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Survivors

Artwork for the fox character.
Game Updates

The New 3D Vampire Survivors Clone That’s Storming On Steam

by admin September 23, 2025


Vampire Survivors was one of 2022’s break-out indie successes, a crudely animated 2D auto-shooter in which you moved your Castlevania-inspired character around screens filled with kerbillions of enemies, gaining new automatically triggered attacks and defenses by picking up the diamond-shaped gems dropped by fallen enemies. The more you played, the more characters you unlocked and the more skills would became available as you leveled up. Now meet Megabonk, a 2025 indie success, a crudely animated 3D auto-shooter in which you move your character around screens filled with kerbillions of enemies, gaining new automatically triggered attacks and defenses by picking up the diamond-shaped gems dropped by fallen enemies. The more you play, the more characters you unlock and the more skills become available as you level up.

The absolutely blatant way in which Megabonk takes inspiration from Vampire Survivors doesn’t seem to be doing it any harm. Then again, the most played games in the world are Roblox-made knock-offs, so no big surprises there. Oh, and quite importantly, Megabonk is a ton of fun to play. I mean, a 3D Vampire Survivors sounds like it would be, right? Also, to be scrupulously fair, this game from first-time developer vedinad does have some of its own original ideas…if you look hard enough.

© vedinad

In Megabonk, you move your chosen character (at the start you can choose between a nimble fox with a starting fireball and a clunky armored knight with a swingy sword) around the PS2-like 3D space, with enemies pinging into existence all around you. Much like in VS, you then learn how to move around in a way that’s appropriate for your attacks while trying to shepherd the crowd of enemies chasing you such that you can loop around and pick up the gems dropped by those you’ve killed. Gather enough of these and you’ll level up, and be able to pick from three randomly selected upgrades; a mix of new attacks, improvements for current ones, and various “tomes” that improve your defensive skills.

Scattered around the land are vases to break for extra coins and gems, treasure chests that can be opened by spending coins and which then grant you a randomly selected bonus item), and stone pillars that, when stood near for long enough, will improve something like health regen, knockback efficacy, spawning times for elite enemies, that sort of thing. It’s about trying to maintain your health bar for as long as you can, before losing everything and returning to the main screen. Here, if you’ve managed to gather enough silver coins or reached certain milestones (killed 1,000 skeletons, say), you can unlock new characters, weapons and tomes.

Which, yes, pretty much entirely describes Vampire Survivors. But here you can jump! And glide!

For all I mock, I’m having a good time with it. It’s difficult enough from the start that it makes you want to keep finding those incremental improvements—that’s a mistake a lot of Vampire Survivors clones make (and let’s not forget, there have been so many of them over the last three years), where things are too easy near the start, so you get too far into your early runs before difficulty ramps up, making it feel laborious to go through it over and over. But here, as in Vampire Survivors, I’m finding there’s a sense of strategy in seeking the things that let me improve each run.

© vedinad

In fact, if anything it’s just how, er, “faithfully” Megabonk sticks to the VS formula that is the secret of its success. So many knock-offs sensibly attempt to add their own twists, but too many of those break the formula. It’s perhaps not exactly high praise to point out how Megabonk‘s lack of originality helps it succeed, but it remains true.

Despite costing twice as much as Vampire Survivors (which is still an extraordinary $5), Megabonk is proving that success in player numbers. While it’s not exactly troubling the tops of the charts, 20,000 concurrent players for a first-time dev’s crude-looking indie game is no small feat, and it only released at the end of last week. The game’s already hitting that number today, and the U.S. has barely woken up, so it seems this game is still growing. It’s also boosted by glowing Steam reviews, with the game bathing in 91 percent positive ratings, affording it the highly coveted “Overwhelmingly Positive” label. It’s that combination of a winning formula (albeit somebody else’s) and a massive amount of luck that lets Steam games occasionally see this sort of buzz. And what a treat for the developer, whomever they may be—according to their BlueSky, the game had sold over 100,000 copies by the end of the weekend.

That’s life-changing money, and you love to see it.

And yes, of course there have been other 3D VS reimaginings, not least last year’s FPS incarnation Vampire Hunters, but it’s so interesting when something catches the zeitgeist in this way. It’s even more satisfying when the resulting game is a bunch of fun to play, too. Even if poncle might feel like he’s owed a couple of bucks as a result.



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September 23, 2025 0 comments
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Your new Vampire Survivors obsession is Deep Rock Galactic: Survivor - and it's a feast of a game
Game Reviews

Your new Vampire Survivors obsession is Deep Rock Galactic: Survivor – and it’s a feast of a game

by admin September 17, 2025


I still can’t quite believe Vampire Survivors popularised a subgenre. I’m not mad at it – I adore it. But who would have predicted such a simple-looking and simple-playing thing would inspire such a following? A game in which all you do is move an auto-attacking character around while avoiding the swarms of enemies chasing after you. A game about choosing the right upgrades. It became an obsession! So the copycats and variations followed. But their job was harder: they couldn’t simply recreate it. This brings us to Deep Rock Galactic: Survivor, released in 1.0 today, a variation on the theme. And I’m pleased to say it’s marvellous.

Deep Rock Galactic: Survivor

This shouldn’t come as a surprise because Deep Rock Galactic, the group-based co-op mining and ‘survive against hordes of aliens’ shooter that blew-up a few years ago was also marvellous. And would you believe it, the concept translates perfectly to the Vampire Survivors idea. You are a dwarven miner sent to dig gold and precious minerals while avoiding hordes of enemies. Kill the baddies, mine the goods, earn XP to level-up and unlock weapons, and repeat until you kill a boss and escape. So much is familiar. Yet there are differences, and it’s here Deep Rock Galactic: Survivor earns its applause.

Deep Rock Galactic: Survivor in action.Watch on YouTube

Number one: mining. This serves as the core theme of the game but it also adds an important mechanical purpose. Along with auto-attacking, the dwarf you control also auto-mines. Run towards a rocky pile to steadily bash it down, which you will need to do to collect the gold and gemmy things which serve as currency in the game and, therefore, determine what you can spend on upgrades between levels. This makes them very important. But you also need mine simply to plough new routes through the level around you, which is essential for escaping overwhelm by surrounding swarms of enemies. Tactical burrowing for the win.

Mining becomes the primary consideration each time you start a level, then, as you search quickly for gold and minerals before swarms begin to amass and mining becomes riskier. Bashing rock with a horde at your back is dangerous in case you get boxed in, so you’d best do it early. Mining therefore gives urgency and purpose to the game.

The nonchalance! But look closely and you see that blur of things on the left of me? Those are enemies. Dozens and dozens of enemies. Deep Rock Galactic: Survivor does a good swarm. They’re frequent and crunchy.

Difference number two: multi-stage missions. Unlike in Vampire Survivors, a run in Deep Rock Galactic: Survivor is broken into connected shorter stages – four, I believe. Each stage ends with a mini-boss battle and each multi-stage run ends in a boss fight. This condenses the action and allows it to build more quickly than in Vampire Survivors, where it can be a slow-burn and take 15 minutes before your screen fills with an exciting amount of enemies. The break between stages also plays an important part in the upgrade strategy of the game, as you buy new abilities, and underlines the importance again of collecting currency minerals to spend on them. Note that you do also earn a choice of power-ups by collecting XP when killing enemies during the level, as in Vampire Survivors.

This broken-up level approach allows Deep Rock Galactic: Survivor to have a more structured campaign than simply trying to survive for 30 minutes as in Vampire Survivors, which I like. It feels more snackable and encouraging, as you clear earlier challenges and move onto harder ones, and complete a few successful roguelike loops of the game, unlocking beneficial new upgrades and – in this case – gear to equip your dwarves with.


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There’s a lot here. The campaign has multiple sectors that contain multiple, multiple-stage levels, with harder ‘gate’ levels separating them. Then there are Mastery, Anomaly Dive, Vanguard Contract, and Lethal Operation variations of them. And still that’s not all; there’s an entire, alternate Escort Duty campaign to change the primary objective when you play.

Mix this with a series of staggered character and level unlocks, and it’s a variation on Vampire Survivors that’s bulging with content and confidence – and some new ideas. Too much? Perhaps. It does feel dense with objectives and ‘things to do’ in a way Vampire Survivors felt blissfully clear of. But such is the responsibility of coming after. Such is the responsibility of needing to justify one’s challenge, one’s existence, and Deep Rock Galactic: Survivor does that undeniably. The thrills of the subgenre Vampire Survivor unexpectedly created are in full effect here, and they’re as potent as they’ve ever been.

A copy of Deep Rock Galactic: Survivor was provided by Ghost Ship Publishing.



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September 17, 2025 0 comments
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Vampire Survivors’ developer created publisher to "share the luck" with other indie studios
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Vampire Survivors’ developer created publisher to “share the luck” with other indie studios

by admin September 16, 2025


Poncle founder and Vampire Survivors creator, Luca Galante, has said the team established publishing arm Poncle Presents to “give something back to the indie community.”

In a recent interview with GamesRadar, Galante, who developed and published Vampire Survivors under the studio name Poncle, explained that the (now expanded) team established its publishing arm to share what it learned from the game’s development with other indie studios.

“Basically, we got very lucky with Vampire Survivors,” Galante told the publication. “The game has been so successful that – we definitely made some mistakes when it comes to putting the game out there, but we learned a lot, and wanted to try to sort of share what we learned with other indies.

“It was a way to try and give something back to the indie community, share the luck.”

Indie studio Poncle revealed its publishing division, Poncle Presents, in September 2024, emphasising that it would not operate as a “traditional publisher” but would work more as a label or fund to enable people to “make their games.”

Galante said he sees “a lot of publishers I don’t like” and uses these to “define what a good publisher should be.”

He went on to explain that he sees “a lot” of publishers that “exploit the platforms just to make money,” by putting out “games that are incomplete or in early access that actually never get completed.”

Instead, Galante believes publishers should “make genuine games, genuine products, something that has some real value” and understand “that not everything can be a breakout hit.”

This is the reason Poncle Present plans to “keep supporting games post-launch” regardless of how successful they are because “once you put the game out there, you have an audience, and as big or small as it is, that audience deserves to be treated fairly.”

The publisher has so far released two titles, both indies under $5: Doonutsaur’s arcade roguelite Kill the Brickman and Nao Games’ hack n’ slasher Berserk or Die.

Poncle Presents is primarily focusing on small teams that are “very transparent in what they do,” with Galante seeing a publisher’s role as “making the developers and the players happy” rather than simply a business.

While there are currently no plans for a Vampire Survivors sequel, Poncle announced in 2023 that an animated TV show based on the hit roguelike had been greenlit.



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September 16, 2025 0 comments
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Vampire Survivors developer Poncle on what it takes to be a good publisher: "Not everything can be a breakout hit"
Game Updates

Vampire Survivors developer Poncle on what it takes to be a good publisher: “Not everything can be a breakout hit”

by admin September 14, 2025



Getting your game a publishing deal has never been an easy thing to do. Right now, it’s especially hard given that for many publishers, if it doesn’t seem like a guaranteed hit, it likely isn’t something they’ll take on. This is something that Vampire Survivors developer Poncle, or rather the actual person, Luca Galante, takes great issue with, and in a recent interview he spoke more broadly of his issues with publishers, and his thoughts on now being one.


“I see a lot of publishers I don’t like, and I think that’s my way to define what a good publisher should be, probably,” Galante explained to GamesRadar. “I see a lot of publishers that try to exploit the platforms just to make money, basically, because the video game industry is very obviously an industry that makes a lot of money. There is a lot of money to make. I see that these publishers will try and just exploit platforms for money.”


He went on to note how there are publishers who will put out simply incomplete games, or early access games that never get finished, and that for him, “what a publisher should do is, first of all, make genuine games, genuine products, something that has some real value, and then understand that not everything can be a breakout hit.” Galante also spoke of the importance of post-launch support, and for him this is “definitely a big thing from my point of view that publishers should be able to offer.”


As of now, Poncle has published two games, Berserk or Die, a beat ’em up where you have to mash your keyboard to beat enemies, and Kill the Brickman, a Brick Breaker-esque, turn-based roguelike game, both of which are cheap as chips (£3 and £4 respectively).


It’s these kinds of affordable games with smaller teams that Galante wants to lean towards in publishing, and in particular his priority is to find devs “that are very transparent in what they do, they want to talk with their community, and they have a real, genuine passion for making games.” Not only that, it’s important to him that these devs get to realise their vision by enriching it, as opposed to forcing in things like microtransactions or season passes.


Galante is, perhaps most importantly, fully aware with how lucky he got with Vampire Survivors, and that’s why he wants to publish other games. “We definitely made some mistakes when it comes to putting the game out there, but we learned a lot, and wanted to try to sort of share what we learned with other indies. It was a way to try and give something back to the indie community, share the luck.” Good luck indeed! At this point in time, every dev needs every ounce of the stuff they can get.



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September 14, 2025 0 comments
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Vampire Survivors
Product Reviews

Vampire Survivors’ free-roaming online mode is available to play in beta now, and there’s an official boardgame coming too

by admin August 31, 2025



Vampire Survivors’ long-anticipated online mode is finally here, sort of. Developer Poncle announced at the end of this week that online multiplayer has been implemented in the game’s beta branch.

Vampire Survivors has of course had multiplayer functionality for several years. But playing with pals was previously limited to local co-op. Getting Vampire Survivors to work online has proved quite the challenge, as broken down by the online mode’s developer Coherence in a fascinating blog from April. For example, each of Vampire Survivors’ multitudinous enemies rely on local physics interactions, making it very tricky to make those interactions concurrent across a network.

Online mode brings a few important differences to both regular solo play and local co-op. For starters, players are free to roam around the environment as they please when playing online, rather than being restricted to the screen area as is the case with local play. Moreover, players all level up simultaneously, meaning everyone needs to hit the XP cap before levelling can commence. And if you want to play any of the expansions in online co-op, you’ll all need to own said expansion before that is possible.


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Alongside the online mode’s beta rollout, Poncle also revealed that a Vampire Survivors boardgame is in the works, just in case you want a turn-based version of Vampire Survivors that takes up a load of physical space. Poncle says it has “spent a long time making sure the board game ‘feels’ as much like Vampire Survivors as possible” with features including run-based play where you unlock new stuff, a built-in levelling system and key playable characters from the original game.

(Image credit: Poncle)

Finally, Poncle provided a sneak peek of Vampire Survivors’ next major update, which will introduce two new stages, two new weapons (plus evolutions), a “party mode” that enables solo players to be accompanied by friendly NPCs, and two new playable characters (spoilers follow). One of these rolls a dice every 30 seconds to provide various random bonuses, while the other causes “explosive props” to appear while moving around.

If you want to play Vampire Survivors online, you’ll first need to switch to the appropriate branch within Vampire Survivors’ properties menu on Steam. Fortunately, it’s a pretty straightforward process explained by Poncle in its announcement.

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August 31, 2025 0 comments
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The Division 2: Survivors Announced, Ubisoft Says It's "Your Baby"
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The Division 2: Survivors Announced, Ubisoft Says It’s “Your Baby”

by admin August 24, 2025



Ubisoft isn’t done supporting The Division 2 just yet, as the company has announced The Division 2: Survivors, which is described as an “updated take” on the game’s survival-extraction elements. Ubisoft also shared the latest update on The Division: Resurgence.

Development on Survivors is only just beginning, Ubisoft said, noting that The Division veteran Magnus Jansen is leading production as its creative director.

Not a whole lot is known about The Division 2: Survivors, but Ubisoft said it wants to develop it alongside the community. It is “as much your baby as it is ours,” executive producer Julian Gerighty said. “We strive for transparency during its development.”

“Clear communication and community involvement are a focus as we build the new experience, and we will be closely involving you as we move forward on the development journey,” Gerighty added.

The Division 2: Survivors is on the way

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Beyond The Division 2: Survivors, Ubisoft announced that it will launch a new test for the mobile game, The Division: Resurgence, in September. A closed test will take place on iOS and Android, with more testing to follow. Ubisoft has held tests for the game since 2023, and you can sign up for this newest test on Ubisoft’s website.

The Division: Resurgence takes place in Manhattan and its story takes place between the events of The Division and The Division 2. The game is a free-to-play RPG shooter that aims to offer “the same gameplay experience” as the console/PC edition but adapted for mobile.

In addition to The Division 2: Survivors and The Division: Resurgence, Ubisoft is working on The Division 3. It was announced in 2023 with little fanfare and we still don’t know much about it.

The Division 2 is currently available on Xbox Game Pass, and not just for Ultimate subscribers–Game Pass Standard members can play it through their membership as well.



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August 24, 2025 0 comments
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The Division 2 kicks off 10th anniversary year with The Division 2: Survivors, "an updated take on the survival extraction experience"
Game Reviews

The Division 2 kicks off 10th anniversary year with The Division 2: Survivors, “an updated take on the survival extraction experience”

by admin August 23, 2025


The Division 2: Survivors is “an updated take on the survival extraction experience” coming to The Division 2.

At a panel at Gamescom, the company confirmed that though development is currently “in the early stages” under the watchful eye of creative director and “veteran of the Division from the early days of the original game”, Magnus Jansén, the team is keen to involve the community from the off.

The Division 2: The Pact – Official Launch Trailer.Watch on YouTube

“The Division 2: Survivors is as much your baby as it is ours, and we strive for transparency during its development. Clear communication and community involvement are a focus as we build the new experience, and we will be closely involving you as we move forward on the development journey,” said executive producer, Julian Gerighty.

There was no in-game artwork or screenshots to share, but Ubisoft did reveal a handful of concept art pieces, which you can see below.

Image credit: Ubisoft

We don’t quite know when to expect it – it’s still labelled as TBA for now – but we did get a little update on what else players can expect over the course of this year and next:

Image credit: Ubisoft | Image credit: Ubisoft

Interested in trying before you buy and maybe giving a little feedback as you go? Ubisoft is looking to refresh its Elite Task Program, so sign up now if you’re a “committed player [looking] to engage directly with the development team and assist in guiding the future of the Division”.

The Division Resurgence – the free-to-play mobile RPG shooter that picks up a few months after the events of the original game – is also looking for participants for closed tests on both iOS and Android. Ubisoft says it offers “the same gameplay experience as the Division games adapted to mobile gaming”, and “with a familiar map updated to reflect the passage of time, the Division Resurgence will bridge the narrative gap between the Division 1 and 2, adding to the existing lore with additional story beats over time.”



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August 23, 2025 0 comments
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Gaming Gear

Survivors will bring ‘survival extraction’ to the series

by admin August 22, 2025


On Friday, Ubisoft announced… something. The company describes The Division 2: Survivors as “an updated take on the survival extraction experience.” Is it DLC? Is it a new game mode? We have no idea. But Ubisoft said it will “strive for transparency during its development.” Unfortunately, that didn’t apply to its announcement.

Ubisoft said Survivors is in its early stages, which may explain the lack of detail. Other media outlets have reported that it will come in 2026. But the company’s franchise roadmap places its release date under “TBA.”

“The Division 2: Survivors is as much your baby as it is ours, and we strive for transparency during its development,” Executive Producer Julian Gerighty wrote in the announcement blog post. “Clear communication and community involvement are a focus as we build the new experience, and we will be closely involving you as we move forward on the development journey.”

Ubisoft also confirmed that its free-to-play mobile game is still in the pipeline. The Division Resurgence is expected this year. The company announced a delay last summer.

A Redditor who played a beta version in 2023 described it in less than appealing terms. “Overall, Resurgence is a console clone of The Division, where you can team up and play with clunky, small mobile controls.” To be fair, much could have changed in its development since then. Regardless, you can sign up for the closed beta on Ubisoft’s website.



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August 22, 2025 0 comments
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