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Absolum Review - The Sweet Spot
Game Reviews

Absolum Review – The Sweet Spot

by admin October 9, 2025


While the brawler genre is most commonly remembered for scenes of vigilante street fighters beating up gang members or superheroes unleashing their powers, another long-established legacy includes a decidedly more fantastical backdrop, where wizards and warriors battle their way across a scrolling screen, mount fire-breathing dragons, and fling out spells. If that flavor has always appealed to you, I’ve got good news: Your long quest is finally over – Absolum is the platonic form of this simple but endearing structure. You have many hours of glorious hacking and slashing ahead.

Absolum casts players as spellcasting adventurers in a fantasy world overrun by a tyrant, fighting to restore balance and dispel an overarching and incomprehensible evil. Within the familiar story framework, the developers manage to present nuanced and compelling world-building, with a sense of captivating history. Alongside a gorgeous hand-drawn cartoon-style aesthetic, I was consistently eager to see more of the fiction unfold. The game also deserves a special call-out for one of the most hummable adventure musical scores of the year – I would sometimes choose my level pathing purely to listen to a favorite tune again. 

Taking cues from some of the most successful roguelites of recent years, Absolum builds death and rebirth into the narrative’s conceit; the heroes ceaselessly throw themselves into danger and premature defeat, only to level up and try again. I like the way new quests, characters, and conflicts gradually layer themselves in, easing the sense of repetition through consistently new twists.

Each run is also kept fresh by the unique power combos you can craft and the paths you trace across the map. For the former, your selection between a cast of four characters each exhibits unique strengths, which are further enhanced as you pick up different rituals over the course of a run. Maybe this time is the elven warrior beefed up with chain lightning, and the next is the clockwork assassin powered by tidal waves and necromancy. The options for light buildcrafting are intriguing, even as additional global upgrades are purchased between runs to elevate your abilities further. I do wish there were more precise explanations and numerical values attached to each character’s playstyle, but time playing each helps to answer those questions. 

Players can split off onto numerous different paths over the course of a full run, each with varying backdrops of level, enemy encounters, and bosses. Even those layouts begin to change things up, with additional quests and dynamic events that keep you guessing. The effect is that even after battling through 30-plus completed runs, I was never bored or trapped in repetition. Absolum rewards experimentation with different characters, builds, and pathing through an attempt, and I was finding fresh experiences even after dozens of hours.

 

The brawling mechanics themselves are straightforward to pick up, but incredibly satisfying to master. The frenetic battles demand aggressive attacks, juggling enemies, and building long combos. With time, the mastery of dodges, deflects, and finishing moves lets you take on some intense and titanic battles, from undead dwarven kings to cosmic horrors from another dimension. 

Absolum is great fun all by yourself, but it also allows you to bring a friend along for some companionable co-op, either locally or online. Both options perform admirably, and the game is all the more fun with another fantasy hero at your side. While a further expansion to three or four players might have led to overwhelming on-screen action, it does feel like a missed opportunity not to allow for larger parties. But even as a partner deal, it’s one of my favorite cooperative experiences of recent years. Online multiplayer is handled with a clever twist, where story progression is limited to whichever player is further behind (to avoid spoilers), even as both players maintain their overall power levels and global ability unlocks as they play. 

I also applaud the freeform approach to an assist mode, which allows players to customize both damage output and damage received to set the difficulty precisely as desired. The default challenge is significant but not insurmountable; however, more story-focused players should appreciate having an easier route to game completion. Unfortunately, this assist mode is disabled in online multiplayer.

Absolum is a game I’ve wanted to play since I was a kid. We get simple, approachable brawling battles, high production values in art and music, and a richly imagined fantasy world, all wrapped around a narrative that makes replay and progression worth coming back to advance again and again. It’s not a game that is going to change anyone’s opinions about the genre, but it is a brilliant implementation of a very old formula into something that feels modern, deeply replayable, and unmistakably fun. 



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October 9, 2025 0 comments
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The protagonist Aska in Metal Eden.
Product Reviews

Metal Eden review: short and mostly sweet

by admin September 2, 2025



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Metal Eden is Doom meets Ghostrunner with a little bit of Metroid thrown in. It’s a fast-paced sci-fi shooter all about clearing dense combat arenas, wall-running and jumping through parkour challenges, and occasionally turning into a large metal ball and rolling around.

Review information

Platform reviewed: PS5
Available on: PC, PS5, Xbox Series X and Series S
Release date: September 2, 2025

It’s easy to see the inspiration behind each of its constituent elements, but that doesn’t mean that the resulting formula isn’t a lot of fun. It’s elevated by a strong art direction, some surprisingly slick shooting that wouldn’t feel out of place in some of the best FPS games, and a couple of unique mechanics that help the game form an identity of its own.

Still, there is room for improvement, namely in the narrative department. The dialogue feels strangely written and occasionally hard to follow, almost like it’s been poorly translated. It’s unfortunate and undermines an enjoyable experience that I would otherwise wholeheartedly recommend.

Back to the future

(Image credit: Deep Silver)

Hailing from the developers of the criminally underrated twin-stick shooter Ruiner, Metal Eden takes us to another far-flung future where things have gone seriously wrong. Humanity has developed Cores, little robotic disks that store an uploaded consciousness and can be slotted into artificial bodies, and the technology paved the way for space travel.

You play as Aska, a high-tech android warrior with a special regenerating core that effectively allows her to be repeatedly reprinted after death. Stranded on an abandoned lunar city, it’s your job to mow down legions of rogue security robots on a mission to rescue millions of colonists trapped as cores in storage.

The narrative focus on Aska’s regeneration seems like it would lend itself naturally to a roguelike format, but Metal Eden is actually a wholly linear experience with eight total levels that vary between about twenty to forty minutes in length. I love shorter games, but this brevity was a little disappointing.

I hit the credits in a single sitting and, while there is scope for some repeat playthroughs to chase high scores and find the small number of hidden resources scattered around each map, I don’t think it’s unreasonable to expect more given the $39.99 / £32.99 asking price.

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That brief length does at least lead to a campaign that’s very tightly paced and engaging. The bulk of each mission is a combination of shooting and parkour, both of which are well-implemented.

The shooting is tight with high-quality animations and meaty sound effects across an impressively varied arsenal. This includes a range of projectile weapons such as your basic machine pistol, a shotgun, and an SMG, plus some more futuristic energy launchers.

Getting to the core of it

(Image credit: Deep Silver)

Stronger enemies are equipped with powerful armor that absorbs the bulk of projectile damage, forcing you to switch to an energy weapon to break through it, which lends encounters an enjoyable sense of rhythm. Combat arenas are compact, with walls that you can leap off and sometimes vertical layers to keep things interesting, and staying perpetually on the move is essential for survival.

With a foe’s armor out of the way, you can rip out its Core and consume it for a quick health top-up and to charge a powerful armor-destroying punch or throw it to trigger an explosion. You’re soon equipped with a jet-pack and elemental grenades, too, and quickly chaining all of your moves together to survive wave after wave of adversaries is a source of constant satisfaction.

(Image credit: Deep Silver)

It’s all so good that I really wish there was some kind of separate survival mode that challenges you to last as long as possible available after the credits roll. Fingers crossed, we’ll see something like that added in a future update.

Combat success is rewarded with vials of Dust, a currency used to upgrade your gear. Each weapon has two distinct upgrade paths that dramatically alter its abilities.

Your SMG, for example, can be outfitted with a powerful grenade launcher for taking out groups or a set of iron sights that enable a long-range semi-automatic sniper mode. These upgrades can dramatically affect the appearance of each weapon, too, so every choice feels satisfyingly substantial.

Aska has a robust skill tree, too, with plenty of impactful options that do everything from automatically reloading your last weapon when it’s not in use to causing you to regenerate armor on top of health with every core consumed.

Absolutely balling

(Image credit: Deep Silver)

New enemies and environmental hazards are introduced at a steady pace, forcing you to frequently tweak your strategies to maintain an advantage. The larger levels also unlock the imaginatively named Ball Mode, which, as the name would suggest, lets you transform into a fast-moving metal orb whenever you wish.

Rolling into enemies at high speed deals huge amounts of damage, and if that wasn’t enough, you’re armed with an electric blast and homing missiles too. It’s a tad overpowered, but it provides a refreshing break from the more intense encounters of other areas.

Best bit

(Image credit: Deep Silver)

Multiple levels feature rail riding mechanics. Whizzing down neon blue ziplines is a blast, especially when you add obstacles that you need to dodge and shooting flying enemies into the mix.

Unfortunately, every mission is filled with jarring, awkward dialogue that lets the overall package down. In early segments, Aska frequently chats with Nexus, an almost comically edgy companion that spouts melodramatic, cringeworthy cliches. His constant wittering is like nails on a chalkboard, and I almost cheered when he was replaced by a substantially less annoying figure later on.

The voice acting is serviceable on the whole, but line deliveries have very strange intonation that I found distracting at times. Conversations are also written in a manner that feels inescapably off. They’re sometimes hard to follow and have this stilted quality to them that’s reminiscent of dodgy machine translation. I can’t quite decide whether this is an intentional stylistic choice; most of the characters are robots after all, but it’s disappointing nevertheless.

It’s especially noticeable in the cutscenes, which are otherwise extremely high quality and absolutely gorgeous to look at. On that note, the whole game is visually impressive with a minimalist, industrial look, though there are occasional stutters even in console performance mode.

All of this would be a lot easier to forgive at a lower price point, but as it stands, it stops me from making a more wholehearted recommendation.

Play it if…

Don’t play it if…

Accessibility features

There are a few accessibility options in Metal Eden. This includes a few color blindness filters, the ability to enable subtitles, and adjust their size and background color. The game also features four difficulty levels to choose from.

I played Metal Eden for more than four hours on PlayStation 5 using the DualSense Wireless Controller and a pair of Final VR500 gaming earbuds.

In that time I reached the end credits on the standard difficulty and experienced the vast majority of what the game has to offer. I fully upgraded each of the weapons in my arsenal and unlocked the bulk of Aska’s upgrade tree, too.

First reviewed August 2025

Metal Eden: Price Comparison



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September 2, 2025 0 comments
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The protagonist flies through the air while holding onto a large bee.
Game Reviews

Ruffy & The Riverside Is A Short And Sweet Platformer

by admin August 18, 2025


If you’re the kind of person who likes quirky platformers with a whole lot of charm and whimsy, you may have your eyes set on Ruffy and the Riverside. In this bizarre 3D platformer, you’re cast as the titular character who possesses the ability to copy and paste textures, allowing you to change the world around you to solve puzzles and reach new areas.

Ruffy and the Riverside can be a whole lot of fun if you’re able to brave its frenetic gameplay and art style. But you may be wondering how long it’ll take you to reach the end of this rowdy adventure and how much extra content there is to dive into. Let’s answer that for you below.

If you’re just mainlining Ruffy and the Riverside‘s campaign, you can likely reach the end of the game in about 6-8 hours. This makes it notably shorter than some similar 3D platformers, but its wacky gameplay and clever puzzles ensure that not a moment is wasted. Even so, you may wish for a few extra hours when you realize how brief the main quest is, especially if you really click with the Swap ability and enjoy blasting textures all over the map.

Luckily, there are a lot of optional things to do in Ruffy and the Riverside that can extend your time with the game, especially if you’re aiming to obtain all of its trophies or achievements. You’ll need to find a variety of optional secrets and collectibles, as well as swap textures over a thousand times. But given that a large part of the gameplay loop involves the Swap ability, you’ll be well on your way to that one anyway.

Whether you’re looking to push through the campaign or track down every secret, you can get started doing so right away. Ruffy and the Riverside is available now on PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, and Windows PCs.



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August 18, 2025 0 comments
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