carpentry for example. A mini-game springs into life when you want to make something that involves pressing button prompts as fast as you can in order to successfully craft. It’s a little more complex than that but suffice to say that it’s energetic and fun, which aren’t words I typically associate with crafting systems in games. Even chopping trees or mining ore are enjoyable, using ideas like ‘find the sweet spot’ to alleviate the boredom, whereby if you hit a sweet spot, you can greatly increase the speed you take a node down. Couple this with powerful buffs from food or potions and you can smash through resource nodes in seconds. And now you probably want to learn alchemy in order to achieve this. Do you see how it goes? One thing encourages another.

It’s as you start to nose through the skill trees in the games and overlap the Lives you’re living that Fantasy Life i really gets a hold of you, and because it’s so broad, it manages to satisfy a lot of game urges in one. Do you want to build and decorate a home like you do in Animal Crossing? That kind of peaceful island life exists here. Do you also want the thrill of adventure and story and combat?

That kind of experience exists here too. It’s a clever blend and a clever studio that can knit them together and make them work. There’s much more to Fantasy Life i than meets the eye and, for me, it’s one of the stars of the Switch 2 launch.

A copy of Fantasy Life i: The Girl Who Steals Time was provided by Level-5.



Source link

June 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
witcher 4 geralt
Esports

Lies of P dev team gets Switch 2 consoles to celebrate huge sales milestone

by admin June 21, 2025



Lies of P, the well-received Soulslike from South Korean developer Round8, has surpassed a new sales milestone, prompting publisher Neowiz to commence studio-wide celebrations for staff.

Released in 2023, Lies of P is a loose adaptation of Carlo Collodi’s The Adventures of Pinocchio, casting players as the latter’s titular puppet in a dystopian world where humans have largely been wiped out.

On June 20, 2025, South Korean publication The Elec reported that Lies of P, along with its Overture DLC – shadow dropped during Summer Game Fest 2025 – had cumulatively sold over 3 million copies.

Article continues after ad

In 2024, Neowiz announced that Lies of P had recorded over 7 million players worldwide. The obvious discrepancy between this figure and actual sales is likely due, in large part, to the RPG being available through Microsoft’s Game Pass service. Any games played through the latter aren’t recorded as sales.

Lies of P was removed from Game Pass on March 15, 2025.

Article continues after ad

Hard work rewarded

To recognize the game’s success, Elec reports that all members of the Lies of P team received a 10 million won individual bonus ($7,500 USD), two weeks of paid vacation, and a Nintendo Switch 2.

Article continues after ad

‘Lies of P’ has officially sold 3 million copies

As a gift, all staff members received $7,500 in bonus pay, a Switch 2, and two weeks of paid vacation pic.twitter.com/kini3uQLi6

— Dexerto (@Dexerto) June 20, 2025

During a period where layoffs in the games industry have become a recurring event, catching wind of a developer being rewarded for their hard work is welcome news.

Picking up Lies of P for the first time? Check out our builds guide for all playstyles as well as our review, if you’re still on the fence.





Source link

June 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
This Case Forced Me to Completely Rethink How I Handle the Switch 2
Product Reviews

This Case Forced Me to Completely Rethink How I Handle the Switch 2

by admin June 21, 2025


The Nintendo Switch 2 is currently the featherweight champion of gaming handhelds—though largely because nobody can enter its weight class. No other device of its size—whether it’s a handheld PC or another retro device—can slip so easily into a backpack without weighing you down, like you’re lugging a sack of bricks around through every train station and airport terminal.

That slim design comes with its own heap of drawbacks. The Switch 2 is a thin device with narrow edges that tends to dig into your palms. I’ve tried a smorgasbord of various cases with the Switch 2, but only Dbrand’s Killswitch case has reinvented the console’s ergonomics and kept it usable. The case tacks on extra bulk to Nintendo’s design, making it extra comfortable and extra heavy. Until better alternatives come along, the Killswitch is how I plan to game with my Switch 2 going forward, even if my arms and back will complain later.

Dbrand Killswitch Case for Switch 2

The Killswitch case is the best we’ve used to change the Switch 2 ergonomics, but at the expense of easy docking to a TV.

Pros

  • Makes the Switch 2 more comfortable to hold
  • Travel cover feels secure
  • Magnetic game card holder is a great touch

Cons

  • Dock attachment makes playing on TV harder
  • Switch 2 becomes heavier with the slip-on Joy-Con covers

Dbrand’s Killswitch was one of the more popular covers for devices like Steam Deck. Valve’s handheld is a more ergonomic device than Nintendo’s, and the Killswitch merely extends the grips for larger hands while protecting the device’s back and side plates. The version made for Switch 2 upends the look, weight, and feel of Nintendo’s new handheld. Once you wrap the case around the Switch 2’s screen and each individual Joy-Con 2, the handheld suddenly feels like something you’ll actually want to hold. The case lets your ring fingers sit on a shelf while your pointer digits handle the trigger and bumper buttons. The texture for each rubberized Joy-Con 2 cover keeps your hands from slipping off. With the Joy-Con 2 controllers detached, I didn’t need to wrap my finger lengthwise around the SR button or mouse sensor like I typically do without the case.

The only downside is that the Joy-Con 2 covers don’t sit completely flush with the controllers. Since the controllers are more side-heavy, you’ll want the covers to make easy use of mouse controls. The Joy-Con 2’s slim design doesn’t allow for a comfortable, ergonomic feel in mouse mode. With the grips on the Killswitch, my fingers found a much more amenable position whether I was swiping on my couch’s armrest or the end table in front of me.

The extra Traveler add-on Dbrand Killswitch case for Switch 2 includes a case that attaches via a bungee cord. © Adriano Contreras / Gizmodo

By itself, the $60 Killswitch case makes the Switch 2 much bulkier than it is normally. It’s so big, it won’t fit into the official dock. The kit comes with an extra dock adapter you slip over the dock’s USB-C port. To hook the Switch 2 up to a TV, you need to hover the handheld’s exposed USB port over the male USB-C end and eyeball your unit until you can line it up correctly. It’s an awkward way to fix a problem created by the case itself. You can keep the main plate off the Switch 2 if you intend to dock as you would normally. If you do, make sure you don’t adhere the kickstand protector to the handheld. Even that small piece of plastic makes the Switch 2 too thick to fit into the dock.

That also means if you plan to be traveling with the dock to a friend’s house, you need to take the dock adapter, too. If you are going to be running around with the Switch 2, you’ll also want to opt for the $80 Travel version of the case that comes with a large plastic cover and magnetically attached game card holder. The cover uses a bungee cord to wrap around the Killswitch case to hold everything in place, though you’ll need to unlatch it to access the Switch 2’s bottom USB-C port. The game card bandolier held onto my cards no matter how much it tumbled around in my backpack, though the magnets may be almost too strong, as it takes finger-straining force to remove it from the cover.

The Dbrand Killswitch case includes an adhesive cover to the kickstand. © Adriano Contreras / Gizmodo You can remove the game card holder from the cover, though it takes a little more effort than you may think. © Adriano Contreras / Gizmodo

All together, the Killswitch case makes the Switch 2 feel more comfortable to hold for longer. It also makes the device feel heavier, more than if you had merely stuck your device into a slim, felt-lined case. I haven’t had the opportunity to check out Nintendo’s official $40 Carry Case & Screen Protector or the company’s $85 All-In-One case. As of writing this page, in order to get one, you have to register your interest with Nintendo, then hope you get called up to be the first to go hands-on. Thankfully, you have so many options if you would prefer something lighter. I’ve received $20 cases from both Snakebyte and Power-A for testing. If you can find them in stock, either one will serve you well with sturdy covers. Each has enough space for 10 game cards apiece.

If it weren’t for the need for a dock adapter, the Killswitch would be an easy case to recommend. The dock has caused havoc with other accessory makers’ case designs. Genki also sent me its $50 Attack Vector case and grips, which could have made Nintendo’s new console more ergonomic without needing a case. In that time, both I and other early users quickly identified an issue where the Attack Vector fits too snug inside the dock. This could potentially damage the screen if you force it down too hard into the slot. In an email, Genki related this to “production-related issues” and said it was working on a new version to address those problems. We’ll have to revisit Genki’s alternative another time.

The Dbrand Killswitch case alongside other slim cases from Snakebyte and Power-A. © Adriano Contreras / Gizmodo

If you’re truly keen to protect your device, you’ll also need a screen cover. Nintendo’s Switch 2 comes stock with a thin plastic film over the glass screen. While this is designed to prevent your Switch 2’s display from shattering into a thousand tiny pieces, it also leaves the device more scratch-prone than other, similar devices. It was the same problem with the display on the Switch OLED, which also used this plastic film. You’re better off finding a screen protector for your Switch 2, and I’ve already tried several so you can get an idea which one is best.

Genki sent along its $20 Aegis Shield protector, while Dbrand provided us with its $35 Prism 2.0 ($20 if you buy it alongside the Killswitch). Both offer very similar plastic plates to help you line up the screen protector with the Switch 2 display. You only need to clean the screen with a microfiber cloth and alcohol wipes, plant the plastic piece over the console, and then pull the slip of plastic film back to reveal the actual screen protector. Both work well enough, but depending on how straight you pull back on the internal protector, you may still be left with air bubbles you need to manually squeegee out.

High-end accessories inevitably make the $450 Switch 2 cost more. Just remember, cheaper cases aren’t necessarily worse. If you want a lightweight console, you’ll want a case that’s more mundane.



Source link

June 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
Nintendo Switch 2 Welcome Tour: How Long Is It?
Game Reviews

Nintendo Switch 2 Welcome Tour: How Long Is It?

by admin June 21, 2025


Nintendo has a history of packing in tutorial games with some of their hardware, so players were reasonably frustrated to find that Nintendo Switch 2 Welcome Tour would run them $10. But while this tutorial-focused title should’ve probably just been included with the Nintendo Switch 2, it may still be worth buying for certain folks who will benefit from learning more about their new system.

Nintendo Switch 2 Could Launch With Almost No Reviews

Whether you’re a long-time gamer or new to the hobby, you’re probably curious about how long Nintendo Switch 2 Welcome Tour will take to beat and whether it’s even worth that price tag. Let’s take a look.

How long is Nintendo Switch 2 Welcome Tour, and is it worth buying?

Alright, let’s get real for a second. Much of Nintendo Switch 2 Welcome Tour is just reading and following prompts or engaging in simplistic mini-games, so it’s more of an interactive exhibit than a game you “beat.” But if your goal is to check off plenty of tutorial segments and get some of the medals in the mini-games, you’ll be able to squeeze a few hours of fun out of this strange little game.

For the $10 price tag, Nintendo Switch 2 Welcome Tour provides a pretty solid look at all of the Nintendo Switch 2’s unique features. There’s a whole lot of useful stuff you can learn here, and it’s delivered in a bright and colorful package that certainly feels very “Nintendo” in design. But at the end of the day, it’s a glorified tutorial, meaning that its worth will be largely determined by whether you feel like you need help learning how everything works.

With this in mind, gaming enthusiasts who likely knew how every feature works on the Switch 2 before they even got their hands on one aren’t likely to benefit greatly from the information in Nintendo Switch 2 Welcome Tour—though it’s worth noting that some of the mini-games can be fun. Younger or less experienced players may enjoy learning how to make the most of their new hardware, especially things like Joy-Con functionality and attachment, or even general safety.

We don’t want kids trying to eat the Joy-Cons, after all. They taste terrible anyway. Or so I hear. I wouldn’t know, of course. Can we move on?

Anyway, the bottom line is that Nintendo Switch 2 Welcome Tour would have made a great pack-in title, but it still may be worth the $10 for particular demographics. So, just make your decision based on your gaming experience and whether you enjoy quirky mini-games. As for me, I think I’ll be ripping some Mario Kart World instead.

If Nintendo Switch 2 Welcome Tour sounds like a worthwhile purchase for you, it’s available now exclusively for, well, Nintendo Switch 2. It’s literally in the name. Don’t be weird.

.



Source link

June 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
Limited Run Games requests Nintendo temporarily pull Gex Trilogy from Switch 2 eShop following compatibility issues
Game Reviews

Limited Run Games requests Nintendo temporarily pull Gex Trilogy from Switch 2 eShop following compatibility issues

by admin June 21, 2025


Limited Run Games has requested Nintendo temporarily remove its Gex Trilogy from the Switch 2 eShop.

The Gex Trilogy, which bundles together the cult-classic 90s platformer Gex and its two sequels, launched earlier this week across PC, PlayStation 5, PS4, Xbox One, Xbox Series X/S, and both Switch consoles.

Gex Trilogy | New Features! Watch on YouTube

But while things appear to have gone swimmingly across most platforms, the trilogy wasn’t working as intended on Switch 2. A number of Limited Run Games titles which run on its Carbon Engine had compatibility issues with the new console, however a recent firmware update released by Nintendo last night resolved the majority of these. But, alas, the Gex Trilogy was not one of them.

Sharing an update on social media, Limited Run Games said: “Since we do not have clarity on when Gex Trilogy on Switch 2 will be fixed in firmware, we submitted our own patch last week to correct the issue.”

However, due to the Juneteenth holiday across the pond, this patch is still awaiting approval. While Limited Run Games hopes to issue the patch early next week, it has requested Nintendo for the time being removes the game from the Switch 2 eShop.

“Thank you for your patience as we work with Nintendo to resolve these issues,” Limited Run Games wrote, before sharing a list of its games that are now Switch 2 compatible following that aforementioned firmware update.

This list is as follows:

  • Clock Tower: Rewind
  • Jurassic Park Classic Games Collection
  • Tomba! Special Edition
  • River City Girls Zero
  • A Boy and his Blob Collection
  • Rocket Knight Adventures
  • Shantae
  • Bill & Ted’s Excellent Retro Collection
  • Xtreme Sports
  • Trip World DX
  • Felix the Cat
  • Rendering Ranger R-2: Rewind

Image credit: Limited Run Games

The Gex Trilogy has otherwise been a successful launch for the team at Limited Run Games. Soon after its more modern debut, the publisher announced the PAL versions of Gex 2 and Gex 3 – which feature the vocal stylings of Leslie Philips and Danny John-Jules respectively – will be added in an update.

“We’re excited for European Gex fans to relive these games the way they remember and for others to hear them for the first time,” Limited Run Games said at the time.



Source link

June 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
Where are the Switch 2 indie games?
Esports

Where are the Switch 2 indie games?

by admin June 20, 2025


“I would like Citizen Sleeper 2 to have been on Switch 2 at launch, but that wasn’t possible,” says Gareth Damian Martin.

They’re not the only indie developer that wasn’t invited to the Switch 2 party. Looking at the current list of titles for Nintendo’s latest console, there are very few games from indie devs. Deltarune and No Man’s Sky are among the lucky ones that managed to get past the velvet rope.

Tony Gowland from the Edinburgh-based indie studio Ant Workshop says this slow cadence of releases is typical for any console launch: a time when development kits for the new machine are usually in short supply.

“In terms of dev kit availability, there has been a similar situation to the OG Switch, which was also like hen’s teeth for a good 6-7 months after launch,” he says. Ant Workshop released its first Switch game – Binaries – in September 2017, many months after the console’s March 2017 debut.

Backwards compatibility

Gowland thinks that in terms of sending out Switch 2 dev kits, Nintendo is prioritising titles that wouldn’t be doable on the previous console. “The indie folks I know who have been successful in getting kits are working on games that are in need of the Switch 2’s extra oomph,” he says.

Into the Restless Ruins | Image credit: Ant Workshop

“I believe due to the comprehensive backwards compatibility,” he continues, “their [Nintendo’s] current priority is to provide kits for titles that don’t have an OG Switch version in the works – at least that was the impression I got when we reached out about Into the Restless Ruins.”

(We have contacted Nintendo for comment and will update this article if we hear back.)

The vast majority of Switch titles work just fine on Switch 2. But, of course, those developers and publishers without access to a Switch 2 dev kit haven’t had a way to test compatibility before the console’s launch.

Damian Martin was relieved when they booted up Citizen Sleeper 2 on the new console. “Thankfully the game runs great in 4k on Switch 2,” they say, “but this was news to me on launch day!”

The waiting game

Chris Wright, founder and managing director of Fellow Traveller – the publisher of Citizen Sleeper 2, along with titles like 1000xResist and Afterlove EP – says that they don’t currently have access to Switch 2 development kits.

“It’s understandable that dev kits are heavily restricted before a console launch and they usually remain restricted for a while afterwards,” he says. “The Switch 2 has been very normal in this regard and we didn’t expect to have access to kits ahead of launch.”

Gareth Damian Martin would have liked to bring Citizen Sleeper 2 to Switch 2

Naturally, he would have liked to bring Fellow Traveller’s games to Switch 2 on day one. “We’re really keen to use things like the mouse controls in particular,” he says. “Games like Citizen Sleeper […] will benefit from having mouse controls on the console.”

But he also acknowledges that it’s “not very practical” for Nintendo to send out thousands of dev kits ahead of launch for a highly secretive new platform. Like most indie developers and publishers, he found out the details of Switch 2 at the same time as the general public.

That’s par for the course for a new console, he says: “It’s pretty normal for things to be kept on a need-to-know basis.”

“What we would like to see in the short-term is communication and clarity to indies on what we can expect”

Chris Wright, Fellow Traveller

But now the Switch 2 has been out in the wild for weeks, he still doesn’t have an idea of when Fellow Traveller might receive some dev kits. “We have, basically, very little information on when they’ll be available.”

“What we would like to see in the short-term is communication and clarity to indies on what we can expect in terms of when and how access to kits will open up,” he says. “We’re very keen to support the platform and knowing a timeline would allow us to plan for that.”

Engine support

The good news for indies is that support for Switch 2 is already in place for the two leading game engines, Unity and Unreal. In fact, Unity developed its first game in 20 years as a Switch 2 exclusive.

Andrew Dennison, the head of Unity Studio Productions, said the development of Survival Kids gave Unity a chance to “emulate what our customers go through” and verify how the engine worked during the production of an actual Switch 2 title.

Survival Kids was developed by Unity

Switch 2 support is available through a Unity plug-in for those with access to a Switch 2 development kit.

Unreal is also ready to go. “Switch 2 provides a real opportunity for Unreal Engine developers as it has UE5 support in place from the start,” says Terence Burns, co-founder and CTO of the Unreal Engine external development studio Tanglewood Games in Hartlepool.

Unlike on the original Switch, Unreal Engine 5’s tech stack is fully supported on Switch 2, he says, “which means that there’s plenty of scope for new titles to be developed, and it’s also easier for developers to consider porting Xbox Series X or PS5 titles to the platform.”

“There will likely be a few active decisions needed about scaling down in some areas, given the still slightly handheld-limited spec of the Switch 2,” he continues, “but it will mean fewer major content changes which would compromise core game elements.”

It’s notable, however, that Tanglewood still doesn’t have access to its own Switch 2 dev kit.

A peek behind the curtain

Another game engine that has Switch 2 compatibility is the 2D-centric GameMaker, developed by Dundee-based YoYo Games. The engine is used for the Switch 2 launch title Deltarune.

GameMaker’s senior product manager, Russell Kay, says they’ve been working on Switch 2 support for about a year. “There was a lot of security around it,” he says. “We had to have a locked room, things like that, and only certain people had access to the kit.”

Deltarune on Switch 2 | Image credit: Toby Fox

“Because there was a limited number of developers granted access to this, I actually ended up doing most of the work myself.”

He says that Nintendo had a “very mature hardware product” at the time GameMaker got involved. The main changes he’s seen with Switch 2 during the time he’s been working with Nintendo have been around the “process and admin side of things”, in terms of things like submission guidelines.

“They hadn’t quite finished some of those guidelines at certain points. We had to wait until they decided, ‘Oh, no, this is how we’re going to do it’.”

In order for a developer to use the Switch 2 development tools in GameMaker, he says the Dundee company has to confirm with Nintendo that the developer has access to a Switch 2 dev kit. “We can’t just take somebody’s word for it,” he says.

“They have not opened the floodgates yet”

Russell Kay, GameMaker

If Nintendo provides confirmation, GameMaker can then unlock access to the Switch 2 menu. Naturally, this means Kay knows exactly how many developers are working on Switch 2 games in GameMaker – although he can’t reveal that number.

But when asked whether Switch 2 dev kits are in short supply, he has this to say: “Nintendo have been keeping cards close to their chest. We now know of a few other developers who have Switch 2 access, and we are working with them just now.”

“But they have not opened the floodgates yet. So we’re really just waiting for that in terms of how Nintendo are planning on opening the gates to all the other developers.”

“We don’t know what their plans are in terms of access,” he adds. “We’re not party to what Nintendo are actually planning.”

The year ahead

At launch, the original Switch became something of a haven for indie developers. Its relative lack of graphical oomph actually worked in indie devs’ favour, meaning that they could avoid competing against big-budget, graphically spectacular titles on the platform.

But the Switch’s success also saw its eShop become gradually swamped with shovelware, leading to a discoverability crisis. This has been addressed somewhat by the new eShop on Switch 2, which offers improvements like better navigation and personalised recommendations.

Cyberpunk 2077 proved to be a big seller on Switch 2

However, the Switch 2’s improved specs also mean indies will see competition from games like Cyberpunk 2077, which took the lion’s share of third-party game sales at the console’s launch.

In addition, the games industry landscape is markedly different in 2025 compared with eight years ago. Whereas once Nintendo had the handheld market almost all to itself, now consumers have various PC handhelds to choose from, like the Steam Deck and the upcoming ROG Xbox Ally. It’s possible that these will become the preferred target for indie titles.

Meanwhile, many indie developers and publishers are still waiting for their Switch 2 dev kits to arrive. “Our hope is that they get to it, basically, and roll this stuff out quickly,” says Wright.

Otherwise, he worries about the games pipeline for Nintendo’s console. “What does next year look like?” he asks. “Are we going to see a dearth of new content?”

“We’d love them to maybe speed things up a little bit”

Chris Wright, Fellow Traveller

“Is it going to take a couple of years before there’s that wider access leading to releases? We’d love them to maybe speed things up a little bit now that launch is done, and get some comms out there, and some paths for more indies to start getting kits.”

We ask Kay whether he shares developers’ concerns about a potentially slow rollout of Switch 2 dev kits. “I wouldn’t be too worried, because all Switch games effectively work on [Switch 2],” he says. “There’s a large catalogue of games already coming to Switch 1. Nintendo have done probably the best thing that they can.”

“This time next year, it won’t be a worry at all for anybody,” he adds. “This time next year there’ll be full Switch 2 games coming out.”



Source link

June 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
Nintendo Switch 2 Controller Charging Docks Are Cheap, But There's A Catch
Game Updates

Nintendo Switch 2 Controller Charging Docks Are Cheap, But There’s A Catch

by admin June 20, 2025



Nintendo Switch 2 users have two official methods for charging the new Joy-Con 2 Controllers for wireless play. Out of the box, you can dock the console with the controllers attached before removing them for TV mode, either connected to the grip or turned to the side for single Joy-Con controls. For $40, you can replace the standard grip with the Joy-Con 2 Charging Grip, which lets you charge the right and left controllers while playing. But if you have an extra set of Joy-Con 2 Controllers for local multiplayer, you’ll either need to purchase two Charging Grips or take turns charging each pair.

Nintendo and its third-party partners have released plenty of notable Switch 2 accessories already, but we have yet to see officially licensed charging docks for Joy-Con 2 Controllers. We imagine those will start popping up before long, but what about right now? Unofficial controller charging docks for Switch 2 exist already–in fact, there are tons of Joy-Con 2 charging stations at Amazon, including models that charge four or more controllers at once. Some of the manufacturers currently producing Joy-Con 2 charging stations have made popular, well-received controller chargers for original Joy-Con Controllers as well as the PS5 DualSense and Xbox Wireless Controllers.

Quick look: Nintendo Switch 2 Joy-Con 2 Charging Stations

Disclaimer: None of the controller chargers listed above or shown below are officially licensed. While many of them are known brands with solid track records, there’s always the small possibility they won’t work as intended or will damage to your controllers. Unofficial controller chargers for other platforms, including the original Switch, generally work perfectly fine, and it’s very rare for an accessory like this to damage your controller. But since they don’t have the official Nintendo seal of approval, this is a “buy at your own risk” situation. If you want to play it as safe as possible, the Joy-Con 2 Charging Grip is the way to go. The official grip has built-in back buttons and lets you play while charging via the detachable USB-C cable.

Switch 2 Joy-Con Charging Docks – third-party, not licensed by Nintendo

Of the unofficial products, the Mumba Charging Dock has been the most popular on Amazon since the Switch 2’s launch earlier this month. It has sold over 1,000 units in the past month and has earned great reviews from buyers so far. Offering a compact design that holds and charges up to four Joy-Con 2, it’s a frugal choice at just $20. It even manages to pack in some cool RGB lights and overcharge protection.

Two different options from Fastsnail have great reviews and are among the top sellers, too. There’s a $15 standard docking station for four Joy-Con 2 Controllers as well as a versatile 8-in-1 model with slots that support Switch 2 and original Switch Joy-Con Controllers. Instead of an upright position, the controllers are placed on their sides like mouse mode.

NexiGo has manufactured a number of popular console controller chargers over the past few years, and the brand’s two newest models are for Switch 2. NexiGo’s traditional Switch 2 docking station is getting a limited-time discount at Amazon that drops it to $22 (was $25). Magnetic connections hold your Joy-Con 2 in place as they charge, LED indicators let you know when they’re ready for action, and various protections like overvoltage and overcurrent protection should help keep your controllers safe even though this is an unofficial product. NexiGo also has a model for four controllers that’s similar to Fastsnail’s 8-in-1 edition.

Take a look at some of the Joy-Con 2 charging stations below. We’ve included lists of key specs and features for each product.



Source link

June 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • …
  • 20

Categories

  • Crypto Trends (1,009)
  • Esports (759)
  • Game Reviews (692)
  • Game Updates (888)
  • GameFi Guides (1,000)
  • Gaming Gear (956)
  • NFT Gaming (982)
  • Product Reviews (944)
  • Uncategorized (1)

Recent Posts

  • AUSTRAC Orders Binance Australia Audit Over AML Concerns
  • Hackers are looking to steal Microsoft logins using some devious new tricks – here’s how to stay safe
  • Transfer rumors, news: Liverpool return to Newcastle’s Isak
  • Metaplanet Goes Big On Bitcoin Amid Fresh $11.6 Million Buy
  • Splinter Cell: Deathwatch Trailer Puts Sam Fisher Back In Action

Recent Posts

  • AUSTRAC Orders Binance Australia Audit Over AML Concerns

    August 25, 2025
  • Hackers are looking to steal Microsoft logins using some devious new tricks – here’s how to stay safe

    August 25, 2025
  • Transfer rumors, news: Liverpool return to Newcastle’s Isak

    August 25, 2025
  • Metaplanet Goes Big On Bitcoin Amid Fresh $11.6 Million Buy

    August 25, 2025
  • Splinter Cell: Deathwatch Trailer Puts Sam Fisher Back In Action

    August 25, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • AUSTRAC Orders Binance Australia Audit Over AML Concerns

    August 25, 2025
  • Hackers are looking to steal Microsoft logins using some devious new tricks – here’s how to stay safe

    August 25, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close