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Pokemon Scarlet & Violet Switch 2 Review - More To Chewtle On
Game Reviews

Pokemon Scarlet & Violet Switch 2 Review – More To Chewtle On

by admin June 24, 2025



Switch 2 Version Update: With the launch of the Nintendo Switch 2, Pokemon Scarlet and Violet have received a much-needed performance boost. The free update adds 4K visuals while docked and a rock-solid 60 frames per second for both docked and handheld play. After several hours of testing, I’ve found both Scarlet and Violet run and play significantly better.

On the original Switch, a stormy Casseroya Lake in the northwestern part of Paldea was particularly taxing–even after a handful of updates, I dreaded going to that lake to collect items or shiny hunt. Now, on the Switch 2, it runs flawlessly regardless of where you are in the world. Additionally, the lengthy loading times have been reduced to a few seconds.

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Now Playing: Pokemon Scarlet & Violet Video Review

Despite these improvements, Pokemon Scarlet and Violet still isn’t the most visually appealing Pokemon game to date. The world feels bland and barren, and character models–outside of the wonderfully detailed and expressive Pokemon–are simplistic and wooden. Despite the 4k resolution, there are still plenty of low-quality textures and visual bugs can occur during battle. It’s a shame given how strong the visual identity is for something like Pokemon Let’s Go! Pikachu and Eevee or even Pokemon: Legends Arceus, which received a fair bit of criticism for its visuals as well.

Though, oddly enough, the number of Pokemon that can appear on-screen has increased significantly, making Paldea feel slightly more lively. This is especially good news for shiny-hunting sickos like me, as it’s much easier to spawn and spot a rare Pokemon.

The Switch 2’s horsepower also fixes a lot of issues with the menus, particularly Pokemon Boxes. If you spent a lot of time organizing your Pokemon and building different battle teams, you likely know how slow it was navigating those menus, sometimes waiting seconds for a character model to load into view. With the Switch 2, flipping through your boxes is a breeze.

I strongly recommend giving Scarlet and Violet another shot if the performance and visuals were a turn off when they originally released. Underneath all the issues and the controversy, Scarlet and Violet is one of the most interesting mainline Pokemon games in years. The unconventional structure lets players explore the world with unparalleled freedom, the Terastallization mechanics have made competitive play an absolute thrill to compete in and watch, and the Indigo Disk DLC might be the most challenging gauntlets GameFreak has added to a Pokemon game in years. Now if only they’d bring back the Battle Tower… — Jake Dekker

You can read our original review of the Switch version, published on November 21, 2022, below.

While Pokemon Legends: Arceus dipped its toes into what an open-world Pokemon game could be, Pokemon Scarlet and Violet fully embrace it. This new approach to the tried-and-true Pokemon formula reinvigorates the mainline series and delivers one of the most challenging and rewarding Pokemon adventures to date. Where they really shine, however, is in non-linear progression. Scarlet and Violet make some subtle efforts to guide you to specific locations, but ultimately, how you forge your own path through the vibrant new region of Paldea is what makes it so memorable.

Scarlet and Violet start off like most mainline Pokemon games: You wake up at home, meet your rival, pick one of three starters, and before long you’re exploring the world and catching a wide range of monsters. While the tutorial might still feel a bit overbearing for longtime fans, it moves at a brisk pace. Before long, Nemona, your peppy, battle-hungry rival, turns you loose, and you’re free to explore a hefty chunk of the map, battle trainers at your discretion, and catch wild Pokemon. It does slow down a bit as it introduces characters and the three main questlines, but soon after that, you are free to explore Paldea in its entirety.

Scarlet and Violet’s strength lies in their freedom, and that freedom extends beyond its open world. At the outset you are given three different paths to follow: The Path of Legends, which has you hunt down and defeat abnormally large Pokemon; Operation Starfall, where you deal with this generation’s Team Rocket; and the familiar Victory Road, in which you take on eight gym leaders. Unlike previous games, there is no predetermined path through the story. Although trainers and wild Pokemon get tougher the further you get from Mesagoza, Paldea’s centermost city, there’s nothing outright stopping you from marching up to one of the toughest gym leaders in the game and challenging them to a battle. In fact, Pokemon Scarlet and Violet doesn’t even tell you how tough a specific area is until you are actually there.

That lack of transparency might seem odd in a level-based RPG, but it encouraged me to travel off the beaten path and scout out areas a traditional Pokemon game would have gated off. The lack of random encounters also fosters this type of exploration. Pokemon are crawling over every square inch of the map. Pawmi, the adorable new electric-type rodent, travels in packs; Psyducks will saunter through fields, occasionally taking a dip in a nearby stream; and Pichus can often be found napping under shady trees. Like in Arceus, I often found myself chasing new Pokemon I spotted off in the distance until I ended up in an area I wasn’t quite ready for. Occasionally, these spontaneous adventures would end with a team wipe, but sometimes I’d walk away with a powerful new Pokemon to join my roster.

In many ways, it feels like Game Freak has finally taken the training wheels off of Pokemon. Throughout most of my adventure I felt like I was constantly punching above my weight against gym leaders, Titan Pokemon, and Team Star bosses. In most cases, my Pokemon were lower levels than the competition, which forced me to think beyond the familiar rock-paper-scissors type matchups. Natures, abilities, and held items–things I rarely consider during a Pokemon game’s main story–would often give me enough of an edge to narrowly beat a trainer I would have otherwise lost to.

Terastallizing adds another wrinkle to the challenge. Most key trainers you go toe-to-toe with will Terastallize their final Pokemon, which can alter a Pokemon’s typing. Every Pokemon in the Paldea region has a Tera type along with its standard type or types. In most cases, the Tera type matches one of the Pokemon’s standard types. However, some Pokemon you come across will have a Tera type different from their standard type. For example, the Grass-type gym leader Brassius uses the Rock-type Pokemon Sudowoodo, but his Sudowoodo has the Grass Tera type. Once this Sudowoodo Terastallizes, the Water- or Grass-type attacks you’d usually use against Sudowoodo won’t be very effective. Most gym leaders use Terastallizing to cover their weaknesses, making the final push a tad more difficult if you aren’t prepared or are underleveled.

Of course, you don’t have to play Scarlet and Violet the same way I did. You can seek out challenges you are appropriately leveled for and stick to safer areas while you train. This approach is still far more compelling than the traditional Pokemon structure because there are plenty of areas to explore, a wide variety of Pokemon to catch, and a handful of main objectives to complete wherever you choose to go. And even when I was underleveled for some of the tougher points of interest, I rarely felt like my only option was to grind out levels by repeatedly battling wild Pokemon.

Grinding is far less tedious than it used to be thanks to the “Let’s Go” mechanic. This allows the first Pokemon in your party to auto-battle wild Pokemon. Auto-battling doesn’t net you as much experience as a standard battle, but because auto battles are decided within seconds, you can battle a high volume of Pokemon in a short amount of time.

Scarlet and Violet make some subtle efforts to guide you to specific locations, but ultimately, how you forge your own path through the vibrant new region of Paldea is what makes it so memorable

Auto-battling also ties into TM crafting. Unlike in previous games, once you find or receive a TM, you can craft copies of it at Pokemon Centers. When you knock out a wild Pokemon, it drops crafting materials, and you can earn those crafting materials far more efficiently by auto-battling. However, while auto battles make TM crafting much easier than it would be otherwise, I’d much prefer an option to buy the ones I want. All TMs require components from specific Pokemon, meaning that you have to make an effort to track down that Pokemon and battle it a few times.

The good news is that you can swap out your Pokemon’s moves at any time. If you accidentally replaced a move, you can go into a Pokemon’s summary menu and relearn it. This is also true for TMs; if you use a TM on a Pokemon, that move will always be available in its move pool. It’s a small change, but a welcome one that makes it much easier to experiment with movesets on the fly.

Scarlet and Violet also shake up breeding for the first time since it was introduced in Gold and Silver. Although breeding the perfect Pokemon can still be a time sink, both games have done away with Pokemon Daycares entirely. Now, if you set up a picnic with two compatible Pokemon in your party, they will leave multiple eggs in a basket. Unhygienic, yes, but this saves a ton of time. Eggs collected during a picnic will automatically populate in your boxes, meaning you don’t have to frequently reorganize your party to make room for a new egg. Within 15 minutes of idle time in a picnic, I had over a dozen eggs that were automatically transferred into my Pokemon box–a much easier and more efficient method than riding a bike around a daycare and waiting for eggs to appear.

The streamlined breeding process also means it might be easier to grind for shiny Pokemon. While I haven’t figured out how to maximize my shiny odds yet, it seems like the overall process could be far less painful than in the past.

It’s hard to discuss the competitive scene without touching on battling. Terastallizing will certainly shake things up, but it’s difficult to say exactly how at this stage. In theory, a competitive team could cover far more weaknesses thanks to this mechanic. With six Pokemon to a team and potentially three different types per Pokemon–each Pokemon’s two standard types and a third, different Tera type–you could represent all 18 types in one party. My hope is it will result in a far more diverse lineup of viable competitive Pokemon and new, inventive strategies, since typing is such an important part of the team-building process.

As excited as I am to test out these strategies, Scarlet and Violet lack a Battle Tower. There are some exciting post-game challenges, but the absence of a proper Battle Tower makes it very difficult to experiment with different teams and test out new strategies in a low-stakes competitive environment.

The omission of the Battle Tower is likely due to Scarlet and Violet’s expanded suite of online features. The big addition to Scarlet and Violet is cooperative play. You and up to three friends can explore Paldea together. You can battle trainers, catch wild Pokemon, and complete story quests while your pals are on the other side of the map. If one player starts up a Tera Raid battle, every other player in the session is notified and can join with the touch of a button. It’s a welcome addition, but it feels superficial. You can’t walk up to another player and interact with them to initiate a trade or battle. Instead, you need to open up the Poke Portal menu and start a trade from there. You also can’t catch Pokemon from the other version, even if you join their game. It seems that cooperative play also opens the floodgates for bugs and glitches. My experience, apart from a few connection issues, has been smooth sailing, but that could change the more I play over the coming weeks. It’s nice seeing your friends run around in your world, but it doesn’t add a whole lot to the experience.

Fortunately, the multiplayer features from Sword and Shield return and they are better implemented here. From the menu you can connect to the servers, and access battling, trading, mystery gifts, and surprise trades with a few button presses. Pokemon games and Nintendo still have a ways to go to match the online experience of its competition, but the process is painless.

The level of freedom found in Scarlet and Violet comes at a significant cost, though, particularly in their presentation. These games look rough. There’s a moment early on where you follow your rival to the top of a lighthouse. Whether intentional or not, it feels like it’s supposed to be that moment in every open-world game where you can appreciate the vast expanse of the world before you. Unfortunately, the muddy visuals undercut the moment. Mesagoza looks like a collection of off-white shapes in the distance, the trees look more like green blobs than trees, and the rotating Poke Ball above the Pokemon Center moves at only a few frames per second.

While the Pokemon and key characters are well-rendered, not much else is. Textures are missing, objects in the distance are pixelated and jittery, Pokemon and NPCs are constantly popping in and out due to poor draw distances, and battles on uneven terrain will frequently cause the camera to clip through the ground.

Between Xenoblade Chronicles 3 and Bayonetta 3, the Switch has really shown its age this year, but Pokemon Scarlet and Violet feel as though they are being crushed by the hardware. Pokemon Legends: Arceus had its fair share of visual shortcomings, but not to this extent. Whether you play handheld or docked, Pokemon Scarlet and Violet are difficult on the eyes.

Gallery

Fortunately, Scarlet and Violet run pretty well. Don’t expect a buttery 60 frames per second, but during my time with the games, I haven’t experienced any slowdowns or significant dips to the frame rate. Of course, a game like Pokemon doesn’t demand rock-solid performance, but it is comforting to see that, despite all of the visual rough patches, performance holds up decently.

While undercooked presentation and visual issues hold the games back, Pokemon Scarlet and Violet are still the best mainline Pokemon games in years. They build off Pokemon Legends: Arceus’s open-ended design in some thoughtful and surprising ways, and retain that same level of depth that the mainline series is known for.



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June 24, 2025 0 comments
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Looking for Switch 2 accessories? Try Snakebyte.
Esports

Looking for Switch 2 accessories? Try Snakebyte.

by admin June 24, 2025


It’s been a crazy couple of weeks since the Nintendo Switch 2 launched. Between Summer Game Fest and the deluge of launch games and accessories, it may be tough to figure out what you’d like to pick up. Never fear, we’ve gotten our hands on a few items from Snakebyte, and these are worth grabbing as you begin your Switch 2 journey.

NINTENDO SWITCH 2

Discover the new snakebyte S2 range – accessories compatible with Nintendo Switch 2: charging docks, travel cases, cables & more for home and on the go.

SNAKEBYTE TRAVEL CASE S2

This travel case isn’t going to wow you, but it does exactly what it needs to with some additional flair. I love the blue design, which is incredibly catchy. Your Switch 2 fits inside wonderfully, with two elastic bands holding it in place to make sure you don’t dump it out by accident. A flap not only protects the screen from a mesh compartment where you can store a few small accessories, but also can hold ten games. This is just a great all-around case.

SNAKEBYTE SYSTEM ORGANISER CASE S2

If you’re wanting to carry everything with you, the System Organizer is a good shout. The Switch 2 can rest in a case on top, making it easy to just grab that if you don’t want all your stuff at the moment. That said, it pops right into place for when you want to game with your friends at a hangout spot. My favorite thing about it is the Velcro partitions, allowing you to move the inside of the case around to better fit your accessories and dock. With a nice strap inside to make carrying it a breeze, this do-it-all case is your ticket to game night.

SNAKEBYTE STARTER KIT S2

If you’re looking for the quickest “get-started” kit, this is it. It comes with a case, cleaning sheet, Joy-Con covers, joystick covers, and earbuds. The highlights are the covers and case as the earbuds are lackluster at best, but they do the job done, especially for young children. This was also very easy for getting through airport checks while keeping everything safe and not getting tussled around. If your goal is quick, easy, and efficient; The Snakebyte Starter Kit S2 is for you!

SNAKEBYTE FAST CHARGING CABLE S2 and POWER CHARGE S2

While the power adapter that comes with the Switch 2 is absolutely your best option, it’s also what you’ll want to use with your dock. If you’re like me, it’s not that easy to move your setup around to grab it again. Instead of spending a ton on an official one, you can save a few bucks with Snakebyte’s solution! The POWER CHARGE S2 comes with multiple plug styles which is great for travel, and the CHARGING CABLE S2 is over six feet long, perfect if you’re a bit far from an outlet. Although the POWER CHARGE S2 unfortunately isn’t strong enough for the dock, this is an awesome option for an on-the-go Switch 2 player.

TWIN CHARGE S2

I rarely remove my Switch 2 Joy Cons to charge, but if you’re someone who has to have a Joy Con for the whole family, you’ll need a charging station so everyone can join in. The TWIN CHARGE S2 isn’t flashy, which makes it the perfect option for the living room, staying incognito next to your dock. With LED indicators to let you know your Joy Cons are charged and a sturdy base that’ll stay where you stick it, you’ll be hard pressed to find a more inconspicuous charging dock than the TWIN CHARGE S2.

Snakebyte has even more Nintendo Switch 2 accessories available, just check out the link for the collection above!


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June 24, 2025 0 comments
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Switch 2 Accessory Makes It Easy To Drop, Dbrand Blames Fans
Game Updates

Switch 2 Accessory Makes It Easy To Drop, Dbrand Blames Fans

by admin June 24, 2025


Dbrand’s Killswitch case for the Switch 2 is lightweight, blends in well with the console, and feels good in your hands. There’s just one problem: it interferes with the Joy-Con magnets and can make the portable hardware easy to drop if you’re not holding on correctly, which, to be quite honest, many of us often aren’t!

Nintendo Switch 2 Could Launch With Almost No Reviews

The Switch 2 accessory manufacturer’s subreddit has been filling up with users sharing video clips of exactly this problem. Part of a $60 bundle that includes an open face dock so fans can play in TV mode without removing the case (which is also having some issues), the main culprit are the plastic grips that hug the new Joy-Con. As Dbrand itself has explained following all of the customer complaints, there’s a small lip on the inside edge of the Joy-Con case that’s meant to keep it from easily sliding out. But that lip also fills in an air gap engineered into the Switch 2 between the screen and the Joy-Con to help with the magnetic locking mechanism.

Dbrand sent me the Killswitch case at launch and I’ve been testing it along with a bunch of other accessories. When I started to wonder why I never encountered this issue before, I realized it’s because I didn’t have my Joy-Con fully in their cases so the lip was never filling that air gap. The result was that the Joy-Con never popped out while I was holding the console. Instead, the problem I encountered was that the Joy-Con cases easily popped off if I moved my hands laterally at all.

Dbrand actually brings up that exact problem in a long Reddit post on June 22 defending the Killswitch case for the Switch 2. It mentions the sliding issue with a “different brand’s NS2 case,” which in this case is Genki’s Attack Vector. I’ve been testing that kit as well and have had that precise issue. So it’s a design challenge that’s not unique to Dbrand, but it’s also clear from the issues people are experiencing that it’s one Dbrand hasn’t adequately solved either yet.

After making sure my Joy-Con were firmly locked into my Killswitch case, I did some testing today and sure enough the Joy-Con kept popping out, leaving the rest of the console to plunge to its doom. Dbrand claims, in its defense, that this is only an issue for people holding their Switch 2 wrong. The company claims all three of the following criteria need to be met for the Killswitch case to fail:

  1. You are specifically holding onto the console from only the Joy-Cons, in such a way that your fingers are making no supportive contact with the main console, and
  2. you are holding the Switch 2 with only one hand, and
  3. your Switch 2 is held more parallel to the ground than not.

The notoriously irreverent and abrasive accessory maker then went on to blame customers for user error, stating “nobody routinely holds their Switch 2 like this.” That set off a fresh firestorm in the subreddit of people showing that many have in fact held the Switch 2 like that, including YouTuber LinusTechTips and Tonight Show host Jimmy Fallon. Also my oldest kid, who walks into my home office flapping the Switch 2 by the Joy-Con with one hand at least three times a week despite my constant threats to never let him play it again if he doesn’t stop.

Dbrand maintains that only a small number of the over 100,000 Killswitch cases it’s manufactured are exhibiting real problems. Its position is that while people who want to make their Switch 2 fall off while using the case can, most won’t experience that under normal usage. For those that do, Dbrand is changing the variance in size of the Joy-Con case lip to filter out overly big ones during the manufacturing process starting with July shipments. “For those that have received their order and are having issues that they believe fall within ‘regular use,’ we’re fucking sorry,” Dbrand wrote on Reddit. While the explanation makes sense, the tone and lack of accountability do not.

“People bought a case to protect damage for their expensive product but also expected to use it as the original console design intended, and there’s a point where [you] need to drop the act and start acting like adults, not children behind a keyboard,” wrote one person in response. “To see the company not only blame the consumer, but also refuse to retool their clearly defective product, and then have the gall to ask dissatisfied customers to not use the product and pay expensive return shipping rates to a completely different country in order to get a refund, erodes the trust Dbrand has gained from its community,” wrote another.

Implying that at least some of the people who bought the Killswitch case and then posted videos of the Joy-Con popping out on Reddit were disingenuous clout chasers was a bold strategy that doesn’t yet appear to be paying off. It’s easy to see the obstacles on Dbrand’s end. The Switch 2’s magnetic connectors are a bespoke and precisely engineered solution to a design challenge by a different company. Designing around that is not easy task, especially if you’re racing to manufacture inventory for launch in the middle of a chaotic trade war without early access to the actual hardware in question.

But after testing the Killswitch off and on for a couple of weeks, I’m not convinced that it’s any more deserving of special considerations than other accessories, especially cheaper ones on offer from any number of generic copycat shops. The Killswitch doesn’t feel so good or so premium that it’s worth overlooking a key vulnerability. The rail locks for the Joy-Con on my older Switch OLED were treated so roughly over the years that one of the tiny screws fell out without me even noticing and it jiggles now. So for now I’d hold off on the Killswitch until the air-gap problem is fixed across the board.

What I can recommend is Dbrand’s screen protector. It’s hands-down the best on the market thanks to a specialty case that makes applying it perfectly with no bubbles or botched angles completely dummy proof.

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June 24, 2025 0 comments
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Switch 2
Gaming Gear

Be careful about spending money on a second-hand Switch 2, as one player has reported receiving a bricked console caused by Nintendo’s anti-piracy policy

by admin June 24, 2025



  • Pre-owned Switch 2 consoles that have been modded are reportedly being bricked by Nintendo’s anti-piracy policy
  • Redditor Bimmytung says they bought a second-hand console from Walmart, only to discover that the Switch 2 is permanently offline
  • Nintendo has been blocking access to online services on the console if players have modded the console using the MIG Flash tool

If you’re thinking about purchasing a second-hand Nintendo Switch 2, you may want to think twice, as Nintendo’s anti-piracy policy has reportedly left some consoles permanently offline.

As IGN reports, Redditor Bimmytung shared a post explaining how they bought a pre-owned Switch 2 from Walmart, only to find that it had been ‘bricked’ by Nintendo after booting it up.

Earlier this month, it was reported that Nintendo had been blocking access to online services on the console if players had used MIG Flash, a tool used to allow players to backup copies of games.


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Before the Switch 2 launched, Nintendo suggested in its user agreement that it had the power to ‘brick’ devices that are modded.

“Nintendo may render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part”, it reads.

Those affected will be presented with error code “2124-4508,” which will permanently block players from accessing online services, which is exactly what Redditor Bimmytung has experienced.

Found one. Didn’t end well. from r/switch2

“Been casually looking for a Switch 2. Today I was driving between work sites and stopped at two different Walmarts. At the second one I find a Mario Kart edition sitting in the case and couldn’t believe my luck,” Bimmytung said.

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“Physically it’s fine, everything seems there. Notice that the Mario Kart code is scratched off. Hmm. Naturally wonder if the original buyer redeemed the code and returned the system. They knocked $50 off the price so I figured I’d roll the dice and at least have the hardware. Bought a Pro Controller 2 while I was at it.

The Redditor continued, saying, “Get home and go to finish the setup – quickly get Error Code 2124-4508. A quick Google search shows me I’m screwed. FML. Thankfully my local Walmart accepted the return without any fuss but still… I wish nothing but enthusiastic double gonorrhea to the lowlife scum that did this.”

Users with a ‘bricked’ Switch 2 would essentially be unable to access any multiplayer games like Mario Kart World, the eShop, Game Chat, and more.

Thankfully, stores like Walmart can accept refunds, but if you were to buy a second-hand console from eBay without knowing if it had been modded, you’re out of luck.

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Popular third-party Switch 2 case suffers manufacturing defect in small number of orders, producer promises it's "working on it"
Game Updates

Popular third-party Switch 2 case suffers manufacturing defect in small number of orders, producer promises it’s “working on it”

by admin June 24, 2025


Popular gaming peripheral manufacturer Dbrand has acknowledged a defect affecting a small number of its Project Killswitch Nintendo Switch 2 cases.

This defect impacts the lip attaching the joycons to the Switch 2 screen, disconnecting when the console is held up by a singular joycon. Speaking to influencer Nintendo Prime, the company has stated it’s in the process of fixing the issue.

“Yep, we’re definitely working on it. Ultimately, this is a manufacturing tolerance issue on the small lip keeping the Joy-Con Grips attached to the Joy-Cons (some were a hair too thick),” Dbrand told Nintendo Prime. “We’ve got a replacement program set up already, where anyone who is affected is able to email robots@dbrand.com with ‘July Joy-Cons’ in the subject to be added to the list for replacement stock in July.”

Check out our video review of the Nintendo Switch 2!Watch on YouTube

According to Nintendo Prime, Dbrand also acknowledged this problem was replicable among a “small number of units from their run”. Nintendo Prime didn’t share the exact number he was told, but reemphasised any defective Killswitch cases could be replaced for free in July.

There are plenty of great third-party accessories for the Nintendo Switch 2 – Dbrand’s Killswitch included! These enhance the play experience on what is already a pretty rad console. The only real negative being the battery life, which can drain fairly quickly.

The Switch 2 has proven so tempting, one bloke pilfered over $10,000 worth of Switch games from libraries, one can only assume because he was so excited to play them all on more powerful hardware. It’s not like third-party publishers couldn’t do with the help, as their games struggle to ship in spite of record breaking console sales.



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Global Warming Has Made It Too Hot To Play My PS5 Or Switch 2
Game Reviews

Global Warming Has Made It Too Hot To Play My PS5 Or Switch 2

by admin June 23, 2025


Not long ago, I bought a VR headset in anticipation of the then-upcoming Resident Evil 4 port. (I have a problem, I know.) Since then, I’ve played a good amount of VR. Or rather, I was doing that until it got so damn hot out that now I’d rather do anything but put a hot, sweaty VR headset on my face or sit near a large PC or console pumping out warm air.

Disney+ Pulls The Abyss Over Controversial Rat Scene — Again

Update: 6/23/2025: This story was originally published on August 2, 2021. It was later updated in July 2022 to incorporate European heat waves and other news. It has been updated again to add information about heat waves in Alaska and NYC.

Past summers saw record temperatures across the United States, even in places that have historically avoided such outrageous heat. And these heat waves continue to hammer millions of folks, leading to fatalities. In 2022, Europe suffered through its worst heat wave in history, setting new and dangerous temperature records. The hot weather in 2022 was so bad that Google and other companies struggled to keep servers online as they were failing due to the intense heat. Meanwhile, Valve and Nintendo warned folks that the Steam Deck and Switch might not work properly in these extreme conditions. And now in 2025, parts of Alaska were put under a heat advisory warning for the first time in history. New York City is setting heat records, too, with some schools closing due to the deadly high temperatures. On June 23, NYC was put under an “Extreme Heat Warning,” the highest heat advisory level.

All of this is almost certainly a symptom of the ongoing effects of global warming, which is throwing our entire planet into weather-related chaos and destruction. To put it another way: Shit is bad.

I say all this to make it clear that the incredible heat we are seeing right now is serious and is hurting and killing people. Obviously, the fact that I or others can’t play video games comfortably is very far down on the list of problems caused by global warming. But it is still annoying, and talking to others who are experiencing this heat, it’s clear I’m not alone.

I live in Kansas, where we have luckily been able to avoid some of the higher temperatures seen in places like Seattle, NYC, and the UK. Even still, in this heat, I can’t play VR games comfortably, given how sweaty and uncomfortable the headset quickly becomes. When you factor in that many good VR games ask you to stand, move around and use motion controls, the prospect becomes even less appealing. It’s an easy way to overheat on hotter days like these. It’s a shame because I do like playing VR games like Beat Saber; I just can’t do it while temperatures hover around or over 100.

Photo: Oculus / Facebook

It’s not just VR that feels uncomfortable to play during these abnormally blistering times. More graphically impressive games on my PC cause extra heat to build up in my tiny home office. Consoles also spit out a shocking amount of hot air when you play games that push the hardware. The Xbox Series X, in particular, is very effective at expelling burning hot air at a rapid rate. This is very good for the console, of course. But it also means that I have a mini-jet engine cooking me alive. At least it’s quiet while I melt.

I spoke to some friends who are experiencing similar issues. Some of them are avoiding certain games on specific platforms right now because it’s too damn hot, and because running your AC all day is expensive and bad for the environment. I personally try to limit how often I run our apartment’s AC system, and if I can save some money and electricity by skipping some sessions of Marvel Rivals, that seems like a good trade-off.

And sure, as those folks on that once-popular show often said, “Winter is coming.” Well, first fall, then winter. The point is: Cooler and colder days are not too far away. But as these extreme shifts in weather and climate become more common and more extreme every year, I expect the summer months to become an even worse time to use electronics that produce tons of heat.

Of course, as things get worse, being able to play games comfortably will probably become one of my lower priorities behind things like finding water, staying cool, and fighting off roving bandits hunting down any resources they can find. Still, I’ll miss playing video games.

.



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June 23, 2025 0 comments
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Best Nintendo Switch 2 Accessories: Controllers, Cases, and More
Product Reviews

Best Nintendo Switch 2 Accessories: Controllers, Cases, and More

by admin June 22, 2025


The Switch 2 isn’t like other consoles. If you were meant to take your Xbox Series X (7/10, WIRED Review) to the park, you’d probably need a very strange-looking backpack. For the Switch 2, portability isn’t just a feature, it’s a key selling point. With that in mind, there are two paths you can take to outfit your console for adventure, based on how you play.

If your Switch 2 will spend most of its life in the dock or in your hands on the couch, I’d recommend an attachable grip case. Like your phone case, these clamp onto the console and Joy-Cons, providing a minor shield for bumps and bruises. They often add extra features like ergonomic grips, while still allowing access to commonly used ports.

On the other hand, if you’re a world traveler planning to take your Switch 2 on every flight, train ride, or road trip, I’d opt for a classic carrying case. These hold your console and games and usually have extra room for cables or adapters. You can toss these into your bag while packing up for a trip and know your console will make it safely to your destination.

AccordionItemContainerButton

One of the recurring complaints about the original Switch, at least for me, is that the Joy-Cons are super slim and not very ergonomic. Especially for folks with bigger hands, the Pro Controller made for a much better option. For handheld play, extra attachments became increasingly common further into the console’s life, adding extra bulk and more traditional rounded grips to the Joy-Cons.

Because the Joy-Cons are still flat on the back, many manufacturers have gone ahead and built these into cases right from the jump. This is, to me, one of the main draws of adding a case to your Switch 2, especially if you plan on playing primarily in handheld mode.

AccordionItemContainerButton

Unfortunately, you need a screen protector for your Switch 2, thanks to the built-in plastic cover that will likely scratch and scuff over time. In general, I’d recommend buying one from the same brand that you get your case or grip from, if they sell one. You’ll avoid any issues with sizing or compatibility, and almost every accessory maker on this list offers some kind of discount if you buy them as a bundle, not to mention saving on shipping.

There are still a few factors to take into consideration. Some dedicated manufacturers offer different finishes for specific situations, and applicators are also becoming more common, which help make sure everything is smooth and lined up correctly.

AccordionItemContainerButton

One of the major upgrades Nintendo made for the Switch 2 is a new kickstand. It runs the width of the console, with two firm hinges, and it’s a massive improvement for playing on the go. Unfortunately, none of the case makers could figure out what to do with it, which is understandable. There’s no clear attachment point, so most cases included double-sided tape and a kickstand-shaped chunk of plastic you could just stick to the back.

I’d be more worried about lining it up wrong or potentially breaking the kickstand if you tried to remove it for some reason than I would about a slight gap on the back of the case. Because I had to swap through a bunch of cases, I generally skipped this step, and in almost all cases, the extra piece is only cosmetic. Instead, I briefly tested the included strips of adhesive on a single spot on the back of my Switch, just to make sure they didn’t leave any obvious residue.



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June 22, 2025 0 comments
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Super Mario-Themed Switch 2 Controllers Up For Grabs At Amazon
Game Updates

Super Mario-Themed Switch 2 Controllers Up For Grabs At Amazon

by admin June 22, 2025



Officially licensed PowerA Nintendo Switch 2 controllers are now available to order from Amazon. The retailer currently has three different models to pick from, including Mushroom Kingdom and Mario Time editions featuring designs themed around Nintendo’s Super Mario franchise. The controllers have the Nintendo Switch 2 logo as well as the new GameChat button found on Nintendo’s Switch 2 Pro Controller and Joy-Con 2 Controllers.

PowerA’s new and upcoming controllers are budget-friendly options at $40 each, but they are wired controllers. That said, they have Hall Effect anti-drift sticks and remappable back buttons, so they offer solid features at this price point. Plus, both of the Super Mario designs look great.

Get Super Mario-themed Nintendo Switch 2 Controllers:

Mario Time | Mushroom Kingdom

PowerA’s controllers are listed as “temporarily out of stock” at Amazon, but you can still place your order as of June 20. Best Buy, meanwhile, is taking preorders for each model and expects to have them ready to ship in the coming weeks. You can take a look at all of the new PowerA Switch 2 controllers below. The accessory manufacturer also has an officially licensed carrying case and screen protector.

For wireless third-party Nintendo Switch 2 controllers, check out our roundup of the 8BitDo Ultimate and Pro Controllers that are now compatible with Nintendo’s new console.

$50 | Release Date TBA

This Advantage Wired Controller is a bit more expensive than the others, as it’s equipped with a series of RGB lights. Offering support for thousands of colors and five different lighting modes, it should be a cool way to personalize this standard white gamepad.

Beyond RGB lights, this is a pretty well-rounded controller. You’ll get Hall Effect sticks to prevent joystick drift, two mappable back buttons, and an ergonomic, wired design that’s responsive and good for long gaming sessions. Of course, you’ll also get the new C button–allowing you to dive into Nintendo’s GameChat feature and hang out with friends. There’s even a 3.5mm jack and on-controller audio controls.

Since this is an officially licensed product, you’ll find Switch 2 branding on the face of the controller.

$40

All the other Advantage Wired Controllers pack in the same features as the White model–minus the RGB lights. So if you’re looking for something with a bit more color (or want to save $10), the rest of the lineup is worth checking out.

This Mushroom Kingdom edition features a blue, purple, and red faceplate. Characters from the series are scattered throughout the design, including Mario, Luigi, Princess Peach, Toad, Yoshi, and Bowser.

$40

The Mario Time edition has cartoonish, retro-inspired artwork depicting the Nintendo hero hopping through a side-scrolling level. It has classic Super Mario trappings, including a Warp Pipe, Question Block, coin, Super Mushroom, and brick-style blocks. The Mario Time model has black buttons and sticks, while the Mushroom Kingdom model has white controls.

$40

Want to keep it simple? This Switch 2 controller is entirely black. It’s not quite as festive as the other three gamepads in the lineup, but if you’re seeking a gadget that’ll blend in with the rest of your entertainment center, it’s hard to go wrong with a traditional all-black color scheme.

Slim Case: $20 | Screen Protectors: $13

Beyond controllers, preorders are also open for the PowerA Slim Case and PowerA Screen Protector (2-Pack). The former is pretty sleek, with a minimalist grey design and an interior pouch capable of holding up to 10 game cards plus your console. The screen protector pack, meanwhile, comes with a microfiber cloth and applicator for easy installation. Screen protectors are always a wise decision, especially if you plan to travel with your Switch, as they help reduce both scratches and fingerprints.



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June 22, 2025 0 comments
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Switch 2, Playdate games and a Framework laptop
Product Reviews

Switch 2, Playdate games and a Framework laptop

by admin June 22, 2025


The Nintendo Switch 2 has been all the rage around the Engadget HQ for the last few weeks. Even the editors who didn’t write the official review have had their hands glued to their new toys. Of course, we’ve been testing other things too, mainly a repairable laptop that’s design for student use. Read on to catch up on the reviews you might’ve missed over the last two weeks.

Nintendo Switch 2

Billy Steele for Engadget

With the Switch 2, Nintendo improved everything we liked about the original while retaining its sleek and portable design.

Pros

  • Larger 7.9-inch LCD screen with HDR
  • More polished design
  • Magnetic Joy-Con
  • Improved base storage
  • Significantly better performance

Cons

  • Battery life could be better
  • Dock needs more USB-C ports
  • Increased price
  • No VRR when connected to a TV

$449 at Walmart

Nintendo Switch 2 finally made its way to gamers this month and several of us have been putting the portable console through its paces. Senior reviews reporter Sam Rutherford wrote our full review, noting that the company managed to take everything that make the original model so good and make it better. However, there’s still room for improvement, especially with regards to battery life. “The Switch 2 has everything that made the original so great, but now there’s more of it to enjoy,” he said. “Granted, Nintendo’s latest console commands a higher price, but as the successor to the iconic system that revived handheld gaming, this thing is worth it.”

Nintendo Switch 2 Pro Controller

Nintendo

The Switch 2 Pro controller is clearly the most refined gamepad Nintendo has ever made. It’s just a shame that it’s so expensive and doesn’t have Hall effect sticks.

Pros

  • Incredibly smooth joysticks
  • Responsive face buttons
  • Accurate D-pad
  • Comfortable ergonomics
  • Customizable rear buttons

Cons

  • So expensive
  • No Hall effect sticks
  • No analog triggers

$85 at Best Buy

A new Switch means a new Pro Controller, so senior reviews reporter Devindra Hardawar took a deep dive on Nintendo’s new accessory. Despite being “the most refined gampad” the company has ever made, he took offense to the price and the lack of advanced design features. “As much as I like the Switch 2 Pro Controller, it’s undoubtedly an extravagance at $85 when 8Bitdo’s Ultimate gamepad offers even more features for $50,” he explained. “But if you’re a dedicated Nintendo fan, or you just can’t accept third-party controllers, it’s also one of the best gamepads you can buy today.”

Framework Laptop 12

Framework

Framework’s 12-inch laptop is an alternative to low-cost laptops, but it is too expensive to compete.

Pros

  • It’s so cute
  • Satisfying keyboard
  • All-plastic body should take a lot of punishment

Cons

  • It’s expensive
  • Thermals are an issue
  • Lackluster performance

$799 at Framework

The Framework Laptop 12 takes the company’s familiar spin on modular, repairable machines and puts it in a smaller body with students in mind. However, the price is an issue and overall performance isn’t good enough. “The limited performance and battery life here gives me pause and I’m not sure a machine that, right now, needs a stretch to run Fortnite would be too popular,” senior reporter Dan Cooper wrote. “My gut tells me Framework had intended to sell this for less before tariffs pushed the prices up beyond what made sense.”

A Playdate Season 2 update

Weekend editor Cheyenne Macdonald recently proclaimed that there haven’t been any flops at the halfway point of Playdate Season Two. The two newest additions are Long Puppy and Otto’s Galactic Groove!!, two games that are fun but still offer a challenge. You can also revisit her thoughts on The Whiteout and Wheelsprung or the initial column on Fulcrum Defender and Blippo+.



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June 22, 2025 0 comments
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Nintendo Switch 2: the Digital Foundry hardware review
Game Reviews

Nintendo Switch 2: the Digital Foundry hardware review

by admin June 21, 2025


The Nintendo Switch 2 represents a pivotal moment for Nintendo’s console strategy, promising generational improvements while maintaining the core philosophy of hybrid gaming for both TV and handheld play. Going into this review, we had many questions: to what extent is a generational leap delivered? What are our general impressions on system performance? What are the characteristics of the hardware form factor and accompanying peripherals? The answers to these questions are generally positive but when it comes to LCD screen quality along with its signature VRR and HDR features – well, unfortunately, the drawbacks of Nintendo’s display choices far outweigh the benefits.

In terms of its core hardware specifications, Switch 2 uses a custom-built Nvidia processor based on what has been identified as a potential hybrid of Samsung’s 8nm and 10nm fabrication nodes – a step behind the 7nm and 6nm chips found in Steam Deck and its updated OLED model. It features eight ARM Cortex A78C CPU cores (six available to developers) that should represent a generational leap over Switch 1, though comparisons against current-gen consoles may prove less impressive based on Cyberpunk 2077 performance. Clock speeds run at 998MHz docked and – bizarrely – 1100MHz in handheld mode. There’s a theoretical 1.7GHz max.

For the GPU, T239 features 1,536 CUDA cores based on Nvidia’s Ampere architecture, as found in the RTX 30-series line of graphics cards, supporting machine learning and ray tracing. The GPU clocks at 561MHz in handheld mode, rising to 1007MHz in performance mode (typically for docked play). Constrained for thermal and battery life reasons, theoretically the GPU can max at 1.4GHz. 12GB of LPDDR5X memory runs at 6400MT/s while docked for 102GB/s of bandwidth in performance mode, which is downclocked to 4200MT/s in handheld play. Of the 12GB available, Nintendo has a system reservation of 3GB, leaving 9GB for use by developers.

Clocking in at two hours, Digital Foundry’s Switch 2 review is its most intensive and detailed hardware test yet.Watch on YouTube

Switch 2: Nvidia T239
Switch 1: Nvidia Tegra X1

CPU Architecture
8x ARM Cortex A78C
4x ARM Cortex A57

CPU Clocks
998MHz (docked), 1101MHz (mobile), Max 1.7GHz
1020 MHz (docked/mobile), Max 1.785GHz

CPU System Reservation
2 cores (6 available to developers)
1 core (3 available to developers)

GPU Architecture
Ampere
Maxwell

CUDA Cores
1536
256

GPU Clocks
1007MHz (docked), 561MHz (mobile), Max 1.4GHz
768MHz (docked), up to 460MHz (mobile), Max 921MHz

Memory/Interface
128-bit/LPDDR5
64-bit/LPDDR4

Memory Bandwidth
102GB/s (docked), 68GB/s (mobile)
25.6GB/s (docked), 21.3GB/s (mobile)

Memory System Reservation
3GB (9GB available for games)
0.8GB (3.2GB available for games)

Despite scepticism on the suitability of the older Samsung process, the system typically maxes at 22W (measured from the wall) during docked play, dropping to around 10 to 12W in handheld mode – though those figures will include the inefficiency of the power supply. The battery is 19.75Wh, so actual battery life is the arbiter of consumption. Nintendo cites a minimum of two hours of play, suggesting a 10W ceiling on power draw in handheld mode in the most demanding games. Our results verify this – a remarkable achievement for Nintendo, Nvidia and indeed the Samsung process. With games like Mario Kart World and No Man’s Sky, we successfully logged 2.5 hours of play, meaning an average power draw of just under 8W.

Switch 2 looks like an efficiency king then, defying expectations. However, there are a couple of asterixes and caveats to attach to that statement. First of all, based on our testing, the hardware never exceeds 22W in consumption when docked – meaning that if you’re expecting to charge the battery while maxing out system performance in TV gameplay, you’re in for a disappointment. Battery charging in this scenario is glacial in nature. However, if you connect the charger to the machine to continue handheld play, the PSU powers your gameplay session and charges the battery with around 25W of consumption.

In terms of hardware design, we’re happy overall with Nintendo’s choices. Despite being significantly larger than Switch 1, the thinness of the handheld remains much the same, making it feel significantly less bulky than Steam Deck and other PC handhelds. Similarly, the bigger screen can make for a more immersive experience and colour reproduction is significantly improved over the original model. What’s also surprising – and highly appreciated – is the number of games that either run at native 1080p in handheld mode (like Mario Kart World, for example) or use DLSS to upscale to 1080p, delivering pleasing results.


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However, the screen itself is problematic in a number of ways. Nintendo promised HDR, but an edge-lit LCD that barely tops out at 420 nits will never deliver anything like a decent high dynamic range experience with the signature HDR contrast and highlights almost completely absent in handheld play. Even more disappointing is motion quality: the Switch 2 LCD has blurring characteristics that are easily worse than the 2017 Switch’s display. Side by side with the Switch OLED panel, the key problems with Nintendo’s choice for Switch 2 come into sharp focus – it’s simply nowhere near as good.

There are clear problems with Switch 2’s VRR (variable refresh rate) functionality too. Now, in theory, we believe that there’s no reason why it should not work effectively. The Switch 2 Welcome Tour software includes a VRR showcase that demonstrates what we think is a 40-120Hz VRR window, but crucially it also reveals support for LFC – low frame-rate compensation – outside of that window. A fully featured VRR on Switch 2 is possible!

However, this is not borne out in any of the other software we’ve tested. Cyberpunk 2077 and No Man’s Sky both offer handheld display modes that top out at 40 frames per second: prime territory for low frame-rate compensation to step in when performance drops under the target performance level. However, when this does happen on both games, the judder is clearly perceptible. This isn’t VRR as we’d typically expect to experience it and in both cases, we recommend opting for the locked 30fps alternative in the menu for a smoother overall experience.

Mario Kart World demonstrates that Nintendo has not lost its touch moving into the next generation – its games continue to consistently deliver something nobody else in the industry rarely gets close to.Watch on YouTube

We also tested Hitman: World of Assassination which only has a single frame-rate mode – fully unlocked up to 60fps. In theory, this is a great companion for VRR, but we found that the game would ‘ping pong’ between VRR fluidity and obvious judder depending on the complexity of the scene. Again, we’d hazard a guess that everything is fine at 40fps and over but things go awry under the 40fps threshold.

Moving onto other areas where we expected key Switch 2 improvements, we had high hopes for a decent WiFi upgrade, bearing in mind weak performance on every single Switch 1 model we’ve had. In our testing, we placed both Switch OLED and Switch 2 12 feet away from the WiFi router and behind a wall. Based on a 1.5Gbps internet connection, the internet connection test saw Switch 2 achieve a download speed score an order of magnitude better than Switch OLED: 363Mbps vs 32.6Mbps (!).

Moving on to ethernet connection testing, the new hardware also delivers a huge improvement: 720Mbps vs 154Mbps. The icing on the cake is that unlike original Switch 1 docks (OLED excepted), Switch 2 does contain an Ethernet port – no dongles required. As is the case with typically all devices, speedy downloads will be that much speedier by providing a hard-wired connection to your router.

Backwards compatibility works great in Switch 2 – games that fell short of their 30fps/60fps targets achieve them, dynamic resolution typically maxes out and we think there’s anything from a 2.4x to 3x performanc e increase depending on where the original bottleneck was on Switch 1.Watch on YouTube

Looking at some actual loading time tests, Persona 4 Golden weighs in as a 9.1GB download, which took seven minutes on Switch 2 up against 32 minutes on Switch 1. Switching to the Ethernet results, the original Switch’s results are dramatically improved at 12.5 minutes, but Switch 2 still did much better with a mere 5.5 minute download speed. All told, WiFi throughput is much improved.

WiFi performance is also key when considering the Game Share function Nintendo is now offering. The premise is simple: instead of split-screen, certain games can be shared with other Switch owners with the Switch 2 acting as a LAN-based “cloud server” of sorts, streaming video across your network, but doing so while the main player gets their own full-screen experience. It’s an ambitious feature that will, of course, have its own overhead as one Switch is basically rendering two gameplay instances.

Testing in Fast Fusion – a super-fast game that relies on crisp response – highlights the problems. First of all, while the other player does receive a 60fps feed, the quality of the video is poor (a criticism that can also be levelled at system level game capture, actually). Typically the faster the action, the more break-up you’ll see in the feed given to the client player – and the quality is akin to a 360p YouTube encode. Occasional hitches and freezes won’t help matters here, particularly on a game like Fast Fusion, while input lag is also a concern – response just isn’t fast enough.

Game Share is effectively a self-contained WiFi “cloud game” service. Switch 2 acts as the server, another Switch as a client. Video quality only holds up in static scenes based on our testing (left) – image quality with Fast Fusion in motion (right) is pretty dire. Click on the images for higher resolution. | Image credit: Digital Foundry

Choosing Fast Fusion as a stress test obviously pushes the feature too far, but on games with lower levels of motion and less reliance on low input lag, Game Share may have more merit – but there remains the sense that it should have been better. More generally, video encoding on the internal media block should be much better – T239 apparently has the same core media technology as RTX 40-series based on Nvidia leaks. However, the 30 second 1080p30 AVC files saved by the internal capture function are of a very poor quality. Even static scenes seem to have macroblocks that “strobe” in and out of view.

Far more successful is Game Chat – Nintendo’s signature new feature for Switch 2. In four-player testing with the Digital Foundry team, we found it to well put together and a great deal of fun with some impressive technology on display. You can think of it as a Discord-like integrated OS-level communication system supporting up to four players. There seems to be an injection of Nvidia RTX broadcast technology here: AI-powered voice isolation is astonishingly effective to the point where we could easily understand John Linneman, despite him using the feature with loud music and an AC unit running at maximum warp in the background. Only when the game itself features voice does Game Chat get a little confused about what to filter.

Also impressive is how Game Chat isolates players from their backgrounds in the camera feed and beams out the imagery to all connected users – and there are interesting options too. Mario Kart World, for instance, allows Game Chat to isolate the player’s head only, inserting it on-screen above their vehicle. Should those players move their heads, Game Chat tracks and updates appropriately. Video feeds from connected players appear to run at 10 frames per second with rather low quality, but the overall look is effective. What is slightly bizarre is that that UI elements in Game Chat appear to be native 1080p, even on a 4K output but thankfully the main player feed doesn’t look to have been squeezed down into a 1080p container.

There is a cost to Game Chat, however, but you do have to hunt down instances where it happens. Mario Kart World ran beautifully without issue but in like-for-like Cyberpunk 2077 tests, we could see Game Chat occasionally hit system resources, lowering game frame-rate or causing issues in the set-up to some of CDPR’s internal streaming tests, resulting in assets taking longer to appear than they should. By way of a “real world test”, we had Tom Morgan on our Game Chat session playing Cyberpunk 2077 normally, and he didn’t feel as though the system was meaningfully impacted. One final detail: Game Chat only seemed to make an impact in CPU-limited Cyberpunk tests – a primarily GPU-limited test saw no performance reduction at all. Testing subsequent to our video review seemed to suggest that the fewer the amount of players in a Game Chat session, the less of a performance hit there is. Ultimately though, the impact seemed fleeting in Cyberpunk 2077 and basically non-existent in Mario Kart World. Game Chat itself is excellent and a welcome addition to the Switch 2 feature set.

In summary, our thoughts on Switch 2 are generally positive. Screen apart, the hardware is well-built: the revised Joy Cons are an improvement, the larger form factor is not too onerous and the tiny quality of life improvements (such as little ‘feet’ on the bottom of the unit) are appreciated. This is the original Switch revised and refined into a generally more pleasing and more effective unit, delivering a proper generational upgrade with highly impressive efficiency. It comes to something when, screen apart, the biggest criticism I personally have concerns that limited length USB-C cables provided for the power supply and especially the camera. Thankfully, the USB-C cables are detachable and replaceable – but they should have been longer.

Special mention should go to the Pro Controller: build quality is excellent, it feels great in the hand, while button feedback is pleasing. The d-pad is excellent, while the analogue sticks are exemplary. None of the DF team are particularly fond of paddle buttons, but their implementation on the Pro Controller isn’t intrusive to ergonomics. Battery life for the pad is exemplary.

System level performance is generally where we expected it to land in terms of docked play, but the big surprise here is that handheld configuration works well. Despite sipping power, the T239 does manage to deliver good mobile performance as a decent version of Cyberpunk 2077 running at under 10W demonstrates. Doing that with either native 1080p or well-upscaled 1080p for the full HD panel (as is the case for a great many games) is another genuinely great surprise. As is Game Chat – which we loved testing.

However, there are negatives to Switch 2. With HDR and VRR marketed so strongly, it’s disappointing to see that the new console has genuine issues here. HDR was a big marketing feature and it’s extremely difficult to say that users are actually getting any kind of meaningful HDR experience. Meanwhile, screen quality in terms of contrast, brightness – and crucially, motion clarity – simply isn’t good enough. For motion blur to exceed what we saw with the original Switch is really poor. There are other issues too: the new Virtual Game Card system is pretty awful – especially for those navigating larger libraries. In many ways, this feels like an actual regression over the system it replaces. Software can be fixed, however, and perhaps even LCD performance could be improved via a firmware update that includes some kind of LCD overdrive tweak.

As for the overall experience, Switch 2 picks up where the original left off. Mario Kart World proves that Nintendo has not lost its touch, while third party software kicks off relatively strongly and we can’t wait to see the “impossible ports” kick up a generation. Meanwhile, Switch 2 (Edition) upgrades of Switch 1 games demonstrate how timeless Nintendo games are, still feeling fresh and original today but definitely improved via increased resolutions and frame-rates. Ultimately, the Switch 2 package is impressive and sets the stage for another eight years of great play – and we’re really looking forward to seeing how this generation progresses.



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June 21, 2025 0 comments
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