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Subnautica

Subnautica 2 Lawsuit Gets Muddled As Justification For Firing Studio Founders Is Changed
Game Updates

Subnautica 2 Lawsuit Gets Muddled As Justification For Firing Studio Founders Is Changed

by admin September 21, 2025



Subnautica 2 has been upstaged this summer by a bitter fight between publisher Krafton and the former leadership team at the game’s studio, Unknown Worlds. Charlie Cleveland and Max McGuire, as well as CEO Ted Gill were forced out of the studio, and they subsequently filed a lawsuit against Krafton that contends the latter is attempting to avoid paying them a $250 million performance bonus. Now, Krafton has changed its legal argument about why the leadership team was dismissed.

According to PC Gamer, Krafton asserted that the founders intended to release Subnautica 2 in early access this year before the game was ready in order to secure their performance bonus. The founders’ lawyers at Fortis Advisors asked for proof of this assertion during the trial’s discovery phase, and Krafton didn’t provide any. Krafton subsequently withdrew that part of its legal filing and no longer claims it as a reason for their dismissal. Fortis said this marks a “seismic shift in the case” and characterized it as “a little bit bewildering.”

Krafton still maintains that the founders shirked their responsibilities to oversee Subnautica 2 to completion and accuses them of downloading files and keeping devices that had confidential info on them. Although that detail only came to light after the leadership team was removed, Krafton argues that it retroactively justifies their termination.

Fortis contends that Krafton hasn’t been properly cooperating during discovery and is ignoring requests to confer or share information pertinent to the case. The most recent update is that both sides agreed to confer.

This case may play out in court for years, but the battle in the court of public opinion has already begun. After fans openly called for a boycott of Subnautica 2 over reports that the $250 million bonus was being withheld, Bloomberg reported that Krafton has extended the bonus period into next year to allow the Unknown Worlds team a better chance of meeting its financial benchmarks and earning $25 million to be split among 40 employees. The remaining $225 million of that bonus would have gone to the former leadership team prior to their forced exits from the company.

Subnautica 2 is expected to hit early access in 2026 on PC and Xbox Series X|S.



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September 21, 2025 0 comments
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Gaming Gear

The complicated Subnautica 2 lawsuit just took a bizarre twist

by admin September 21, 2025


Unlike the joy of exploring the underwater world in Subnautica, diving deeper into the Subnautica 2 lawsuit is the furthest thing from rewarding. The latest update in the convoluted lawsuit between Subnautica‘s developer, Unknown Worlds, and its parent company, Krafton, represents a complete 180 with one of the case’s key claims. According to a PC Gamer report, Krafton said that “documents relating to the readiness of the game were irrelevant to the termination” of Unknown Worlds’ leadership, which was one of the main disagreements that led to the legal action in the first place.

As a quick recap, Subnautica 2‘s developers felt the game was ready for early access, while Krafton claimed otherwise and instead delayed it to 2026. The lawsuit hinged on this major dispute and included many crucial elements, like a $250 million performance bonus and the leadership team being fired and replaced. This change of heart from Krafton has left Fortis Advisors, who represent the founders of Unknown Worlds, confused and called this “a seismic shift in the case,” according to PC Gamer.

Krafton reps didn’t offer clear reasoning as to why they’re not pursuing this argument anymore, but instead want to focus on making the case that Unknown Worlds’ leadership “abandoned their post” and “deceived” Krafton, according to the report. To further complicate things, Fortis claimed that Krafton isn’t cooperating with providing evidence for the lawsuit. As the case moves through the discovery phase, where both sides try to obtain evidence from the other, it’s obvious that thalassophiles will have to wait a little longer for the hotly anticipated sequel.



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September 21, 2025 0 comments
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Founders of Subnautica 2 studio Unknown Worlds accuse parent company Krafton of "changing story mid-litigation"
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Founders of Subnautica 2 studio Unknown Worlds accuse parent company Krafton of “changing story mid-litigation”

by admin September 18, 2025


The founders and former leadership team of Subnautica 2 developer Unknown Worlds have successfully blocked Krafton’s request for a court-ordered protective order, claiming the publisher “chang[ed] its story mid-litigation about why it fired the founders and seized control over Unknown Worlds.”

New court papers from September 12 and seen by GamesIndustry.biz confirm the court dismissed Krafton’s forensic inspection request, without prejudice, and also denied Krafton’s order compelling preservation, calling the request “unnecessary.” Both parties are now expected to meet and confer.

Details of the legal complaint against Krafton, Inc. by the former leadership of Subnautica 2 developer Unknown Worlds became public in July. The complaint concerns a $250 million bonus payout tied to revenue targets for the 2025 Early Access release of Subnautica 2, which the former shareholders of Unknown Worlds Entertainment, represented by Fortis Advisors LLC, allege owners Krafton, Inc. sought to avoid paying out by delaying the game using “pressure tactics.”

In its defense, Krafton accused the three former leaders of then threatening to self-publish Subnautica 2, “releasing it without Krafton’s backing, marketing, promotion, or distribution.” This, Krafton claims, left it with “no choice but to terminate their employment.”

The company also alleged that Max McGuire, Ted Gill, and Charlie Cleveland downloaded tens of thousands of “company files” and emails in the lead up to these terminations and claimed the former leadership “refused” to return “or at the very least confirm” what devices and confidential information remained in their possession.

Now, the founders claim that while Krafton initially alleged it fired them because of the founders’ “supposed intention to proceed with a premature release of Subnautica 2,” and “withdrawn game readiness as a grounds to justify its actions,” it has now “pivoted to a new theory that it admittedly came up with only after the fact: that it terminated the Founders and seized control because the Founders backed up files they were entitled to access in their work for Unknown Worlds.”

“Krafton’s disorganized retreat raises more questions than answers,” the court filing stated. “To say Krafton’s new theory is a Hail Mary would be an understatement – both because the downloads were not wrongful and because Krafton claims not to have learned of them until after it had fired the Founders. The downloads cannot have been the actual motivation for termination.”

Consequently, lawyers for former CEO Ted Gill, co-founder and creative director Charlie Cleveland, and co-founder and CTO Max McGuire requested that the court deny Krafton’s request for a forensic inspection, as well as dismiss a motion for a protective order on the grounds of its “shift in theories.”

Read our timeline of the former Subnautica 2 leads versus Krafton here.



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September 18, 2025 0 comments
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Subnautica 2 trailer still - woman waving
Gaming Gear

With Silksong in our hands, Steam’s new reigning wishlist kings are both kind of basket cases: The partially-released Deadlock and lawsuit lightning rod Subnautica 2

by admin September 8, 2025



Just as prior wishlist chart-toppers The Day Before (lol), Manor Lords, and (briefly) Stray gave way to Hollow Knight: Silksong’s long reign, so too has Team Cherry’s platformer passed the torch to a new contender. Subnautica 2 is now the most wishlisted game on Steam, followed by Valve’s MOBA-shooter Deadlock. Slots three through five are taken up by Battlefield 6, Borderlands 4, and Light No Fire.

Steam’s publicly available data isn’t the end-all, be-all of the hobby⁠—not the least because it doesn’t account for other storefronts or console players⁠—but it is useful for divining trends and getting a snapshot of the current gaming scene.

It’s kind of weird that the two most desired PC games of the moment are such basket cases, right? They boast pre-release anti-hype cycles to give the long Silksong silence a run for its money, yet we apparently can’t get enough of them.


Related articles

Let’s start with Deadlock: Given the fact that it’s an honest-to-god new Valve game, it’s shocking it hasn’t just clinched number one by default. But it’s a kookster: The second most wishlisted game on Steam is already being played for free by tens of thousands of people⁠—about 45k at the time of writing, according to SteamDB.

The game is not out, but we’re already at a point where lapsed players can have discussions about whether or not to come back to it. Before Deadlock’s playtest broke containment, it became the gaming story of the moment despite Valve pretending it didn’t even exist.

At the beginning of Summer 2024 (this thing’s been around for over a year!), screenshots, gameplay footage, and even datamined information was leaking out of the then-secret playtest like a sieve. Valve finally “announced” the game⁠—really just acknowledged it⁠—last August, and the vast proliferation of invites to the invite-only game has effectively soft-launched it.

That might be the most confounding fact of all: Valve invented the early access model, but won’t brand its own, effectively early access game as such. If I’m being honest, I kind of love the chaos of it all, even as I wish the studio would finally tackle a singleplayer game again.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Subnautica subpoena

The number one wishlisted Subnautica 2 has a more familiar, but also troubling story: A falling out and legal clash between senior creative and managerial staff behind the game, one that doesn’t seem likely to resolve in time for Subnautica 2’s projected 2026 early access release.

Studio Unknown Worlds was acquired by publisher Krafton in 2021, and a sequel to the developer’s beloved underwater survival sim, Subnautica, was slated to launch in early access this year. In July, Krafton replaced the senior leadership of the studio: CEO Ted Gill, designer Charlie Cleveland, and co-founder Max McGuire.

The ousted developers say they were terminated unfairly in order to duck paying them a $250 million bonus, and that the game could have still launched in early access this year. Krafton claims the trio dropped the ball, that Subnautica 2 was far behind its agreed-upon early access launch milestones, and that going through with the planned release would have been disastrous.

More than anything, I’m just struck by the anti-charisma of these games and some of their immediate predecessors at the top of the list. A messy lawsuit for Subnautica and a messy not-launch for Deadlock. Silksong gave fans nothing but stony silence for years, and The Day Before seems to have gotten there on accident, much to the detriment of developer Amazing Seasun.

Manor Lords and Stray, while having far less abnormal pre-launches, are still far from traditional blockbusters in character: A hardcore city builder and a moody, meditative indie platformer.

Classico triple-A juggernauts like Borderlands 4 and Battlefield 6 can still make it up there, but that kind of pedigree and budgetary heft isn’t the guarantee of success and popularity it used to be. It’s of a piece with so many of the biggest games in recent years being surprises⁠—Baldur’s Gate 3, Balatro, Helldivers 2, REPO, Palworld⁠—and so many old guard publishers like EA and Ubisoft falling on hard times.

Aside from just making a good game and hoping it catches on, nobody seems to have cracked the code for getting people excited about a new release these days. Most devs can’t just pull a Silksong and say absolutely nothing while a memetic legend spontaneously develops around their project.



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September 8, 2025 0 comments
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Subnautica 2 studio Unknown Worlds are now suing their former execs for stealing docs and sharing them with the press
Game Updates

Subnautica 2 studio Unknown Worlds are now suing their former execs for stealing docs and sharing them with the press

by admin August 21, 2025


Time for your weekly helping of legal Subnaughtiness. Subnautica developers Unknown Worlds are suing recently departed director Charlie Cleveland, CEO Ted Gill, and studio co-founder Max McGuire for, amongst other things, stealing a bunch of game design files shortly before they were fired.

Or at least, an external legal firm acting on behalf of Unknown Worlds have filed suit. The firm in question – Richards, Layton, and Finger – are also representing parent company Krafton as they defend themselves against an earlier lawsuit brought by Cleveland, Gill and McGuire, who are accusing Krafton of dismissing them unfairly and delaying Subnautica 2’s release to avoid paying out a timed $250 million bonus.

Krafton 100% own Unknown Worlds, and are Subnautica 2’s publisher. So why isn’t this lawsuit coming from them? As PCGamer’s Andy Chalk suggests, the suspicion is that the lawyers have picked Unknown Worlds as plaintiff, rather than Krafton, because they think they’ll get more sympathy that way from Johnny Average Gamer. After all, everybody knows publishers are stinkheads.

A Krafton spokesperson has justified the situation as follows to Chalk: “While Krafton is the parent company, the contracts, intellectual property and confidential information at issue belong to Unknown Worlds. The defendants were executive leadership at Unknown Worlds, and their obligations, including confidentiality and fiduciary duties, were owed to that entity.”

The lawsuit itself broadly reiterates Krafton’s earlier claims that the three banished executives shirked their responsibilities toward Subnautica 2, and that they were only pushing to get the game released this year for the sake of that $250 million bonus (Cleveland, McGuire and Gill stood to receive 90% of it personally, but claim they planned to distribute most of their earnings to the rest of the Unknown Worlds team).

The document is full of redacted bits, excerpts from internal correspondence, and a bunch of screencaps from Reddit that are offered up as evidence that regular Subnautica players think the departed studio executives are at fault. Congratulations, redditor Plebius-Maximus – when they turn all this into a movie, you are probably going to be played by Justin Timberlake.

Cleveland is accused of being first to “stray” by leaving video game development in 2023 to “learn how to produce movies and explore other interests”. The lawyers say that by 2024, he had abandoned “all creative or other leadership roles with the Company”. As for McGuire, he’s said to have “spent 2022 and 2023 buried in the passion project of a new game, Moonbreaker, even well past the time that it became clear that Moonbreaker was a commercial failure”. The lawsuit accuses Gill, the CEO, of doing nothing about these “functional departures from game development of leadership”. It alleges that development “stalled” as a result, resulting in projected release date delays and a “degraded” project scope.

With regard to the much-ballyhooed $250 million “earnout”, the lawsuit accuses the three of trying to “publish whatever they could under the Subnautica 2 name on a timeline” that would ensure they received the money, despite the game falling “far short of the Company’s internally-set expectations for the early access release”. It claims that when Krafton rejected their proposals, the three executives threatened to self-publish Subnautica 2. It was this conversation, the lawsuit claims, that led to Unknown Worlds terminating their employment.

That much, we’ve approximately heard before. But the accusations of stealing documents from the company are new. On June 2nd and June 30th- shortly before he was fired – Gill allegedly exported his entire Unknown Worlds email account, triggering an IT alert. McGuire is said to have downloaded 99,902 company files shortly before his own termination, including documents from Moonbreaker’s development. Cleveland supposedly “downloaded 72,140 Company files” between June 26th and his termination on 1st July, only to be interrupted when Unknown Worlds cut off his access to the system in the course of his firing.

When the mass downloading of files was reported, Unknown Worlds apparently sent a cease & desist letter to the three, demanding that they return any confidential info in their possession. According to the lawsuit, the fired executives at first refused, and then proposed to delete files rather than turn over their devices for inspection. The lawsuit alleges that Gill, Cleveland and McGuire are both using this confidential information in their lawsuit against Krafton, and have also “improperly used or disclosed Confidential Information to members of the press”.

It’s not clear what this last part refers to, but it could be the internal Subnautica 2 planning document that appeared online in July. Krafton were happy to confirm that as authentic, which is understandable given that the document’s mention of stripped-out features supports their case for delaying the game.

You can read all 74 pages of the redacted Unknown Worlds lawsuit on Scribd. All of this is going to chug along for a while longer, I expect. For the moment, I will close by noting that the lawyers accuse Gill, Cleveland and McGuire of carrying out a “trifecta of mischief”, which is a magic phrase and also, sounds like the title of a Bond film. Perhaps they should cast Idris Elba as Plebius-Maximus – on reflection, I’m not sure Timberlake has the starpower for something this high octane. He can play Johnny Average Gamer instead.



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August 21, 2025 0 comments
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