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Survival

Survival Mountain Climbing Game Cairn Delayed To 2026
Game Updates

Survival Mountain Climbing Game Cairn Delayed To 2026

by admin September 30, 2025


Carin, the survival mountain climbing game set to release on November 4, has been delayed to Q1 2026. The game was first revealed during Summer Game Fest 2024. 

Developed by The Game Bakers, the creators of Furi and Haven, Cairn centers on protagonist Aava embarking on an expedition to climb the perilous Mount Kami. The game features realistic climbing mechanics and physics, as players must carefully manage their tools and resources (like food and water) to gradually work their way towards the summit.

 

The Game Bakers says that although Cairn is content complete, it needs a few more months to focus on optimization, debugging, and overall polish. “We have been running a lot of playtests, and the feedback from players is that we have something truly special with Cairn. We also see all the improvements we can still do to make the experience unforgettable. After 5 years of work, it makes no sense to rush it, we want to be proud of the game we launch,” explained creative director Emeric Thoa.

Although Cairn has no new release date, the game’s well-received Steam demo will be updated on October 13, which will allow players to see the “ghosts” of other players climbing alongside them. Players can race against these specters, or follow them to find hidden paths, but this feature will only be available for a limited time. A new trailer shows off this update below.

 

When Cairn launches next year, it will be available on PlayStation 5 and PC. 



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September 30, 2025 0 comments
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Wolf Haus Games Reveals Co-Op Dark-Comedy Survival Game JOIN US at PC Gaming Show Tokyo Direct
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Wolf Haus Games Reveals Co-Op Dark-Comedy Survival Game JOIN US at PC Gaming Show Tokyo Direct

by admin September 28, 2025



MONTREAL  — September 28, 2025 — Today, during the PC Gaming Show Tokyo Direct, independent Montreal, Quebec-based studio Wolf Haus Games revealed JOIN US, a darkly satirical, story-rich survival game that lets players build and command their own doomsday cult to prepare for the coming apocalypse. Not your average survival game, JOIN US combines a strong game loop and novel mechanics to create an ambitious and culturally relevant single or multiplayer experience. Design your cult’s belief system and recruit new followers into a fresh, fully authored narrative that adapts to player choices.Wolf Haus Games’ debut project, JOIN US, embodies the team’s passion for grindhouse cinema, refreshing sense of humor, and over 150 years of combined experience working on feature films, major music videos, and more than 100 AAA video games. You’ll get your chance to “JOIN US”  when the game launches next year on PC.

In JOIN US, players take the role of a devout member of a doomsday cult, sent to establish a new chapter of their cult in rural Bedford County, USA. While you must heed the wise words of The Leader, this “franchise” is yours to command and shape as you please; think of it like you’re franchising a Burger King, or a KFC. You are free to explore the open world as you recruit followers, design your own robust belief system, and scale up a compound to accommodate your growing ‘family.’ Not everyone will take kindly to outsiders, so you might be forced to protect your compound… by any means necessary (including but not limited to flamethrowers and battle-pigs). 

With an Apocalypse just around the corner, you’ll want your compound to be well-stocked with the essentials: food, supplies, and ammunition. But your most important resource is your followers. After all, a cult leader with no followers is just a lonely weirdo. Get the word out with propaganda, and you can recruit poor, lost souls to a better life. As your forces grow, so will your territory; take the fight against non-believers to their doorstep to extend your cult’s territory.

Experience the immersive narrative campaign in single player or up to four-player co-op as you conquer the game’s dynamic open-world environment. Whether you roll solo or recruit your friends, cult life is your calling, and the end of the world is nigh (which, if you’re a doomsday cult, is a good thing, right?).


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September 28, 2025 0 comments
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For the first time ever, a Call of Duty beta will include Zombies - as Survival has been confirmed for the Black Ops 7 beta
Game Reviews

For the first time ever, a Call of Duty beta will include Zombies – as Survival has been confirmed for the Black Ops 7 beta

by admin September 25, 2025


Now that we’ve been acquainted with pretty much everything in multiplayer in the upcoming Black Ops 7, it’s naturally time for Zombies, the co-op, undead-clearing mode that’s been a staple of the series for years.

Treyarch has now revealed a whole lot of information about the map, challenges, Wonder Weapons, GobbleGums, the new Wonder Vehicle and more.

Much like the multiplayer blog post from earlier in the week, the Zombies blog is also very extensive, offering a deep dive into almost the entirety of the mode’s different facets. Even more Zombies gameplay will be shown off at Call of Duty: Next next week, so there’s that to look forward to there as well.

Ashes of the Damned is the big new map for Zombies, and it’s the one that will be available at the game’s launch in November. It’s made up of several areas, each of which you can unlock and explore.

It’s large enough that you’ll need a vehicle to traverse between the main locations, which is where the pickup truck comes in. You’ll have to get it working first, of course, because nothing in Zombies works when you first find it. The vehicle can be upgraded throughout the journey, and the blog post talks about “some ways” to repair it when it gets damaged.

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One of the more interesting new additions is the Necrofluid Gauntlet Wonder Weapon, which we see a glimpse of in the gameplay trailer above. Normal and armored enemies return, but Black Ops 7 is also throwing a couple of new misshapen beasts into the mix – including a mutated bear.

Even going beyond the new additions, Treyarch is making several key changes to Zombies. For one, the number of super sprinter zombies will be lower, and they won’t spawn as often. Armored zombies will no longer be able to sprint in higher rounds, and their armor can now be more easily destroyed – though they will take less damage from explosives.

Zombies in Black Ops 7 has four modes: Standard, Directed, Survival, and Cursed. Standard is the base style, offering no guidance for main and side quests. Directed – introduced with last year’s Black Ops 6 – is more streamlined and designed for players looking to experience the core story content. Directed won’t be available at launch, so you can expect it a few weeks afterwards.

BO7 brings back Survival, which offers smaller, more focused experiences that take place in wardened off areas of the Ashes of the Damned map. Survival is designed for maximum carnage, with no quests or anything except trying to stay alive as long as you can. Finally, Cursed is designed for veteran players, hiding side quests for them to uncover, which in turn unearth cursed Relics. When activated, they spawn harder challenges for everyone to face.

Image credit: Activision, Treyarch.

The biggest news out of the blog, however, has to be the fact that Survival mode will be playable in the upcoming Black Ops 7 beta. This is the first time Zombies content has been playable in a Call of Duty beta, so it’s a big deal.

Black Ops 7 arrives November 14 for PC, PS4, PS5, Xbox One, and Xbox Series X/S. The game’s beta kicks off next week, split across two stages and featuring a whole lot of content.



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September 25, 2025 0 comments
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Chris Tilly
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Find Your Friends review: Female relations take center stage in unsettling survival horror

by admin September 20, 2025



Find Your Friends is a survival horror that pits female hedonism against toxic masculinity, before exploding in violent scenes that ask complicated questions of its characters, and the audience.

The feature debut of writer-director Izabel Pakzad, Find Your Friends is like a mash-up of indie darlings Spring Breakers and How to Have Sex, that transforms into a combo of horror classics Deliverance and Revenge.

And while it doesn’t quite reach the dizzy heights of those influences, the movie nevertheless tackles some heavy themes, to do with peer pressure, personal responsibility, and messy female friendship.

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It also features an exciting young cast, playing characters that are more real and three-dimensional than the female folk usually found in this kind of fare.

What is Find Your Friends about?

Welcome to Italy

Find Your Friends revolves around a group of girlfriends vacationing together, and determined to have as much fun as is legally possible, while also sometimes indulging in the illegal.

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Proceedings commence at a yacht party, where the group is dancing, flirting, drinking, discussing dicks, smoking weed, and snorting coke. Making these early scenes feel like an episode of Girls Gone Wild.

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Amber (the superb Helena Howard) isn’t having as good a time as her friends however, as her ex has shown up with a new woman. So she goes extra hard, then somewhat dazed and confused, finds herself below deck with a guy who won’t take no for an answer.

That assault fundamentally – and understandably – changes Amber for the rest of the movie, for while she doesn’t initially tell her friends what has happened, she nevertheless blames them for leaving her alone with such a predator. While she’s also clearly suffering PTSD from the assault.

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For those reasons, the friendship group – which includes modern-day scream queen Bella Thorne – starts to subtly fracture, but they nevertheless plough on with the party, heading to the desert for an EDM gig where more drink and drugs are consumed, and a creepy trio of guys spoil their vibe.

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Amber senses danger, and when her gang doesn’t feel the same, storms off on her own. Which is when Amber’s holiday goes from bad to worse, and Find Your Friends shifts from dark drama to tense survival horror.

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Toxic men and toxic friends

Though while the threat that she – and eventually the rest of the group – is forced to confront turns terrifying, it’s also pretty predictable, and something horror fans have seen in countless similar films.

But what elevates Pazkard’s script is that it isn’t really concerned with awful men doing terrible things, as that’s almost a given in this world. Rather it focuses on decisions our protagonists make that put them in those dangerous situations, then how they react when the trouble starts.

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Because when Amber finally speaks her truth, there’s a disturbing lack of concern, empathy, or support from her nearest and dearest, which is maybe understandable based on her erratic behavior, but also deeply upsetting when we know the pain that she’s in. 

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It’s uncomfortable and upsetting to watch, but also not much of a surprise, as our heroes are girls who are loud, rude, and vulgar, which makes them quite a boring hang. But based on this evidence, they’re simply a product of their environment, surrounded by frat culture and guys who are trying to get them drunk, and high, and into bed.

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So while Find Your Friends works as a perfectly functional horror movie when the survival stuff starts, it’s arguably more interesting before the horror kicks in.

Is Find Your Friends good?

From minute one, Find Your Friends is an assault on the senses, with hand-held style camerawork putting us in the midst of the girls’ hedonistic ways.

Montages of them dancing to electro and talking about sex get a bit repetitive, but they’re in service to a story about what the world expects of these women, versus what they expect of each other and themselves.

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All of which leads to an uncompromising examination of female group dynamics, followed by a more straightforward battle of the sexes.

Find Your Friends score: 3/5

When it’s not leaning into well-worn survival horror tropes, Find Your Friends is a thought-provoking directorial debut from Isabel Pakzad, about how society treats young women, as well as the complicated ways in which they treat each other.

Find Your Friends was reviewed at Fantastic Fest, while the film’s release date is TBD. For more scary stuff, check out our list of the best horror movies ever.

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September 20, 2025 0 comments
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Hit Viking Survival Game Valheim Is Finally Coming To PS5 Next Year
Game Updates

Hit Viking Survival Game Valheim Is Finally Coming To PS5 Next Year

by admin September 17, 2025


Valheim, the hit indie Viking survival game from developer Iron Gate AB and Coffee Stain Publishing, is finally coming to PlayStation 5 in 2026. It’s currently unclear, though, if this version of the game will be 1.0 or Early Access. 

Valheim launched into Early Access on PC back in 2021, quickly climbing up the Steam charts to become one of the most popular survival games of the year. That excitement continued well into 2022, with the audience growing in 2023 when Valheim launched into Game Preview on Xbox Series X/S and Xbox One, featuring cross-play as well. Now, Valheim is finally coming to PS5, and you can check out a new trailer celebrating the news below. 

 

Since Valheim’s Early Access debut in 2021, it has garnered a 94 percent “Very Positive” rating on Steam, based on over 477,000 reviews and 12 million copies sold. Since that launch, Iron Gate AB has released various updates, including the following: 

  • Hearth and Home: enhanced survival and base-building mechanics
  • Mistlands: introduced a new fog-shrouded biome filled with dangerous creatures and magic to master
  • Ashlands: introduced treacherous cliffs, boiling waters, and new threats
  • Call To Arms: the latest update, which updated combat and added new enemies, weapons, armor sets, and crafting materials 

Valheim launches on PS5 in 2026. It is currently available on Xbox Series X/S and Xbox One (including Xbox Game Pass), PC via Steam Early Access, the Microsoft Store, PC Game Pass, and the Mac App Store. 

Are you still playing Valheim? Let us know why we should be playing it in 2025 below!



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September 17, 2025 0 comments
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The main character from Cronos The New Dawn looking out across a desolate encampment
Product Reviews

Cronos: The New Dawn review: a merging of survival horror greats that struggles to find its own identity

by admin September 3, 2025



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A few hours into Cronos: The New Dawn, I saw it. A corpse slumped against the wall, a message scrawled in blood above him: “Don’t let them merge”. If it wasn’t already clear that the latest survival horror game from Bloober Team was drawing from some of the genre’s greats, that warning, a nod to “cut off their limbs” seen in equally foreboding lines of jagged crimson in Dead Space, hammered the point home as subtly as a boot stomp to the skull.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2, Mac
Release date: September 5, 2025

A feeling of déjà vu was a running theme in my time playing through Cronos. Here’s the main character, gun hoisted high in Leon S. Kennedy’s iconic pose from Resident Evil 4. Here are my limited crafting resources straight out of The Last of Us, ones I must choose to make either ammo or health items. Here are my gravity boots, pinched from Isaac Clarke’s locker on the USG Ishimura.

  • Cronos: The New Dawn at Loaded (Formerly CDKeys) for $51.29

It’s perfectly fine to be influenced by other works, especially when they are as iconic and genre-defining as the ones I’ve listed above. But when it just feels like you’re retreading the same path with less confidence and not bringing enough new ideas, what’s really the point of it all?

(Image credit: Bloober Team)

Now, that opening may read like I came away massively disappointed by Cronos: The New Dawn. In some aspects, I certainly did. It is painfully derivative in many areas, to the point where it made me question if anything has changed in sci-fi survival horror games in the last 20 years.

But, unsurprisingly, given its influences, it’s also a game that plays well. Combat is tense, shooting is solid, resource management is challenging, exploration is unsettling, and the environments drip with atmosphere. And there are kernels of ideas that, if only they were more fully realised or executed better, could have elevated the game beyond a decent – if standard – survival horror.

Let’s start with the premise: you play as the Traveler, an undefined being encased in a cross between a spacesuit and a diving suit. The game starts as you’re activated by a mysterious organisation known as The Collective and told to travel through time to extract important survivors after an apocalyptic infection dubbed the ‘Change’ turns most people on Earth into grotesque and amalgamated monstrosities.

The nexus point of the disaster is Poland in the 1980s, which at least makes for a unique setting that’s far from the spaceships and abandoned mining planets we usually find ourselves stomping around. There’s an inventiveness to the world design, too, which not only sees the infestation overrun dilapidated buildings, roads, and subways with a gloopy and pulsating biomass, but also fractures entire structures to create floating, twisted, and mind-bending new forms.

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Add to that violent sandstorms and heavy snowfall, and safe to say, it’s not a pleasant stroll. I had to seriously pluck up some courage to carefully inch forward in many locations, especially towards the latter half of the game, when everything is so consumed by the effects of the infection and dotted with poisonous pustules that you feel suffocated by it – even if this trap is overplayed a dozen too many times.

Skin-crawling

(Image credit: Bloober Team)

Visually, it is disgusting (in all the right ways), but huge credit has to go to the audio. It masterfully ramps up that oppressive and stomach-churning atmosphere with all sorts of sloshing and wheezing and bubbling that gives a terrifying sense of life to the coagulated mass that surrounds you. One of the best gaming headsets is recommended.

If Cronos was all just trudging through fleshy corridors, then Bloober Team would have smashed it. Unfortunately, other parts of the game don’t excel in the same way and are merely fine or disappointing in comparison.

Combat is one. The gimmick here is that dead enemies remain on the ground and can be assimilated by other creatures to become larger and stronger foes – hence the bloody message of “don’t let them merge”. Fortunately, you come equipped with a torch. Nope, it’s not a bright light, but a burst of flames that can incinerate corpses and stop this merging from taking place.

Best bit

(Image credit: Future)

Cronos: The New Dawn finds its identity more as the game progresses and the section in the Unity Hospital is when the game hits its stride. It’s one of the scariest and creepiest places to explore, as you descend further into the bowels of the building, where the infection has taken even greater hold and you uncover some horrifying secrets about the impact of the Change.

That leads to the main flow of combat. Take down targets with your weapons, then prevent any survivors from merging by setting the bodies ablaze. It’s a setup that can create some tense encounters – ones where you’re busy dealing with one target, only to hear the awful sounds of two bodies smushing together in the distance (shoutout to the audio design again), and knowing there’ll be an even greater threat if you don’t introduce them to the cleansing flames immediately.

The problem is that I could count on one hand the number of times I felt seriously threatened by the risk of enemies merging. Too many encounters had too few enemies, were in too small spaces, or were littered with too many (respawning) explosive barrels, that I could comfortably handle the situation. It was only towards the end of the game when I felt overwhelmed in some encounters, needing to more strategically pick my targets, hurriedly craft ammo on the fly, and regularly reposition to burn dead enemies so they couldn’t merge.

Burn, baby, burn

(Image credit: Bloober Team)

It isn’t a disaster, just a shame that Cronos doesn’t really make the most of its main idea. Instead, the overwhelming feeling I had was that I was just playing Dead Space again, swapping between the limited ammo in my pistol, shotgun, and rifle to blast away everything. Outside of rare encounters, the mechanics of merging and burning feel like massively underused and unimpactful parts of the game.

It’s a common feeling. Take your main objective of ‘rescuing’ the specific survivors. I use quotation marks there because the actual process of saving them is kept ominously vague, and is instead best described as extracting and absorbing their soul to gain the knowledge needed to save humanity.

It’s here when I thought Cronos might step up from its clear inspirations with some fresh ideas. Not only is there a morbid mirroring at play (wait, are we the baddies?), but those other lives bouncing around inside your head lead to all sorts of different visions and hallucinations, depending on the characters you choose to save.

In its cleverest moments, who’s knocking about in your noggin can influence the environment or completely change how you perceive things in the world to create some genuinely spooky moments. Once again, though, outside of less than a handful of instances, this idea isn’t explored any further when it’s rife for some really interesting, exciting, and unique possibilities.

It frustrates and disappoints me more than anything. I really want to be clear that Cronos: The New Dawn isn’t a bad game: it plays fine, looks good enough, and runs well. Although I’d stick to performance mode on consoles if you can to get a smooth 60fps, as the quality mode feels far too jittery.

I just can’t help but feel that with the way it relies so heavily on what worked in classic survival horror games from yesteryear, I may have travelled back two decades myself to play it.

Should I play Cronos: The New Dawn?

(Image credit: Bloober Team)

Play it if…

Don’t play it if…

Accessibility

Cronos offers a range of standard accessibility options, including three color blind modes for green, red, and blue color blindness, as well as the option to add clear interaction indicators and subtitles in multiple languages that can be fully customised in terms of size and color.

The game has one Normal difficulty setting, with a Hard mode unlocked after you finish the game once. To customise the difficulty, though, you can adjust settings to get a more generous aim assist and alter whether you hold or tap for quick time events.

A center dot can be added to help alleviate motion sickness, while the game also provides options to reduce or turn off camera shake and sway.

How I reviewed Cronos: The New Dawn

I played Cronos: The New Dawn for around 16 hours on a PlayStation 5 Pro on a Samsung S90C OLED TV using a DualSense Wireless Controller. I mainly played in Performance mode, but I also tried Quality mode for a brief time and found the graphical improvements minimal compared to the benefits of a smoother frame rate.

I swapped between playing audio through a Samsung HW-Q930C soundbar and a SteelSeries Arctic Nova 7, and I definitely suggest headphones for the best experience.

I completed the main game and spent a lot of time exploring the environment to uncover as much of the story and as many hidden extras as I could find.

Today’s best Cronos: The New Dawn deals

Cronos: The New Dawn: Price Comparison



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September 3, 2025 0 comments
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Cronos: The New Dawn Review - Solid Survival Horror
Game Reviews

Cronos: The New Dawn Review – Solid Survival Horror

by admin September 3, 2025


Despite nearly sharing its name with a joyful Mario squid enemy, developer Bloober Team makes horror games almost exclusively, but its track record is spotty. Its last game, however, the 2024 remake of Silent Hill 2, was met with nearly universal acclaim. The positivity surrounding that game inspired confidence in Cronos: The New Dawn, and while there are some clear lessons the team has taken away from its time in foggy scary town, Bloober’s time-travel horror game is not without its pain points. If you’re in the mood for something that recalls games like Resident Evil 4 and Dead Space, though, Cronos might hit the spot.

 

Taking clear inspiration from the 1995 Terry Gilliam film, 12 Monkeys – a movie I like a lot – Cronos: The New Dawn follows the Traveler awoken without memory for a mission of such great importance that it is treated with religious reverence. A mysterious incident in 1980s Poland caused a horrific disease outbreak that infected humanity, turning us into violent, powerful monsters with the ability to merge together to become even more violent and powerful. The Traveler must survive the present and go back in time to extract the memories of important individuals to figure out what happened and hopefully prevent it.

The science-fiction premise is fascinating, and whether intentional or not, the art direction emulates the dangerous and hopeless mood of 12 Monkeys well. I was intrigued by the Traveler’s robotic devotion to the Collective and its mission to save humanity, but emotionally, I was left hanging. The ending devolves into difficult-to-track ambiguity that left me more confused than curious to learn more. It also doesn’t help that the protagonist is faceless. She never leaves her diving suit or removes her helmet, so moments meant to feel weighty and important often come off as goofy, with the performance relying on large swinging arm gestures.

The narrative’s shortcomings, however, are offset by generally solid survival-horror mechanics. The Traveler makes her way through the pre- and post-apocalyptic eras of Poland, finding keys to open doors, managing her inventory, keeping track of ammunition, and fighting monsters (named Orphans here) as conservatively as possible. The gameplay is familiar without ever straying too far out of the bounds of the genre, and I appreciated it for that. I was rarely surprised by the task at hand, but as a fan of survival horror, I welcomed the reliable and generally well-balanced gameplay.

Shooting feels pretty good, and the ability to charge every weapon for a stronger attack without expending extra ammo created intense moments of Orphans stumbling toward me while I waited to fire off a shot at the last second. The Traveler is also able to play with gravity later in the game, and it leads to some enjoyable visuals while maintaining the basic fun of the shooting.

 

I did miss the ability to do the quick 180-degree turn seen in comparable games and would occasionally get frustrated by not being able to do much to dodge enemy attacks outside of trying to run away. Cronos also frequently makes what are meant to be jump-scare moments damaging at best and lethal at worst. These always frustrated me because many are unavoidable, and I would die, and then the horror would evaporate on the second attempt because I knew what to look for. I signed up for a horror game, and I don’t mind getting jump-scared, but it shouldn’t always kill or nearly kill me. At that point, it’s more frustrating than frightening.

Cronos: The New Dawn has an excellent, thoughtful premise that feels dark and dangerous, but does a poor job of executing on its promising sci-fi ideas. A questionable religion born from trying to save the world in the face of a rampaging disease with clear parallels to the global pandemic we all recently experienced is great fodder for a story, but I was left shrugging my shoulders by the end. Thankfully, the gameplay, though familiar, offered plenty to pull me through the approximately 12-hour experience to see the end.



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September 3, 2025 0 comments
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Build your own spaceship body as you fly in Jitter, an asteroid-heavy physics-based survival sim
Game Updates

Build your own spaceship body as you fly in Jitter, an asteroid-heavy physics-based survival sim

by admin September 3, 2025



I guess the simplest way to describe Jitter is that it’s Heat Signature, the hectic spaceship hijacking game from Suspicious Developments, but you are the spaceship, not the hijacker, and also, you can glue pieces of other ships onto yourself, like in Captain Forever, and also, this looks a bit like Lemmings on the Game Boy. Boil that down, and we have a brand new subgenre, the Hot Lemming Boy Foreverlike, which… let’s maybe forget I wrote the words “Hot Lemming Boy Foreverlike”. Let’s proceed without further reflection to this video showcasing the combat.

Watch on YouTube


If the above description confuses and alarms you, there’s a cleaner one on the game’s Steam page. “Jitter is an immersive sci-fi exploration and survival game set on a mining colony and its outskirts in the Main Asteroid Belt,” it reads. “You assume the role of an experimental AI that maintains ship functions and engages with the crew on board. As you explore the mining colony, you will take on new missions, expand ships and bases using various modules, add survivors to your crew, engage in space fights, and repair the damage left by enemy fire and onboard accidents.”


Cue impressive scenes of your greenish top-down AI core chewing through asteroids like a lemming through a baguette. Shoo, lemming! That’s my lunch, not an asteroid, and since when do lemmings eat asteroids, anyway.


No time for lunch, though, because it’s time to talk about simulation systems. As in FTL, you’ll organise the generation and flow of power and oxygen around your craft as you expand it, ensuring that you still, for example, have the means to swiftly fix hull breaches while adding gun turrets to the design. It might sound like it requires a shedload of menus, but the largely mouse-based controls are quite simple for a game of this fiddliness. There’s a demo on Steam, if you’d like to try for yourself.


If the idea of playing an AI seems dry, may I draw your attention to the line above about your crew. It consists of named humans with fetching character portraits and bespoke abilities. You’ll shepherd them through boarding actions, opening airlocks and tactically clicking rooms to have them survive against greater numbers. Beware: if you lose one of the story-critical ones, it’s game over. This seems to rule out the possibility of being an Evil AI, alas, though there’s definitely scope for venting the odd humanoid in a fit of cybernetic pique.


I’ve enjoyed what I’ve played of Jitter, though it’s a bit too processing-intensive for my work laptop, with all manner of physics-enabled celestial body bouncing around the playing field. There’s no release date yet, but developers Berko Games posted in June that they’re now focussing on “the final major updates before our Early Access release”.

Their practical difficulties include living in Ukraine, a country that has been fighting off a Russian invasion for three and a half years. “It’s not easy working under drone and missile strikes, but your attention and support should remain focused on the game itself,” the developers comment briefly in a recent update about the game’s NPC vessel behaviour.



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September 3, 2025 0 comments
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A Star Trek: Voyager survival strategy game (yes, Voyager) is coming that lets you 'what if?' the series
Gaming Gear

A Star Trek: Voyager survival strategy game (yes, Voyager) is coming that lets you ‘what if?’ the series

by admin August 30, 2025



Star Trek: Voyager – Across the Unknown | Announcement Teaser – YouTube

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You probably couldn’t have predicted this one. Of all the things Star Trek that could be a game, it’s 24-years-gone series Star Trek: Voyager that’s getting the treatment with a game that’ll put you in charge of the lost ship’s journey home.

Star Trek: Voyager – Across the Unknown is described as a “a story-driven survival strategy game.” Your job is to manage the ship, its resources, and its path through the far-off Delta Quadrant on a long trip back to home space.

You’ll choose which crew members do what tasks based on their special abilities and unique skills, find resources to repair the damaged Voyager, choose where the ship will travel, and research technologies that can strengthen your ship and boost chances of survival.


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“Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?,” says Across the Unknown’s Steam page.

That emphasis on “What If?” stories really makes this an interesting one. Will it rerun a ton of familiar plot beats from the series that fans already know, but let you change how things went by making different choices? That seems to be the implication.

“The game features rogue-like elements,” say the developers, “so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.”

You can find Star Trek: Voyager – Across the Unknown on Steam, where it’s “coming soon.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 30, 2025 0 comments
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Product Reviews

Hitman on iOS, martial arts survival and other new indie games worth checking out

by admin August 30, 2025


Welcome to our latest recap of what’s going on in the indie game space. One very well-known indie found its way to iOS devices this week, though there are other new releases worth highlighting and plenty of other upcoming games to tell you about.

First, though, there was a (paywalled) story in Game File this week that caught my eye. It’s about how Google’s AI Overviews feature offers up false video game tips. That’s a problem the developers of a game called Trash Goblin — a cosy shopkeeping game in which you chip away at junk to unearth trinkets you can restore and sell — have been dealing with.

AI Overviews offered incorrect information about the game to some players, as well as the crew at Spilt Milk Studios when they tested the responses. For instance, AI Overviews suggested that a player could damage a trinket when they were removing debris from it, which is not true. It also in some cases delivered the correct information, but pointed the user to an incorrect source. In addition, AI Overviews offered information about another game entirely. This is obviously not ideal for players or the team behind Trash Goblin.

We’ve seen many cases in which AI Overviews get information blatantly wrong. Like other large language models (LLMs), it guesses what the next word or words should be in its responses based on its training data. LLMs are about generating sequences of text; they’re not designed to deliver facts (one reason why there’s a disclaimer on AI Overviews that reads “AI responses may include mistakes”). They often just make stuff up.

If you’re looking for help with a game, you’re far better off finding a community of players you can chat to. You might be able to find a clear, helpful guide to the game in question on an actual video game website, written by a professional video game guide writer. If, that is, you can evade AI Overviews to get to those websites in the first place (thankfully, it’s easy to turn off AI Overviews for your Google searches).

New releases

IO Interactive is independent, which means Hitman World of Assassination fits within our remit here. This week, the bundle of three core Hitman games from the last decade arrived on iPhone (iPhone 15 Pro and Pro Max, as well as the iPhone 16 lineup) and iPad. Supported iPad models are iPad Pro and iPad Air (M1 chip or later), as well as the A17 Pro iPad mini.

Hitman World of Assassination is a sandbox stealth game in which you’re given a mission (usually taking out a target) and it’s up to you how to carry that out. Getting to know the layout of each level so you can plan your approach and escape is key. Understanding the route and actions of the NPCs will stand you in good stead too.

The iPhone and iPad versions have touch controls with context-sensitive buttons. You can, of course, opt to use a third-party controller instead. IOI says it tapped into Apple’s MetalFX tech to help ensure the iOS port looks good.

Hitman World of Assassination costs $70 on iOS. That’s fairly steep, but IOI says the game offers over 100 hours of gameplay. Alternatively, you can play the first location for free, and buy any of the 24 levels individually for $3 each.

In addition, the game is coming to Apple Silicon Macs later this year. IOI will also bring the roguelite Freelancer mode to the iPhone and iPad versions down the line with a free update.

Another game landed on new platforms this week as Alawar’s Karate Survivor hit PlayStation, Xbox and Nintendo Switch for $6. As the title suggests, this is a survivor-style martial arts beat-’em-up.

You’ll be able to use the environment to your advantage by picking up items to use as melee or projectile weapons, kicking objects toward goons and swinging locker and microwave doors into bad guys’ mushes. You can unlock hundreds of different moves and there are permanent upgrades as well.

First-person action-adventure Davy x Jones has set sail in early access on Steam. Until September 4, you can snap it up for $6.66. After that time, it will cost $10. However, the price will increase ahead of the game’s full release on PC and consoles, which is slated for late 2026.

In this early version, you’ll have access to the main gameplay and combat systems (including legendary weapons), several islands, an array of enemies and some cinematic executions — hopefully involving a kraken. You’ll take command of a half-ship, half-whale vessel called Abby as you attempt to escape the underworld and seek revenge as the legendary pirate.

Regular readers of this roundup will know that I’m a sucker for a game with a great title. Prop Haunt, which riffs on the prop hunt modes in many other games, is definitely one of those (as is another one I’ll mention later on).

This is a spooky 1 vs. 4 multiplayer horror title from Silent Forest Games that just hit Steam early access for $15. The ghost players possess objects and it’s up to the investigator to find and stop them. The ghosties can teleport, blend into their surroundings and so on, while the investigator has cameras and other gizmos at their disposal

Currently, there are four playable ghosts with different haunting styles, two maps and support for public and private lobbies. More maps, ghost powers, investigator tools and procedural prop generation are in the works.

Upcoming

Bye Sweet Carole had flown below my radar until the release date trailer popped up but, goodness, does it look gorgeous. The team at Little Sewing Machine took a hand-drawn approach to the art of this narrative-horror game, which mimics the look of classic animated films. Even the song in the trailer aligns with the type of showtune you’d hear in Disney movies.

You’ll take on the role of Lana Benton, a young girl who sets out to find out the truth about her best friend Carole’s disappearance from an orphanage. It sounds (and looks!) pretty promising. Publisher Maximum Entertainment is bringing Bye Sweet Carole to PS5, Nintendo Switch, Xbox Series X/S and PC on October 9.

Rita is an interesting-looking puzzle game from SporkTank (aka solo developer Martin Stradling). You play as a chick that uses letters found in the environment to solve word puzzles, including crosswords, in order to progress. For instance, you might need to fill in a crossword answer for “stairs” in order to spawn a staircase (perhaps there’s a bit of a Baba is You influence here?). There are some platforming elements too.

You’ll follow Rita throughout her journey from exploring as a young chick to becoming a grandparent. It all seems quite lovely. Rita is coming to Steam early next year. A demo will be available on September 18.

Co-op survival game Lost Skies is set to exit Steam early access on September 17. Set on an archipelago of sky islands, you can explore this world with up to five buddies and try to learn exactly what led to this fractured civilization. You have a grappling hook, wingsuits and gliders to help you traverse these landforms and a customizable and upgradeable skyship that you’ll use for both transportation and combat. Players can also create their own islands, which they can share with the community.

I never got around to checking out the demo for Lost Skies, even though I’ve had it installed on my PC for months. Still, this one from Bossa Studios and publisher Humble Games has me intrigued enough to perhaps try out the full game.

Another game I’ve had my eye on for a hot minute is Bloodthief, which will debut on Steam on September 22. This is a Ghostrunner-inspired medieval parkour-slasher game from first-time game creator Blargis (Jake Bedard), who has been sharing development updates on YouTube over the last couple of years.

In Bloodthief, you play as an agile vampire and use the blood of your enemies to enhance your speed, abilities and survival. For example, attacks help boost your momentum. I’m definitely looking forward to watching some speedruns of this because I’m fairly sure that, as with the Ghostrunner games, I’m going to be absolutely terrible at this.

While you’re waiting (im)patiently for the full release of Hades 2, you might like to check out a similar flavor of isometric roguelite action — albeit with the addition of co-op. In Sworn, you’ll set out to save Camelot from a corrupted Arthur and the Knights of the Round Table with the help of up to three other players.

Sworn has been in early access since last year, and you won’t have to wait much longer for the full game. It’ll be available on PlayStation 5, Xbox Series X/S, Nintendo Switch and Steam on September 25.

Let’s wrap things up for this week with another game that has a fantastic title. The Hero is too Powerful so let’s Pleeeease Settle this Peacefully! is the latest project from Night Stroll Studio (solo developer Trevor Thompson). It’s an RPG in the vein of early Zelda games in which you play as a hero who has exactly one attack.

However, you can level up this attack to the point that it’s obscenely powerful. There’s also the option of talking your way out of sticky situations. This comedy adventure, which has maybe my favorite title of any game this side of I’m Going to Die if I Don’t Eat Sushi!, is slated to hit Steam later this year.



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