Dungeons & Dragons makers Wizards of the Coast has put a strong focus psychic powers since 2023’s Baldur’s Gate 3 pitted adventurers of the Forgotten Realms against a mind-flayer invasion. WotC embraced the game’s success in its 2024 ruleset with an emphasis on psionics, with aberrant sorcerers, psychic warriors and soulknives all appearing in the Player’s Handbook. And Thursday’s Unearthed Arcana continued that trend, putting out rules for the psion class for the first time since 4th edition.
The psion dates back to earliest days of and D&D, mentioned in the first edition Player’s Handbook and fully developed with the 1991 release of The Complete Psionics Handbook. While a version of a psion called a mystic was tested for 5e in a 2017 Unearthed Arcana, it was never officially published. The amount of psion-focused art shared in a 9-minute video with the designers makes it feel more likely that this class is a keeper, possibly debuting in Forgotten Realms Players Guide releasing later this year.
The psion is a devoted spellcaster, like a wizard, but doesn’t speak arcane words or use special material components. Their spells are enhanced by a well of internal energy that manifests as bonus dice in the same way as the soulknife and psychic warrior subclasses. At first level, a psion can expend the dice to telekinetically propel creatures around the battlefield or extend their natural telepathy. The number and size of their dice expand as they level up along with the ways a psion can use them to attack or defend themselves.
The playtest offers options for four subclasses. The telepath is the most classic psion, a defensively strong class focused on psychically linking their party to bolster them. They can also subtly infiltrate thoughts to gather information. Psykinetics are good at utilizing forcefields and blasting people with telekinetic energies while psi warpers manipulate the battlefield by repositioning themselves and their allies. The metamorph is the most twisted option, letting the psion turn their body into a weapon by growing bone blades, extending their limbs, and flinging bolts of bile.
Players who just want a taste of psionics without fully committing to a dedicated class or subclass can try one of the 10 new wild talent feats. The empath gains emotional sense they can use to influence others along with the ability to psionically cast charm person and calm emotions, while a pyrokineticist can change the damage of their attacks and spells to fire and cast some fire spells. The playtest also introduces a few new spells, including the chance to summon a psionic entity.
Players can download the psion rules for free on the D&D Beyond website and offer feedback through June 3.